In a full build video I would be building this subclass to be more melee focused. Big fan of the subclass feature for necromancy cantrips, very solid subclass!
Best thing is the ability to ignore necrotic resistance…a lot of enemies in act 2 are resistant to necrotic damage but not much are immune so this makes a necrotic build very viable. Also, fighting the shadow-curse shambling mound is viable now to use blight cause it will always take maximum damage and necrotic resistance is not an issue. But more importantly, Shadowheart can be respecced into this class and still be lore friendly since one of the domains of Shar is death.
1:36 Bursting Sinew is also a necromancer cantrip. And from what I saw on another person's stream, you can target the same corpse more than once, so Death Domain can Bursting Sinew one body 2 times.
I think the multi target cantrip feature is the biggest selling point for Death Domain for sure. Since you get it early, there is so much opportunity for multiclassing. A Death Domain Cleric/Circle of Spores Druid would be extremely thematic. Even a Monk would be cool.
Circle of Spores druid would be thematic, only problem is that Halo of Spores is a class action and not a cantrip so it won't synergize. Ignoring Necrotic resistance on another hand...
The infernal rapier would be a good weapon for sword and board, since it scales off you WIS and gives you a free cambion ally. Otherwise I’d be going for the staff of cherished necromancy! Unfortunately the Harm spell is bugged and doesn’t always do the damage it’s supposed to when the target fails their save. I contacted Larian about it ages ago but I don’t know if they plan to fix it
This is the only subclass or class for that matter that I've wanted. Now I can finally do my first durge run with my lolth sworn Drow death knight. Hoozah
Honestly the best perk you get from Death Cleric is at level 1. If it's possible to make Bursting Sinew to not harm allies within the aoe through a sorcerer's Careful Spell sorcery, then I could see people spec into Necromancy wizard + any of the sorcerer subclass + a single level in death cleric.
Seems like it would pair well with oathbreaker paladin for a death knight build. Probably a 6/6 split for paladin aura, multi target bone chill for ranged, undead summons and spirit guardian
Love this idea in paper but unfortunately the oathbreaker 6th level aura isn’t applied to 90% of undead summons because it only adds the damage to “melee weapon attacks” so zombies get nothing because claws, skeletons get nothing because bows, undead spore Druid zombies get nothing. Suck because the theme there is on point. I want it to work so bad.
I see this being built as a melee and having those ranged cantrips more as backups for ranged option. A dip in spore Druid could be awesome if you had high enough AC or disadvantage on attacks against you somehow. (To maintain temp hp and thus extra necro damage on weapon strikes) or even the opposite with dip into this instead to buff bone chill
Nop cleric is a full caster unless you are like a war cleric melee is kinda trash on them. Death domain having reaper also completely outdamages any kind of melee weapon damage they would do ,with toll the dead at level 10 does 3d12 with reaper 6d12 total no weapon can reach that. It is just to proc touch of death you can sometimes use inflicts wounds or sth.
@@ventrue7 I stand corrected. excellent point, I guess I forgot about cantrip scaling. I think I wasn’t giving them enough credit because the most used cantrips are eldritch blast for obvious reasons and the natural elemental ones because they have gear synergy. (Necklace of elemental…ring of element infusion..etc) so I wasn’t giving the necrotic ones much thought but that two targets ability and the scaling and resistance overcome makes up for it. The melee features just feel kinda weird being here. Maybe as a backup to the spellcasting? I don’t see what they want you to build for here, kinda the same issue I saw with spore Druid at first, some melee bonuses but not enough to be viable at it really, but still full caster. ( I have since gotten a better grasp on spore Druid)
@@DigDoug56 Yeah obv it is your game can still get a weapon and use it and with hill giant potion maybe can do decent damage but them having divine strike is kind of a trap that they should have addressed it in this game it is from a very outdated version of the first dnd 5e edition. When they revised cleric they gave people the option to swap their divine strikes to potent spellcasting.
Necrotic spells and cantrips are kind of underused so a Cleric class focused on Necrotic damage is a nice addition. I hoped that it was more of a pure caster though instead of a melee hybrid. It's not like you get extra attack or have War Priest Charges. If i wanted to get close range i would just activate Necrotic Spirit Guardians and cast Inflict Wounds.
Oath of the Crown Paladins get spirit guardians now, so atm that's my go to for a melee caster of sorts. But yeah the necrotic flare is nice to have as a choice.
@wayfaringnomad Definitely a top pick for me too. Smites, Spirit Guardians and just being a full-on tank being able to make enemies approach me without breaking concentration for 10 turns only using a bonus action sounds so busted.
Brother, you’re putting in the work with these videos! I found your channel yesterday when I was looking for the new warlock subclass. Anyone who shows warlocks the love they deserve gets a like and subscribe from me! Keep it up
i def see going 1 or 6 lvl dip for this. being able to shut off resistance to your primary dmg type is nice. only sad thing is there is very little gear synergy for necrotic dmg.
I feel like the Death Domain is too split on what it wants to do. the 1st level feature wants you to be hitting enemies at range with canteips but then the divine strike and channel divinity both want you to be in melee
I thinking 9 cleric and 3 sor with those cantrip gloves in act 3 and twin spell. You will be able to hit alot of enemies at once that way for amazing crowd control and anti healing
I also think that with elixirs or 18 strenght with great weapon master, using channel divinity for the plus necrotic damage, you might be able to end a boss fight pretty fast.
I try! I'm just one person so if I miss something or you have a question feel free to comment, I do my best to go back in and test for clarification etc.
I think unless the cleric is war domain it is straight up a bad idea to focus on melee. Cleric is a full caster and this subclass actually has the reaper feature to further encourage that. Toll the dead and Bursting Sinew are amazing with that feature and pretty much gonna outdamage any kind of weapon damage you do. Like getting rid of the shield and getting great weapon master is a crazy idea when you can do the similar damage with these cantrips from range.. The only part that they should have changed was the divine strike feature from the old book. If they made it so that we could choose between cantrip and weapon damage the damage difference would have been even higher. Also yeah I would dump str it literally has no function when we can use melee spells instead to proc touch of death and the broken hill giant potion if you really wanna use a weapon.
Im probably going to go down the 2 necro wizard/ 10 death cleric route, and just make myself nearly immortal by spamming vampiric touch all the time 😂 Healing for nearly 100% of the damage I deal with the option to channel divinity to take down really tough targets.
seems like this class should be build around necromancy cantrips also looking forward to Drunken Master, but it seems like it will be a bad class because the AC is still on wisdom instead of char...
@wayfaringnomad the thing is, solid doesn't cut it for a cleric, the base class itself is great. We have tempest amd light in the game already, so.for anything other than pure RP this is just bad. Action economy if the most important thing in BG3, even on tactician and honor (maybe even more because enemies are more dangerous) so good cantrips won't cut it
In a full build video I would be building this subclass to be more melee focused. Big fan of the subclass feature for necromancy cantrips, very solid subclass!
Best thing is the ability to ignore necrotic resistance…a lot of enemies in act 2 are resistant to necrotic damage but not much are immune so this makes a necrotic build very viable. Also, fighting the shadow-curse shambling mound is viable now to use blight cause it will always take maximum damage and necrotic resistance is not an issue. But more importantly, Shadowheart can be respecced into this class and still be lore friendly since one of the domains of Shar is death.
1:36 Bursting Sinew is also a necromancer cantrip. And from what I saw on another person's stream, you can target the same corpse more than once, so Death Domain can Bursting Sinew one body 2 times.
I think the multi target cantrip feature is the biggest selling point for Death Domain for sure. Since you get it early, there is so much opportunity for multiclassing. A Death Domain Cleric/Circle of Spores Druid would be extremely thematic. Even a Monk would be cool.
Circle of Spores druid would be thematic, only problem is that Halo of Spores is a class action and not a cantrip so it won't synergize. Ignoring Necrotic resistance on another hand...
Maybe cross with an oathbreaker paladin? I run that kind of build for radiant damage and it's really fun
sounds good with upcasted inflict wounds and the staff of cherished necromancy
Nice videos man, hope your channel continue to grow (English is not my first language, sorry for any mistake, brazillian here)
All good brother, thank you!
1 hexblade 6 death cleric 5 oathbreaker ladies and gentlemen we have a deathknight
Firm handshakes all around, we did it.
And what stats do you take? And is it dex or strentgh?
The infernal rapier would be a good weapon for sword and board, since it scales off you WIS and gives you a free cambion ally. Otherwise I’d be going for the staff of cherished necromancy!
Unfortunately the Harm spell is bugged and doesn’t always do the damage it’s supposed to when the target fails their save. I contacted Larian about it ages ago but I don’t know if they plan to fix it
This is the only subclass or class for that matter that I've wanted. Now I can finally do my first durge run with my lolth sworn Drow death knight. Hoozah
Honestly the best perk you get from Death Cleric is at level 1. If it's possible to make Bursting Sinew to not harm allies within the aoe through a sorcerer's Careful Spell sorcery, then I could see people spec into Necromancy wizard + any of the sorcerer subclass + a single level in death cleric.
The lvl 1 from both this and hexblade are really strong. The wheels are turning for builds.
Seems like it would pair well with oathbreaker paladin for a death knight build. Probably a 6/6 split for paladin aura, multi target bone chill for ranged, undead summons and spirit guardian
Love this idea in paper but unfortunately the oathbreaker 6th level aura isn’t applied to 90% of undead summons because it only adds the damage to “melee weapon attacks” so zombies get nothing because claws, skeletons get nothing because bows, undead spore Druid zombies get nothing. Suck because the theme there is on point. I want it to work so bad.
That's what I'm think to get the full fantasy going.
Dropping a level of paladin and going hexblade warlock for Booming blade, Shield spell and weapon pact might be the way to go then
@@AsadKhanFourthey have booming blade now??
@@DigDoug56 there is no "oathbreaker" aura at level 6, my man. Its just the normal "saving throw" aura. The OTB Paladin is lvl 7
I see this being built as a melee and having those ranged cantrips more as backups for ranged option. A dip in spore Druid could be awesome if you had high enough AC or disadvantage on attacks against you somehow. (To maintain temp hp and thus extra necro damage on weapon strikes) or even the opposite with dip into this instead to buff bone chill
Nop cleric is a full caster unless you are like a war cleric melee is kinda trash on them. Death domain having reaper also completely outdamages any kind of melee weapon damage they would do ,with toll the dead at level 10 does 3d12 with reaper 6d12 total no weapon can reach that. It is just to proc touch of death you can sometimes use inflicts wounds or sth.
@@ventrue7 I stand corrected. excellent point, I guess I forgot about cantrip scaling. I think I wasn’t giving them enough credit because the most used cantrips are eldritch blast for obvious reasons and the natural elemental ones because they have gear synergy. (Necklace of elemental…ring of element infusion..etc) so I wasn’t giving the necrotic ones much thought but that two targets ability and the scaling and resistance overcome makes up for it. The melee features just feel kinda weird being here. Maybe as a backup to the spellcasting? I don’t see what they want you to build for here, kinda the same issue I saw with spore Druid at first, some melee bonuses but not enough to be viable at it really, but still full caster. ( I have since gotten a better grasp on spore Druid)
@@DigDoug56 Yeah obv it is your game can still get a weapon and use it and with hill giant potion maybe can do decent damage but them having divine strike is kind of a trap that they should have addressed it in this game it is from a very outdated version of the first dnd 5e edition. When they revised cleric they gave people the option to swap their divine strikes to potent spellcasting.
Necrotic spells and cantrips are kind of underused so a Cleric class focused on Necrotic damage is a nice addition.
I hoped that it was more of a pure caster though instead of a melee hybrid.
It's not like you get extra attack or have War Priest Charges.
If i wanted to get close range i would just activate Necrotic Spirit Guardians and cast Inflict Wounds.
Oath of the Crown Paladins get spirit guardians now, so atm that's my go to for a melee caster of sorts. But yeah the necrotic flare is nice to have as a choice.
@wayfaringnomad Definitely a top pick for me too. Smites, Spirit Guardians and just being a full-on tank being able to make enemies approach me without breaking concentration for 10 turns only using a bonus action sounds so busted.
Brother, you’re putting in the work with these videos! I found your channel yesterday when I was looking for the new warlock subclass. Anyone who shows warlocks the love they deserve gets a like and subscribe from me! Keep it up
Lol thank you, actually have a great time learning these.
already thinking of death cleric\ oatbreaker paladin build :)))
Mystic carions staff would work great for this build maybe even picking up a level in Druid to use wisdom
Circle of stars + Cleric I'm really looking forward to. I'll cover druid today.
Death Domain seems perfect for an embrace durge!
i def see going 1 or 6 lvl dip for this. being able to shut off resistance to your primary dmg type is nice. only sad thing is there is very little gear synergy for necrotic dmg.
I feel like the Death Domain is too split on what it wants to do. the 1st level feature wants you to be hitting enemies at range with canteips but then the divine strike and channel divinity both want you to be in melee
I thinking 9 cleric and 3 sor with those cantrip gloves in act 3 and twin spell. You will be able to hit alot of enemies at once that way for amazing crowd control and anti healing
Do you know if there are any new dieties for death domain?
I also think that with elixirs or 18 strenght with great weapon master, using channel divinity for the plus necrotic damage, you might be able to end a boss fight pretty fast.
Why don't you take the Warcaster feat if you're worried about concentration? Makes more sense than going from 16 to 18 in Constitution IMO.
I actually like to run gear that gives me CON advantage for cleric, but you're right the better pick would be warcaster.
So I'm gonna def make my dual wielding death knight hit with both weapons and use my extra bonus action to cast death toll as an execute
I'm totally gonna make a death cleric + monk multi class named Ashida Kim or Count Dante who uses the Death Touch, aka Dim Mak.
Impressive. I've been looking for a build for a cleric of Kelemvor. Let us know when you have a build for a Glamour bard.
I think when death cleric gets higher level, the grim harvest grows to cantrips and leveled spells. I think level six it gets stronger.
hope to see shadow sorcerer soon, many people don't show off the hound's duplicate reaction
Oh then I've got you covered. Should be up soon today.
@ that's awesome man, love how you make sure to showcase every noteworthy feature in your guides
I try! I'm just one person so if I miss something or you have a question feel free to comment, I do my best to go back in and test for clarification etc.
I think unless the cleric is war domain it is straight up a bad idea to focus on melee. Cleric is a full caster and this subclass actually has the reaper feature to further encourage that. Toll the dead and Bursting Sinew are amazing with that feature and pretty much gonna outdamage any kind of weapon damage you do. Like getting rid of the shield and getting great weapon master is a crazy idea when you can do the similar damage with these cantrips from range.. The only part that they should have changed was the divine strike feature from the old book. If they made it so that we could choose between cantrip and weapon damage the damage difference would have been even higher. Also yeah I would dump str it literally has no function when we can use melee spells instead to proc touch of death and the broken hill giant potion if you really wanna use a weapon.
Id love to see Shadow Sorceror in action, the abilities it gets at level 12 and below seem extremely underwhelming and I hope I'm wrong.
Im probably going to go down the 2 necro wizard/ 10 death cleric route, and just make myself nearly immortal by spamming vampiric touch all the time 😂
Healing for nearly 100% of the damage I deal with the option to channel divinity to take down really tough targets.
Going to have a lot of fun combos with this! May not be flashy but it's good.
Dude please Circle of Stars I wanna see how it looks
Today or tomorrow I'll tackle it.
@@wayfaringnomad Thanks dude
So arcane archer uses dex for all the attack and damage rolls, but intelligence for the arrows' saving throws?
Yes, but something like the titan bow goes off str.
Is there a good feat that gives the new blade cantrips? They're kind of made for melee characters that don't get extra attack
Are you talking about booming blade? If so yes! Magic Initiate: Sorc/Wizard/Warlock all let you pick it as a cantrip.
@@wayfaringnomad Yeah booming blade.
Tabeltop also has green flame blade, but I haven't seen it yet, but if it's there also that one.
It seems like you dont get heavy armor proficiency. Is that right?
Looks like just medium armor.
Thaumaturgy ? Is that added to the Cleric cantrip list?
I think that's always been there in bg3.
seems like this class should be build around necromancy cantrips
also looking forward to Drunken Master, but it seems like it will be a bad class because the AC is still on wisdom instead of char...
Not gonna lie, this one is completely irrelevant imho. But I'm ok with it, many other new subclasses are amazing.
Yeah I seem somewhat disappointed but really this subclass is solid.
@wayfaringnomad the thing is, solid doesn't cut it for a cleric, the base class itself is great. We have tempest amd light in the game already, so.for anything other than pure RP this is just bad.
Action economy if the most important thing in BG3, even on tactician and honor (maybe even more because enemies are more dangerous) so good cantrips won't cut it
1 level dip for dual casting bone chill is nice for caster builds