+Don Skiver The 128 Spectrum version features the most samples out of all the 8 bit releases at the time. I remember being enthralled and impressed when I loaded this up. Just goes to show how good the programmers were back in the 80s and how much they pushed such limited hardware to its limits. Can the same be said today? :)
Awesome music that was later used in the Ariston adverts here in the UK. I loved this game back in the day and completed it several times. I loved the 128K music and the speech from the movie and the levels were great. Very enjoyable game and well put together.
It wasn't just me that noticed the Robocop music being used in those Washing Machine adverts then. I remember trying to convince my friends that the music from this game was the music from the advert. Non on them believed me. I think by that point it was the early 90's and most people had moved on from the humble speccy.
@@RetroDanuart the Amiga port has a weird feel to it... maybe it's the wonky soundtrack and bright colours. And the identification stage is a thermograph this time, an interesting change.
No wonder Ocean made tons of money in this conversion... gameplay is pretty decent and the music and samples are top quality. I'd have raved about this game had i played it in 1988.
I actually completed this years ago (mainly because I found a hidden glitch for invulnerability, when you run out of ammo, keep your arm stretched out and you'll become invulnerable)
PassiveSmoking One of the weirdest commercials I can remember, pretty sure it freaked me out as a child, along with Tia Maria commercials, which had a panther in it...
I owned a 128k however I Played this until the end on the 48k version ...and loved it....sound and voice on the 128k are impressive...wish I had played this version back in the day
This was the last game the companies could buy the licenses for cheap. Ocean got the license for this for $20,000 US. After this, it became more expensive, as Hollywood realized that games based on movies could become quite profitable.
Always loved the title music, the spectrum and gameboy version were the only formats to have it. I've heared it in adverts too and always wondered if its a famous tune from somewhere
1:08 - The first of many doors marked Exit from the outside. Otherwise, a nice decent port. I like how each new area goes from very pixelated to a more smooth visual - not sure how to describe the effect.
This version is actually better than the C64 one, in spite of the C64 being a more powerful computer. It certainly plays a whole lot better, isn't riddled with bugs, and I even think the sprites look better, in spite of their lack of color. The only thing the C64 version has over this is the excellent SID-chip soundtrack. On the other hand, the C64 version doesn't do music and sfx at the same time.
With these walkthroughs you rarely get to see a player death sequence. Robocop would kneel down and make some strange ‘wah wah’ sound. No idea where they got this sound from.
Cheaply losing a life on the photo-fit mini game, the rifle that shoots pizzas and shouting 'negro-spock' at the end of each level. How easily I was entertained back then.
If you reach the hostage level with full health, you can safely blast the hostage dead and you'll still have enough health to kill the badguy and beat the level :D Done that before.
Hmm... I wonder-is animation handled by tilemapping? (Redrawing all character tiles and switching them back and forth?) Must've been a nightmare to prog for, but the results are suprisingly good! Who needs sprites?
+Rob Conder Probably not. While the Spectrum didn't have hardware sprites, programmers usually had their own software sprite routines, which worked in a variety of ways. However, it's unlikely that Robocop used tile graphics because of the smooth movement, and the way that background graphics show correctly underneath the characters. Tile based graphics on the Speccy tended to use a lot more colour to compensate for the jerky scrolling.
This was a classic for the Spectrum, if you'd have owned one, you would have understood the devs did a fantastic job on this game especially with the spectrums limitations.
Paul I agree I liked robocop on the spectrum way more than even the arcade version. The spectrum version seemed more faithful to the original movie overall.The music especially when played on the 128k spectrum had great music and even had the original voice samples taken straight from the movie.
OMG my first ever computer as a kid, and remember playing this classic!! Those colours and graphics bring back so many memories..😊
The Spectrum music score was written by Jonathan Dunn, I applaud you sir for a fine work of eargasms during this game.
Jonathan Dunn wrote some great tunes on the Speccy. His music is so memorable, they always take me back to the late 80s. :^)
It would be funny if people said their name every time they walked through a door or went around a corner down a ally lol
Ahhh, an happy early teenage memory, playing robocop on the spectrum +3, I miss those days in 1989/1990
I'm extremely impressed with how good the voice samples sound in this game. (Considering it's on the ZX Spectrum)
+Don Skiver The 128 Spectrum version features the most samples out of all the 8 bit releases at the time. I remember being enthralled and impressed when I loaded this up. Just goes to show how good the programmers were back in the 80s and how much they pushed such limited hardware to its limits. Can the same be said today? :)
I think they are straight from the film! The Amiga version had a British sampled voice.
@@Ynffy yes it did and it sounded ridiculously posh ! 😂
Blew my mind did this back in the day but the arcade version was the best for me !
I remembered this game been at the top of the charts for ages the music is one of my favourites out of any game even decades after its first release
As a kid I would play this while recording on an old VHS tape and then would watch it as if it were a movie!
no way. You were making your own longplays?
@@samusvikerness661 Never thought of it that way, but yeah!
very nice spectrum game
I remember being blown away by the voice samples
couldn't I believe what I was hearing
Awesome music that was later used in the Ariston adverts here in the UK. I loved this game back in the day and completed it several times. I loved the 128K music and the speech from the movie and the levels were great. Very enjoyable game and well put together.
Man those 3 way bullets used to mess me about big time... Just fired this up again the other night and beat it, such memories nice video dude.
I could never get my game to last 19 minutes. Watching this brought tears of joy 👍🏻 fucking loved this game.
It wasn't just me that noticed the Robocop music being used in those Washing Machine adverts then. I remember trying to convince my friends that the music from this game was the music from the advert. Non on them believed me.
I think by that point it was the early 90's and most people had moved on from the humble speccy.
Specially I love the suspect identification stage. I should play it thousand times in a row. Another great Ocean production.
Something about that stage that I keep coming back to, even on the Amiga 500 version.
@@markinscotland Have to play the Amiga port.
@@RetroDanuart the Amiga port has a weird feel to it... maybe it's the wonky soundtrack and bright colours. And the identification stage is a thermograph this time, an interesting change.
Number 1 in sales charts for a year and a half, I don't think any other video game can say that, beyond pack in games.
EnforcerX71 And GTA V
The music really captures the listful melancholy vibe of Robocop
Oh my god the memories!!!! I always remember that opening beat when the level starts
No wonder Ocean made tons of money in this conversion... gameplay is pretty decent and the music and samples are top quality. I'd have raved about this game had i played it in 1988.
+Raphael Hickenbick I certainly raved about it back in 1988. :)
Same here, for the time it was one of the better games out there.
Ot came out in 1989 actually, I remember it got the Crash Smash in the Christmas issue of Crash that year.
And they got the license for it for close to nothing.
This was my second favourite music ever back in the late 80s, followed by the theme from the Speccy version of Operation Wolf.
I actually completed this years ago (mainly because I found a hidden glitch for invulnerability, when you run out of ammo, keep your arm stretched out and you'll become invulnerable)
Ariston, and on, and on, and on...
PassiveSmoking One of the weirdest commercials I can remember, pretty sure it freaked me out as a child, along with Tia Maria commercials, which had a panther in it...
Said the same thing on another vid lol
Loved playing this on my speccy, along with double dragon, dragon ninja and shinobi.... Good times
They made good use of the limited graphics.
Thid was one of the first games I completed without an infinite lives POKE!
Crazy Proustian rush right now. Not seen this in 25+ years but the music took me way back.
Still one of my favourite games, great music and game play. Still got my version with the poster.
Video game movie ties ins don't usually follow the plot of the movie closely, but this one very much did. Great game.
I remember this game was at number one in the charts for ages. Wonder if the makers got a hefty bonus that set them up for life.
Doubt it. Probably got treated to a bag of chips and a few pints down the local.
man how is this so good? this is ridiculous !
I owned a 128k however I Played this until the end on the 48k version ...and loved it....sound and voice on the 128k are impressive...wish I had played this version back in the day
Got this for Christmas thought it was amazing 🤩
This was the last game the companies could buy the licenses for cheap. Ocean got the license for this for $20,000 US. After this, it became more expensive, as Hollywood realized that games based on movies could become quite profitable.
came late to zx scene. but imo this is the best game in the platform
when I was a kid I hated the the graphics had no colour but realised the spectrum was the best platform for games.
I'm imagining a little kid with a B&W TV getting a colour TV for Christmas and being really excited to see what RoboCop on the Spectrum looks like.
Always loved the title music, the spectrum and gameboy version were the only formats to have it. I've heared it in adverts too and always wondered if its a famous tune from somewhere
The game boy version was used in an ariston ad.
1:08 - The first of many doors marked Exit from the outside. Otherwise, a nice decent port. I like how each new area goes from very pixelated to a more smooth visual - not sure how to describe the effect.
Seems playable and worth giving a try. If I am not mistaken the music was made by Ron Hubbard who had a characteristic, immediately recognizable style
The music was by Jonathan Dunn.
This version is actually better than the C64 one, in spite of the C64 being a more powerful computer. It certainly plays a whole lot better, isn't riddled with bugs, and I even think the sprites look better, in spite of their lack of color. The only thing the C64 version has over this is the excellent SID-chip soundtrack. On the other hand, the C64 version doesn't do music and sfx at the same time.
Wow
Deja vu
Thanx man ;)
Of the jealousy towards 128k Spectrum owners who got all the sounds, music and samples.....48k was just the graphics and a few beeps here and there!
Best game ever!
why did commodore/amstrad/spectrum not get the music from the movie, which was on the amiga conversion?
I KNEW I WASNT TRIPPING I remember the girl in the ally then putting the face together I swear I was like 6-7 it was my brothers game
With these walkthroughs you rarely get to see a player death sequence. Robocop would kneel down and make some strange ‘wah wah’ sound. No idea where they got this sound from.
this is very impressive for speccy, think i had on covertape?
Badass music and soundclips aside from the opening 'ARBLECOP!'
BATMAN THE MOVIE ZX SPECTRUM
Whats with 128k sound? That was not my expierience.
Who else used to fast forward the tape to see if it would load faster
Is there anything that MadMatty hasn't played?
Cheaply losing a life on the photo-fit mini game, the rifle that shoots pizzas and shouting 'negro-spock' at the end of each level. How easily I was entertained back then.
If you reach the hostage level with full health, you can safely blast the hostage dead and you'll still have enough health to kill the badguy and beat the level :D
Done that before.
I am sorry for my imperfect hearing, but... What phrase is at the end of each level?
I think you're referring to "Robocop." That's the sample the game is playing.
I remember loading up the game took ages and was really noisy
LOL @ dying on level 1 on the second playthrough
In this version he looks like Daft Punk 😅
Yeah they did, the Batman the Movie game was basically the same game just with a Batman sprite instead
It was that crap it was great to play.
Took me weeks and weeks to complete…………and to load
It sounds like he says 'Turbo Cop'
Hmm... I wonder-is animation handled by tilemapping? (Redrawing all character tiles and switching them back and forth?) Must've been a nightmare to prog for, but the results are suprisingly good! Who needs sprites?
+Rob Conder Probably not. While the Spectrum didn't have hardware sprites, programmers usually had their own software sprite routines, which worked in a variety of ways. However, it's unlikely that Robocop used tile graphics because of the smooth movement, and the way that background graphics show correctly underneath the characters.
Tile based graphics on the Speccy tended to use a lot more colour to compensate for the jerky scrolling.
I’d buy that for a dollar
please someone do this for piano!!
Man the spectrum was awful compared to the c64, little if no color, scratchy sound, built in disc drive is about the only plus
j callaghan The c64 was absolute garbage enough said.
This was a classic for the Spectrum, if you'd have owned one, you would have understood the devs did a fantastic job on this game especially with the spectrums limitations.
Paul I agree I liked robocop on the spectrum way more than even the arcade version. The spectrum version seemed more faithful to the original movie overall.The music especially when played on the 128k spectrum had great music and even had the original voice samples taken straight from the movie.
Everyone I knew in the late 80's had a Speccy...only posh twats who got beat up at school had a C64
Spectrum was awful, graphics were shit
Meh, it was a different time. ZX Spectrum was never intended to be a high end machine, its goal was to bring computers to the masses. :)
j callaghan Congratulations you're an absolute moron 😂 😂
OK the Commodore 64 had better graphics I'll give you that, but game play? Spectrum was best.
30 years later he's probably a Sony zealot.