6:16 #1 Keeping Sketchy hands 13:09 #2 Impatience / No Plan 18:45 #3 Not knowing your deck 21:30 #4 Angering Multiple Players 24:49 #5 Angering the wrong player 28:29 #6 Not paying attention to the board 30:45 #7 Improper threat assessment 36:32 #8 Complaining about improper threat assessment instead of capitalizing on it 38:59 #9 Playing at sorcery speed 42:25 #10 No politics
Depends on the ramp and the point in the game. Land fetch is arguably better early game due to making draws better and skipping to a further turn. The only real advantage to draw is that it costs less.
it's not cool to keep a bad hand but it's funny when you still don;t die in 90 minutes because you become a sort of NPC that gets used by other players as a quest and the other 3 guys fight over you and it can become hilarious, , i think there is no agony in magic when you have 4 guys at a table that want to have fun
Great advice guys. Something I've noticed from my playgroup and something I'd add to the list. "learn from your losses". A few of my friends make the same mistakes over and over and never learn from them. Taking away knowledge from a loss makes you a much better player than winning a game.
Loved this episode, my friend could really use this advice. Unfortunately he is the guy who pokes at everyone and doesn’t know when to fly under the radar. I’ve told him so many times just chill dude but he hasn’t learned his lesson. Due to this he is extremely salty because people group on him or he just can’t win.
I'd say the biggest mistake I see people make that wasn't mentioned is taking way too long turns. You have three other turns to at least somewhat plan what you're going to cast. It's okay to stop and think for a bit when you draw a card that changes your gameplan, but no one likes turns that take 5, 10, 15+ minutes for no reason.
I dont think having a 25 minute turn is fair. Especially when you don't just rush them afterwards. I once won with phage in my deck. I gave her menace and punched someone with one creature out.
I would agree, although I know a few people that will take a 5 to 10 minute turn and win on that turn. The time to think isn't because they didn't have a plan, it is to ensure victory before anyone can silence them. I am, however, incredibly annoyed by people who take that long just to pass a turn after making a couple of plays or less and marginally impacting the board if at all. It is one thing when you can secure a win within 90%, but it is simply rude to waste everyone's time.
What sucks is when you want to plan your turn during your opponents' turns, but their turns take less than 5 seconds each because they're not doing anything but you're set up to do more stuff. I've had that happen way too many times in games I've played.
Best of luck to all the contestants! I can't enter myself due to not living in the states (and being a student who doesn't have time to fly over to LA), but I'll be super excited to see the episode with the winner.
Meh, opponents conceding is legit wincon. I have won many games with Daretti deck, which only other wincon is turning sideways creatures and the deck has only 25 power worth of creatures split across 9 cards(Goblin Welder, Kuldotha Forgemaster, Lodestone Golem, Magus of the Wheel, Metalworker, Nullstone Gargoyle, Sandstone Oracle, Simian Spirit Guide and Treasonous Ogre), only in one game where I won opponents didn't concede and I had to get beatdown going.
oponents concession is the ultimate winning condition a deck could have. Like sun tzu said the greatest victory is the victory without fighting. it happens a lot with my uw agustin lock deck and i swear i don't have any win conditions in it :)
very true, i find the most challenging thing about trying to build my first commander deck around jodah and making it 5 colors is being selective with bombs. The whole deck very well just could be nothing but ramp and bombs. But it would be better if all the bombs synched up somehow. Im thinking of building around massive elderazi like Emrakul, the aeons torn and tutors that help me fish up those cards, along with some of my "give this thing indestructible" cards. Sometimes an unstoppable monster is a good enough win condition in and of itself, let alone an army of massive lads being sent out for the low price of WUBRG. If you guys have any advice I'm open to it. finding essential core cards is hard.
Nice tips. The one about reading the cards... People NEVER read the cards. I'm always allowed to untap with Conqueror's flail and Iroas or Familiar Grounds on the table, with Iroas or Familiar Grounds in my hand... Sometimes with all of them!
Bruno Casagranda Neves I am so, so guilty of this. I make plenty of mistakes as I am just not a very good player, but this one is on top of my list to fix. It should be easy, and somehow it's just not.
People are always telling me "I don't negotiate with terrorists" because I just sit there with my Tree of Perdition. Minding my own business.... All I say is don't attack me. Lol
They always poke me when i threaten them for attacking me, then when I do wipe out a majority of their boards they get mad at me for doing it. Like did you think i wasn’t going to get back you like I promised?
Biggest problem I see at a table: random choices. I think the player that 'attacks at random' and is rolling dice to see who they screw over is the player that needs to go first. It is something that goes against just basic threat assessment, since it isn't that you aren't correctly doing so, but that you're just disregarding threats in play.
That's kind of what I will do with my Jorn deck if no one person is ahead because he needs to attack for the ramp and turn 3 or 4 doesn't have very many creatures on the board.
Andrew Moore something I've been saying to my play group so much. "No one can play against your deck, it's so unfair" *lists over 50 cards that disrupt the game plan*
Honestly, I think the biggest mistake Craig made in the last episode was using Zacama at sorcery speed. Of course Zacama itself is a sorcery, but all of its abilities can be activated at instant speed, so Craig didn't need to destroy the propaganda and the orrery right after casting Zacama. Instead, he could hold the activation over everyone's heads, and use it as a great deterrant against people attacking him or his permanents.
basically playing too fast; Craig seems like the type of guy who just goes in and tries to do things instantly when he thinks of it he doesn't strategize as much, seems like he's all in or nothing no back up plan; it makes for getting rid of a player fast, but not for winning a game his hand is all out on the table already like every turn
At my local I did a misplay. It was a new group so I was nervous. It felt good that the dynamic had been built, It was seen as a mistake. It was laughed at, then corrected with no hostility. THAT to me was the sign of a great communication dynamic/politic move as it made it easier for me to contribute.
I've had a lot more fun after I started admitting when I'm winning and helping people who want to remove something of mine but don't known what. I've found it lifts a lot off of your back and people are way happier to play with you.
I love players who bring different decks to the table each week promoting variety. The biggest mistake I see people make is play the same deck for too long. People will become as familiar with the deck as you and start to run hate so situational they would only dare run it if they could guarantee it would come it. I used to play a Splinter Twin deck so people started to play Blind Obedience, Thalia Heretic Cathar etc. to shut me out of the game. I started building different decks that were more budget so I could be less predictable :)
I have a $400 Nekusar deck that loses more often than my $50 Wort deck. People see Nekusar and go “oh my god! He needs to die!” They see Wort and they say “he’s not great but all you’re doing is ramping all game and playing a few goblins here and there.” Nek minnit Fireball copy where X is like 30.
after having failed at fnm by playing an aggro deck with one land and THREE one drops I NEVER again keep a hand with one land.One of the few lessons I REALLY learned in mtg.
Angering multiple player? My deck does that very well, once I place my threat on the board, I need to end the game quickly or the game will end quickly for me.
I've been playing Magic since 1998 and only recently got around to playing Commander. This video has been instrumental in both hyping me up and providing some great insight to make my first games more fun. Thanks guys!
I'll have you know that I keep all my hands expect those with only land, and those with no land. The reason is because I forget you can redraw unless those come up, and I believe in the heart of the cards!
4 years later and I can say... I still forget that Mulligans are a thing. But I do mulligan when I get a really bad hand now. Just not all the time. I've been playing YGO since I was 3 what else can I say.
One mistake one of my friends made when he was playing commander with me and my other friends was even know that he knew i was playing dragons, he kept on going after me and poking me with certain annoying things like destroying some of my enchantments, swinging at me only with creatures, and other things like that. I warned him by saying "look man, I'm just gonna say this. I have a card in my hand that "might" kill you unless you or someone less here has a counter. If you don't back off, I will play it.". He laughs at me and keeps poking me and right after then, i was like "Alright then, I warned my dude". Right outta nowhere, I played Triumph Of The Hordes while I had 2-3 dragons on the board, all of his stuff was tapped, and I killed him for exactly 10 infect damage beating him, and when that happened, the rest of my friends and I laughed at him and he was so salty for the whole day swearing like a sailor. I still lost that game, but i walked away from that table with the biggest smile on my face because of that triumph of the hordes against that guy. LOL XD
Shame I missed this deadline, I'd love to see you guys best my Captain Sisay deck. In fact I formally challenge you to x] Great channel guys, I'm new to it but I love it. Keep on rockin!
I once made the mistake I had the perfect starting hand but everyone else at the table was mulligan and I did so too because I was afraid they would target me otherwise 😅
The one on knowing your deck is a big one that gets me. It's not that I just toss random cards in, but I'll put a card in with one plan, and then more synergy will end up appearing that I miss until about five minutes after the fact.
My biggest mistake is being consistently competitive. I build my decks to win and rarely pull them out until they are ready. This causes my play group to go into every game with them already watching me closely. I'm the bear before my first turn. I fixed this by playing less competitive decks or using that play group to tune my decks so they can see I don't always play full throttle. It's helped some lol.
A mistake I see sometimes is players not being aggressive enough. Basically not doing anything to other players until they can win the game, especially as a creature deck, they end up not doing anything and dying without making an impact because they were too reserved and didnt want to be the aggressor.
Being too afraid to get your Commander out. It happens in most of the games I play (for my opponents). Definitely agree with being unable to read the board and see where combo pieces are going. I have a Breya deck with the Ashnod's Altar and Nim Deathmantle. I've used it before and explained the combo to my playgroup but most of the them still don't realize what's happening as I'm beginning to build the board state for it. I have multiple options in the deck to win a game but if the pieces are there or if a game is stagnating, I'm going to start building the board state for it. It's kinda frustrating being the most experienced in my playgroup as I play Commander because I like the swings that happen and the politics. I also like being the archenemy but it rarely happens.
I do not have a flashy description for it but you probably can help me out with that: In my playgroup we have a lot of midrangy-battlecruiser decks. If there is a combo deck between them that will be ignored mostly as soon as a propaganda comes down and those battlecruisers (most of them with green but without enchantment removal) will fight any other player where they see the best opportunity to lower someones lifetotal. Even if that is totally irrelevant to the board state
There's one person in my playgroup who has a few mistakes they seem to make fairly consistently. He always plays his Niv-Mizzet Parun deck, but he thinks out loud about his combos. For example, when we were playing last night, on turn 4, he muttered to himself about how he couldn't quite kill everybody next turn. He then started complaining when people responded to this by targeting him for the rest of the game. The other mistake I've seen him make is the way he counts his mana. If he has Chaos Warp in his hand, he will set 3 of his mana sources apart from the rest of his land and mana rocks.
For 200th episode do a game knights with a few special guest who have been on the show before and they each pick their two favorite decks they have played so far and he was two decks at once so each player is a two-headed giant.
My play group is down with the "friendly" partial. If you haven't got enough lands in your opening hand,pitch your high drops/late game cards,draw that many more,repeat till you have 3/4 lands. We ONLY partial for land.
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Thanks for that Video, i think my biggest Mistake is that "anger-multiple-players"-point. I mostly try "to be the police on the table". And you might be right, it's not always in my responsibility to keep the board clear. I can't await my next Commander-Round now and use that new knowledge :)
On the topic of improper threat assessment , I convinced one of my friends to board wipe by playing a large creature (I think it was a serras guardian) but when the board was cleared I then played loxodon lifechanter. ( in case you were wondering I was playing a sorin vengeful bloodlord brawl deck vs his niv izzet reborn deck. He time wiped on his own turn to return niv izzet to hand but couldn't rebuild in time to stop a 36 38 life linking loxodon.
I would love to watch someone using Jhoira of the Ghitu as a comander, you can easily use a lot of high cost cards since the start, I would like to see what it is capable of!
I know I'm nine months late but having built a proxy version of it I hate to say it's not really at all as powerful as you think. Best case scenario: t1 sol ring into signet. You're casting Jhoira t2 with 2 mana left over to suspend a huge spell that's going to realistically resolve t4-t6. Your oppoments have full turns to prepare for that spell. You drew a metric ton of hate to yourself for suspending that Time Stretch or Omniscience. Ok, wasn't a good plan. Maybe you set up the table with mana rocks t1-t2, play jhoira t3 and suspend 3 big spells in t4. Jhoira either gets hated out or you just end up making yourself the biggest target t5-t8. T8 is is in the kill zone and your board is crap until then. Ok, revise plan: set up table with mana rocks, suspend shorteners (extra turn, extra upkeep, remove time counter) and play Jhoira out like t5 or t6? Play a really janky explosive combo turn t6 or t7 by shortening suspend time and try to minimize the time you're a huge target for being the guy who casts board wipes and wincons for 2 mana. All this effort and I think it's easier to just pick a different commander, ramp fast and cast those spells yourself and have actual control over the board when you need it (not in 4 turns time) and NOT be a huge hate target for being able to cast game breaking spells into oblivion at instant speed for dirt cheap. Jhoira is always too late. Jhoira is always at the wrong time. Jhoira is always a target. Jhoira is like playing with your hand revealed. You need some serious tutoring and control to find and protect your stuff at a level where it's just easier to do something else.
I've got two major problems in commander, first is forgetting triggers, there isn't a game where I'm someway "oh crap, I forgot that, and I REALLY shouldn't have...", and second is misordering my spells, even if I told myself "I should not do that first, don't do that first... Oh, a fly... crap, I did that first..."
Wondering why they showed Isamaru, Hound of Konda around the 25 minute mark. That was my first semi serious commander deck when I was trying to make a fast voltron deck before I knew that was called a voltron deck. And now I'm building a Sram voltron deck.
In one game someone played an enchantment that countered all noncreature spells and gave the caster birds equal to the spells cmc. I used it to combo off with Teshar, ashnod's alter, myr retriever, and a two drop artifact. I made infinite birds and infinite eldrazi scions because of sifter of skulls. that was a fun game.
really good subject to talk about. my main problem is classifying threats by the commander. like, who is the main trouble? who can finish me at which point?
Threat assessment can also entail the cards in your opponents decks. You don't even have to know the exact cards. For example, knowing the overall archetype of someone's deck can give you insight towards possible plays. You will likely make different decisions if someone is playing Sram vs someone playing Zacama.
When Jimmy talked about the perfect hand, I play Kinnan, so it doesn't matter if I don't have card draw, because Kinnan does that for seven, and it just gets me the best thing in my top 5 cards
Being featured is actually such a great idea! I really wish the best of luck to all the people entering!! You guys are the reason I've started playing commander! :)
Ironically, not angering players does me in quite often. As other players ignore me and wage war, their boards are wiped clean, and my deck ramps up. That makes me the emperor, and the ire of others. Choosing the more terrifying commander, like Krenko, also can be a big mistake.
Bruno Nonohay judging by the link, it looks like it's open to everyone, but they can only afford to fly US. If you win and live outside the US, you have to pay for your own flight, but you can still be in the episode (as far as I can tell)
My biggest problem is not having any money at the end of the month for better land or mtg in general, so I decided to just add more draw/ramp and many more basic lands. I'm playing a 4 Color Commander Deck... Partner... and I run 25-30 basics, depending on how I want to make the deck before I play. Surprisingly I get the lands I need at the right time and the draw/ramp makes thing much easier. In commander, the obvious lands are : Temple of the False Gods, Command Tower, Forbidden Orchard, the obvious ones, but the main land base is basics. I have slowly added a few bounces and scrys, but the deck runs well overall and it ran just fine before the extra duals. Don't get bummed out just because you don't have the correct lands, just tune your lands appropriately for the colors you need and as they said, "STAY AWAY FROM SKETCHY HANDS" pls
Very good video all around, really appreciated watching this video and I think one topic that was not discussed is carrying grudges from previous games. Thanks guys
In the early days of my play group, I fell naturally into the politics role. It always came naturally to me. I was really good at letting the rest of the group go after each other, or correctly siding with either the player in the better position, or ganging up against the one that was clearly holding control over the game or about to go off completely. Somehow while not drawing too much attention to myself. It would often result in me taking the game by being opportunistic, winning after the rest of the players exhausted their resources against each other. It may have started because I tend to have the less powerful decks, so I was immediately seen as the least dangerous player. It took a while, but eventually my group caught on to this. Not because I was necessarily consciously doing it in a sketchy scheming way (not all the time anyway). But it happened too frequently. So I had to endure a period of time where I'd get targeted indiscriminately, whether or not I was in any sort of dangerous position. It was not great. I don't know what you'd call the mistake necessarily, but I guess be wary of how manipulative your actions come off, whether you mean to be so or not. And maybe don't become that person who wins every single game, whether you overpowered everyone or opportunistically stole the game out of nowhere.
Still relatively new to magic in general so I will still make a lot of mistakes, one that I make is getting distracted by a card I draw at the start of my turn, I will often forget to play my land and then be unsure what to do, play the very good beneficial card I drew or wait and try to make a defence from being hit. Kinda lends to not knowing my deck well enough
I definitely fall into the trap of over-extending myself on a regular basis. I don’t really have troubles with making the best of using timing, but a lot of the time I unconsciously have the attitude of “I don’t want to let my mana go to waste by not playing this card at all and trying to play catch up later.” Sometimes that means the board wipes hurt me the most. I think a lot of that is definitely a consequence of how I build my decks and what kind of engines I’m able to build that give me cards and mana and instant speed capability - but sometimes that’s also limited by what kind of access you have to quality cards. The hardest lesson for me to learn was that too much focus on synergy when deckbuilding actually had a doubly negative downside. The first is that your opponents see every single card you drop as being scary, and any removal they have is all going to go towards disrupting those nice synergies you want. The second is that you start to fall into the trap of making your deck predictable. Yes, there are always going to be certain cards that with the right commander are highly desirable and are part of your wincon - but it doesn’t help if your opponent sees that you’ve neglected to have card draw or responses available as part of your deck, because then you start making weak points for your opponent to focus on and exploit. Also politics is essential. Sometimes it’s as simple as things like “just because you can attack doesn’t mean you have to attack” Sure you can slip a bit of damage through to that exposed opponent, but next turn that might mean that their Decimate targets a few extra permanents that you control instead of your opponent. It leaves you in a worse overall situation that you have to claw your way back from after the tables are turned on you.
I totally get when I run my Zacama deck and drop a Mirrari's or Zendikar resurgent people comes like "what's those that card does" and the guys who already played me says "If he get to play again he win, we need to kill him or the enchantment" and sometime that only card kills me haha
Definitely kept bad opening hands and plying at sorcery speed are my biggest oops. Plus! Focusing everything on one person to the point that you have no answers to anyone else
I think the "have a plan" problem is so key. Like, I'll play commander with my boyfriend and a few other casual friends (with roughly equal power decks), and he'll complain that my deck (no matter which of those decks I'm playing) has a ton of synergy. But honestly all of them have synergy. It's just that I'm casting my cards in a way that fullfills a plan, making it look like my deck has more synergy because I'm not just casting cards because I can. Anyway, that's it, just wanted to echo your point with my own anecdote. :)
I think a common mistake I sometimes make is not running the right KIND of card draw in my deck. I recently swapped out all the slower card draw (i.e. Phyrexian Arena) in my Edgar Markov deck in favor of burstier draw (2-for-1, 3-for-1, i.e. Night's Whisper, Ambition's Cost, etc.) simply because I don't want to be spending 3 mana in the early game on a Phyrexian Arena, I want to be dropping vampires instead. A special exception for Twilight Prophet. Then in the mid-game, that's when I want to be casting my 2-for-1 or 3-for-1, or sometimes my 12-for-1 (Champion of Dusk) draw spells to refill my then-empty hand. Another example would be loot, windfall or wheel effects in decks that don't mind pitching cards in their graves.
I used to run a 5 color Planeswalker deck with progenitus. After coming back to the game 6 years later I looked through it and realized red was almost completely pointless in that deck. I dropped red from the deck swapped my commander to atraxa and the consistency shot up instantly. So I would say another common mistake is not properly evaluating card value in your deck.
Mistake #1: Trusting that I’m just mana flooded. When I have a full grip. 99% of the time I’m playing more defensively while holding back some really nasty stuff and waiting for the table to grind each other down before popping in and killing everybody
I remember when I played my Gonti deck one time and drew 4 lands and 3 low cost cards that progressed my board. Fast forward to drawing into 10+ lands and ONE nonland card that when I cast it, immediately got countered...
A common mistake I find, especially among new players(and I've seen myself do it too)... Is giving away tooo much information. This could be something so simple as a roll of the eyes at a draw, or nail biting, or simply hawk-eyeing certain things on the board or in their hand. Or it could be something like bouncing particular lands for a bounce land, or similar effects, or even having different artworks on your basic lands. Broadcasting those kinds of tidbits of data can give so many hints on what your plan should be, and allow you to adjust your gameplay accordingly. I fixed this in myself.. by simply practicing my poker face. I used to scowl at the thought of not showing the fun one is having more openly, but now I save the exultation for the end of the game while providing polite comments and compliments during. That also helps with my politics. :D
So many starting hand mistakes, I lost count. One mistake I also found was: how matter how hard you try, combo piece has nothing to do alone on the board. Don't try to play all the spells together, because you end up doing nothing, but play compo pieces together, that's what they are for and you can't sell anyone "I'm not comboing now, truly!" anyway. My biggest political win in recent memory though, was underselling Praetors Counsel, the control player opted to let it resolve and copy it instead.
I have a problem with balancing removal against good stuff. I know I need removal, but I have a hard time settling on a good amount. I find I either have too much, and I end up with a weaker board state, or not enough, and I end up vulnerable. Often frustrating, but a challenge I'm working on it.
Hanging onto a plan that has already failed. I have a Grimgrin combo deck, (that if you have a Christmas hand, can go infinite on turn 4), because its a combo deck, I hang onto tutors like they're gold. When I first started playing that deck, I had the habit of trying to hunt down combos and when my combo pieces got blown up, I didn't have a backup plan.
a mistake i always see in my playgroup is people playing instants like sorceries, they just don't get that the card can be used "anytime" in response of something, like killing a huge creature in they turn when it isnt even atacking and even more THEY ! XD
I just built a Keumena deck. Learning to use my activated ability at other players end step... most of my decks don't focus on activated abilitys so I have screwed up on that a few times.
6:16 #1 Keeping Sketchy hands
13:09 #2 Impatience / No Plan
18:45 #3 Not knowing your deck
21:30 #4 Angering Multiple Players
24:49 #5 Angering the wrong player
28:29 #6 Not paying attention to the board
30:45 #7 Improper threat assessment
36:32 #8 Complaining about improper threat assessment instead of capitalizing on it
38:59 #9 Playing at sorcery speed
42:25 #10 No politics
Not all heros wear capes
We need more people like you
#4 is the trademark of my Nekusar deck lol
thanks man
Cthulhu bless you
7:43 Josh: "Ramp is good, but card draw could be anything. It could even be ramp!"
Luke Stadther Repeated card draw will eventually get you ramp, but ramp might not get you repeated card draw.
Haha! Nice family guy reference!
Danimal4900 I know it's a reference but theh are both equally likely to get each other.
Smart Alec In a vacuum castable card draw is better than castable ramp. Just saying.
Depends on the ramp and the point in the game. Land fetch is arguably better early game due to making draws better and skipping to a further turn. The only real advantage to draw is that it costs less.
I think people don't attack often enough and don't know who to attack.
Forgetting your triggers
Earthbound Kobi not always easy if board state gets massive. Sometimes there’s so many cards on the table you’re bound to forget something.
@Adam Hanson Thank you Professor for the tip lol!
I always find myself reminding everyone of their own triggers plus my own... its very exhausting.
it's not cool to keep a bad hand but it's funny when you still don;t die in 90 minutes because you become a sort of NPC that gets used by other players as a quest and the other 3 guys fight over you and it can become hilarious, , i think there is no agony in magic when you have 4 guys at a table that want to have fun
Spoken like someone who's never played against a stax deck.
#1: Trusting the ‘group hug’ deck
Nice second account
@Nash Braylen I've seen you and your alt, together, over and over. Take your crap elsewhere, please.
just started playing with some friends recently. heavily agree with this one
Yes
No such thing as a free lunch
Great advice guys. Something I've noticed from my playgroup and something I'd add to the list. "learn from your losses". A few of my friends make the same mistakes over and over and never learn from them. Taking away knowledge from a loss makes you a much better player than winning a game.
Actually starts at 5:17
FYI, here's a thing to get to be on Game Knights before that if your interested in that.
You are a saint.
They talk about how to get on gameknights in the intro tho.
Always the comment I'm looking for.
Thnx bro =)
Ben Sherson To have my Norin deck played in front of hundreds of thousands
No one expects a Phyrexian inquisition!
Or a Phyrexian Infestation.
Is that a Phyrexian Bonkle? :O
Or anything Phyrexian!
Why is it Phyrexia is Magic's version of the Catholic Church? Lol
Noone expects the Roman empire
Loved this episode, my friend could really use this advice. Unfortunately he is the guy who pokes at everyone and doesn’t know when to fly under the radar. I’ve told him so many times just chill dude but he hasn’t learned his lesson. Due to this he is extremely salty because people group on him or he just can’t win.
1. Tappiing out while you have removal in hand
2. Not counting blue mana of control players
3. Not focusing blue and black first
Sephyrias why focus dimir first?
@@naomisalama430 blue for counter magic and black for removal
I'd say the biggest mistake I see people make that wasn't mentioned is taking way too long turns. You have three other turns to at least somewhat plan what you're going to cast. It's okay to stop and think for a bit when you draw a card that changes your gameplan, but no one likes turns that take 5, 10, 15+ minutes for no reason.
plan your turn on opponents turn and adapt accordingly!
I dont think having a 25 minute turn is fair. Especially when you don't just rush them afterwards. I once won with phage in my deck. I gave her menace and punched someone with one creature out.
I would agree, although I know a few people that will take a 5 to 10 minute turn and win on that turn. The time to think isn't because they didn't have a plan, it is to ensure victory before anyone can silence them. I am, however, incredibly annoyed by people who take that long just to pass a turn after making a couple of plays or less and marginally impacting the board if at all. It is one thing when you can secure a win within 90%, but it is simply rude to waste everyone's time.
Yeah, Izzet.
What sucks is when you want to plan your turn during your opponents' turns, but their turns take less than 5 seconds each because they're not doing anything but you're set up to do more stuff. I've had that happen way too many times in games I've played.
i just noticed that they had siracha, the art of war, and salt in the background
Best of luck to all the contestants! I can't enter myself due to not living in the states (and being a student who doesn't have time to fly over to LA), but I'll be super excited to see the episode with the winner.
Feel you Dude. That are the times where it sucks to be a student
Similar, but I live in the states. I wish they did this next year or when I get out of school this semester.
There's nothing to say we don't do this again someday. -JLK
#11 building a deck without a defined path to victory. aka - no win conditions
Meh, opponents conceding is legit wincon. I have won many games with Daretti deck, which only other wincon is turning sideways creatures and the deck has only 25 power worth of creatures split across 9 cards(Goblin Welder, Kuldotha Forgemaster, Lodestone Golem, Magus of the Wheel, Metalworker, Nullstone Gargoyle, Sandstone Oracle, Simian Spirit Guide and Treasonous Ogre), only in one game where I won opponents didn't concede and I had to get beatdown going.
Isn’t that just not knowing your deck and how to win with it
oponents concession is the ultimate winning condition a deck could have. Like sun tzu said the greatest victory is the victory without fighting. it happens a lot with my uw agustin lock deck and i swear i don't have any win conditions in it :)
you only need 1 win condition; spam field with monsters; WHACK WHACK WHACK
very true, i find the most challenging thing about trying to build my first commander deck around jodah and making it 5 colors is being selective with bombs. The whole deck very well just could be nothing but ramp and bombs. But it would be better if all the bombs synched up somehow. Im thinking of building around massive elderazi like Emrakul, the aeons torn and tutors that help me fish up those cards, along with some of my "give this thing indestructible" cards. Sometimes an unstoppable monster is a good enough win condition in and of itself, let alone an army of massive lads being sent out for the low price of WUBRG. If you guys have any advice I'm open to it. finding essential core cards is hard.
My biggest mistake is mentally giving up before I'm actually dead
I feel this one big time in pretty much every card game I play.
Nice tips. The one about reading the cards... People NEVER read the cards. I'm always allowed to untap with Conqueror's flail and Iroas or Familiar Grounds on the table, with Iroas or Familiar Grounds in my hand... Sometimes with all of them!
Bruno Casagranda Neves I am so, so guilty of this. I make plenty of mistakes as I am just not a very good player, but this one is on top of my list to fix.
It should be easy, and somehow it's just not.
People are always telling me "I don't negotiate with terrorists" because I just sit there with my Tree of Perdition. Minding my own business....
All I say is don't attack me. Lol
They always poke me when i threaten them for attacking me, then when I do wipe out a majority of their boards they get mad at me for doing it. Like did you think i wasn’t going to get back you like I promised?
Biggest problem I see at a table: random choices.
I think the player that 'attacks at random' and is rolling dice to see who they screw over is the player that needs to go first. It is something that goes against just basic threat assessment, since it isn't that you aren't correctly doing so, but that you're just disregarding threats in play.
Knight of Saint Traft I’ll do it sometimes only because I have the most threatening board and nobody else really has anything.
That's kind of what I will do with my Jorn deck if no one person is ahead because he needs to attack for the ramp and turn 3 or 4 doesn't have very many creatures on the board.
Not having removal, for others. My mistake is figuring out when to attack or not
This one's huge. There's also a correlation between the "combos are unfair" crowd and people who don't run enough removal.
Andrew Moore something I've been saying to my play group so much. "No one can play against your deck, it's so unfair" *lists over 50 cards that disrupt the game plan*
Honestly, I think the biggest mistake Craig made in the last episode was using Zacama at sorcery speed. Of course Zacama itself is a sorcery, but all of its abilities can be activated at instant speed, so Craig didn't need to destroy the propaganda and the orrery right after casting Zacama. Instead, he could hold the activation over everyone's heads, and use it as a great deterrant against people attacking him or his permanents.
a lot of groups on youtube do this with not just Zacama but other commanders that have those type of abilities. I don't know why, but ye it happens.
Agreed. It's the main reason why untapping lands is vastly superior to adding mana.
basically playing too fast; Craig seems like the type of guy who just goes in and tries to do things instantly when he thinks of it
he doesn't strategize as much, seems like he's all in or nothing
no back up plan; it makes for getting rid of a player fast, but not for winning a game
his hand is all out on the table already like every turn
SmugLookingBarrel he was excited to dinosaur. I did the same thing with my zacama deck you just get so excited to destroy everything
Except he didn't actually use its ability to do anything.
At my local I did a misplay. It was a new group so I was nervous. It felt good that the dynamic had been built, It was seen as a mistake. It was laughed at, then corrected with no hostility. THAT to me was the sign of a great communication dynamic/politic move as it made it easier for me to contribute.
I've had a lot more fun after I started admitting when I'm winning and helping people who want to remove something of mine but don't known what. I've found it lifts a lot off of your back and people are way happier to play with you.
I love players who bring different decks to the table each week promoting variety. The biggest mistake I see people make is play the same deck for too long. People will become as familiar with the deck as you and start to run hate so situational they would only dare run it if they could guarantee it would come it. I used to play a Splinter Twin deck so people started to play Blind Obedience, Thalia Heretic Cathar etc. to shut me out of the game. I started building different decks that were more budget so I could be less predictable :)
But not all people have a ton of money to bring a new deck each day though.....
I do advocate having 2-3 decks though and rotating through them
Or you can just build to beat the hate.
My buddy put blind obedience in his deck to beat out my kiki jiki combo. I ended up beating him with Storm but that was a pain.
I have a $400 Nekusar deck that loses more often than my $50 Wort deck.
People see Nekusar and go “oh my god! He needs to die!”
They see Wort and they say “he’s not great but all you’re doing is ramping all game and playing a few goblins here and there.”
Nek minnit Fireball copy where X is like 30.
That’s fair but not a lot of players, especially casual ones, can even afford to have more than a couple decks.
has jimmy got his own salt brand selling now.
after having failed at fnm by playing an aggro deck with one land and THREE one drops I NEVER again keep a hand with one land.One of the few lessons I REALLY learned in mtg.
Angering multiple player? My deck does that very well, once I place my threat on the board, I need to end the game quickly or the game will end quickly for me.
I've been playing Magic since 1998 and only recently got around to playing Commander. This video has been instrumental in both hyping me up and providing some great insight to make my first games more fun. Thanks guys!
#1 Biggest Mistake: Not putting Sol Ring in your Deck. :^)
Omnath don’t need no sol ring
When he has Commander Tax, it doesn't hurt.
Depends, there are many situations I'd rather have a signet over a sol ring.
¿Por que no los dos? (Why not both?)
Sol Ring, Mana Crypt, Moxen, Signets, Talismans
You guys and the Professor from TCG are my favorite MTG personalities!
I'll have you know that I keep all my hands expect those with only land, and those with no land.
The reason is because I forget you can redraw unless those come up, and I believe in the heart of the cards!
4 years later and I can say... I still forget that Mulligans are a thing. But I do mulligan when I get a really bad hand now. Just not all the time. I've been playing YGO since I was 3 what else can I say.
One mistake one of my friends made when he was playing commander with me and my other friends was even know that he knew i was playing dragons, he kept on going after me and poking me with certain annoying things like destroying some of my enchantments, swinging at me only with creatures, and other things like that. I warned him by saying "look man, I'm just gonna say this. I have a card in my hand that "might" kill you unless you or someone less here has a counter. If you don't back off, I will play it.". He laughs at me and keeps poking me and right after then, i was like "Alright then, I warned my dude". Right outta nowhere, I played Triumph Of The Hordes while I had 2-3 dragons on the board, all of his stuff was tapped, and I killed him for exactly 10 infect damage beating him, and when that happened, the rest of my friends and I laughed at him and he was so salty for the whole day swearing like a sailor. I still lost that game, but i walked away from that table with the biggest smile on my face because of that triumph of the hordes against that guy. LOL XD
Shame I missed this deadline, I'd love to see you guys best my Captain Sisay deck. In fact I formally challenge you to x]
Great channel guys, I'm new to it but I love it. Keep on rockin!
I once made the mistake I had the perfect starting hand but everyone else at the table was mulligan and I did so too because I was afraid they would target me otherwise 😅
Holy Guacamole! FEATURED ON A GAME KNIGHTS EPISODE!?!?!?! AAAAAAHHHHHH
this might sound awkward but i really like how the music drops as soon as josh says "peace" at the end. it flows quite nicely
Wait will the guest star be before or after Gram and Kathleen?
It's Shred I'm okay with that.
The one on knowing your deck is a big one that gets me. It's not that I just toss random cards in, but I'll put a card in with one plan, and then more synergy will end up appearing that I miss until about five minutes after the fact.
I'll do politics but I won't make any deals or alliances, been backstabbed a few times in the past that left a pretty bad sting.
6:09 "this is the jimmy special" I knew getting mana screwed would be on here!!
My biggest mistake is being consistently competitive. I build my decks to win and rarely pull them out until they are ready. This causes my play group to go into every game with them already watching me closely. I'm the bear before my first turn. I fixed this by playing less competitive decks or using that play group to tune my decks so they can see I don't always play full throttle. It's helped some lol.
Nat. Twenty Gaming your flaw is your decks are too strong? Shut the fuck up please.
A mistake I see sometimes is players not being aggressive enough. Basically not doing anything to other players until they can win the game, especially as a creature deck, they end up not doing anything and dying without making an impact because they were too reserved and didnt want to be the aggressor.
Being too afraid to get your Commander out. It happens in most of the games I play (for my opponents). Definitely agree with being unable to read the board and see where combo pieces are going. I have a Breya deck with the Ashnod's Altar and Nim Deathmantle. I've used it before and explained the combo to my playgroup but most of the them still don't realize what's happening as I'm beginning to build the board state for it. I have multiple options in the deck to win a game but if the pieces are there or if a game is stagnating, I'm going to start building the board state for it. It's kinda frustrating being the most experienced in my playgroup as I play Commander because I like the swings that happen and the politics. I also like being the archenemy but it rarely happens.
I do not have a flashy description for it but you probably can help me out with that: In my playgroup we have a lot of midrangy-battlecruiser decks. If there is a combo deck between them that will be ignored mostly as soon as a propaganda comes down and those battlecruisers (most of them with green but without enchantment removal) will fight any other player where they see the best opportunity to lower someones lifetotal. Even if that is totally irrelevant to the board state
If you want to single-handedly hold down the combo player, play stax.
There's one person in my playgroup who has a few mistakes they seem to make fairly consistently. He always plays his Niv-Mizzet Parun deck, but he thinks out loud about his combos. For example, when we were playing last night, on turn 4, he muttered to himself about how he couldn't quite kill everybody next turn. He then started complaining when people responded to this by targeting him for the rest of the game. The other mistake I've seen him make is the way he counts his mana. If he has Chaos Warp in his hand, he will set 3 of his mana sources apart from the rest of his land and mana rocks.
For 200th episode do a game knights with a few special guest who have been on the show before and they each pick their two favorite decks they have played so far and he was two decks at once so each player is a two-headed giant.
A Game Knights episode takes 6-8 weeks to produce. They would have had to already film it to have it be used as the 200th episode of The Command Zone.
jqxok I know but they could just record it now and then release it later
Academy Headmaster sí señorita
I love that the bottle of rooster sauce in the background has been used. So authentic!
totally diggin the hot sauce in the back
My play group is down with the "friendly" partial. If you haven't got enough lands in your opening hand,pitch your high drops/late game cards,draw that many more,repeat till you have 3/4 lands. We ONLY partial for land.
22:43 Is that card legal in commander? Isn't a flying 6/6 a bit overpowered on turn one?
It's banned in 1v1.
Also just found this channel a couple weeks ago and love all the advice you all give. You have definitely helped make improvements in my game
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If I just was playing Commander... do not even have a deck but like to watch the C-Zone... Keep it up. Great fun to watch you playing!
I like what josh said about how the hands look great without lands..I always have to check myself or I will keep a bad hand sometimes
Thanks for that Video, i think my biggest Mistake is that "anger-multiple-players"-point. I mostly try "to be the police on the table". And you might be right, it's not always in my responsibility to keep the board clear.
I can't await my next Commander-Round now and use that new knowledge :)
On the topic of improper threat assessment , I convinced one of my friends to board wipe by playing a large creature (I think it was a serras guardian) but when the board was cleared I then played loxodon lifechanter. ( in case you were wondering I was playing a sorin vengeful bloodlord brawl deck vs his niv izzet reborn deck. He time wiped on his own turn to return niv izzet to hand but couldn't rebuild in time to stop a 36 38 life linking loxodon.
I would love to watch someone using Jhoira of the Ghitu as a comander, you can easily use a lot of high cost cards since the start, I would like to see what it is capable of!
I know I'm nine months late but having built a proxy version of it I hate to say it's not really at all as powerful as you think.
Best case scenario: t1 sol ring into signet. You're casting Jhoira t2 with 2 mana left over to suspend a huge spell that's going to realistically resolve t4-t6. Your oppoments have full turns to prepare for that spell. You drew a metric ton of hate to yourself for suspending that Time Stretch or Omniscience.
Ok, wasn't a good plan. Maybe you set up the table with mana rocks t1-t2, play jhoira t3 and suspend 3 big spells in t4. Jhoira either gets hated out or you just end up making yourself the biggest target t5-t8. T8 is is in the kill zone and your board is crap until then.
Ok, revise plan: set up table with mana rocks, suspend shorteners (extra turn, extra upkeep, remove time counter) and play Jhoira out like t5 or t6? Play a really janky explosive combo turn t6 or t7 by shortening suspend time and try to minimize the time you're a huge target for being the guy who casts board wipes and wincons for 2 mana.
All this effort and I think it's easier to just pick a different commander, ramp fast and cast those spells yourself and have actual control over the board when you need it (not in 4 turns time) and NOT be a huge hate target for being able to cast game breaking spells into oblivion at instant speed for dirt cheap.
Jhoira is always too late. Jhoira is always at the wrong time. Jhoira is always a target. Jhoira is like playing with your hand revealed. You need some serious tutoring and control to find and protect your stuff at a level where it's just easier to do something else.
Its 00:31 AM in Italy. I really should be sleepung right now. But f**k.
Love from Italy :)
same here in austria lol
love from France 1:31 am
Butt fuck love from Italy. Lol
Lode a commander! Il miglior formato che esista :D
4:30 am here, i’m living on methylphenidate
I've got two major problems in commander, first is forgetting triggers, there isn't a game where I'm someway "oh crap, I forgot that, and I REALLY shouldn't have...", and second is misordering my spells, even if I told myself "I should not do that first, don't do that first... Oh, a fly... crap, I did that first..."
Wondering why they showed Isamaru, Hound of Konda around the 25 minute mark. That was my first semi serious commander deck when I was trying to make a fast voltron deck before I knew that was called a voltron deck.
And now I'm building a Sram voltron deck.
Excellent episode! Each of your topics deserve an entire episode!
In one game someone played an enchantment that countered all noncreature spells and gave the caster birds equal to the spells cmc. I used it to combo off with Teshar, ashnod's alter, myr retriever, and a two drop artifact. I made infinite birds and infinite eldrazi scions because of sifter of skulls. that was a fun game.
really good subject to talk about. my main problem is classifying threats by the commander. like, who is the main trouble? who can finish me at which point?
Threat assessment can also entail the cards in your opponents decks. You don't even have to know the exact cards. For example, knowing the overall archetype of someone's deck can give you insight towards possible plays. You will likely make different decisions if someone is playing Sram vs someone playing Zacama.
When Jimmy talked about the perfect hand, I play Kinnan, so it doesn't matter if I don't have card draw, because Kinnan does that for seven, and it just gets me the best thing in my top 5 cards
Being featured is actually such a great idea! I really wish the best of luck to all the people entering!! You guys are the reason I've started playing commander! :)
My politics are I'm North Korea don't anger me.
That's right, always be the bear XD
My politics are, I'm Trump, and my button is bigger.
Or.... what? You will threat a nuke, then do nothing?
Mono Red? Lol jk
@SonAlexander lol like craig, he nuked Mel ridiculously hard, but had no follow up plan for jimmy at all
Ironically, not angering players does me in quite often. As other players ignore me and wage war, their boards are wiped clean, and my deck ramps up. That makes me the emperor, and the ire of others. Choosing the more terrifying commander, like Krenko, also can be a big mistake.
Why always only for US :(
That is all I ever wanted!!!!! :((((((
Bruno Nonohay judging by the link, it looks like it's open to everyone, but they can only afford to fly US. If you win and live outside the US, you have to pay for your own flight, but you can still be in the episode (as far as I can tell)
On the site it is written this:
"Airfare offer is only valid to legal residents of the United States."
:((((
Bruno Nonohay Exactly. If you can afford the flight, I think they are fine with you playing still.
Bruno Nonohay
Still specifically is talking about the airfare part, not the show part.
You are right!
Guess I am making a video, then XD
My biggest problem is not having any money at the end of the month for better land or mtg in general, so I decided to just add more draw/ramp and many more basic lands. I'm playing a 4 Color Commander Deck... Partner... and I run 25-30 basics, depending on how I want to make the deck before I play. Surprisingly I get the lands I need at the right time and the draw/ramp makes thing much easier. In commander, the obvious lands are : Temple of the False Gods, Command Tower, Forbidden Orchard, the obvious ones, but the main land base is basics. I have slowly added a few bounces and scrys, but the deck runs well overall and it ran just fine before the extra duals. Don't get bummed out just because you don't have the correct lands, just tune your lands appropriately for the colors you need and as they said, "STAY AWAY FROM SKETCHY HANDS" pls
Very good video all around, really appreciated watching this video and I think one topic that was not discussed is carrying grudges from previous games. Thanks guys
I love everything about this show except the singing.... so annoying. Can't skip fast enough.
its so funny xD
Cool story bro.
happy to oblige!
37:00 i had this in a casual game, someone had a disenchant and disenchanted curse of opulence when i had a storm the vault on the field
In the early days of my play group, I fell naturally into the politics role. It always came naturally to me. I was really good at letting the rest of the group go after each other, or correctly siding with either the player in the better position, or ganging up against the one that was clearly holding control over the game or about to go off completely. Somehow while not drawing too much attention to myself. It would often result in me taking the game by being opportunistic, winning after the rest of the players exhausted their resources against each other. It may have started because I tend to have the less powerful decks, so I was immediately seen as the least dangerous player.
It took a while, but eventually my group caught on to this. Not because I was necessarily consciously doing it in a sketchy scheming way (not all the time anyway). But it happened too frequently. So I had to endure a period of time where I'd get targeted indiscriminately, whether or not I was in any sort of dangerous position. It was not great.
I don't know what you'd call the mistake necessarily, but I guess be wary of how manipulative your actions come off, whether you mean to be so or not. And maybe don't become that person who wins every single game, whether you overpowered everyone or opportunistically stole the game out of nowhere.
I had the opposite happen earlier today where I had land for days, but was scraping for a creature.
Still relatively new to magic in general so I will still make a lot of mistakes, one that I make is getting distracted by a card I draw at the start of my turn, I will often forget to play my land and then be unsure what to do, play the very good beneficial card I drew or wait and try to make a defence from being hit. Kinda lends to not knowing my deck well enough
I definitely fall into the trap of over-extending myself on a regular basis. I don’t really have troubles with making the best of using timing, but a lot of the time I unconsciously have the attitude of “I don’t want to let my mana go to waste by not playing this card at all and trying to play catch up later.” Sometimes that means the board wipes hurt me the most.
I think a lot of that is definitely a consequence of how I build my decks and what kind of engines I’m able to build that give me cards and mana and instant speed capability - but sometimes that’s also limited by what kind of access you have to quality cards.
The hardest lesson for me to learn was that too much focus on synergy when deckbuilding actually had a doubly negative downside. The first is that your opponents see every single card you drop as being scary, and any removal they have is all going to go towards disrupting those nice synergies you want.
The second is that you start to fall into the trap of making your deck predictable. Yes, there are always going to be certain cards that with the right commander are highly desirable and are part of your wincon - but it doesn’t help if your opponent sees that you’ve neglected to have card draw or responses available as part of your deck, because then you start making weak points for your opponent to focus on and exploit.
Also politics is essential. Sometimes it’s as simple as things like “just because you can attack doesn’t mean you have to attack”
Sure you can slip a bit of damage through to that exposed opponent, but next turn that might mean that their Decimate targets a few extra permanents that you control instead of your opponent. It leaves you in a worse overall situation that you have to claw your way back from after the tables are turned on you.
I totally get when I run my Zacama deck and drop a Mirrari's or Zendikar resurgent people comes like "what's those that card does" and the guys who already played me says "If he get to play again he win, we need to kill him or the enchantment" and sometime that only card kills me haha
I'm super excited for 200th episode it would be cool to see a fan/patron of this channel playing with them.
Rushing turns: don’t worry about taking an extra minute to think, but strategize dyeing other people’s turns
Definitely kept bad opening hands and plying at sorcery speed are my biggest oops. Plus! Focusing everything on one person to the point that you have no answers to anyone else
I think the "have a plan" problem is so key. Like, I'll play commander with my boyfriend and a few other casual friends (with roughly equal power decks), and he'll complain that my deck (no matter which of those decks I'm playing) has a ton of synergy.
But honestly all of them have synergy. It's just that I'm casting my cards in a way that fullfills a plan, making it look like my deck has more synergy because I'm not just casting cards because I can.
Anyway, that's it, just wanted to echo your point with my own anecdote. :)
I think a common mistake I sometimes make is not running the right KIND of card draw in my deck. I recently swapped out all the slower card draw (i.e. Phyrexian Arena) in my Edgar Markov deck in favor of burstier draw (2-for-1, 3-for-1, i.e. Night's Whisper, Ambition's Cost, etc.) simply because I don't want to be spending 3 mana in the early game on a Phyrexian Arena, I want to be dropping vampires instead. A special exception for Twilight Prophet. Then in the mid-game, that's when I want to be casting my 2-for-1 or 3-for-1, or sometimes my 12-for-1 (Champion of Dusk) draw spells to refill my then-empty hand. Another example would be loot, windfall or wheel effects in decks that don't mind pitching cards in their graves.
I used to run a 5 color Planeswalker deck with progenitus. After coming back to the game 6 years later I looked through it and realized red was almost completely pointless in that deck. I dropped red from the deck swapped my commander to atraxa and the consistency shot up instantly. So I would say another common mistake is not properly evaluating card value in your deck.
1:14 Jimmy made the best transition of podcast history
Mistake #1: Trusting that I’m just mana flooded. When I have a full grip. 99% of the time I’m playing more defensively while holding back some really nasty stuff and waiting for the table to grind each other down before popping in and killing everybody
I remember when I played my Gonti deck one time and drew 4 lands and 3 low cost cards that progressed my board. Fast forward to drawing into 10+ lands and ONE nonland card that when I cast it, immediately got countered...
A common mistake I find, especially among new players(and I've seen myself do it too)... Is giving away tooo much information. This could be something so simple as a roll of the eyes at a draw, or nail biting, or simply hawk-eyeing certain things on the board or in their hand. Or it could be something like bouncing particular lands for a bounce land, or similar effects, or even having different artworks on your basic lands. Broadcasting those kinds of tidbits of data can give so many hints on what your plan should be, and allow you to adjust your gameplay accordingly. I fixed this in myself.. by simply practicing my poker face. I used to scowl at the thought of not showing the fun one is having more openly, but now I save the exultation for the end of the game while providing polite comments and compliments during. That also helps with my politics. :D
I think it would be cool if you did a budget commander episode with great budget cards and decklists
So i pulled a foil mana drain from the iconic master booster draft packs.
"pyroblasts"
36:50 "Never interrupt your enemy when he is making a mistake."
Cleaning my commander sleeves while hearing there podcast it’s pretty chill keep up the work
Starting with The Bravery? I know it's going to be a good episode
So many starting hand mistakes, I lost count.
One mistake I also found was: how matter how hard you try, combo piece has nothing to do alone on the board. Don't try to play all the spells together, because you end up doing nothing, but play compo pieces together, that's what they are for and you can't sell anyone "I'm not comboing now, truly!" anyway.
My biggest political win in recent memory though, was underselling Praetors Counsel, the control player opted to let it resolve and copy it instead.
I have a problem with balancing removal against good stuff. I know I need removal, but I have a hard time settling on a good amount. I find I either have too much, and I end up with a weaker board state, or not enough, and I end up vulnerable. Often frustrating, but a challenge I'm working on it.
Hanging onto a plan that has already failed. I have a Grimgrin combo deck, (that if you have a Christmas hand, can go infinite on turn 4), because its a combo deck, I hang onto tutors like they're gold. When I first started playing that deck, I had the habit of trying to hunt down combos and when my combo pieces got blown up, I didn't have a backup plan.
Azors gate way and that amonkety card is over looked. I loved seeing what I exile on upkeep and casting it when its more important than what I got
0:56 One of Life's sweet satori moments. 🙂
a mistake i always see in my playgroup is people playing instants like sorceries, they just don't get that the card can be used "anytime" in response of something, like killing a huge creature in they turn when it isnt even atacking and even more THEY !
XD
I just built a Keumena deck. Learning to use my activated ability at other players end step... most of my decks don't focus on activated abilitys so I have screwed up on that a few times.