XCOM Enemy Unknown Playthrough Part 16: Groovy Thin Men
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- Опубліковано 22 сер 2024
- XCOM Enemy Unknown acceptable losses playthrough normal difficulty, PC version. After a hiatus we're back with a few things to sort out before a mission shows up. I complete a council request from Japan, Interrogate Sectoid Commander is done unlocking the Psi Labs, the Foundry and Thermo Generator finish building.
I then start the Improved Medikit project in the Foundry and begin building the first Satellite Nexus. An Abduction mission shows up which I use to start training my only other Support class so far. I face a range of Aliens including some Thin Men that may be into disco music.
To make this a more unique experience to watch I'll be taking feedback throughout and using it in future parts. In particular names and/or nicknames.
Unacceptable losses to me will be; 1. Mission failure. 2. Death of Colonel or similarly high ranked squad member (will depend on ranks of other available members). 3. Most of a squad getting wiped out (and it being preventable). 4. Countries withdrawing from Council in a domino effect or enough to cause total failure.
Any of these will cause me to revert to an earlier save. Any other bad events I'll try to avoid but will try to make do when they happen.
Link to the previous part (15): • XCOM Enemy Unknown Pla...
Link to the next part (17): • XCOM Enemy Unknown Pla...
XCOM Enemy Unknown Playlist:
• XCOM Enemy Unknown Acc...
this game looks so good.
I've had issues between the recording software I use and this game. I think it's been sorted. This did delay being able to record it, but hopefully the next part should be soon.
Edit: Part 17 has now been uploaded. Link is in the description.
@@TanthiusN7 Thanks
Thin man all girl 👧 The viper Being weird