Main jist of the build is double ducketts, plasma slicer for a swift punish combo into AA with a bazooka in case I'm out of range to melee punish or want a surprise to build up stagger when my pistols are on cd. This one's special to me so I don't want to give out the code but here's the part list. DUCKETT pistol DUCKETT pistol JVLN ALPHA zook VVC-774LS plasma slicer VP-44S head FIRMEZA core NACHT arms FIRMEZA legs KIKAKU booster TALBOT fcs SAN-TAI generator Assault Armor expansion I've been tinkering with it too and you can try out other bazookas if you swap out the arms/core but I find it'll make you slower. Really depends on how you choose to fire with the arms recoil too as you can pick something to counter the high recoil to be more spammy, or just stick to high firearm specialization and take the time to fire when you see your opponent's "still". Definitely my favorite right now feeling like a true lightweight
@@venanreviews This build has become my main for campaign and pvp. I love whipping the EARSHOT out to finish off the stagger bar, or use it after a kick
Wonder why he keeps trying to hit you with a fully charged laser shotgun at laser rifle range. Regular shots might hit, but fully charged isn't even a shot, it's a melee attack basically.
Sometimes it catches because of latency or because people don't see it often in pvp (charged at least). Definitely gets some lucky shots on me but it's when I lost that 2nd round that I figured out what the purpose of the build is. 😅
Heavy dose of Coral causes me to see shots further than they are. Absolutely no latency or lag here. 👌 In all seriousness, likely the hit registration hit before the last quickboost I did so it "technically" connected is what I assume. Probably a some latency though.
I don't know if you're still playing this, but the PVP is as soul-crushing as ever. The hard staggers were a big mistake on FromSoft's part, given the insane tracking every melee option has, including unarmed punches and boost kicks, neither of which should be in the game. I've talked to some people who think hard lock is a good thing to have in the game, but the less Armored Core maintains its own identity and starts aping FromSoft's more successful series the worse games we'll get.
Probably could but I'm not a fan of them myself. They can be countered with shields fairly easily and in this case where my opponent is running a shield, that would've been a death sentence.
@@Lemongrass_gaming I should have a stungun vs shield actually posted if you want to see how I use em. It really relies on making sure your opponent never sees your flanks.
@@venanreviews I saw that I think but I feel like the kind of lingering aoe hits around a scutum (while yes coral shield counters this) it beats scutums consistently for me
What parts are you using? This looks really fun to use.
Main jist of the build is double ducketts, plasma slicer for a swift punish combo into AA with a bazooka in case I'm out of range to melee punish or want a surprise to build up stagger when my pistols are on cd. This one's special to me so I don't want to give out the code but here's the part list.
DUCKETT pistol
DUCKETT pistol
JVLN ALPHA zook
VVC-774LS plasma slicer
VP-44S head
FIRMEZA core
NACHT arms
FIRMEZA legs
KIKAKU booster
TALBOT fcs
SAN-TAI generator
Assault Armor expansion
I've been tinkering with it too and you can try out other bazookas if you swap out the arms/core but I find it'll make you slower. Really depends on how you choose to fire with the arms recoil too as you can pick something to counter the high recoil to be more spammy, or just stick to high firearm specialization and take the time to fire when you see your opponent's "still". Definitely my favorite right now feeling like a true lightweight
There's something very visually satisfying about the bazooka being pulled out of the hanger and fired like that. Not sure why
It gives me Megatron G1 vibes by having a heavy looking cannon fire smoothly. I love it
@@venanreviews This build has become my main for campaign and pvp. I love whipping the EARSHOT out to finish off the stagger bar, or use it after a kick
Damn, I am surprised to see how consistent that javelin hits
Wonder why he keeps trying to hit you with a fully charged laser shotgun at laser rifle range. Regular shots might hit, but fully charged isn't even a shot, it's a melee attack basically.
Sometimes it catches because of latency or because people don't see it often in pvp (charged at least). Definitely gets some lucky shots on me but it's when I lost that 2nd round that I figured out what the purpose of the build is. 😅
Sheesh that was an intense battle
0:26-0:27 Wtf was that?
Heavy dose of Coral causes me to see shots further than they are. Absolutely no latency or lag here. 👌 In all seriousness, likely the hit registration hit before the last quickboost I did so it "technically" connected is what I assume. Probably a some latency though.
oh wow that's the craziest fromsoft server moment i've seen in ac6 so far
I don't know if you're still playing this, but the PVP is as soul-crushing as ever. The hard staggers were a big mistake on FromSoft's part, given the insane tracking every melee option has, including unarmed punches and boost kicks, neither of which should be in the game.
I've talked to some people who think hard lock is a good thing to have in the game, but the less Armored Core maintains its own identity and starts aping FromSoft's more successful series the worse games we'll get.
A really fun build and one that is super lethal if one is not prepared for it. Well done 👍 ❤
Man this builds combo is insane
That’s a sick build I love the dual pistols
The alucard gun build
what a brilliant patch!
This was before the regulation patch :')
This is a fun build and so cool
At least your not abusing coral weapons lol
What about dual stun guns and dual fasans? Wouldn’t that work well on a wheelchair?
Probably could but I'm not a fan of them myself. They can be countered with shields fairly easily and in this case where my opponent is running a shield, that would've been a death sentence.
@@venanreviewsmm good to know
The aoe hits around shields in my experience
@@Lemongrass_gaming I should have a stungun vs shield actually posted if you want to see how I use em. It really relies on making sure your opponent never sees your flanks.
@@venanreviews I saw that I think but I feel like the kind of lingering aoe hits around a scutum (while yes coral shield counters this) it beats scutums consistently for me
What boosters/generator are you using?
Check the pinned comment :)