LOL, as a little kid, those mummy robots used to freak me out with them using their heads as projectiles. Nice remix/cover here, and keep up the good work!
Megaman: Now I GOT YOU POWER! Pharoahman: You may have taken my weapon but not my fighting spirit Blue Bomber! *Takes out duel disk from behind his cape* Pharoahman: IT'S TIME TO DUEL MEGAMAN!
Nice work. :) IIRC, using Rain Flush in the quicksand areas of that stage makes the sand temporarily (if not permanently) solidify, so Mega Man doesn’t sink into the sand.
this comment caught my interest and I had to fact check it with my NES real quick. unfortunately, It does not, or at least not in the original NES version.
@@the-spectral-star5086 My best guess is that the brief slowdown of the rain effect (and multiple enemy eradications) makes it feel like the quicksand has slowed or stopped. Certainly not a permanent change by any means.
Not going into the weakness on this one? Well the Megamix manga-ka Hitoshi Ariga did, explaining that Pharaoh Man being designed for exploration in dark spaces is particularly susceptible to bright flashes as his visual sensors need to adjust. The Flash Stopper produces a flash so bright that it overstimulates most visual sensors in common robots. Pharaoh Man, unfortunately for him, isn’t immune. In terms of actual logic outside of fictional designs, photodegradation is the alteration of material due to exposure to light. The mummified bodies of pharaohs, old as they are, would be highly susceptible to this.
Megaman 4( Megaman 7 SNES Remix) Playlist
ua-cam.com/video/qvSVSkh-8eE/v-deo.html
Now I'VE got your remix!
I see what you did there
@@gustavoortenciogomessilva9690 👊 😵
Pharaoh Man proceeds to then attempt to punch Mega Man or Zelda.
NOW I'VE GOT YOUR POWER!
Pharaoh punch
@@施宥丞-h3r indeed
👊
@@raziyatheseeker Classic
💥🤛
The bass and percussion on this one are insane!
LOL, as a little kid, those mummy robots used to freak me out with them using their heads as projectiles. Nice remix/cover here, and keep up the good work!
Megaman: Now I GOT YOU POWER!
Pharoahman: You may have taken my weapon but not my fighting spirit Blue Bomber!
*Takes out duel disk from behind his cape*
Pharoahman: IT'S TIME TO DUEL MEGAMAN!
Amazing as always. Pharaoh Man is my personal favourite stage theme from Mega Man 4.
Holy cow! I forgot how hard the bass goes in this one. Great job,as always.
Pharaoh Man: “So you command? So it shall be done!”
Genuinely one of my favorite tracks in MM4, and you certainly did it justice!
Ah Pharaoh man.
Either weak to Flashers, or getting ran over by a train.
At least he can punch good.
Love the remake, it’s so accurate!
The theme of the stage you play more for the optional balloon than the actual boss weapon
(I still love pharoah shot though)
Another great remix, it cursed me to stay tuned for more remixes.
Nice work. :)
IIRC, using Rain Flush in the quicksand areas of that stage makes the sand temporarily (if not permanently) solidify, so Mega Man doesn’t sink into the sand.
this comment caught my interest and I had to fact check it with my NES real quick.
unfortunately, It does not, or at least not in the original NES version.
@@the-spectral-star5086 My best guess is that the brief slowdown of the rain effect (and multiple enemy eradications) makes it feel like the quicksand has slowed or stopped. Certainly not a permanent change by any means.
Not going into the weakness on this one? Well the Megamix manga-ka Hitoshi Ariga did, explaining that Pharaoh Man being designed for exploration in dark spaces is particularly susceptible to bright flashes as his visual sensors need to adjust. The Flash Stopper produces a flash so bright that it overstimulates most visual sensors in common robots. Pharaoh Man, unfortunately for him, isn’t immune.
In terms of actual logic outside of fictional designs, photodegradation is the alteration of material due to exposure to light. The mummified bodies of pharaohs, old as they are, would be highly susceptible to this.
Dun dun dun dundunduuun dun dun dun dundunduuun....❤
I love that baseline
We're this close for Cossack Stage, I can feel it
I honestly don't think there's a bad track anywhere in Mega Man 4. MAYBE the Robot Master battle theme, but even that's a weak maybe.
One of the best songs of the classic series got a MM7 revise!
Mega man 4 SNES:
Pharaoh Jackal
Weapon: Pharaoh Fire
Stage: Egypt Palace
Great
First