The only reason people complain about combat is that D&D's combat system is boring, you have very little tactical decisions to do, you are super limited in mobility because of the reaction attacks and the feats that allow people to stop opponents from moving. Every thing fun about combat has been removed from D&D. The only time you can have fun in D&D is when you score a crit or when you are close from dying.
Hi, I really enjoy your videos. I've been a fan of Rolemaster since the 80s. It's definitely my choice for high fantasy campaigns...I've gone through all the editions but I still stick with Rolemaster 2e. I just wanted to ask you how you manage the percentages of actions that players must spend per round? Have you tried the technique of aligning the percentages continuously? Example: In the first round my character decides to charge his longbow 80%. He has 20% left and must wait for the GM to come back to him for his remaining 20%... given to him with 20% he decides to shoot (50%) but does not have enough percentage so it is postponed until 2nd round where he fires and he has 70% left in the second round considering the 20% remaining from the first... When the GM comes to him , he has 70% left. He decides to recharge his longbow 80%. Which pushes him back to the 3rd round and he remains 90% action in the 3rd round given the 10% difference. He decides in the 3rd round to draw his charged longbow but at -10. Etc Etc... With this system a player can only say one action at a time... Hope i am clear
Good job spreading the word on RM! It is far superior to D&D and people just don't realize it. I just started an RM2 campaign using FGU VTT and it is fantastic having most of the table look ups automated!
what I often don't like is how the lighter armor types (below 9) are just objectively worse than not wearing armor at all... like look at the Cutlass chart - everything 5-8 is just worse than 4.
I remeber differently, you develop individially (like broadsword) weapon skill.. but you get 1/2 the skill with all one handed edged weapons. (That rule is in the rulebooks)
Basic AC is that number 1-20 on the weapon sheet. If want bonuses like +5, +15 it can be achieved in many ways. Few examples: superior material will give you bonuses in armor, either to defence bonus (that is substracted from enemy attack) or/and to movement. Superior smithing can give you +bonuses, or magical bonus.
@@dtandersen IF I remeber correctly. 17-20 are plate armor. 17 is breast plate only. If adding leg and hand graves its now a 18. 19 is half plate (plate armor but chan armor in some places like joints) and 20 is full plate. And if someone wears full plate, it is useally high quality so really common to have at least some bonuses to defencive bonus. I may have some things wrong as I have played 1st and 2nd edition mixed, so not 100% accuracy
Looks like a great system. Definitely interested in it. I don't think it will be faster than D&D for levels 1-5, which is that systems sweet spot, but it will be faster than anything higher level and much more interesting than D&D period. Whittling down bags of HP is jut not interesting.
This video encapsulates why some ie more people don’t play RM. I love the game but when you mention needing a calculator…people’s eyes glass over as doing math isn’t a fun part of any game.
No need for a calculator, it is just basic + and - calculations. Been playing Rolemaster for 30years or so, started at 12 years old, and rhe math was newer that hard.
OK, I think the crits are over done with too many tables in RoleMaster... But the spell system- Wish we had a system like that in D&D. But again, lower the need of tables for different crit types.
As an Agile Practitioner Professionally this was a great video. ❤
The only reason people complain about combat is that D&D's combat system is boring, you have very little tactical decisions to do, you are super limited in mobility because of the reaction attacks and the feats that allow people to stop opponents from moving. Every thing fun about combat has been removed from D&D. The only time you can have fun in D&D is when you score a crit or when you are close from dying.
Hi, I really enjoy your videos. I've been a fan of Rolemaster since the 80s. It's definitely my choice for high fantasy campaigns...I've gone through all the editions but I still stick with Rolemaster 2e. I just wanted to ask you how you manage the percentages of actions that players must spend per round? Have you tried the technique of aligning the percentages continuously? Example: In the first round my character decides to charge his longbow 80%. He has 20% left and must wait for the GM to come back to him for his remaining 20%... given to him with 20% he decides to shoot (50%) but does not have enough percentage so it is postponed until 2nd round where he fires and he has 70% left in the second round considering the 20% remaining from the first... When the GM comes to him , he has 70% left. He decides to recharge his longbow 80%. Which pushes him back to the 3rd round and he remains 90% action in the 3rd round given the 10% difference. He decides in the 3rd round to draw his charged longbow but at -10. Etc Etc... With this system a player can only say one action at a time... Hope i am clear
Good job spreading the word on RM! It is far superior to D&D and people just don't realize it.
I just started an RM2 campaign using FGU VTT and it is fantastic having most of the table look ups automated!
what I often don't like is how the lighter armor types (below 9) are just objectively worse than not wearing armor at all... like look at the Cutlass chart - everything 5-8 is just worse than 4.
I remeber differently, you develop individially (like broadsword) weapon skill.. but you get 1/2 the skill with all one handed edged weapons. (That rule is in the rulebooks)
And 1/2 the skill ranks I mean. So if you have 16 ranks in broadswod, in fight you have 8ranks in dagger aswell.
Where is the rule that adds +15 for armor type?
Basic AC is that number 1-20 on the weapon sheet. If want bonuses like +5, +15 it can be achieved in many ways.
Few examples: superior material will give you bonuses in armor, either to defence bonus (that is substracted from enemy attack) or/and to movement.
Superior smithing can give you +bonuses, or magical bonus.
@@SinSorrowEU Thanks! I'm looking at the part at 17:00 where it says AT 20 gives a +15 defensive bonus? Or am I understanding that wrong?
@@dtandersen IF I remeber correctly. 17-20 are plate armor. 17 is breast plate only. If adding leg and hand graves its now a 18.
19 is half plate (plate armor but chan armor in some places like joints) and 20 is full plate.
And if someone wears full plate, it is useally high quality so really common to have at least some bonuses to defencive bonus.
I may have some things wrong as I have played 1st and 2nd edition mixed, so not 100% accuracy
Looks like a great system. Definitely interested in it. I don't think it will be faster than D&D for levels 1-5, which is that systems sweet spot, but it will be faster than anything higher level and much more interesting than D&D period. Whittling down bags of HP is jut not interesting.
Quick question are you using the new rulebook or the old one?
This video encapsulates why some ie more people don’t play RM. I love the game but when you mention needing a calculator…people’s eyes glass over as doing math isn’t a fun part of any game.
No need for a calculator, it is just basic + and - calculations. Been playing Rolemaster for 30years or so, started at 12 years old, and rhe math was newer that hard.
what annoys me most, dnd characters are just as capable on max hp or on their last 1 hp
They want a rules light unrealistic game. Yes it is a fantasy game, but can we have somethings that reflect realism.
OK, I think the crits are over done with too many tables in RoleMaster... But the spell system- Wish we had a system like that in D&D. But again, lower the need of tables for different crit types.
DND is TTRPG for newbies
They demand it to be as simple as possible.