What is a Pawn in Unreal Engine? (for beginners)

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 18

  • @no-kn7mg
    @no-kn7mg 4 місяці тому +5

    didn't know homelander was into game programming, thanks for the tutorial

  • @harrysanders818
    @harrysanders818 Місяць тому

    Excellent example of where the benefits would lie in separating your controller logic from pawn/character.

  • @skyekid1
    @skyekid1 Рік тому +3

    If only the big gaint tutorials weren't so edited to cut down time you could hear the explanations that I desperately need to build skill, very thanks I will subscribe now.

  • @oculoids
    @oculoids 9 місяців тому +1

    This lesson taught me how to make a camera, thank you

  • @CGDive
    @CGDive 4 місяці тому

    I am just learning this stuff myself and I feel the same, overwhelmed with the terminology and all that.
    So I really appreciate this style of exploration/tutorial.
    One thing I disagree with though: a Pawn can totally have movement. It just doesn't have many pre-implemented movement functions for that like Character does. But you can implement it yourself through Transformation nodes and/or Physics nodes like Torque, Force etc.

  • @megazord5696
    @megazord5696 5 місяців тому

    Bro amazing way of teaching, thanks!

  • @patrickdougherty5909
    @patrickdougherty5909 Рік тому +1

    Hey thanks, this cleared up some confusion for me. I want to create an Oregon trail type game, but it didn’t feel right to use a character class.
    I think I’ll possess a pawn actor instead, and now I know I need to possess it and add a movement component

  • @MohmmadJaysoi
    @MohmmadJaysoi 10 місяців тому +1

    thanks man , that's help alot

  • @davestomper3428
    @davestomper3428 11 місяців тому

    Really nice example of how this work is there anychance you can explains pawns and actors and all the steps for importing a character and replaceing the default character?

  • @dmytronice1337
    @dmytronice1337 Рік тому

    Thank you very much for the video! So, If I want my pawn to move, I must to create a Character? But what if it is a vehicle. such as car or a dragon what should I do ?

  • @Phairphax
    @Phairphax 9 місяців тому

    Wonderful explanation thank you! I have a question maybe you can help me with?
    I have a Pawn that has to be used with a pluggin to work with a planets gravity.
    I'll test it when I can, but maybe you can think of something i just dont know. But, if i make a child class of this pawn as a character. Will this character still inherit the needed gravity info from the Pawn?

  • @cyberpunk_9999
    @cyberpunk_9999 Рік тому +1

    nice video

  • @adam4designss
    @adam4designss Рік тому

    thank you give me a huge help thank you, can you make more for control Pawan thank you

  • @Ramt33n
    @Ramt33n Рік тому

    thanks so much

  • @kfkok4instamedia918
    @kfkok4instamedia918 Рік тому

    Setting to DefaultPawn can make it fly

  • @CrySevastopol
    @CrySevastopol Рік тому

    THX YOU BRO!!!!!!!!!!

  • @banfps7270
    @banfps7270 Рік тому

    I CAN'T MOVE

  • @no-kn7mg
    @no-kn7mg 4 місяці тому

    5:09 that's true, he can do anything he wants