Composer's Comments (Translated with DeepL, some alterations and notes are included) Main Theme: I tried to express the heavy and pitch-dark school building in a zushin-like manner [note: thuddingly]. Since a school is associated with the piano (and the piano in the music room appears in the game), I started softly with the idea of making the piano the main character of the entire 'School Labyrinth' sound, and adopted the idea of adding chime phrases, which is also used in other songs. I hope you will notice it when you listen to the whole song. It's the first song you hear, so I hope that when you play it, you will think, "Wow, it's a horror!" Search: This is the ambient music that is played softly in the background when exploring. Since this is a sound you hear often during the game, we avoided using anything too peculiar, and made it sound subdued and resonant so that the music would stand out when enemies are approaching. The theme that Rainy-san gave me was 'to maintain a sense of tension and to give the audience a sense of the expansive space of the school building.' If you play this, your house will be a labyrinthine schoolhouse. Approach: The music is for a scene that says, 'Something bad is approaching.' The song is a bit disturbing, intelligent, and beautiful, as you have to think about how to deal with the approaching enemy (and your heart is racing). So, if you listen to this song by itself, you may be able to sleep. I'm sure you'll have a good dream. Chase: This was the first song I started working on. Rainy-san's order was "to be aware of the surprise of being discovered, the eeriness of school at night, and the excitement of the beginning of the song," so I started loud and aimed to make the song speedy and school-like. I exaggerated the beat to create a sense of a furious[note: surging] chase, making it anomalous and loud. Dondoko dondoko! Also, the chime motif sounds cool. My personal favorite point is the piano "Dededede-dededen" countermelody at the beginning of the game. I don't think you hear it for very long during the game, so you might want to take the time to listen to it. Escape: The music after the candles were safely attached. I made this song to make the player feel rushed because of the time limit. Rainy-san thought it would be interesting to include the sound of the emergency bell, which is repeatedly tripped during the game! and the sound of the alarm comes out of nowhere. Game Over: This is an arrangement of the main theme. When you are stunned with "Ahh!", this song bong-ly gives you a tragic feeling that you have been hit. I like it. Ending: I've made it a relaxing triphop tune so that you can look back on the game experience and feel the relief of having made it out of the game and returned safely. I sampled some familiar chime phrases and a bit of "Moonlight"... Main Theme (after clear): I arranged the main theme to create a chilled atmosphere to complement the sense of release that I escaped~ and accomplishment after clearing the game. I like it when a chill song is played in the safe zone of a horror game (such as Bio), and the chimes are played softly[note: nonchalantly], and the images of the school building and the outside scenery in summer are very refreshing, aren't they?
皆さんはどの曲が好きですか!
僕はクリア後のメインテーマが一番お気に入りです。
追跡すき。かっこいい…7:30
「(脱出)」と「(接近)」です。 似たようなゲームであるshadow corridorを初めてプレイした時の気持ちをまた感じることができました。
追跡のBGMが1番好きです😊2番手でクリア後のメインテーマ
「追跡」のチャイムアレンジがホント良すぎ🔔 6:28
配信者さんたちが手練れになると長く聴けない&自分でやると余裕がなくて聴けない「追跡」、こんなカッコイイ曲だったんだなぁ……
神ゲーにふさわしい神BGM!
これからも迷宮校舎楽しみたい!
「クリア後のメインテーマ」が、どこか懐かしさを感じるような曲で素敵でした!😊🏫
迷宮校舎の配信を流して横になってると気付いたら寝入ってるってことがよくあるから、これからこの動画睡眠用BGMにしようかな笑
よく聞くことになる(実際よく聞いたw)「追跡」ですね。
緊迫感がたまらない😁
公式upありがとうございます!!
さっそく支援させていただきました!!
追跡はいつまでも聴いてしまいますね〜
作曲者コメントまでついてるし豪華
和製ホラゲBGMって神曲多いよね
レイニーさん、こだわりのサウンドトラックありがとうございます!じっくり聴けて嬉しいです☺️
メインテーマのホラーだぞーってゾワゾワさせて来るのも好きだけど、チェイス中の派手めのBGMが追いかけられてるぅ!って感じが1番好きかも
クリア後のメインテーマは睡眠用に使えますね心地いいです〜
サントラ希望した者です!最高です!!!!
追跡の音が怖くてゾワッとするから目覚ましにしたら起きやすそう
0:00 Main Theme
0:00
2:19 Search (Ambience)
2:19
5:09 Approach (Heartbeat)
5:09
6:29 Chase
6:29
7:43 Escape
7:43
9:23 Game Over
9:23
10:52 Ending
10:52
12:44 Main Theme (After Clearing)
12:44
Composer's Comments
(Translated with DeepL, some alterations and notes are included)
Main Theme:
I tried to express the heavy and pitch-dark school building in a zushin-like manner [note: thuddingly].
Since a school is associated with the piano (and the piano in the music room appears in the game), I started softly with the idea of making the piano the main character
of the entire 'School Labyrinth' sound, and adopted the idea of adding chime phrases, which is also used in other songs.
I hope you will notice it when you listen to the whole song.
It's the first song you hear, so I hope that when you play it, you will think, "Wow, it's a horror!"
Search:
This is the ambient music that is played softly in the background when exploring.
Since this is a sound you hear often during the game, we avoided using anything too peculiar, and made it sound subdued and resonant so that the music would stand out when enemies are approaching.
The theme that Rainy-san gave me was 'to maintain a sense of tension and to give the audience a sense of the expansive space of the school building.'
If you play this, your house will be a labyrinthine schoolhouse.
Approach:
The music is for a scene that says, 'Something bad is approaching.'
The song is a bit disturbing, intelligent, and beautiful, as you have to think about how to deal with the approaching enemy (and your heart is racing).
So, if you listen to this song by itself, you may be able to sleep.
I'm sure you'll have a good dream.
Chase:
This was the first song I started working on.
Rainy-san's order was "to be aware of the surprise of being discovered, the eeriness of school at night, and the excitement of the beginning of the song,"
so I started loud and aimed to make the song speedy and school-like.
I exaggerated the beat to create a sense of a furious[note: surging] chase, making it anomalous and loud. Dondoko dondoko! Also, the chime motif sounds cool.
My personal favorite point is the piano "Dededede-dededen" countermelody at the beginning of the game.
I don't think you hear it for very long during the game, so you might want to take the time to listen to it.
Escape:
The music after the candles were safely attached. I made this song to make the player feel rushed because of the time limit.
Rainy-san thought it would be interesting to include the sound of the emergency bell, which is repeatedly tripped during the game! and the sound of the alarm comes out of nowhere.
Game Over:
This is an arrangement of the main theme.
When you are stunned with "Ahh!", this song bong-ly gives you a tragic feeling that you have been hit. I like it.
Ending:
I've made it a relaxing triphop tune so that you can look back on the game experience and feel the relief of having made it out of the game and returned safely.
I sampled some familiar chime phrases and a bit of "Moonlight"...
Main Theme (after clear):
I arranged the main theme to create a chilled atmosphere to complement the sense of release that I escaped~ and accomplishment after clearing the game.
I like it when a chill song is played in the safe zone of a horror game (such as Bio),
and the chimes are played softly[note: nonchalantly], and the images of the school building and the outside scenery in summer are very refreshing, aren't they?
迷宮校舎のBGMじっくり聞いてみたいと思っていたので公式様からサントラが出て嬉しいです(*´ω`*)
作曲者様のコメントも付いてくるなんて豪華…!読みながらめっちゃ頷いてましたw
他のゲームでは中々味わえない緊張感がある「脱出」が結構好きです!クリア後のメインテーマも捨て難い…( ´͈ ᵕ `͈ )
サントラも購入させていただきましたので沢山リピートします!ありがとうございます😊✨
遅刻しそうなときに「追跡」を聴きながら向おうと思う。
CD発売して欲しい。猫ちゃん声聞こえる
私は、追跡と脱出が好きですね、何度、聴いても良いBGMですもん、アップデートの迷旧校舎のBGMも楽しみです❤
アンノーンピラミッドの音楽もいいよねぇ…音楽ってなかなか聞けないけどねぇ
「脱出」の緊張感がとても好きです!
Unknown Pyramidの方はサントラを出されるご予定はないのでしょうか...?
個人的にはあちらの異国情緒溢れる感じの音楽もとても好きなので...
ありがとうございます!
今回の迷宮校舎に関しては、音楽を特注して作ってもらっているのでサントラを作成できるのですが、UnknownPyramidに関してはフリーのBGMだったり、マーケットプレイスから使用権を購入したものだったりするので、僕が勝手にサントラを作るわけにはいかない事情があったりします。スミマセン!