They evened up the playingfield for a lot of elements and I'm all for it. I was sick and tired of viral/slash being the only thing you can build to deal with high level enemies.
@@Duascolheresdetoddy And don't forget that our parkour-ability now was just from a bug back in the days. Now Warframe is not Warframe without the parkour
This is the first time in years that I’ve actually experimented with different builds for different weapons. Revisiting old weapons to test for meme builds. Big W meta shift.
Imagine saying Saryn is new meta, like she hasn't been literally running the game since at least the 3 fused archon shards dropped, likely even before that, she's been the best for time
Funnily enough the one slash warframe that was sorta buffed/remained the same was Garuda. Considering that her 1 scales off of enemy max health. And with enemies having more health she can now get more damage into her 1 to then throw. And her 4 is still just "get free slash procs whenever a marked enemy is damaged" so she can use all the changes to just deal out even beefier procs. For example with blast whenever it explodes it should apply to slash procs to the enemy and everything nearby.
Fully armor stripping doesn't hurt damage now btw, i feel like a lot of content creators are misunderstanding thinking that leaving some armor will give bonus damage to corrosive when in reality it will still do bonus damage to enemies health too. This was a huge change because now if someone armor strips, everyone just gains flat damage vs building to strip 98% was ideal before. That doesnt mean its essential of course, but if you have a frame like xaku and frost you shouldnt be able to grief your teammates damage on accident
True. What I meant was that I think it's better now to go for 98% with one Shard rather than wasting ine shard slot just for the additional 2%. You're right, leaving armor does no longer change the damage vulnerabilities 😉
@@MHBlacky_ENG and your totally right too about opportunity cost with shards, who cares about 2% armor for 15% power strength or 70% melee critical damage. Full strip still has value, but like you said it's far from necessary now
whats your arguement exactly? like are you trying to say that jade is less of a support frame? or that dante is now? what was even the point of bringing jade up?
Man this sounds sick and I can't wait for your updated video discussing the status changes at length. I've loved your guides and builds since the day I found them as they seem to synergize with my playstyle. Keep up the great work and awesome content!
Magnetic has been doing wonders for me while doing Belly of the Beast - SO many Jade Eximus spawn but I can get through their Overguard so quickly, on top of the fact that it does 1.5x damage to Corpus
Extra thing nobody seems to have noticed yet: Limbo just became a viable nuke frame in missions with high enemy density. Because Cataclysm applies a guaranteed blast proc on every enemy hit when it opens and closes. I've managed to get it ticking for 40,000 per cast (once tick on open one tick on close) with a strength/range build and it's kind of insane.
I think the lack of notice is a mixture of limbo hate and the fact that there are several frames that do blast and were already better and now have received a buff from blast. Just to mention a couple Octavia already being the highest dps frame has always done blast. Mag does focus magnetic which got buffed but her bubble does blast too. There are just better options.
As many people have said, most frames do so much damage that things like slash indirectly getting nerfed simply doesn't matter. Like yeah Kullervo and Dante need to do more damage with slash based DOT builds to kill enemies, but let's be real nobody runs kullervo 4 spam builds at enemy level ranges where it will matter and Dante slash builds were already in the dumps after the LOS nerf happened. The previous meta builds on those frames, such as kullervo heavy attack builds and Dante Noctua builds, are actually better than they were before due to the armor changes.
Thanks for all the good information. I'm looking forward to seeing how you build your Ember & Frost and seeing what I can change or try out. I'm excited. Thanks Blacky!
One thing I feel like should've been mentioned is this makes viral alot more important too, there were alot of scenarios where I didn't need armor strip or viral just cause slash was so strong and it's own but now viral definitely makes a much larger impact than it previously did with things having more hp
End Result: There is no meta anymore, bring gear appropriate to mission type, stop telling people there is a meta, there are some frames and weapons that are underperforming due to design flaws but 90% of them operate fine in all environments as long as you adapt them to damage types.
Now was a good time to try out Grendel. Never liked him before, but his rework and now this update, has made him fun to play. This update was genius. All the Warframes and weapons that needed a buff have one automatically, and the op ones haven't changed that much. Just less flat out killing.
I think one frame that was missed in this video that was massively buffed is vauban. He already has scaling blast damage (photon strike) and 2 ways of pulling enemies in (minelayer and vortex), so the blast buff helps him a lot in photon strike builds. Especially if you can find a way to time the strike right while using a weapon that primes for blast quickly since photon strike has a delay between its casting and its actual effect. Also, the magnetic buff helps him deal with overguard enemies much better than before.
It seems like there is one universal law of nature in warframe, at least in the six years I have been playing. Things get nerfed and things get buffed, and new mods, arcanes and mechanics are always tweaking things. Words that have NEVER come out of anyone’s mouth - “Saryn needs some more love from the devs”. But no matter what happens, even - one might say especially - when it has nothing to do with her directly, Saryn ALWAYS gets better! It’s just crazy! At this point I just have to laugh because we have had multiple of these just in the last year or so, including the time we got emerald archon shards AND melee influence in the same update. If there are warframe gods then Saryn is their pampered golden child. 😂
No ones saying that because Saryn is on top of the meta anyway while continuesly getting buffed and buffed for the few recent years now, its honestly ridiculous lmao
I'm not a hardcore player that's goes for the META (even with 5000 hours of gameplay), but it's always cool to know. I'm the type that pause for several months and come back, with all that new, I think I can sell some weapons that I don't use anymore and have fun with new builds and learning again... thanks friend, God bless you!
@@AndrewDell-f1r well I'm not sure what you're playing on friend but I find her to be quite simple For more survivability definitely build for negative range, so that her 1 doesn't go flying everywhere and if you have the augment for her 4 and if you're killing enemies left and right you're going to earn up more of those orbs(from her 1) to keep her alive, now with the changes to blast theoretically she should be causing chain reactions across the whole map thanks to her 4. I do have her but I haven't gotten around to testing cuz I want to perfect my Frost and Ember
Since the new team has been working on the game, I've loved almost every update they put out. Exceptfor maybe Duviri, but they were finishing what the old team started there.
Gauss got the biggest buff, using a heat based weapon to procc lots of heat statuses and then use cold sunder ends all of the heat stacks for an explosive blast that deals more damage. The blast will now keep dealing 30% of the dmg per second for even more damag XD
I think 3 big things that were missed in this vid are: - Magnetic proccing electric and having so many benefits has made modding for electric obsolete. There can situationally be reasons for you to use other damage types, but the only time to run electric is when your warframe has it innately and it can’t be changed, like Gyre or Volt. In fact, everything that elec builds into will be better than elec (corrosive is se vs grineer, magnetic mentioned already, even radiation is CC). - Physical damage types (impact, puncture, slash) are no longer resisted by ANY faction and are each super effective vs 2 factions. This has brought physical base weapons up to par with elemental weapons imo. - Viral is arguably even more important now than before, as the higher enemy health has made the damage multiplier far stronger vs all enemy types. Having a status primer with viral to supplement your build was and still is amazing.
Magnetic needs shields/overguard, though. Unless you are fighting Corpus, everything else would seem too unreliable if you solely want to mod for Electric 2. Magnetic is far from useless, but I don't agree that it makes electric obsolete either.
Frames that hit directly into armor got indirectly buffed. Mesa used to fall off hard and required a ton of work with niche strats to push her further. Now with a regular, plain build she can go to even higher levels. Also octavia. While she always scaled, her ttk slowed noticeably at higher levels. Now it doesn't.
You forgot one big buff to magnetic. The bonus damage only was effective vs ~50% of the 'total health'. Because once the shields where depleted you did neutral damage at best and -50% at worst (vs alloy). While vs grineers corrosive would do its bonus vs 100% of their health (if not full stripped). And single high shield enemies like the hounds where so rare that you could just use your opperator to delete those instantly.
I'm a relatively new player, f2p, and I got Ember a couple weeks ago from the Summerfest stream, and I was loving it just from the ability synergy. Now that it got more powerful, it's amazing. New favourite of my seven or so frames
Dont forget that even if DoT takes more time, we also got a mod that increase those damage by 90%. I still finding out the changes, but i feel like modding for less elements is better now, since those status damage requires a good damage now because HP is high, low damage that bypassed armor is not so great anymore. Imagine a secondary made for magnetic and the arcane that does increased damage to overguard, easy OG breaking.
You didn't talk about it but I believe Xaku was nerfed quite significantly indirectly : Since he was able to 100% armor strip, low health enemies was great for him. Now that armor has been nerfed and health buffed, he has a harder time to deal with enemies, and that also includes corpus who were getting one shot before.
19:00 yea a ''little bit weaker'' for some and then you have excal with which I could slash dash kill lvl 500 enemies before the update and now cant even make a dent in most higher lvl SP grineer type enemies
ember drain got buffed was a huge deal. it used to be like 10 eps now only 4 eps. gave a lot of room to find enemies and detonate. also the detonation is cheaper the more fire shield you have.
personally i think this update, is quite good...more viable damageoptions is more fun btw. i did not notice any difference for dante to be honest. but i use his 2 dark arts ultimate very often and since this one puts the damage of dots into one single blast it just really does not make any difference
damn! i didn't know they changed all the dmg types! somehow steel path just seemed way harder than before. the warframes i used died way quicker than they previously did, but i didn't pay too much attention to the actual dmg type and faction reworks 😮 that's way better than before though changed a lot for all the builds!
I love this update and the damage/defense changes. None of the old stuff was busted in the process (ie, viral/slash still wrecks), but we have a lot more toys to play with. My magnetic/heat hybrid Atomos Incarnon is proving to be a great universal sidearm, for example. Tears through shields and overguard, melts armour, heat DoTs doing nice damage and adding a bit of crowd control. Yeah, it was a great weapon before, but now it's a true, solid, jack-of-all-trades.
I jumped quickly into Zephyr when Belly of the Beast launched. Not only did she make moving around the ascension map much easier for my clumsy jump self, but the tornadoes with blast were an absolute riot.
The changes made me switch out my elements on my Boar Prime to Corrosive + Cold so it gains Corrosive + Blast in its incarnon form. Makes the single target normal mode even better at its job and the AOE incarnon mode better at removing big crowds. Such a shame that Primary Frostbite sucks by not decreasing stacks like Merciless, because it's short duration and the loss of all stacks after 10 seconds it does not work for hybrid builds like this idea.
So excited for this update and didn't even think about how this effected gauss until you mentioned it, but right now I been having a blast with the changes to Frost, the new Ice Storm Augment, and there is so much synergy with the tenet Glaxion in turn which just destroys everything. I even made a cold based build for yareli with frost's ability/augment to make use of Arcane Ice Storm as well which is neat. Now Arcane Ice Storm is going to make Gauss even more broken and I cant wait to try that out too.
You might what to look at Voruna and her second ability (Fangs of Raksh - 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.) after the status rework.
Blast weighted blast/elec/slash harmony goes absolutely insane as a tennokai build like if they don't die to the sheer amount of blast procs, they'll die to the heavy attack expedite suffering on slash and elec
The full armor strip being worse is wrong since the rework makes it where weakness is simplified gringeer are weak to corrosive even without armor. I had to do some simulcrum testing, and completely striped enemies took more damage still, so it seems armor doesn't have a weakness anymore. The faction does
partial armor strip is viable not entirely better, what bro is trying to say is that it may be better to partial strip instead wasting time full stripping, run your test again but this time see how fast the enemy dies with partial or full strip
@sansomega6261 he says its preferable and meta most of the time and I agree that the difference with nearly full armour strip and full armor strip aren't gonna be much different full still gives higher damage since we keep the corrosive damage increase on fully striped and i agree that putting one touforged green is better than having 2 normal green shards I feel like it should be explained that full stripped enemies still take extra corrosive so builds that use frames that armor strip for them know they still get that corrosive damage bonus
Something to note is that there are New Mods that assist you with DOTs! The Elementalist set of mods, one each for each weapon catagory(rifle, shotgun, melee and pistol), gives **90% Proc Damage** on top of a different benefit (Rifle punch through, melee heavy attack wind up speed, pistol reload, shotgun mag capacity), though I admit, I don't know how these apply, but what it means is that if they apply how I think they do, all DOTs just got massive scaling for late game even more than they already do!
Radiation is in an interesting spot, since before it was the best damage type for raw damage against about half of the Grineer units because of its bonus against alloy armor, but now it just has a moderate damage bonus against the murmer faction (and one other iirc, but I don't recall what it is), similarly, petrification from Atlas and the Gorgon augment is a lot less convoluted, since most of your damage will probably be neutral on the enemy's faction it's closer to just being a 50% buff (although if it's still additive with the base vulnerability most weapons will get a little less on factions with physical damage type vulnerabilities, corrosive and magnetic builds will get less bonus for Grineer and Corpus, and the few resistances they kept will be countered by it, giving +100% instead of +50%)
Given the addition of Radiation dualstat mod it seems that radiation as a status belongs in sentinels where it is up to you whether you wanted more CC or not. I wouldn't say Radiation is a damage type you specifically mod for but there is a room of argument as an additional CC-layer. And before you say CC is dead: CC and shieldgate build (which is meta) goes hand in hand with each other. Interestingly Gas also got stealthbuffed by this update, as it loses its weakness against Cloned Flesh and Flesh meaning it does 2x damage against Grineer and 1.333x damage against Corpus now. Same with Magnetic with it no longer being hardcountered by Alloy Armor, meaning it effectively gets over 2x damage buff against Grineer.
I really like your vids. I watch warframe content all day and a lot of the time i feel like a lot is missing from ppls guides, either low quality, shit mic, missing info, but your style of vid hits everything really well. Good job.
the best thing you can do for dante is throw on as many crimson archons/ tau crimson as you can and alllll of the abilty strength mods and make his noctua a status weapon. the damage is crazy. i think my noctua does 90k base damage and i have limited mods in comparison to most builds. with strength at about 240% overguard is just under 40k and to almost every enemy tragedy final verse insta kills anyway. in deep arch it can take between 2-5 final verses I'll admit tho.. depends on the enemy type and how buffed i get. still the only warframe i can run through there with and not worry about going down also by far the strongest warframe I have. all tho i met a mesa prime once that near enough 1 shot a level 100+ nechramech on disruption with his abilty. still no idea what % his strength mustve been 💀
If they made blast more blasty, why not make magnetic more magnetic? As in, you hit one enemy and the others are pulled towards them, temporarily incapacitating them (while they are moving) and setting them up for damage from area weapons, our trusty Amprex and melee damage. Could be fun.
That's a suggestion I keep on hearing here and there. Abd honestly I think this is a cool idea :D Just give it like a fixed 5m radius or something so it's not too OP but it could be a great support for grouping sources with a weaker "pull" ^^
We needed slash to be less effective anyway. I was getting tired of weapons being considered good or bad just based on whether or not they did slash damage. Plus Frames that couldn’t armor strip were somewhat thrown to the wayside as well. Indirectly needing slash will hopefully allow more variety.
I'm very happy with this update, the status rework made things really interesting, many weapons I'm building have those exact elements so I variate from using toxin all the time. Also very excited for your Frost and Ember builds 👏not sure if she already got the little rework Pablo talked about, or if that was going to arrive together with her Heirloom skin, anyway, I'm looking forward to see what all this changes have to offer
So it basically feels like some of the old rotation came back such as the simulor being good gain and actually using blast is kinda cool but one thing i definitely found out while doing belly of the beast mission is due to the armor/ehp changes equinox maim can build up to 3mil+ with one swing of melee with melee influence 😂. Enjoying the update though as it let me change a lot of builds.
I knew the changess where a little messy, because, when I used saryn in Surpervivense, the eximus desapear with one hit of a full slash Nikana, and I was, looking for the combo counter trying to process what just happened.
This is honestly a good change, it doesnt nerf anything, just lifts everything else that needed it up to a useable level. Plus it basically buffed gauss into possibly S teir, hes one of my mains so im pretty happy.
@JilBung polarized her 3rd ability permanently removes a set amount of armor. Crush her 4th with the agument mod fracturing crush removes 50% armor for a duration, both of are affected by power strength and duration mods
I use radiation and toxic now for Corpus.....rad for the robots and toxic for the Corpus goons. It's really just as effective on Grineer with the toxic arcane on primaries.....or when you get slash AND Toxic both doing DOT damage
So for those who like Dante here is a tip. Don't play him for nuke slash damage. I know it's crazy but here me out. Yes he still does good damage and if you want to go the direct nuke damage route you can (I would recommend remembering he nukes slash ,heat and toxin as well but keep in mind that he is caster frame and like say Nekros there is more than way he cam contribute in a unique way. TLDR: Dante is Incredible in a summoner role. Better than most because he doesn't require you to play against his strengths as a support or damage dealer. In fact it encourages both Think of this....... Go in with a companion to do finisher damage for you while you two run around a base assassinating the enemies. Call a Warframe to add more fire to your slash damage therefore increasing the nuking potential of your tragedy Let your pet handle all the buffing while you handle the debuffing of the enemy before shedding them like paper Or even Imagine feeling the battlefield with over 20 different pets. Completely overwhelming the enemy with sheer force. You are a literal army onto yourself. DANTE THE SUMMONER This style gives a load of future proofing and offers a style few people play. All the while playing into his strengths.. For starters almost every companion is a viable option when paired with this style and the bond mods. First grab the theorem infection arcane as well as the four residual arcanes. Then grab you at least four kitguns (2 primary and 2 secondary). I'll explain why for all this later. From here mix &match or grow as big as you like. Most of this you probably got just progressing through the game: Grab a bunch of syndicate spectres (of your choosing) depending on your need and style. Grab Clem and let him come out to play. Kahl and the boys stay ready for a fight. You can set up to 4 different Warframes as pets to aid you. Need Crowd control and Crit damage send in Frost. Looking for extra power strength Nidus will keep you connected. Tired of worrying about a primer Citrine will handle that. Want someone just to put in work while you handle something else....Gauss seems to be everywhere at once. Once you are set on your tenno spectres then you can turn your attention to the on call crew. While While Lichs are still limited (although they mentioned possible changes on that front) the other crew members are good to go I chose two. One whom I turned into a healer and the other for crit damage dealer they are only out for three minutes but a glorious minutes it is!! The special factor with the ONC is that they like you are able to use kitguns and create residual effects (which is why I said to get at least four kitguns and all four residual arcanes). With all combined you can create all four primary elements and combined them four whichever combo you want. This combination is then shared by the entire squad listed above. Even better yet is this damage continuous to scale with level. The possible squad configuration grows every time they release a new Warframes, weapon , mod or arcane. So why is Dante good at this... I mean frame could do what I've listed above.... Dante has a few things going for him. 1. He has a way to draw aggro from his other pets by summoning pageflight 2. He has enough defense to survive hanging back and observe the battle field to see which pet is best to summon. As well as sit in the residual circles in order to maximize their squad damage. 3. He has enough offense to wreck a room with little effort or thought. 4. Weapons are optional for him. Between all the ways he can be modded for damage he isn't pigeon holed into a certain weapon type and he therefore he has a completely open play style. Toss in that kitguns are by nature are built for modding you have a blank slate on what pet,range,pace, element etc. you want to focus on. 5. He is non committal unlike a Nekros who you have to pay a bit more attention to your shadow choices, Valkyr who is strongly pushed towards melee, Gauss who is best when moving or Saryn who is so pushed down the damage end that you could easily harm your pet damage or limit your own skill set. With Dante you have a way to focus on your squad (pets) without feeling like you are playing against your nature. In fact it could increase your offense, defense, energy, ammo and so forth. Final tip that is really important. Be on the phone lookout for any mod, arcane, ability or weapon effect that says it includes companions (I e. spectres or summons) these are invaluable and adds yet another level to your gameplay.
Why would I do all that when he can still nuke everything with slash, he is still top 5 frames in the game, only people' who play against 99999 level enemies will have trouble
I believe slash is glitched ad not ignoring armor like it should. Because if you armor strip an enemy and hit them with slash the numbers are massive but if the armor strip drops before the enemy dies the the slash proc damage drops significantly.
Were the Changes W or L?
for me the update was more like quality of life update IMO
Oh yes, it had A LOT in that regard :O
Big w , ember and frost will be more powerful
new meta builds will go crazy
I would say it's a middle ground between a win and loss
i’ve been playing warframe for about 4 years and i still don’t know what i’m doing
Lol none of us can outgrow the Wiki
@@Meatwad787 I've been playing the game since early 2017. What's a wiki?
I've playing for 11 years and still don't know what I'm doing lol
What’s your MR?
@@boiro8860 only 19, due to the fact i take breaks that last months, and i dont enjoy just leveling stuff that im not gonna use. Lol
They evened up the playingfield for a lot of elements and I'm all for it. I was sick and tired of viral/slash being the only thing you can build to deal with high level enemies.
And again DE broke their game, thank God it was the good way
Hahaha that pretty much sums it up :D
Would be boring otherwise
@@procrastinathor4594 Fr the bugs make the game better
@@procrastinathor4594Never stopped them before
@@Duascolheresdetoddy And don't forget that our parkour-ability now was just from a bug back in the days. Now Warframe is not Warframe without the parkour
Me: oh we got frame buffs and nerfs?
*proceed to play rhino, like the past 11 years*
Lmao im with u there brother
This is the first time in years that I’ve actually experimented with different builds for different weapons. Revisiting old weapons to test for meme builds. Big W meta shift.
i agree
That's amazing to hear :D
Happy it had a positive effect on you ^^
The one thing about this update I like is it’s making me experiment instead of throwing viral/slash on all weapons
Imagine saying Saryn is new meta, like she hasn't been literally running the game since at least the 3 fused archon shards dropped, likely even before that, she's been the best for time
Fr, idek if she’s ever been bad. At least since she’s had her current kit. Kinda hard to beat infinite scaling abikity damage.
@@TheSket IIRC she wasn't that great for a short time, before the first or the second rework.
@@Blackwing2345635 still a fantastic track record all things considered
Funnily enough the one slash warframe that was sorta buffed/remained the same was Garuda. Considering that her 1 scales off of enemy max health. And with enemies having more health she can now get more damage into her 1 to then throw.
And her 4 is still just "get free slash procs whenever a marked enemy is damaged" so she can use all the changes to just deal out even beefier procs. For example with blast whenever it explodes it should apply to slash procs to the enemy and everything nearby.
Fully armor stripping doesn't hurt damage now btw, i feel like a lot of content creators are misunderstanding thinking that leaving some armor will give bonus damage to corrosive when in reality it will still do bonus damage to enemies health too. This was a huge change because now if someone armor strips, everyone just gains flat damage vs building to strip 98% was ideal before. That doesnt mean its essential of course, but if you have a frame like xaku and frost you shouldnt be able to grief your teammates damage on accident
True. What I meant was that I think it's better now to go for 98% with one Shard rather than wasting ine shard slot just for the additional 2%.
You're right, leaving armor does no longer change the damage vulnerabilities 😉
@@MHBlacky_ENG and your totally right too about opportunity cost with shards, who cares about 2% armor for 15% power strength or 70% melee critical damage. Full strip still has value, but like you said it's far from necessary now
If anyone is wondering about Viral slash, it is fine.
It is just as devastating as it once was, I really don't feel a difference.
havent played in like a year and i come back for a week and only now am i finding out all of these meta changes...
Been having a lot of fun with the combination of blast and dante's pageflight ability. Big numbers everywhere 😊
Crazy how the team called Jade a support frame, yet ever since her update dropped I've found that Dante fits better into a support role now
whats your arguement exactly? like are you trying to say that jade is less of a support frame? or that dante is now? what was even the point of bringing jade up?
Man this sounds sick and I can't wait for your updated video discussing the status changes at length. I've loved your guides and builds since the day I found them as they seem to synergize with my playstyle. Keep up the great work and awesome content!
Magnetic has been doing wonders for me while doing Belly of the Beast - SO many Jade Eximus spawn but I can get through their Overguard so quickly, on top of the fact that it does 1.5x damage to Corpus
Extra thing nobody seems to have noticed yet: Limbo just became a viable nuke frame in missions with high enemy density. Because Cataclysm applies a guaranteed blast proc on every enemy hit when it opens and closes. I've managed to get it ticking for 40,000 per cast (once tick on open one tick on close) with a strength/range build and it's kind of insane.
I think the lack of notice is a mixture of limbo hate and the fact that there are several frames that do blast and were already better and now have received a buff from blast. Just to mention a couple Octavia already being the highest dps frame has always done blast. Mag does focus magnetic which got buffed but her bubble does blast too. There are just better options.
Uuuuh, nice :D
Thank you for sharing the love ❤️
As many people have said, most frames do so much damage that things like slash indirectly getting nerfed simply doesn't matter.
Like yeah Kullervo and Dante need to do more damage with slash based DOT builds to kill enemies, but let's be real nobody runs kullervo 4 spam builds at enemy level ranges where it will matter and Dante slash builds were already in the dumps after the LOS nerf happened. The previous meta builds on those frames, such as kullervo heavy attack builds and Dante Noctua builds, are actually better than they were before due to the armor changes.
Thanks for all the good information. I'm looking forward to seeing how you build your Ember & Frost and seeing what I can change or try out. I'm excited. Thanks Blacky!
Thank you for the nice feedback ❤️
I'm also curious how I'll build them xD Been a while. So I gotta look into them forst to even get a idea xD
Coming back to the game after a few years. Glad this video popped up
One thing I feel like should've been mentioned is this makes viral alot more important too, there were alot of scenarios where I didn't need armor strip or viral just cause slash was so strong and it's own but now viral definitely makes a much larger impact than it previously did with things having more hp
Yup, Slash takes a bit of an L but Heat, Cold, Corrosive, Blast, Magnetic and Gas took a huge W. Good update overall.
End Result: There is no meta anymore, bring gear appropriate to mission type, stop telling people there is a meta, there are some frames and weapons that are underperforming due to design flaws but 90% of them operate fine in all environments as long as you adapt them to damage types.
Meta is still here. Cool clans build 4 man army who just clear the survival for hours.
WARBROS#1
Now was a good time to try out Grendel. Never liked him before, but his rework and now this update, has made him fun to play.
This update was genius. All the Warframes and weapons that needed a buff have one automatically, and the op ones haven't changed that much. Just less flat out killing.
magnetic making a lighting proc on shield pop is actually pretty cool
Yes, shield overloading is a thing now :D
I think one frame that was missed in this video that was massively buffed is vauban. He already has scaling blast damage (photon strike) and 2 ways of pulling enemies in (minelayer and vortex), so the blast buff helps him a lot in photon strike builds. Especially if you can find a way to time the strike right while using a weapon that primes for blast quickly since photon strike has a delay between its casting and its actual effect. Also, the magnetic buff helps him deal with overguard enemies much better than before.
It seems like there is one universal law of nature in warframe, at least in the six years I have been playing. Things get nerfed and things get buffed, and new mods, arcanes and mechanics are always tweaking things. Words that have NEVER come out of anyone’s mouth - “Saryn needs some more love from the devs”. But no matter what happens, even - one might say especially - when it has nothing to do with her directly, Saryn ALWAYS gets better! It’s just crazy! At this point I just have to laugh because we have had multiple of these just in the last year or so, including the time we got emerald archon shards AND melee influence in the same update. If there are warframe gods then Saryn is their pampered golden child. 😂
No ones saying that because Saryn is on top of the meta anyway while continuesly getting buffed and buffed for the few recent years now, its honestly ridiculous lmao
Blast actually does blast damage 🤯
6:23 my chakkcurr is dreaming😩 finally my favorite weapon got an indirect buff it didn’t need it but good God.
I'm not a hardcore player that's goes for the META (even with 5000 hours of gameplay), but it's always cool to know. I'm the type that pause for several months and come back, with all that new, I think I can sell some weapons that I don't use anymore and have fun with new builds and learning again... thanks friend, God bless you!
Thank you for yur kind words
And then there is me walking around with Vauban throwing stuff and eliminating everyone lol.
Love that guy
Theoretically I think Nova would be good too because of the blast changes for her 4, I'd love to see a Nova guide from you soon too😊
No one will play it because it's super user unfriendly with you needing to press 20 buttons every 3sec
When I get to making a vid on her, I'll definitely try this out ^^
@@MHBlacky_ENG Thanks a Million 😁
@@AndrewDell-f1r well I'm not sure what you're playing on friend but I find her to be quite simple
For more survivability definitely build for negative range, so that her 1 doesn't go flying everywhere and if you have the augment for her 4 and if you're killing enemies left and right you're going to earn up more of those orbs(from her 1) to keep her alive, now with the changes to blast theoretically she should be causing chain reactions across the whole map thanks to her 4.
I do have her but I haven't gotten around to testing cuz I want to perfect my Frost and Ember
Tip from a legendary 4 : just play and do what you want lol
nah im a meta slave
Best tip. But os good to know how damage Works. To emproove experience. But yes. Try to get fun instead meta....
Suddenly this explains why my Gauss was able to nuke rooms a lot more than before lol
Since the new team has been working on the game, I've loved almost every update they put out. Exceptfor maybe Duviri, but they were finishing what the old team started there.
Gauss got the biggest buff, using a heat based weapon to procc lots of heat statuses and then use cold sunder ends all of the heat stacks for an explosive blast that deals more damage. The blast will now keep dealing 30% of the dmg per second for even more damag XD
yup blast is meta, so nuking Gauss is benefited insanely.
As a gauss main and very recent owner of a gauss prime i am very happy that the boy got a buff even though he already was pretty good
I think 3 big things that were missed in this vid are:
- Magnetic proccing electric and having so many benefits has made modding for electric obsolete. There can situationally be reasons for you to use other damage types, but the only time to run electric is when your warframe has it innately and it can’t be changed, like Gyre or Volt. In fact, everything that elec builds into will be better than elec (corrosive is se vs grineer, magnetic mentioned already, even radiation is CC).
- Physical damage types (impact, puncture, slash) are no longer resisted by ANY faction and are each super effective vs 2 factions. This has brought physical base weapons up to par with elemental weapons imo.
- Viral is arguably even more important now than before, as the higher enemy health has made the damage multiplier far stronger vs all enemy types. Having a status primer with viral to supplement your build was and still is amazing.
Magnetic needs shields/overguard, though. Unless you are fighting Corpus, everything else would seem too unreliable if you solely want to mod for Electric 2. Magnetic is far from useless, but I don't agree that it makes electric obsolete either.
They should make IPS mods work like elemental mods so we can build into them more
I am kinda glad, that Slash isn't a must anymore.
Armor scaling was an issue for so many years.
Now they have to tackle the enemies one hitting you...
Frames that hit directly into armor got indirectly buffed. Mesa used to fall off hard and required a ton of work with niche strats to push her further. Now with a regular, plain build she can go to even higher levels.
Also octavia. While she always scaled, her ttk slowed noticeably at higher levels. Now it doesn't.
I need your acceltra build dude yours freaking shreds.😂
I pulled Yareli out after the update. Put blast on my nukor...she does insane damage now with freezing, grouping, and blast
Slash may take longer to kill but don’t forget about viral slash combo
You forgot one big buff to magnetic.
The bonus damage only was effective vs ~50% of the 'total health'. Because once the shields where depleted you did neutral damage at best and -50% at worst (vs alloy).
While vs grineers corrosive would do its bonus vs 100% of their health (if not full stripped).
And single high shield enemies like the hounds where so rare that you could just use your opperator to delete those instantly.
Dante obliterates anything just fine in missions when I play, the amount of health has a very minor effect on it, you barely notice.
As many people have been saying, most weapons and frames do so much damage that the changes from this patch basically don't matter in actual gameplay
I started playing Warframe 2 1/2 Weeks ago, and I really like your tutorials. Helped in moments of being lost XD
Keep up the good work
i feel like ember is feeling good with this update ive just tried her and i think her energy efficiency is really good now
I've heard that, too. Still gotta try her out 😀
you help a ton, i had no idea what i was doing during covid, but coming back I'm even more confused
so saryn went from one of the best frames to.. one of.. the best frames? ok
Been using Mag and Frost for doing the event and they became op as hell, Frost in particular with his augment for 200% crit against frozen is a beast
It's been about a week I've been back to the game after 4 years away, and this is the 3rd video I've watched, and it's been SO helpful 😅
I'm a relatively new player, f2p, and I got Ember a couple weeks ago from the Summerfest stream, and I was loving it just from the ability synergy. Now that it got more powerful, it's amazing. New favourite of my seven or so frames
DE knew what they were doing by dropping Gauss Prime before the changes.
My first main is the GOAT!😎
Haha yeah I bet so 😀
Im just a starter in warframe and only started 6 days ago, and there's been up and downs but watching you're vids always helps me out.
Dont forget that even if DoT takes more time, we also got a mod that increase those damage by 90%.
I still finding out the changes, but i feel like modding for less elements is better now, since those status damage requires a good damage now because HP is high, low damage that bypassed armor is not so great anymore.
Imagine a secondary made for magnetic and the arcane that does increased damage to overguard, easy OG breaking.
Zylock Prime with the overguard stealer arcane and eximus advantage augment, magnetic, and Xata's Whisper. The ultimate overguard killer.
I'll definitely have to spend some time trying out these new mods ;)
You didn't talk about it but I believe Xaku was nerfed quite significantly indirectly : Since he was able to 100% armor strip, low health enemies was great for him. Now that armor has been nerfed and health buffed, he has a harder time to deal with enemies, and that also includes corpus who were getting one shot before.
19:00 yea a ''little bit weaker'' for some and then you have excal with which I could slash dash kill lvl 500 enemies before the update and now cant even make a dent in most higher lvl SP grineer type enemies
I started playing warframe because of a friend and i instantly fell in love with the game, also your videos helped me so much thank you so much ❤
ember drain got buffed was a huge deal. it used to be like 10 eps now only 4 eps. gave a lot of room to find enemies and detonate.
also the detonation is cheaper the more fire shield you have.
personally i think this update, is quite good...more viable damageoptions is more fun
btw. i did not notice any difference for dante to be honest. but i use his 2 dark arts ultimate very often and since this one puts the damage of dots into one single blast it just really does not make any difference
damn! i didn't know they changed all the dmg types! somehow steel path just seemed way harder than before. the warframes i used died way quicker than they previously did, but i didn't pay too much attention to the actual dmg type and faction reworks 😮 that's way better than before though changed a lot for all the builds!
I love this update and the damage/defense changes. None of the old stuff was busted in the process (ie, viral/slash still wrecks), but we have a lot more toys to play with. My magnetic/heat hybrid Atomos Incarnon is proving to be a great universal sidearm, for example. Tears through shields and overguard, melts armour, heat DoTs doing nice damage and adding a bit of crowd control. Yeah, it was a great weapon before, but now it's a true, solid, jack-of-all-trades.
I didn’t know there were more atomos incarnon users
MHBlacky, could you do a video about Archon Shards and how to obtain them? A massive thank you as always, please.
I jumped quickly into Zephyr when Belly of the Beast launched. Not only did she make moving around the ascension map much easier for my clumsy jump self, but the tornadoes with blast were an absolute riot.
Ash and glaive with 800k bleed be looking kinda funky, and even hate with 1.1m bleed
The changes made me switch out my elements on my Boar Prime to Corrosive + Cold so it gains Corrosive + Blast in its incarnon form. Makes the single target normal mode even better at its job and the AOE incarnon mode better at removing big crowds. Such a shame that Primary Frostbite sucks by not decreasing stacks like Merciless, because it's short duration and the loss of all stacks after 10 seconds it does not work for hybrid builds like this idea.
99% of Warframe players: New Meta use this warframe
Me: Mesa Prime go brrrr
Mesa is meta lmao, shes been meta for years
@@Vikaiso I had no idea I just seen a cowgirl that goes brrr and I main her til this day
The plot twist on the blast damage upgrade is that several of my weapons that used to do blast damage now only do impact.
Is it just me or does MHBlackys voice sound very similar to GuguFoods lol the intonation is really similar
didnt expect a Guga comment. I kinda hear it but needs more question at the end of every sentence then its perfect.
So excited for this update and didn't even think about how this effected gauss until you mentioned it, but right now I been having a blast with the changes to Frost, the new Ice Storm Augment, and there is so much synergy with the tenet Glaxion in turn which just destroys everything. I even made a cold based build for yareli with frost's ability/augment to make use of Arcane Ice Storm as well which is neat. Now Arcane Ice Storm is going to make Gauss even more broken and I cant wait to try that out too.
I'm Veteran and i didn't play warframe for like 2 years, those changes are interesting and good. I think i will playe Warframe again 😊
Lies
You might what to look at Voruna and her second ability (Fangs of Raksh - 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.) after the status rework.
Oh boi, definitely :O
Umbra with Chromatic blade, making it heat... I might go back to chromatic
Or a heat primer primary or secondary with cold on a crit focused chromatic build
Blast weighted blast/elec/slash harmony goes absolutely insane as a tennokai build
like if they don't die to the sheer amount of blast procs, they'll die to the heavy attack expedite suffering on slash and elec
Hahaha yeah, they'll be drowning in status effects :D
did anyone count how many times he said "going forward" XD
Coming back after years, thx for info. Subscribed!
The full armor strip being worse is wrong since the rework makes it where weakness is simplified gringeer are weak to corrosive even without armor. I had to do some simulcrum testing, and completely striped enemies took more damage still, so it seems armor doesn't have a weakness anymore. The faction does
partial armor strip is viable not entirely better, what bro is trying to say is that it may be better to partial strip instead wasting time full stripping, run your test again but this time see how fast the enemy dies with partial or full strip
@sansomega6261 he says its preferable and meta most of the time and I agree that the difference with nearly full armour strip and full armor strip aren't gonna be much different full still gives higher damage since we keep the corrosive damage increase on fully striped and i agree that putting one touforged green is better than having 2 normal green shards I feel like it should be explained that full stripped enemies still take extra corrosive so builds that use frames that armor strip for them know they still get that corrosive damage bonus
@@christophbrrr350 that's an entirely good point, at least you were chill about it though
Something to note is that there are New Mods that assist you with DOTs! The Elementalist set of mods, one each for each weapon catagory(rifle, shotgun, melee and pistol), gives **90% Proc Damage** on top of a different benefit (Rifle punch through, melee heavy attack wind up speed, pistol reload, shotgun mag capacity), though I admit, I don't know how these apply, but what it means is that if they apply how I think they do, all DOTs just got massive scaling for late game even more than they already do!
Can’t dethrone my baby saryn, i hope she gets a heirloom * cough* BBL * cough* skin 😏
Radiation is in an interesting spot, since before it was the best damage type for raw damage against about half of the Grineer units because of its bonus against alloy armor, but now it just has a moderate damage bonus against the murmer faction (and one other iirc, but I don't recall what it is), similarly, petrification from Atlas and the Gorgon augment is a lot less convoluted, since most of your damage will probably be neutral on the enemy's faction it's closer to just being a 50% buff (although if it's still additive with the base vulnerability most weapons will get a little less on factions with physical damage type vulnerabilities, corrosive and magnetic builds will get less bonus for Grineer and Corpus, and the few resistances they kept will be countered by it, giving +100% instead of +50%)
Given the addition of Radiation dualstat mod it seems that radiation as a status belongs in sentinels where it is up to you whether you wanted more CC or not. I wouldn't say Radiation is a damage type you specifically mod for but there is a room of argument as an additional CC-layer. And before you say CC is dead: CC and shieldgate build (which is meta) goes hand in hand with each other.
Interestingly Gas also got stealthbuffed by this update, as it loses its weakness against Cloned Flesh and Flesh meaning it does 2x damage against Grineer and 1.333x damage against Corpus now. Same with Magnetic with it no longer being hardcountered by Alloy Armor, meaning it effectively gets over 2x damage buff against Grineer.
Meta this meta that, have you ever meta girl?
😹
Bro is not gogeta
😂😂😂
God damn it I was about to make the same pun
😂😂
I really like your vids. I watch warframe content all day and a lot of the time i feel like a lot is missing from ppls guides, either low quality, shit mic, missing info, but your style of vid hits everything really well. Good job.
the best thing you can do for dante is throw on as many crimson archons/ tau crimson as you can and alllll of the abilty strength mods and make his noctua a status weapon. the damage is crazy. i think my noctua does 90k base damage and i have limited mods in comparison to most builds. with strength at about 240% overguard is just under 40k and to almost every enemy tragedy final verse insta kills anyway. in deep arch it can take between 2-5 final verses I'll admit tho.. depends on the enemy type and how buffed i get. still the only warframe i can run through there with and not worry about going down also by far the strongest warframe I have. all tho i met a mesa prime once that near enough 1 shot a level 100+ nechramech on disruption with his abilty. still no idea what % his strength mustve been 💀
I recently rejoined the game after 4 years and coincidentally started using my Saryn Prime. 😅 Lucky.
My boi Ash always done dirty.
What you expect? He’s a boring warframe
@HiHi-yk1mv I don't agree, his kit just needs an update
If they made blast more blasty, why not make magnetic more magnetic? As in, you hit one enemy and the others are pulled towards them, temporarily incapacitating them (while they are moving) and setting them up for damage from area weapons, our trusty Amprex and melee damage. Could be fun.
That's a suggestion I keep on hearing here and there. Abd honestly I think this is a cool idea :D Just give it like a fixed 5m radius or something so it's not too OP but it could be a great support for grouping sources with a weaker "pull" ^^
We needed slash to be less effective anyway. I was getting tired of weapons being considered good or bad just based on whether or not they did slash damage.
Plus Frames that couldn’t armor strip were somewhat thrown to the wayside as well. Indirectly needing slash will hopefully allow more variety.
Agreed. Much more desperately needed variety now ^^
I'm very happy with this update, the status rework made things really interesting, many weapons I'm building have those exact elements so I variate from using toxin all the time. Also very excited for your Frost and Ember builds 👏not sure if she already got the little rework Pablo talked about, or if that was going to arrive together with her Heirloom skin, anyway, I'm looking forward to see what all this changes have to offer
16:27 best part of the video
i was expecting for you to mention hildryn with blazing pillage when you were talking about heat warframes 😂
Toxic lash lady has not been a new “meta” for a min
she was pretty weak a long ago, really long ago
So it basically feels like some of the old rotation came back such as the simulor being good gain and actually using blast is kinda cool but one thing i definitely found out while doing belly of the beast mission is due to the armor/ehp changes equinox maim can build up to 3mil+ with one swing of melee with melee influence 😂. Enjoying the update though as it let me change a lot of builds.
gauss mains been eating good since his prime released
I knew the changess where a little messy, because, when I used saryn in Surpervivense, the eximus desapear with one hit of a full slash Nikana, and I was, looking for the combo counter trying to process what just happened.
Saryn has been meta always, nothing new there.
This is honestly a good change, it doesnt nerf anything, just lifts everything else that needed it up to a useable level.
Plus it basically buffed gauss into possibly S teir, hes one of my mains so im pretty happy.
Gauss has always been an S tier frame tbh
Mag can permanently remove armor as well in a huge aoe
How?
@JilBung polarized her 3rd ability permanently removes a set amount of armor. Crush her 4th with the agument mod fracturing crush removes 50% armor for a duration, both of are affected by power strength and duration mods
Mag was my first frame, she's still a go to at legendary 3. Her %100 armour strip and %500 damage buff are so deadly in literally everything.
❤Mag❤
I use radiation and toxic now for Corpus.....rad for the robots and toxic for the Corpus goons. It's really just as effective on Grineer with the toxic arcane on primaries.....or when you get slash AND Toxic both doing DOT damage
w changes, pls make a new zephyr and protea meta/buffed build if u can ur guides are insane
So for those who like Dante here is a tip.
Don't play him for nuke slash damage.
I know it's crazy but here me out.
Yes he still does good damage and if you want to go the direct nuke damage route you can (I would recommend remembering he nukes slash ,heat and toxin as well but keep in mind that he is caster frame and like say Nekros there is more than way he cam contribute in a unique way.
TLDR: Dante is Incredible in a summoner role. Better than most because he doesn't require you to play against his strengths as a support or damage dealer. In fact it encourages both
Think of this.......
Go in with a companion to do finisher damage for you while you two run around a base assassinating the enemies.
Call a Warframe to add more fire to your slash damage therefore increasing the nuking potential of your tragedy
Let your pet handle all the buffing while you handle the debuffing of the enemy before shedding them like paper
Or even Imagine feeling the battlefield with over 20 different pets. Completely overwhelming the enemy with sheer force. You are a literal army onto yourself.
DANTE THE SUMMONER
This style gives a load of future proofing and offers a style few people play. All the while playing into his strengths..
For starters almost every companion is a viable option when paired with this style and the bond mods.
First grab the theorem infection arcane as well as the four residual arcanes.
Then grab you at least four kitguns (2 primary and 2 secondary). I'll explain why for all this later.
From here mix &match or grow as big as you like.
Most of this you probably got just progressing through the game:
Grab a bunch of syndicate spectres (of your choosing) depending on your need and style.
Grab Clem and let him come out to play.
Kahl and the boys stay ready for a fight.
You can set up to 4 different Warframes as pets to aid you.
Need Crowd control and Crit damage send in Frost.
Looking for extra power strength Nidus will keep you connected.
Tired of worrying about a primer Citrine will handle that.
Want someone just to put in work while you handle something else....Gauss seems to be everywhere at once.
Once you are set on your tenno spectres then you can turn your attention to the on call crew. While While Lichs are still limited (although they mentioned possible changes on that front) the other crew members are good to go
I chose two. One whom I turned into a healer and the other for crit damage dealer they are only out for three minutes but a glorious minutes it is!!
The special factor with the ONC is that they like you are able to use kitguns and create residual effects (which is why I said to get at least four kitguns and all four residual arcanes).
With all combined you can create all four primary elements and combined them four whichever combo you want.
This combination is then shared by the entire squad listed above.
Even better yet is this damage continuous to scale with level.
The possible squad configuration grows every time they release a new Warframes, weapon , mod or arcane.
So why is Dante good at this...
I mean frame could do what I've listed above....
Dante has a few things going for him.
1. He has a way to draw aggro from his other pets by summoning pageflight
2. He has enough defense to survive hanging back and observe the battle field to see which pet is best to summon. As well as sit in the residual circles in order to maximize their squad damage.
3. He has enough offense to wreck a room with little effort or thought.
4. Weapons are optional for him. Between all the ways he can be modded for damage he isn't pigeon holed into a certain weapon type and he therefore he has a completely open play style. Toss in that kitguns are by nature are built for modding you have a blank slate on what pet,range,pace, element etc. you want to focus on.
5. He is non committal unlike a Nekros who you have to pay a bit more attention to your shadow choices, Valkyr who is strongly pushed towards melee, Gauss who is best when moving or Saryn who is so pushed down the damage end that you could easily harm your pet damage or limit your own skill set. With Dante you have a way to focus on your squad (pets) without feeling like you are playing against your nature. In fact it could increase your offense, defense, energy, ammo and so forth.
Final tip that is really important. Be on the phone lookout for any mod, arcane, ability or weapon effect that says it includes companions (I e. spectres or summons) these are invaluable and adds yet another level to your gameplay.
Why would I do all that when he can still nuke everything with slash, he is still top 5 frames in the game, only people' who play against 99999 level enemies will have trouble
I believe slash is glitched ad not ignoring armor like it should. Because if you armor strip an enemy and hit them with slash the numbers are massive but if the armor strip drops before the enemy dies the the slash proc damage drops significantly.
Still does? This should theoretically have been fixed by now :O
Got to make the zephyr build soon