Hey, I just stumbled on this, it's really cool thst you've made a much more in depth tutorial than what I covered. Hopefully more of my viewers that are interested in ps1 horror find your video too :)
This is actually one of the better videos I have found so far teaching how to create PS1 style games. Honestly only thing missing is teaching how to set up NPC/Enemies and items, that would have made a pretty good short tutorial.
@@hangyboi this was so long ago i dont even remember to be honest with ya. what i do remember is watching multiple hour long videos which basically told me nothing helpful yet this guy gave me what i needed in 20mins.
It's wild that we've reached a point where we add to what the computer has to do to recreate a look that was invented because limitations of the time meant their computers and systems couldn't do as much.
I admire game creators like you who focus on the game itslef rather than the games graphics, if its not too much to ask can you make a very simple open world very immersive game with a psx graphics on pc. I play a ton of indie games on steam for years now
1:50 it would be nice if you didnt skip that part, because as someone new to unity. its kind hard to follow your steps when you are flying through that part without explaing what you did to the image before dropping it on the material
Trees at the distance look weird because they are LODs created automatically by the editor. You can change it in the terrain settings. It is something like "tree detail distance".
oh wait i misunderstood at first but it looks great:D thanks it's a really old video and i was just getting into the art style now im much aware of things thanks a lot!
Hello, how did you make your material to be Universal render pipeline as the shader, I make an game on the version 2020.3.42f1 and I cannot find the shader you have in your material, please help.
Well, it seems like the GitHub project is corrupted or something. Importing the URP-PSX-master results in an error where a namespace named "FloatParameter" could not be found. Tried it with both versions, same error.
GPU instancing is when you only have one copy of your graphics data on your graphics card. It can just reference that data multiple times in one spot. If you didn't know, but you know the benefit of the setting so, you prolly don't need to know haha.
:D yes its available at my patreon and ill upload more similar projects there and ill provide the entire files so u can get access to them by supporting my small channel but if u dont wanna sub to my patreon then here is the download link for the scene anyway, a sub would be amazing tho! - here you go! - drive.google.com/file/d/1W3R9GPtOpAlByoPwu1tynpfamCvW_-eQ/view?usp=sharing
Hey, if I do a game like this, can it be played as a pc game with controller? Or do I need a psx emulator? And sorry beforehand if the question is dumb 😅, I’m newbie
Its a unity project, if u export the project as a PC game then it can be played on a pc :D or even on a mobile or ios and other platforms depending on ur optimization and stuff but it's for pc
I am totally new to unity. Can someone please explain how to import the shaders after downloading them from github? This is video seems very helpful, but for people who are new to the program there are still a lot of gaps in the information that are confusing.
Hello i cant understand why i cant load the same shaders as you, i downloaded the file , can you give me the rundown on where to extract them so i can be sure i did it correctly? Thank you very much for your time!
@@aidencantcode When i create a terrainMaterial so i can put the shader you have in the video, it doesnt pop up. i type it and its not there, from that folder only the PS1 shaders work.Also i have 85 errors when i load the URP-PSX folder in the scene as u did in the video
That would be too much work, u'd have to start making everything from scratch and it would take a lot of effort to do that, to make not only a physics system but also a runtime environment and lighting system which would be too much for just this but its a great idea and someone someday might just make a PSX specific game engine:D
I get over 100 errors just from importing this thing 😅 Edit: phew, I somehow fixed most of them, but I still get the "Shader not found lol (crt)" errors though. God, importing these PSX shaders is nearly impossible.
@@aidencantcode Oh, I was cloning your project using 2022.3.13f1... I will check it on 2020! And yeah, I think an updated tutorial would be awesome. Edit: Hey, I did it by following the repository instructions really strictly this time. It's really unfortunate that you must downgrade for it to work though. I thought shadergraphs were somewhat future-proof. Edit 2: now it worked on the latest version. Go figure lol
XD sorry my guy i made that video back when my channel only had a few subs and my laptop couldnt record the screen and my voice at the same time so i had to record my audio with my phone while i edited the video on my phone thus the quality is bad, check my more recent tutorials for a much better quality presentation
man i only had 400 subs when i made the video and im a kid who goes to school unlike a grown ass adult like you, maybe try hating less nd getting a life or something
how can I add custom skills and factions to an online game with a lost source code by modifying gameservers through assembly but I struggle with actual simple game development lol
"In depth tutorial" Then please, explain stuff you're doing, instead of "I won't be going into detail" and breeze through most of the steps or just completely skip them xD
Hey, I just stumbled on this, it's really cool thst you've made a much more in depth tutorial than what I covered. Hopefully more of my viewers that are interested in ps1 horror find your video too :)
You're very humble and I like your content. Can you just go a little more in depth and make more videos?
thank you
@@charlesthomas8375 Gay
ua-cam.com/video/JVIg9AaOKQk/v-deo.html
@@alainportant6412 using "Gay" as a "Bad word" in 2024, really?????💀💀💀💀
@@jiafei630 Go back where you came from plz. 🍚🍚🥟🥟🥢🥢
I just started gamedev and I'm so inspired by the old PS1 aesthetic. I'll be referring back to this a lot!
Amazing thank you so much, pleeaase make a longer more detailed version. You would be the first at that, it would kick start so many dev journeys.
This is actually one of the better videos I have found so far teaching how to create PS1 style games. Honestly only thing missing is teaching how to set up NPC/Enemies and items, that would have made a pretty good short tutorial.
Thank you, I have no knowledge at all about games but this makes me want to get started with unity
finaly a good tutorial that isnt 2 hours long but still gets every point across
bro where did you find a 2-hour long tutorial xd
@@hangyboi this was so long ago i dont even remember to be honest with ya. what i do remember is watching multiple hour long videos which basically told me nothing helpful yet this guy gave me what i needed in 20mins.
@@swapbloodcell glad you made it! :)
I just asked out of fun haha
@@hangyboi i understand my dude :D
thank you so much , i have been recently emulating old ps1 and ps2 games , might start my game dev journey soon.♥
Thanks!
I really wanted to learn how to do these ps1 styled games for a while
It's wild that we've reached a point where we add to what the computer has to do to recreate a look that was invented because limitations of the time meant their computers and systems couldn't do as much.
I admire game creators like you who focus on the game itslef rather than the games graphics, if its not too much to ask can you make a very simple open world very immersive game with a psx graphics on pc. I play a ton of indie games on steam for years now
Very well made, your video deserves more views! I'm also subscribing!
Awesome video, can you describe your process on the particle effects in your finished product? I didn't see any explanation on that
1:50 it would be nice if you didnt skip that part, because as someone new to unity. its kind hard to follow your steps when you are flying through that part without explaing what you did to the image before dropping it on the material
yea it took me like 20 minutes to figure out what to do
If i'm right on assuming your talking about the skybox, Then do you know how to fix the bottom and top of the skybox missing?@@Pizzagatetruecel
Trees at the distance look weird because they are LODs created automatically by the editor. You can change it in the terrain settings. It is something like "tree detail distance".
oh wait i misunderstood at first but it looks great:D thanks it's a really old video and i was just getting into the art style now im much aware of things thanks a lot!
I see Plastiboo, I like. I have both the Vermis books and I love them. Great video!
I am reluctant to learn Unity these days.
i was lost at this tutorial when u switched the terrain to the shader graph how do i add it
You guys should collab!
Hello, how did you make your material to be Universal render pipeline as the shader, I make an game on the version 2020.3.42f1 and I cannot find the shader you have in your material, please help.
12:40 that was SOO unexpected lmao
what version of unity were you running while making this?
Edit: wait nvm it was unity 2020.3.42F1
Well, it seems like the GitHub project is corrupted or something. Importing the URP-PSX-master results in an error where a namespace named "FloatParameter" could not be found. Tried it with both versions, same error.
Looks beautiful!
GPU instancing is when you only have one copy of your graphics data on your graphics card.
It can just reference that data multiple times in one spot.
If you didn't know, but you know the benefit of the setting so, you prolly don't need to know haha.
Yes its really helpful when ure drawing the same mesh again and again it helps with performance and thats just the surface of it :D
when I put the texture to the material, it turns pink, is there a way to fix this?
very helpful, thanks
the video was great got a question how did u made the game run smooth it too laggy
Ill make another video on covering more of these topics :D stay tuned (ill also include some cheap optimization methods)
Can you make a follow up tutorial for interior 😁
yh suree!
nice video but you really should get a better microphone and change your bitrate for recording. The footage is kinda unwatchable with this bitrate
ah yes sorry about that, it's a rather old video :D i didnt have enough money to buy a better mic back then
This is really good, I might make a game with this 👍
Please upload the scene for everyone it would be so nice! Great video tho!
:D yes its available at my patreon and ill upload more similar projects there and ill provide the entire files so u can get access to them by supporting my small channel but if u dont wanna sub to my patreon then here is the download link for the scene anyway, a sub would be amazing tho!
- here you go! - drive.google.com/file/d/1W3R9GPtOpAlByoPwu1tynpfamCvW_-eQ/view?usp=sharing
@@aidencantcode thank you man! Of course you earned a sub :D
ive had pas issues with psx shaders were i build an apk for quest 2 then i play test and the screen is pitch black would this shader do the same?
thanks man urp-psx def came with a installation tutorial and now i def didnt just fuck this entire project of mine thank you! :D
(keep yourself safe)
Hey, if I do a game like this, can it be played as a pc game with controller? Or do I need a psx emulator? And sorry beforehand if the question is dumb 😅, I’m newbie
Its a unity project, if u export the project as a PC game then it can be played on a pc :D or even on a mobile or ios and other platforms depending on ur optimization and stuff but it's for pc
thank you very much for the reply@@aidencantcode
btw great video!!!
thank you, you earned a sub
I am totally new to unity. Can someone please explain how to import the shaders after downloading them from github? This is video seems very helpful, but for people who are new to the program there are still a lot of gaps in the information that are confusing.
Yes ill make a proper tutorial explaining in a more beginner frndly way
@@aidencantcode So where is the tutorial? ;D
its up u can look into my channel :D even the Project files are uploaded on my patreon too!
@@aidencantcode Oh, I'm blind lmao, thanks ^^
May I ask, what type of project did you use? A lot of ppl are telling me to use 3D.
Its made in urp
Great lesson! Write more)))!
Sup, I have a problem, when I turn post-processing in camera, there are visual artifacts on objects that have vertex jitter, how to fix that?
How do I fix the white squares on the skybox?
yeah, another skybox texture type should be used. 6-side one doesn't fix itself
I'm so sorry, but I haven't found any way of disabling screen effects on shaders, can someone please explain me how do I do it
it seems like your tutorial doesn't work on the current version of unity is it normal?
universal pipeline/lit shader wont appear?
can this be used to make android games? will there be any performance issues?
Why the psx error "fog not suitable"
Where can I get all these ps1 textures?
I have a lot of error codes after downloading the PlayStation 1 graphics
how do you get the global volume?
How did you make your trees
where did you get the grass texture?
The shadows cast by the terrain when i turn on texture jittering is always tweaking. Does anyone know how to fix this?
13:53 how can i instal that Global Volume?
Hello i cant understand why i cant load the same shaders as you, i downloaded the file , can you give me the rundown on where to extract them so i can be sure i did it correctly? Thank you very much for your time!
it loads some PS1AfflineFog shaders but not the URP ones like PBR
i explained how to get fog working with the shaders so watch that part, and what kind of error is it showing? u only need to import the URP-PSX folder
@@aidencantcode When i create a terrainMaterial so i can put the shader you have in the video, it doesnt pop up. i type it and its not there, from that folder only the PS1 shaders work.Also i have 85 errors when i load the URP-PSX folder in the scene as u did in the video
Is a result like this possible with Godot? Idk any shader that accomplished this exact task that is compatible w/ godot
i cant import the urp psx folder, can you help me?
Where can I find branch textures like that?
can it be implemented in the 2022 unity?
How do I add the textures to the trees?
It's not letting me drag the image into the skybox material. Any help?
Follow the video,u need to change the image type to a cube map
@@aidencantcode thanks
Why don't create completely a specific engine?
That would be too much work, u'd have to start making everything from scratch and it would take a lot of effort to do that, to make not only a physics system but also a runtime environment and lighting system which would be too much for just this but its a great idea and someone someday might just make a PSX specific game engine:D
how do i make it not pitch black? anyone else having this issue?
I get over 100 errors just from importing this thing 😅
Edit: phew, I somehow fixed most of them, but I still get the "Shader not found lol (crt)" errors though. God, importing these PSX shaders is nearly impossible.
gimme a bit ill make an updated tutorial on it, and its made on unity version 2020
@@aidencantcode Oh, I was cloning your project using 2022.3.13f1... I will check it on 2020! And yeah, I think an updated tutorial would be awesome.
Edit: Hey, I did it by following the repository instructions really strictly this time. It's really unfortunate that you must downgrade for it to work though. I thought shadergraphs were somewhat future-proof.
Edit 2: now it worked on the latest version. Go figure lol
Great tutorial but you talked and moved waayyyyy to quickly, had to turn to 0.5 speed to just understand what was happening
XD sorry my guy i made that video back when my channel only had a few subs and my laptop couldnt record the screen and my voice at the same time so i had to record my audio with my phone while i edited the video on my phone thus the quality is bad, check my more recent tutorials for a much better quality presentation
also, do you have an alternative to the ps1 shader since it does not work anymore.@@aidencantcode
the ps1 audio quality really pushed video to the next level
man i only had 400 subs when i made the video and im a kid who goes to school unlike a grown ass adult like you, maybe try hating less nd getting a life or something
@@aidencantcodehahah im sorry it was a joke bud, no hate here I thought the video was really informative. So relax.
♥
The shaders dont work :(
this is possibly the least in depth tutorial on the planet, this shit is so hard to follow
Bro share project template please, I am use for study
Yh sure! u can check out my patreon and if u cant join patreon then ill send u the link here :D
@@aidencantcode oh no, have to pay huh?
No u can Have it for free if u cant support me on patreon! Ill give u the link in just a moment
@@aidencantcode thank you very much, I'm waiting bro, when do you think?
here you go! - drive.google.com/file/d/1W3R9GPtOpAlByoPwu1tynpfamCvW_-eQ/view?usp=sharing
how can I add custom skills and factions to an online game with a lost source code by modifying gameservers through assembly but I struggle with actual simple game development lol
Each time i import the shaders to unity, a lot of script errors appears, i tried everything but i cant fix them :(
Go to window -> Package manger -> Unity registry -> Universal RP -> install
6:35
"In depth tutorial"
Then please, explain stuff you're doing, instead of "I won't be going into detail" and breeze through most of the steps or just completely skip them xD
its not a beginners tutorial buddy that ill show u every small step that someone should know when using the engine
you are going so fast I can't follow you :c
You can slow it down in playback speed
you skipped too much shit
yh its not a total beginners level guide its more than okay for someone who is familiar with unity
It looks more like ps2 style
Not really.