Cinematic Destruction Basic Concept #1 RBD Emission (Rigid Body Dynamics)

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  • Опубліковано 9 січ 2025

КОМЕНТАРІ • 23

  • @gamingclip_s
    @gamingclip_s 2 місяці тому

    Hi thank you for your videos, I wanted to ask if the sim at minute 10:45 is included in the hip file, ty

    • @bubblepins
      @bubblepins  2 місяці тому +1

      I usually post the screenshots for the project files on my blog. The project file for that running sim u r interested in should be included, but NOT the toon goon character, because that's something I don't have rights to distribute. I swapped out the toon goon character for one of Houdini's default character:
      bubblepins.com/membership/cinematic-destruction-basic-concept-1-rbd-emission

    • @gamingclip_s
      @gamingclip_s 2 місяці тому

      @@bubblepins Alright thank you!

  • @gskeffects9607
    @gskeffects9607 2 роки тому

    Really appreciate your effort and very good tutorial

  • @KirillovVladimir1980
    @KirillovVladimir1980 6 годин тому

    but how randomized pscale can work on just one point this way? It should be smth like f@pscale = fit(rand($F, 0, 1, .2, 2); shouldn't it?

    • @bubblepins
      @bubblepins  5 годин тому

      these aren't particles! they are actually different geometry created to act like rbd blast pieces. it's a rbd simulation without actually fracturing anything because instead of fracturing, we're emitting rbd pieces. So I create a few various rbd pieces ahead of time and randomly instance these into the rbd simulation. It's really efficient and fast, but it's completely inaccurate!

    • @KirillovVladimir1980
      @KirillovVladimir1980 4 години тому

      @bubblepins I said that pscale randomizing doesn't work in that way you show in your video. But actually i'm not sure about that because i'm newby in FX :) Can you explain how it can work?

    • @bubblepins
      @bubblepins  4 години тому

      @@KirillovVladimir1980 Sorry I misunderstood, when I saw ur expression I just thought u were referring to 8:00 in the video. The express u have there should work better than what I had, which was just a randomize attribute node, ur just missing a bracket f@pscale = fit(rand($F), 0, 1, 0.2, 2); just fyi for anyone reading this comment, I don't mean to be picky. But the expression u have should work better than what I showed in the video, it's been awhile since I made this video and I haven't had time to rewatch yet, but I think ur right!

  • @sridharan5172
    @sridharan5172 10 місяців тому

    So this best way to save time and size for caching am i right? Thnaks for this video.

    • @bubblepins
      @bubblepins  10 місяців тому +1

      I don't know if it'll save caching because u can easily overdo things by spawning too many pieces and if u don't delete them they just hang and the scene. But it definitely cheaps out the details, it'll save a ton of poly on the details so in that sense it does kind of save cache size.

    • @sridharan5172
      @sridharan5172 10 місяців тому

      @@bubblepins Thank you

  • @eliasffs
    @eliasffs 2 роки тому

    Thanks for a great tutorial! I'm a bit confused, where do I find part 2? :)

    • @bubblepins
      @bubblepins  2 роки тому +1

      You bring up a good point, I really should add links in the description to the next video. Thanks!
      Here's the playlist, you'll find the next video and the next next videos list in order:
      ua-cam.com/play/PLqovuMX-teVMhkAd5dCfUI17Api5_YaPO.html

    • @eliasffs
      @eliasffs 2 роки тому

      @@bubblepins oh thanks, should have looked a bit more carefully :)

  • @stubblestudios9446
    @stubblestudios9446 2 роки тому

    Ok now. Blendin bubbles is dead😐.
    Btw love your content.✌️

    • @bubblepins
      @bubblepins  2 роки тому +2

      LOL I am so sorry for that. I have been meaning to create some more content for that channel. I bought some new blender addons and I've been thinking of making some reviews for the blender addons.

    • @Carkoon
      @Carkoon 2 роки тому +1

      @@bubblepins Sounds interesting.

    • @bubblepins
      @bubblepins  2 роки тому +1

      @@Carkoon I hope it will be as good as it sounds.

    • @Carkoon
      @Carkoon 2 роки тому +2

      I didn't even know you had a Blender channel until this comment. :D

    • @bubblepins
      @bubblepins  2 роки тому +1

      @@Carkoon yeah, I don't talk about it much, because I don't have much content on there. I've been trying to find more time in my schedule to squeeze in some more content.