Good review! I remember GameFan posting so many screenshots in issue after issue and I was always blown away. The game came out not long after Star Fox. You could invite friends over and say "Star Fox is for children, check this out!" Of course we all know now that Star Fox is a FAR better game. Like many here in the comments, I'm STILL impressed by the visuals on most of the stages. It really amazes me what they accomplished. No graininess at all, except in the planetary stages. I was disappointed at how choppy that one daytime planet stage is, but boy did it look good in magazines. AS a game it's really nothing special to me. In fact I don't care much for top-down angled shooters like this or Raystorm, etc. But I'll forgive it this time because of what it did on the platform. I also agree about the music. They could've made some really nice chip tunes using the Ricoh inside the Sega CD, but instead they didn't. I noticed... and frowned. Well one or two tracks are halfway decent I guess, but you could tell it was their first outing with the chip.
This is still my favorite game for the Sega CD. I remember playing dialog clips in the sound test for my friends and laughing at all the cursing. That aside, the OST really suits the action and I still find myself humming it to this day.
@@Nestalgba92023 why is it baffling? It would increase the cost of the system. They were already taking a loss on hardware, no point in making it more. Maybe if it was an add on...but they were probably wary of add ons after the failures of the 32x and SCD.
Blew me away back in the day, and I still think it's pretty impressive now. A classic game. I found the soundtrack to be pretty catchy, and this was the moment I fell in love with orchestra hits.
This was one of the first games that changed my mind about the Sega CD. Having never tried one as a kid, I hated on the platform because of its high price and poor public opinion. Later in college, I liked to use emulators to try games I missed out on as a kid. It was around this time that Sega CD support was added to Gens. I booted up the ROM for Silpheed and was soon drawn in. Then after playing other games like Lunar Eternal Blue and Final Fight CD, I realized I had been completely wrong about the Sega CD. I even liked the platform so much that I eventually bought a Model 2 Sega CD off of Ebay so that I could experience the real thing. The Sega CD remains as one of my favorite systems today, and I picked up a Mega SG as soon as it came out.
I distinctly remember walking into Funcoland and seeing this playing on the tv in the back of the store. I was blown away and had to have it!! It really was stunning for its time and is still pretty fun!!
This is still impressive, even today. I do wish, however, that we could get a port of Project Sylpheed from the Xbox 360. That was a really fun game too. Reminded me of Colony Wars in a way.
This was a fun one. Loved the music. Just seeing Stage 1 and all the on screen visuals move with the music going and your teammates' chatter. Good stuff.
I remember as a kid how 3d graphics just fascinated me. I had Star Fox but no real hardware. Now I'm playing Skyrim in VR, how far we've come! But the early console 3d games and various perspectives is still so charming to me.
I remember seeing screenshots of this game in magazines. I really believed they were polygons! Even knowing that they were FMVs, it still looks impressive.
This game blew my mind when I first played it...and yea I'm 48 and have declining hand eye with this game as well. It's still visually impressive for its time tho.
Sega Lord X - Just wanted to say, thank you for still making these videos. Life gets busy, my interests and flavor of the month to watch changes, but I always come back to this channel. Good to eat to, good to laze around, just good ol' fashioned comfort food and quality videos. I hope you're doing well, and that you're still enjoying making these and still feeling that passion for Sega and video games at large. I'll keep coming back as long as you do.
Sega CD needed more releases like this; games that really could demonstrate how the console could provide a unique visual presentation and dazzle with special effects, and would further distinguish it from game on the Genesis. Now granted I don't like this game and level designs nearly as much as the original Starfox on the SNES but it still works as a nice response to it, and nothing wrong with enjoying both.
@@Carsonj13 Actually they were released in a close time-frame to one-another, have a similar aesthetic, and were frequently compared. Even Game Sack just chimed in and the first thing that he mentioned was Star Fox, because the two games being linked in a comparative sense is very relevant and that is what gamers from back then recall.
@@andrewfreel8721 it was hilarious how ed's score for starfox (an 8) seemed tailored such that there was room to rate silpheed higher (he gave it a 9). this was almost as inconceivable to me than when anyone would rate the original sonic higher than super mario world. i was sure he was taking money or favors from sega for his silpheed review
@@shiningphantasy1393 That's the problem. They get compared frequently despite having very little in common. People act like Star Fox is the first (console?) game to use flat shaded polygons or something. If anything, Star Fox, the "masterpiece that every other rail shooter ripped off" according to the majority of gamers, should be compared to something like Namco's Starblade. Not trying to be rude, just sayin'.
@@SuperGaknar Sonic-Mario Starfox-whatever comparisons aside, let's be real. EGM was absolutely not taking bribes from Lega. They couldn't have been. I mean, if they were, and STILL consistently lost to the SNES in the annual Console Review scores? They got the short end of the stick. As a matter of fact, "Ed," the supposed SEGA Shill, would go on to rate the SNES TWO WHOLE POINTS higher than the Genesis in his 1994 year-end review. The whole team gave the 3DO a higher average score than the Genesis, which may seem laughable in hindsight, but you have to remember that the average consumer (and by proxy reviewers) tends to favor flashy gimmicky visuals over gameplay depth. This is why Sonic 1 for all its flaws managed to score higher than Mario World back in the day at some outlets, and attract more people at the CES tradeshow.
The visuals on Silpheed absolutely blew me away back in 1993 when I first played it on Japanese import. It looked so good and so much better than anything else at the time. It's really aged quite well for me and is definitely one of the best Sega CD games out there too 👍
You are absolutely crazy. Did you meditate today? This music is absolutely incredible. And you showed me batman music dude. Love you. Have a good day man!!!
In my early 20's when this was in every gaming mag I had a subscription for had me drooling, I just could not wait until this game was in my paws. Still to this day it is jaw dropping as it was back then for what the hardware was. Thanks Lord keep up the great memories.
It took months of working an after school job to eventually afford my Mega CD and I still remember booting up Silpheed for the first time and being absolutely blown away.
I really wish this game would get some sort of re-release. I recently picked up a copy of Silpheed: Lost Planet for PS2 (also by Game Arts and Working Designs), and it would be nice to experience both that one the original game on a modern console.
Nice to see you do this one, it blew me away as a kid and still to this day it makes me shake my head at the Sega CD, if only more companies took as advantage like Silpheed did. I LOVE this game, my favorite Sega CD game
I still don't understand how they made those FMVs so damn clean, like I think most of us were tricked back then into thinking it was realtime 3D... I sure thought it was, although when the intro shows like ALL the ships at once, that was when I was like "hmmm, that's a LOT of polygons, something isn't right, this thing isn't *that* powerful".
Funfact: the very first laserdisc game, Astron Belt, was made by Sega and was in this exact same format: shmup gameplay plopped on top of video being played back.
I loved this game. Had it when it first came out. Wasn't until years later that I learned the backgrounds were pre-rendered FMV. I actually thought the Sega CD was pushing a ton of flat shaded polys. It's a nice illusion, though and blends seamlessly.
It's 2022 and I'd still love to have an original Mega Drive and Mega Cd setup. I never owned the CD system back in the day so thanks for allowing me to see what I missed.
Not a bad game. Average gameplay? yes, but you can tell this game was made with its visual presentation in mind, they wanted a working game to go with the background spectacle, nothing more, and they delivered it. Sure a great game with great visuals and music could have been a better option, but for what it is I love it.
I like the music. MIDI forever! Man, I LOVED that MSDOS Silpheed. It was probably 7th grade and our technology/typing class said that we could showcase our favorite computer games in the next class, and show how to install them if we had the software. MSDOS and Windows 3.11. Most people were showing BOWEP titles (if you know, you know), but I brought Silpheed with me to install. It blew everyone's minds at the time. Great game. ❤👍🏼
I played the hell out of this game on PC Back in the Day, released by Sierra. Was an extremely fun and unique shooter at the time, and it has a fantastic soundtrack.
Great review SLX, I was looking forward to this game being released and have been enjoying it off and on ever since launch. Simply a fantastic shoot 'em up! 😄👍🎮
When I first got a Sega CD way back when, Silpheed was one of the games that came with the system, and it’s remained one of my favorites. The things it did graphically are still amazing, and the music used in the first stage will always be one of my favorite tracks ever.
Recently picked up a Model 1 Genesis, 32x and Model 1 Sega CD off Ebay. Drive Belt needed replacing but then fired up Silpheed. I already liked the game in the first 2 minutes of play. It's like a mix between Zaxxon and 3D Asteroids. Definitely a step above Genesis in Graphics and Sound.
I used to use the hyper space level sound track "sub space" as my intro for my channel - even tho im not a gaming channel bar a few retro streams... silpheed was a big part of my childhood. Clever idea....(the game i mean) "LOOK AT THAT HUGE SHIP!!!" Tiny boss shows up. As for gameplay. Im 40... I completed it as a kid....just. but I play it regularly on my phone via emulation and my 8botdo and it kicks my ass too... so i feel ya lol
Great review! I've only heard of this game by name, and I knew it was a schmup other than that I knew nothing else about it. I already own Sol-Feace for my Sega CD, and now will be on the lookout for Silpheed to add to my Sega CD game collection!
Ahhhh this game was my showpiece for my Sega CD when my friends game over. To this day I still play it and featured this in a SHMUP video I did last year. Great video as always Sega Lord. And yes, Robo Aleste stands as one of my all time favorites too.
I remember this game blew me away too! I remember the music and speech were awesome. When the background ship moved up and hit me for the first time I remember the hair on the back of my neck standing up. Holy crap that was huge!
A really good review, I liked the way you honestly captured the excitement around it while also being perfectly up front about its shortcomings. It really is impressive especially when you see it side by side with all the original computer versions (that PC-88 version you showed is one of the better ones).
I had this back in the day, instantly became an all time favourite still play it to this day, simple pure shooter gameplay, amazing atmospheric visuals and sound, and that music (stage v being my favourite) great review!
Interesting what you were saying about the sound. I love the sound, but I think it may be using the audio chip in the Sega CD unit itself opposed to CD audio tracks. Just a hunch but this may be how they were able to fit in such high quality video backgrounds. They porbably took up all the space on the disc so they relagated audio to the Ricoh sound chip.
I still don't understand how they did the backgrounds. There are zero compression artifacts that's normal with FMV. Even the dithering patterns are pixel perfect. Shit, 4K UA-cam videos don't look that clean.
To this day, one of my fondest video game memories was hooking up my Sega CD for the first time, jacking it into my home stereo, and blasting the volume while playing Sol Feace
I think Final Fight CD is the most impressive game on the Sega CD. Huge sprites, all the arcade content. Couldn't have been done on any other system (aside from the Neo Geo).
I am a big fan of yours, I loved playing silpheed back in the day, I remember, like you mentioned, thinking this would change everything, and truly was next gen. The only thing I disagree with is, the music department, I love most of the tracks and think they’re epic! I even have some of them in my favorites to play for long trips. Other than that, thank you again for the trip down memory lane! Cheers!
If there were more Sega CD games like this, the whole reputation of the console would be so different. I remember playing this at my cousins shortly after it came out, and I was blown away by the scale and density of the action. The voiceovers were really memorable as well. We'd always laugh and mimic the way it said "Game Over". Happy to say this is one of the few Sega CD games I own.
I loved this game. My favorite thing about it was the intro. I had a box subwoofer hooked up to my, at the time, sound system. Pre home theater days. I loved how the intro sounded. I would just leave it looping the intro, so much that in my apartment, my upstairs neighbors would bang on my ceiling, indicating it was too loud. I had the same issue with tomb raider, when pushing boxes, or boulders around.
Oh man!!! This was such a great game. Still holds up great today! I disagree about the music though. I loved the soundtrack, and combined with the background visuals, it was mind-blowing! Thanks for putting this together.
Some of the music seemed to made for the stages visual background. The fleet vs fleet battle has a section where music is in sync with a ship opening fire next to you, the music for the lunar stage starts off with an eerie, yet majestic feel to it, and the subspace music is absolutely made to accompany the visual of warping though space.
Very nice review, Silpheed is definitely really interesting technically. It's still stuck in '86 with its gameplay, not really that much of a surprise though certainly a shame. Do love the soundtrack though and a shame that you didn't. Definitely one of the few games to more heavily use that Sega CD Ricoh chip in the music, wish we could've gotten more use out of it on the system.
I remember being blown away by the intro cinematic and voices/sound FX. I don't recall ever getting far into the game but I would just boot the game and watch that intro. At the time it was like you had a Sci-Fi movie as a game, it was groundbreaking. I actually forgot about it until I saw that intro again a few years ago and it all flooded back to me. I bought the game again last year :) Re the soundtrack: I agree that the quality is subpar but I love the composition.
I completely agree, Silpheed is a a great technical accomplishement and an absolute showcase for the hardware but as a shmup I was never really sold on its barebone gameplay.
DUDE! I just found something no one's discussing online! The game's soundtrack has a separate RED-BOOK take on the game's OST and boy is it different from the Genesis+CD's 8 bit channel reconstructions that people are most familiar with. Play the audio without loading the game and see for yourself! There are 7 tracks that amount to 184MB. The first and last ones are clean versions of what's already in the game. Tracks 2-6 are the RED-BOOK PCM takes, wish it could've been the whole game but I guess the BIN/CUE was already pushing 536MB.
The first game I ever noticed vulgarity in. My friend and I were sitting there going through the sound test and we lost our minds and were laughing like crazy when we got to the voice sample that said "shit...they got the carrier!"
Despite how Sega wasted the Sega CD’s potential, there were some games that really made you feel good inside for buying a $300 add-on. Silpheed and Final Fight alone are good examples of this.
The graphics of this game actually turned me off for years until I went on a bit of a Mega CD buying spree last year and realised how great of a shmup this actually is. The graphics grew on me. The raw polygonal look has aged well and because it's all pre-rendered the controls and gameplay remain silky smooth. You're right on the money about the chaotic nature of the visuals and enemy projectiles getting lost in the shuffle though. All in all this is still definitely a gem in the Mega CD library.
Another great review, Sega Lord X! I still have this game and remember it wrecking me when I was a kid. One thing to note about the audio is that there are Red Book audio tracks on the disc. They don’t cover the entirety of the game’s OST but their existence is certainly notable. I can’t be sure why Game Arts decided not to use those tracks. Maybe simultaneously streaming audio and continuous FMV throughout every level was just deemed too much for the Sega CD’s slow drive to handle? So instead we got the comparatively low energy midi-like versions handled by the internal sound chip instead.
The CD drive was busy with FMV backgrounds. You can't read music and data at same time. If you want to listen to CD tracks in a game. You need previously to load all data in RAM.
@@jpm2641 yeah, that’s most likely the case. However, of note is Sonic CD that had animated videos playing while also streaming audio tracks. Granted, those were lower quality videos shrunken down to unusual aspect ratios, which is probably how it was feasible, but it is possible.
This was definitely a game to brag about having the console for. The asteroid field in stage 2, the hyperspace jump (with rematches of two previous bosses) in stage 5, the space armada... So many awesome moments. Personally, I love the soundtrack. Stage 5 - "Subspace" - is again the real standout for me. Lots of fond memories with this game. Been playing it on and off for about 15 years, and still can't beat it. For all of its faults, at the very least it certainly hit a lot harder than the PS2 sequel, which could best be summed up as a dull thud by comparison.
I was 14 when this came out. I had the same jaw dropping sensation others have described. I would let the Sega CD play the intros over and over, in awe of what I was seeing. To this day, I wondered why we didn't see any more 3d games on the platform, given the available features, horsepower, and storage medium.
The backgrounds for this are actually pre-rendered, they're not being drawn in real time using polygons. Your ship and the enemy ships are real time polygons.
@@hikermicefrommars.2724 The video was pretty clear about how that worked. :) I marvel(ed) at this because the playfield was done in 3d at such a smooth/high framerate while also rendering that background video at the same time. That's what really impresses me and also what I mean by untapped potential. If you look at the work gasega68k has done with his 3d demos with only the genesis 68k, it begs the question - throw in the SCD's 68k and sprite scaling resources, what could have been, in the hands of the right developers and support from Sega.
too much of soa's promotion regarding the sega cd focused on fmv games. by the time the really good stuff was released: soul star, battlecorps, thunderhawk, bc racers, xj220, there was nary a commercial showcasing how impressive these games looked.
Hey i know what you mean by your reflexes not being what they used to be on gaming. Im 49 and i can tell too but i still have fun trying. Another impressive title is Soul Star! Just to let you know after watching this video I purchased this game. Thanks for the video and reccomedation!😊👍
nice review! Always loved this series! I got both MDCD version and it's PS2 sequel plus a model kit of SA-77 by PLUM! (it's based on Lost Planet version btw)
This game is a marvel. I wonder, why on earth, they kept those crappy FMV games coming, and great games like Silpheed, were few and far between. And the soundtrack, well, at least the first song is amazing, and puts the player in the mood, for what's to come. Very good!
I loved the mega cd back in the day and still today..it was revolutionary and it kept the SNES underwraps...I'm Gdean76 and I will see you next time 🙏🏽😁👍🏾
This was a show piece title for me when I had friends over I had this sonic cd and the packin game sewer shark still play this today definitely a classic on the good old sega cd
I had this game back in the days and I liked it. I thought the visuals were great but it was a simple shooter for sure. I too wish the bosses were bigger and the music was CD quality. But the Soundtrack was fine regardless, just could have been better.
Fun fact if you put the Silpheed disc in a regular CD player you get to hear the BGM tracks as real arranged CD audio instead of the chip tune BGM you hear in the Sega CD.
Another excellent review! Your assessment is spot on, it was impressive and beyond anything I had seen for home console upon release. The FMV background just blows everything out of the water (Star Fox!), but the gameplay wasn't that much fun as you noted all the problems. Still, it is good to revisit once in a while and I am nowhere near as good as you, I never make it out of stage 2 nowadays.
One of my top ten games for the Sega-CD. They did a very good job making the pre-rendered and real time graphics look seamless!
I've never even seen this game mentioned in a top 10 but it looks awesome
@@justnature1900 It's an excellent remake of an already excellent game. Deserves more notice.
@@SomeOrangeCat I'm gonna have to try it out
@@SomeOrangeCatSilpheed for me is like combination of Raycrisis + Raiden III + Radiant Silvergun.
@@justnature1900for me is top 4 best.
Good review! I remember GameFan posting so many screenshots in issue after issue and I was always blown away. The game came out not long after Star Fox. You could invite friends over and say "Star Fox is for children, check this out!" Of course we all know now that Star Fox is a FAR better game. Like many here in the comments, I'm STILL impressed by the visuals on most of the stages. It really amazes me what they accomplished. No graininess at all, except in the planetary stages. I was disappointed at how choppy that one daytime planet stage is, but boy did it look good in magazines. AS a game it's really nothing special to me. In fact I don't care much for top-down angled shooters like this or Raystorm, etc. But I'll forgive it this time because of what it did on the platform. I also agree about the music. They could've made some really nice chip tunes using the Ricoh inside the Sega CD, but instead they didn't. I noticed... and frowned. Well one or two tracks are halfway decent I guess, but you could tell it was their first outing with the chip.
we need that GS x SLX collab!
The soundtrack sounds almost like a SNES game, but a little less muffled and reverbed.
This is still my favorite game for the Sega CD. I remember playing dialog clips in the sound test for my friends and laughing at all the cursing. That aside, the OST really suits the action and I still find myself humming it to this day.
I'm still baffles that Sega had No Any Saturn hardware versions that can backward neither Sega CD nor Genesis/MD games.
@@Nestalgba92023 why is it baffling? It would increase the cost of the system. They were already taking a loss on hardware, no point in making it more. Maybe if it was an add on...but they were probably wary of add ons after the failures of the 32x and SCD.
Blew me away back in the day, and I still think it's pretty impressive now. A classic game.
I found the soundtrack to be pretty catchy, and this was the moment I fell in love with orchestra hits.
The soundtrack is as catchy as playing Raycrisis.
This was one of the first games that changed my mind about the Sega CD. Having never tried one as a kid, I hated on the platform because of its high price and poor public opinion. Later in college, I liked to use emulators to try games I missed out on as a kid. It was around this time that Sega CD support was added to Gens. I booted up the ROM for Silpheed and was soon drawn in. Then after playing other games like Lunar Eternal Blue and Final Fight CD, I realized I had been completely wrong about the Sega CD. I even liked the platform so much that I eventually bought a Model 2 Sega CD off of Ebay so that I could experience the real thing.
The Sega CD remains as one of my favorite systems today, and I picked up a Mega SG as soon as it came out.
I remember the 1st time I played Silpheed on my shiny new Sega CD. I was so impressed with the intro and graphics. Still love it to this day.
The graphics looked like from 2010s Arcade Sega game.
I distinctly remember walking into Funcoland and seeing this playing on the tv in the back of the store. I was blown away and had to have it!! It really was stunning for its time and is still pretty fun!!
This is still impressive, even today. I do wish, however, that we could get a port of Project Sylpheed from the Xbox 360. That was a really fun game too. Reminded me of Colony Wars in a way.
That game was really cool! I wonder if it works on the Xenia emulator. Guess I know what I’ll be trying tonight :)
I've been trying to find something that scratches the same itch as project sylpheed for ages. Beautiful graphics and fun dogfights.
@@muntdouken9841 Check out Chorus! Came out a few months ago on PC, Xbox and Playstation! It's a freaking blast!
I loved Project Sylpheed. The main reason I even played that game was gawking over the screen shots of Silpheed on the Sega CD in game mags as a kid.
I loved Project Sylpheed so much I bought both the Japanese and English versions!
Great combination of FMV background and enemies and flat shading ships. This is a real fmv video game.
I grew up playing silpheed on PC circa 1988. When I got my Sega CD. This was one of the first games I got. This and silpheed for ps2
This was a fun one. Loved the music. Just seeing Stage 1 and all the on screen visuals move with the music going and your teammates' chatter. Good stuff.
I remember as a kid how 3d graphics just fascinated me. I had Star Fox but no real hardware. Now I'm playing Skyrim in VR, how far we've come! But the early console 3d games and various perspectives is still so charming to me.
I remember seeing screenshots of this game in magazines. I really believed they were polygons! Even knowing that they were FMVs, it still looks impressive.
This game blew my mind when I first played it...and yea I'm 48 and have declining hand eye with this game as well. It's still visually impressive for its time tho.
Sega Lord X - Just wanted to say, thank you for still making these videos. Life gets busy, my interests and flavor of the month to watch changes, but I always come back to this channel. Good to eat to, good to laze around, just good ol' fashioned comfort food and quality videos.
I hope you're doing well, and that you're still enjoying making these and still feeling that passion for Sega and video games at large. I'll keep coming back as long as you do.
Sega CD needed more releases like this; games that really could demonstrate how the console could provide a unique visual presentation and dazzle with special effects, and would further distinguish it from game on the Genesis. Now granted I don't like this game and level designs nearly as much as the original Starfox on the SNES but it still works as a nice response to it, and nothing wrong with enjoying both.
Star Fox and this game are completely irrelevant to eachother.
@@Carsonj13 Actually they were released in a close time-frame to one-another, have a similar aesthetic, and were frequently compared. Even Game Sack just chimed in and the first thing that he mentioned was Star Fox, because the two games being linked in a comparative sense is very relevant and that is what gamers from back then recall.
@@andrewfreel8721 it was hilarious how ed's score for starfox (an 8) seemed tailored such that there was room to rate silpheed higher (he gave it a 9). this was almost as inconceivable to me than when anyone would rate the original sonic higher than super mario world. i was sure he was taking money or favors from sega for his silpheed review
@@shiningphantasy1393 That's the problem. They get compared frequently despite having very little in common. People act like Star Fox is the first (console?) game to use flat shaded polygons or something. If anything, Star Fox, the "masterpiece that every other rail shooter ripped off" according to the majority of gamers, should be compared to something like Namco's Starblade. Not trying to be rude, just sayin'.
@@SuperGaknar Sonic-Mario Starfox-whatever comparisons aside, let's be real. EGM was absolutely not taking bribes from Lega. They couldn't have been. I mean, if they were, and STILL consistently lost to the SNES in the annual Console Review scores? They got the short end of the stick. As a matter of fact, "Ed," the supposed SEGA Shill, would go on to rate the SNES TWO WHOLE POINTS higher than the Genesis in his 1994 year-end review. The whole team gave the 3DO a higher average score than the Genesis, which may seem laughable in hindsight, but you have to remember that the average consumer (and by proxy reviewers) tends to favor flashy gimmicky visuals over gameplay depth. This is why Sonic 1 for all its flaws managed to score higher than Mario World back in the day at some outlets, and attract more people at the CES tradeshow.
Been watching your sega cd and Saturn vids for a few hours now and all of a sudden you drop this one.....wow.
The visuals on Silpheed absolutely blew me away back in 1993 when I first played it on Japanese import. It looked so good and so much better than anything else at the time. It's really aged quite well for me and is definitely one of the best Sega CD games out there too 👍
You are absolutely crazy. Did you meditate today? This music is absolutely incredible. And you showed me batman music dude. Love you. Have a good day man!!!
In my early 20's when this was in every gaming mag I had a subscription for had me drooling, I just could not wait until this game was in my paws. Still to this day it is jaw dropping as it was back then for what the hardware was. Thanks Lord keep up the great memories.
It took months of working an after school job to eventually afford my Mega CD and I still remember booting up Silpheed for the first time and being absolutely blown away.
Happy to say I am the owner of a CIB copy of this one
Same here :) unfortunately not my copy from my childhood.
@@dougkaplan1449 a game is a game regardless
I really wish this game would get some sort of re-release. I recently picked up a copy of Silpheed: Lost Planet for PS2 (also by Game Arts and Working Designs), and it would be nice to experience both that one the original game on a modern console.
@retro game fan Silpheed was made by Game Arts, not Sega.
Unfortunately, Game Arts no longer exists.
Silpheed Lost Planet is a good 1 too. I still have it.
@@pixelpoppyproductions I think Working Designs is gone too.
@@pixelpoppyproductions which is a darn shame. Loved the Lunar games they released back then.
@@IslandBoy-808 a big lost. They bought over countless classic JRPG games to the west.
Nice to see you do this one, it blew me away as a kid and still to this day it makes me shake my head at the Sega CD, if only more companies took as advantage like Silpheed did. I LOVE this game, my favorite Sega CD game
The Sega CD needed more games like this!
I still don't understand how they made those FMVs so damn clean, like I think most of us were tricked back then into thinking it was realtime 3D... I sure thought it was, although when the intro shows like ALL the ships at once, that was when I was like "hmmm, that's a LOT of polygons, something isn't right, this thing isn't *that* powerful".
Something that I love of this game besides its graphics is the music.
This game is in my top 5 of Sega CD games.
Nice video, Sega Lord X.
The part that impresses me is that it is not really a slow shmup, it looks great and plays fast!
Thanks for the review SLX!
Great review. I remember playing it as a kid in 88 on my IBM compatible PC. Even back then I was floored by the polygon graphics.
Funfact: the very first laserdisc game, Astron Belt, was made by Sega and was in this exact same format: shmup gameplay plopped on top of video being played back.
So I got into the Sega CD around 2002 and my friends thought I was crazy to be talking about how this game was really good.
I loved this game. Had it when it first came out. Wasn't until years later that I learned the backgrounds were pre-rendered FMV. I actually thought the Sega CD was pushing a ton of flat shaded polys. It's a nice illusion, though and blends seamlessly.
It's 2022 and I'd still love to have an original Mega Drive and Mega Cd setup. I never owned the CD system back in the day so thanks for allowing me to see what I missed.
This was one of my most played Sega CD games back in the day. It totally blew me away and was super fun to boot!
Picked this game up cause it looked fun and really enjoyed it despite never seeing much about it prior. Glad to see it get some love on this channel.
Not a bad game. Average gameplay? yes, but you can tell this game was made with its visual presentation in mind, they wanted a working game to go with the background spectacle, nothing more, and they delivered it. Sure a great game with great visuals and music could have been a better option, but for what it is I love it.
I'm digging these Sega CD and 32x reviews! Great job
I like the music. MIDI forever! Man, I LOVED that MSDOS Silpheed. It was probably 7th grade and our technology/typing class said that we could showcase our favorite computer games in the next class, and show how to install them if we had the software. MSDOS and Windows 3.11. Most people were showing BOWEP titles (if you know, you know), but I brought Silpheed with me to install. It blew everyone's minds at the time. Great game. ❤👍🏼
i've just picked up the PS2 remake of Silpheed for $4 and was shocked to see Treasure's name come up on the intro, its really good!
These graphics are beautiful dude!
I played the hell out of this game on PC Back in the Day, released by Sierra. Was an extremely fun and unique shooter at the time, and it has a fantastic soundtrack.
Great review SLX, I was looking forward to this game being released and have been enjoying it off and on ever since launch.
Simply a fantastic shoot 'em up! 😄👍🎮
When I first got a Sega CD way back when, Silpheed was one of the games that came with the system, and it’s remained one of my favorites. The things it did graphically are still amazing, and the music used in the first stage will always be one of my favorite tracks ever.
Recently picked up a Model 1 Genesis, 32x and Model 1 Sega CD off Ebay. Drive Belt needed replacing but then fired up Silpheed. I already liked the game in the first 2 minutes of play. It's like a mix between Zaxxon and 3D Asteroids. Definitely a step above Genesis in Graphics and Sound.
I used to use the hyper space level sound track "sub space" as my intro for my channel - even tho im not a gaming channel bar a few retro streams...
silpheed was a big part of my childhood. Clever idea....(the game i mean)
"LOOK AT THAT HUGE SHIP!!!"
Tiny boss shows up.
As for gameplay. Im 40... I completed it as a kid....just. but I play it regularly on my phone via emulation and my 8botdo and it kicks my ass too... so i feel ya lol
Great review! I've only heard of this game by name, and I knew it was a schmup other than that I knew nothing else about it. I already own Sol-Feace for my Sega CD, and now will be on the lookout for Silpheed to add to my Sega CD game collection!
Ahhhh this game was my showpiece for my Sega CD when my friends game over. To this day I still play it and featured this in a SHMUP video I did last year.
Great video as always Sega Lord. And yes, Robo Aleste stands as one of my all time favorites too.
I remember this game blew me away too! I remember the music and speech were awesome. When the background ship moved up and hit me for the first time I remember the hair on the back of my neck standing up. Holy crap that was huge!
This channel is insanely good. Regarding the music there were a couple of tracks I liked
A really good review, I liked the way you honestly captured the excitement around it while also being perfectly up front about its shortcomings. It really is impressive especially when you see it side by side with all the original computer versions (that PC-88 version you showed is one of the better ones).
I had this back in the day, instantly became an all time favourite still play it to this day, simple pure shooter gameplay, amazing atmospheric visuals and sound, and that music (stage v being my favourite) great review!
This is like if Galaga when they wanna try a most advanced game in the 90s. I love it
Interesting what you were saying about the sound. I love the sound, but I think it may be using the audio chip in the Sega CD unit itself opposed to CD audio tracks. Just a hunch but this may be how they were able to fit in such high quality video backgrounds. They porbably took up all the space on the disc so they relagated audio to the Ricoh sound chip.
I still don't understand how they did the backgrounds. There are zero compression artifacts that's normal with FMV. Even the dithering patterns are pixel perfect. Shit, 4K UA-cam videos don't look that clean.
To this day, one of my fondest video game memories was hooking up my Sega CD for the first time, jacking it into my home stereo, and blasting the volume while playing Sol Feace
This video is awesome. This was one of my favorite SegaCD games back then. I remember buying it shortly after it came out.
This game blew my mind, my brother got it when it was new. It was a cinematic experience!
I think Final Fight CD is the most impressive game on the Sega CD. Huge sprites, all the arcade content. Couldn't have been done on any other system (aside from the Neo Geo).
Final Fight CD was a winner. But outside of that soundtrack, the Genesis could have done it just as well with a decent meg count.
So Sipheed was the answer to StarFox, and it did a pretty damn good job at representing Sega at the time. Nice work on the video.
Silpheed is truly a hidden gem of shoot em up games alongside Gradius Gaiden and Salamander 2.
I am a big fan of yours, I loved playing silpheed back in the day, I remember, like you mentioned, thinking this would change everything, and truly was next gen. The only thing I disagree with is, the music department, I love most of the tracks and think they’re epic! I even have some of them in my favorites to play for long trips. Other than that, thank you again for the trip down memory lane! Cheers!
If there were more Sega CD games like this, the whole reputation of the console would be so different. I remember playing this at my cousins shortly after it came out, and I was blown away by the scale and density of the action. The voiceovers were really memorable as well. We'd always laugh and mimic the way it said "Game Over".
Happy to say this is one of the few Sega CD games I own.
Completely agree.
More games using fmv this way would have benefited SCD greatly!
Sega really needed more games like this the following years instead of more fmv and sorry genesis like games.
@@maroon9273
Bad decisions is why Sega is even out of the arcade industry sort of..
@@mxggo9046 really sad, I wanted to go there arcade in Japan. Now sega has to rely on software and online service.
I loved this game. My favorite thing about it was the intro. I had a box subwoofer hooked up to my, at the time, sound system. Pre home theater days. I loved how the intro sounded. I would just leave it looping the intro, so much that in my apartment, my upstairs neighbors would bang on my ceiling, indicating it was too loud. I had the same issue with tomb raider, when pushing boxes, or boulders around.
Your videos are awesome. One of my fav channels. Keep doing you man, you're doing a fantastic job.
I appreciate that. Thank you.
Oh man!!! This was such a great game. Still holds up great today! I disagree about the music though. I loved the soundtrack, and combined with the background visuals, it was mind-blowing! Thanks for putting this together.
Some of the music seemed to made for the stages visual background. The fleet vs fleet battle has a section where music is in sync with a ship opening fire next to you, the music for the lunar stage starts off with an eerie, yet majestic feel to it, and the subspace music is absolutely made to accompany the visual of warping though space.
Very nice review, Silpheed is definitely really interesting technically. It's still stuck in '86 with its gameplay, not really that much of a surprise though certainly a shame. Do love the soundtrack though and a shame that you didn't. Definitely one of the few games to more heavily use that Sega CD Ricoh chip in the music, wish we could've gotten more use out of it on the system.
Ricoh chip is better than the 32x q sound. Cleaner and better quality.
I remember being blown away by the intro cinematic and voices/sound FX. I don't recall ever getting far into the game but I would just boot the game and watch that intro. At the time it was like you had a Sci-Fi movie as a game, it was groundbreaking.
I actually forgot about it until I saw that intro again a few years ago and it all flooded back to me. I bought the game again last year :)
Re the soundtrack: I agree that the quality is subpar but I love the composition.
I completely agree, Silpheed is a a great technical accomplishement and an absolute showcase for the hardware but as a shmup I was never really sold on its barebone gameplay.
DUDE! I just found something no one's discussing online! The game's soundtrack has a separate RED-BOOK take on the game's OST and boy is it different from the Genesis+CD's 8 bit channel reconstructions that people are most familiar with. Play the audio without loading the game and see for yourself! There are 7 tracks that amount to 184MB. The first and last ones are clean versions of what's already in the game. Tracks 2-6 are the RED-BOOK PCM takes, wish it could've been the whole game but I guess the BIN/CUE was already pushing 536MB.
The first game I ever noticed vulgarity in. My friend and I were sitting there going through the sound test and we lost our minds and were laughing like crazy when we got to the voice sample that said "shit...they got the carrier!"
Despite how Sega wasted the Sega CD’s potential, there were some games that really made you feel good inside for buying a $300 add-on. Silpheed and Final Fight alone are good examples of this.
1993 was a good year for the sega cd.
I've always read this game's title as "Slipheed." I'm an idiot.
I'm questioning the last 30 years of my life now...
I always used to say Robo Alestee. 😂
Sliphead is what I understood at first glance of the video thumbnail 🙈
I was lucky enough to have a SEGA CD upon release.
This was probably one of my favorites for the system.
The graphics of this game actually turned me off for years until I went on a bit of a Mega CD buying spree last year and realised how great of a shmup this actually is. The graphics grew on me. The raw polygonal look has aged well and because it's all pre-rendered the controls and gameplay remain silky smooth. You're right on the money about the chaotic nature of the visuals and enemy projectiles getting lost in the shuffle though. All in all this is still definitely a gem in the Mega CD library.
Silpheed is one of my favorite Sega CD games. I bought it back in 2010 at the Berryessa Flea Market and it kicked ass.
Another great review, Sega Lord X!
I still have this game and remember it wrecking me when I was a kid.
One thing to note about the audio is that there are Red Book audio tracks on the disc. They don’t cover the entirety of the game’s OST but their existence is certainly notable.
I can’t be sure why Game Arts decided not to use those tracks. Maybe simultaneously streaming audio and continuous FMV throughout every level was just deemed too much for the Sega CD’s slow drive to handle? So instead we got the comparatively low energy midi-like versions handled by the internal sound chip instead.
The CD drive was busy with FMV backgrounds. You can't read music and data at same time. If you want to listen to CD tracks in a game. You need previously to load all data in RAM.
@@jpm2641 yeah, that’s most likely the case. However, of note is Sonic CD that had animated videos playing while also streaming audio tracks. Granted, those were lower quality videos shrunken down to unusual aspect ratios, which is probably how it was feasible, but it is possible.
This was my go to game to show off to my SNES friends.
This was definitely a game to brag about having the console for. The asteroid field in stage 2, the hyperspace jump (with rematches of two previous bosses) in stage 5, the space armada... So many awesome moments. Personally, I love the soundtrack. Stage 5 - "Subspace" - is again the real standout for me. Lots of fond memories with this game. Been playing it on and off for about 15 years, and still can't beat it.
For all of its faults, at the very least it certainly hit a lot harder than the PS2 sequel, which could best be summed up as a dull thud by comparison.
Thanks man! Being 43 now, I also get absolutely destroyed by any of the shmups I used to love back then... We are getting old I guess...
I love the Game Arts logo screen...always sounded like the voice was saying,"GAME FARTS!"
I was 14 when this came out. I had the same jaw dropping sensation others have described. I would let the Sega CD play the intros over and over, in awe of what I was seeing. To this day, I wondered why we didn't see any more 3d games on the platform, given the available features, horsepower, and storage medium.
The backgrounds for this are actually pre-rendered, they're not being drawn in real time using polygons. Your ship and the enemy ships are real time polygons.
@@hikermicefrommars.2724 The video was pretty clear about how that worked. :) I marvel(ed) at this because the playfield was done in 3d at such a smooth/high framerate while also rendering that background video at the same time. That's what really impresses me and also what I mean by untapped potential. If you look at the work gasega68k has done with his 3d demos with only the genesis 68k, it begs the question - throw in the SCD's 68k and sprite scaling resources, what could have been, in the hands of the right developers and support from Sega.
too much of soa's promotion regarding the sega cd focused on fmv games. by the time the really good stuff was released: soul star, battlecorps, thunderhawk, bc racers, xj220, there was nary a commercial showcasing how impressive these games looked.
@Sega Lord X First of all, great video as usual. Secondly, do you know if Sol Feace is related to the incredible Sol Divide on the Saturn?
Hey i know what you mean by your reflexes not being what they used to be on gaming. Im 49 and i can tell too but i still have fun trying. Another impressive title is Soul Star! Just to let you know after watching this video I purchased this game. Thanks for the video and reccomedation!😊👍
I remember when EGM Ed claimed this was Sega's Starfox killer. Funny how that turned out lol
nice review! Always loved this series! I got both MDCD version and it's PS2 sequel plus a model kit of SA-77 by PLUM! (it's based on Lost Planet version btw)
My friend and I adored this game back in the day. Still have a copy along with Robo Aleste 👍👍
I loved this game and the music. One of my favorite Sega CD games to this day
This game is a marvel. I wonder, why on earth, they kept those crappy FMV games coming, and great games like Silpheed, were few and far between.
And the soundtrack, well, at least the first song is amazing, and puts the player in the mood, for what's to come. Very good!
It look like sega did not actual cd games that utilize the ASIC (Scaler/FMV capabilities) but prefer fmv games instead.
I was worried the review might just be ripping on it and calling it a crappy FMV game, but I should have known better. You nailed it as usual.
I loved the mega cd back in the day and still today..it was revolutionary and it kept the SNES underwraps...I'm Gdean76 and I will see you next time 🙏🏽😁👍🏾
I'm reliving my childhood! Thanks Sega Lord X. I loved playing this game
This was a show piece title for me when I had friends over I had this sonic cd and the packin game sewer shark still play this today definitely a classic on the good old sega cd
Blazing Lazers and Thunder Force II FTW!!
I still pull this one off the shelf to play. Just amazing when I first played it long time ago now.
Lets go!!!
I wait for these videos 😀
I had this game back in the days and I liked it. I thought the visuals were great but it was a simple shooter for sure. I too wish the bosses were bigger and the music was CD quality. But the Soundtrack was fine regardless, just could have been better.
Fun fact if you put the Silpheed disc in a regular CD player you get to hear the BGM tracks as real arranged CD audio instead of the chip tune BGM you hear in the Sega CD.
thanks for keeping the sega cd legacy alive! Saludos from Argentina!
I remember buying this at electronics boutique when I was a kid. I was amazed.
Electronics Boutique. I remember going to the mall on the weekends and I'd run off right to Electronics Boutique. I miss them times.
@@megaruhe6296 me too. Good memories from a simpler time.
Another excellent review! Your assessment is spot on, it was impressive and beyond anything I had seen for home console upon release. The FMV background just blows everything out of the water (Star Fox!), but the gameplay wasn't that much fun as you noted all the problems. Still, it is good to revisit once in a while and I am nowhere near as good as you, I never make it out of stage 2 nowadays.