The Klonoa Remaster is a mess...
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- Опубліковано 5 лют 2025
- Why did they do it?!
I cannot fix the audio crackling because Kdenlive is bad too 😂
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Honestly, Bandai Namco should’ve just emulated the originals for the collection. It would’ve kept the price down, and provide a closer experience to what was intended by the original developers. It is entirely possible to get them running in high resolutions and adding in the additional difficulties (even though the games don’t really need them). Also, that $20 DLC should’ve been in the base game.
I'm a huge fan of the Wii version of Klonoa, which i completed back when i was about 24 during it's debut, yet K1 Reverie was a big let down. Chibi Klonoa jumps and flails up in the air like a grasshopper which makes the game less fun and unintuitive, there's a clear delay with jumping, or stiffness with the controls and they ditched the awesome NA voice overs. Could never get on board with JPN's.
And i couldn't for the life of me get into Klonoa 2. It just lacks the overall charm and quality of the first, and it hasn't aged all that well in the gameplay/platforming department. It suffers from latency like 1R does and there's some weird enemy animation jank from time to time.
Klonoa 1 on Wii was the real deal, and the only Klonoa I'll ever need. :P Playing that game on a high end sony 32" CRT wega trinitron with a set of component cables, while getting a motion blur-free and lag free experience was just epic.The soundtrack was so surreal and dream-like as well.
At least the wii versions tutorials didn’t interrupt gameplay constantly! Thankfully I disabled the tutorials before I knew this was a problem!
Klonoa is love, Klonoa is life!
Only the original
@@NoobKillerRoof I prefer Lunatea’s Veil over everything!
@@NoobKillerRoof
Only the remaster on Wii. ;) I just love the NA voice overs, instead of the irritating JPN muffled jibberish, and plus there was zero additional input lag/latency unlike the reverie games.
@@NintenPizza The Wii remake isn't bad yes
For me the true problem lies in the Door to phantomile remaster,for a unknown reason the ingame music tracks are all in mono;unlike the ps1 original that was in stereo..i hope that someone will make a mod to restore the ost in Stereo,such disappoint for this issue
Finally someone said it, but unfortunately its the only thing people have nowadays if they dont have the original. Stop holding old games hostage behind ludicrous prices and let people experience the original, in all its glory, instead of settling for mediocre remasters.
The problems aren't just in the tutorials, but the entire Remaster is mediocre compared to the originals.
the fact that they completely changed the art direction of the original games, bringing more saturated colors to me was a huge mistake.
The darker colors brought a visually better tone to the story in both Klonoa 1 Remake and 2.
Even though they made a remaster of the remake of 1 resemble the original like switching Klonoa to something more like the PS1 was a good decision but unfortunately that's all I like about this remaster as they left a lot of things of the remake of the 1 same as the Wii version, and we all know that the Wii version doesn't have all the details of the original version.
If they had upscaled the opening and ending CGI cutscenes of Klonoa 1 for this remaster it would have been almost perfect.
Now on Klonoa 2 I felt that we lost a lot both in art direction and even in story!
Klonoa was less expressive, in scenes where he smiles or something similar, in the Remaster he only has a serious face, without expression.
The cutscenes where the music stopped to create a more dramatic scene, like ringing the bell of the first kingdom and Volkan, practically do not exist in this remaster, where the music is playing all the time.
Regarding the details of the maps, we also lost a lot, in the Stepping Wind phase, for example, we no longer have residents in specific locations of the phase in the Remaster as in the original.
The life bar on the Boss for example no longer has two colors. In the original it was green and then turned red, in the Remaster it is purple and remains purple afterwards, even though I believe this is a bug, because when the purple bar runs out, a red bar starts to rise, but out of nowhere it turns purple again .
The stage of Volkan on fire also lost all art direction, when Biscash starts chasing Klonoa, in the original the sky was black thanks to the ash from the smoke, but in the Remaster, they left it the same way as when we first went to turn it off the reactor.
And speaking of bugs, we have numerous visual and technical bugs, especially in Klonoa 2 that have not been fixed until today, for example the part of the songs that I mentioned.
It would be much better just a compilation with Upscaling of the PS1 and PS2 original in fullHD or 4K, since the original games, mainly 2 have beautiful visuals until today and their gameplay was not unpleasant for the time
Great analysis, all very true. There are so many details that must be right in order for a remaster to be proper, that it is almost impossible to do it correctly. The small details come together overall to build up the whole project. There are so many things that are off that it would be difficult to list them all.
Rescaled versions of the originals would have been ideal yes. After all, it is the original versions that we enjoyed, and not an attempted recreation.
@@NoobKillerRoof the studio that made the Klonoa remaster had never picked up projects of this size to do.
example is that many Klonoa expression animations like him opening his mouth when he is shot from a cannon are inside the game files, but for some reason it is not activated, unless you use a mod on the pc.
In the remaster of the Klonoa 1 remake for example, they tried to stay true to the PS1 classic, but there was still a lot missing.
In 2 they already lost much of the essence of the game's art direction. obviously it's very nice to see several remodeled objects, like the first boss, but the visuals and lighting are terrible that there comes a moment that looks like a mobile game.
I think a decent Klonoa 1 and 2 Remaster was to follow the direction that the Crash Bandicoot Remasters went, where the art direction stayed the same and didn't try to bring something extremely colorful and saturated, something we saw in Crash Bandicoot 4, which it was a new game and there they could follow something new.
I'm happy to see that we can get the saga back for a new audience, more concerned about what it will be and what a Klonoa 3 can look like without the original team.
because playing Klonoa 1 you feel that it will have a continuation, and especially the 2 that leaves a bigger hook for a continuation.
if one day we have a Klonoa 3, it has to be done by a studio mainly from Bandai Namco and with the maximum number of people who worked on the franchise, such as directors, screenwriter, musicians and others.
lol absolutely needed this review, your edit/humour is so cool mate
ABSOLUTELY GUTTED they did this to Klonoa...Phantomile has such a special place in my heart and they CUT THOSE BEAUTIFUL ANIMATED SCENES AND REPLACED IT WITH ... trash. I cannot. Heartbroken.
Haha, glad you enjoyed it. Someone has to tell the truth!
Better than paying 1000 dollars for both on eBay. And I have it in on the switch and it runs fine.
Emulation has never been easier!
@@NoobKillerRoof Yeah but this way people actually have a voice in "hey we want more Klonoa".
@@bleppyboo5969 And this is the state of it! The best years of gaming have passed. There will never be a new Klonoa with the same quality as the originals
You... do know you can turn off the tutorials on options right?
Not relevant. This is the default experience for the player and it's abysmal.
@@NoobKillerRoof When you see a tutorial or hint that can easily be avoided by pressing two buttons: 😱💀
@@kirbycabbit It appears during gameplay at the exact moments where you're trying to jump, ignoring your inputs. The tutorials are so obnoxiously explaining basic mechanics of video games, or spoiling things you have yet to even encounter, that the game dialogue already told you about moments before. It is not acceptable
@@NoobKillerRoof It’s a remake, most people already know the enemies, the trailer literally shows the Joka boss fight. And once again, the tutorial can be turned off before you even start a save file. You can literally do it in two button presses, but that’s somehow too much work for you guys, isn’t it?
@@kirbycabbit If most people already know the enemies why are the tutorials directed at players that have never played a video game before LOL. Shill
I understand where you're coming from, but I actually appreciate some of the changes from an accessibility point of view. While I MUCH prefer the original, my daughter prefers the remake and at the end of the day we both connect in our love for Klonoa.
But Namco, release the original again ffs
Your daughter doesn’t make this BS acceptable.
Hmm.. Pretty sure the game would be better if it had more tutorials to help the player figure it out.
Stupid ramble ahead, sorry.
I think the biggest thing that irks me about the Klonoa remasters is that while it is brilliant to see Klonoa come back from his dormancy after like 15 years since the Wii-make, it's also really shitty because it feels like a nostalgia cash-grab more than anything.
As much as it pains me to say this, it feels similar to the MediEvil remake (except the game was good and actually houses the original game in it as well, which is fantastic for games preservation when people can't afford a PS1 or a copy of MediEvil) in that it came back after 21 years... and now there's probably nothing else of it ever again unless Sony decide to remake MediEvil in 2063 for the PlayStation 8. It feels the same with Klonoa and a lot of series from the 90s to 2000s suffer the same sort of fate; Jak and Daxter and WipEout are probably the two biggest ones for me despite the fact they performed really well up til the PS3's life-cycle.
I really hope there is a new Klonoa game... so long as it isn't as ham-fisted with the tutorials by default like this and also has music in s t e r e o, but it probably won't happen. Same with MediEvil 3, Jak 4, and a potential new WipEout game.
Well said.
Games get remade endlessly because new games of the same quality can no longer be made.
The only ever new MediEvil or Klonoa will be a terrible downgrade, or a fanmade mod where it's done properly
@@NoobKillerRoof 100% agree; companies these days see a needless disparity between games from 20+ years ago and games now.
With some exceptions, companies feel the need to crap out live service games designed to siphon pockets or even if they release a single player game, have it with no sense of individuality; it'll either have an in game store or it'll be so molly coddling to the player or devoid of character that it makes it feel vapid in comparison.
Sony especially couldn't care about something like MediEvil; still a PS exclusive IP and yet Dan isn't mentioned anywhere when Sony try to showcase their exclusives, which are honestly so middling in comparison to their library in the 90s.
You know what else it feels like? These remasters get made to flop; part of me is convinced the Klonoa remasters are as vacant as they are is because Bandai Namco make the game to be set up for failure with how unpolished it is, and then give it such non-existent and lacking promo or fanfare that when it doesn't pop off as much as their other releases that they go "welp, no one wants them! Guess Klonoa is shit."
Either way it stinks. I'm glad emulation is a thing because god knows Klonoa needs to be away from the cages of £100+ eBay listings.
@@EggOnYourLeg All correct
You just looking for critic in nowhere
LOL if you say so
frustrating how this remaster has so many actual issues and you spend half the vid crying over shit that does not matter in the slightest instead
I’m dying man why did you dedicate an entire video to crying about optional tutorials (and also blaming the controls for some shit that is pretty blatantly on you at points) instead of talking about the myriad of graphical and art style issues this remaster has
some of the other stuff here like with Pamela isn’t even the prs devs fault! That was in wii make too! And no company doing a remaster on a minimum budget with a strict deadline is gonna say “oh man we have GOTTA make sure we bring back that hole in that boss room!”
I don’t even know what to say for that entire 6-2 compilation that’s just you making a fuss about your own skill issues for an entire level
@@cathyas3749 Original game doesn't have these issues. Therefore game sucks
@@NoobKillerRoof half of these can barely even be qualified as “issues”
@@cathyas3749 Do refer to 7:57
It's the only thing we have to a remaster and a second chance for the game to have new games
Any new game will be an even worse abomination than this lol
@@NoobKillerRoof something is better than nothing
@@VailingD Reminders of the state of things are better than silence yes
Leave it to Bamco to yet again screw over Klonoa even when it shouldn't be possible to do so for a game as simple as the original DtP, heck even LV.
I have so many complaints about this... Bandai Namco should have been more careful with the development of this port
If they updated it with optional English Wii voice overs, Teenage Klonoa and shot it up to 120fps(at 1080p) I'd be all over it. As is, the muffled JPN voice acting is just awful and creates a disconnect between character interaction, Chibi Klonoa feels less intuitive and not as enjoyable to control because he jumps up in the air like a grass hopper(Wii version did it better) and the visuals just don't hold up. They look like Gamecube.5 in 4K.
The Wii version looked beautiful at the time(Minus the dessaturation of colours and lack of unique prerendered cut scenes), and it was only 1 generation behind in power compared to PS3/XBOX360. Reverie on the other hand looks closer to 3 generations behind the PS5 which makes the visuals hard to stomach at times, as they look a little baren, lifeless and sterile. It hasn't aged that well as a platformer either. It was fantastic in 2008 on Wii, but in 2023? It's just not as enjoyable or captivating.
What I THINK is happening with the Wind Bullet is moreso that the bullet's hitbox is too NARROW compared to the PS1 version in particular. The Wii Version IIRC had a much longer bullet range, so the Normal Mode is about on par with the PS1's wind bullet (albeit it might still be slightly shorter to an extent, idk). But the hitbox itself is narrower for some reason, which mixed with the input lag makes grabbing enemies or hitting checkpoints in the air a lot harder than before.
This remake is just... weird. For someone like me who never got to play the PS1 title, this is a pretty good game still, but it's very easy to see the cracks in the foundation. Which is funny because aside from some minor details (like Volk's sky during the inferno level, or the UI), Klonoa 2 was left practically untouched.
(Though the tutorial pop-ups are a non-issue once you realize you can just turn them off).
EDIT: Now that I've gotten the chance to play the PS1 original I noticed something ELSE that might be causing issues; the Wind bullet in the OG game stayed out a lot longer in midair if you were moving forward after shooting. This made it a little easier to grab airborne enemies since the hitbox would linger. The remake(s) make(s) it so the bullet's speed is consistent with how it is in K2 (that is, the bullet stays out for the same amount of time no matter what), which means in conjunction with the narrowed hitbox and lag, you need to be a LOT more precise with when you fire.
Yeah Klonoa 2 controls work as intended. Why would they do it? 😂
As someone who sold my PS4 to get a PS1 & PS2 I 100% agree with your statement.
Nice
I recently got into Klonoa and by seeing the new remaster, it just somehow looks worse to me, yet I didnt even know it plays worse either lol
It looks way too saturated and make it soulless, maybe making both games in cel shaded style wouldve look actually better
I prefer both games in the original PS versions...
Yes! The original with upscaled graphics would have been better than this
Literally all I got from this video is that the tutorials make the game bad, like the game is fine and tbh you can't really critique the game for tutorials and small changes that don't effect gameplay that much
Come on now 😂
🤣 Ooooh yessss it IS bad if you played the originals from start to finish as a kid, trust me, this video is a great PSA for people to avoid buying Reverie Series, I had the remaster in mind before I researched any gaming outlets or social media takes on the remaster, so I passed by UA-cam out of casual curiosity... only to be severely disappointed with what they did, but it's not a surprise because Namco's golden era is over. Of course they're treating both Klonoa 1&2 with Tales of Symphonia badly. I'll miss the company's peak era, and as much I'd love to say "there's always the originals to be played anytime", companies have no respect for video game preservation or their fans these days, they don't understand that discs are not going to last forever and are prone to decay and weathering, let alone the fact that it's hard to have access and buy these games again due to several factors, some could be socioeconomic factors of not being able to afford an adequate computer for emulation, or the games theirselves again in case you still keep any of your legacy hardware, so bringing these games in their exact format and accessible for everyone anytime is a must, but companies are so lazy to care or buy royalties to keep older titles on modern platforms. Star Ocean 3 on PS4 for example is a great HD port, but what hinders it is that North American users cannot ENJOY the game. It will crash frequently because Sony didn't care to fix the PlayStation 2 emulation software used on the PS4, and it seems like they don't have any plans to do so hence why the category was small and limited compared to the PSN offerings on the PS3; it was not the best emulator back there but at least it was functional. Another example to name is Jak and Daxter's remasters, both of them, on 3&4. Both equally suck with glitches and there's no way Naughty Dog would bring the games back in their former PS2 glory. The story presentation and overall graphics here are bad when Klonoa 2's story was meant to have a gloomy tone to it, a beautiful, epic dramatic storytelling that makes it one of the best games ever; cannot be experienced the same way here. Of course that's bad, not "my PS2 nostalgia" or anything.
I may potentially receive unnecessary and generic jabs about my comment being long, but at least I tried getting my point across on why it's bad 😂😂
@@beastorizeofsion You're very right
@@NoobKillerRoof Very happy to hear you agree, thank you! I'm just really sad about how these remasters turned out... Sega may have used old audio in Shenmue and old FMVs in Sonic Colors Ultimate, but at least the visuals from their original counterparts remain unlike this remaster that's probably done with Unity, at least from what I remember about Colors Ultimate that it looked good and ran just fine on my ps4 pro, but I need to check again. 😂🤣😅
skill issue
Zoomer
The grab is literally nerfed and the game straight up lies about it. Easy mode gives you the exact same range as the Wii version but states it is larger. The fuck it is not. And the Normal difficulty range is frustrating going off of muscle memory from the original PS1 game. Lunatea's Veil shares that exact same problem. I get that I have to git gud at this, but don't lie to me about it being the same difficulty as the original.
@@marinellovragovic1207 Correct. I thought 2 had no issues in comparison to 1, do you think that is untrue?
@@NoobKillerRoof I played and completed Lunatea's Veil for the very first time two months before Phantasy Reverie Series came out, so I had fresh muscle memory and while playing Klonoa 2 in PRS I *literally always* seemed to miscalculate my range for a few centimeters. After researching I found out that people compared the actual frame data of the Wii and PS2 games with PRS and it turns out that Easy difficulty shares identical range and frame data with both of their originals, and Normal difficulty is actually shorter. Also in comparison to their originals, vertical range is almost nonexistent. The video from AustinSV goes over this in great detail.
@@marinellovragovic1207 I had the same scenario, I played and finished 2 for the first time before buying the remake (preowned of course). I didn't notice anywhere near the level of frustration as I did in 1. I will check that video you mention
Bro, Just deactivate the Tutorial. that shit is for kids.
That was the responsibility of the developers
@@NoobKillerRoof yeah the enemies spoilers is shit