If any Wings of Liberty fans are wondering why Grant is gassing up Nova BioSteel but trashing on Wings of Liberty Bio Steel here are the numbers between all 3 versions of the ability. Wings: 0.6 HP/second or 36 HP / minute Nova: After 5 seconds of not dealing or taking damage regenerate 10 HP / second or 600 HP / minute Coop Swann: 2 HP / second or 120 HP / minute
@@Evan-mt7bc you need to not take damage for 5 seconds, which predicates that it doesn't die before the engagement ends or before you get it out of combat. swann's is active during combat so while micro will help, it won't help quite as much.
A thing about the BC: The Battlecruiser’s ATX Laser Battery does in fact fire while moving. It’s one of the arguments for Special Ordnance because you don’t have to stop to attack and you can easily dodge the Xanthos’ missile battery/laser blasts as a result, only stopping to Yamato. Considering that the Xanthos is comprised of multiple parts when on the attack as well, there’s a merit to giving special ordnance to BCs(the other being that Ordnance is not at all good on any of the other units)
One thing Grant missed for the Hellion is that the Transformation Servos module allows them to attack on the move while in Hellion mode. Still doesn't make it a good unit, but I figured it would at least be worth mentioning.
I would like to object to the auto-attack on raven, if you have a separate squad of ravens or are massing them, this ability turns ravens into a long range, tempest like, bomber with turret cover and free spotters that can heal.
These got me past the final mission, they can hit the Xanthos stuff from far enough where the missiles don't do much. Moving Cruisers (which took long to build) or marines wasn't doing it for whatever reason.
Special Ordinance on the Raven is useful only on Endgame, and since it's quite a slog you can get a bunch of Ravens to burst down each Xanthos weapon part while only taking chip damage (because you'd be scanning to pick off the fighter bay first). Endgame is all Terran, so they mostly don't run into melee range to fight (Hellbats are too slow to matter). The Ravens aren't the support of your army in this case - *they* are your army. And I believe it would be A tier against the Xanthos. Dark Skies has Zealots, though, so it's D tier there. You'd be better off building Tanks/Liberators/BCs, with maybe a couple of parked SCVs for repairs.
On the contrary, I use Super Stim on Marauders all the time, a fast, tanky, self-healing, armored killing machine with ranged marines support at the back is crazy
Nova Covert Ops for me is like the best campaign… mechanically. Gameplay-wise. Holy god the story is so not great, but it’s just fun to play in no small part because of this module system, it’s so much fun and creates so many distinct little variable dynamics in the gameplay and with Nova’s upgrades being far less boring than Kerrigan in hots where you only use her in one way despite having different paths. I wish they hadn’t just stopped making campaigns after Nova, they were on the path to really perfecting the singleplayer format in this game.
Yeah, it sounds like you could easily make all sorts of different missions for it without an interconnecting story. I mean it is Nova Covert Ops... needs more covert ops :D
@@huitzil2389 Heart of the Swarm has a better story than Nova Covert Ops… I’m not saying hots is like particularly good, but Nova is less than that. Even on the strength of Kerrigan as a protagonist alone over Nova it’s day and night, but so much else factors into it as well. Like Reigel is really boring, the politics of it aren’t even like especially interesting, it’s like you just take SC1 Terran Campaign and take out all the hard hitting stuff. I mean Nova’s only real saving grace is Alarak showing up here and there just to be Alarak because him and the Tal’Darim have more personality than all the other factions combined. Frankly Davis should have been the secondary antagonist and Alarak the main, which speaking of, Davis is really boring, just a Mengsk dick-rider. Whereas Hots, it has like the ominous Amon stuff, Kerrigan has lots of strong personal motivations that are easy to get behind and she’s captivatingly intense about it all, Zagara and Abathur are fun, you have Jim for a bit, Mengsk is deliciously evil, it has some phenomenal cutscenes. Just saying, one is clearly better, but we’re not talking about masterpieces here. Legacy and Wings are way better.
@@The_Story_Of_Us HOTS is literally Blizzard's lowest point in writing ever. It is their rock-bottom. I think the only reason they never made a worse story than it is because their shovels would break against the bedrock. Nova's story isn't good by any means, but it doesn't actively destroy the franchise and retroactively damage the first game just be existing. Also I stopped reading your post on the second line.
@@huitzil2389 I have to agree with you. Kerrigan changes from mustache twirling evil in the evolution missions to "will do anything for revenge on Mengsk" to "trying to make the galaxy a better place" to "let me help you my Zerg buddies". The campaign can never decide what to do with her.
@@huitzil2389 Beyond that, even strategically things make no sense. She wants to kill all the Protoss on Kaldir, so that they can't tell Artanis she's there. But she can just leave, right? Nafash is dead, so there's no recruiting her, and there's not much to gain from being on a random backwater ice ball. So why not just skedaddle long before Artanis goes to find her? If he is even going to try. He's got a lot of other things on his plate. He's probably not going to waste troops he doesn't have fighting the Swarm, if Kerrigan doesn't continue to piss him off by, you know, genociding his colonies.
About the Battlecruisers: Grant, for single target damage you have Yamato. Show me one thing in the game that can survive a proper Yamato volley. It's the big groups of Stalkers and Marines that tear BCs down, the laser battery is (at least) A tier.
The thing is, by the time you have the upgrade available you still have better tools to deal with those and the enemy generally is sending more chunky units as opposed to swarms.
@@cheato1163 I disagree. There is a lot medium tier units that are being sent against you in last missions, so if you go mass BCs - you can mow through everything as is, using Yamato cannon against occasional tanky stragglers
@@GerMorden In the last mission you dont need to attack through the bases when on brutal its enough to just jump some bcs behind the xanthos while using siege tanks on defence to deal with any low or medium tier units alongside a marine bunker with the bcs supporting. By that point you just wait for it to come to you and yamato. 2nd last mission i cant remember too well but pretty sure siege tanks deal with most weaker units anyway.
Raven's Attack is actually really decent, just require heavy micro to make sure not killing yourself. Getting 20 + of 'em makes them the Xanthos Neutralizer
I honestly see special ordnance on raven as a fine choice. But only if you're willing to pay that microcontrol tax: with this upgrade raven requires even more attention than the base counterpart. But it has a benefit of dealing pretty significant damage to any target. Frankly, this upgrade could really use a "cease fire" option.
I use a separate squad of ravens along with a less micro-needy army. Long range bombers with turret support, free heals, and spotters are too good to pass up
Raven special ordnance is an anti-Terran upgrade, and ONLY for anti-Terran. Using it against toss and zerg units means you’ll be facing melee units, while Terran only fields ranged units. Usually. I haven’t seen any predators around.
Music to my ears to hear someone who is actually very good at this game calling the Assault Jump on Hellbats terrible. My friends would always ask me why I would never buy it as Nova on Co-Op and I tried very hard to explain to them that it actively makes the unit worse
bio steel is critical on banshees. It allows you to actually use them as a hit and run unit to pick off important targets. They can stay in the corners of the map while you do other things.
I really love these tier lists, but I personal think these tierlist should have been uploaded on the main channel. Or at least have a own playlist to find them easier
The raven's seeker missiles are amazing if you have an army of only ravens flying around. They have super long range so the ai won't even react to being fired at most of the time so you can clear ai bases with just a few ravens if you have the patience to micro the entire way
The problem with this tier list is that, for the most part, stem is awesome, sights is awesome and regen is awesome. So you get to use 3 units in any game. A consideration of module A on unit X is bad because it deprives it from some other unit should be taken.
I would like to have seen some kind of analysis on how you would recommend distributing the upgrades. Like, you have regenerative biosteel as the only above-average upgrade on both the Banshee and the Battlecruiser, so I'd like to know which you think it is better on and what you would put on the other one. Your analysis of the Raven was really interesting to me. I always thought that spider mines on Raven were awful because they cost energy, so every cast took away chances to cast other abilities in addition to taking away the free spider mines from your siege tanks (or reapers). And I didn't even know the Raven autoattacks dealt friendly fire damage even though I've picked that upgrade every time, because in the last few missions just about every battle is ranged units vs. ranged units. As long as you don't build hellbats and aren't careless around enemy zealots, I don't see why a Raven would fire near your own forces. And the main thing that makes the autoattack nice in my opinion is it means you can attack move the ravens together with the rest of your army without having to worry about the ravens running ahead of everyone else and dying.
12:30 While superfluous, using the hop jets to move one tank forward at a time for a rolling barrage seems like a more efficient version of "half the tanks go, now the other half, now the other half" Terran play.
Raven’s special ordnance isn’t that bad if you go mostly air. They have a HUGE range (10 I believe) and they can hit structures. Just use them for siege and heal, not defense
I'm hoping that after Legacy of the Void Nightmare we can get a Nova Covert Ops Nightmare, be neat to see the changes and improvements for the player units specifically as much as overall balance changes and such as usual. On a similar topic can we get Nightmare tier lists? would be interesting to see and hear why things are better, worse or just the same.
About ATX batteries - thing is, it is NOT lowering the anti-ground single damage potential (it is still 8 damage without any upgrades), but you are able to fire at 4 extra targets, which en masse just DELETES any attack waves. And BCs actually can fire while moving in NCO, which gives that upgrade even more reason to be chosen over regenerative biosteel. It might be worse in a long, strategical sense, but it's a godsend on tactical level.
Completely agree, and I actually think regen biosteel on battlecruisers are slightly overrated, because you’ll be teleporting them back to your base when they’re low anyway, so why not just leave a couple SCVs idle to repair? It’s still very good by saving you a ton of gas repairing but not as great as Grant said because the argument he made (in that teleporting low BCs out of combat and let it heal) can be done with resources and some SCVs as I just mentioned
@@grandthieflupingames3470 well... Not really. Cheap and fast off-combat regen makes the 8th mission a breathe, as you can keep your BCs in shape without pulling them too far from the frontline or putting your SCVs at risk. However, stacked ATX batteries will help to greatly reduce the pressure that is taken on the BCs as well, though their repairs is going to be far more slower and annoying.
What about tier lists for WoL zerg/protoss research upgrades , HOTS kerrigan abilities , LOTV spear of adun abilities and nova covert ops equipment loadouts?
If you REALLY want to do more tier lists, co-op units list per commander, taking into account the potential available by mastery, and each unit is given three rankings based on how viable they are in each Prestige loadout, haha. Looking forward to LOTM tomorrow. Fingers crossed there will be some Dowadiru action.
Idk how I feel about this one. I feel like you almost need to do it again from the module perspective and rank how good a module is on each unit it can go on because this list doesn't factor in the opportunity cost of having a module in one place versus another
i found that for the taldarim defense mission, putting advanced logistics on the liberator and tech module on the siege tank means you can reactor out siege tanks and liberators VERY quickly, so covering all 7 choke points becomes a lot easier.
I prefer the raven in bio with the turrets just cause it's a pretty solid front line and a way to blow up banes. And can take the gas that would normally be medivacs in a versus game.
I guess the main advantage of the internalized tech module isn't getting out more units for the same amount of time, but rather getting those few units out in roughly half the time, though i still would not say that it is worth it, unless you want to be hyper aggressive and want to strike with those units before you usually could.
Internal Tech Module has one advantage aside from letting you use Reactor with that unit: it lets you build it baseline. If you just want a couple of Ravens or a few Siege Tanks to beef up your defenses you can do that without having to gum up your build order. You can go straight to Reactor for Goliaths or Banshees and then just drop the de-teched unit into the build queue as needed.
The only “bonus vs light” upgrade from the campaigns that I’ve seen as worthwhile is the Hydrolytic bile on the Roach, but only in the early stages of the campaign before you are fighting endless heavy mech terran. It is pretty useful against the few Zerg vs Zerg matchups in the campaign since the only other good anti-zergling you have is Kerrigan and banelings and you don’t always have banelings on hand. It is also useful against Protoss since they always have some Zealots running around and the +8 damage bonus makes them die a lot faster.
i feel like making a tier list without having the abilities and analysis in front of you is sort of asking to get clowned on in the comments section. ATX battlecruisers can move while firing, and because the Xanthos has multiple targets built into it your DPS ends up higher than without it (and you can constantly micro against the missile pods with no dps loss). i would say this makes it *as good* as biosteel, but i’m not sure it’s *better.* free healing on a 550 hp unit is a LOT of resources and raven energy saved.
what's interesting is if we go off of your tier list, what you end up with, based on if you want to spread your upgrade power or concentrate it; if you go by most power, it's- marines, super stim S reaper, special ordinance D marauder, magrail munitions B siege tank, jump jets B hellion, smart servos C goliath, laser targeting system A banshee, internal tech module B liberator, cloak A raven, spider mines A battlecruiser, regenerative bio-steel A optimized logistics not used pretty good line up, esp if you don't use reaper/hellion. if you go by trying to spread power, the set up is similar but different- marines, optimized logistics B reaper, cloak B marauder, magrail munitions B siege tank, jump jets B hellion, super stim B goliath, laser targeting system A banshee, special ordinance B liberator, smart servos B raven, spider mines A battlecruiser, regenerative bio-steel A internal tech module not used while some things get weaker in this line up, there aren't any too bad units. interesting contrast.
It might have been nice to hear what you considered the best composition for all upgrades. Since basically, you said 'all mechs have regen as A tier', but only one unit at a time can actually *have* it.
You talk about coop a fair bit so I assume you've played a reasonable amount and have some experience with most / all units and commanders in it. I know its not a focus of the channel but any plans to do a/several coop tier list/s as well?
OK grant I need to protest for a minute here. The special ordinance Raven is op if you mirco correctly. It's how I beat the final mission on brutal. The Zanthos couldn't react because the Ravens just hit an run once I got a death ball going. One volley kills a subsystem. You don't splash it into an army, it instead needs to act as it's own group.
But how does the special ordinance help with that? You could just micro in and fire off the same missiles manually without it - in fact they are *more* likely to do damage since you'll be manually targeting them.
@@DanStaal you run out of energy too quickly. Also special ordinance let's them target buildings. As a bonus you can use the engery you save for auto turrets that will screw up the zantho's pathing
I am a free to play SC 2 player so ive personally only played wings of liberty campaign ...after hearing the regenrative bio steel being busted by grant was actually really wierd ..😅
Hearing the warcraft music is making me nostalgic and wanting to play it again. That might be a fun idea for Grant to do. Grab Warcraft 1 and 2 off of GOG and go through the campaign.
Great stuff as always but you’ve got a couple things wrong on BC special ordinance, since it actually allows BCs to attack while moving and it is good. Also, regen bio steel on BCs are more like a huge economy bonus than survivability bonus, since you teleport your almost-dead BCs back to your base regardless what upgrade you get them, and it’s not hard to leave a couple SCVs there idle to repair them back, so you only save resource on repairing But in the first mission you get the BC, if you have regen on you can leave a couple BCs on lanes to help defend and not needing to check their health in between fights is nice But still I think being able to attack while moving is better
I think the Reaper gets that big AoE activated ability as well as the anti-structure attack. For Special Ordnance. Smart Servos lets hellions attack while moving, giving you a reason to actually transform into hellions.
If special ordnance for reaper allowed them to attack air, that would easily bump it to at least C tier, maybe B tier imo. Also, magrail munitions is really good in a bunker. I like to stick it on marines and slap em in a bunker, then the ability will be ready for nearly every attack wave that comes for the bunkers. I only do this if I'm gonna use a different unit to complete the mission and leave the bunkers at base to defend. It's very situationally good though and I forget the mission I found it very useful on.
I don't get marine range with ghosts in co-op at least, with 1 less range it allows ghosts to stack up behind. With marine range they all try to stand in the same range.
I know you said you don't like the vision/range module on the Reaper, but it works from inside bunkers. Are there any units that have exactly 1 more range than a bunker Reaper that attack you? If that happens it becomes real good.
The main issue is that reapers can't hit air so the range doesn't matter. Broods are usually what ghosts in a bunker (ghosts do basicly what your saying in wings) are for. Theres not many missions where bunkers are beneficial to build anyways so it still doesn't provide much of a benefit
I mean, bombers with turret support and free healing spotters it really good, just be careful around zealots and dont be an idiot vs the terran and you shred xanax
Welp, I'd say that Marines with super stim, Gols with optics are defo S tier, Tanks with biosteel also, until BCs are available, then they take biosteel and S tier too. Marauder with magrail (if you target fire them), and Libs with cloak, are solid A tier, Raven and Banshee can take whatever, they're B, unless you explicitly tailor around air, then with biosteel mines, could be B+/A, then Reaper after the Horner base defence and Hellion are just deep D
As someone who massed special ordnance raven vs the Xanthos on brutal I can confirm both that they will delete your army but also the Xanthos which is what really matters
IIRC the Liberator with Servos still doesn't transform fast enough to dodge the Xanthos missile barrage. There's a bit of a missed opportunity from a designer's perspective there in my opinion. Add another half second to the casting time of the missiles and skilled players will get another strategy they can use for variety.
Special ordnance on Raven Is OP as hell if you play mass Raven only... And is fun to watch 50+ Ravens blow every enemy unit out of space... Would recommend playing last mission with Mass Raven and you'll see 😁😁😁
I would put Biosteel on Banshees as a B simply because I don't find they survive combat on low health much. Between their paper hulls, flying, cloak and their damage output, they either die or take no significant damage. On the other hand Biosteel on Battlecruisers has to be like an A+ or something because it's completely absurd there.
I think what would be an interested tier list in this vein is “barracks focus best tech mix”, and same for factory (and star port?) for Covert ops. Each individually like this of course is nice, just not as practical as other tier lists (:
imo goliath advanced logistics is probably the best of the worst since you're more likely to think "shit need to get rid of some destroyers or wrathwalkers" than anything else.
other than the obvious booboo with the bc atx laser stats and mechanics i'd probably say the servos on tanks and libs would actually be 1 rank higher. It makes them SO much better in an offensive manner, when you have super stim marine marauders or a huge pack of goliaths clearing house incredibly fast normal tanks and libs are purely defensive units, slap servos on them though and no longer do you kill everything before they've actually set up, instead you now get these big heavy hitters speeding up your total clear time and reducing damage taken while still being able to actually keep up with your army because they basically repack to move off instantly. Bonus on lib as it allows them to switch between anti-air and anti ground on the fly which is much more flexibility. Servos is just great at making these strong defensive units into absolute solid army additions for just a tiny microtax and its a module that the rest of your army wont be competing for too.
If any Wings of Liberty fans are wondering why Grant is gassing up Nova BioSteel but trashing on Wings of Liberty Bio Steel here are the numbers between all 3 versions of the ability.
Wings: 0.6 HP/second or 36 HP / minute
Nova: After 5 seconds of not dealing or taking damage regenerate 10 HP / second or 600 HP / minute
Coop Swann: 2 HP / second or 120 HP / minute
nova's looks the most busted with good micro lmao
@@pallingtontheshrike6374 Even with no micro it's better. It outvalues Raynor's full minute of regen in 9 seconds and Swann's in 29 seconds
@@Evan-mt7bc you need to not take damage for 5 seconds, which predicates that it doesn't die before the engagement ends or before you get it out of combat.
swann's is active during combat so while micro will help, it won't help quite as much.
@@pallingtontheshrike6374 Swann also has free repair. I guess biostell it's a bit of a counter to black death.
So Nova Biosteel is basically HotS Muta's Rapid Regeneration?
A thing about the BC:
The Battlecruiser’s ATX Laser Battery does in fact fire while moving. It’s one of the arguments for Special Ordnance because you don’t have to stop to attack and you can easily dodge the Xanthos’ missile battery/laser blasts as a result, only stopping to Yamato. Considering that the Xanthos is comprised of multiple parts when on the attack as well, there’s a merit to giving special ordnance to BCs(the other being that Ordnance is not at all good on any of the other units)
Also at Synergies Terran HotS/WoL Campaign it fires while moving
I could argue raven ordnance good, but thats mostly a meme tbh
Raven ordnance would be pretty strong since there are no air melee units to hug ur cattlebruisers like zergling with a ground army
"final unit campaign" fool, Warcraft 3 unit tier list incoming
Wisps and Bears is S tier
Starcraft 1 unit tier list as well?
Hell throw in co op commander unit tier list on top of warcraft and starcraft 1 units. We can keep Grant doing this forever.
Furbolgs S tier, everything else is f tier
Misc unit tier list
"You never use a unit without a module, ever."
Challenge run incoming?
nah
@@Frank_144 yah
NCO techless would be fun to watch
It would be funny BUT N.C.O. is the least watched/played Campaign.
@@weltsiebenhundert If he needs filler content.
One thing Grant missed for the Hellion is that the Transformation Servos module allows them to attack on the move while in Hellion mode. Still doesn't make it a good unit, but I figured it would at least be worth mentioning.
Smart Servos on the Hellion lets you fire while moving
It still doesn't make it any better, but It's an ability it has
Now if Nova could make the Diamondback, a mobile hit squad doesn't sound that bad
Oh, I was wondering why it could do that in the preview video but I couldn't get it to work in game.
I would like to object to the auto-attack on raven, if you have a separate squad of ravens or are massing them, this ability turns ravens into a long range, tempest like, bomber with turret cover and free spotters that can heal.
These got me past the final mission, they can hit the Xanthos stuff from far enough where the missiles don't do much. Moving Cruisers (which took long to build) or marines wasn't doing it for whatever reason.
hey davis CATCH BUDDY |Seeker missle deployed" X24ish then boom nothin anytihng and ecerythin just becomes paste
Special Ordinance on the Raven is useful only on Endgame, and since it's quite a slog you can get a bunch of Ravens to burst down each Xanthos weapon part while only taking chip damage (because you'd be scanning to pick off the fighter bay first). Endgame is all Terran, so they mostly don't run into melee range to fight (Hellbats are too slow to matter).
The Ravens aren't the support of your army in this case - *they* are your army. And I believe it would be A tier against the Xanthos.
Dark Skies has Zealots, though, so it's D tier there. You'd be better off building Tanks/Liberators/BCs, with maybe a couple of parked SCVs for repairs.
Really agree with this
On the contrary, I use Super Stim on Marauders all the time, a fast, tanky, self-healing, armored killing machine with ranged marines support at the back is crazy
As someone who faces *a lot* of Sgt. Hammers in Heroes of the Storm (she is a Siege Tank), I can confirm that Spider Mines are strong.
Funfact: Super Stim had to be given a cooldown, because without the health cost, you could otherwise just spam it to continuously heal your units.
Hunter-Seeker Ravens are so much fun. I end up blowing up my units far too often but it’s worth it for the laughs.
Nova Covert Ops for me is like the best campaign… mechanically. Gameplay-wise.
Holy god the story is so not great, but it’s just fun to play in no small part because of this module system, it’s so much fun and creates so many distinct little variable dynamics in the gameplay and with Nova’s upgrades being far less boring than Kerrigan in hots where you only use her in one way despite having different paths. I wish they hadn’t just stopped making campaigns after Nova, they were on the path to really perfecting the singleplayer format in this game.
Yeah, it sounds like you could easily make all sorts of different missions for it without an interconnecting story. I mean it is Nova Covert Ops... needs more covert ops :D
@@huitzil2389 Heart of the Swarm has a better story than Nova Covert Ops… I’m not saying hots is like particularly good, but Nova is less than that. Even on the strength of Kerrigan as a protagonist alone over Nova it’s day and night, but so much else factors into it as well. Like Reigel is really boring, the politics of it aren’t even like especially interesting, it’s like you just take SC1 Terran Campaign and take out all the hard hitting stuff. I mean Nova’s only real saving grace is Alarak showing up here and there just to be Alarak because him and the Tal’Darim have more personality than all the other factions combined. Frankly Davis should have been the secondary antagonist and Alarak the main, which speaking of, Davis is really boring, just a Mengsk dick-rider.
Whereas Hots, it has like the ominous Amon stuff, Kerrigan has lots of strong personal motivations that are easy to get behind and she’s captivatingly intense about it all, Zagara and Abathur are fun, you have Jim for a bit, Mengsk is deliciously evil, it has some phenomenal cutscenes.
Just saying, one is clearly better, but we’re not talking about masterpieces here. Legacy and Wings are way better.
@@The_Story_Of_Us HOTS is literally Blizzard's lowest point in writing ever. It is their rock-bottom. I think the only reason they never made a worse story than it is because their shovels would break against the bedrock. Nova's story isn't good by any means, but it doesn't actively destroy the franchise and retroactively damage the first game just be existing. Also I stopped reading your post on the second line.
@@huitzil2389 I have to agree with you. Kerrigan changes from mustache twirling evil in the evolution missions to "will do anything for revenge on Mengsk" to "trying to make the galaxy a better place" to "let me help you my Zerg buddies". The campaign can never decide what to do with her.
@@huitzil2389 Beyond that, even strategically things make no sense. She wants to kill all the Protoss on Kaldir, so that they can't tell Artanis she's there. But she can just leave, right? Nafash is dead, so there's no recruiting her, and there's not much to gain from being on a random backwater ice ball.
So why not just skedaddle long before Artanis goes to find her? If he is even going to try. He's got a lot of other things on his plate. He's probably not going to waste troops he doesn't have fighting the Swarm, if Kerrigan doesn't continue to piss him off by, you know, genociding his colonies.
About the Battlecruisers: Grant, for single target damage you have Yamato. Show me one thing in the game that can survive a proper Yamato volley. It's the big groups of Stalkers and Marines that tear BCs down, the laser battery is (at least) A tier.
The thing is, by the time you have the upgrade available you still have better tools to deal with those and the enemy generally is sending more chunky units as opposed to swarms.
@@cheato1163 I disagree. There is a lot medium tier units that are being sent against you in last missions, so if you go mass BCs - you can mow through everything as is, using Yamato cannon against occasional tanky stragglers
BC should fire while moving
Xanthos.
Also all of the Motherships in custom campaigns for whatever reason.
@@GerMorden In the last mission you dont need to attack through the bases when on brutal its enough to just jump some bcs behind the xanthos while using siege tanks on defence to deal with any low or medium tier units alongside a marine bunker with the bcs supporting. By that point you just wait for it to come to you and yamato. 2nd last mission i cant remember too well but pretty sure siege tanks deal with most weaker units anyway.
Raven's Attack is actually really decent, just require heavy micro to make sure not killing yourself. Getting 20 + of 'em makes them the Xanthos Neutralizer
I honestly see special ordnance on raven as a fine choice. But only if you're willing to pay that microcontrol tax: with this upgrade raven requires even more attention than the base counterpart. But it has a benefit of dealing pretty significant damage to any target. Frankly, this upgrade could really use a "cease fire" option.
I use a separate squad of ravens along with a less micro-needy army. Long range bombers with turret support, free heals, and spotters are too good to pass up
mass ravens with special ordnance on the final mission is so fun.
Sniping the Xanthos with mass seeker missiles !
Raven special ordnance is an anti-Terran upgrade, and ONLY for anti-Terran. Using it against toss and zerg units means you’ll be facing melee units, while Terran only fields ranged units. Usually. I haven’t seen any predators around.
Music to my ears to hear someone who is actually very good at this game calling the Assault Jump on Hellbats terrible. My friends would always ask me why I would never buy it as Nova on Co-Op and I tried very hard to explain to them that it actively makes the unit worse
bio steel is critical on banshees. It allows you to actually use them as a hit and run unit to pick off important targets. They can stay in the corners of the map while you do other things.
That's what we need! We've had Kerrigan: Covert Ops! Now we need Heart of the Ghost!
We have it already
HotS terran edition is actually HotS covert ops edition
@@АлексейПруцев-ф4р DOH! I ignored it because I didn't feel like Raynoring through HoTS.
@@danpitzer765 but you play as nova
I really love these tier lists, but I personal think these tierlist should have been uploaded on the main channel. Or at least have a own playlist to find them easier
Playlist: Made
@@GiantGrantGamesArchives Thanks!
The raven's seeker missiles are amazing if you have an army of only ravens flying around. They have super long range so the ai won't even react to being fired at most of the time so you can clear ai bases with just a few ravens if you have the patience to micro the entire way
The problem with this tier list is that, for the most part, stem is awesome, sights is awesome and regen is awesome. So you get to use 3 units in any game. A consideration of module A on unit X is bad because it deprives it from some other unit should be taken.
I would like to have seen some kind of analysis on how you would recommend distributing the upgrades. Like, you have regenerative biosteel as the only above-average upgrade on both the Banshee and the Battlecruiser, so I'd like to know which you think it is better on and what you would put on the other one.
Your analysis of the Raven was really interesting to me. I always thought that spider mines on Raven were awful because they cost energy, so every cast took away chances to cast other abilities in addition to taking away the free spider mines from your siege tanks (or reapers). And I didn't even know the Raven autoattacks dealt friendly fire damage even though I've picked that upgrade every time, because in the last few missions just about every battle is ranged units vs. ranged units. As long as you don't build hellbats and aren't careless around enemy zealots, I don't see why a Raven would fire near your own forces. And the main thing that makes the autoattack nice in my opinion is it means you can attack move the ravens together with the rest of your army without having to worry about the ravens running ahead of everyone else and dying.
And bombers with fire support and healing spotters is op vs xanax
12:30 While superfluous, using the hop jets to move one tank forward at a time for a rolling barrage seems like a more efficient version of "half the tanks go, now the other half, now the other half" Terran play.
Raven’s special ordnance isn’t that bad if you go mostly air. They have a HUGE range (10 I believe) and they can hit structures. Just use them for siege and heal, not defense
Hooray! More Grant content! My day is saved. Thank you!
A Warcraft 3 unit tier list would be damn interesting after seeing the StarCraft 2 list
I'm hoping that after Legacy of the Void Nightmare we can get a Nova Covert Ops Nightmare, be neat to see the changes and improvements for the player units specifically as much as overall balance changes and such as usual.
On a similar topic can we get Nightmare tier lists? would be interesting to see and hear why things are better, worse or just the same.
About ATX batteries - thing is, it is NOT lowering the anti-ground single damage potential (it is still 8 damage without any upgrades), but you are able to fire at 4 extra targets, which en masse just DELETES any attack waves.
And BCs actually can fire while moving in NCO, which gives that upgrade even more reason to be chosen over regenerative biosteel. It might be worse in a long, strategical sense, but it's a godsend on tactical level.
Completely agree, and I actually think regen biosteel on battlecruisers are slightly overrated, because you’ll be teleporting them back to your base when they’re low anyway, so why not just leave a couple SCVs idle to repair? It’s still very good by saving you a ton of gas repairing but not as great as Grant said because the argument he made (in that teleporting low BCs out of combat and let it heal) can be done with resources and some SCVs as I just mentioned
@@grandthieflupingames3470 well... Not really. Cheap and fast off-combat regen makes the 8th mission a breathe, as you can keep your BCs in shape without pulling them too far from the frontline or putting your SCVs at risk.
However, stacked ATX batteries will help to greatly reduce the pressure that is taken on the BCs as well, though their repairs is going to be far more slower and annoying.
What about tier lists for WoL zerg/protoss research upgrades , HOTS kerrigan abilities , LOTV spear of adun abilities and nova covert ops equipment loadouts?
One thing grant got mixed up about is that you build the hellbat. If you want race cars you need an armory.
When I played the campaign I used the jump jet on the tank but I didn't expect it to be actually good
If you REALLY want to do more tier lists, co-op units list per commander, taking into account the potential available by mastery, and each unit is given three rankings based on how viable they are in each Prestige loadout, haha.
Looking forward to LOTM tomorrow. Fingers crossed there will be some Dowadiru action.
if i remember magrail munitions also allows anti air with said ability so it gives marauders a timed anti air attack so its helpful ish
i thought it was a different ability for the marauder that just hit the ground
@@SenyiKimmo maybe i might have miss remembered ill have to double check
Thanks for this! The whole series of videos was exactly what I ended up wanting to see, but I didn't know it.
Idk how I feel about this one. I feel like you almost need to do it again from the module perspective and rank how good a module is on each unit it can go on because this list doesn't factor in the opportunity cost of having a module in one place versus another
i found that for the taldarim defense mission, putting advanced logistics on the liberator and tech module on the siege tank means you can reactor out siege tanks and liberators VERY quickly, so covering all 7 choke points becomes a lot easier.
I prefer the raven in bio with the turrets just cause it's a pretty solid front line and a way to blow up banes. And can take the gas that would normally be medivacs in a versus game.
I guess the main advantage of the internalized tech module isn't getting out more units for the same amount of time, but rather getting those few units out in roughly half the time, though i still would not say that it is worth it, unless you want to be hyper aggressive and want to strike with those units before you usually could.
Great list, glad to see N:CO get its due! I'm just amazed that bio-BC isn't S tier, it's soooooooo good
Internal Tech Module has one advantage aside from letting you use Reactor with that unit: it lets you build it baseline. If you just want a couple of Ravens or a few Siege Tanks to beef up your defenses you can do that without having to gum up your build order. You can go straight to Reactor for Goliaths or Banshees and then just drop the de-teched unit into the build queue as needed.
The only “bonus vs light” upgrade from the campaigns that I’ve seen as worthwhile is the Hydrolytic bile on the Roach, but only in the early stages of the campaign before you are fighting endless heavy mech terran. It is pretty useful against the few Zerg vs Zerg matchups in the campaign since the only other good anti-zergling you have is Kerrigan and banelings and you don’t always have banelings on hand. It is also useful against Protoss since they always have some Zealots running around and the +8 damage bonus makes them die a lot faster.
So Char mission 1 and Zerus.
Battlecruiser with Heal should be S, because It should(You don't need to pay for gas and minerals for the second expensive unit in the game and )
2ed expensive?
Motherships 400/400 do exist in the Campaign?
@@weltsiebenhundert
The 1000/1000 taldarim mothership exists
@@weltsiebenhundert I said in the game, not in the campaign
I completly agree with the raven and the auto missile; i once made for the last mission every raven killed it self
i feel like making a tier list without having the abilities and analysis in front of you is sort of asking to get clowned on in the comments section. ATX battlecruisers can move while firing, and because the Xanthos has multiple targets built into it your DPS ends up higher than without it (and you can constantly micro against the missile pods with no dps loss).
i would say this makes it *as good* as biosteel, but i’m not sure it’s *better.* free healing on a 550 hp unit is a LOT of resources and raven energy saved.
what's interesting is if we go off of your tier list, what you end up with, based on if you want to spread your upgrade power or concentrate it;
if you go by most power, it's-
marines, super stim S
reaper, special ordinance D
marauder, magrail munitions B
siege tank, jump jets B
hellion, smart servos C
goliath, laser targeting system A
banshee, internal tech module B
liberator, cloak A
raven, spider mines A
battlecruiser, regenerative bio-steel A
optimized logistics not used
pretty good line up, esp if you don't use reaper/hellion.
if you go by trying to spread power, the set up is similar but different-
marines, optimized logistics B
reaper, cloak B
marauder, magrail munitions B
siege tank, jump jets B
hellion, super stim B
goliath, laser targeting system A
banshee, special ordinance B
liberator, smart servos B
raven, spider mines A
battlecruiser, regenerative bio-steel A
internal tech module not used
while some things get weaker in this line up, there aren't any too bad units.
interesting contrast.
Not going to lie, I was struggling to beat brutal, it was only because of the special ordinance raven that I succeeded in beating it.
A "No Nova worst unit equip combinations"-NCO run would be pretty hillarious.
Special ordinance BCs are amazing
My man using Powerpoint for a YT video. Absolute mad lad. So good.
One of the biggest things about cloaked liberators is that they do such a good job at countering vikings.
It might have been nice to hear what you considered the best composition for all upgrades. Since basically, you said 'all mechs have regen as A tier', but only one unit at a time can actually *have* it.
You talk about coop a fair bit so I assume you've played a reasonable amount and have some experience with most / all units and commanders in it.
I know its not a focus of the channel but any plans to do a/several coop tier list/s as well?
OK grant I need to protest for a minute here. The special ordinance Raven is op if you mirco correctly. It's how I beat the final mission on brutal. The Zanthos couldn't react because the Ravens just hit an run once I got a death ball going. One volley kills a subsystem. You don't splash it into an army, it instead needs to act as it's own group.
Same. I couldn't beat that mission until I found the mass raven strategy.
But how does the special ordinance help with that? You could just micro in and fire off the same missiles manually without it - in fact they are *more* likely to do damage since you'll be manually targeting them.
@@DanStaal you run out of energy too quickly. Also special ordinance let's them target buildings. As a bonus you can use the engery you save for auto turrets that will screw up the zantho's pathing
@@roshango125ab or healing to top off your units and army and be spotters
I am a free to play SC 2 player so ive personally only played wings of liberty campaign ...after hearing the regenrative bio steel being busted by grant was actually really wierd ..😅
I feel like every time he posts a tierlist I agree with almost everything
Hmm could you use the special ordinance on the raven and attack the jump flamebats to create suicide jumper? ^^
Another tier list idea,
Ranking all the SC2 units from each Co-op commander
Hearing the warcraft music is making me nostalgic and wanting to play it again. That might be a fun idea for Grant to do. Grab Warcraft 1 and 2 off of GOG and go through the campaign.
okay but Grant, when is your Age of Mythology unit tier list coming out?
Now we need a Nova playthrough with only the lowest rated equipment.
I enjoyed the video, but Is there a reason there’s no Brutal+ today? Did I miss something?
Great stuff as always but you’ve got a couple things wrong on BC special ordinance, since it actually allows BCs to attack while moving and it is good.
Also, regen bio steel on BCs are more like a huge economy bonus than survivability bonus, since you teleport your almost-dead BCs back to your base regardless what upgrade you get them, and it’s not hard to leave a couple SCVs there idle to repair them back, so you only save resource on repairing
But in the first mission you get the BC, if you have regen on you can leave a couple BCs on lanes to help defend and not needing to check their health in between fights is nice
But still I think being able to attack while moving is better
GGG ASMR on that raven autoattack lol
I think the Reaper gets that big AoE activated ability as well as the anti-structure attack. For Special Ordnance.
Smart Servos lets hellions attack while moving, giving you a reason to actually transform into hellions.
smart servos on the hellion makes them able to fire on the move
If special ordnance for reaper allowed them to attack air, that would easily bump it to at least C tier, maybe B tier imo.
Also, magrail munitions is really good in a bunker. I like to stick it on marines and slap em in a bunker, then the ability will be ready for nearly every attack wave that comes for the bunkers. I only do this if I'm gonna use a different unit to complete the mission and leave the bunkers at base to defend. It's very situationally good though and I forget the mission I found it very useful on.
In my opinion the hunter seeker missile exists only to keep my raven out of missile turret range.
If you haven’t, can you consider doing a tier list for co-op cdr’s in this kind of format? 1 cdr per video?
I don't get marine range with ghosts in co-op at least, with 1 less range it allows ghosts to stack up behind. With marine range they all try to stand in the same range.
WOOOO legacy of the meme. Looking forward to that.
I know you said you don't like the vision/range module on the Reaper, but it works from inside bunkers.
Are there any units that have exactly 1 more range than a bunker Reaper that attack you?
If that happens it becomes real good.
The main issue is that reapers can't hit air so the range doesn't matter. Broods are usually what ghosts in a bunker (ghosts do basicly what your saying in wings) are for. Theres not many missions where bunkers are beneficial to build anyways so it still doesn't provide much of a benefit
i really wish Co-Op Nova got the BC with the ATX Laser Batteries. it would be so much fun.
Raven special ordnance is S-tier in our hearts. But in reality it is D-tier, yes.
I mean, bombers with turret support and free healing spotters it really good, just be careful around zealots and dont be an idiot vs the terran and you shred xanax
That background music~
Warcraft II playthrough incoming? ;3
Welp, I'd say that Marines with super stim, Gols with optics are defo S tier, Tanks with biosteel also, until BCs are available, then they take biosteel and S tier too. Marauder with magrail (if you target fire them), and Libs with cloak, are solid A tier, Raven and Banshee can take whatever, they're B, unless you explicitly tailor around air, then with biosteel mines, could be B+/A, then Reaper after the Horner base defence and Hellion are just deep D
mag rail munitions should have given the raven +2 turret deployment range, giving you at least a chance to use it offensively.
As someone who massed special ordnance raven vs the Xanthos on brutal I can confirm both that they will delete your army but also the Xanthos which is what really matters
Just be good about grouping and your on fire, and so in the xanax
IIRC the Liberator with Servos still doesn't transform fast enough to dodge the Xanthos missile barrage. There's a bit of a missed opportunity from a designer's perspective there in my opinion. Add another half second to the casting time of the missiles and skilled players will get another strategy they can use for variety.
I like using hellbat as tanks for my bios, I thought jump would be great.
How about an enemy ranking for units in each campaign
The raven auto seeker isnt that bad, its good if ur ravens are away from other units
Tier list of Nova/Spear of Adun/Kerrigan abilities when
smart servor on helion made it can fire while moving
which not really useful again
This has been so fun to watch 😂
Special ordnance on Raven Is OP as hell if you play mass Raven only... And is fun to watch 50+ Ravens blow every enemy unit out of space... Would recommend playing last mission with Mass Raven and you'll see 😁😁😁
I would put Biosteel on Banshees as a B simply because I don't find they survive combat on low health much. Between their paper hulls, flying, cloak and their damage output, they either die or take no significant damage. On the other hand Biosteel on Battlecruisers has to be like an A+ or something because it's completely absurd there.
Wait, LIberators can fire into other liberation zones in range? Is that just an NCO thing or is that a thing across all iterations?
Thought biosteel on battle cruiser would be the sacred s tier, but a is good too
I think what would be an interested tier list in this vein is “barracks focus best tech mix”, and same for factory (and star port?) for Covert ops.
Each individually like this of course is nice, just not as practical as other tier lists (:
in the future Ranking of all units in starcraft 1
"The AI can't bust a bunch of cloaked Liberators" to be honest I don't think most ladder players could bust a bunch of cloaked Liberators
Do you want make a tier list for the coop comanders + prestige level?
What about ranking all upgaredes? Like lvls of kerrigan/prottos and zerg tech tree/solar spear ability?
imo goliath advanced logistics is probably the best of the worst since you're more likely to think "shit need to get rid of some destroyers or wrathwalkers" than anything else.
The bc does fire while moving in nova covert ops
It would be better if you could paste the description on the screen (just keywords would be fine) so that it's easier to read
other than the obvious booboo with the bc atx laser stats and mechanics i'd probably say the servos on tanks and libs would actually be 1 rank higher. It makes them SO much better in an offensive manner, when you have super stim marine marauders or a huge pack of goliaths clearing house incredibly fast normal tanks and libs are purely defensive units, slap servos on them though and no longer do you kill everything before they've actually set up, instead you now get these big heavy hitters speeding up your total clear time and reducing damage taken while still being able to actually keep up with your army because they basically repack to move off instantly.
Bonus on lib as it allows them to switch between anti-air and anti ground on the fly which is much more flexibility. Servos is just great at making these strong defensive units into absolute solid army additions for just a tiny microtax and its a module that the rest of your army wont be competing for too.
I remeber using super stim reapers on the last level. Turns out after killing the flamethrower its comicaly easy to kill boss.
i didn't think seeker missiles did friendly fire in the campaign
"end of tier list series" until we need some more filler in the future, right? :D cause I'm sure we can have more fun tier lists.