I've been using Sketchup for some years, mostly for wood working project, but I've recently started watching the Skill Builder videos and have learnt so many new things. Thanks guys, keep them coming
This has been a phenomenal channel for me as a user who only has native tools with the Sketchup Go. Learning to create all these shape with vanilla tools through these videos has been a wonderful experience. Thank you.
Cheers for this, I have been researching "free greyhound systems that work" for a while now, and I think this has helped. Have you ever come across - Biyandonal Unprecedented Booster - (should be on google have a look ) ? It is a smashing one off guide for getting your betting onto the next level with this tipster service without the headache. Ive heard some great things about it and my partner got great results with it.
Well that was just excellent, I was trying to figure a way to round off a cube's corners this morning, I figured maybe I could make a sphere and somehow blend a 1/4 slice into the geometry... nope, just silly and a waste of time. I followed the steps in this video and lo and behold. Never realized you could do all these little things that help. Belated thumbs up!
i'm totally a newbie at this and it has been a little overwhelming trying to figure out what is what. i found sketch up and i'm watching these to get my feet wet, thank you for your time to make these.
Thank you Aaron. Your skill is amazing. I would love to see more posts on how to model organic complex furniture such as Vladimir Kagin sofas, "Roche Bobois Identities 4" dining chair, and furniture like this. It would be so helpful. Also, since many of us are stuck inside for the next few weeks, can you do more of these skill builders in the next few weeks. It would be great to build our skills while we have some time. Thanks!
I just tried it again, and it worked fine - was a solid with 2 stray edges which repaired without problem. Obviously, I had done something wrong before; don't know what. But, as Emily Latella said, "Never mind."
2:34 - building sphere method from here could be faster, I think. Thanks for showing this alternative method. I think it's great for beginners but not really practical for more professional modelling. This is a great method for an ideal world where everything is symmetrical and one of the hundreds of workaround technique that illustrates the need for a native bevel/chamfer tool. As soon as geometry is a bit more complicated than a cube everything starts to fall apart and you could spend hours to find a nano bit of broken line to make that damn rounded corner. Sorry, Aaron, I can't stop complaining about this issue.
Here's a "rounded edge" issue that still messes with me... Create a simple 12" wide x 6" tall x 3/4" thick board. Punch a centered, rounded corner 9" wide by 3" tall "hole" down through the center of the board. Now go add a 1/4" round over to the top and bottom edges of the hole. IRL, this is an absolute piece of cake using a 1/4" round over bit in a router.
Thanks for an amazing video, I learnt a lot but I didn't quite get the "Softening" part because our layouts are different and I don't know exactly where to get that option.
With some complex shapes even RoundCorner can fail or produce unpredictable results. In this case I would make two copies of the solid. On one I would RoundCorner the edges until I hit the problem areas, and just leave them. Then on the second shape do RoundCorner with just the problem area, this usually works as it is not interacting with the other edges. Then you can combine the shapes with solidtools if you have SUPro, or manually intersect the shapes and clean up stray geometry.
I took the arc tool and before drawing and lines on the edge, clicked inside each corner and it made the arc automatically. On a 1.5" x 1.5" (38mm x 38mm) it made a 1/8" round over (~3mm). I wanted a 1/4" roundover but thought it was interesting.
When I completed this cube, it was not a solid, and, when I tested this with Solid Inspector 2, it showed as a ton of "external faces (red). Using "Fix all" erased the entire cube. Suggestions?
Nice tutorial. I have to go search for the one that explains how to pan zoom without changing tools. Its frustrating that sketchup doesn't follow the convention of right click+drag to pan.
When I try to use this technique for a 60x60x100mm object I don't get the cool soap dish object. The corners stay open. When I draw it 10x bigger I do get the soap dish shape. Any idea why this is different? Is the first one just too small?
Wouldn't it be easier if you take shape at 2:50, duplicate from center point with rotate tool 90 degree, cut the duplicated shape in half and use follow me tool for a compeleted cube without having to erase anything?
I designed a simple flat panel with some rectangular and round holes in it. Then I pushed the surface to add thickness but when I turned it over I found that it was hollow on the other side. How do I fill that second surface in to print the part? I could add another surface on the back side but then I cant erase the holes that are in the part.
This is really great! Thanks a lot for sharing. I am the absolute newee here. In following your video, I was not able to get the corners closed. The base rounds up but the corner remain open. Any advice on that? I am using the free web by the way.
with captions got much better but I still do not know how to use the copy key/ I always use the move plus control key to make a copy/ sorry, I am quite new here
@@carsten.unverzagt I know there are plugins for this but they are not 100% reliable and have errors with complex shapes. A bevel or round tool is a basic feature that any 3D program has nowadays, we need more development for something so important and useful. The "we have a plugin for that" is an excuse of the developers which haven't been creating REALLY useful new features for the past releases.
I've been using Sketchup for some years, mostly for wood working project, but I've recently started watching the Skill Builder videos and have learnt so many new things. Thanks guys, keep them coming
This has been a phenomenal channel for me as a user who only has native tools with the Sketchup Go.
Learning to create all these shape with vanilla tools through these videos has been a wonderful experience.
Thank you.
Love these "Skill Builder" posts. Thank-you
Cheers for this, I have been researching "free greyhound systems that work" for a while now, and I think this has helped. Have you ever come across - Biyandonal Unprecedented Booster - (should be on google have a look ) ? It is a smashing one off guide for getting your betting onto the next level with this tipster service without the headache. Ive heard some great things about it and my partner got great results with it.
Nice to see the basics in action. Thanks Aaron
Wow, quick and simple without any hassle. Thank you very much!
Well that was just excellent, I was trying to figure a way to round off a cube's corners this morning, I figured maybe I could make a sphere and somehow blend a 1/4 slice into the geometry... nope, just silly and a waste of time. I followed the steps in this video and lo and behold. Never realized you could do all these little things that help. Belated thumbs up!
i'm totally a newbie at this and it has been a little overwhelming trying to figure out what is what. i found sketch up and i'm watching these to get my feet wet, thank you for your time to make these.
Brilliant!! Always good to have backup methods as an alternative to the extensions. Thanks for sharing.
Make a rounded square, copy and rotate, Follow Me, hide all the funky geometry. Just like a sphere!
Incredibly helpful. Thank you very much for this clear explanation. I'd be completely lost in SketchUp without this channel.
Just starting on Sketchup, thank you for the videos, easy to follow
Thanks for the help. Wanted to do this without a plugin. And your instructions are simple to do!
Thank you Aaron. Your skill is amazing. I would love to see more posts on how to model organic complex furniture such as Vladimir Kagin sofas, "Roche Bobois Identities 4" dining chair, and furniture like this. It would be so helpful. Also, since many of us are stuck inside for the next few weeks, can you do more of these skill builders in the next few weeks. It would be great to build our skills while we have some time. Thanks!
sbanks10023 Working on a plan for the next few weeks right now. Keep an eye on our social channels!!
Many thanks, I really enjoy your tutorials. They are invaluable!
Amazing ! Relatively easy . . . Excellent tutorial.
i had just start with you from bigning I don't know before SketchUp now I can make any modle
I just tried it again, and it worked fine - was a solid with 2 stray edges which repaired without problem. Obviously, I had done something wrong before; don't know what. But, as Emily Latella said, "Never mind."
Very informative. Highly appreciated! Thanks!
Thank you! Yes I like this.
You just showed me a better way to do what I was trying.
I have interests that cycle through my life. I'm back to learn more SketchUp stuff
Welcome back!
Great skill to have around now that FredoCorner is paid.
2:34 - building sphere method from here could be faster, I think. Thanks for showing this alternative method. I think it's great for beginners but not really practical for more professional modelling. This is a great method for an ideal world where everything is symmetrical and one of the hundreds of workaround technique that illustrates the need for a native bevel/chamfer tool. As soon as geometry is a bit more complicated than a cube everything starts to fall apart and you could spend hours to find a nano bit of broken line to make that damn rounded corner. Sorry, Aaron, I can't stop complaining about this issue.
i totally agree.. and why i dislike this program so much.. make some more native tools please
Outstanding explanation -- thank you.
That helps me much, thank you!
As usual great instructional video. It does beg the question WHY After all these years has sketch up not introduced a native bevel tool?
i am learning alot from you
THAT was pretty cool!
BTW, for a limited time, Fredo6's RoundCorner is FREE. It is going to become a paid extension, but is free for the moment.
Thank you so much for the really informative video!
Great! The web version as a limited way to soften the surface...but hey, it's free! That's why i'm loving the tutorial whit native tools only, thank's
Here's a "rounded edge" issue that still messes with me... Create a simple 12" wide x 6" tall x 3/4" thick board. Punch a centered, rounded corner 9" wide by 3" tall "hole" down through the center of the board. Now go add a 1/4" round over to the top and bottom edges of the hole. IRL, this is an absolute piece of cake using a 1/4" round over bit in a router.
Great audio, thank you!
You are awesome sir.
super helpful! thank you!
This is so amazing. Sketchup is such amazing software. I wish it was a solid "like Solidworks". I hate how you cut into things, you can see inside.
Good skill building exercise. Thank you.
thanks,sir!! just find these, really help me as broke student like hella a lot, :D
Ok, that's very cool.
Excellent! Thanks, subscribed, Ill stay tuned
Nicely done. You certainly have a weird way of solving issues.
But they work!
very cool
Thanks for an amazing video, I learnt a lot but I didn't quite get the "Softening" part because our layouts are different and I don't know exactly where to get that option.
Very nice. Loved the rotate copy! very fast.
What's the shortcut for the rotate copy ?
Good basics!
Very nice, but i'm not there yet. I need to watch and practice this skill a few times to really understand the purpose of the different steps.
Very interesting. Thank you
With some complex shapes even RoundCorner can fail or produce unpredictable results. In this case I would make two copies of the solid. On one I would RoundCorner the edges until I hit the problem areas, and just leave them. Then on the second shape do RoundCorner with just the problem area, this usually works as it is not interacting with the other edges. Then you can combine the shapes with solidtools if you have SUPro, or manually intersect the shapes and clean up stray geometry.
Lawrence Cuthbert Great workflow!
Well done
insane trick
I took the arc tool and before drawing and lines on the edge, clicked inside each corner and it made the arc automatically. On a 1.5" x 1.5" (38mm x 38mm) it made a 1/8" round over (~3mm). I wanted a 1/4" roundover but thought it was interesting.
Very nice solutions ,,
This was a very useful and nice 👍
Eres el mejor .. mil gracias
Thank u although I have a different manual method but yours seemed easier.
nice video as always, thanks!
Dear Sketchup please introduce FILLET and CHAMFER tools 🙏
Beautiful, thank you!
When I completed this cube, it was not a solid, and, when I tested this with Solid Inspector 2, it showed as a ton of "external faces (red). Using "Fix all" erased the entire cube. Suggestions?
you should add an option to round edges automatically
Nice tutorial. I have to go search for the one that explains how to pan zoom without changing tools. Its frustrating that sketchup doesn't follow the convention of right click+drag to pan.
How to Pan and Zoom without changing tools #sketchup #3d
Great Job !
I learned much. Thank you
Loved it, thank you
Great tutorial
Nice video
amazing
Thanks a lot
When I try to use this technique for a 60x60x100mm object I don't get the cool soap dish object. The corners stay open. When I draw it 10x bigger I do get the soap dish shape. Any idea why this is different? Is the first one just too small?
I encountered the same. Thx for posting about trying it bigger. That worked for me. I tried 12mm first, then 120mm.
Wouldn't it be easier if you take shape at 2:50, duplicate from center point with rotate tool 90 degree, cut the duplicated shape in half and use follow me tool for a compeleted cube without having to erase anything?
Perfect!!!!
Very well!!
Clever! Thanks a lot
THANK YOU SOOOOOOOOMUCH
Could the developers code something more practical? In Solid Edge or SolidWorks it's just selecting the corner, set the desired measure and voilà
Very interesting.
Loved it
I designed a simple flat panel with some rectangular and round holes in it. Then I pushed the surface to add thickness but when I turned it over I found that it was hollow on the other side. How do I fill that second surface in to print the part? I could add another surface on the back side but then I cant erase the holes that are in the part.
I feel like in the hands of a master, no plugin is actually needed
I get small gaps on the corners, what am I doing wrong?
Same here.
I did it! What if I want to do some organic dados in this cube???
Thanks great help
Tnk u , very nice
Thanks man =)
What program do you have downloaded to get started I have my tab mini plugged now what
but how to add thickness to it? how to make round edges on "wall"?
This is really great! Thanks a lot for sharing. I am the absolute newee here. In following your video, I was not able to get the corners closed. The base rounds up but the corner remain open. Any advice on that? I am using the free web by the way.
tks a lot
its a cube, thanks I learn it. how about to make a square container round edges at the bottom with thickeness say 2mm thick wall. hw to do it? thanks!
please to create a video on how to create a beveled effect in sketch up
i'd like to see how round edges on a disk say 4" D, 1/2"h, where bottom edge is square and top edge radius.
with captions got much better but I still do not know how to use the copy key/ I always use the move plus control key to make a copy/ sorry, I am quite new here
Why is there still no native Bevel tool in Sketchup?
How did you move the camera around without pressing O for orbit?
How do you make the cube hollow inside?
Thank you! Would the chamfer work the same?
Useful
Please make a built-in feature for this 🙄
there are plugins for this, no need for build-in
@@carsten.unverzagt I know there are plugins for this but they are not 100% reliable and have errors with complex shapes.
A bevel or round tool is a basic feature that any 3D program has nowadays, we need more development for something so important and useful.
The "we have a plugin for that" is an excuse of the developers which haven't been creating REALLY useful new features for the past releases.
I would love to see sketchy be used to model anything and then n natively bring the model in unreal engine 4 using only a Mac
How do you orbit at the same time as using your mouse? I don't see the icon changing to orbit!
can we add a rounded corner to an existing cube? That seems like a far more logical approach?
Holla! What's the modify key that you are speaking of? I got lost at the rotate part.
Just watch the status bar at the bottom of your screen. Each modifier key will be listed, depending on the active command!