Scrap, you should pick the correct tires for the correct surface. You were struggling in these ghost races because the ghosts were using tarmac tires whereas you were using offroad tires. Picking the correct tires is incredibly important.
Sincerelly, i think he should`ve used more downforce than weight in the back and used the wider tires for more friction, the weight made him less strable.
the only things that matter are corner handling and acceleration. You can win with dirt tires on any surface as long as you have enough downforce and acceleration. Top speed hardly matters at all. I won almost every race with dirt tires and top speed of 180 because all that really matters is keeping your wheels on the ground and going around corners fast.
Handling Guide: Slow speed: Oversteer: move weight forward Understear: move weight back High speed: Oversteer: more downforce in the back Understeer: more downforce in front Slides out in corner Pavement: more downforce, and less weight Gravel: vertical fins (close to cg) and wider tyres
vertical fins behind center of mass will create a stabilizing effect, so a little behind is good. Alternatively you can use servos to give yourself a tail. Active aero turning
Best advice I have for maneuverability is just to stick to like, 2-3 engines and make a light car My best car is a small lightweight 4 wheeler with 4-5 wings for downforce and 2 electric engines. I got 31st place in "the gigantic bridge" with that thing. I tried doing all sorts of stuff and I still can't make anything better.
@@rofl22rofl22 I beat the last quarter of the game just by making something really small and light. And honestly, as fun as it was building big monstrosities, the small agile one was a lot more fun to actually drive
A note: pretty sure the new races are "Post Secret-Queen". They only appear after defeating the Secret Queen, I'd figure that they'd still be roughly similar to the others in their difficulty ranking, BUT with a much higher Gold standard.
"Apparently I've got a lot of engineers in my audience" I'll just say you are at the origin of most of the reasons I wanna be a mechanical engineer. So yeah, thank you for being that entertaining with this stuff, it helps when you haven't yet found what you like in the medium
your biggest enemy is the race suspension you use. highly recommend the small offroad suspension. way way better . also add a couple horizontal fins to the frame to act like small wings for the long jump.
For handeling you want a shorter wheelbase (ratio between length and width). The longer the vehicle the worse the turn. Weight distribution is also important. If it's more forward it's more understeery, if it's more back it's more oversteery. Understeer is more stable, oversteer can increase turning. Weight also affects braking performance (at least IRL). Real racecars tend to have a 40/60 balance to the rear. Sadly in Screw Drivers moving the COM behind the halfway point makes it unstable on straights.
The weight distribution can affect the car, but I think the main "problem" you faced was that your car was quite long. With a smaller wheel base you can usually make tighter turns. Or you make the back wheels turn, but it can be a bit weird. Lamborghini huracan does that. Hope it helps :)
On most tracks downforce and (less) weight is how you faster lap times!!! - each shift slows you down + gears add weight. (My top-time cars are usually) - FWD - Top gas engine with top e-motor together (don't add turbo or capacitor, this just adds more weight than power) (put engine/motor in middle or slightly forward to help balance the weight) - 1 planetary gear (usually all you need) - Downforce for each track to balance turning - 1st off-road suspension front / motorcycle suspension rear (4 wheels only) - keep it boring and simple if you want to go fast
Day 25: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive. 🥺
This is a great idea, but only one like? Lemme fix that--- Honestly tho, this is a great idea 💡💡💡 well done coming up with it! I just wish I had this type of brain power 🤯🤯🤯
@@Su57_Felon Thank you so much 😊i think i may have been subconsciously inspired by another video that ScrapMan had done in Scrap Mechanic. But when i thought of the idea i didn't have that video in mind.
@@GewelReal it's not really the skill, it's just focusing on what's needed. You need to 1. maintain speed through corners and 2. be able to accelerate out of trouble. Both of those things require keeping your wheels on the ground at all times, so a bigger suspension is key, the tires don't matter. Maintaining speed through corners means having proper downforce. I won gold on almost everything by just putting a ton of spoilers on my car and a big suspension. You don't really need much else besides proper weight distribution. Then it's just driving. Scrapman focuses wayyy too much on the top speed. You don't need top speed at all in any of the races. You can always catch back up in the corners by just not slowing down.
Try putting your engines along the outside of your gearbox and gearing them to the center at the front of the gear box. That moves your center of gravity back, lets you add more engines, and shortens the car for a much better turning radius.
Great video, really entertaining seeing your progress. if you want a few advices you can ditch the eletric engine and the weights at the back, you should gain considerable performance on races on sheer weight reduction alone. There is space in between the back of your gearbox to move the rear axel there for a reduced wheel base and tighter turn radius, also the small street racing tires on street races makes a huge diference and considering the amount of power your car has, you could even try medium street tyres for higher top speed on certain races aswell.
One tip if using the smaller gear sets (1 and 3 block gears), is you can use the 90 degree 4 lobed drive gears (I forget what they are called in game) as a 1.5 block gear. Very useful for making 3 speed compact transmissions. I also personally run all gas engines as I find the electrics too spikey in their power delivery, and they suck at higher rpm.
If you want some building advice: 1. Large suspension is just the best. Every other suspension either has too much travel or is too stiff. Especially the racing suspension long. 2. Racing wheels small are the best tires. The other racing wheels are just heavier/wider with the same diameter. Try testing them on a straight and you will see what I mean. 3. The best gear ratio for acceleration and top speed is small to medium, medium to small, planetary. 4. Also in terms of engines, the best is the last level of big engine you unlock. (I think you know this already though). Try these out if you want! I believe these theories to be true, but there’s always another gear ratio that might be better lol.
That's a sweet gearbox setup. I just incorporated it into a new build, but varied mine a bit from yours. First, I sat the drivetrain lower, placing the center of the engines at the same height as the frame rails. Second, I used 4 gas engines and no electric motors. That reduces wheel spin off the line, but holds solid acceleration throughout the rpm range. Third, my overall length is shorter, but wider for more stability. With the big off road suspension and tires, and no aero, it's an absolute beast. I appreciate the vids and the creations you've been making in this game.
I'm the current #'1 in woop woop. (different username) engine: 1 electric 2 combustion, more is not worth the weight gears: 2, 0-120-270kph Gears are heavy and time spent shifting is not time accelerating. Downforce: one over each wheel Centre mass slightly forward, centre drag slightly back, 4 side aero slightly forward Light weight in the extreme. Try to build in a way where you're using natural mount points, keeping connecting pieces to a minimum, every connector is extra weight. Every kg matters so much
For the long jump just take your good car before you started modifying it for the jump mission, and then just do a barrel roll after the jump so your downforce turns into lift. That's what I did to get gold on that one.
38:40 Notice it was slower because it changed back from 3th to 2nd gear for a split second, unlucky bump just between gear switches (because it had no downforce yes). BUT I think if you had just tried a few more times and it changed gear the right way it might have jumped to GOLD. Later on you thought the rolling forward in air helped, but it was just switching gears better that time. I think the rolling actually made you jump less far than possible x)
Idk if you have had someone say this or if you already knew this but here’s some help If you have a really long wheel base (Like this) 🛞-----🛞 it makes it harder to turn So if you have a smaller wheel base (like this) 🛞---🛞 the easier it is to turn but don’t make it to short EDIT: I just checked comment and you have been told
Scrapman and kAN should meet up (In game) and share their builds. They have very different building styles and I want to see their reactions to each other’s stuff.
For the long jump one thing you can try is to use the shark fin placed horizontally instead of the carbon wing, since they are flat they wont slow you as much but they will help with the lift Otherwise you can use your flying vehicle to gold it... Most people did that to get up the leaderboard on this challenge...
Wild Curves is a tough one Scrapman. There's a rough hill clime so I recommend using all wheel drive to help with that, also you have to jump from the cliff after the two checkpoints up there so be ready to have to repair, and hopefully be facing the right direction for the next one.
I think u might wanna add a stepper motor and use it to tilt the downforce wings down so that they produce more downforce. It worked really well for me
scapman, i don't know if you ever see this, but this game literally needs only 2 gears, and lots of downforce. standard suspension and small dirtwheels pretty much carry the entire way.
big suspension keeps your wheels on the ground better, to maintain acceleration, but yeah you really only need to be able to accelerate properly and corner properly. those are the only requirements. Can't accelerate if your wheels are off the ground half the time due to bumps, can't corner properly without tons of downforce.
I think if you need more than 2 big engines to have a nice acceleration, you are doing something wrong with your gear box. Engines are very heavy and makes your car very hard to decelerate, then you almost have to slow down completely at every little curve just to stay on the race track. This car is not bad for a long race with very little turning and you cars are improving so that's not too bad.
I think he has almost sort of a mental block to figuring out gearing. like he's thinking "I just won't get that" so he defaults back to "I just need more acceleration" rather than looking at the torque curve of his gear boxes and what each gear is actually doing. It explains why he only really tried to optimize the first gear.
@@BeefIngot lol yeah I do the same thing with programming. I'd like to learn some low level languages like C or even Assembly but it looks so hard I pretty much never did the first steps to learn more about it... Usually it's so much simpler than we imagine it. I do agree with Scrapman that it's frustrating when we have to destroy half of our vehicle when we just need to move a a few pieces. If we could move pieces it would help a lot to do some quick adjustments and experimentations.
This is a random guess that I can't really backup my claim on, but something tells me that a wider car would have less topspeed but better turning. Alternatively, instead of downforce. . . you could also just make your car heavier so it's more likely to stay connected to the ground. What is the weight of this build anyways? As it stands now, your car is long and slim like a rocket. . . which aren't exactly known for "great turning". I think we have focused too much on supersonic that such a design perspective is getting in the way of maneuverability. As such, I think we should dedicate a video to just messing around to see what is the most maneuverable we can get at high speeds/what is the best ratio we can achieve between speed and maneuverability.
Random Trailmakers idea. Blind duo dog fights. One person flies and shoots in first person only and can’t see anything (no hud) and the other person is their eyes.
Scrapman and the editor (who I don't remember the name of if it has been stated) doing a lot of good work to give us great videos. Cheers. EDIT: also; do 4 wheel drive.
Part of the problem is you dont have 4 wheel drive, helps a lot with counter steering. Also race tires are almost as good on dirt as dirt wheels but are way better on most other surfaces, you should give the medium tires a try :3
using off-road suspension would of probably done a lot better in the long jump. would of still been able to apply power instead of having the bouncing affect acceleration so much.
I am surprised no one else has recommended this. However, if you want to improve your turning using 'centripetal force' or active aero, could greatly help. For example, you could use a motor to spin a weight vertically to assist in steering or use a steering motor to turn fins or wing pieces like a plain to keep momentum. Making air brakes could also greatly improve the time to slow down. Love the videos, and the editor does a really good job, I also greatly appreciate the epilepsy warnings.
The most important thing about wind in this game is the flow of the wind not the resistance. Resistance plays a role but how the air flows over, through, and around your vehicle can affect you more so when building you want to create a smooth as possible airflow. If there are major changes in the direction of the wind it causes drag and drag slows you down. For example when you placed that down force on the front middle of your vehicle it smoothed out the flow of the wind which also resulted in less wind resistance.
I made an 8-tire car/tank, that has engines on top in the back and gears focusing on balance between top speed and acceleration. 8 tires are good for grip and off-road, so you can use dirt suspension and off-road tires. Center of mass is hard to center out, but it's possible. Usually you will be on at the speed of 160km/h, since anything above that is hard to control, but aerodynamics can really help with the downforce. I prefer less gear-shifts for better acceleration (small->big, corner->corner, big->small) and for the powertrain I have always atleast one electric for quick accel on the beginning.
13:30 The graph shows torque, not acceleration, so yes it looks like your old vehicle was better, but if you consider the old one was nearly 2x heavier, the new one will have better acceleration in reality, 300hp/702kg = 0.43hp per kg and old 498hp/1226kg = 0.41hp per kg and then the torque curve is just way better too instead of just a peak in the beginning and nothing in the end.
Set up small gas engines on front and back set to separate buttons and attach 2 blade props so you can hit your "air engines" when you leave the ramp. Remember to use counter torque, though.
If you have lift in the front in this game you need to have lift on the back as well but the back lift has to be counteracted by a smaller downforce wing to compensate and make it stable, works wonders for long jumps, good luck!
an easy way to improve your car would be to move the rear wheels forward which helps with your center of mass issues and it also looks like it should be fairly easy to do as there is room behind and below the transmission
Move your back wheels closer to the front wheels for a better steering radius. If you want put spoilers on a piston so that you can change the center of downforce. When steering you want your center of downforce to be in the front
I feel like they should add chain and different size sprockets. And that since the chain is flexible, it should be able to be linked in different distances and angles as well. This would make for some cool compact builds since you wouldn't need to have them at 90 degree angles.
I think those down force pieces you put in front of the electric engine gave us a hint as to how to reduce drag, perhaps putting the down force pieces in front of a surface can improve drag overall, and putting it in front of an open space creates drag. I think the %efficiency tells you the aerodynamic efficiency and not how much down force it creates. Idk, something to think/experiment with.
31:04, the reason the engine helped at the beginning is because the power transfers through all the planetary gears, engines only provide power when their connected axel is below their top speed. You placed that engine at the end, "fastest" so the engine helps only at the beginning because after the vehicle goes above 25 km/h the axel is going faster than the top speed of the electric engine Try placing an engine between each planetary gear to experiment
For your gearbox problem, instead of using the planetaries as the source let them recieve from the shifting of the gears. The ratios should still work well and you have easier acces to mix and match planetaries.
You should try and make a glider by having the downforce flip when you get into the air to see how high you can get on the jump leaderboards! Also you should try making a 4 wheeled buggy with the motorcycle suspension cause it can be easier to connect the wheels to the driveshaft (instead of going in from the side you go straight towards it) especially with your style of slim gear boxes
The street suspension is better for high speed cornering, offering a small turn radius for better turning at higher speeds. I suggest using some dirt suspension for tight corners and less bumpy rides.
My best car was a tiny little guy with a real simple two gear box and all wheel drive. Simplicity wins for stats and making it small makes it more drivable. Also you really dont ever need to go higher than 150, anything more is extra weight or drag you dont need.
I would like to point out that there's two ways to use planetary gears. Putting them big to small increases top speed and putting them small to big increases top acceleration.
What’s up scrapman! My sleep schedule is messed up again, so we’re restarting at day 1 of watching the latest scrapman video as soon as it comes out (4:00am my time)
here's a quick tip: apperantly, Combustion engines have massively better Power : Weight Ratio compared to Electric engines, and weight of the car actually matter way more than wind resistance for acceleration and steering.
turbos are a bit weird imo.. turbos do give your car a bit more accelaration but it cuts the vMax a bit.. i discovered that while building a supersonic car..
Scrapman, if you get gold on the long jump using the wooden part of the ramp, I'll be really impressed. When you first took the wings off I'm sure you could have got gold if you avoided the wood ramp. The trajectory is definitely better. I think the wooden part is a trap.
I just arrived and I want to at least make a point that I think can help Scrap with the new car, it's still theory but it can be put into practice, As you used BWD, I recommend you use two sets of wheels, the front ones being the Dirt wheel and the rear ones being Race wheels to maintain your acceleration on the straights. And the offroad wheels would help with curves, since most of the terrain in the game is dirt, so you wouldn't slide and lose speed when racing.
Mounting the electric engine on a medium -> small gearset, and the combustion engines on the small gear to your gearbox input, makes your power curve pretty close to flat with capacitors and turbos
remember that downforce is like additional mass, putting a lot in the front will shift your "center of mass" fowards while driving, or at least that's how it works in my head idk
hey scrapman, flip the rear of your car so the wheels are in the gap. This will shorten your wheelbase , which will change your centre of mass and tighter turns
Try the off-road suspension for jumping without any downforce and go down the other side for better trajectory so that you go farther instead of higher.
On the long jump you lose a lot of energy on the ramp when you are bouncing. Having suspension that allows for better shock absorption and keeps your wheels on the ground would probably be just enough to get you that last 3m. Also it would help to look at this game the same way you look at trail makers rather than a completely different thing. They both are physics based games with a focus on "realistic" mechanics. You wouldn't use TM racing wheels for an off roader the same as using offroad for tarmac races, and applying that same idea to this game would also help.
Scrap, you should pick the correct tires for the correct surface. You were struggling in these ghost races because the ghosts were using tarmac tires whereas you were using offroad tires. Picking the correct tires is incredibly important.
Underrated comment.
There's only like 1 or 2 races where tarmac tires matter
Sincerelly, i think he should`ve used more downforce than weight in the back and used the wider tires for more friction, the weight made him less strable.
@@GewelReal they matter on most of the new ones I believe.
the only things that matter are corner handling and acceleration. You can win with dirt tires on any surface as long as you have enough downforce and acceleration. Top speed hardly matters at all. I won almost every race with dirt tires and top speed of 180 because all that really matters is keeping your wheels on the ground and going around corners fast.
Handling Guide:
Slow speed:
Oversteer: move weight forward
Understear: move weight back
High speed:
Oversteer: more downforce in the back
Understeer: more downforce in front
Slides out in corner
Pavement: more downforce, and less weight
Gravel: vertical fins (close to cg) and wider tyres
incredible advice!
vertical fins behind center of mass will create a stabilizing effect, so a little behind is good. Alternatively you can use servos to give yourself a tail. Active aero turning
Also the wheelbase is very long leading to understeer
Best advice I have for maneuverability is just to stick to like, 2-3 engines and make a light car
My best car is a small lightweight 4 wheeler with 4-5 wings for downforce and 2 electric engines. I got 31st place in "the gigantic bridge" with that thing. I tried doing all sorts of stuff and I still can't make anything better.
@@rofl22rofl22 I beat the last quarter of the game just by making something really small and light. And honestly, as fun as it was building big monstrosities, the small agile one was a lot more fun to actually drive
First "existing is worst then non-existing"
Now "size does matter" 😭😭😭
Bro be spittin straight facts
Fr 😢
so non-existent size matters
@@MarkoDash exactly
Scrapmans spittin' fire
I'm happy to see that Scrapman has improved so much
Scrapman confirmed it, size does in fact matter
🥲
fr he's been making thes innuendos
"I'm flatter than this guy that's inside me right now"
and
"existing is worse than not existing"
I exist.
I want bigs they entertain me the most
It’s not about the size of your race car, it’s how you drive it
A note: pretty sure the new races are "Post Secret-Queen". They only appear after defeating the Secret Queen, I'd figure that they'd still be roughly similar to the others in their difficulty ranking, BUT with a much higher Gold standard.
yeah, from the introduction of Oval Race and Wild Curves onwards to these new 5 races, they have become much more difficult.
"Apparently I've got a lot of engineers in my audience" I'll just say you are at the origin of most of the reasons I wanna be a mechanical engineer.
So yeah, thank you for being that entertaining with this stuff, it helps when you haven't yet found what you like in the medium
your biggest enemy is the race suspension you use. highly recommend the small offroad suspension. way way better .
also add a couple horizontal fins to the frame to act like small wings for the long jump.
For handeling you want a shorter wheelbase (ratio between length and width). The longer the vehicle the worse the turn.
Weight distribution is also important. If it's more forward it's more understeery, if it's more back it's more oversteery. Understeer is more stable, oversteer can increase turning. Weight also affects braking performance (at least IRL). Real racecars tend to have a 40/60 balance to the rear. Sadly in Screw Drivers moving the COM behind the halfway point makes it unstable on straights.
"I'm flater than this guy that's inside me right now"
-Scrapman August 2024
Not to be that guy but *flatter* is the correct word, not *flater*
bro 💀
@@guywithincrediblylongusername 🤓
take a god damn shower
The weight distribution can affect the car, but I think the main "problem" you faced was that your car was quite long. With a smaller wheel base you can usually make tighter turns. Or you make the back wheels turn, but it can be a bit weird. Lamborghini huracan does that.
Hope it helps :)
- Has an extremely long car compared to short and nimble cars
- Car doesn't turn
- ???
- Wins anyway
On most tracks downforce and (less) weight is how you faster lap times!!!
- each shift slows you down + gears add weight.
(My top-time cars are usually)
- FWD
- Top gas engine with top e-motor together (don't add turbo or capacitor, this just adds more weight than power) (put engine/motor in middle or slightly forward to help balance the weight)
- 1 planetary gear (usually all you need)
- Downforce for each track to balance turning
- 1st off-road suspension front / motorcycle suspension rear (4 wheels only)
- keep it boring and simple if you want to go fast
Day 25: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive. 🥺
This is a great idea, but only one like?
Lemme fix that---
Honestly tho, this is a great idea 💡💡💡 well done coming up with it!
I just wish I had this type of brain power 🤯🤯🤯
@@Su57_Felon Thank you so much 😊i think i may have been subconsciously inspired by another video that ScrapMan had done in Scrap Mechanic. But when i thought of the idea i didn't have that video in mind.
@@roo-kitty-000 No worries bro 👍
I'm just saying what's true 😊
@@Su57_Felon Thanks i really appreciate it!
You never need more engines!
I beat the queen with a 15HP car that doesn't even reach 200kmph!
^This, I have a bunch of top 20 and top 10 times in S class with only 110hp and a simple 3 speed gearbox.
On dirt tires as well.
@@LoRdLoSs-yr8ndskill matters
@@LoRdLoSs-yr8nd that is still ten times more power than required...
@@GewelReal it's not really the skill, it's just focusing on what's needed. You need to 1. maintain speed through corners and 2. be able to accelerate out of trouble. Both of those things require keeping your wheels on the ground at all times, so a bigger suspension is key, the tires don't matter. Maintaining speed through corners means having proper downforce. I won gold on almost everything by just putting a ton of spoilers on my car and a big suspension. You don't really need much else besides proper weight distribution. Then it's just driving.
Scrapman focuses wayyy too much on the top speed. You don't need top speed at all in any of the races. You can always catch back up in the corners by just not slowing down.
Please dont stop this episode's we love it keep the channel going
1:28 i have taken admission in an engineering college because i was inspired by you. so there's gonna be another engineer commenting in your videos :)
Try putting your engines along the outside of your gearbox and gearing them to the center at the front of the gear box. That moves your center of gravity back, lets you add more engines, and shortens the car for a much better turning radius.
Great video, really entertaining seeing your progress. if you want a few advices you can ditch the eletric engine and the weights at the back, you should gain considerable performance on races on sheer weight reduction alone. There is space in between the back of your gearbox to move the rear axel there for a reduced wheel base and tighter turn radius, also the small street racing tires on street races makes a huge diference and considering the amount of power your car has, you could even try medium street tyres for higher top speed on certain races aswell.
One tip if using the smaller gear sets (1 and 3 block gears), is you can use the 90 degree 4 lobed drive gears (I forget what they are called in game) as a 1.5 block gear. Very useful for making 3 speed compact transmissions. I also personally run all gas engines as I find the electrics too spikey in their power delivery, and they suck at higher rpm.
You mean the corner gear?
If you want some building advice:
1. Large suspension is just the best. Every other suspension either has too much travel or is too stiff. Especially the racing suspension long.
2. Racing wheels small are the best tires. The other racing wheels are just heavier/wider with the same diameter. Try testing them on a straight and you will see what I mean.
3. The best gear ratio for acceleration and top speed is small to medium, medium to small, planetary.
4. Also in terms of engines, the best is the last level of big engine you unlock. (I think you know this already though).
Try these out if you want! I believe these theories to be true, but there’s always another gear ratio that might be better lol.
That's a sweet gearbox setup. I just incorporated it into a new build, but varied mine a bit from yours.
First, I sat the drivetrain lower, placing the center of the engines at the same height as the frame rails. Second, I used 4 gas engines and no electric motors. That reduces wheel spin off the line, but holds solid acceleration throughout the rpm range. Third, my overall length is shorter, but wider for more stability. With the big off road suspension and tires, and no aero, it's an absolute beast.
I appreciate the vids and the creations you've been making in this game.
“Size matters.”
-Scrapman Aug 8 2024
oh no
7:42 That was awesome
I'm the current #'1 in woop woop. (different username)
engine: 1 electric 2 combustion, more is not worth the weight
gears: 2, 0-120-270kph Gears are heavy and time spent shifting is not time accelerating.
Downforce: one over each wheel
Centre mass slightly forward, centre drag slightly back, 4 side aero slightly forward
Light weight in the extreme. Try to build in a way where you're using natural mount points, keeping connecting pieces to a minimum, every connector is extra weight. Every kg matters so much
7:42 bro just ignored he did a trickshot
For the long jump just take your good car before you started modifying it for the jump mission, and then just do a barrel roll after the jump so your downforce turns into lift. That's what I did to get gold on that one.
awesome gearhead video, scrap!! also, editor, nice dnb tracks @32:35 :)
38:40 Notice it was slower because it changed back from 3th to 2nd gear for a split second, unlucky bump just between gear switches (because it had no downforce yes). BUT I think if you had just tried a few more times and it changed gear the right way it might have jumped to GOLD.
Later on you thought the rolling forward in air helped, but it was just switching gears better that time. I think the rolling actually made you jump less far than possible x)
Idk if you have had someone say this or if you already knew this but here’s some help
If you have a really long wheel base (Like this) 🛞-----🛞 it makes it harder to turn
So if you have a smaller wheel base (like this) 🛞---🛞 the easier it is to turn but don’t make it to short
EDIT: I just checked comment and you have been told
Scrapman and kAN should meet up (In game) and share their builds. They have very different building styles and I want to see their reactions to each other’s stuff.
33:43 he did the monaco t10 tire clipping
I love the editor for making scraps videos even better with overlaying graphs etc!
You should make a Screw Drivers video with Kan. Then Kan can show you how to make a good gearbox.
For the long jump one thing you can try is to use the shark fin placed horizontally instead of the carbon wing, since they are flat they wont slow you as much but they will help with the lift
Otherwise you can use your flying vehicle to gold it... Most people did that to get up the leaderboard on this challenge...
Wild Curves is a tough one Scrapman. There's a rough hill clime so I recommend using all wheel drive to help with that, also you have to jump from the cliff after the two checkpoints up there so be ready to have to repair, and hopefully be facing the right direction for the next one.
I think u might wanna add a stepper motor and use it to tilt the downforce wings down so that they produce more downforce. It worked really well for me
nvm he did something similar
scapman, i don't know if you ever see this, but this game literally needs only 2 gears, and lots of downforce. standard suspension and small dirtwheels pretty much carry the entire way.
big suspension keeps your wheels on the ground better, to maintain acceleration, but yeah you really only need to be able to accelerate properly and corner properly. those are the only requirements. Can't accelerate if your wheels are off the ground half the time due to bumps, can't corner properly without tons of downforce.
I think if you need more than 2 big engines to have a nice acceleration, you are doing something wrong with your gear box. Engines are very heavy and makes your car very hard to decelerate, then you almost have to slow down completely at every little curve just to stay on the race track. This car is not bad for a long race with very little turning and you cars are improving so that's not too bad.
I think he has almost sort of a mental block to figuring out gearing. like he's thinking "I just won't get that" so he defaults back to "I just need more acceleration" rather than looking at the torque curve of his gear boxes and what each gear is actually doing.
It explains why he only really tried to optimize the first gear.
@@BeefIngot
lol yeah I do the same thing with programming. I'd like to learn some low level languages like C or even Assembly but it looks so hard I pretty much never did the first steps to learn more about it... Usually it's so much simpler than we imagine it.
I do agree with Scrapman that it's frustrating when we have to destroy half of our vehicle when we just need to move a a few pieces. If we could move pieces it would help a lot to do some quick adjustments and experimentations.
4:27 hey scrap, place the gears in a small, big, medium configuration and they won’t conflict, that’s the easiest and most compact way to do it :)
U literally made a car that can fly… hello, long jump?
This is a random guess that I can't really backup my claim on, but something tells me that a wider car would have less topspeed but better turning. Alternatively, instead of downforce. . . you could also just make your car heavier so it's more likely to stay connected to the ground. What is the weight of this build anyways?
As it stands now, your car is long and slim like a rocket. . . which aren't exactly known for "great turning". I think we have focused too much on supersonic that such a design perspective is getting in the way of maneuverability. As such, I think we should dedicate a video to just messing around to see what is the most maneuverable we can get at high speeds/what is the best ratio we can achieve between speed and maneuverability.
Remember to add turbochargers to the combusion engines, it makes a huge difference.
No
not really that much if a difference
What do the Turbochargers even do...?
Random Trailmakers idea. Blind duo dog fights. One person flies and shoots in first person only and can’t see anything (no hud) and the other person is their eyes.
Rally navigator dogfight!
Scrapman and the editor (who I don't remember the name of if it has been stated) doing a lot of good work to give us great videos. Cheers.
EDIT: also; do 4 wheel drive.
You should power all the wheels and put the weights behind the back wheels
Part of the problem is you dont have 4 wheel drive, helps a lot with counter steering.
Also race tires are almost as good on dirt as dirt wheels but are way better on most other surfaces, you should give the medium tires a try :3
Scrapman trying to lower top speed with less ratio gears even though he almost never even uses his 1st gear.
using off-road suspension would of probably done a lot better in the long jump. would of still been able to apply power instead of having the bouncing affect acceleration so much.
I am surprised no one else has recommended this. However, if you want to improve your turning using 'centripetal force' or active aero, could greatly help. For example, you could use a motor to spin a weight vertically to assist in steering or use a steering motor to turn fins or wing pieces like a plain to keep momentum. Making air brakes could also greatly improve the time to slow down.
Love the videos, and the editor does a really good job, I also greatly appreciate the epilepsy warnings.
I was just wathing a Brick Exoeriment Channel video and now i switched to virtual lego technic
large offroad suspension might be the only thing you need for your wingless version in long jump
The most important thing about wind in this game is the flow of the wind not the resistance. Resistance plays a role but how the air flows over, through, and around your vehicle can affect you more so when building you want to create a smooth as possible airflow. If there are major changes in the direction of the wind it causes drag and drag slows you down. For example when you placed that down force on the front middle of your vehicle it smoothed out the flow of the wind which also resulted in less wind resistance.
"Our acceleration is not good" he says after going from 0-100 on *sand* in about 4 seconds
I know my comment will probably get lost but thank you for scrapman for making these videos I've been watching for a few years thks
I made an 8-tire car/tank, that has engines on top in the back and gears focusing on balance between top speed and acceleration. 8 tires are good for grip and off-road, so you can use dirt suspension and off-road tires. Center of mass is hard to center out, but it's possible. Usually you will be on at the speed of 160km/h, since anything above that is hard to control, but aerodynamics can really help with the downforce. I prefer less gear-shifts for better acceleration (small->big, corner->corner, big->small) and for the powertrain I have always atleast one electric for quick accel on the beginning.
Everyone gangsta until scrap man Applied to theee Car Engineering
13:30 The graph shows torque, not acceleration, so yes it looks like your old vehicle was better, but if you consider the old one was nearly 2x heavier, the new one will have better acceleration in reality,
300hp/702kg = 0.43hp per kg and old 498hp/1226kg = 0.41hp per kg and then the torque curve is just way better too instead of just a peak in the beginning and nothing in the end.
Always entertained by your content, it's awesome!
DONT LIKE THIS COMMENT, THIS IS A BOT. REPORT AND MOVE ON. DO NOT CLICK THE LINK IN THEIR BIO
really enjoying this series. I always click as soon as I see them!
15:40 your turning is not bad i came back to the game yesterday, and i swear they nerfed the grip stats by a ton, all my vehicles are slippery now
Scrap an out of context is crazy “I’m flatter than this guy that’s inside me right now” “these guys are HARD!”
Kan in the last video "There is new races?"
Scrapman in this video "There is new races?"
Who is next?
Not sure, but are there new races?!
Set up small gas engines on front and back set to separate buttons and attach 2 blade props so you can hit your "air engines" when you leave the ramp. Remember to use counter torque, though.
“Apparently I have a lot of engineers in the comments” yeah that kinda happens when you only play engineering games 😂
If you have lift in the front in this game you need to have lift on the back as well but the back lift has to be counteracted by a smaller downforce wing to compensate and make it stable, works wonders for long jumps, good luck!
i like the music choices in this one
Definitely a more efficient gear ratio this time. Fantastic improvements.
an easy way to improve your car would be to move the rear wheels forward which helps with your center of mass issues and it also looks like it should be fairly easy to do as there is room behind and below the transmission
Mechanical Engineer here, checking in and adding to the engineer count in your subscribers
Enjoyed this video looking forward to the circular track race. I still can't get better the bronze on it.
been fan for years, great vid. you should try some more mainstream games
i like making small cars, mine might be too small, like i have one that is completely packed, no space to spare
The smaller the better, or at least the lighter the better, love my small great handeling cars, feels like an F1 cars
Move your back wheels closer to the front wheels for a better steering radius. If you want put spoilers on a piston so that you can change the center of downforce. When steering you want your center of downforce to be in the front
I feel like they should add chain and different size sprockets. And that since the chain is flexible, it should be able to be linked in different distances and angles as well. This would make for some cool compact builds since you wouldn't need to have them at 90 degree angles.
Coll video. Tipp for better turning: use a little less downforce on the front.
I think those down force pieces you put in front of the electric engine gave us a hint as to how to reduce drag, perhaps putting the down force pieces in front of a surface can improve drag overall, and putting it in front of an open space creates drag. I think the %efficiency tells you the aerodynamic efficiency and not how much down force it creates. Idk, something to think/experiment with.
12:00 your old desing also weighs double of what the new desing weighs
31:04, the reason the engine helped at the beginning is because the power transfers through all the planetary gears, engines only provide power when their connected axel is below their top speed. You placed that engine at the end, "fastest" so the engine helps only at the beginning because after the vehicle goes above 25 km/h the axel is going faster than the top speed of the electric engine
Try placing an engine between each planetary gear to experiment
The car is durable!
For your gearbox problem, instead of using the planetaries as the source let them recieve from the shifting of the gears. The ratios should still work well and you have easier acces to mix and match planetaries.
10:28 ScrapMan says the planetary gears confuse him; incorrectly corrects himself on gear ratio. Had it right the first time.
You should try and make a glider by having the downforce flip when you get into the air to see how high you can get on the jump leaderboards! Also you should try making a 4 wheeled buggy with the motorcycle suspension cause it can be easier to connect the wheels to the driveshaft (instead of going in from the side you go straight towards it) especially with your style of slim gear boxes
The street suspension is better for high speed cornering, offering a small turn radius for better turning at higher speeds. I suggest using some dirt suspension for tight corners and less bumpy rides.
My best car was a tiny little guy with a real simple two gear box and all wheel drive. Simplicity wins for stats and making it small makes it more drivable. Also you really dont ever need to go higher than 150, anything more is extra weight or drag you dont need.
the whole time he's talking about poor steering on the road i'm just STARING at those offroad tires, foaming at the mouth
I would like to point out that there's two ways to use planetary gears. Putting them big to small increases top speed and putting them small to big increases top acceleration.
What’s up scrapman! My sleep schedule is messed up again, so we’re restarting at day 1 of watching the latest scrapman video as soon as it comes out (4:00am my time)
here's a quick tip: apperantly, Combustion engines have massively better Power : Weight Ratio compared to Electric engines, and weight of the car actually matter way more than wind resistance for acceleration and steering.
@25:25 SCRAPMAN.... PHRASING!!!
turbos are a bit weird imo.. turbos do give your car a bit more accelaration but it cuts the vMax a bit.. i discovered that while building a supersonic car..
Love the screwdrivers vid
Scrapman, if you get gold on the long jump using the wooden part of the ramp, I'll be really impressed. When you first took the wings off I'm sure you could have got gold if you avoided the wood ramp. The trajectory is definitely better. I think the wooden part is a trap.
I just arrived and I want to at least make a point that I think can help Scrap with the new car, it's still theory but it can be put into practice, As you used BWD, I recommend you use two sets of wheels, the front ones being the Dirt wheel and the rear ones being Race wheels to maintain your acceleration on the straights. And the offroad wheels would help with curves, since most of the terrain in the game is dirt, so you wouldn't slide and lose speed when racing.
Mounting the electric engine on a medium -> small gearset, and the combustion engines on the small gear to your gearbox input, makes your power curve pretty close to flat with capacitors and turbos
LET'S FRICKING GOOO!!! SCREW DRIVERS AGAIN!
remember that downforce is like additional mass, putting a lot in the front will shift your "center of mass" fowards while driving, or at least that's how it works in my head idk
hey scrapman, flip the rear of your car so the wheels are in the gap. This will shorten your wheelbase , which will change your centre of mass and tighter turns
Try the off-road suspension for jumping without any downforce and go down the other side for better trajectory so that you go farther instead of higher.
On the long jump you lose a lot of energy on the ramp when you are bouncing. Having suspension that allows for better shock absorption and keeps your wheels on the ground would probably be just enough to get you that last 3m.
Also it would help to look at this game the same way you look at trail makers rather than a completely different thing. They both are physics based games with a focus on "realistic" mechanics. You wouldn't use TM racing wheels for an off roader the same as using offroad for tarmac races, and applying that same idea to this game would also help.