I hope that some of you find this asset useful, I'm always looking for great editions for you developers! :) 🔥UNITY SALES: bit.ly/UnitySalesHub 🔥FANATICAL GAMEDEV BUNDLES: bit.ly/FanaticalGameDevBundles 🔥HUMBLE BUNDLES: bit.ly/HumbleBundleDeals
Keep in mind that this repository uses the GPL license. If you publish a game using this asset and have modified the original code, you have to also publish the modified source code with your game.
@@SpeedTutor After further reading into it, I think, that all your Code has to be GPL also or at least all Code of yours which uses the GPL source - if you can separate it clearly. GPL seems very complicated and I have avoided it at all costs for my own program and tried to find Code with MIT or BSD license
@@Vishinho17 hey what happened if someone didn't publish the modified source code? How do they know you are using their product-like assets without permission? many websites give developers paid assets free and developers using them without a license and publish their games without any trouble
Please increase your volume in videos... I'm playing on 100% but still I need to stay 1 cm away from speakers to hear, even though I put normally to 50 or
I'll definitely do that, I have kept the volume levels the same for years. On my speakers and headphones 50% volume on windows and UA-cam is very much loud enough. Thanks for letting me know though.
Maybe someone could answer better than me as I haven't done much testing but it could be to do with a script that controls the camera or it's the cinemachine camera.
This system does not work stably. There are problems with the movement of the camera, and the player shakes during movement, and sometimes the camera shakes during movement, and rotating the camera with the mouse is slow and intermittent. My time and many attempts have been wasted for nothing, and I will have to buy a paid system that works better.
@@SpeedTutor I changed all the methods that contain codes related to the camera to a fixed update and a late update, & nothing changed in the end the problem still there. This parkour system is just a waste of time and I do not recommend it to anyone.
I hope that some of you find this asset useful, I'm always looking for great editions for you developers! :)
🔥UNITY SALES: bit.ly/UnitySalesHub
🔥FANATICAL GAMEDEV BUNDLES: bit.ly/FanaticalGameDevBundles
🔥HUMBLE BUNDLES: bit.ly/HumbleBundleDeals
Keep in mind that this repository uses the GPL license. If you publish a game using this asset and have modified the original code, you have to also publish the modified source code with your game.
That's great information, thanks for sharing :)
@@SpeedTutor After further reading into it, I think, that all your Code has to be GPL also or at least all Code of yours which uses the GPL source - if you can separate it clearly. GPL seems very complicated and I have avoided it at all costs for my own program and tried to find Code with MIT or BSD license
@@Vishinho17 hey what happened if someone didn't publish the modified source code? How do they know you are using their product-like assets without permission? many websites give developers paid assets free and developers using them without a license and publish their games without any trouble
Cool but looks like there is some jitter effect, generally its due to physics
This jitter is sometimes because the camera position is not moved with LateUpdate().
That could be helpful to others, thanks for your input :)
@@Zeraxxus Can you name a script that needs this modification? Thanks
Eric is one of the most talented person that i worked with ❤ Shout-out Budd 🔥
Amazing! What did you work on together?
This looks incredible. Was only considering adding parkour to my game yesterday
I'm glad you'll find it useful, Shaun! Thanks for checking this out.
I’ll use this thank you
No worries at all, I'm glad you'll find it useful :)
Thanks Matt ! Looks great m8!
It's incredibly good for a free asset for everyone, I'm honestly impressed.
always with some golden content! :)
Thanks for checking it out, David! :)
oh WOW 🙀 Nice find and awesome vid Keep up the great work yo.
No worries, I hope you find it useful! :)
Finally it's free, thank you.
No worries at all, glad I could bring it to your attention :)
@@SpeedTutor thanks bro
Please make a tutorial on how to use the cloud save feature with the Easy save 3 asset
I'll see what I can do! :)
Thank youuu!!! @@SpeedTutor
thanks a lot
You're very welcome, I hope you find it useful.
Please increase your volume in videos... I'm playing on 100% but still I need to stay 1 cm away from speakers to hear, even though I put normally to 50 or
I'll definitely do that, I have kept the volume levels the same for years. On my speakers and headphones 50% volume on windows and UA-cam is very much loud enough. Thanks for letting me know though.
Why does it look like jittering ?
Maybe someone could answer better than me as I haven't done much testing but it could be to do with a script that controls the camera or it's the cinemachine camera.
It can be because the camera is not moved with LateUpdate() instead of Update()
Interpolate is also needed likely ✅
can it used for first person view ?
I don't see why not, I'm not sure about the implementation but if you adjust the cinemachine camera - It could work.
nice....
I hope you find it useful :)
❤🧡💛💚💙💜
This system does not work stably. There are problems with the movement of the camera, and the player shakes during movement, and sometimes the camera shakes during movement, and rotating the camera with the mouse is slow and intermittent. My time and many attempts have been wasted for nothing, and I will have to buy a paid system that works better.
I think someone down in the comments mentioned a solution for that :)
@@SpeedTutor where is that please guide me, thanks
I can't remember if they said about using FixedUpdate or Update for certain bits of code, make sure to have a search down in the comments. :)
@@SpeedTutor I changed all the methods that contain codes related to the camera to a fixed update and a late update, & nothing changed in the end the problem still there. This parkour system is just a waste of time and I do not recommend it to anyone.