This was such a cool engagement against Granite even with the unfortunate circumstances that happened. I think I prefer this rather than a perfect run, since I imagine it is more representative of what "IRL" campaigns would be like in Highfleet. Filled with tension, second guessing, and mistakes due to "stress"/battle-fatigue. It matches the very immersive feeling of the game.
Acting on imperfect intelligence will always result in mistakes being made. In this case the mistakes were costly, but at the end of the day we only lost 6 planes, and 2 of those were due to AA. We don't have to worry about lengthy repairs and can now relocate away from retaliation. A victory is a victory and we have one less strike group to avoid.
No worries man the pilots are fine, it's just a 500 km walk to the nearest settlement. It'll take them like what? Three weeks? It rains alot and they can go all Solid Snake on the local wildlife. Although you'll probably be hearing from the union.
The planes in the game are all drone planes. I read about it from people discussing about the HighFleet Romani Empire vs Modern USA in the Space Battles Forum.
@@strategistj.baguilat9996 Space battles isn't exactly a reliable source of canonical information. People tend to make stuff up or pull numbers out of their butt.
Showing your mistakes is extremely helpful. Not only did you explain what you did wrong, but what led up to it, and what you could have done better. Accidentally running out of fuel seems like an easy point of failure for people in stressful situations. Even with those mistakes that was still a solid removal of the SG.
Thank you, I am still beating myself up over it because in retrospect it would have been so easy to save those planes, but it's much harder to see that in the moment.
Hey. Don't feel like you need to apologize so much. We understand there's a lot going on and if you need a second to think its ok. Im terrible at this game and you've helped me tremendously. Thank you.
Decent work. A little expensive on the strike but any strike group taken down is a benefit in the long run. The game is serious about avoiding them where possible, but if you have the gear, hit it first and as hard as you can.
It could have gone better, but it could also have gone a Lot worse. With the outcome of the next video I am not too upset with the losses we incurred on that strike.
my man playing 4d Chess here even tho there were many missteps you managed to do it rome wasnt built in a day so thats still a win in my book but damn all of your careful preperations and all the little decisions coming onto place so neatly (or not that neatly but you get the point) was satisfying as ever! Like a watch beeing repaired just that this watch has their name written on it! man I need to take a walk after this this was awesome!
I've been able to dodge the R-9s by ordering a retreat as soon as the enemy fires. I recommend it given how expensive fighters are. Another option might be to launch 1-2 strategic missiles before bombing and the enemy will often use up their R9s on the missiles and save your fighters (sometimes those missile even survive). Strategic missiles are 1,500 a piece as opposed to a 2,000 - 2,500 fighter + 100 - 600 of payload. I frequently lose aircraft to avoidable situations so I hope this can save you so heartache.
The amount of sheer grit you displayed here is actually amazing! Coming form someone very new to the game, it definitely chokes me up seeing how hard you were having to fight that incorrect info about the radar range. It's also amazing to see a stressful and "real" playthrough. If there weren't close fights and these stressful scenarios, I don't think this series would be nearly as gripping. And I gotta tell you, it is a total nail-biter! XD
This is definitely a huge piece that was missing from my playthroughs. I got pretty decent at running silent strikes with Lightnings and Skylarks, though I have to run two per strike fleet cuz I'm not as good as you are at fights. However, I didn't think to intentionally bait out the strike groups and missile/aircraft bombard them from a distance. I usually ended up with them catching up to my HQ, with tactical fleets close behind. So I'd do a great job up until my first encounter with a strike group and then end up in a death spiral as I battle the the strike group, take massive damage to all my ships, including the sevastapool, and then be unable to evade the aircraft and missiles that came raining down from the back up tactical fleets
I didn't realize it at the time, but someone else pointed this out to me: You have to force the enemy to fight on your terms, choose where and when you will engage them and wipe them out completely. It's guerilla warfare, not total war. A big issue the game has for new players is that the Sevastopol looks like a battleship, but it isn't and if it gets in a fight you are in so much trouble.
I don't think it was charging you for the missiles. It always shows how much repair parts cost even if you already own the parts. It showed a 3,000 cost but your money never went down. Technically you could have sold the missiles for 3,000, so it does cost you 3,000 worth of assets, just not currency. But it could also be a bug. 😕 Labor doesn't cost because it's actually your ship crews doing the repairs and upgrades. They're utilizing the port's equipment through right of conquest, I suppose, which is where the repair bonuses come from. The fleet economy seems to be more Battlestar Galactica than Star Trek, the ships have to be self sufficient especially behind enemy lines, which explains why even the smallest ships have at least 60 crew members.
Great series so far. You do a great job explaining what you are thinking. At times your speech cadence can be a bit fast, but its nothing detrimental. I have learned a lot by watching this series and I'm excited to see the rest. Thanks for all your time and hard work that you put into your videos. Keep up the great work! Cheers
Huzzah! One SG down, and I was entirely unaware that you can potentially salvage wrecks from strategic strikes. I never even thought to try. The amount of salvage I've potentially left laying in the desert.... The cost listed in the shipyard is misleading at best. You had $13013 when you entered the shipyard and that was unchanged after you refit the missiles. It shows you the total value of parts added to the ship, so unlike your local mechanic they don't charge a labour fee. So if you supply the parts its a free service.
For Elint each light being on is about 250-300kms. The strike group was further away. If you noticed the route that was a little further away. they were over there. I haven't finished this episode, and your most recent vidoes, so maybe you noticed. I just realize its the opposite in my head, my bad.
MORE High Fleet!!!! Also, how do you go about silent striking trade fleets? Every time I run into them it an instant alarm, and I'm using a similar strategy that your showing, which I love.
If they are in the air, they will sqawk as soon as they see you. The only way to take them by surprise is by catching them on the ground. It can be done but you need to be patient and shadow them with radar.
@@Phrosphor technically there is a small window to sudden strike them. Normal garrisons have a 15-45 minute ready time (represented by a yellow bar) before they can takeoff or report your location . During this time frame you can perform an indefinite number of sudden strikes against them. This means given a visual range of 75-100 kilometers depending on time of day you require a speed of 400-kph in the worst case scenario. I usually have a speed around 315 and I see no failures. Transport fleets on the other hand have a readying time of 5-15 minutes requiring 3x the speed. So, 1200-kph or more practically I would aim for 945-kph (though I haven't tested this). This essentially leaves all vanilla ships in the dust for sudden strikes against transports, even more so if you are landed and have to spend several minutes taking off before attempting pursuit. Also noteworthy: the sudden strike impossible alarms only indicates that all enemy forces have begun readying. It doesn't mean that you can't sudden strike or that those forces are actually ready. I hope this is helpful
That was another option. I didn't need to lose those planes. Still frustrated by it! Don't freeze! Just pause the game take a deep breath and find a solution!
@@Phrosphor You're doing much better than I am currently, I'm on the lam because I hit a flying transport and they radioed it in, and had to retreat from a town after my lightning got chewed to shreds and is on the brink of mutiny.
So you're slightly wrong about the missile mounting costs. There isn't a cost associated with mounting missiles if you already own them its just the game displays costs weirdly as if you were buying every component from scratch. Also for the A-100 missiles you said they were an upgrade of the KH-15's which isnt strictly true. They are faster but much shorter ranged, they are primarily for striking targets within radar range using Semi-active radar seeking as theie range matches exactly the range of the best fire control radar. KH-15 / P also will activate their radar/seekers 100km distant from the spot you click on the map when launching so you don't usually need to worry too much about clicking too close to an enemy and having them over-run.
love te vids. but found the live commentary more emmersive than post commentary. just feel more engaged with the gameplay. maybe you could leave the original commentary and then pause the playback to insert some comments from the future because i also like the hints on mistakes being done :) in anyway, just some suggestions. really great vids! thanks!
Look they probably made it down to the desert safely. The problem is they are hundreds of kilometres from the nearest settlement, the sun is about to vanish from the sky and it's about to get freezing cold. I feel like they have bigger issues to deal with than finding their way back to the fleet. Also we can't conduct any S and R operations with strike fleets breathing down out necks!
I honestly do not understand how you can be nervous and remain nervous to the point of making critical mistakes (3x) in a game where you can pause at any time. I get flubbing an engagement, I've done that plenty of times myself. But on the map you could just ... take a break? So panicking about not finding the SG, then the plane range, then failing the detachment, then failing to notice it,... I know I'm kind of necro-posting here but I've picked up your modded series and had some spare time so I wanted to watch the other ones as I had skipped them and I'm just stunned at how it's been going ngl.
I LOVE your hard-mode prep video but honestly up to that point this serie is painful to watch. Tons of mistakes on end, classic UA-camr stuff spending too much time talking instead of focusing. Sorry I may be a bit mean, but I’ve honestly pushed myself through the last 4 episodes and it’s honestly been just a pain watching you making mistakes after mistakes. Edit: also panicking and missing tons of stuff, like come on it’s just an elint warning, no biggy.
I get what you are saying - the early videos fluctuate a lot in quality, both with the recording and the gameplay. There is a bother point coming up with some huge mistakes that nearly made me abandon the whole things. The only caveat I can give is that I feel like I learned a lot from both types of mistakes and found my 'style'. I'm never going to be clinical and perfect, I'm aiming to be good enough. Hopefully that works for people.
@@Phrosphor yeah I got you, sorry for being a little mean, when I’m playing games I’m a bit perfectionist and watching UA-camrs is sometimes really hard ☠️
This was such a cool engagement against Granite even with the unfortunate circumstances that happened. I think I prefer this rather than a perfect run, since I imagine it is more representative of what "IRL" campaigns would be like in Highfleet. Filled with tension, second guessing, and mistakes due to "stress"/battle-fatigue. It matches the very immersive feeling of the game.
Acting on imperfect intelligence will always result in mistakes being made. In this case the mistakes were costly, but at the end of the day we only lost 6 planes, and 2 of those were due to AA. We don't have to worry about lengthy repairs and can now relocate away from retaliation.
A victory is a victory and we have one less strike group to avoid.
No worries man the pilots are fine, it's just a 500 km walk to the nearest settlement. It'll take them like what? Three weeks? It rains alot and they can go all Solid Snake on the local wildlife.
Although you'll probably be hearing from the union.
I'm sure they didn't panic when the sun stopped rising in the morning. Acts of God aren't covered in Union complaints right???
The planes in the game are all drone planes. I read about it from people discussing about the HighFleet Romani Empire vs Modern USA in the Space Battles Forum.
@@strategistj.baguilat9996 Space battles isn't exactly a reliable source of canonical information. People tend to make stuff up or pull numbers out of their butt.
Showing your mistakes is extremely helpful. Not only did you explain what you did wrong, but what led up to it, and what you could have done better. Accidentally running out of fuel seems like an easy point of failure for people in stressful situations. Even with those mistakes that was still a solid removal of the SG.
Thank you, I am still beating myself up over it because in retrospect it would have been so easy to save those planes, but it's much harder to see that in the moment.
Absolutely right still trying to get to grips with this game and watching this has taught me so much more than any tutorials I've watched.
Just recently discovered your channel. Awesome gameplay, commentary, and audio. Your Highfleet playthroughs are amazing. Thank you.
Hey. Don't feel like you need to apologize so much. We understand there's a lot going on and if you need a second to think its ok. Im terrible at this game and you've helped me tremendously. Thank you.
I'm really enjoying this playthrough. thank you
Thank you for watching! I'm so happy I get to share this people, it means a lot when you comment so thank you again!
Decent work. A little expensive on the strike but any strike group taken down is a benefit in the long run. The game is serious about avoiding them where possible, but if you have the gear, hit it first and as hard as you can.
It could have gone better, but it could also have gone a Lot worse. With the outcome of the next video I am not too upset with the losses we incurred on that strike.
my man playing 4d Chess here
even tho there were many missteps
you managed to do it
rome wasnt built in a day
so thats still a win in my book
but damn
all of your careful preperations and all the little decisions coming onto place so neatly (or not that neatly but you get the point)
was satisfying as ever!
Like a watch beeing repaired
just that this watch
has their name written on it!
man I need to take a walk after this
this was awesome!
I wish I could say things get simpler but it just gets more and more complicated from this point onward! Really happy to see you are enjoying it.
I've been able to dodge the R-9s by ordering a retreat as soon as the enemy fires. I recommend it given how expensive fighters are. Another option might be to launch 1-2 strategic missiles before bombing and the enemy will often use up their R9s on the missiles and save your fighters (sometimes those missile even survive). Strategic missiles are 1,500 a piece as opposed to a 2,000 - 2,500 fighter + 100 - 600 of payload. I frequently lose aircraft to avoidable situations so I hope this can save you so heartache.
That's a very good point. I usually layer my attacks a little better so we get missile > bombing run > missile > bombing run etc.
The amount of sheer grit you displayed here is actually amazing!
Coming form someone very new to the game, it definitely chokes me up seeing how hard you were having to fight that incorrect info about the radar range.
It's also amazing to see a stressful and "real" playthrough. If there weren't close fights and these stressful scenarios, I don't think this series would be nearly as gripping. And I gotta tell you, it is a total nail-biter! XD
This is definitely a huge piece that was missing from my playthroughs. I got pretty decent at running silent strikes with Lightnings and Skylarks, though I have to run two per strike fleet cuz I'm not as good as you are at fights. However, I didn't think to intentionally bait out the strike groups and missile/aircraft bombard them from a distance. I usually ended up with them catching up to my HQ, with tactical fleets close behind.
So I'd do a great job up until my first encounter with a strike group and then end up in a death spiral as I battle the the strike group, take massive damage to all my ships, including the sevastapool, and then be unable to evade the aircraft and missiles that came raining down from the back up tactical fleets
I didn't realize it at the time, but someone else pointed this out to me: You have to force the enemy to fight on your terms, choose where and when you will engage them and wipe them out completely. It's guerilla warfare, not total war. A big issue the game has for new players is that the Sevastopol looks like a battleship, but it isn't and if it gets in a fight you are in so much trouble.
The loss of those planes, and the overshoot of the missiles was painful. I feel witchu, man. Quite interesting to watch still, though.
So painful! I felt awful watching it back. But we learn and we adapt!
I don't think it was charging you for the missiles. It always shows how much repair parts cost even if you already own the parts. It showed a 3,000 cost but your money never went down.
Technically you could have sold the missiles for 3,000, so it does cost you 3,000 worth of assets, just not currency. But it could also be a bug. 😕
Labor doesn't cost because it's actually your ship crews doing the repairs and upgrades. They're utilizing the port's equipment through right of conquest, I suppose, which is where the repair bonuses come from.
The fleet economy seems to be more Battlestar Galactica than Star Trek, the ships have to be self sufficient especially behind enemy lines, which explains why even the smallest ships have at least 60 crew members.
Yeah a few people have pointed it out but thank you for the good write up. The cost shown is the material cost not a labor cost.
Great series so far. You do a great job explaining what you are thinking. At times your speech cadence can be a bit fast, but its nothing detrimental. I have learned a lot by watching this series and I'm excited to see the rest. Thanks for all your time and hard work that you put into your videos. Keep up the great work! Cheers
I am working really hard on slowing down, it just gets so exciting!
This was excellent! Loved every moment of it
14:30 A classic universal gaming experience. From Swirl W@tch to TF2, panic leads to mistakes
This is great! I’ve learned a lot thanks so much
Huzzah! One SG down, and I was entirely unaware that you can potentially salvage wrecks from strategic strikes. I never even thought to try. The amount of salvage I've potentially left laying in the desert....
The cost listed in the shipyard is misleading at best. You had $13013 when you entered the shipyard and that was unchanged after you refit the missiles. It shows you the total value of parts added to the ship, so unlike your local mechanic they don't charge a labour fee. So if you supply the parts its a free service.
Ugh, I feel so.stupid, well that makes missiles so cost effective! Haha!
For Elint each light being on is about 250-300kms. The strike group was further away. If you noticed the route that was a little further away. they were over there. I haven't finished this episode, and your most recent vidoes, so maybe you noticed. I just realize its the opposite in my head, my bad.
All good, I got thrown off by that bug that misreported the range of my ELINT scanner. It's all resolved by the next video ;)
MORE High Fleet!!!! Also, how do you go about silent striking trade fleets? Every time I run into them it an instant alarm, and I'm using a similar strategy that your showing, which I love.
If they are in the air, they will sqawk as soon as they see you. The only way to take them by surprise is by catching them on the ground. It can be done but you need to be patient and shadow them with radar.
@@Phrosphor technically there is a small window to sudden strike them. Normal garrisons have a 15-45 minute ready time (represented by a yellow bar) before they can takeoff or report your location . During this time frame you can perform an indefinite number of sudden strikes against them. This means given a visual range of 75-100 kilometers depending on time of day you require a speed of 400-kph in the worst case scenario. I usually have a speed around 315 and I see no failures.
Transport fleets on the other hand have a readying time of 5-15 minutes requiring 3x the speed. So, 1200-kph or more practically I would aim for 945-kph (though I haven't tested this). This essentially leaves all vanilla ships in the dust for sudden strikes against transports, even more so if you are landed and have to spend several minutes taking off before attempting pursuit.
Also noteworthy: the sudden strike impossible alarms only indicates that all enemy forces have begun readying. It doesn't mean that you can't sudden strike or that those forces are actually ready.
I hope this is helpful
You're a legend mate
Thanks!
"our commander is momentarily inept"
err
This was certainly a play session..
Could you have hired the longbow and had the planes land on it? E: You answered this by sending out the wasp
That was another option. I didn't need to lose those planes. Still frustrated by it! Don't freeze! Just pause the game take a deep breath and find a solution!
@@Phrosphor You're doing much better than I am currently, I'm on the lam because I hit a flying transport and they radioed it in, and had to retreat from a town after my lightning got chewed to shreds and is on the brink of mutiny.
So you're slightly wrong about the missile mounting costs. There isn't a cost associated with mounting missiles if you already own them its just the game displays costs weirdly as if you were buying every component from scratch. Also for the A-100 missiles you said they were an upgrade of the KH-15's which isnt strictly true. They are faster but much shorter ranged, they are primarily for striking targets within radar range using Semi-active radar seeking as theie range matches exactly the range of the best fire control radar.
KH-15 / P also will activate their radar/seekers 100km distant from the spot you click on the map when launching so you don't usually need to worry too much about clicking too close to an enemy and having them over-run.
Yes you are correct. I have plans for the A-100s and specialist tracking craft.
when enemy is in the air already, missiles are preferable....
bombs when on the ground
you led strikes with missile armed planes
Yep lots of mistakes in this bit of the campaign, quite embarrassed by it now. I sort it out going forward.
@@Phrosphor no worries, it makes for better viewing. also, I talk a lot, but I am much worse than you and have never won this game
I'm Hooked, Subbed!
Awesome! Welcome on board!
love te vids. but found the live commentary more emmersive than post commentary. just feel more engaged with the gameplay. maybe you could leave the original commentary and then pause the playback to insert some comments from the future because i also like the hints on mistakes being done :)
in anyway, just some suggestions. really great vids! thanks!
Yeah it's all live going forward, I will consider your suggestion about pausing as well, that's a great idea!
Do Imperial pilots not learn deadstick landings in flight school?
Look they probably made it down to the desert safely. The problem is they are hundreds of kilometres from the nearest settlement, the sun is about to vanish from the sky and it's about to get freezing cold. I feel like they have bigger issues to deal with than finding their way back to the fleet. Also we can't conduct any S and R operations with strike fleets breathing down out necks!
I honestly do not understand how you can be nervous and remain nervous to the point of making critical mistakes (3x) in a game where you can pause at any time.
I get flubbing an engagement, I've done that plenty of times myself.
But on the map you could just ... take a break? So panicking about not finding the SG, then the plane range, then failing the detachment, then failing to notice it,...
I know I'm kind of necro-posting here but I've picked up your modded series and had some spare time so I wanted to watch the other ones as I had skipped them and I'm just stunned at how it's been going ngl.
I LOVE your hard-mode prep video but honestly up to that point this serie is painful to watch.
Tons of mistakes on end, classic UA-camr stuff spending too much time talking instead of focusing.
Sorry I may be a bit mean, but I’ve honestly pushed myself through the last 4 episodes and it’s honestly been just a pain watching you making mistakes after mistakes.
Edit: also panicking and missing tons of stuff, like come on it’s just an elint warning, no biggy.
I get what you are saying - the early videos fluctuate a lot in quality, both with the recording and the gameplay. There is a bother point coming up with some huge mistakes that nearly made me abandon the whole things. The only caveat I can give is that I feel like I learned a lot from both types of mistakes and found my 'style'. I'm never going to be clinical and perfect, I'm aiming to be good enough. Hopefully that works for people.
@@Phrosphor yeah I got you, sorry for being a little mean, when I’m playing games I’m a bit perfectionist and watching UA-camrs is sometimes really hard ☠️