there was a time where textures had to be created in photoshop, and when only displacement maps were commonly used and normals maps weren't common yet, would be great if you also showed LOD's ^__^
i thing it possible to master all of it much faster if you will spend more time on it. Also there is no reason to learn all features for each soft, there is basic you need to know to use softwar enough.
that pretty normal tbh in NZ a normal game design course is about 2-years with a 1-year animation course before it. So 3-years is pretty good if you learning by yourself without an art school to help guide you
You have to know Maya, Substance Painter, Substance Designer, Marmoset, Zbrush, Photoshop and surely Unreal Engine for this scene. Thanks God, you said Professionals on title.
i can actually make all of this just using blender and ue4, other softwares just make your life easier but it doesnt mean you cant make this without them
Not agree, cause this low poly model with realistic textures will be looks poor and not reliable enough. Realistic style has more difficult shapes and this simple will be looks very not realistic.
@@Scott_y Вань, я имел в виду что люди по разному в Зебре работают и если уже делают там реалистичные сколы и повреждения, то понятное дело что не в том стиле, который здесь показан. Да и сами "болванки" выглядят куда внушительнее - это полноценные мидлпольки для игр, что юзались раньше. И такие ребята, кто за это берётся, используют кучу референсов для этого. Эти люди ещё не осилили фотограмметрию, но уже знают о Наните. Такие модели на выходе выглядят намного лучше, чем то что мы совали в проекты ранее. И да, это не значит, что надо натянуть реалистичные текстуры и результат готов сам собой, с текстурами тоже стоит наводить суету, используя много слоёв и генераторов. Но выход великолепен. Возможно ты все повреждения, сколы и прочее делаешь в Максе через его уёбищный freeform, или и вовсе через конект-экструд-втопить внутрь. Помянем. Попробуй кистями в других программах и постарайся сделать это реалистично, не мультяшно. Поработай с текстурой, светом, туманом (а не просто втопи Sun & Sky в Unreal 5). И ты удивишься. Видел твоё портфолио и в курсе о твоей работе - ты большой красавчик. Но жутко удивился, когда услышал от тебя такие вещи. P.s. Кстати, у тебя на работе надгробия - малые и средние. По две штуки с минимальными отличиями. При таком освещении и пролёте камеры - лишняя работа. cdnb.artstation.com/p/assets/images/images/038/316/363/large/ivan-volchenko-14.jpg?1622745548 P.p.s И да, зачем вся эта напускная лоуполность? В Фортнайте мы видим вполне себе мидл по геометрии (персонажи). Апнуть геометрию до уровня нанита, а всё остальное оставить от сеттинга мультяшности - будет клёво.
@@BorodaWayne если честно пытался понять основную мысль но так до конца и не понял. Я делаю стилизацию, и не совсем понимаю причем тут реализм)) Мультяшность это то что я пытаюсь тут добиться как раз смотря может быть в сторону того же фортнайта. Я просто показал простой пайплайн как можно сделать стилизованные ассеты и собрать простую сценку в UE4. Причем тут наниты вообще не допер)) Тут все лоу поли и проблем по перфомансу тут нету)
For the farplane at 6:20 why is it important to save in a 32 bit format? From what I can see its a single channel black and white mask thats only being used for the opacity mask in Unreal Did I miss something? otherwise 32bit seems kind of far off from whats needed...
Your comment is reasonable, basically i explained for overall situation if you gonna make not just fill black image. For black&white image 32 is not nesessary.
I have quit unreal engine twice in the past because I just hated working with it, I dont know why, even got used to the crappy zbrush UI but not UE. Looking at amazing scenes like this make me wanna give it a third shot, maybe with UE5 things will be easier and faster to do.
Hi!! Very nice video and explanations! Thank you for sharing with us!! I'm a beginner 3D artist and your video helped me a lot, espacially because I'm interested in mastering Unreal Engine. I have just one doubt: when you go in ZBrush and add details, then you make a retopology and make UVs before baking and texturing? Or you make baking and texturing with Zbrush topology as it is? Thank you so much!! :) (Sorry for my not perfect english!)
Sorry if this is a real newb question but why use Maya? Can’t you just create the simple shapes in Zbrush and do everything there and then export to UE?
It is cause i making a blockout initially when making initial layout for the scene composition (sorry i did not mention it in video). And second is cause it is simple further to use this assets as a lowpoly for baking, no need to retopo.
@@Scott_y Awesome thanks for the info. I'm really trying to learn the whole work flow on using Blender/Zbrush/Substance Painter to UE. I would love to buy tutorial on your whole process.
But if im talkin for real - aint this tutorial suppose to be made for like people who aint workin in big studios, and aint pro in what they are doing (meaning they prob sure aint rich) and how the hell do you think they can afford all that crap, huuuhh?!
@@therealmodernwalking9695 You can model, sculpt and bake in blender, instead of substance painter you can use quixel mixer, all is free, the result will be identical
I thing this topic is too difficult to explain, one advice i can give you for now is to look as much references as you can, find what you like in case of composition, and try to reproduce it. Finally after some time you will have basic understanding of how it working.
Привет, мой дорогой русский друг! Не думал завести свой канал с туториалами по 3Д? Очень хорошо все объясняешь на английском, на русском вообще наверное как по маслу пойдет
but sculpting in zbrush is just so good when compared to blender mainly because its just a specialised sculpting software but the amount of polygons it can handle without any issue is just amazing
@@Scott_y thats totally right - but the software you are using is very expensive indeed, or atleast monthly payable. (the total package) You let it look easy, because you know what you are doing and where to search for stuff that you need - I say that is "your" special skill, that you need. :D Still very nice work with some awesome quick tips - would love to see some more tutorials from you. ;)
I thing it is incorrect to compare whole game and a small scene in case of performance =) Here assets are very low poly, i thing you seen them when i showed a maya drafts, so it is too low poly and very optimized so I thing any low performance PC will be able to run it on 60 FPS (even withoit baked light)
@@DbonnRP yes…ALL electronic things are computers. Your phone is a computer. Every console is a computer. The whole point is that they run on specific hardware and software. Do u not know that computers run on different operating Systems? Did you not know that not all operating systems can run certain software, like how you can’t play a ds game on an xbox or a PS2 game on a ps3? Literally all just PCs, consoles gained popularity cuz they were specialized for games and therefore could focus on making the game better, whereas PC games needed to run on most PCs cuz system requirements differ and cuz ppl did more than just games on it. Hence, consoles dominated the market for a time cuz PCs couldn’t catch up due to being multifunctional. Point is, ur kinda dumb. Yes, consoles are just PCs. They ALWAYS have been.
@@ma.2089 But now high-end PCs totally demolish consoles in terms of hardware, since most PCs nowadays are built with rendering in mind, the only thing consoles do is to keep games as hostages (aka exclusive titles) until someone creates an emulator, except the Switch that also has portability and built-in motion controls, giving it an important advantage over most other consoles despite having lower-end hardware
mmm not that professional. The bark texture, the assembly, the use of substance, everything is amateur in this video. Wouldnt use any of these in a pro env
Super excited about my new Unreal Engine course for Beginners! All 13 hours of content are just $49 forever. Join here: bit.ly/3lZ6TTR
Already done
how to make stars
$49 Forever....enroll for $59.99? I'm confused?
@@Mrflippyfloop Thats VAT being automatically added - not much I can do about that sadly :(
professionals LOL ...dont USE STYLIZED OMG that you tried to pull this off as pro
no
fortnite people do ...only
there was a time where textures had to be created in photoshop, and when only displacement maps were commonly used and normals maps weren't common yet, would be great if you also showed LOD's ^__^
If you talking about auto UE4 LODs it is super simple i thing, but interesting point if we talking about custom, i will thing about it.
The best and near the most complete tutorial I've ever seen for those who want to enter and start the environment art for games!
I don't know about calling this entry level, most people starting out will use Blender since it takes investment for Maya, 3DS Max, Z-Brush, etc.
Nice breakdown. Very much informative. Thanks for the tip
My left ear really enjoyed this tutorial
What about your right ear
same. I thought my headphone was broken, but when I'm listening to another video it's normal
i spend probably 3 years to master photoshop, imagine zbrush, maya, ue5 ect..this is crazy
i thing it possible to master all of it much faster if you will spend more time on it. Also there is no reason to learn all features for each soft, there is basic you need to know to use softwar enough.
that pretty normal tbh in NZ a normal game design course is about 2-years with a 1-year animation course before it. So 3-years is pretty good if you learning by yourself without an art school to help guide you
Final result was lovely, great stuff!
Amaaaazing work !!
1:41 you no need special skills
But the next step you did was a special skill for me that i need to learn
i thing its base skills, but special i meant is something not very usual for an artist
This gives me so much inspiration thx alot
youtube keep recomend me this video from yesterday, time for click it and listen
I hope you will not be disappointed
Is there a full version to this video? Really wanted to know more in depth about how he made the candles and the sky
No, this is my first try
Hey dear, it very nice breakdown.
I really loved the moon that he made!
Lots of clever tips in this tutorial - thanks for sharing! Was this UE5?
UE4, but i am sure everything gonna work in UE5 also
Good stuff.
I like the Donkey Kong music in the beginning.
Incredible!
You have to know Maya, Substance Painter, Substance Designer, Marmoset, Zbrush, Photoshop and surely Unreal Engine for this scene.
Thanks God, you said Professionals on title.
True, a lot of software, but this our current reality, you also forgot about SpeedTree in your list=)
@@Scott_y oh yea, I did not use SpeedTree before. Thats why i guess. :))
@@lexxrelaxx2016 at least something useful for you from this video haha
@@Scott_y A lots if things actually. Im very new but thanks to you, i figure it out about working progress. "))
i can actually make all of this just using blender and ue4, other softwares just make your life easier but it doesnt mean you cant make this without them
This digital baker has awesome skills
Dear, 3DS Max model to Zbrush - is not for STYLIZED only. If you use REALISTIC textures with this model is = photogrammetry level.
Not agree, cause this low poly model with realistic textures will be looks poor and not reliable enough. Realistic style has more difficult shapes and this simple will be looks very not realistic.
@@Scott_y Вань, я имел в виду что люди по разному в Зебре работают и если уже делают там реалистичные сколы и повреждения, то понятное дело что не в том стиле, который здесь показан. Да и сами "болванки" выглядят куда внушительнее - это полноценные мидлпольки для игр, что юзались раньше. И такие ребята, кто за это берётся, используют кучу референсов для этого. Эти люди ещё не осилили фотограмметрию, но уже знают о Наните. Такие модели на выходе выглядят намного лучше, чем то что мы совали в проекты ранее. И да, это не значит, что надо натянуть реалистичные текстуры и результат готов сам собой, с текстурами тоже стоит наводить суету, используя много слоёв и генераторов. Но выход великолепен. Возможно ты все повреждения, сколы и прочее делаешь в Максе через его уёбищный freeform, или и вовсе через конект-экструд-втопить внутрь. Помянем. Попробуй кистями в других программах и постарайся сделать это реалистично, не мультяшно. Поработай с текстурой, светом, туманом (а не просто втопи Sun & Sky в Unreal 5). И ты удивишься. Видел твоё портфолио и в курсе о твоей работе - ты большой красавчик. Но жутко удивился, когда услышал от тебя такие вещи.
P.s. Кстати, у тебя на работе надгробия - малые и средние. По две штуки с минимальными отличиями. При таком освещении и пролёте камеры - лишняя работа. cdnb.artstation.com/p/assets/images/images/038/316/363/large/ivan-volchenko-14.jpg?1622745548
P.p.s И да, зачем вся эта напускная лоуполность? В Фортнайте мы видим вполне себе мидл по геометрии (персонажи). Апнуть геометрию до уровня нанита, а всё остальное оставить от сеттинга мультяшности - будет клёво.
@@BorodaWayne если честно пытался понять основную мысль но так до конца и не понял. Я делаю стилизацию, и не совсем понимаю причем тут реализм)) Мультяшность это то что я пытаюсь тут добиться как раз смотря может быть в сторону того же фортнайта. Я просто показал простой пайплайн как можно сделать стилизованные ассеты и собрать простую сценку в UE4. Причем тут наниты вообще не допер)) Тут все лоу поли и проблем по перфомансу тут нету)
Man I visually smiled when that megalovania mix started playing
all of the music was top tier! i smiled as well haha
For the farplane at 6:20 why is it important to save in a 32 bit format?
From what I can see its a single channel black and white mask thats only being used for the opacity mask in Unreal
Did I miss something? otherwise 32bit seems kind of far off from whats needed...
Your comment is reasonable, basically i explained for overall situation if you gonna make not just fill black image. For black&white image 32 is not nesessary.
Fog is cool but sometimes I've struggled with making truly dark scenes.
how he bakes the high polys so fast :o ??? no retopo?
I use draft i created before Zbrush, just add bevels. No additional retopo.
@@Scott_y yeeet. Retopology is a nightmare haha
@@deuswulf6193 there is no correct pipline to follow, there are a lot of ways, I just showed mine.
Looks like the graveyard in the Haloween event in World of Warcraft
Is the music at the beginning a remix of the great faerie fountain music from Zelda?
I have quit unreal engine twice in the past because I just hated working with it, I dont know why, even got used to the crappy zbrush UI but not UE. Looking at amazing scenes like this make me wanna give it a third shot, maybe with UE5 things will be easier and faster to do.
You should try, UE5 gives at least very nice UI to work with.
No better time like right now, especially when it takes years to get that good
Hi!! Very nice video and explanations! Thank you for sharing with us!! I'm a beginner 3D artist and your video helped me a lot, espacially because I'm interested in mastering Unreal Engine.
I have just one doubt: when you go in ZBrush and add details, then you make a retopology and make UVs before baking and texturing? Or you make baking and texturing with Zbrush topology as it is? Thank you so much!! :) (Sorry for my not perfect english!)
It's the latter, 4:58
@@KnucklesEmerald-wj9vo Thank you so much! :)
your timestamps are wrong
Sorry if this is a real newb question but why use Maya? Can’t you just create the simple shapes in Zbrush and do everything there and then export to UE?
It is cause i making a blockout initially when making initial layout for the scene composition (sorry i did not mention it in video). And second is cause it is simple further to use this assets as a lowpoly for baking, no need to retopo.
@@Scott_y Awesome thanks for the info. I'm really trying to learn the whole work flow on using Blender/Zbrush/Substance Painter to UE. I would love to buy tutorial on your whole process.
@@johnramhos Thank you! Regarding tutorial - currently I don't know, but you made me think about it.
@@Scott_y I would totally buy it in a heartbeat!!
Voice audio is messed up.
hey, just wanna point out that all of the timestamps are 1 minute earlier than they should be, cheers
maybe use profesional instead of real, because it could make peoples accomplishments feel less real.
Thats actually a good point - I didnt mean for it to sound arrogant. I'll switch it to something a little less smug
And the good news are that all combined the softwares costs only somewhere around 2600 dollars + 40 bucks a month for substance painter! yeey! :D
But if im talkin for real - aint this tutorial suppose to be made for like people who aint workin in big studios, and aint pro in what they are doing (meaning they prob sure aint rich) and how the hell do you think they can afford all that crap, huuuhh?!
You can -and should- use Blender instead of Maya and Zbrush, and for substance painter I'm sure there must be some good free alternative.
@@therealmodernwalking9695 You can model, sculpt and bake in blender, instead of substance painter you can use quixel mixer, all is free, the result will be identical
I learnt unity hdrp and stopped for while but I wonder can I get good result in unity hdrp because most environment videos in unreal :)
Honestly unity is trash compared to unreal lol, that's the reason why ue4 is used so much. Get familiar with it, you wont go back 🤓
UE4 is much more artist friendly in terms of creating environments and materials... I believe that's the reason why most of this videos are in unreal.
What is the name of the music playing when he starts his tutorial, I love it
are you planing to move to UE 5 ?
In future - yes
What would you say about the composition
I thing this topic is too difficult to explain, one advice i can give you for now is to look as much references as you can, find what you like in case of composition, and try to reproduce it. Finally after some time you will have basic understanding of how it working.
@@Scott_y I second that
Music?
Привет, мой дорогой русский друг! Не думал завести свой канал с туториалами по 3Д? Очень хорошо все объясняешь на английском, на русском вообще наверное как по маслу пойдет
Привет) Нет, пока не думал, все еще не уверен в своих скиллах доносить информацию окружающим, это пока первая попытка)
Can we have musics names please :3
Maximo?!
Nice video, but your background music was too loud. We couldn't hear your voice clearly
I noticed there is zbrush part of tutorial. I can't afford zbrush, is it required?
No, you can sculpt easily with Blender!
🥰🥰
thank god for EQs, I would have lost my mind if he only went through my left ear.
how to make stars
BP_SkySphere has default stars, you can use stars brightness button
FIRST :3
You mean 4th
you mean 2nd? stylized station is the first
@@luizd2749 still counts as a comment
Music is way too loud
sea of thieves not gonna lie
"You don't need special skills" - Just a few thousand dollars worth of software. Hehehe Or Blender.
but sculpting in zbrush is just so good when compared to blender mainly because its just a specialised sculpting software but the amount of polygons it can handle without any issue is just amazing
Money is not skills=)
@@Scott_y thats totally right - but the software you are using is very expensive indeed, or atleast monthly payable. (the total package)
You let it look easy, because you know what you are doing and where to search for stuff that you need - I say that is "your" special skill, that you need. :D
Still very nice work with some awesome quick tips - would love to see some more tutorials from you. ;)
You know zbrush has month long free trials right? Lol just use a different email every month
@Thefan idk lol only done gmail but probably
Am I hearing Megalovania?
I see default sky actor
I leave
You can reach a nice result even with default sky actor. This tutorial for beginners mostly.
@@Scott_y I know it was a joke, it's a solid actor base to modify or build onto
That's a good video and a horrible title.
remember when the Sony pony's thought it was only possible thanks to the magic ssd in ps5 lol. they said computers cant run it XD
I thing it is incorrect to compare whole game and a small scene in case of performance =) Here assets are very low poly, i thing you seen them when i showed a maya drafts, so it is too low poly and very optimized so I thing any low performance PC will be able to run it on 60 FPS (even withoit baked light)
@@Scott_y a ps5 is just a shity pc
@@DbonnRP all consoles are just small PC=) just different software
@@DbonnRP yes…ALL electronic things are computers. Your phone is a computer. Every console is a computer. The whole point is that they run on specific hardware and software. Do u not know that computers run on different operating Systems? Did you not know that not all operating systems can run certain software, like how you can’t play a ds game on an xbox or a PS2 game on a ps3?
Literally all just PCs, consoles gained popularity cuz they were specialized for games and therefore could focus on making the game better, whereas PC games needed to run on most PCs cuz system requirements differ and cuz ppl did more than just games on it. Hence, consoles dominated the market for a time cuz PCs couldn’t catch up due to being multifunctional.
Point is, ur kinda dumb. Yes, consoles are just PCs. They ALWAYS have been.
@@ma.2089 But now high-end PCs totally demolish consoles in terms of hardware, since most PCs nowadays are built with rendering in mind, the only thing consoles do is to keep games as hostages (aka exclusive titles) until someone creates an emulator, except the Switch that also has portability and built-in motion controls, giving it an important advantage over most other consoles despite having lower-end hardware
Attention! This video will not teach you how to make scenes for the game. In this video the author makes a lot of technical mistakes!
Impossible to understand his English, sorry
he is in my left ear help
Русские вперёд! :)
mmm not that professional. The bark texture, the assembly, the use of substance, everything is amateur in this video. Wouldnt use any of these in a pro env
He can create a complex pipeline, but he sure as hell can't spell the word "pipeline." 1:15
Sorry i dint understand. Did i make a mistake in this word?
@@Scott_y Well, yes
@@SteelBlueVision ok, i thought you say about pronunciation, but now i got it=)
Только русские так красиво и умеют)))
Зря ты так)) Все русские кто так умеют так же учились у иностранных коллег по туторам=)
Русские красиво умеют гореть в танках. Заебали