We know how much I love Crawford, and Godbound is probably my favorite book of his because even if all you crib from it is the WORDS, you have a system that you can drop in any OSR game for making heroic characters that are on the level of the best anime tropes.
Ah, a game by Good Crawford rather than Evil Crawford! Anyway, great review and insight. I tend to be more fond of OSR stuff than you, but you're right on compelling new ideas and settings.
It depends on what you want out of Exalted. For an ease of play experience it does do a damn good job. I'm also partialy to Ex v WoD for similar reasons.
Your comments on the stat mods being not standard, this misses the big adjustment with the system is the use of the 2D6 skill system and the fact that stat bonuses apply to skill rolls, this makes having a stat bonus much more powerful than you'd expect from a standard OSR system.
Godbound doesn't use the 2d6 skill system so prevalent in other Crawford games. Instead you roll 1d20 against an attribute, with a +4 bonus for a relevant Fact or Word. Attribute bonuses only seem to come into play in combat and for saving throws. I'm running Godbound right now. The group has always enjoyed high-power play, so it's right up their alley.
The game that sort of cemented the notion in my mind that I'm not overly fond of high power games. The only KC game I ever got rid of. Through no fault of it's own. Just not my thing. And I kickstarted the offset version, even
Kevin Crawford is pretty creative. Worlds w/o Number is really cool. Two thinga to mention regarding games on this "god like" level. 1 is the original BECMI. Everyone seems to focus only on the Basic/Expert part, but there was a subset of the rules that dwalt with being an Immortal (basically, a demigod). I never played it, but it sounds interesting. This seems to want to do the same thing. I would be curious how the two compare, if anyone has played both this game you look at here, and BECMI. 2 is, superhero game systems can simulate godlike power in a PC. While doubtless conjuring the wrong "mood" or flavor, still, Champions (Hero Games) could do player character demigods...
We know how much I love Crawford, and Godbound is probably my favorite book of his because even if all you crib from it is the WORDS, you have a system that you can drop in any OSR game for making heroic characters that are on the level of the best anime tropes.
Quick sing-out for some of the rather beautiful icons or artifacts you had rotating on the side.
I really liked his other book Worlds Without Number. It was OSR fantasy but it had a Dying Earth vibe that was really interesting.
Kevin Crawford always packs in utility, even if you use the stuff in other games.
Godbound, the game where invasions from Hell itself, and city leveling Kaiju go from being campaign spanning threats, to weekly one shots!
Ah, a game by Good Crawford rather than Evil Crawford! Anyway, great review and insight. I tend to be more fond of OSR stuff than you, but you're right on compelling new ideas and settings.
From experience of both, it *definately* does Exalted better than Exalted does.
It depends on what you want out of Exalted. For an ease of play experience it does do a damn good job. I'm also partialy to Ex v WoD for similar reasons.
It is very good, thank you. Crawford pumps out quality stuff
Your comments on the stat mods being not standard, this misses the big adjustment with the system is the use of the 2D6 skill system and the fact that stat bonuses apply to skill rolls, this makes having a stat bonus much more powerful than you'd expect from a standard OSR system.
True, though if I'd remembered this would have been another mild criticism of the system.
Godbound doesn't use the 2d6 skill system so prevalent in other Crawford games. Instead you roll 1d20 against an attribute, with a +4 bonus for a relevant Fact or Word. Attribute bonuses only seem to come into play in combat and for saving throws.
I'm running Godbound right now. The group has always enjoyed high-power play, so it's right up their alley.
The game that sort of cemented the notion in my mind that I'm not overly fond of high power games. The only KC game I ever got rid of.
Through no fault of it's own. Just not my thing. And I kickstarted the offset version, even
Nice vid! Love your voice and the way you talk!
Oh thank you
Kevin Crawford is pretty creative. Worlds w/o Number is really cool. Two thinga to mention regarding games on this "god like" level. 1 is the original BECMI. Everyone seems to focus only on the Basic/Expert part, but there was a subset of the rules that dwalt with being an Immortal (basically, a demigod). I never played it, but it sounds interesting. This seems to want to do the same thing. I would be curious how the two compare, if anyone has played both this game you look at here, and BECMI. 2 is, superhero game systems can simulate godlike power in a PC. While doubtless conjuring the wrong "mood" or flavor, still, Champions (Hero Games) could do player character demigods...
Solid review of one of my favorite OSR games that does Exalted better.
Glad you enjoyed it!
I see that i managed to get someone else calling it the midweek in geek :)