Warhammer Fantasy Roleplay 4th Edition from Cubicle 7 Review
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- Опубліковано 21 сер 2024
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In the past we have looked at the Warhammer Fantasy Roleplay starter set from Cubicle 7 and how to create a Warhammer Fantasy Roleplay character but never the main book.
This is a review of Warhammer Fantasy Roleplay from Cubicle 7 and why I think this is a better game than modern Dungeons and Dragons.
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One of the best reviews of a rpg book and its rules. Your review couldn't have been any better. Congrats! Most of others making "reviews" just flip pages and literally keep saying how the art looks great so the rules must be good, too.
Thank you, really appreciate this. I like you, when watching reviews on rulebook want to know about the rules. Sure a bit about the art is OK but it's the rules that matter. I get you can't give away all the rules. I tried here to find that balance going over the rules I really liked
I fully agree, Warhammer FRPG so far ahead of DnD. And the starter set is simply in a different league. The adventure is superior to anything WotC ever put in one of their starter sets. And they include beautiful dice from Q Workshop, not the cheap ugly ones DnD put in. But the starter set is worth buying for the Guide to Ubersreik alone. There's so much in it, you could run a whole campaign just with that guide alone. What I also like about Warhammer FRPG is that exotic races are not playable and elves and dwarves are rare. And I like it that way.
The starter set is one of the best! We played a game of WFRP and my group loved it.
The way introduce players to the Old World is they can only start off as human. If that character dies and the players show a good understanding of the world and it's lore, they can try a halfling or dwarf as their next character.
I have, as of yet, to have an elf PC in the game.
Ahead of d & d no,far ahead of anything put out by WoC hell yes
@@alanrickett2537 Its superior to any edition of Dnd or any of the hundreds of uninspired and boring OSR clones. DnD was always cheesy.
@@ratatatuff you are wrong
Regarding the careers vs classes, I think everyone agrees they should be listed in the rules alphabetically. Especially since class doesn’t have any relevance in actual game play. Having said that, if you look at the very top of each page, you’ll see which class the career is in. On your walk through, the video didn’t show the very top of the page but it does list the class tied to each career. Well done on your videos, btw. I really enjoy them.
I have very poor eyesight so I kept missing that
@@TheBattlinBarrowGaming Which is kind of biggy. In that regard the book isn't very accesible.
Classes are also sorted by colors on the top outside edge of every career
Timely video! I recently swapped my BX game over to WFRP 4E after years of trying to get folks interested and we are loving it so far. Its a huge change to the table but the simulation aspects of the game are jiving with everyone really well.
I've been trying to get another group interested but it's hard to get folks to look at anything other than the ampersand game.
Edit: it says what class you're in at the top of the right page, BTW!
WE played a game last night and my group loved it so hopefully we can play more next year. and you are right about the class haha but its a bit small for my poor eyesight.
Great video for a great game.
Played the initiation boxed set with my fellow players (used to DnD and Cthulhu) and that was a total blast : our campagn won't stop for now on.
We will definitely be playing wfrp a lot more in the coming year
Great review!
I love WFRP. Like yourself I've played 1e, 2e and 4e. Skipped 3e altogehter as the system just didn't appeal to me at all. I have a love/hate relationship with 4e. It's great, but it's also a little bit crunchy in some areas. It takes a little while to get into, but once you've got it I think most people will love it. Please do more WFRP content!
PS: Only the _attacker_ deals damage in combat, even if the _defender_ has more SLs. But some Talents and Traits allow a defender to cause damage as well.
Yes good catch about the defender! And I do get you about crunch with 4e
The defender can score a critical and do damage that way.
One note, you don't lose consciousness immediately at 0 hp, but get like a critical prone, it's when you've been at 0 hp consecutively for your toughness bonus rounds you lose consciousness. So your still able to fight but are very precarious, that's at least from the first rule book.
Great video! Your tour of the game answered all my questions and it was lovely to hear all this from someone who clearly loves the setting. Thanks!
I love the warhammer world even if I never played Warhammer Fantasy Battle and RPGing in it is great. I plan on getting more WFRP on the channel soon :D GLad this video helped
19:52 they punched themselves trying to avoid my attack... failing upwards ftw 👌
Character uniqueness is superior, for starters. Magic is scary even for the caster…overall it just more fun to play.
Yep! its stuff like this that appeals to me about the game.
Thanks for the video! The Artowrk in the book is really something! I never played a pen and paper RPG, but if I would get into it it would definitely be WFRP. Maybe a stupid question, but is it also played with minis as representation of the characters and monsters, or "only" pen and paper? Or is both possible?
Glad you liked it. I think it's designed for just pen and paper but I use terrain and minis. I have two play sessions on the channel you can have a look at to see it in action
Great in-depth look at this system
Thank you, I love this rule set
Absolutely lovely video. Thanks from Brazil.
Thank you! Really glad you liked it :D
I’m currently running 2nd edition WFRP. What are the main differences between 2nd and 4th edition?
THe main one off of the top of my head is resilience and resolve, similar in concept to fate and fortune. there is a free conversion guide preview.drivethrurpg.com/en/product/318413/wfrp-4th-edition-conversion-rules this may be useful to see whats different.
At the moment, I'd say 2nd Ed has more in the realm of content (magic, chaos, maybe lore) but C7 is continuing to reduce that difference every few months.
One major difference in the ruleset is that 2nd suffered from the "whiff" factor in combat. Starting characters would repeatedly miss in combat resulting in long battles of multiple failed rolls. 4th Ed largely fixed this with "opposed rolls". A character's low attack skill might result in a poor roll but since your opponent's low defence skill does the same, the overall result is a hit. Whichever succeeds/fails more determines the extent of damage.
The same mechanic is used for many skills (stealth vs perception).
I belive that combat is more compicated in 4e. I runned a commbat once on a session while playing 4e and i would preferred to run it in 2e.
I would like to play this game. where do I get the dungeon adventures & more for this book?
So this isn't really a dungeon crawler as such. But regarded as one of the best campaigns ever the enemy within has been updated for this edition. Also @cubicle7 have many adventures here preview.drivethrurpg.com/en/browse?ruleSystem=100007 I'd recommend night of blood. Great fun. This weekend I'm going to play spirit of mondstille.
Once you get your teeth in the system, I'd recommend looking at rhe lamentations of the flame princess adventures written by kelvin green; they are very much just wfrp adventures hidden as dnd jaunts.
Drivethrurpg is great, as has been mentioned.
I got a physical copy of the Core Rulebook at my local game store and, since they're enrolled in the Bits and Mortar program, my purchase also granted me a pdf version of the rulebook from drivethrurpg.
Love the setting but the game has too much bloat and is too clunky. I have a nightmare of a time talking any of my friends into playing this game.
I can understand this!
Where did you buy your starter edition box? I cant find it anywhere for sale
My wife got it for me a few christmases ago. I believe from amazon. I'm not too sure if c7 is winding it down as I contacted them last year about enemy within campaign reprints and they said they had no plans to reprint them currently
@@TheBattlinBarrowGaming Thank you! I contacted them about it, since I can't even find a physical copy for sale on eBay
@@dt534 it is available in pdf for on @DriveThruRPG preview.drivethrurpg.com/en/product/261941/warhammer-fantasy-roleplay-fourth-edition-starter-set
@@TheBattlinBarrowGaming Yeah I might need to settle for just the PDF 😔
@@dt534humble bundle
Better? depends. I will agree it outdoes anything from 2nd edition forward. I will also say Warhammer 1 and 2nd editions are also better. I like the superior setting dynamics the grittier aspects and the lack of play balance pandering. Everything D&D 2nd forward has been too much about mollycoddling players that just want to have everything spelled out, no imagination required. And heaven forbid a PC actually dies. BECMI and AD&D 1st are good games. But the game was increasingly whored out for the sake of selling books. Anyone buying D&D 5th 2024 has more money than brains. Warhammer adventures are vastly more fun. D&D is just an endless series of monsters to bash in Dungeons. No politics intrigue or real reason to roleplay.
I'm a bit disappointed in the base rulebook critical wounds tables being a bit weakly themed. There isn't really a hierachy for say the head being more devastating.
I quite like them. There is an instant death on the head shot? so it starts as a mere graze between 1-10 and then if you get 0-00 its instant death
@@TheBattlinBarrowGaming Thing is: there's insta death on 0-0 everywhere. The injuries are moderately themed but even stun isn't that much more common (well kinda) and even on the head there's a lot of bleed (although bleeding out from head injuries is somewhat uncommon afaik).
Personally I preferred the old Wh40k RP (rogue Trader in my case) crit tables, which had a table for each combination of body part and damage type (rending/cutting, piercing, concussive and energy iirc).
They fix it in the book "Up to Arms" for the Warriors : The head is the only section critical hit table stay up to 100: the others can reach 136... less lethal ? nope. When you get damage into the Neg Wounds, your critical rolls add +10 per wounds below zero... With a table topping at 100, lots of hits too a header under 0 will roll on the ground, separated from the neck.
Warhammer is a tabletop RPG for the adults while D&D is for kids & Liberals.
Did an adult tell you that?
The "Liberal" jibe makes clear you don't understand the Warhammer setting, by the way. Being a satire on Thatcher's Britain and right wing politics.
@@jameshenderson4876, exactly my thoughts on the original comment. Let alone the fact the right-wingers stole the word "liberal", historically meaning right-leaning economic beliefs - like all things right-wingers do, steal -, and misused the word ever since.
I've played it for years & understand it quite well.
@@jameshenderson4876Satire definitely lies at the heart of the 40K setting. But the Old World draws more of it's inspiration from the Thirty Years War.
I tell all new players in session zero - you can play your characters how you want, but understand something, in this setting anything that is seen as being a deviation from the norm will be understood to be due to the malign influences of the Ruinous Powers and be met with righteous fire. Because in this world it's safer to burn first, ask questions later.