Metahuman Animator to Maya Workflow

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  • Опубліковано 4 лип 2023
  • Metahuman Animator to Maya Workflow
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КОМЕНТАРІ • 50

  • @Jsfilmz
    @Jsfilmz  Рік тому

    JSFILMZ Mocap Stock:
    Amazon USA only: www.amazon.com/dp/B0C9WN7LWD
    Ebay USA AND EU:tinyurl.com/jsfilmz

  • @diegogomez6634
    @diegogomez6634 Рік тому +2

    I was looking for exactly this, last week. Thanks a lot!

  • @christophersmith2010
    @christophersmith2010 Рік тому +1

    Awesome

  • @iajhy
    @iajhy Рік тому +1

    Thanks for sharing! Although it would be nice to have a method to export custom rigging controls to UE, hopefully one day 🙏

  • @balakuz
    @balakuz 9 місяців тому +5

    Amazing! Does this work with animation on the character's body as well? Been looking for a workflow that helps with that too

  • @evesattler1570
    @evesattler1570 4 місяці тому

    yeeez somebody needs to do this for blender aswell!

  • @JohnnyRampant
    @JohnnyRampant 11 місяців тому +1

    awesome tut mate, helped a lot, Im rendering in maya, and have the neck joined back to the body before export from unreal which swaps the neck animation to the body, i dont suppose you know a way to transfer body animation from unreal?

  • @butterscoop
    @butterscoop 11 місяців тому +1

    Hey, thanks for your videos❤ does this work between different versions of meta humans too? I’d like to use the new animator animations in my project which is still in 4.27 with the old mh4 and am searching for a way to transfer the animations between the two.

  • @juliusjardin2388
    @juliusjardin2388 6 місяців тому

    lodi!😀

  • @ZULUxR
    @ZULUxR Рік тому

    Hello JSFILMZ, great work giving out free knowlege. i have mocap that wheneve i import into UE all i al getting is a funny head Bopping on top of the body, any ideas on what i could be doing wrong?

  • @ParabhdeepSingh
    @ParabhdeepSingh Рік тому

    please make tutorial for changing the cloth of meta humans

  • @steinmov
    @steinmov Рік тому

    Will the python script work in older versions of Maya, 2018 for example?

  • @JohnDoe-pk5kw
    @JohnDoe-pk5kw 11 місяців тому

    I seem to be having an issue where the eye directions/darts seem to be all over the place when the animation is retargeted onto the Control Board in Maya. Seems like it the retargeting is not a 100%? Was wondering if anybody else was facing similar issues

  • @seanc193
    @seanc193 Рік тому

    Looked in the thumbnail like the meta human was in the process of letting an f-bomb fly. 😂

  • @thefestivalboy
    @thefestivalboy 6 місяців тому

    If I created a ski mask in maya, can I add that to the meta human mesh in maya before importing into unreal?

  • @leallan69
    @leallan69 11 місяців тому +1

    You have not shown us how you get the fbx from Maya!

  • @abbenbow
    @abbenbow 10 місяців тому +1

    Hello JSFilmz, I'm having an issue where MetaHumans is coming into Maya with the Z Up vs Y Up, do you know how to set it so that Y is up when exporting from Metahuman ( Stand Alone ) version?

    • @Dominicn123
      @Dominicn123 6 місяців тому

      hope it's not too late lol but in the maya settings theres an option to have the Z up and all that specifically for use with unreal engine, it's in the general preferences box!

  • @christiandebney1989
    @christiandebney1989 Рік тому +1

    Aiming to get my full metahuman animation into marvelous designer.... So is it possible to start metahuman in A pose then mocap animation for say 200 frames then export all that as an fbx? or do you have to export it to maya first then export that as an fbx?

    • @Jsfilmz
      @Jsfilmz  Рік тому +1

      not sure tbh i havent done marvelous meta for awhile bro too expensive lol

    • @christiandebney1989
      @christiandebney1989 Рік тому

      @@Jsfilmz ill give it a go and let you know... you should get MD to give you a license and do some unreal marvelous tuts. many are looking for a good solution to metahuman cloth

  • @Benjamin-vx2ot
    @Benjamin-vx2ot 7 місяців тому

    I fail already on the export inside standalone bridge app, its button is just grayed out -.-

  • @djwrongen
    @djwrongen Рік тому

    Is there not a link for maya with omniverse.

  • @warfaceindiablackburnfire330
    @warfaceindiablackburnfire330 9 місяців тому +1

    what if after maya i want that to be imported inside blender for rendering and animation further. will it work as a fbx file?

    • @apeirostudio2993
      @apeirostudio2993 2 місяці тому +1

      It should work. or you can just export it as alembic from Maya and render that in blender

  • @1RNik
    @1RNik 10 місяців тому

    I'm having an odd issue between Bridge and Maya 2023. When I click export for metahumans, I get exported successfully and then Maya crashes. This does not occur with non metahuman assets.Can you help me on this? Thanks in advance!

  • @theJineffects
    @theJineffects 9 місяців тому

    please tell me I cant download the metahuman ue5 in th bridge 2023.1.the last ubdate please tell me how can I download with out the message of compatibility

  • @sidaliu8143
    @sidaliu8143 Місяць тому

    where I can download those 2 maya modules?

  • @sidaliu8143
    @sidaliu8143 Місяць тому

    one question: is that possible to use the metahuman from ue5 for Lipsync? Anyone knows?

  • @music_creator_capable
    @music_creator_capable Рік тому +1

    Hey!

  • @yuccievibes
    @yuccievibes Рік тому

    Will this work on Mac?

  • @sebastianluehring7488
    @sebastianluehring7488 Рік тому

    please make a tutorial of UE5 metahumans animator to Blender workflow!

  • @rodneycosta
    @rodneycosta Рік тому +1

    I am trying to export it from Bridge to Maya 2023 and it confirm exported (pop up confirmation in Bridge )but nothing happens(nothing shows up on the viewport) in Maya. Can you help me on that? Thank you in Advance.

    • @JosefChadima
      @JosefChadima Рік тому

      Currently only Maya 2022 is supported. I had the same problem yesterday

    • @rodneycosta
      @rodneycosta Рік тому

      @@JosefChadima Update: I was able to export to Maya 2023 directly. I had to re-install everything and double check the plugins was proper installed.

  • @OfficialCloverPie
    @OfficialCloverPie Рік тому

    but then if we import this animation from maya to unreal, the metahumans will again have that floating head issue..., then how to fix that?

    • @Jsfilmz
      @Jsfilmz  Рік тому

      i made like two videos on how to try to fix it already mang

    • @OfficialCloverPie
      @OfficialCloverPie Рік тому

      @@Jsfilmz ik, it works for me, but won’t it create issues as it’s not coming from metahuman animator directly?? I imported an animation, and i tried everything you said but the issue won’t resolve, but as soon as i added metahuman animator animation, it worked..😕

  • @olimszecsody
    @olimszecsody 11 місяців тому

    Hello! Can I sensei you a message asking for help?
    If so which site?

  • @argonproductions
    @argonproductions 9 місяців тому +1

    hi, can i do this for blender? i´ve been stuck trying to find a way for days

  • @showreelcd
    @showreelcd Рік тому

    Another way to do this:
    ua-cam.com/video/xVOQ7giHvxs/v-deo.html

  • @mysticmarble94
    @mysticmarble94 Рік тому +5

    Does the thumbnail depict the woman having a bad time on the toilet ? 💀💀💀

  • @raybod1775
    @raybod1775 Рік тому

    Thought it was Miley Cyrus.