Metahuman Animator to Maya Workflow
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- Опубліковано 4 лип 2023
- Metahuman Animator to Maya Workflow
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I was looking for exactly this, last week. Thanks a lot!
Awesome
Thanks for sharing! Although it would be nice to have a method to export custom rigging controls to UE, hopefully one day 🙏
Amazing! Does this work with animation on the character's body as well? Been looking for a workflow that helps with that too
yeeez somebody needs to do this for blender aswell!
awesome tut mate, helped a lot, Im rendering in maya, and have the neck joined back to the body before export from unreal which swaps the neck animation to the body, i dont suppose you know a way to transfer body animation from unreal?
Hey, thanks for your videos❤ does this work between different versions of meta humans too? I’d like to use the new animator animations in my project which is still in 4.27 with the old mh4 and am searching for a way to transfer the animations between the two.
lodi!😀
Hello JSFILMZ, great work giving out free knowlege. i have mocap that wheneve i import into UE all i al getting is a funny head Bopping on top of the body, any ideas on what i could be doing wrong?
please make tutorial for changing the cloth of meta humans
Will the python script work in older versions of Maya, 2018 for example?
I seem to be having an issue where the eye directions/darts seem to be all over the place when the animation is retargeted onto the Control Board in Maya. Seems like it the retargeting is not a 100%? Was wondering if anybody else was facing similar issues
Looked in the thumbnail like the meta human was in the process of letting an f-bomb fly. 😂
If I created a ski mask in maya, can I add that to the meta human mesh in maya before importing into unreal?
You have not shown us how you get the fbx from Maya!
Hello JSFilmz, I'm having an issue where MetaHumans is coming into Maya with the Z Up vs Y Up, do you know how to set it so that Y is up when exporting from Metahuman ( Stand Alone ) version?
hope it's not too late lol but in the maya settings theres an option to have the Z up and all that specifically for use with unreal engine, it's in the general preferences box!
Aiming to get my full metahuman animation into marvelous designer.... So is it possible to start metahuman in A pose then mocap animation for say 200 frames then export all that as an fbx? or do you have to export it to maya first then export that as an fbx?
not sure tbh i havent done marvelous meta for awhile bro too expensive lol
@@Jsfilmz ill give it a go and let you know... you should get MD to give you a license and do some unreal marvelous tuts. many are looking for a good solution to metahuman cloth
I fail already on the export inside standalone bridge app, its button is just grayed out -.-
Is there not a link for maya with omniverse.
what if after maya i want that to be imported inside blender for rendering and animation further. will it work as a fbx file?
It should work. or you can just export it as alembic from Maya and render that in blender
I'm having an odd issue between Bridge and Maya 2023. When I click export for metahumans, I get exported successfully and then Maya crashes. This does not occur with non metahuman assets.Can you help me on this? Thanks in advance!
please tell me I cant download the metahuman ue5 in th bridge 2023.1.the last ubdate please tell me how can I download with out the message of compatibility
where I can download those 2 maya modules?
one question: is that possible to use the metahuman from ue5 for Lipsync? Anyone knows?
Hey!
Will this work on Mac?
please make a tutorial of UE5 metahumans animator to Blender workflow!
Did you find any way out
I am trying to export it from Bridge to Maya 2023 and it confirm exported (pop up confirmation in Bridge )but nothing happens(nothing shows up on the viewport) in Maya. Can you help me on that? Thank you in Advance.
Currently only Maya 2022 is supported. I had the same problem yesterday
@@JosefChadima Update: I was able to export to Maya 2023 directly. I had to re-install everything and double check the plugins was proper installed.
but then if we import this animation from maya to unreal, the metahumans will again have that floating head issue..., then how to fix that?
i made like two videos on how to try to fix it already mang
@@Jsfilmz ik, it works for me, but won’t it create issues as it’s not coming from metahuman animator directly?? I imported an animation, and i tried everything you said but the issue won’t resolve, but as soon as i added metahuman animator animation, it worked..😕
Hello! Can I sensei you a message asking for help?
If so which site?
hi, can i do this for blender? i´ve been stuck trying to find a way for days
Did you find any way out
@@joselorenzosoren7288 nothing yet
Another way to do this:
ua-cam.com/video/xVOQ7giHvxs/v-deo.html
Does the thumbnail depict the woman having a bad time on the toilet ? 💀💀💀
or something else? #pg13
@@Jsfilmz 😳
Thought it was Miley Cyrus.