The reason you had to select another ship is a bug. The most-recently-landed ship is "cursed" and will break VMA if you pick it first, so you have to pick another ship first, then pick your most-recently-landed ship. If you pick the most-recently-landed ship first, VMA is broken and you must close and reopen mobiglass and start again. This happens because of a bug where VMA tries to show a preview of the most-recently-landed ship before you even select a ship, and it fails, and when you select a ship VMA tries to use the cached ship it loaded, which means the most-recently-landed permanently loads a bugged version into the current VMA session, breaking it. Loading a different ship first flushes the cache, removing the bugged "preview" ship.
Why complicating it so much? Just store the ship with guns on board. Remove your guns in load-out. Retrieve the ship and put the ones you have in your ship. Now when you store it you can remove them easily in load-out. You don't need to spawn store/retrieve at all.
I figured this out myself the other week, I did this with my cutlass black because I found some better repeaters and just threw them in the back of my ship. 1 thing to note is u don't have to throw the extra weapons in the hanger u can just leave them in ur ship and as long as ur in ur own hanger u can use the tractor beam to swap guns by unequipping the ones currently on ur ship to free up the weapon slots. It's a little time consuming but it still works out as long as the scavenged guns are the correct size for ur ship, there needs to be some type of way to put guns in ur local storage, either just by dragging it in there or stations have a special location where u can transfer stuff off ur ship into the local inventory.
Click bait title. You didn't get the ships into personal inventory. You showed a very drawn out way of attaching them to your ship. Which is different than personal inventory. Hitting I on your keyboard opens your personal inventory and you didn't do that once in this whole video. You could have unlocked the ports on your ship and removed the weapons while floating in space, then transferred the same sized weapons onto your ship without having to land it. I don't see why you made this so complicated.
You can do this without the hassle of trying to get the same hangar if you do it at a space station. You can leave the weapons/components in a spot outside the station armistice zone, preferably out of the way but easy to remember where you put them, like at a corner of the entry to station space. You know how the rest stop stations have that circle of lights around them and one area that opens to a long straight almost runway-like entry/exit point that no one uses? lol Leave them right by the corner light where the "runway" bit connects to the circle. That way you don't have to worry about someone else getting the hangar you left them in and stealing them. It's not like anyone uses that runway anyway, let alone would look around there for stuff. Then again, those stations are so rarely used themselves that I often get the same hangar, so it might not matter there lol.
So i did this method kinda similarly. Now i have a lot of guns in spacestation inventory. First i removed weapons from my ship with the loadout manager went to the spot where i put the guns put them on the ship, then back to the hangar. I encountered a bug 2 times when all the weapons i changed on the ship and what i put in the trunk was lost when stored like wtf. But other times i was able to store the ships then in the vehicle loadout manager take the new guns of. so as i said lot of guns in the station invetory. Now in Niknax these guns shown red idk what that means but i can't put any of them on any of my ship. I put them on the ship via loadout manager then it doesn't save it... I'm trying other ways to solve this issue. But in the mean time i would be glad for any help.
Such a long winded roundabout way... You could have just put the new weapons on in Space, docked in a hangar, stored the ship, entered the ship edit menu, taken off the weapons and saved it. Easy. They will have then been stored in your local inventory. Why make it more difficult than it needs to be?
Calling your ship and storing it at the terminals over and over like that is a great way for the game to bug out and destroy your ship moving to storage. Be careful.
thats the easy part.all you gotta do is just go to a PB and spawn the ship u wanna put it on...the thing we cant do is put the things we salvage into local inventory or ship inventory. what u showed is judt a super long way to do that
if you did what I said to do and unequipped the weapon. the weapon will be in your personal inventory, and you can move it to ship inventory. I just checked
Good try but this is way to much like a Rube Goldberg device. Way way to complicated then it needs to be. Swap them in space and save when you get back to ANY landing pad that you can store your ship in. Also dude man, please for the love of christ Roberts check your audio settings. Your crazy quiet while all of the other sounds are way to loud. Turn your track up, and turn that other stuff level for us please. Finally please work on those transitions. They were quite jarring and not only did they not match up to what you were saying at the time, but the audio levels were majorly mismatched. I know it’s not easy making content, you can do it! Just try to do better ok? Fist bump from a filthy monkey o7 😊
The reason you had to select another ship is a bug. The most-recently-landed ship is "cursed" and will break VMA if you pick it first, so you have to pick another ship first, then pick your most-recently-landed ship. If you pick the most-recently-landed ship first, VMA is broken and you must close and reopen mobiglass and start again.
This happens because of a bug where VMA tries to show a preview of the most-recently-landed ship before you even select a ship, and it fails, and when you select a ship VMA tries to use the cached ship it loaded, which means the most-recently-landed permanently loads a bugged version into the current VMA session, breaking it. Loading a different ship first flushes the cache, removing the bugged "preview" ship.
thank you :)
This helps me so much
Congrats on figuring out a very complex task that many of us have been trying to do and been wondering about. Well done!
They just need to make it so you can drag and drop weapons and components into inventory. These kind of workarounds are so frustrating.
Well their main goal is to remove inventory and have everything phisical
Why complicating it so much? Just store the ship with guns on board. Remove your guns in load-out. Retrieve the ship and put the ones you have in your ship. Now when you store it you can remove them easily in load-out. You don't need to spawn store/retrieve at all.
Many times if you store a ship, the weapons on board disappear.
@@sonofastork Never did it for me.
@@sonofastork yes the weapons will despawn most of the time
I figured this out myself the other week, I did this with my cutlass black because I found some better repeaters and just threw them in the back of my ship. 1 thing to note is u don't have to throw the extra weapons in the hanger u can just leave them in ur ship and as long as ur in ur own hanger u can use the tractor beam to swap guns by unequipping the ones currently on ur ship to free up the weapon slots. It's a little time consuming but it still works out as long as the scavenged guns are the correct size for ur ship, there needs to be some type of way to put guns in ur local storage, either just by dragging it in there or stations have a special location where u can transfer stuff off ur ship into the local inventory.
TIME SINK!!! Nope. Nope and nope.
Click bait title. You didn't get the ships into personal inventory. You showed a very drawn out way of attaching them to your ship. Which is different than personal inventory. Hitting I on your keyboard opens your personal inventory and you didn't do that once in this whole video. You could have unlocked the ports on your ship and removed the weapons while floating in space, then transferred the same sized weapons onto your ship without having to land it. I don't see why you made this so complicated.
You can do this without the hassle of trying to get the same hangar if you do it at a space station. You can leave the weapons/components in a spot outside the station armistice zone, preferably out of the way but easy to remember where you put them, like at a corner of the entry to station space. You know how the rest stop stations have that circle of lights around them and one area that opens to a long straight almost runway-like entry/exit point that no one uses? lol Leave them right by the corner light where the "runway" bit connects to the circle. That way you don't have to worry about someone else getting the hangar you left them in and stealing them. It's not like anyone uses that runway anyway, let alone would look around there for stuff. Then again, those stations are so rarely used themselves that I often get the same hangar, so it might not matter there lol.
Hopefully with cargo elevators (hopefully with 3.20) we can just dump the weapon onto the elevator and they'll be transferred into our inventory.
3.20 is lacking any meaningful content for the PU. Just all star marine and arena commander bull shite
Hahahahahaha
Some CIG dev: "Why are they complaining that they can't store salvaged weapons? We gave them that already!"
Ffs. 🤪
Nicely done.
So i did this method kinda similarly. Now i have a lot of guns in spacestation inventory. First i removed weapons from my ship with the loadout manager went to the spot where i put the guns put them on the ship, then back to the hangar. I encountered a bug 2 times when all the weapons i changed on the ship and what i put in the trunk was lost when stored like wtf. But other times i was able to store the ships then in the vehicle loadout manager take the new guns of. so as i said lot of guns in the station invetory. Now in Niknax these guns shown red idk what that means but i can't put any of them on any of my ship. I put them on the ship via loadout manager then it doesn't save it...
I'm trying other ways to solve this issue. But in the mean time i would be glad for any help.
Hmm, imagine if you could just drag and and drop the guns like EVERY OTHER ITEM into your inventory. Imagine
Such a long winded roundabout way... You could have just put the new weapons on in Space, docked in a hangar, stored the ship, entered the ship edit menu, taken off the weapons and saved it. Easy. They will have then been stored in your local inventory.
Why make it more difficult than it needs to be?
Just Lucky to get the same hanger, isn't? You can't choose. In a city you can't take them out of your vessel either.
Perfect, thank you
Good help, I'd just recommend throwing some subtitles. I couldn't hear the key binds
does this then mean that the guns you tractor on are covered by insurance?
If you then go back in and modify the load out yes, just in the same way we do it now for personal weapons.
That's just your local inventory, and why didn't you just drag and drop them?
Calling your ship and storing it at the terminals over and over like that is a great way for the game to bug out and destroy your ship moving to storage. Be careful.
How do you rotate items that you are tractoring?
hold R while using the tractor beam, then move mouse.
you know you could just go do all this at Port Olisar i think
thats the easy part.all you gotta do is just go to a PB and spawn the ship u wanna put it on...the thing we cant do is put the things we salvage into local inventory or ship inventory. what u showed is judt a super long way to do that
if you did what I said to do and unequipped the weapon. the weapon will be in your personal inventory, and you can move it to ship inventory. I just checked
@@empathicemperor346 oh shit good to know. Gonna try also if so that’s fucking amazing
@@empathicemperor346 I just want a way to sell them for extra profit on bounties and stuff
@1:50 I assume that weapon is destroyed.
Dude, the tractor has NEVER worked for me in a hangar. Never.
thank you
why isn´t cig just implementing a proper system to put them into your inventory...tedious and dumb
The whole middle part is unecessary, you can swap out the weapons directly in space.
When I try to remove the weapons on my ship i get a red lock on every weapon
They just need a way to add them in from the hanger. Also working bins. I'm sick of seeing bottles and med gowns all over the ground.
Why not add a "cleanup" npc crew who despawns dropped items every 6 hour tick in game.
You are welcome, I try my best to make as big of a mess as possible.
Your gonna love Pyro, its a shithole, a lovely trash heap.
how do i unlock ship gun ports?
Right alt K
@@ikencu2 thanks man
Good try but this is way to much like a Rube Goldberg device. Way way to complicated then it needs to be. Swap them in space and save when you get back to ANY landing pad that you can store your ship in. Also dude man, please for the love of christ Roberts check your audio settings. Your crazy quiet while all of the other sounds are way to loud. Turn your track up, and turn that other stuff level for us please. Finally please work on those transitions. They were quite jarring and not only did they not match up to what you were saying at the time, but the audio levels were majorly mismatched.
I know it’s not easy making content, you can do it! Just try to do better ok? Fist bump from a filthy monkey o7 😊