How To Cargo Loading and Unloading 3.24 (Cargo Empires Patch)

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  • Опубліковано 24 вер 2024
  • Video Description:
    In this video, I dive into the latest Star Citizen Alpha 3.24: Cargo Empires patch, exploring all the new features and mechanics related to loading and unloading cargo. From using the new freight elevators to maximizing the cargo grid capacity, I'll walk you through the dos and don'ts to help you avoid costly mistakes and become more efficient with your hauls.
    We'll cover topics such as planning your landings for quicker cargo transfers, using tractor beams for easier crate movement, and the importance of storing your ship before utilizing the auto-load feature. Plus, I’ll explain common bugs and tips to get around them, ensuring you can make the most of your precious playtime without losing valuable crates or profits.
    Whether you’re running a large ship like the Reclaimer or managing smaller vessels, this guide will help you navigate the patch’s challenges and improve your cargo management.
    Key Topics:
    How to use the new freight elevator mechanics
    Planning your landings to save time
    Efficiently using tractor beams for cargo transfer
    The importance of storing your ship for auto-loading
    Bugs to watch out for and how to work around them
    Maximizing your cargo grid for more storage
    Make sure to hit the like button if you found this helpful and subscribe for more Star Citizen tips and gameplay!

КОМЕНТАРІ • 8

  • @nickconway2008
    @nickconway2008 7 днів тому +1

    I've been waiting for something like this!

  • @AwesomeCopper
    @AwesomeCopper 6 днів тому

    Great video. Thanks for sharing all the great info! It’s been a couple months since I’ve played so I gotta start learning all this new stuff!

  • @blakewilliamson6761
    @blakewilliamson6761 5 днів тому

    You said the TDD/admin terminals won't recognize cargo off grid, but you also recommended against selling it while in your ship. If you're recommending people to offload cargo before selling, does it matter if the cargo's placed on a grid at all?

    • @anothermartz
      @anothermartz 5 днів тому

      It needs to be on the elevator grid and then you send the elevator down, then it will be in the location inventory.

    • @blakewilliamson6761
      @blakewilliamson6761 5 днів тому

      @@anothermartz Yeah, I did that. I'm also not talking about cargo missions, I'm talking about commodity trading. I purchased Hephastinite from Pyro Gateway and took it to my homebase at Hurston. I unloaded it and stored it in my local inventory in my personal hanger, but the TDD in the Business District didn't recognize it as being in my inventory, so I couldn't sell it. It only recognized it when it was on my ship, so I could sell it while it was on my ship, but when I offloaded it to the elevator and lowered it down, I never got paid. Feels broken.

    • @anothermartz
      @anothermartz 5 днів тому +1

      @@blakewilliamson6761 seems like a bug because I've done commodity trading by putting it in the elevator. One time I forgot to lower the elevator and couldn't sell it, then when I went back to lower the elevator it then showed up available to sell when the location was selected in the trade terminal.

    • @blakewilliamson6761
      @blakewilliamson6761 5 днів тому

      @@anothermartz Good to know, I'll have to try it again. I'm sure it's a bug, hopefully they've fixed it.

    • @nomadtv8656
      @nomadtv8656  4 дні тому +1

      @blakewilliamson6761 I just recommend against manual loading period. This means auto loading and unloading cargo grid placement will dictate how many times I will have to summon my ship back and forth if I have excess cargo.