New Fighter | 2024 Player's Handbook | D&D

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  • Опубліковано 17 гру 2024

КОМЕНТАРІ • 531

  • @MisterSmith00
    @MisterSmith00 6 місяців тому +367

    Glad I wasn’t alone in IMMEDIATELY thinking about stacking “Push” with Battlemaster.
    I’m a simple man…I want to send that guy flying across the entire room.

    • @SchrollShepard
      @SchrollShepard 6 місяців тому +37

      What I'm gonna do is use disarm with a push weapon, make the enemy drop their weapon and throw them away from it.
      "What now, punk?" as I use my movement to step on the space where their weapon is dropped to prevent them from getting it back. It's gonna be great.

    • @AldousBrave
      @AldousBrave 6 місяців тому +19

      @@SchrollShepard just remember to keep that energy when the enemy hits you with the same moves. :)

    • @hitrapperandartistdababy605
      @hitrapperandartistdababy605 6 місяців тому +6

      Multiclass it into Open Sea paladin for even more pushing :D

    • @zeekeno823
      @zeekeno823 6 місяців тому +4

      My favorite stacking of abilities was knock down and grapple. They can't move, can't get up, me and friends have advantage, good times...

    • @MisterSmith00
      @MisterSmith00 6 місяців тому +2

      @@hitrapperandartistdababy605 NOW we’re talking!

  • @maybevoldemort8995
    @maybevoldemort8995 6 місяців тому +115

    The combat stuff is great, but honestly having some extra RP things with second wind excites me more. It means it doesn’t always make sense for me to pass skill checks to other people, so long as I am moderately good at it.
    As it is one of my favourite classes, I definitely am looking forward to playing it once the handbook comes out.

    • @shawnmayo8210
      @shawnmayo8210 5 місяців тому +1

      "I can do this to you even if it doesn't make sense" doesn't make sense though.

    • @GeekyTenikiDnDFan-l1j
      @GeekyTenikiDnDFan-l1j 2 місяці тому

      Yesssssss I needed this tid bit. Thank you!!!

  • @cantbelieveimdoingthis7550
    @cantbelieveimdoingthis7550 6 місяців тому +125

    4:50 "A number of headaches..."
    Meaning I was putting topple on my longbow and shooting fliers prone from 600' away.

  • @hortonhearsahunter
    @hortonhearsahunter 6 місяців тому +187

    Champion Fighter has a reroll in their pocket every round. That's INSANE.

    • @jabbourchris
      @jabbourchris 6 місяців тому +14

      I'd be more worried about the: "Well screw you, I HIT!" ability they said was every turn too

    • @minerbrine1861
      @minerbrine1861 6 місяців тому +8

      @@jabbourchris I believe that was a mistake. In reality it is once per short or long rest.

    • @ДюсековИльяс
      @ДюсековИльяс 5 місяців тому +29

      ​​@@jabbourchris i mean it should be very powerfull, there an epic boon for giving a ninth level spell slot, so it's great that it's that powerfull actually

    • @eba1031
      @eba1031 5 місяців тому +13

      ​@jabbourchris you're really worried about level 19 characters confirming a single hit?

    • @Tesoro1996
      @Tesoro1996 5 місяців тому +11

      @@minerbrine1861 I don't think it is a mistake. Fighter at lvl 19 hits 3 times, this lets him make one of those three attacks to be an automatic hit. But I think that means no chance for critical strike.

  • @WyrmHunter
    @WyrmHunter 6 місяців тому +379

    Hidden extra attack: throwing two daggers with the nick property as a free attack without using a bonus action. Spread the pain!

    • @TheRiveners
      @TheRiveners 6 місяців тому +19

      V for Vendetta play!

    • @haiclips3358
      @haiclips3358 6 місяців тому +8

      I don't think you can do this because Nick is tied to the two weapon fighting rules for light weapons. Which require the Attack action.

    • @WyrmHunter
      @WyrmHunter 6 місяців тому +15

      @@haiclips3358 I pulled this from D&D Beyond:
      "When you make an attack with a weapon that has the Light property, you can use a Bonus Action to make one attack with a different Light weapon you’re wielding.
      The Nick mastery property allows you to make the additional attack you receive from wielding two Light weapons as part of the initial attack action.
      Keep in mind that this doesn’t mean you can make a third attack as a Bonus Action, as the Light property specifies you only get one extra attack."
      From what I understand, as a lvl 5 Champion fighter with the Telekinetic Feat I should be able to attempt a Shove as a bonus action, then take the Attack action to make a Shortsword attack with one hand, then make two dagger attacks due to the Nick property. All attacks would have advantage on a successful shove; one dagger attack would still be made with advantage - all great due to a higher crit chance. 👍

    • @Wanderingsage7
      @Wanderingsage7 6 місяців тому +5

      Dagger dagger dagger

    • @Satsujinki1973
      @Satsujinki1973 6 місяців тому +3

      @@WyrmHunter That all depends on which weapon is your primary and which is your secondary.
      So if your shortsword is primary you would make two attacks with that, and then one with the dagger.
      If your dagger is primary you would make two attacks with the dagger before you attack with the shortsword once. And I am not sure you would be able to make an offhand attack with the Shortsword as part of the attack action as it does not have the Nick property. It would have to be your bonus action.
      And why would you want to use the lower damage dagger twice anyway? Shortsword does slightly more damage. With that as the primary, you would have Shortsword Vex attack, 2nd Shortsword Vex attack with Advantage, Nick Dagger attack with advantage, and TK shove whenever.

  • @SortKaffe
    @SortKaffe 6 місяців тому +163

    Level 9 feature is a genius redesign! I love how it adds exciting options when you hit with a Graze weapon (Greatsword).

    • @nyanbrox5418
      @nyanbrox5418 6 місяців тому +6

      I was talking about this to a friend earlier, like, this is something I really want to try, but it also makes me want to try shortsword and shield, (as shortsword, unlike rapier, is a slashing weapon and stacks with slasher)

    • @chazzerine7650
      @chazzerine7650 6 місяців тому +4

      Graze doesn’t specify as you hitting with the weapon, just allowing you to deal damage.

    • @KarumaJiusetu
      @KarumaJiusetu 6 місяців тому +12

      @@chazzerine7650 Right, so it doesn't do anything on a Hit, making the option to also have a Hit based mastery in your pocket really good.

    • @Chaosmancer7
      @Chaosmancer7 6 місяців тому +2

      I am a little worried about it on a theming angle. If I've been using a longsword, my longsword has Sap, which means instead of 4 options when I swing, I have three. But if I was using a weapon like the Battleaxe with topple, I'm doing the same damage, but have all 4 options.
      I might give a player who has been consistently wielding a weapon with one of these masteries the chance to swap one out (kind of like skill profs from multiple sources) so that this isn't an issue

    • @vindex57
      @vindex57 6 місяців тому +3

      @@nyanbrox5418 Shortswords are piercing actually. Scimitar is slashing, but that has the Nick property (in playtest).

  • @ConstructedChaos
    @ConstructedChaos 6 місяців тому +123

    Here’s hoping we get an in depth look at weapon masteries and the specifics of each subclass! I can’t wait until September to get eyes on it all. 😅

    • @JerodLycett
      @JerodLycett 6 місяців тому

      ua-cam.com/video/-nu-JmZ4joo/v-deo.html

    • @bwaresunlight
      @bwaresunlight 6 місяців тому +4

      It's on DnDBeyond in an article on the front page.

    • @ConstructedChaos
      @ConstructedChaos 6 місяців тому +1

      @@bwaresunlight oh are all of the weapon mastery properties listed there now?

    • @cantbelieveimdoingthis7550
      @cantbelieveimdoingthis7550 6 місяців тому +2

      Not the exact text, but yes. They're the eight options from the last playtest.​@@ConstructedChaos

    • @cantbelieveimdoingthis7550
      @cantbelieveimdoingthis7550 6 місяців тому

      ​@@ConstructedChaosOverview of confirmed weapon mastery:
      8 properties
      Cleave: If you hit a creature with a melee weapon attack, you can make a second attack against a creature within 5 feet that is also within your reach. When you hit with the second attack, you can roll your weapon’s damage, but you don’t add your ability modifier unless it’s negative.
      Graze: If you miss a creature with your weapon, you deal damage equal to the ability modifier you used to make the roll.
      Nick: The Nick mastery property allows you to make the additional attack you receive from wielding two Light weapons as part of the initial attack action.
      Push: The Push mastery property allows you to launch a creature you hit 10 feet straight away from you without a save. you can only push enemies Large or smaller.
      Sap: When you hit an enemy with an attack, this mastery property inflicts Disadvantage on your target’s next attack roll before the start of your next turn.
      Slow: When you hit a creature and deal damage, you can reduce its Speed by 10 feet until the start of your next turn. a creature’s Speed can’t be reduced by more than 10 feet with this property
      Topple: When you hit a creature, you can force it to make a Constitution saving throw or fall Prone. The DC for this save is 8 plus the ability modifier used to make the attack plus your Proficiency Bonus.
      Vex: When you hit a creature and deal damage, this mastery property gives you Advantage on your next attack roll before the end of your next turn.

  • @dajhier1
    @dajhier1 6 місяців тому +62

    Woahhh Champion fighter sounding kind of lit...

    • @Fro609
      @Fro609 5 місяців тому +5

      Definitely, you could go champion and take the feat where u get battle manuevers and really start popping off.

    • @Parobro
      @Parobro 5 місяців тому +1

      @@Fro609that’s the plan :)

  • @Henrique-wi1yl
    @Henrique-wi1yl 6 місяців тому +74

    Hope they've done a good job with the Champion subclass

    • @vindex57
      @vindex57 6 місяців тому +1

      What do you expect from it? It's supposed to be a very simple "just buff the numbers" subclass right?

    • @bbqtime5735
      @bbqtime5735 6 місяців тому +31

      @@vindex57 the subclass has always been more than a bit anemic because despite being "buff the numbers" it didn't do a great job at buffing the numbers. The changes outlined here add a bit of fun stuff to chew on though, I think, between having always-on ADV on initiative, getting free movement whenever you crit to add more flexibility, and then the free Inspiration every combat turn at lv10 as a fun little resource to give some player choice on how to use it during any given round. It's not much in terms of complexity, but with how these things interact with the new additions to the Fighter chassis, I feel like I can actually call Champion a subclass rather than a waste of paper, and that's got me kinda hopeful to see what they do with the other reworks :)

    • @thespecialonec9096
      @thespecialonec9096 6 місяців тому +9

      ​@@bbqtime5735 finely said

  • @LeonZellsin
    @LeonZellsin 6 місяців тому +125

    I wish Arcana Archer got fixed. Two shots per entire playthrough of a fighter is stupid. Either be tied to your Dex or Str modifier or even proficiency bonus I would settle for LOL

    • @LeonZellsin
      @LeonZellsin 6 місяців тому +24

      Or give this subclass to the ranger or druid lol.

    • @liptojaj
      @liptojaj 6 місяців тому +2

      Don't you get an additional option at levels 7, 10, 15, and 18?

    • @LeonZellsin
      @LeonZellsin 6 місяців тому +10

      You get to pick new shots or new abilities what your Quivers will do. But you still only get to use this ability two times per entire campaign.
      (Arcane Shot
      At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn two Arcane Shot options of your choice
      (see "Arcane Shot Options" below).
      Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. You decide to use the option when the arrow hits, unless the option doesn’t involve an attack roll.
      (You have two uses of this ability, and you regain all expended uses of it when you finish a short or long rest.)
      You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option also improves when you become an 18th-level fighter.)

    • @liptojaj
      @liptojaj 6 місяців тому +3

      I'm pretty sure there is a sage advice about this, or a case of RAW vs RAI

    • @LeonZellsin
      @LeonZellsin 6 місяців тому +2

      If there is no Sage advice that updated this. Which I'm going to look now because you never know if I got an update in one of those. Rule as written versus rule as attended. It's pretty much spot on. You only get two shots. No DM's were willing to compromise for me not in a bad way. Just that's the rules.

  • @tantalus_complex
    @tantalus_complex 6 місяців тому +179

    Fighters are going to be _so good_ with the new Weapon Masteries. Can't wait for the redesigned Psi Warrior especially!

    • @tantalus_complex
      @tantalus_complex 6 місяців тому +31

      The removal of spell school restrictions from the Eldritch Knight and Arcane Trickster are great enhancements for roleplay.
      Lots of canon swordmages in the Realms now will have an easier time being built.

    • @LuchoCl93
      @LuchoCl93 6 місяців тому +8

      Psi Warrior is fairly new, I don’t think there’ll be too much changes

    • @tantalus_complex
      @tantalus_complex 6 місяців тому +13

      @@LuchoCl93 They've specifically pointed out the Psi Warrior and Soulknife as getting redesigned due to being too weak and bland. They were the first examples yesterday, while talking about how much they wanted to get psionics done justice in this book - and they were also the first redesigns to be mentioned weeks ago in the teaser discussion.

    • @adamdoherty3072
      @adamdoherty3072 6 місяців тому +7

      @@tantalus_complex I just looked at the related article on D&D Beyond and it says Psi Warrior is mainly unchanged.

    • @tantalus_complex
      @tantalus_complex 6 місяців тому +7

      @@adamdoherty3072 That's interesting. They must have just increased the potency or recharge for Psionic Energy. I'd be okay with that.

  • @pardoe17789
    @pardoe17789 6 місяців тому +14

    I like the way the abilities for Fighters with tactical mind and the barbarian ability to be more useful for skills outside of battle. Gives them more outside battle stuff instead of just standing behind the rogue and bard

  • @danielcrystal3943
    @danielcrystal3943 6 місяців тому +14

    Looks like fighters are getting some overdue love. Champion sounds especially good.

  • @michaellaramee1965
    @michaellaramee1965 6 місяців тому +10

    The very first PC I made in D&D was a human fighter champion with a halberd and that was in 2014. I want to remake that same character with the 2024 rules and see how they stack up!

  • @TheRulesLawyerRPG
    @TheRulesLawyerRPG 6 місяців тому +23

    What about the new Indomitable feature, to reroll a save adding your Level? Did it stay?

    • @dojojolly
      @dojojolly 6 місяців тому +13

      Yeah it did, it is listed on their site in the 2024 Fighter vs 2014 Fighter

  • @maybevoldemort8995
    @maybevoldemort8995 6 місяців тому +7

    Level 9 feature is really good once you get to 11. if you have topple, you can knock them down, slow and then push with three attacks. With 15ft movement to get up that could Make it impossible for average speed creatures to reach you (presuming you step back a little bit)

  • @WearingGoldluck
    @WearingGoldluck 6 місяців тому +21

    Eldritch Knight is sounding much stronger now, no longer the niche pseudo-gish option but now potentially the gish-powerhouse, it’ll just depend on how good you can get cantrips to be.

    • @bbqtime5735
      @bbqtime5735 6 місяців тому +4

      I feel like Weapon Masteries in particular are shaping up to be a really solid way to kinda guarantee value from your cantrips on an Eldritch Knight. Like, using GFB and Booming Blade as examples, Push can be used to guarantee both effects, either pushing an enemy to a spot adjacent to someone else so that your followup GFB can splash on both targets, or like at lv9 dropping a Topple + Booming Blade onto an enemy and then doing a Push attack afterward. The possibilities go up pretty heavily with Action Surge adding on more attacks, the bonus movement from Second Wind, Improved War Magic, and all those sorts of things. I REALLY like how it's shaping up personally

    • @adastra3147
      @adastra3147 5 місяців тому +1

      ​@@bbqtime5735 Booming blade works only if he moves WILLINGLY

    • @bbqtime5735
      @bbqtime5735 5 місяців тому +2

      @@adastra3147 correct. If the target wants to do anything on his turn though, he'll have to move because you just isolated him HARD

    • @brilobox2
      @brilobox2 5 місяців тому

      I like the existing combo of BB then moving yourself 5 feet back with a bonus action shunt from the Telekinetic feat, making that stuff possible without a feat sounds like great QoL

    • @togaturtle
      @togaturtle 5 місяців тому

      I'm just looking forward to hasting myself as eldritch knight now you can pick it up. So many options for spells and attack combos.

  • @johnfree1717
    @johnfree1717 6 місяців тому +49

    I wanted to know more about the Psi Warrior!!!

  • @zenith110
    @zenith110 6 місяців тому +24

    Removing restrictions on EK and AT is among my favorite changes

    • @brilobox2
      @brilobox2 5 місяців тому +2

      That and changing their War Magic to be like the Bladesinger’s. The previous version became almost useless after lvl 11

    • @RulesLawyerDnD
      @RulesLawyerDnD 5 місяців тому

      I want to play an EK so badly now

  • @marcos2492
    @marcos2492 6 місяців тому +9

    Im sad they didn't go with making Battlemaster part of the core Fighter. For a "simpler fighter" (it's not even that complex) people can go to barbarian or rogue

  • @jenzicam
    @jenzicam 6 місяців тому +52

    Simply adding the tactical mind is a huge boost for less combat focused campaigns. That’s really good😊

  • @nyanbrox5418
    @nyanbrox5418 6 місяців тому +9

    What I want to see for champion fighter, are magic items and feats (like slasher, and redesigned vorpal sword), which trigger on a crit, not just when you roll a 20 on the dice
    I have basically always wanted to play a champion fighter, and one thing that put me off is getting a legendary vorpal sword and it basically just being a regular magic sword, but if it and the sword of sharpness are altered to work on crits, not just on nat 20s, I will be so darn excited to play one

    • @DownUnderDM
      @DownUnderDM 6 місяців тому +5

      That’s something your DM could easily approve 🤣

  • @juanperret7044
    @juanperret7044 6 місяців тому +5

    Whole heartedly agree with surprise, stuff, feels a lot more fun to me than just missing a turn. Though as a DM if there is no logical way for an NPC to react to something like someone being invisible I'd let the player do something out of initiative and then once the first set of those things happen which must be simultaneous somehow then you can do initiative. But if you're just jumping from a hidden position say from 20ft away I don't think you should get the entire free turn

  • @yuen4817
    @yuen4817 6 місяців тому +8

    Interested in seeing what order they release these videos. Hopefully I won't need to wait for the warlock to be done last lol.

  • @paigehellbaum5232
    @paigehellbaum5232 5 місяців тому +1

    Thanks for expanding on your reasoning and process behind not giving all fighters a list of manuevers - that was really neat to sort of "peek behind the curtain" a bit and now that I have that perspective I can understand your decision a lot better. Thanks!

  • @gorgit
    @gorgit 6 місяців тому +36

    Put it at ×1.5, thank me later ;)

    • @alexsteffensen
      @alexsteffensen 5 місяців тому +3

      Not all super heroes wear capes

    • @MalachiH-dw7vd
      @MalachiH-dw7vd 5 місяців тому +1

      Funnily enough, I already did.
      Guess I wasn’t the only one!

    • @battaylor3
      @battaylor3 4 місяці тому +2

      Legend

  • @Newsboy399
    @Newsboy399 5 місяців тому +1

    The Champion Fighter artwork depicts them with a Vorpal Sword. For those unaware, rolling a 20 on an attack roll with a Vorpal Sword instantly decapitates an enemy (or deals an extra 6d8 damage from the hit, at the GM's discretion). RAW, this effect does not interact with the Champion's Improved/Superior Critical feature, since it explicitly states that the roll has to be a 20. HOWEVER, if they change the wording of the Vorpal Sword's effect to "On a Crit" instead of "On a 20", Champion Fighters would be rolling around with a 15% chance to instakill their victim ON EVERY ATTACK ROLL. This does not even factor in all the new advantage shenanigans that Champions have access to. Admittedly, this interaction is wholly dependent on your DM giving you a Vorpal Sword, and making it to at least level 15. But if the stars align... Who wants to RP One Cut Man?

  • @envytee9659
    @envytee9659 6 місяців тому +16

    I don't really like his statement about there being a whole array of players who aren't that interested in playing Battlemaster, hence why they scrapped the idea of merging it with the base class.
    I for one am usually uninterested in Battlemaster and usually go with other classes... but it's not because I hate the Battlemaster. It's because the fantasy of battlemaster is so basic compared to so many other more flavorful subclasses. I've played 3rd party fighters before which merge the battlemaster with the base fighter, and I gladly use the features there while also enjoying the much richer flavor that other subclasses give me.

    • @Linkdoesminecraft100
      @Linkdoesminecraft100 6 місяців тому +2

      I agree in my homebrew I gave the fighter a limited number of maneuvers and Battlemaster dies and then if they decided to take the Battlemaster subclass, they become up to par with the 2014 Battlemaster fighter

    • @Chaosmancer7
      @Chaosmancer7 6 місяців тому +2

      I'm actually a little worried for the battlemaster, because while they are AMAZING at level 3... by level 9 or so they aren't DOING anything new. They stagnate quickly, and that is a real disappointment

    • @qwerty098cool1
      @qwerty098cool1 6 місяців тому

      Respectfully I disagree.
      Baseline fighter is supposed to be one of the simplest classes.
      Keeping maneuvers in battlemaster lets you decide the amount of complexity you want.

    • @envytee9659
      @envytee9659 6 місяців тому +3

      @@qwerty098cool1 Baseline fighter isn't "supposed" to be a simple class. It is only that way because JC and the team wants to make it that way. It does not, in any way, inherently need to be the simplest class.

    • @Chaosmancer7
      @Chaosmancer7 6 місяців тому +5

      @@qwerty098cool1 The idea that the fighter needs to be the "simple class" seems almost toxic to the game.
      It has roots in Gygax thinking veteran players would "graduate" from playing fighters to playing wizards and hiring fighters. And it leads to all sorts of unfortunate decisions

  • @Hous3ofpros
    @Hous3ofpros 6 місяців тому +7

    does the level 9 feature not just incentivize you to never use a weapon with those three properties?

    • @brilobox2
      @brilobox2 5 місяців тому

      You still get the other 2 masteries. If you want to squeeze every drop of mechanical blood out of the stone yes it does, but the previous weapon system also did that, for everyone, ten times worse.

    • @Hous3ofpros
      @Hous3ofpros 5 місяців тому +1

      @@brilobox2 look, i agree, this system is better. I still don’t think it’s gonna be enough to make martials anywhere equal to any spellcaster, which is disappointing. I was just also confused why they would be three that show up in most weapons, which just means (not even in an optimized sense) you just don’t get to use all the aspects of your class feature. it’s like saying, “you can rage, but you only get the melee damage this time, and then next time, you can take the damage resistances but not the melee damage.” It’s just kind of… dumb.

  • @BowtieFlumph
    @BowtieFlumph 6 місяців тому +23

    Cant wait! Hope its more than just extra attacks and action surges

    • @brilobox2
      @brilobox2 5 місяців тому +1

      Second Wind can be used multiple times (2 at 1st level), restores a use on short rest and all on long rest, and can be used to add 1d10 to failed checks. Also at lvl 5 it allows you to move half your movement without provoking Opportunity attacks whenever you use it.
      Also Indomitable now allows you to just reroll a failed save with a bonus equal to Fighter level.
      Weapon Masteries are also a whole thing.

  • @thescoon1
    @thescoon1 6 місяців тому +4

    I think one of the key flaws in D&D combat is how often it is correct to stay put when in a fight; to just stay in melee range of the one enemy you're fighting until they're dead (and this goes for enemy creatures too). There's little to no motivation to move away from enemies in order to pursue other ones unless a friend really needs help. I like that the Fighter now has an ability that allows them to move out of combat range of an enemy without provoking AoO, because it makes the decision to actually move around the field more likely.

    • @shawnmayo8210
      @shawnmayo8210 5 місяців тому

      You always had the Disengage action and most fighters had something available as a bonus action.

  • @Wanderingsage7
    @Wanderingsage7 6 місяців тому +6

    36:37 eh... Unless they've added more 1rst or 2nd level spells, I can not think of any reason from a purely damaging/mechanical stand point why you would give up two attacks for a 1rst or 2nd level spell at that level of play. It's neat though.

    • @activekiwi1221
      @activekiwi1221 6 місяців тому +9

      Thunderwave a group of enemies, use a defensive Spell like blurr and still hit. Enemy is using a defensive concentration-spell itself? Magic missile to end concentration and then have a better chance to bonk. There's more for sure

    • @Dan-Dillon
      @Dan-Dillon 6 місяців тому +8

      Being able to Protection from Evil and Good and still attack is ridiculously strong. Lots of combos. Blur jumps to mind. Hold Person + Attack and crit if you landed the spell.

    • @dajhier1
      @dajhier1 6 місяців тому +3

      These fine fellows above have the right idea. This has opened up an enormous door of possibilities that definitely won't seem obvious at first glance

    • @jonathansiegel3140
      @jonathansiegel3140 6 місяців тому

      They did mention adding spells, but I don't know what spells or what spell levels.

    • @83ericp
      @83ericp 6 місяців тому +1

      More often it would be a utility spell like hold person, blur or mirror image and "hey, I can still get in an attack!" All while still having your bonus action available.

  • @ryuutama8622
    @ryuutama8622 6 місяців тому +2

    I'm so excited for Fighter now! I loved the play test fighter and only thought they needed to fix Master of Armaments and they did with Tactical Master. This is so great! Thank you!

  • @dustyfedora
    @dustyfedora 5 місяців тому +4

    Human Champion Fighter with a Shortsword and the Alert feat is going to go hard.

  • @IamFinal1
    @IamFinal1 6 місяців тому +6

    When do we get to hear about the new warlock?

  • @Moltenfield
    @Moltenfield 5 місяців тому +2

    Hearing that the eldritch knight being able to replace an attack with a cantrip makes me giddy, both the min-maxer in me and the "features reflecting story' aspect of me. It never made sense why the magical fighter, who was specficially trained to qeave those two practices together, couldn't do that, though I could also understand doing that could potentially be broken.

  • @Logan-ef8hq
    @Logan-ef8hq 5 місяців тому +1

    I know its not PHB but Id really love to see a modern interpretation of the Banneret (Purple Dragon Knight). I just really like some of the thought behind it despite its execution being a bit lackluster

  • @thomasregis9748
    @thomasregis9748 6 місяців тому +2

    Eldritch Knight’s war magic sounds awesome! True Strike as a bonus action along with regular weapon attacks on one turn? Nice!

    • @brilobox2
      @brilobox2 5 місяців тому

      True Strike is still trash, losing one of your attacks to give an attack on the next turn advantage is a waste of a cantrip slot.
      They need to rework it to be a weapon attack cantrip like Booming Blade or Green Flame Blade. Maybe it adds spellcasting modifier to the attack and damage. Maybe they have reworked it for PHB 2024.

    • @TheHappyCenter420
      @TheHappyCenter420 4 місяці тому

      They did ​@@brilobox2

    • @TheHappyCenter420
      @TheHappyCenter420 4 місяці тому

      ​@brilobox2 you use spellcasting mod for hit and dmg, can choose to do radiant instead and it does some extra

  • @gugshini8694
    @gugshini8694 6 місяців тому +6

    Damn. We almost got LaserLlama alt fighter in the base game

  • @brimford
    @brimford 6 місяців тому +1

    Man, i am so pumped. Was just reading about the new Barb sub class. I am excited about the game becoming even more tactical for players. As a DM I also cant wait for them to come up with some insane synergies or tactics.

  • @crablegschungus
    @crablegschungus 6 місяців тому +14

    Artificer add in when?

    • @carsonrush3352
      @carsonrush3352 6 місяців тому +6

      Maybe in the DMG. I feel like it fits better in the book that's filled with magic items.

    • @crablegschungus
      @crablegschungus 6 місяців тому +2

      @@carsonrush3352 could be good point

    • @solowolf7418
      @solowolf7418 6 місяців тому +2

      Hopefully never

    • @williamtorres4140
      @williamtorres4140 6 місяців тому

      I think they don't own the rights to it.

    • @andymeechan3924
      @andymeechan3924 6 місяців тому +2

      It already exists?!?
      Or are you looking for a 'glow up'?

  • @connorlee2011
    @connorlee2011 6 місяців тому +11

    Kinda silly that Jeremy and Todd aren't credited in the description?

    • @TheTerrainWizard
      @TheTerrainWizard 6 місяців тому +6

      In the newest D&D movie the credits did not mention Gary Gygax, Ed Greenwood, etc.
      Lack of credit is par for the course.

  • @boogaethje
    @boogaethje 5 місяців тому

    I’ve always liked the idea of the fighters fight style , weapon choices being a part of their identity , back story. I see a battle master as being a trained soldier that has honed their skills through years practice and experience in many battles.
    But perhaps a fighter is from a nomadic people , their weapon of choice is a spear typically used for hunting. Or maybe a fighter whose charge is to defend a woodland folk village and as a woodsman an axe is their common weapon , too.
    That’s a potential symbol of their people , how they’ve become so adept at the use of the axe.
    Weaving the relationship to the weapon to the identity of the character in a meaningful way. This is turning out to be a (seemingly) well thought out and interesting approach.

  • @TheDeadb3ar
    @TheDeadb3ar 6 місяців тому

    What is the sequence for masteries and maneuvers when attacking? Like which one will activate first whem making an attack using a maneuver?

  • @GeekyTenikiDnDFan-l1j
    @GeekyTenikiDnDFan-l1j 2 місяці тому

    I love these changes to the champion. I made a water genasi fighter champion. I pictured her not as the best fighter but as the most brutal fighter. She duel weilds and was intended not to do the most damage but to make the absolute craziest crits. These new updates will launch her into the next level!!!!❤❤❤❤❤❤❤❤❤❤❤❤

  • @Leviathan9173
    @Leviathan9173 6 місяців тому +17

    I really wish that battlemaster was just rolled into the main class. I really feel that makes the whole fighter class better and closer to how amazing magic classes are.

    • @nottoday4877
      @nottoday4877 5 місяців тому

      Totally

    • @Th3F1rebird
      @Th3F1rebird 5 місяців тому +1

      Too far from being "backwards compatible" with 5e. A lot of these features are like 3 to 3.5 and you can staple them into existing stuff. But removing a subclass and overhauling how maneuvers function as a base class feature creates a new class.

    • @PauLtus_B
      @PauLtus_B 5 місяців тому

      I get it but not everyone who wants to play a fighter wants to play a Battlemaster.

    • @karsonkammerzell6955
      @karsonkammerzell6955 5 місяців тому +1

      I think the Weapon Mastery system is fine for that. Think of it like "Battlemaster Lite" and if you want to go all in on that style you go Battlemaster.

    • @PauLtus_B
      @PauLtus_B 5 місяців тому

      @@karsonkammerzell6955 In some ways, yes.
      I do find it said every weapon only gets one option though. Which mostly makes every attack a little more complicated but doesn't really give you many meaningful options during combat.

  • @dinalia25
    @dinalia25 6 місяців тому +20

    Morning everyone

    • @DarkCreed
      @DarkCreed 6 місяців тому +6

      Good Evening

    • @Dani-cb9hl
      @Dani-cb9hl 6 місяців тому +3

      Good night mate

  • @psimitar5736
    @psimitar5736 6 місяців тому +8

    Anybody else interpret that the Psi-Warrior didn't get anything new? At the very least I was hoping for an invisible mage hand at level 3. As it stands tactical mastery makes telekinetic thrust kind of redundant.

    • @shadow-faye
      @shadow-faye 6 місяців тому +3

      If they put it in its probably at least slightly different, but it might just be reworded

    • @ilovethelegend
      @ilovethelegend 6 місяців тому

      The two most likely stack.

  • @photonfrost
    @photonfrost 6 місяців тому +1

    Anyone know where the subclasses that aren't covered in the book will probably end up updated?

    • @Dan-Dillon
      @Dan-Dillon 6 місяців тому +5

      If I had to guess, I would expect to see a Xanathar's/Tasha's style book somewhere in 2026. I expect we'll see another UA playtest series sometime in mid/late 2025 for it.

    • @photonfrost
      @photonfrost 6 місяців тому +1

      @@Dan-Dillon Sounds good to me. Thnx for the speculative answer!

  • @EmeraldUsakaze
    @EmeraldUsakaze 5 місяців тому +1

    So now I can do three full attacks and still tack on a Booming Blade or Green Flame Blade as the fourth hit, instead of giving up all but one attack to do a magic melee combo. Neat.

  • @StarBoundFables
    @StarBoundFables 6 місяців тому

    Cool! I played an Eldritch Knight in BG3, based on a character I want to write stories about. These changes seem fantastic

  • @Yeerosmaster
    @Yeerosmaster 5 місяців тому

    Hopefully this new stuff fits in well with subclasses from other books so the subclasses from other books can make use of all the second wind stuff along with all the rest of it

  • @thiagoknofel8982
    @thiagoknofel8982 6 місяців тому +4

    Would be great If protection could work to The user too

  • @Distressed_Assets
    @Distressed_Assets 5 місяців тому

    Listened to all of these so far and I'm pleasantly surprised! Feels like it's still all pretty balanced. Surprised to be saying I'm looking forward to the new handbook coming out.

  • @MobBossBobRoss
    @MobBossBobRoss 6 місяців тому

    I really like the surprise change. That's immediately going into all my games. Hell yeah for these changes and new options

  • @thiagoknofel8982
    @thiagoknofel8982 6 місяців тому +4

    It looks great. You guys really listened to the community. The only headache with the Fighter is that weapons with sap, push or slow end up being terrible options for him (goodbye long sword). Still, it was a great solution. I would opt to allow him to use any known mastery as long as the weapon allows it (for example, replacing graze to cleave on a great sword). Even so, the simpler path was good for most players.

    • @shadow-faye
      @shadow-faye 6 місяців тому +1

      Not too terrible, you just have 3 options instead of 4

    • @j.tscyre4004
      @j.tscyre4004 6 місяців тому +1

      Well with the EK push can be useful with booming blade

    • @shadow-faye
      @shadow-faye 6 місяців тому +1

      @@j.tscyre4004 as in you push them back and if they try to approach you again they take damage?

    • @j.tscyre4004
      @j.tscyre4004 6 місяців тому

      @@shadow-faye that or u cast booming blade and then attack a second time with a weapon that has push which will make them move and take the damage from the booming blade

    • @j.tscyre4004
      @j.tscyre4004 6 місяців тому +1

      @@shadow-faye nm i just checked booming blade and they have to willingly move

  • @ryes5
    @ryes5 6 місяців тому +1

    I'm really excited to learn more about the new Druid!

  • @Wordgoblin
    @Wordgoblin 6 місяців тому +11

    Very excited to not ever get to use Epic Boons at level 19 because how few games go past level 12.

  • @TripleM24
    @TripleM24 5 місяців тому +1

    Would it have been asking too much for the Arcane Archer to get updated?

  • @chickitbra
    @chickitbra 5 місяців тому

    I didn't hear mention on the Eldritch knight about the bonded weapon. I really didn't like having to use my bonus action to return my weapon. I really really really want to be able to build Gyro Zeppeli from sbr and Eldritch knight was always a good contender for it. Paladin is looking good to try and build him, I can't wait to see what options monk and ranger get now, those were good contenders too.

  • @catman2278
    @catman2278 3 місяці тому

    what I don't understand is how most campaigns will end once you hit max level but when I run my games I make sure that all my players get a chance to enjoy being max level for a while and us what they earned, Bottom line, DMs STOP ENDING THE CAMPAIGN WHEN THE PLAYERS HIT MAX LEVEL. let them enjoy being powerful and have fun playing with max level abilities.

  • @BradTheAmerican
    @BradTheAmerican 6 місяців тому

    Since each class only has 4 subclasses now, and it was stated that the 2024 book disables the 2014 content on DND Beyond, does that mean the other subclasses will no longer exist as an option?

  • @aardee
    @aardee 6 місяців тому +1

    29:14 Hey, I recognize that party

  • @zanealexander3205
    @zanealexander3205 6 місяців тому +1

    Im excited but I feel they dropped the ball on the high level abilities again. Level 18, I have a 5% extra critical death save chance! That is only useful if I die! Maybe let you use a second wind to stay conscious? or give something that makes you not want to multiclass? They always have situationally ok late game abilities. I know they put tons of thought into everything and I cant wait to multiclass monk and fighter and rogue do all kinds of crazy things, but I wish there were stronger end game abilities to at least make me question whether I wanted to multiclass or not! Fighter ends at level 11 lol

  • @murderedcarrot9684
    @murderedcarrot9684 5 місяців тому

    Back in my day I had a system that let fighters have options on higher attack rolls or if an enemy missed roll was low enough. You can disarm, off balance the enemy, and counter attacks.

    • @murderedcarrot9684
      @murderedcarrot9684 5 місяців тому

      And high damage rolls stunned an enemy for a turn. Just to make fighters more juicy of a choice.

    • @murderedcarrot9684
      @murderedcarrot9684 5 місяців тому

      Oh and on high attack rolls and being missed badly the fighter can try holds and throws to render an enemy prone.

  • @jacquesm5013
    @jacquesm5013 6 місяців тому +2

    « 50th anniversary Gold Dragon mini in the closed beta of the upcoming 3D virtual tabletop » :)

  • @dyslxeic
    @dyslxeic 6 місяців тому

    Regarding EK will booming blade and other weapon based cantrips be included in PHB 2024?
    Also if we have bought the original PHB on D&DBeyond will we get a discount on buying PHB2024 on D&DBeyond?

    • @Bookworm159
      @Bookworm159 6 місяців тому

      I assume. Which would be awesome, because you can booming blade, push them with a weapon mastery and go target someone else, so if they move to engage anyone, they take the extra damage.

    • @heakr6899
      @heakr6899 6 місяців тому

      arent the new books supposed to be compatible with the older stuff? so even if BB isnt in the new one you could still use it right? genuine question

    • @deffdefying4803
      @deffdefying4803 6 місяців тому

      having bought both on DNDB, no, you do not get a discount for previous purchase.

  • @OrangeTitan2
    @OrangeTitan2 6 місяців тому

    Soooo… beyond level 20 if you had multiclassed do you still level up that way? Or just stop? Or continue each class?

    • @dreamseer_3
      @dreamseer_3 5 місяців тому

      In 5e. 2014 edition the total level of both classes combined would stop at 20 i would assume the same is for the 2024 edition

    • @OrangeTitan2
      @OrangeTitan2 5 місяців тому

      @@dreamseer_3 guess it matters if the epic feats are required 19th level class specific or 19th level overall to take. Potentially getting 2 by multiclassing 3 times. 8,8,4 or some other combo where level 19 and 20 are feat levels.

  • @xenomaster1773
    @xenomaster1773 5 місяців тому

    I mainly play fighter but the subclass I always choose is echo night because a shadow clone ability is so cool

  • @ThePladiator
    @ThePladiator 6 місяців тому

    New rules for surprise round seem to be my favorite flavor added to this new dish of a D&D edition entree so far

  • @HowtoRPG
    @HowtoRPG 6 місяців тому +2

    I would have liked to see the Fighter get non-combat features as well.

    • @veiledChaoZ
      @veiledChaoZ 6 місяців тому

      They... did? Did you not listen to the video?

    • @HowtoRPG
      @HowtoRPG 6 місяців тому

      @@veiledChaoZ Yes, I did. Determining monster information with some sort of supernatural senses is not a none combat feature. Is that what you mean?

    • @Woeboez
      @Woeboez 5 місяців тому

      They did get the ability to use their second wind for bonuses to skill checks at least

  • @TheArtisticGamer7
    @TheArtisticGamer7 6 місяців тому

    Oh my God Eldritch Knight is getting buffed!!!!! It was my first ever subclass choice in 5e and I always wanted it to be a bit better.
    Spell swords are objectively the coolest characters and I'm glad we have a better subclass option to really make it happen. Paladins have the whole oath side that doesn't work with the idea and rangers are more natural magic and don't quite hit the same either.
    Eldritch Knight has been justified 🥰

  • @Mr_GoR_
    @Mr_GoR_ 6 місяців тому

    EK Fighter can cast 2 level 1 or 2 spells in place of 2 of their attacks? They are legitimately Red Mages now!

  • @dub3773
    @dub3773 6 місяців тому +20

    The going beyond level 20 is awesome, but still would have preferred if they brought back paragon paths from 4e.

    • @kiyaru800
      @kiyaru800 6 місяців тому +3

      they've had these epic boons in the 5e DMG already, seems like they're finally making it more prominant by shifting it into the players handbook

  • @apostleofanarchy1419
    @apostleofanarchy1419 5 місяців тому

    Eldritch Knight with 4 attacks, equipped with the Illusionist's Bracers can attack 3 times, cast Booming Blade on the last attack, bonus action cast Booming Blade, action surge, attack 3 times and last attack cast Booming Blade. Nice.

  • @kanewright1666
    @kanewright1666 6 місяців тому

    I love it because eldritch Knight Through feats and using all your action surges Has the capability of doing 960 damage In one round it Beautiful.😢

  • @dreariestcoma9254
    @dreariestcoma9254 5 місяців тому

    I wasnt interested in post 5e D&D until this week. I've seen a lot of positive direction with the design and I'm legitimately excited to see what comes next.

  • @htlchtlc
    @htlchtlc 6 місяців тому

    Oooh now i can flavor second wind also as a boxing sway, very nice

  • @Fenikkusu14
    @Fenikkusu14 6 місяців тому

    I am curious to see how Barbs feral instinct will be handled since there are now ways to get Adv on Initiative sooner then level 7

    • @brilobox2
      @brilobox2 5 місяців тому +1

      With 2 very specific subclasses that have very specific niches. Barbs get init adv no matter what so they probably won’t do anyhting to it.

  • @NoNo-tl9gb
    @NoNo-tl9gb 5 місяців тому +1

    I like the level 9 redesign, but it really takes away from using weapons that already have those properties once you reach level 9.

  • @brouzofenjoyer9322
    @brouzofenjoyer9322 5 місяців тому

    Please reconsider the scaling on the number of superiority die. I don't want to relive the fighter subclasses having their features usage limited to "protect" the battlemaster, just increase the scaling by 1 or 2 before level 15.

  • @zyongli5760
    @zyongli5760 6 місяців тому

    Very happy with the changes to Champion. It's still "simple" so to speak, but all the small changes and little re-works make it feel like it's going to be very rewarding when making choices, rather than just hoping you get a 19 or 20 over and over

  • @AldousBrave
    @AldousBrave 6 місяців тому +4

    Please call it something other than 'Second Wind' if they're using it multiple times a rest period; Recouperation or something. Otherwise it's not really a Second Wind. it's more like third, fourth, and fifth wind...

  • @FionaAnimatesBagels
    @FionaAnimatesBagels 6 місяців тому

    6:37 Ah, the Belmont strategy
    My first punch didn't do anything, but surely if I try it again with no hesitation it'll work this time

  • @RulesLawyerDnD
    @RulesLawyerDnD 5 місяців тому

    I'm so happy that fighters are getting more options that will be usable outside of combat. I always felt this was lacking in the class.
    Also I'm excited about the Eldritch knight.

  • @glock112983
    @glock112983 6 місяців тому

    I'll be honest. I like the new Champion. Not sure it's complicated enough for me personally, but I'm interested.

  • @andrewm6400
    @andrewm6400 5 місяців тому +7

    I still think it's a travesty that they didn't collapse battlemaster into the base fighter class. If you find the maneuvers too "complex", then don't play with them, simple as that.
    Oh well, back to using Laserllama's fighter!

  • @Runsten_
    @Runsten_ 6 місяців тому

    Psi-warrior in the core PHB? Nice! 👌✨

  • @carlosmarroquin3019
    @carlosmarroquin3019 4 місяці тому

    This video start with Rangers and fighters are neck and neck in changes. Some need to edit all their video.. taking out what already was printed before 2024.. to actually see what was really add.
    Plus, I love how this is a script written interview.

  • @Drakkattackofficial
    @Drakkattackofficial 6 місяців тому +2

    Bring back Brawler please.....it was the most exciting part of the updates....then poof...

  • @vladimirk7686
    @vladimirk7686 5 місяців тому

    Would be cool if Psy warrior could cast and maintain Telekinesis (18 lvl class feature) with his bonus action. Telekinesis is cool but I can't really see a situation where fighter decides it's better to try to restrain or move an enemy instead of 3-4 attacks with his fancy weapon (we're talking about 18 lvl here).

  • @shawnmayo8210
    @shawnmayo8210 5 місяців тому

    Everyone can do everything. The Fighter who needed to have a limit on weapons accessible can now do rider effect on each and every weapon attack. This is just going to be a cumbersome system in 5.5. A better choice would've been to give fighters the ability to be proficient with a number of weapons equal to their proficiency mod, along with weapon mastery giving a limit of uses equal to the proficiency mod. Instead, your four player game feels like an eight player game now.

  • @AndreG.O.
    @AndreG.O. 5 місяців тому

    Warrior fighting style could use some spellcaster style. You pratice your skills at morning and changing styles that way "if u can pratice it for N hours". Sounds more like a fighter.

  • @christianresel8051
    @christianresel8051 2 місяці тому

    "THE FIGHTER" Being OP now, thank you XD Fighter + Greatsword = Death. I miss? I still hit halve your HP low level mob! now lvl 1 onward is PLAYABLE AGAIN given missing doesnt end your life anymore as easily.

  • @scytha3721
    @scytha3721 6 місяців тому +1

    Champion sounds damn juicy. Keen to play it.

  • @natezabinski5615
    @natezabinski5615 6 місяців тому +39

    Happy Juneteenth, everyone.

  • @MichaelWilliams-fd5ww
    @MichaelWilliams-fd5ww 6 місяців тому

    So what would a Battle Master Fighter, with the background of a Haunted One who also multi classed into an Assassin Rouge and a Monster Hunter Ranger look like?

  • @kylinsky
    @kylinsky 6 місяців тому +1

    I have a hard time getting excited over classes on their own. Monsters haven't really been talked about at all. They were generally underpowered in 5e, and I worry about all this new stuff to players will overwhelm a DM trying to make a compelling encounter. Monsters are the DM's characters, so I genuinely hope they are putting a lot of effort into making each of them something exciting for a DM to use, and the players to fight.

    • @ClockwerkMan
      @ClockwerkMan 5 місяців тому

      They're still using "bounded accuracy", so that's still going to be a problem. Unfortunately, 5.5 is still going to suffer from sack of hit point monsters. It sounds like they're trying to incorporate more themed attack types, but we won't know till the MM drops

  • @BrianOxleyTexan
    @BrianOxleyTexan 6 місяців тому +18

    Levels 20-30, decide how to achieve demigodhood.

  • @Dyanosis
    @Dyanosis 3 місяці тому

    Fighters @ 6:53 - "We're the battle field masters and we size up our opponents to be better at hitting"
    Rangers - *too busy concentrating real hard to not even get the same level of bonus*