CC Sweep > stand MP > jump MP this isn't safe from reversal uppercuts as it is 1F too slow, but it works perfect as a deep jump attack against non dp characters which is like half the cast
You don't have to calculate frame data. Just go into training and make the dummy be a character with a reversal (you should test your setups against all of the cast). Set the dummy to wake-up with an attack and then try different timings. To be more specific: you know that after a crush counter sweep the opponent ALWAYS takes a set amount of time to get back up. The whiffed moves/backdashes helped to determine the timing it takes to perform a safe jump. So pick your character and try different combinations. Be creative, but start simple by starting with jumping after ONE whiffed normal. If you get hit, try again a few times until you're SURE it won't work then try another move, etc.
I mentioned 3f reversals, just didn't want to mention every single one since the viewer should put some effort in practicing it and understanding how it works and learning who has what etc
I love how easy the new training mode makes finding safe jump setups
Man, you guys are teaching the real tech we need to know, keep the good work.
This is definitely going to improve my Zangief thanks dude
Very nice dude! Very nice work, thank you.
Fantastic stuff. Subscribed
Dang nothing for birdie :( But really awesome. Thanks for that!
CC Sweep > stand MP > jump MP
this isn't safe from reversal uppercuts as it is 1F too slow, but it works perfect as a deep jump attack against non dp characters which is like half the cast
+TaliUSF4 Thanks man, I really appreciate it. :)
nice work
good stuff
00:58 cammy
Nice crouch tech!!!! :D
okay this is going to be a stupid question so pardon my ignorance. is the input before the jump necessary.. or is it to help with timing
it is necessary to perfectly time the safe jump
+TaliUSF4
much obliged, looking forward to watching many more of your videos.. thanks again.
all characters have the same wakeup timing?
yes
thanks!
Nice
How do you calculate this stuff? What's the frame data on slow recovery?
You don't have to calculate frame data. Just go into training and make the dummy be a character with a reversal (you should test your setups against all of the cast). Set the dummy to wake-up with an attack and then try different timings.
To be more specific: you know that after a crush counter sweep the opponent ALWAYS takes a set amount of time to get back up. The whiffed moves/backdashes helped to determine the timing it takes to perform a safe jump. So pick your character and try different combinations. Be creative, but start simple by starting with jumping after ONE whiffed normal. If you get hit, try again a few times until you're SURE it won't work then try another move, etc.
Also he should note. THIS will not work against Kens Lp Shoryu. and the EX dps as he added.
I mentioned 3f reversals, just didn't want to mention every single one since the viewer should put some effort in practicing it and understanding how it works and learning who has what etc
+TaliUSF4 true true. regardless man super dope vod.
+Quentin Ross There could be other setups you can try to bait a 3f reversal huh?
Will this work without the crush counter?
only if they don't quick rise or back roll, so it's not garunteed
Any advice for Bison?
+Robert Chad Rodee With the slide is really hard for him to have one of these setups, but maybe using EX Scissor Kicks there's something to be found.
So you can't quick recovery after a Crush Counter?
Yea
prepared to lose, bitches!