Strixhaven's Unearthed Arcana Changes the Game | D&D
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- Опубліковано 7 чер 2021
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They fill like a new variation on prestige classes.
I think the major change in design is that the original Prestige classes were designed to act with the multiclassing system, and this new incarnation is a full subclass alternative. Which is good, because that means there’s more room for additional multiclassing on top of these schools.
I get more of an impression of Pathfinder 2e's approach to multi classing.
So true and so Happy about it
I actualy want some streight up prestige classes. There is curently only one admitivly UA but still only one, the Rune Master (i think it was the "Master" my brain says it's "Crafter"). Admitivly it is a really bad Prestige Class, it dosen't get any GOOD abilities, they are intreasting abilities but not Usefull, and the abilities it gets seems like they are really GM dependent
This feels like someone's pitch for a 5e Prestige Class system.
I'd like them better if they were prestige classes more then their current design. As I don't think they work at all for warlocks and sorcerers thematically. Its also is a bit confusing and goes against the approachable nature to new players that is 5e.
I think this is gonna be an segway into prestige classes.
Prestige classes make sense in 5e,
Even if some say it goes against freedom of choice.
According to Jeremy Crawford the surveys for prestige classes was the worst they have ever gotten and the concept is basically dead for 5e.
@@BramLastname How were/are prestige classes bad vs freedom of choice? It was basically make sure you had X, Y Z then take a level of prestige class. Could you clear that up?
@@KnicKnac People find that too min-maxy for 5e,
I don't understand why either.
But it's something like people who want to play a prestige class need to make certain choices,
and apparently people don't want to work for things.
Giving vulnerability to piercing damage for your rogue body…
BEST FRIENDS EVER
Or crit smiting Pally/Bladelock.
I was thinking of having a monk and fighter both using bashing dmage and just go to town
I feel very bad for the Dndbeyond developers! Now they have to figure out how to implement these.
Easy. Just recreate them 3-4 times over for the classes they are for.
That shouldn't be too difficult,
It's kinda like how all spellcasters pull spells from a common spell database.
@@ittyandpocky Yeah, it'll be a pain to copy paste them, but it's not worth implementing any new features for UA content since it can change completely. Hopefully they'll add the ability for the release though, to cut down on the maintenance (and let us do the same with our sub-classes!)
Every time I hear the word Strixhaven, I hear Strix saying, "I KNOW MAGIC!"
I don’t think you’re allowed to mention her anymore.
@@500a6500 ?
It feels like UA for a future 6e changing subclasses.
I don't see 6e coming any time soon, 5e is a massive cash cow and there's still a ton of room to tweak the game.
Anyone else thinking that WotC are beginning to trip over their own design? Also; so many resources have been focussed on providing options for player characters - perfectly reasonable - but could we perhaps get some material for the dungeon masters? DMs are players too.
I loved the DM resources in the two "Everything" books, and I'd love to see more of that.
Random Dungeon Generation Tables, my dude. We need 'em. If Rougelike RPG's can do it, so can we!
@@brucemaximus3797 They already have random dungeon tables in the DMG (not that they couldn't be better...)
@@daviddalrymple2284 Exactly what I mean, I'm talking a room-by-room procedural generator. Every three rooms there's a locked door, every two rooms there's "x", etc.
Nobody knows what's gonna happen going in!
Beginning? They tripped and fell down a long time ago. Remember it is a toy company at the end of the day and there bottom line us to sell - despite quality or the playability of the game. For every DM there are 4 times the players - so they make books for them, and thus the extreme power boost to PCs, Hence those of us switching to OSE.
I’d like to see some temples and war colleges for the other classes, this does something I’d like to see available.
I’d like to have body guards options for all martial characters
Bodyguard rogue? Secrete agent man
Bodyguard barbarian? Greg is angry for friendship
Bodyguard fighter? Professional guard
Bodyguard monk? The untouchable
Bodyguard paladin? Oath of the crown
I love the bonus action "Dash" feature of the Prismari...oddly, it feels much like the "Path of the Storm Herald" Barbarian, but much more effective.
I like the prospect of using this subclass with a Wizard...take the "Artifice Initiate" feat to use "Painter's Supplies" as your spellcasting focus; and you really lean into the "artistic wizard".
And something about the capstone is just hilarious...proficiency in Dexterity saving throws...and their own Reliable Talent.
Bookish Wizard...Secret Acrobat.
It also feels...and this is perhaps due to "Castlevania" having so recently come out on Netflix...that is subclass is Sypha Belnades.
I already have a Quandrix Wizard planned out...an eccentric wizard who sees floating numbers, and believes that they are related to some massive conspiracy.
He is, quite literally, seeing the numbers / equations related to the gameplay.
I love the reaction-based teleporting...some decent support features for rolls...and the capstone is curious.
I didn't think I would like Silverquill...but it's hard to not see their potential: A massive buff / debuff on d20 rolls...a one-time casting of "Darkness" that you can see through...and deal damage.
Then you get and ability to transform your damage to PSYCHIC or RADIANT damage...which also FRIGHTENS or CHARMS the targets.
And then you can inflict vulnerability to damage on an enemy; and resistance for an ally.
Honestly; if this was a subclass themed around "Words of Power" (sort of like the Onomancy Wizard), I would say that the theme is on point...the "inky darkness" is a bit out of place...but I suppose that's the price of being based on "Magic: The Gathering".
War Echos on a bard gives you vulnerability to piercing when you recite “SHOT THROUGH THE HEART”
Muhahahah!
I'm in love with the Mage of the Silverquill already lol. Right up my alley.
I would also make a Witherbloom Druid. I love the concept.
I just had an idea for a Witherbloom Druid villain to use in the Domains of Dread. So many ideas from this lol.
Lorehold + Eldritch Knight means you can cast a full cantrip and also make 2 attacks in a turn.
EK already get something similar at 7th level, with using your bonus action to make an attack
How would this get you two attacks in a turn (other than action surge)?
@@ReallyRobEgan the lorehold feature says when you use your action to cast a cantrip, you make an attack as part of that same action. Then, since you used your action to cantrip, EK would let you attack as a bonus action. If I’m wrong please do correct me, but that’s how I’ve interpreted it.
@@reganarnold3487 Yes! I was getting mixed up and thank you for clarifying.
I really love what this UA is trying to do. I really like the idea that multiple classes can take the same subclass and make each one feel and be unique among different classes and builds. After seeing this I want damn near every subclass fit this idea... It's a pretty amazing idea that really adds a lot to the game and customization. But also some of them really need tweaking and are pretty damn OP or straight make other subclasses worse. Like War Echoes. Imagine a Rogue uses Steady Aim or already has advantage on an attack, now you use your reaction to give that target vulnerability to piercing to the Rogue's Longbow. Suddenly their Sneak Attack is enough to one shot a boss on turn one... Paladin's can now suddenly do (essentially) an extra 10d8 to a single attack, for someone else's reaction, that was immune to radiant damage to begin with. Based on the wording, you can make a creature that is previously immune to a damage type suddenly vulnerable to it. Granted it's Proficiency uses per day, which is at the time you get it 4 uses per day. Grave Clerics get the ability to do this at the cost of their Chanel Divinity which costs an action, not a reaction, and at HALF the potential uses per day as a Grave Cleric which also takes away from other uses of their class features, which War Echoes does not.
Now look at something like Mage of the Witherbloom. This is almost a better Alchemist class then the actual subclass. Almost everything about this subclass is what should have been added to that class from the beginning. As someone who really loves the Artificer class and sees this, it hurts man. It hurts. I actually tend to homebrew the subclass to be a combination of the Alchemist and Mage of the Whitherbloom together. Maybe it'll be a decent choice by then...
Always good to hear from you and your lovely wife when she is in the vids. I agree that more choices are just better for all and look forward to a book for them.
I really enjoyed this UA, it gives PCs a fresh range of abilities that poke at the mechanics of the games that rarely get poked like giving vulnerability, new uses for reactions, and changing damage types to name a few. Excited to see it in play :)
This design reminds me a lot of ultramoderns system for subclasses! If you are interested in this style you should check the book out
I liked this in theory but after thinking it over yesterday and today. I don't like what it does to class design, subclasses with a few exceptions fighter rogue and wizard are meant to amplify the class themselves. Sorcerers and warlock for example are tied so close to their subclass that they are meant to shape the playstyle and themes mechanically of these classes and simply do not work with this approach without killing the uniqueness created by subclasses in these classes.
I wonder if you could combine the Lessons of the past warrior feature with the blade singer's extra attack to get 2 attacks and a cantrip in one action. It doesn't say when you take the cast spell action and use a cantrip, nor does it say when you use your whole action to cast a cantrip, so theoretically if you cast a cantrip as part of extra attack with the blade singer you are using your action to cast a cantrip and therefore could make another weapon attack as part of that action. This is also distinct from extra attack so they do not cancel out in that way.
I kinda have a feeling that isn't the intent for the feature though so the wording may change, but we shall see.
I didn't play 4e, so I'm not familiar with prestige classes but these Mage subclasses feel like there's some influence of the Sorcerer Supreme.
I very rarely use the description as an anchor of what the subclass is supposed to be, I always love to work with my players to make a subclass work for the idea.
Quandrix feels like a great way to give a sorc dunimatic feeling ability without having to mod it yourself.
Great video thank you
I like how the classes get extra spells known/prepared but the wizard is screwed over and is just spells in the book. So they have to prepared them like their normal spells.
the 10th level echo is game breaking if combined with animate object (tiny objects) a swarm of caltrops would do an insane amount of damage.
Genius
I want to see the Fighter's Battlemaster be open to the Barbarian and Ranger
This makes me think they should just go classless, this is already a good start!
Love these ideas!
The extra weapon attack does not have to be melee. So you can cast firebolt, then shoot with your longbow
feel that is up graded version of the wonderous statues or item
Priz-mar-ee. No ‘a’ at the end.
Hexblood witherbloom warlock
Love the review. You've always been one of the best out there Todd. Gotta say I miss the co-reviews with Jim Davis, y'all had a great dynamic.
I’m into doing the weirdest ‘ask for permission’ builds. And using this on a sidekick 1/2 monster stat block sounds fun
Like the option that teleports people if they fail a save *they can choose to fail*?
That's a free teleport for your melee friends!
As always, enjoy your videos Todd! Thank you!
I like all of these. I hope some of the themes will be a little more refined before official release.
My main complaint is that some classes outshine others within this system. Like bard and sorcerer fall behind. Like, I would 100% trade the bard countercharm feature for a second 10th level choice down the road. There also no bardic inspiration or meta magic interaction. It would’ve been nice to raise those classes up to be equal with the others.
As an odd side note, anyone else want some more developed add in system for monsters, like more variant pools and feats for monsters.
I’ve made so many tweeks and custom stuff for monster’s abilities, it seems like it would be helpful.
For one a break down of how an ability would raise CR and what is a good ability for. Monster as a challenge or counter for types of character abilities.
I really think monsters need a boost at mid and late tiers.
Yeah,
Tho I've found that one of the things that works well for me,
Is to give enemies who deal a lot of physical damage a bonus elemental damage type,
For instance a berserker with a woollen sweater that deals lightning damage if their sword hits or critical fails an attack against someone in metal armour.
Or a cat with rabies that poisons targets that aren't immune to poison and deals poison damage if you're already poisoned.
Or you could be memey and make a hoard of crabs that can cast Otto's Irresistible Dance at will.
The main thing is that you shouldn't be afraid of your players,
They're usually decently stronger than the CR that's suggested for them,
Unless you're using something like 8 Shadows where all the conventions are thrown out of the window
Between this and the Tasha feats that gave us small dips into other classes as well as the additional class options, the customization is getting crazy good. Also, the idea of throwing a psychic fire spell at a red dragon and them becoming terrified of you because of it is pretty funny. 😂
Love the review, Todd. My character Chuckles the BladeSong hill Dwarf Wizard will benefit from this book.
I only wished Witherbloom would be available for wizards, it fit my character really well. I’ll have to homebrew it I suppose.
I would say Artificer to Lorehold, and Ranger for Witherbloom
Ok, I love that they didn't make these underpowered, but I have many questions about the Infusion of Eloquence from the Silverquill... It specifically says, "When you CAST a spell that deals damage...Any creature DAMAGED by the spell..." For damage over time spell like Cloud of Daggers, does it consider the additional damage equal to the proficiency bonus, the damage type change, and the fear/charmed status every single instance of damage?
I imagine that it actually would proc every single round considering that at the instance of casting, the caster can decide to apply the effect; therefore if a creature walks into the aoe they would experience the effects the same way that a creature would if they were in the space initially.
That Mage Quandrix lvl 1 feature completely makes Bard less unique. A one level dip can mean you're doing a minimum of 2 of these a long rest where as the bard has there char modifier long rest. However, it's a reaction instead of a bonus action and scales with level instead of char modifier. Think they need to think this over or a bard could give a +/- of 2d6 to anyone at level 1. Not sure on that one... If a DM let me play it I'd love it, but it may be a little too good.
Controversial is right.
I think they are doing most of the classes a disservice. The latest class releases have been doing a really good job of addressing problems within the classes.
Druid finding more uses for wildshape, sorcerers reduced spell list, wizards and the whole school issue as opposed to flavour...
But I really think this doesn’t feel cohesive enough with many of the classes let alone multiple classes.
Most of the schools just seem like a mish mash of a bunch of things already existing with the exception of elemental one which has its cool features but would be fun enough as a subclass in its own right.
Honestly I think it would be cooler at this point if they started doing subclass variants 🤣 (wormhole opens and engulfs everything)
Imo the idea of multiple classes being able to take a subclass is cool in theory, but it makes it so you can't have any synergistic abilities. Sorcerers don't get new uses for metamagic, druids don't get new uses for wild shape, bards don't get new uses for inspiration. I don't think subclasses applying to multiple classes worked well here at all, it might be best reserved for martial classes
this sounds a lot like the artificer templating system I designed for our critical role parallel world campaign.
instead of being a class, it became a sub-class for each existing class.
Oh, they're bringing back prestige classes. To be honest, this is how it should've always been. Prestige classes offered so many options for variety in 3.5e. In many ways, I felt like the sub-classes limited a player's capabilities.
I'm so looking forward to these subclasses! I love that each accommodates multiple classes!
Wouldn't it be cool if they made a Psionics class that could draw from any of the existing psi subclasses?
*cries in Mystic*
This really feels like a build your own subclass and I get the feeling most of the classes were picked by what they wanted to make it harder to multiclass with
You had some PTSD from the war echoes 🤣I think you need to talk to someone
Reminds me a bit of DCC with level 0 characters. Cool idea if this is a full world campaign. Once polished up very fitting for D&D.
This feels like a build your own subclass style of play. I like the idea behind it.
Hrm. Lorehold. Makes True Strike actually viable. Think about that. True Strike is actually made useful.
hmmmm, so what if,
fireball + war echoes.
Knowing the lore, some of this UA is a miss flavor-wise. But I love the idea of this subclass system.
I haven't played magic in a while can you give me a rundown of the flavor fails?
One of the big ones is that Bard was left off the list for Prismari. They are the college of performing arts, which have musicians and performers aplenty. In the same vein, Quandrix (which is blue/green) leaves out Druids as a class for its subclasses - one of the college Deans is literally a Druid.
Also, the Quandrix abilities really seem to lean into the blue side of the college rather than the green side.
I know there are others on the interwebs who have other things that stuck out them, but those were two for me.
@@Aligariusful I agree, missed opportunities, though there’s probably a reason.
The Prismari subclass isn't for bards. It's for the bard's backup dancers. If you're making a Prismari bard and not going with glamor you're probably doing something wrong.
They are like feats accessible at other levels than the usual ones.
Awww, They forget to assign Artificers any new subclass again in this UA... :(
It could be that they aren't planning to reprint artificer into whatever book this would go into. If that is the case then they might not think it would make sense to assign one to artificer since for official play the PH+1 rule would make these subblasses completely incompatible with artificer anyway in that case even though that's silly because most people don't have to play around that rule.
@@Ithiryn it's even sillier when one remembers that they announced that not even AL will be using PHB+1 anymore like 4 months ago
Mage of Lorehold choosing warrior, I can imagine pairing it with a Crossbow. On top of the melee blender option
Wonder if we’ll see any fay wonder rangers with beguiling twist in some of these builds.
Sad witherbloom missed the chance to be in artificer subclass
Would giving vulnerability overwrite immunity?
Lets be fair: groundbreaking for 5e, NOT for DnD in general.
So with the players who like to multiclass would let them also sub class too?
This UA has some really cool concepts in it but it's some of the abilities are so busted that unless some changes happen they might be the first Official thing that I ban.
You have not suffered the Dusk + Peace cleric duo making the whole party invulnerable, have you? 😄
@@probablythedm1669 I'd rather deal with that then the Lorehold subclass.
Huge "revenge of the nerds" vibes with this UA
My only complaint us that once again martial classes get the shaft...spoken as an admittedly biased martial main.
You can actually TWF with that Attack as same action as Cantrip feature, RAW, though obviously the intent is using that bonus action to command your statue.
I don't think so, TWF is dependent on taking the attack action, which you're not doing: you're taking the cast a spell action and doing an attack as part of that action
Variant class features, and now multi-class "archetypes". Not sure if it's done on purpose but these are all things present in PF2e. I wonder if they're taking a note out of PF2e's book or if they've just realised on their own they're good paths to go down. Interesting to see, anyway.
Eldritch knight 7 and 6 wizard you can attack 3 times get 1d8 radiance and the extra damage from like green flame... At 13th? Why would I go to lvl 20 fighter anymore?
any magic fans here? I wish they would have incorporated the mascots more
DRUNKEN FRAT BRO SORCERER!
I haven't had a look at these yet, but curious if they can be applied to half and quarter casters, as some fit Palidins and Artificers as well. I could see a few of these fitting The church of the silver flame and a more Frankensteinesque/ Ghostbuster Artificer.
(Watched fully now and boy, I'm a bit disappointed. That companion one would suit a Artificer so damn much....kinda like a Sheika from the Legend of Zelda controlling ancient technology... especially when those classes have subclasses coming out the wazoo for them, but maybe that's just me.)
Actually since this is going back to Magic the gathering themed stuff for D&D and the recent Ravenloft expansion, ot gives me hope they'll eventually do an expanded Eberron in future, maybe cover some places they didn't in the main book and give us more stuff! I really loved what they did with the Ravenloft domains and would love a Mournland mystery styled book which is vauge but gives a bunch of different locations and reason why you'd send a party out into a magic wasteland... or maybe something along the lines of a new frontier styled book for places up and coming like Droaam and the Reaches and the problems having them wanting to become offical nations would cause for the game (something you could adapt to another setting using a nation of monsters and druids)
I can dream can't i?
I believe this is called OP bloat.
Have to admit, as a fighter, I'm starting to feel somewhat left out.
I know, DnD, magical bias, "you knew what you were getting into", blablabla, but I'm getting the feeling it's now basically assured that I'll be the only martial character in my future groups and most likely superfluous xD
In its defence, the Strixhaven setting is a Magical College, but even so Echo Knight feels comfortably Quandrix, the Samurai can fit into Prismari, and Rune Knight could suit Lorehold, all without the Eldritch Knight needing to be present for access to magic
@@isaacalien Yup, I agree that they all do have that feeling. The extra ASIs fighters get help customize them with feats, IMO, though I'd also like to see a martial college.
These subclasses are nice, but my ideal Lorehold wizard is still an Echo Knight with 2 levels of war wizard.
As to martial versions of this, this is going to be printed in an adventure book set in a magic school. The best chance of getting a martial classes version of this is if mtg is secretly planning a return to Tarkir card set next year. Five subclasses for up to three classes each to represent warriors from each of the five barbarian tribes. It's a longshot, but WotC does have a few mtg settings that could easily favor all the martial classes with faction rewards.
@@CitanulsPumpkin I'd love to see that!
I know I’m a noob but what is Unearthed Arcana? Are they alternative books?
They are play test material that WotC puts out for free along with a survey. If you just Google unearthed arcana, the latest article is usually the top result.
They are offical play test material.
So they may or may not make it official in the books.
Think of it like a beta test video games do. It may or may not become an official book.
Starting with Xanathar's Guide to Everything in 2017, pretty much every subclass and player race/lineage that makes it into an official book is first released in an unofficial draft/beta form for free on the official D&D website. These free articles are called "Unearthed Arcana" (after a mid-80s AD&D supplement). The community is encouraged to playtest the new options and then provide feedback through surveys that come out a week later.
They use the feedback from the surveys to finalize the version that appears in a book. Most of the material that gets released in Unearthed Arcana ends up in an official book, but options which fail to reach a certain satisfaction threshold are either scrapped completely or get heavily revised.
Hey are you going to to running a campaign soon
Kinda wish they had given each of these Subclasses to all the spell casters not just a few each
Can that vulnerability overwrite damage immunity?
Cuz that's kinda OP for 10th level
It actually does nothing to immunity RAW, they're mutually exclusive so you apply both rather than having them cancel each other out. Immunity makes the damage 0 and then vulnerability would double that 0, which does nothing. It would, however, basically cancel out resistance since the double cancel out the halving
@@Hesauce that's still really strong
@@Hesauce it's just that it said 'becomes vulnerable' instead of 'gains vulnerability'
So, I like that this is a fun way to kind of use the colleges more as a way to build your character as opposed to trying to put a square in a circle slot of trying to make a “shadow sorcerer” fit into a college.
But there is a lot more I don’t like about this material. First off no love for clerics, arcanist, and then the rest of the non magic using classes, and I get it this is supposed to be Harry Potter world and the focus is on magic, but there are a ton of strixhaven cards and characters who are strong beefy boys/gals who could fit in, at the very least character class types like arcane trickster, eldritch knight, and Paladin should fit. And cleric while powerful already you could easily flavor it to fit in something like lorehold or whitherbloom. However maybe that’s something that will come down the pipeline later to allow for non caster classes to find a way to get access to some spells so someone who wants to play a fighter doesn’t have to be so shoehorned in.
Finally, just a personal one…no bard in prismari?…the college of expression and there’s no bard option!?
“Sorry about an hour long video...” but I want more!
The Lorehold is effectively a better Valor Bard. Just take a first level dip into Hexblade to get eldritch blast and a melee cantrip, proficiency with martial weapons, medium armor, and shields, Cha attack rolls, and Shield. Then just be a Lorehold Bard and you can cantrip attack and attack while also melee attacking AND you can get stuff like Spirit Guardians and Destruction Wave. That is some fantastic stuff. Plus you can make people vulnerable?! Yes please! A new Gish is born!
TLDR: More open class archetypes that multiple classes can take, the options are universally average so don't worry about them too much, but it's nice to see WOTC experimenting.
Too crunchy for me
So much of this UA is good, but way too confusing and WAY too powerful
Lorehold, Prismari, Witherbloom where you at?
Witherbloom sounds fun for a Undead or Feypact Warlock for some fun flavor.
Todd, I love all your stuff, BUT... not tracking with what you're reading on our screen is giving my eyes cancer. Can you cure me, please, doctor?
Man they really don’t ever have ideas for non magic classes? Hope someone creative gets hired before they just remove non-spell casters from 5.5/6th edition
They are doing an MTG crossover set in the most recent MTG set, which is about a Mage College. Of course its focused on casters.
its a magic school
This UA just rubs the wrong way, the whole way through.
Don't misunderstand: there are plenty of features in this document that I think would go well as foundations for other dedicated subclasses, the Prismari Kinetic Artistry seems like a fantastic seed idea for a Monk answer to the Barbarian Path of the Storm, but these just feel off.
I'd rather see some oft-requested class archetypes be explored rather than... whatever these are.
Suggestions include a Bard of Truespeech and Truenaming, bringing back the Archivist Artificer, a Warlock Patron of the Wild that grants a sort of templated Wild Shape, Psionics, the list goes on.
Even better, how about an updated version of old subclasses? Y'all ever read through the Undying Patron for Warlocks? Read through it again, and tell me it couldn't use some love; I dare ya.
👍🏻
Quandrix has a dean who is a DRUID! There is no reason to bar Quandrix from druids, nor is there any reason to have Prismari be druids! It's like they didn't even bother to read the wiki article on Strixhaven! I won't be buying this unless they fix those issues.
Or they didn't work with the other side of WotC which would be MtG team.
They are combining two sets of lore and mechanics. Not everything is going to be 1:1. If you want a Quandrix character who is druidic, there are things you can do to give them that feel. Same with bards being shut out. These subclasses are overlays on multiple classes at once. Concessions had to be made for the sake of mechanics.
Todd, what you thought on the Cleric not being included?
If your not familiar with Strixhaven in the MTG universe, Clerics are a very big part of Lorehold & Silverquill… each college has a Dean which is a cleric, as well as professors
You are totally correct with the Druid. Sadly they are not staying consistent between the classes for Mtg & D&D. Lorehold does not have Warlock. Both Lorehold & Silverquill are missing Clerics.
I don’t care what extra classes are included in each College but don’t skip the classes that are meant to be represented.
MEKAgengar The problem is, they can be 1:1 the classes are present in both D&D and MTG.
A better question is how do you bring in Magic player into D&D when you are not representing the product correctly. Me personally, I will just make the changes on my own… allowing Cleric to use the College they are intended to use.
So it's MTG meets Harry Potter, meets D&D. Not high on my list of must haves.
its nothing like harry potter, read the strixhaven lore or look at the cards. magic university is the only commonality, and strixhaven is arguably far more compelling as a setting
I actually legitimately dislike this UA. Maybe I just don't like change, Idk. But the uniqueness doesn't sit well with me. It all seems too chaotic and vague.