I always laugh when I hear how much this game cost to make. Especially when you think about how horizon only cost about 40 million and they did 500x the work that visceral did
Still keep in mind without EA there would be Not a single instance of dead space (comics books movies etc) yes dead space 3 is like a mutant child of a action game raped by corpate greed while mindless drones watch it burn i personally had fun witha friend in coop , some was ok most was just run through but reading any lorebook ingame etc made it a bit ok also the scene break between carva and isaac is funny as fuck (ie things only one sees)
I don’t mind the moon twist. DS2 had all the necromorphs go around the Marker to get launched into the atmosphere, so forming into a moon wasn’t that shocking. It actually adds a bit of extra horror since each moon is implied to be a whole species consumed by the necromorphs, showing how long these monsters have been at this.
100% agree. Dead Space has always borrowed several sub genres of horror. Psychological, body, etc. But one of the key sub genres it uses to tell it’s narrative has always been cosmic horror. Lovecraft horror. Powers beyond human comprehension. And the brotheren moons plot thread is a nature progression of what DS1 and DS2 built up. Granted, I do believe the way they executed the delivery of this plot thread could’ve been SOOO much better and leaned more into cosmic horror instead of just a generic “save the universe” plotline but whatever. It’s one of the only things about DS3 that feels thought out, planned, and natural with the rest of the series.
@@NutsorSomethingBerserk Actually the visceral wanted to have their own plot story tho i dont think the moon brethren forming from the necro body is their real execution to their lore. There is hidden dead space 2 audio log u can just find it at youtube and there is one audio log surely will disturb your mind,The lady in that audio by the name Bonnie explained or shud i say trying to convey a message that we human are just a tool just to fight against the revenge marker n etc.... u shud go ahead and hear it i dun wanna spoil too much because the voice acting on that log give u shivers down your spine trust me 👌🏼
I suspect the Moons were one of the few planned pieces of DS3 that made it through. They're quite original, and a natural progression of the series' established lore - and, the piece of cosmic horror I think few realize, is that they're not done. The popular phrase throughout the series from those being influenced by the markers is 'Make us whole', or sometimes 'make us whole again', which could be taken to be the drive to become a new Brethren Moons - but, they themselves say it too, implying that once they have consumed presumably the whole galaxy's worth of life, or at least a significant portion of it, that they would simply... do it again. Convergence, on the scale of the entire species, if you can call it that, of the Moons themselves forming into one single, even larger entity.
I played Dead Space 3 on impossible difficulty (where if you die 1 time you have to start all over again), and that was the most terrifying experience of my life, because there are sections where you have to fly from point A to point B and if anything touches you, it instakills you. The reward? A retro filter more annoying than anything.
Rewards like that in games can really put me off them. At least art and making of unlocks are kind of fun to collect ans view in a stickerbook kind of way.
Once upon a time, there was a skilled gamer named Jake who loved nothing more than a good challenge. He had played through Dead Space 3 on the normal difficulty, but he was ready for something more. So, he decided to tackle the game on the hardest setting: Impossible. As Jake delved deeper into the game, he found that the Necromorphs were even more relentless and terrifying than he remembered. Every encounter was a life-or-death struggle, and he had to be constantly on guard. He spent hours fine-tuning his weapons and upgrading his armor, trying to find any advantage he could. Despite the tough odds, Jake was determined to see it through to the end. He battled his way through the game's harrowing environments, always pushing himself to be better and faster. Every time he died, he learned from his mistakes and came back stronger. As the game reached its climax, Jake found himself facing the Necromorphs' leader, a formidable alien entity that threatened the very existence of humanity. But Jake was ready. He put everything he had into the fight, and in a tense, nail-biting showdown, he emerged victorious. With a sigh of relief, Jake slumped back in his chair, exhausted but elated. He had completed Dead Space 3 on the Impossible setting, and he felt a sense of pride in himself that he had never experienced before. From that day on, he was known as a master of the game, and his reputation as a skilled gamer only grew.
Literally the only thing about this game that felt like it was planned out and was the direction they wanted to take the franchise was the reveal about the markers and the brotheren moons. The story and lore revolving around those aspects of this game are the only things that seem well thought out and a believable escalation of the Dead Space franchise. Not the execution via the gameplay and such but the overall concept and lore itself seems like Dead Space was always leading to that. Also the DLC is the only time I ever felt that the horror in the game returned. An extremely short DLC that put the franchise in the freezer for years but it showed me what Visceral wanted out of Dead Space 3 but couldn’t do because of publisher meddling.
It sounds like you have a nuanced view of Dead Space 3 and its place within the franchise, and that you appreciate the attention to detail and thought put into the story and lore of the game, especially in the DLC. It's not uncommon for external factors, such as publisher interference, to impact the direction and vision of a game. It's unfortunate that these external factors may have prevented the developers from fully realizing their vision for Dead Space 3. However, it's great that the DLC was able to capture the horror elements that were present in earlier games and provide a more focused, intense experience. The DLC's success in this regard shows the potential for what Dead Space 3 could have been, and it's a testament to the strength of the franchise's storytelling and world-building. Thanks for sharing your thoughts!
Maybe their presence was planned, but their role in DS3 is literally just a copy and past of Mass Effect 3 reapers - which EA also had a hand in butchering - down to their reproduction and mind control effects.
@@DrunkenEros they share similarities but I wouldn’t say they were a rip off. There’s pretty distinct differences between the 2 and thematically they couldn’t be more different
The DS spinoff on Ipad was actually quite a good inbetweenquel to DS1 and DS2 telling the story of a sadly forgotten character nicknamed "vandal" being tricked into helping releasing the plague on the DS2 space station. I would love for it to be remade into a prologue/extra if they ever remaster DS2.
@@ZyroShadowPony They did? Well that’s a bummer to lose it to software rot that way. It had quite a few amazing set pieces. Especially the bit when vandal starts hallucinating, that was some scary, creepy stuff. And of course the Samus like reveal at the end with the voice changer was well done.
What I loved about this game was the co-op. The fact that both players see hallucinations that the other player can't see was amazing and I wish more games did that
@@citizen3000 gimmicks aren’t necessarily bad though. Good gimmicks exist and this is one of them. Dead space 2s gimmick was using kinesis to pin enemies to walls but nobody was complaining about that
The first thing that bothered me with this game is how in a series, where the helmet is basically it's icon, and on a planet where you're freezing to death they run around without helments in cutscenes.
What they did to Ellie was horrible. She was an awesome character in Dead Space 2 but they just turned her into nothing more than a damsel in distress and also the object of a love triangle.
@@StarRain6 Doesn't matter if they're literal cardboard in every other aspect, might as well have one of those 3D models in porn ads as a character if looking crudely attractive is the only requirement
@@rdowg the problem isn't what she is a damsel in distress even; that too can be an interesting story if it was well written.... But it wasn't. Storytelling is awful 😞
This is one of those situations where it feels like there's a really simple fix to the story. Cut John carver, make Ellie the co-op companion character with Isaac. Saves her character because she'll have to actually do stuff, makes the co-op mean something more, you could keep them breaking up because the time along the game helps them come closer, probably would be best to cut the love triangle too so that's better
Ah, but you forget that it was the early 2010s. "'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games [...]' We had people tell us, 'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward.'" - Jean-Maxime Moris, Creative Director of Remember Me (2013)
I like the option of Ellie having Co-Op, but I'm personally interested in wondering if EA would willingly change some things for Dead Space 2 if they remade it. Remember the Severed DLC? We got to play as Gabe Weller on Titan Station after the outbreak as he goes back to the hospital where Isaac was to save his wife Lexine. FYI, Gabe was actually part of the initial Ishimura Outbreak and he was working security on the colony on Aegis VII. He was a character from Dead Space: Extraction while we play as a guy named Nate (and even further details, Nate eventually turns into a necromorph at the very end after cutting his hand off; I believe his hand was the one on the box art of the first Dead Space game). Gabe was interesting to me because he fought through necromorphs and a unitologist plot, and we can see the effects of them escaping the Ishimura on a ship. It's interesting because Gabe and Lexine escaped the Ishimura JUST as the USG Kellion was approaching and responded to their distress call. They even tried to warn the Kellion but failed because something about the communications on their escape shuttle was faulty or something. By the end of the Severed DLC in DS2, Gabe ends up dying at the very end by sacrificing himself and having half his body blown up by a grenade, so he saves Lexine by having her go on the shuttle to escape Titan Station while he fights off necromorphs to open the doors. It's a shame, because I personally would love if Gabe survived and joined up with Isaac in DS3. Think about it: they're both very similar. Both of them survived the USG Ishimura and were driven to save the women they loved (Gabe eventually married Lexine and she was pregnant with his child by the events of DS2, and Isaac was driven by the guilt of Nicole's death and sort of found love with Ellie). In fact, Gabe and his group actually met Nicole in medical sometime before she committed suicide. Both of them are somewhat resistant to the effects of markers and Unitology. You want to know something even more interesting, though? Lexine was supposedly a more interesting character than Isaac when it comes to marker resistance. I'm not 100% sure on this so feel free to fact check me, but Lexine apparently has some sort of "natural immunity" to the marker's insanity, and supposedly she can make those around her more immune to it. EarthGov was actually after Lexine for that reason before Gabe sacrificed himself to save her, and DS2 ends off with Lexine's whereabouts unknown while they were looking for her. I feel like they left a very interesting tidbit of Dead Space's story on the cutting room floor, because Gabe's story was so interesting and I'd have loved to see where that would've gone. I feel like Gabe would have been waaaaay more relatable as a partner to Isaac than John Carver. Nothing against John and I'm sure people who actually played on co-op enjoyed him, but he felt too "cookie cutter" soldier to me. Can you imagine both Gabe *and* Isaac meeting up and talking? "You survived the Ishimura? No kidding, I was there before you." Heck, Gabe was an actual security personnel sort of like Hammond, and Isaac is a very cunning engineer who knows how to handle himself against necromorphs. They'd have made a perfect team in my opinion. Not to mention all the other advice they could've given each other about fighting for their respective loved ones. Just my two cents, though. What do you think? I personally loved that Dead Space Remake didn't forget about Gabe and has some references to other Dead Space games including DS2 in there, but that's definitely not a guarantee that Gabe will return in any capacity other than a reference even if they *did* decide to remake Dead Space 2. I personally wish we could see more of his story and even have him live for DS3.
The moon twist was actually fine, since we started to see the start of Convergence in DS2 but we never saw it complete the process. Added a lot of Lovecraftian cosmic horror to the lore, but the game gets bogged down by the love story. If there wasn't a "jealous ex boyfriend" angle and instead just focused on everyone teaming up to fight the Necros, it would have been better... heck, the co-op storyline of Carver starting to go mad getting haunted by his dead wife and son, while Isaac knows exactly what's going on with him, where only one player can see the hallucinations while the other just sees monsters, was better than whatever that love story was.
It's weird cause to me the fact they even bothered to explain the end goal of the marker completely ruined it for me. A lovecraftian entity isn't lovecraftian if you lay out every stage of their process, I always liked that convergence and the whole 'make us whole again' angle was never explained since no fear is greater than the fear of the unknown. Sure the insanity and mecromorphs are horrible but who knows what could be coming..
@@mrsubject1 The way I see it, although the Markers have an end goal, we don't know much if anything about the moons. In fact, I feel like the moons have great potential fridge horror to them. They provide a horrifying answer to the Fermi paradox and the worst part is that, despite their sentience, we have no idea why they do what they do and yet they're seemingly all powerful. The marker forced humanity to evolve into something sentient enough solely so they could create a moon or even multiple. We exist solely to make more of them and we don't even know what they want.
@@mrsubject1 and that's why with the dlc the whole story ended with Isaac losing and humanity being wiped out. Perfect ending for a series like Dead Space
its still Lovecraftian even if you explain it - the large uncaring universe that doesn't care about you and perhaps actively hates you is the overriding need, not necessarily the unknowable part everyone overfocusses one. That said explaining enough for a gist of it is not really explaining it all. Also, something have be somewhat Lovecraftian and not be entirely, and that doesn't mean its bad per say.
@@xBINARYGODx I love when people who know nothing about lovecraft try to explain what makes something "lovecraftian" them: "It's not lovecraft if you explain it1!!1!111!!" Lovecraft: so adverse to not explaining things his characters are somehow able to figure out the entire history of an alien species from the artwork in a single hallway.
The amazing super powers of being a woman written by men who don't know how to write women; A magical shape-shifting wardrobe that changes to whatever clothes the character designers thought would be the most sexy.
I really wish there was more content on the sovereign colonies' fleet like seeing more records of those crews slowly going nuts under the marker influence. I really liked the side mission with Tucker in the conning tower. Not that it's perfect, but the guy was so focused on staying alive he ended up cutting himself off from any means of escape.
Me too. You see these huge ships and barely get to explore most of them. Though I really wasn't a fan of how much they leaned into the regenerator on that ship. Been there done that twice before, just making it even more aggravating just... Didn't work for me. But man that giant quarantine door was just super iconic to me and the sound design on it was perfect.
I mean, that's been EA's way for decades. The Graveyard didn't just pop up overnight outta nowhere after all, and there's a reason EA topped the "worst american company" charts. It's unfortunate how the newest victims of their standard operation are completely oblivious to it until it's too late, and some -morons- -stupid idiots- -henchmen- -perfect cashcows- weirdos choose to still have faith in it despite its track record. Sure, for every studio taken to EA's cupcake-making basement there's an absolute legend of a game, but those were either in production before EA bought the studio, or were made in spite of EA's best efforts to derail and trendify the "product".
So glad you brought up how bad Ellie was handled. I thought I was crazy how averse I was to her in 3, since I loved her in 2. but it turns out they really did her THAT dirty :/
The worst part is EA had a blueprint how to make COOP game called Army of Two. I am a PC player and played on console maybe twice in my life, but I've heard it is really good and a prime example of COOP shooter game. So the real question is why EA didn't tell Viceral to take advice from LITERALLY THEIR OWN STUDIO?
Ahhh Army Of TWO 40th Day. I fucking love that game. I seriously wish that more people would play it. Working together with a buddy to save hostages and pop mother fuckers was amazing. Customization, don't even get me started. We need that game to come back!
What really bothers me about early section of the snowy planet part is that...If Issac's suit can protect him against the vacuum of space, it should have no issue protecting him from the cold without any upgrades, since space temperature is already close to absolute zero.
As you said, Space is a vacuum - it's actually hard to lose heat in space because there's nothing to actually absorb it like cooler surrounding air. So it might have some issue with retaining heat. That being said, I doubt it would be such an issue - a suit that bulky would almost certainly have ways to retain it. Hell this is the future, I could believe that thing has a portable heater.
I loved DS1 and DS2, so finishing DS3 with my friend actually felt really fun. But it did not get as good as the originals until the dlc. Dlc of DS3 was the true DS3 experience.
The good news is the worst thing about the remake is Isaacs face, but even then I think if they just added stubble and gave him a few grew hairs it'd be fine. They'll probably do that in the DS2 Remake. We just need to see if the cycle continues when they get to the DS 3 Remake. Although hopefully it's a complete redux.
They modeled it off of Issac's voice actor Gunner Wright. I hated it at first, too, but it's more immersive in those scenes with the helmet removed because the expressions match the voice better now (I'm talking about his work in DS2, of course). I think it's an improvement overall.
@@Downhuman74 I agree but the face models feel slightly off. Like they did Isaac and Nicole's actors dirty. If you seen Gunner Wright now. Greying, stubble beard he looks great and same with Nicole's actress. It's like they stretched her face model horizontally in cutscenes.
@@Jon-ey4el I agree they could have made him slightly more rugged like Gunner really is but I think they were going for a kind of "unspoiled" look with him for the first run. They'll probably age him 10 years, if they manage to remake the sequel. As for Nicole, it's hard to say what they were going for. Tanya Clarke is absolutely gorgeous so maybe they pulled away from that a bit to make her look more like a stressed-out senior physician. They don't always have to go 1-to-1 for these things.
The idea of the brethren(sorry for ruining the name) moons, is such a great idea. Imagine your whole life and civilization being made, just for your creators comeback and sweep everything and everyone in a horrible way, is horrifying. Too bad EA had to come and ruin it all because 'iTz 2 SkUrry'
@@kingdomkey2262 Yes and no. The reapers dont actively cultivate technological species, but have placed highly advanced structures to allow them to develop along a certain path. Its heavily implied that the markers also serve to uplift a species to intelligence, everything about the species was chosen by the marker to create the best possible cattle. This is more akin to the difference between planting a trellis for your viny plants to make havesting easier, and bioengineering a plant to grow exactly how you want it. Theres also different motivations between them. The reapers serve a function in that they appear in order to prevent a technological singularity that would wipe out all life. While they're harvesting they are also recording all relevent data about the culture, the species, essentially immortalizing those civilizations. While they dont care about our feelings on the matter, they are programed in such a way that what they were designed to prevent is inevitable. It doesnt matter what we think because if they dont accomplish their jobs, all life will be eliminated. They exist so countless cultures can exist. The brethren moons are the complete opposite. They are galactic hunters, devourers of life, with an intellect and goals unknowable and alien to lesser life. They view us in the same way we view an ant. We are just cattle ready for slaughter. There isnt some misguided moral issue, they are a predator and we are prey. Both are existential threats, both share similar purposes to plot and story, but they are significantly different in their motivations, process, and even purpose to plot as well.
I actually found someone parts of the game enjoyable when I played with a friend, specifically the carver side missions where I as Isaac viewed my friend as Carver losing his mind and freaking out where both players had to do different things in order to succeed really utilizing the co op
these were the moments where the devs realized and remembered what game they wanted to make. Still, the idea sounds just awesome. It could be basically be dead space 1 where the other guy plays kendra. IF they would have done it correctly.
@@haveheart2630people hate it because ds3 was a mediocre action game (huge drop in quality from the previous games) ridden with micro transactions that literally killed the franchise
If there was one good idea in this game it was the co op missions showing different things to each player. It really fits the theme of psychological horror and the marker manipulating people.
Small soldiers was such a trip, thanks for the reminder Also, I think I’ve played this game like twice with a friend and not once did I notice the coop exclusive missions. Idk if we are that beta brain or didn’t care enough but that’s hilarious.
I hereby request videos on the lost planet games. I have such fond memories of lost planet 2 but it's been ages and I'd love to hear more people talk about those forgotten gems
So, the movie you chose to use for the screen of the derelict ship was the movie “things” directed by Barry J Gillis. I was very surprised to see it, considering how obscure of a film it is. If you watch that movie thru the credits to the end you will a notice a thank you to the Cape Breton Post. And that is the local newspaper from here on the island where the movie was filmed. The director Barry j Gillis grew up in the town of New Waterford, a town that neighbours my own home town of dominion. It’s so odd seeing that movie in your video because that terrible dumpster fire of a movie keeps showing its face at the strangest times. It’s almost like it follows me around. Somehow I unwillingly became the authority on this terrible movie and its terrible director. It’s like I’ve been cursed.
The only game that made me I fall asleep was Persona 5… but in my defense I was in a graveyard shift at the time and too hyped to play the game the jazzy soundtrack put me in a very relaxed mood 😅
27:30 the Pathologic Ost kicking in on your reactions was gold. Another game where you walk around for 20+ hours. Personally love both Pathologic and Dead Space 3. I will not elaborate.
I have a save file that i've had for years that's really close to an area when you're travelling around in the snow and there's a small cabin with doors on either end and a little radio, and I often just boot up the game, walk to the cabin and just stand there, the ambience and random mood of calm among everything, the isolation and the idea of a little cabin in the middle of some path that other people would pass through... it gets me. I stand there for hours while I read or paint or whatever... it's just perfect.
DS1 remake is a 10/10 for me, I really hope to God they remake DS2 AND i also really hope they remake DS3 but this time, re-write the entire damn story and change main gameplay, imagine
Really, the only thing I somewhat like is the coop bits with Carver. Missions were he's seeing stuff Isaac doesn't and the characters talking to one another during gameplay. That's about it.
38:33 so are we gonna ignore how SHIT this makes Issac look? Dude is in powered armor, close up the helmet, jump back over there and bring her back across with you. Her giving up is bad, him letting the person who saved his life die without even trying is unbelievable!
DS3 and Callisto share similar threads, to me, in this regard: If you want a survival horror game, you're going to be disappointed. If you want an action game, you might enjoy them. Both are disappointments to what came before them, but only because they are trying to be something other than what they really are.
Honestly, yeah, that is an excellent comparison, both are (crappy) action games, a plot that feels boring overall, zero horror, a cartoon level villain that is an authority (Norton/Ferris), and a second villain that believes he is so high and mighty that is open to planetary genocide (Darrick/Warden). Man, if Calisto had to take things from a Dead Space, why it had to be DS 3 of all.
@@D4Skewer People always seem to forget that game design on this scale requires a team. No one person in dead space was responsible for its success. The guy that made Callisto Protocol has a very solid understanding of horror, what makes people on edge, and how sound design can really expand on the horror. But other developers on the team had a greater influence on the actual gameplay. If you take an honest look at the game, its gameplay is really the weakest aspect, which is a shame cause it could have been so much better.
It’s annoying when you read deeper into the fact that visceral really didn’t like what EA were doing and they couldn’t really do anything. Such a shame EA killed what could of been one of the greatest franchises to exist
I know it's a year late, but a thought had occurred to me. In the "fake out" death scene with Ellie and the gas . . . why didn't they just kinesis her over the gas?? Like it has been shown/proven to work with living/animate objects. And if THAT were the issue, just stasis her THEN kinesis her over the gas. Every writer there had to have fumbled hard over that simple fact, or just clearly forgot about it because some big-wig went "Y'know what this game needs? Drama! Suspense!!" and thus the entire gas scene was added.
I'm genuinely surprised you didn't mention the roll mechanic. That was one of the most jarring things to me in this game and one of final things that painted this a purely action shooter game. Yes, for me, a roll mechanic did that. Just didnt belong in Dead Space.
I first played the game two years ago, and I completely forgot about that mechanic for most of the game. What's it even for? To dodge gun fire that barely hurts you? To dodge necromorphs?
Isn't this that fine chap that made the video about iron lung?.. love your style of content Mister powerpack you have a very informative well-spoken manner about your videos that are unlike a lot of other reviews on UA-cam appreciate the videos pal look forward to the future... still haven't played Dead Space yet one of these decades
Decided to try Dead Space 3 solo to test if its scarier. It's a SLOG! Singleplayer was clearly an afterthought, some sections are brutal and you really feel how they made enemies crazily aggressive to balance the co-op. TK is nerfed too, I swear it clips through enemies sometimes.
Unskippable cutscenes, ladders, lengthy lift and elevator rides, backtracking, save-inventory not progress system... the padding in DS3 can protect you from an ICBM.
48:20 hot take here or something. But EA isn’t all that responsible for dead space 3’s condition. Visceral games did kind of ruin their own plot with the terrible love triangle and such. The Micro-transactions really don’t effect that game at all. Also Issacs face in the remake is based on gunner wrights face, it’s not that bad looking. Sorry for the rant here. I do understand why this game is hated
Dead Space 3 was a polarizing installment in the franchise, with many fans and critics having mixed feelings about its changes to the formula and its overall quality. The love triangle and micro-transactions were definitely factors that contributed to the criticism the game received, but as you pointed out, there were also creative decisions made by Visceral Games that received criticism. Ultimately, it's up to each individual player to decide for themselves if they enjoyed the game or not, and it's okay for people to have differing opinions.
"Turn it off" was actually a secret message from the developers to the players, trying to turn them away from the trash fire they had gotten themselves into
Another nearly hour long video about Dead Space 3, a game I've already seen countless videos about? I'm outraged. I had a bunch of other videos to watch but now I have to watch this!
DS3 Awakened does set up a pretty cool concept for DS4, at least based on what the Visceral Developers had in mind. It involved you playing as Ellie in a purely space setting, likely on whatever ships were away from Earth when the moons attacked. P.S I think it would've been cooler for the base game to set this up if they did a "recall" of the first game's ending, but with the roles reversed. Have screamer Isaac attacking Ellie, showing that even after the death of the moon, the Markers were still active- and Ellie was the next target.
Ahhh February of 2013! I pre ordered two games that came out that month and I was so excited for them both. After beating DS3 I was so sad that one of my fav franchises was fucked so bad. About one or two weeks later the second game I bought had arrived... Aliens Colonial Marines.
@@samueldavis5895 i really don't get why people shit on dead space 3 so much, its a solid game, not so much horror as the first two but its a really nice game and yes like you said the story was awesome
@@bobafett844I think it was because of the repetitiveness during the later half of the game, also it was way more actiony, giving you tons of ammo and health and eventually it's like you're unstoppable, along with the gun craft system. Everytime I've played I usually find myself using the same two guns halfway thru because they kill almost everything. I do love the environmental story telling, as well as the QuickTime events like flying in your suit super fast. Those were great for me.
Let's see: bad level design, terrible characters, zero consistent tone, inconsistent atmosphere, inconsistent focus, zero subtlety, zero restraint, zero discipline. The co-op was always a terrible idea. A story that tries too hard to explain something that never needed to be explained and that most players never cared about in the first place. Antagonist from a saturday morning cartoon. Sexist undertones. Take your pick.
As much as this game has it's problems. Playing in coop with my best friend not having any previous knowledge of the franchise, we loved it. One experience I'll never forget is having different hallucinations from one another in coop. One player sees things and says it to your friend and they're like "what are you talking about, I don't see that" then they'll start shooting at little demons crawling on the floor and walls and you're like "what are you shooting at, there's nothing there"
Only EA would put the ending behind a DLC and still try to turn it into some sort of cliffhanger. Also, a franchise being forced into an action shooter genre definitely reminds me of publishers making every game nowadays a multiplayer live service even if it doesn't fit the franchise whatsoever.
It's strange because I Enjoyed Dead Space 3 the most. Tbh I don't think the game was at all bad aside from a few key points. The Co-Op wasn't necessarily bad, the issue is that there are so many other issues that it becomes a problem. Here's a few to list. 1. Rappel and Flying sections. Yeah I don't think I need to explain, this is the worst. 2. No save stations. Being able to auto save lowers the amount of stress in the game. 3. There should have been a different ammo system. Revert the ammo system back to how it used to be and make it scarce enough to where you can make gunplay much more impactful. 4. Lower the damage of weapons as a whole/spread out the power budget of Weaponry. This would allow for much better choices in weapons. For instance you could have the Javelins be intense punch through damage while a line gun or force gun actually staggers enemies. (One of the main issues with the game was how easily necromorphs are dispatched and how they do not actually react to damage, they just explode after one shotgun round to the chest) 5. Lower the spread damage of concussive and medium weapons (Force Gun/Javelin/Shotgun) as it was very bad that you could take off two legs and a arm with one shot. 6. Make it so that the necromorphs actually do not care about body shots... at all... unless you are using VERY heavy weapons(IE: Contact beam). You should have to gib everything aside from maybe ONE limb. 7. Lower the tone and saturation of the game itself, the environments were very bright and in some cases unnaturally lit for what should be extremely dark. Some areas should have been horrific with how hard it would be to notice necromorphs sneaking up on you. 8. Remove necromorphs screaming at EVERY 5 SECONDS. In Dead space 1 and 2 they would actively be quiet to get the drop on you. Every second of your time in this game the necromorphs would scream or give some sort of indicator that they were there, that shouldn't have been the case. There can be sound queues such as rattling or cracking snow but not all out screaming. 9. Stop playing music on EVERY encounter, it ruins the ambience. 10. Tone down the overall aggression of necromorphs and have them be able to fake out the player. One good area where this was implemented rather well (albeit a bit too obviously) was when there was a fodder cutting up a body in the ice only for it to signal an ambush in one of the ice Caves. 11. Instead of having us run around facilities that were rehashed for optional quests, use the actual terrain of the planet. Going through very dark and deep Caves with alien necromorphs would have Ben a very horrific and chilling experience of where every sound could be a necro far away or right next to you. That's all I got. Tbh I think the hate for the game is overrated and co-op isn't even bad, just everything else in the game and the lack of stress led to it being regarded as bad. The only obvious issue people could point to was the NEW co-op. Personally I'm sad that me and my buddy cannot go through DS1 with him playing as stross or perhaps even Kendra to add a twist ending.
Edit: the armor changes and microtransactions were lame too. Ration seals were fine so long as it was a game implement and not a cheat to get past microtransactions that they ACTUALLY REMOVED ENTIRELY AS OF THIS YEAR.
So the Brethren Moons thing was definitely planned from at least the writing of Dead Space 2 (I believe they thought of the final stage of the necromorph evolution shortly after finishing Dead Space 1) but I’ll definitely say it wasn’t really explained all that well in this game. Why does this one moon control every single marker single that we know? Is every moon one entity and, because the most recent one was frozen mid formation, none of them are active? It doesn’t make too much sense, but I can see what they were going for. It would have made a lot more sense if they had planned it from the beginning completely, but I don’t think they did unfortunately. They could have explained it by just NOT having the plot point of every signal coming from this one world. The Markers we encounter were replicas of a very specific Black Marker that we know IS created for the purpose of making a new moon, so why are our Markers being hijacked by THIS moon instead? Can every Marker copy make a moon? That would be kind of weird. It would have probably made more sense if humans had never found the original Black Marker and, instead, they found a red marker made by one of the alien species from this planet. Maybe they jettisoned a few into space, and this happens to be the only one that hit another life-faring planet. So then they’d be making copies of a copy, which would explain why every marker humanity made was leading them back to this alien world. The goal of the red ones would be to create enough biomass to become space-faring so they could reunite on Tau Volantis and shut the machine off or something. I’m sure they had a better plan in mind for these moons before EA made them shit out this version of the game.
the thing i dont get is that if EA wanted thier own star wars franchise, they already had Mass Effect. mass effect was designed to be a big franchise like star wars from the beginning, so why didnt EA just use ME as thier big action space opera, instead of thier best sci-fi horror series that wasnt made for the big action shooter genre
you’re not. the hate train is absolutely insane. it’s basically dead space 2 part 2 and i found it really enjoyable and well done, people just follow the herd
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UA-cam randomly recomended this video, and my God, your music choices are so fucking good. From System Shock to Half-Life and even Danganronpa, this is such a treat
I thought that the crafting was annoying. But i was gonna deal with it to simply enjoy the Story....... But that stupid relationship drama totaly ruined it for me.
10:20 Showing RE5 as a co-op "horror" game that lands tone? _NO WAY_ 🤣 "CHRIS!CHRIS!CHRIS!" "OKAY. OKAY. ROGER." "COME ON!" "YOU CAHNT HIDE FOREVAH! YOU'RE JUST DELAYING THE INEVITABLE." "Just... Hold on, Sheva!" *[FURIOUSLY PUNCHES BOULDER]* Ain't no co-op buddies played that hame straight faced lol
Compared to the previous RE games which were more survival horror, RE5 took a much more action oriented approach and it did have that kind of tone. I don't see how the tone was a problem in it. It did a have a couple of ridiculous moments however like Chris punching the boulder, which only made the game more iconic lol.
Dead Space 3 is a fucking mess. All they needed to do was keep to the serious storyline, use the Dead space 2 mechanics and keep the separate Dead space 2 style Multiplayer.
One thing they could have done that _might_ have made the story a little more interesting would be to have it turn out that all of the unnatural tension in the group was just the markers f***ing with you.
The real scary thing is EA put out a survey recently asking if fans would be interested in a remake of dead space 2 and 3. DS2 remake is welcome but leave 3 alone. Don't remake that garbage game
Dead Space 3 wouldn't have been as bad, if it wasn't called Dead Space. 15:49 "Did I just watch Issac get NTR'd?" I'll admit I was choking on my quesadilla when I heard that. That bastard. 29:53 Frostpunk OST, eh? Nice. 34:53 Never fails to be the best reactions.
I absolutely love the idea of finding the remnants of a civilization that's been dead for 200 years because of Markers, and the act where Issac has to travel between the derelict ships and deal with different Necromorphs and mysteries was fantastic. Everything before and after that act just completely negated the space act. And the love triangle story was the most annoying thing I've dealt with in a game since escorting the Alchemist in Fracture Hills (IYKYK).
I honestly really love Dead Space 3, the coop and the weapon crafting is really fun to play around with. Some of the suits look really good. The main story is pretty okay but absolutely sucks as a Dead Space story, aside from the brethren moon reveal. I really wish they could’ve expanded on the sovereign colonies and the aliens. One text log that really drew me into the lore was Dr. Serrano explaining how the planet was originally water and the aliens used sound frequencies underwater to communicate, much like whales on earth. I also like the detail of the screeching/whistling from the alien necros due to them not being underwater. Finding SCAF audio logs, text logs, artifacts and reading into them REALLY drew me in and I really wish we could’ve seen more of these ideas incorporated into the game itself with some kick-ass writing. I play this game just thinking about the possibilities that could’ve been explored from Visceral if it wasn’t for EA’s meddling.
Why didn't they make player 2 play as Ellie? Wouldn't it make more sense than introducing some random bland soldier who has to get back story through side-missions? Feels like thats a no-brainer
Yeah, since Carver must have been a deserter for him and Norton to survive the Unitologists' supposed "attack" that somehow crippled EarthGov in one day at best?
I had loads of fun playing DS3 with my girlfriend, but I have to agree that I thought the Brethren Moon twist was goofy and actually really funny as opposed to scary.
Dead Space 3 is so bad it made me ill, twice.
More videos to come once I recover.
i still play DS3 for the fuck of it theirs always Calisto protocol and most people dont realize games were shit for 10/11 years now
@@daymenleo6895 that didn't make much sense
I always laugh when I hear how much this game cost to make. Especially when you think about how horizon only cost about 40 million and they did 500x the work that visceral did
Still keep in mind without EA there would be Not a single instance of dead space (comics books movies etc)
yes dead space 3 is like a mutant child of a action game raped by corpate greed while mindless drones watch it burn
i personally had fun witha friend in coop , some was ok most was just run through but reading any lorebook ingame etc made it a bit ok also the scene break between carva and isaac is funny as fuck (ie things only one sees)
Thank god the dead space 1 remake actually slaps
I don’t mind the moon twist. DS2 had all the necromorphs go around the Marker to get launched into the atmosphere, so forming into a moon wasn’t that shocking. It actually adds a bit of extra horror since each moon is implied to be a whole species consumed by the necromorphs, showing how long these monsters have been at this.
Yeah, reproductive cycle of galactic apex predator and the answer to Fermi's paradox?
Nothing if not original, really pleased with that.
100% agree. Dead Space has always borrowed several sub genres of horror. Psychological, body, etc. But one of the key sub genres it uses to tell it’s narrative has always been cosmic horror. Lovecraft horror. Powers beyond human comprehension. And the brotheren moons plot thread is a nature progression of what DS1 and DS2 built up.
Granted, I do believe the way they executed the delivery of this plot thread could’ve been SOOO much better and leaned more into cosmic horror instead of just a generic “save the universe” plotline but whatever. It’s one of the only things about DS3 that feels thought out, planned, and natural with the rest of the series.
@@NutsorSomethingBerserk Actually the visceral wanted to have their own plot story tho i dont think the moon brethren forming from the necro body is their real execution to their lore. There is hidden dead space 2 audio log u can just find it at youtube and there is one audio log surely will disturb your mind,The lady in that audio by the name Bonnie explained or shud i say trying to convey a message that we human are just a tool just to fight against the revenge marker n etc.... u shud go ahead and hear it i dun wanna spoil too much because the voice acting on that log give u shivers down your spine trust me 👌🏼
@@NutsorSomethingBerserk here is the link ua-cam.com/video/RmySwqKhu-Y/v-deo.html
I suspect the Moons were one of the few planned pieces of DS3 that made it through. They're quite original, and a natural progression of the series' established lore - and, the piece of cosmic horror I think few realize, is that they're not done. The popular phrase throughout the series from those being influenced by the markers is 'Make us whole', or sometimes 'make us whole again', which could be taken to be the drive to become a new Brethren Moons - but, they themselves say it too, implying that once they have consumed presumably the whole galaxy's worth of life, or at least a significant portion of it, that they would simply... do it again. Convergence, on the scale of the entire species, if you can call it that, of the Moons themselves forming into one single, even larger entity.
I played Dead Space 3 on impossible difficulty (where if you die 1 time you have to start all over again), and that was the most terrifying experience of my life, because there are sections where you have to fly from point A to point B and if anything touches you, it instakills you. The reward? A retro filter more annoying than anything.
thats not impossible mode its bonus challenge mode were their are certain weapons and items
Arent some of the hitboxes wonky on wall climbing sections or flying ones too?
Rewards like that in games can really put me off them.
At least art and making of unlocks are kind of fun to collect ans view in a stickerbook kind of way.
@@Virtualblueart or something like God of War with the suits
Once upon a time, there was a skilled gamer named Jake who loved nothing more than a good challenge. He had played through Dead Space 3 on the normal difficulty, but he was ready for something more. So, he decided to tackle the game on the hardest setting: Impossible.
As Jake delved deeper into the game, he found that the Necromorphs were even more relentless and terrifying than he remembered. Every encounter was a life-or-death struggle, and he had to be constantly on guard. He spent hours fine-tuning his weapons and upgrading his armor, trying to find any advantage he could.
Despite the tough odds, Jake was determined to see it through to the end. He battled his way through the game's harrowing environments, always pushing himself to be better and faster. Every time he died, he learned from his mistakes and came back stronger.
As the game reached its climax, Jake found himself facing the Necromorphs' leader, a formidable alien entity that threatened the very existence of humanity. But Jake was ready. He put everything he had into the fight, and in a tense, nail-biting showdown, he emerged victorious.
With a sigh of relief, Jake slumped back in his chair, exhausted but elated. He had completed Dead Space 3 on the Impossible setting, and he felt a sense of pride in himself that he had never experienced before. From that day on, he was known as a master of the game, and his reputation as a skilled gamer only grew.
Literally the only thing about this game that felt like it was planned out and was the direction they wanted to take the franchise was the reveal about the markers and the brotheren moons. The story and lore revolving around those aspects of this game are the only things that seem well thought out and a believable escalation of the Dead Space franchise. Not the execution via the gameplay and such but the overall concept and lore itself seems like Dead Space was always leading to that.
Also the DLC is the only time I ever felt that the horror in the game returned. An extremely short DLC that put the franchise in the freezer for years but it showed me what Visceral wanted out of Dead Space 3 but couldn’t do because of publisher meddling.
It sounds like you have a nuanced view of Dead Space 3 and its place within the franchise, and that you appreciate the attention to detail and thought put into the story and lore of the game, especially in the DLC. It's not uncommon for external factors, such as publisher interference, to impact the direction and vision of a game. It's unfortunate that these external factors may have prevented the developers from fully realizing their vision for Dead Space 3.
However, it's great that the DLC was able to capture the horror elements that were present in earlier games and provide a more focused, intense experience. The DLC's success in this regard shows the potential for what Dead Space 3 could have been, and it's a testament to the strength of the franchise's storytelling and world-building. Thanks for sharing your thoughts!
Maybe their presence was planned, but their role in DS3 is literally just a copy and past of Mass Effect 3 reapers - which EA also had a hand in butchering - down to their reproduction and mind control effects.
@@DrunkenEros they share similarities but I wouldn’t say they were a rip off. There’s pretty distinct differences between the 2 and thematically they couldn’t be more different
They hid the horror of Dead Space behind a paywall.... lame af
@@WilliamEllison Nice ChatGPT weirdo
The DS spinoff on Ipad was actually quite a good inbetweenquel to DS1 and DS2 telling the story of a sadly forgotten character nicknamed "vandal" being tricked into helping releasing the plague on the DS2 space station.
I would love for it to be remade into a prologue/extra if they ever remaster DS2.
Man that game was great. Im still mad i spent money for that game but they removed it from the app store
@@ZyroShadowPony They did? Well that’s a bummer to lose it to software rot that way.
It had quite a few amazing set pieces.
Especially the bit when vandal starts hallucinating, that was some scary, creepy stuff.
And of course the Samus like reveal at the end with the voice changer was well done.
@@ZyroShadowPony you can get it through less ' savoury' means
@@Virtualblueart the part where i stopped was the dessert hallucination because as a kid i didnt get what i had to do like an idiot xD
@@toastytoast9800 its fine when its against EA
What I loved about this game was the co-op. The fact that both players see hallucinations that the other player can't see was amazing and I wish more games did that
That is pretty neat.
It’s a gimmick.
@@citizen3000 gimmicks aren’t necessarily bad though. Good gimmicks exist and this is one of them. Dead space 2s gimmick was using kinesis to pin enemies to walls but nobody was complaining about that
@@sunriseparrabellum5505 It’s a gimmick gimmick and it requires the presence of co-op which no Dead Space game should ever have ever again.
@@citizen3000 very true
The first thing that bothered me with this game is how in a series, where the helmet is basically it's icon, and on a planet where you're freezing to death they run around without helments in cutscenes.
Always weird cause they wanted to show that “sick” facial capture.
What they did to Ellie was horrible. She was an awesome character in Dead Space 2 but they just turned her into nothing more than a damsel in distress and also the object of a love triangle.
And the stupid red tank top.
the face too
this is the hottest Ellie by far she's so great.
@@StarRain6 Doesn't matter if they're literal cardboard in every other aspect, might as well have one of those 3D models in porn ads as a character if looking crudely attractive is the only requirement
good right where she should be
14:50 A lady can wear what she wants, but it's obvious no lady was involved in designing Ellie's outfit in DS3.
@Codename_Vandel Yup. She just stands around being fought over by two men, then gets fridged AND damseled. Because of course she does.
It's amazing how Ellie went from a bonified badass to nothing more than a romcom damsel in distress
@@rdowg the problem isn't what she is a damsel in distress even; that too can be an interesting story if it was well written.... But it wasn't. Storytelling is awful 😞
Why? 'Cause she has cleavage? Let me shake up your presumptions a bit and inform you that Bayonetta was designed by a woman.
Yeah, because women being involved in game development has made female characters so much better. (sarcasm)
This is one of those situations where it feels like there's a really simple fix to the story. Cut John carver, make Ellie the co-op companion character with Isaac. Saves her character because she'll have to actually do stuff, makes the co-op mean something more, you could keep them breaking up because the time along the game helps them come closer, probably would be best to cut the love triangle too so that's better
Ah, but you forget that it was the early 2010s.
"'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games [...]'
We had people tell us, 'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward.'"
- Jean-Maxime Moris, Creative Director of Remember Me (2013)
@@theMoporterfellas, is it gay for a man to kiss a woman?
I like the option of Ellie having Co-Op, but I'm personally interested in wondering if EA would willingly change some things for Dead Space 2 if they remade it. Remember the Severed DLC? We got to play as Gabe Weller on Titan Station after the outbreak as he goes back to the hospital where Isaac was to save his wife Lexine. FYI, Gabe was actually part of the initial Ishimura Outbreak and he was working security on the colony on Aegis VII. He was a character from Dead Space: Extraction while we play as a guy named Nate (and even further details, Nate eventually turns into a necromorph at the very end after cutting his hand off; I believe his hand was the one on the box art of the first Dead Space game). Gabe was interesting to me because he fought through necromorphs and a unitologist plot, and we can see the effects of them escaping the Ishimura on a ship. It's interesting because Gabe and Lexine escaped the Ishimura JUST as the USG Kellion was approaching and responded to their distress call. They even tried to warn the Kellion but failed because something about the communications on their escape shuttle was faulty or something. By the end of the Severed DLC in DS2, Gabe ends up dying at the very end by sacrificing himself and having half his body blown up by a grenade, so he saves Lexine by having her go on the shuttle to escape Titan Station while he fights off necromorphs to open the doors.
It's a shame, because I personally would love if Gabe survived and joined up with Isaac in DS3. Think about it: they're both very similar. Both of them survived the USG Ishimura and were driven to save the women they loved (Gabe eventually married Lexine and she was pregnant with his child by the events of DS2, and Isaac was driven by the guilt of Nicole's death and sort of found love with Ellie). In fact, Gabe and his group actually met Nicole in medical sometime before she committed suicide. Both of them are somewhat resistant to the effects of markers and Unitology. You want to know something even more interesting, though? Lexine was supposedly a more interesting character than Isaac when it comes to marker resistance. I'm not 100% sure on this so feel free to fact check me, but Lexine apparently has some sort of "natural immunity" to the marker's insanity, and supposedly she can make those around her more immune to it. EarthGov was actually after Lexine for that reason before Gabe sacrificed himself to save her, and DS2 ends off with Lexine's whereabouts unknown while they were looking for her.
I feel like they left a very interesting tidbit of Dead Space's story on the cutting room floor, because Gabe's story was so interesting and I'd have loved to see where that would've gone. I feel like Gabe would have been waaaaay more relatable as a partner to Isaac than John Carver. Nothing against John and I'm sure people who actually played on co-op enjoyed him, but he felt too "cookie cutter" soldier to me. Can you imagine both Gabe *and* Isaac meeting up and talking? "You survived the Ishimura? No kidding, I was there before you." Heck, Gabe was an actual security personnel sort of like Hammond, and Isaac is a very cunning engineer who knows how to handle himself against necromorphs. They'd have made a perfect team in my opinion. Not to mention all the other advice they could've given each other about fighting for their respective loved ones.
Just my two cents, though. What do you think? I personally loved that Dead Space Remake didn't forget about Gabe and has some references to other Dead Space games including DS2 in there, but that's definitely not a guarantee that Gabe will return in any capacity other than a reference even if they *did* decide to remake Dead Space 2. I personally wish we could see more of his story and even have him live for DS3.
personally i just find the idea of dead space 3 being a co-op game for couples quite funny
Carvers cool asf though
You ever thought that the, "Turn it off", was the devs trying to drop the player a hint?
it was meant for ppl who has their mother in life support 😐
@@godzillazfriction that’s not very funny
@@bennnoboyo5238 you know what's also not funny.....
that profile picture...
you're not cool
Isaac turn the game console off right now
@@godzillazfriction i just did that to charge my phone its a good life hack
The moon twist was actually fine, since we started to see the start of Convergence in DS2 but we never saw it complete the process. Added a lot of Lovecraftian cosmic horror to the lore, but the game gets bogged down by the love story. If there wasn't a "jealous ex boyfriend" angle and instead just focused on everyone teaming up to fight the Necros, it would have been better... heck, the co-op storyline of Carver starting to go mad getting haunted by his dead wife and son, while Isaac knows exactly what's going on with him, where only one player can see the hallucinations while the other just sees monsters, was better than whatever that love story was.
It's weird cause to me the fact they even bothered to explain the end goal of the marker completely ruined it for me. A lovecraftian entity isn't lovecraftian if you lay out every stage of their process, I always liked that convergence and the whole 'make us whole again' angle was never explained since no fear is greater than the fear of the unknown. Sure the insanity and mecromorphs are horrible but who knows what could be coming..
@@mrsubject1 The way I see it, although the Markers have an end goal, we don't know much if anything about the moons. In fact, I feel like the moons have great potential fridge horror to them. They provide a horrifying answer to the Fermi paradox and the worst part is that, despite their sentience, we have no idea why they do what they do and yet they're seemingly all powerful. The marker forced humanity to evolve into something sentient enough solely so they could create a moon or even multiple. We exist solely to make more of them and we don't even know what they want.
@@mrsubject1 and that's why with the dlc the whole story ended with Isaac losing and humanity being wiped out. Perfect ending for a series like Dead Space
its still Lovecraftian even if you explain it - the large uncaring universe that doesn't care about you and perhaps actively hates you is the overriding need, not necessarily the unknowable part everyone overfocusses one. That said explaining enough for a gist of it is not really explaining it all. Also, something have be somewhat Lovecraftian and not be entirely, and that doesn't mean its bad per say.
@@xBINARYGODx I love when people who know nothing about lovecraft try to explain what makes something "lovecraftian"
them: "It's not lovecraft if you explain it1!!1!111!!"
Lovecraft: so adverse to not explaining things his characters are somehow able to figure out the entire history of an alien species from the artwork in a single hallway.
Wait...
How did Ellie change from a red top to a yellow top.
She's not carrying a bag of clothes around with her.
She is a great magician
@@zeroattentiongaming820 I think I understand this reference 😂
someone found a washing machine and everyone did their laundry.
@@zeroattentiongaming820 herclothesareyellownow
The amazing super powers of being a woman written by men who don't know how to write women; A magical shape-shifting wardrobe that changes to whatever clothes the character designers thought would be the most sexy.
I really wish there was more content on the sovereign colonies' fleet like seeing more records of those crews slowly going nuts under the marker influence. I really liked the side mission with Tucker in the conning tower. Not that it's perfect, but the guy was so focused on staying alive he ended up cutting himself off from any means of escape.
Me too. You see these huge ships and barely get to explore most of them. Though I really wasn't a fan of how much they leaned into the regenerator on that ship. Been there done that twice before, just making it even more aggravating just... Didn't work for me.
But man that giant quarantine door was just super iconic to me and the sound design on it was perfect.
EA had them drop the survival horror and instead wanted to chase trends. In doing so, they killed the studio.
I mean, that's been EA's way for decades. The Graveyard didn't just pop up overnight outta nowhere after all, and there's a reason EA topped the "worst american company" charts. It's unfortunate how the newest victims of their standard operation are completely oblivious to it until it's too late, and some -morons- -stupid idiots- -henchmen- -perfect cashcows- weirdos choose to still have faith in it despite its track record. Sure, for every studio taken to EA's cupcake-making basement there's an absolute legend of a game, but those were either in production before EA bought the studio, or were made in spite of EA's best efforts to derail and trendify the "product".
Dead Space 2 wasn't survival horror though, that's where the problem started, DS3 was just the final nail.
So glad you brought up how bad Ellie was handled. I thought I was crazy how averse I was to her in 3, since I loved her in 2. but it turns out they really did her THAT dirty :/
It’s some top tier character assassination. Oof. RIP, Ellie.
The worst part is EA had a blueprint how to make COOP game called Army of Two. I am a PC player and played on console maybe twice in my life, but I've heard it is really good and a prime example of COOP shooter game. So the real question is why EA didn't tell Viceral to take advice from LITERALLY THEIR OWN STUDIO?
It's a pretty good game. I played through with it with a friend years ago when it came out
The first game was great, and the second was more of the same with some refinement.
Ahhh Army Of TWO 40th Day. I fucking love that game. I seriously wish that more people would play it. Working together with a buddy to save hostages and pop mother fuckers was amazing. Customization, don't even get me started. We need that game to come back!
Finally! Someone else who knows what small soldiers is!
Small soldiers was, and still is, a gem of a movie.
I will not rest until the world understands the plight of the Gorgonites.
I loved Small Soldiers growing up! One of my favorites from my childhood
That was the reference I would have least expected in... anything, really.
What really bothers me about early section of the snowy planet part is that...If Issac's suit can protect him against the vacuum of space, it should have no issue protecting him from the cold without any upgrades, since space temperature is already close to absolute zero.
As you said, Space is a vacuum - it's actually hard to lose heat in space because there's nothing to actually absorb it like cooler surrounding air. So it might have some issue with retaining heat.
That being said, I doubt it would be such an issue - a suit that bulky would almost certainly have ways to retain it. Hell this is the future, I could believe that thing has a portable heater.
It could ve that the crash could have messed up the suit, but once again, that thing is basically space age armor
I loved DS1 and DS2, so finishing DS3 with my friend actually felt really fun. But it did not get as good as the originals until the dlc. Dlc of DS3 was the true DS3 experience.
I often say "I loved the Dead Space games. Both of them. And that weird DLC that wasn't attached to anything."
The good news is the worst thing about the remake is Isaacs face, but even then I think if they just added stubble and gave him a few grew hairs it'd be fine. They'll probably do that in the DS2 Remake. We just need to see if the cycle continues when they get to the DS 3 Remake. Although hopefully it's a complete redux.
They modeled it off of Issac's voice actor Gunner Wright. I hated it at first, too, but it's more immersive in those scenes with the helmet removed because the expressions match the voice better now (I'm talking about his work in DS2, of course). I think it's an improvement overall.
@@Downhuman74 I agree but the face models feel slightly off. Like they did Isaac and Nicole's actors dirty. If you seen Gunner Wright now. Greying, stubble beard he looks great and same with Nicole's actress. It's like they stretched her face model horizontally in cutscenes.
@@Jon-ey4el I agree they could have made him slightly more rugged like Gunner really is but I think they were going for a kind of "unspoiled" look with him for the first run. They'll probably age him 10 years, if they manage to remake the sequel. As for Nicole, it's hard to say what they were going for. Tanya Clarke is absolutely gorgeous so maybe they pulled away from that a bit to make her look more like a stressed-out senior physician. They don't always have to go 1-to-1 for these things.
@@Jon-ey4el Nicole’s is the only one I hate. She looks way older. Kinda like Maranda from Halo 2.
@@MylesKillis isn’t issac supposed to be in his 40’s or 50’s, with Nicole being the same?
The idea of the brethren(sorry for ruining the name) moons, is such a great idea. Imagine your whole life and civilization being made, just for your creators comeback and sweep everything and everyone in a horrible way, is horrifying.
Too bad EA had to come and ruin it all because 'iTz 2 SkUrry'
Wait, isn't that kinda like Mass Effect?
@@kingdomkey2262 no you're just hallucinating... oh shit the marker is real
😐
@@kingdomkey2262 Yes and no. The reapers dont actively cultivate technological species, but have placed highly advanced structures to allow them to develop along a certain path. Its heavily implied that the markers also serve to uplift a species to intelligence, everything about the species was chosen by the marker to create the best possible cattle. This is more akin to the difference between planting a trellis for your viny plants to make havesting easier, and bioengineering a plant to grow exactly how you want it.
Theres also different motivations between them. The reapers serve a function in that they appear in order to prevent a technological singularity that would wipe out all life. While they're harvesting they are also recording all relevent data about the culture, the species, essentially immortalizing those civilizations. While they dont care about our feelings on the matter, they are programed in such a way that what they were designed to prevent is inevitable. It doesnt matter what we think because if they dont accomplish their jobs, all life will be eliminated. They exist so countless cultures can exist.
The brethren moons are the complete opposite. They are galactic hunters, devourers of life, with an intellect and goals unknowable and alien to lesser life. They view us in the same way we view an ant. We are just cattle ready for slaughter. There isnt some misguided moral issue, they are a predator and we are prey.
Both are existential threats, both share similar purposes to plot and story, but they are significantly different in their motivations, process, and even purpose to plot as well.
Perfect analogy
Big power player devours smaller ones and leaves behind sadness and anger
I actually found someone parts of the game enjoyable when I played with a friend, specifically the carver side missions where I as Isaac viewed my friend as Carver losing his mind and freaking out where both players had to do different things in order to succeed really utilizing the co op
these were the moments where the devs realized and remembered what game they wanted to make. Still, the idea sounds just awesome. It could be basically be dead space 1 where the other guy plays kendra. IF they would have done it correctly.
People seem to hate EA game because EA.
It’s an alright game with some fun co-op parts. It’s not some burning trash fire.
@@haveheart2630people hate it because ds3 was a mediocre action game (huge drop in quality from the previous games) ridden with micro transactions that literally killed the franchise
@@haveheart2630 B8 comment.
"This game was enjoyable with a friend" means basically Nothing. What game Isn't, provided your friend isn't terrible?
Maybe the real horror was playing Dead space 3
The real horror is the friends we made along the way
@@gilgeaschwithkerk2344 "Perhaps the really horror were DS3 fans we met along the way"
The real horror is 'fans' ready to pay EAssholes AGAIN for a REMAKE of the series THEY ruined!
@@mkzheroTrue
27:33 the pathologic music kicking in oh my god the PAIN I felt even though I’ve never played this game
If there was one good idea in this game it was the co op missions showing different things to each player. It really fits the theme of psychological horror and the marker manipulating people.
Small soldiers was such a trip, thanks for the reminder
Also, I think I’ve played this game like twice with a friend and not once did I notice the coop exclusive missions. Idk if we are that beta brain or didn’t care enough but that’s hilarious.
I hereby request videos on the lost planet games. I have such fond memories of lost planet 2 but it's been ages and I'd love to hear more people talk about those forgotten gems
So, the movie you chose to use for the screen of the derelict ship was the movie “things” directed by Barry J Gillis. I was very surprised to see it, considering how obscure of a film it is. If you watch that movie thru the credits to the end you will a notice a thank you to the Cape Breton Post. And that is the local newspaper from here on the island where the movie was filmed. The director Barry j Gillis grew up in the town of New Waterford, a town that neighbours my own home town of dominion. It’s so odd seeing that movie in your video because that terrible dumpster fire of a movie keeps showing its face at the strangest times. It’s almost like it follows me around. Somehow I unwillingly became the authority on this terrible movie and its terrible director. It’s like I’ve been cursed.
You are it's prophet! lmao
This was the first game in my entire life that literally made me fall asleep while playing cause it was so boring. Now THAT is an achievment.
I usually only fall asleep while playing if the inventory is huge but fun to organise. Hearing this before even watching the video I'm horrified.
Yeah it's a very uneventful game compared to how grandiose dead space 2 was
The only game that made me I fall asleep was Persona 5… but in my defense I was in a graveyard shift at the time and too hyped to play the game the jazzy soundtrack put me in a very relaxed mood 😅
@SHAWKLAN 27 ya it has nothing to do with scale. They made it resident evil 6 but worse.
botw exist
27:30 the Pathologic Ost kicking in on your reactions was gold. Another game where you walk around for 20+ hours. Personally love both Pathologic and Dead Space 3. I will not elaborate.
When I replay this, I only replay the Awakened DLC.
I have a save file that i've had for years that's really close to an area when you're travelling around in the snow and there's a small cabin with doors on either end and a little radio, and I often just boot up the game, walk to the cabin and just stand there, the ambience and random mood of calm among everything, the isolation and the idea of a little cabin in the middle of some path that other people would pass through... it gets me. I stand there for hours while I read or paint or whatever... it's just perfect.
DS1 remake is a 10/10 for me,
I really hope to God they remake DS2
AND i also really hope they remake DS3 but this time, re-write the entire damn story and change main gameplay, imagine
same here but I do NOT even want a DS3 remake. it was that bad.
Really, the only thing I somewhat like is the coop bits with Carver. Missions were he's seeing stuff Isaac doesn't and the characters talking to one another during gameplay. That's about it.
28:13 😂the dread after “there’s a quarter of the game left to go”
38:33 so are we gonna ignore how SHIT this makes Issac look? Dude is in powered armor, close up the helmet, jump back over there and bring her back across with you.
Her giving up is bad, him letting the person who saved his life die without even trying is unbelievable!
DS3 and Callisto share similar threads, to me, in this regard:
If you want a survival horror game, you're going to be disappointed.
If you want an action game, you might enjoy them.
Both are disappointments to what came before them, but only because they are trying to be something other than what they really are.
Honestly, yeah, that is an excellent comparison, both are (crappy) action games, a plot that feels boring overall, zero horror, a cartoon level villain that is an authority (Norton/Ferris), and a second villain that believes he is so high and mighty that is open to planetary genocide (Darrick/Warden).
Man, if Calisto had to take things from a Dead Space, why it had to be DS 3 of all.
Honestly I feel like you could also tie in Resident Evil 6 into this as well
There nothing alike dead space 3 is actually a good game
@@strikeforce1500 Calisto was made by the same person who created the original dead space which is pretty surprising to hear
@@D4Skewer People always seem to forget that game design on this scale requires a team. No one person in dead space was responsible for its success.
The guy that made Callisto Protocol has a very solid understanding of horror, what makes people on edge, and how sound design can really expand on the horror. But other developers on the team had a greater influence on the actual gameplay. If you take an honest look at the game, its gameplay is really the weakest aspect, which is a shame cause it could have been so much better.
It’s annoying when you read deeper into the fact that visceral really didn’t like what EA were doing and they couldn’t really
do anything. Such a shame EA killed what could
of been one of the greatest franchises to exist
I know it's a year late, but a thought had occurred to me. In the "fake out" death scene with Ellie and the gas . . . why didn't they just kinesis her over the gas?? Like it has been shown/proven to work with living/animate objects. And if THAT were the issue, just stasis her THEN kinesis her over the gas. Every writer there had to have fumbled hard over that simple fact, or just clearly forgot about it because some big-wig went "Y'know what this game needs? Drama! Suspense!!" and thus the entire gas scene was added.
Man I feel sorry for the devs at visceral games EA really screwed them over
The neco arc stuff made me giggle and made my bad day much much better.
explain....?
@@godzillazfriction the catgirl stuff made me laugh, especially after hearing it in a dead space video
Stupid cat makes everything better.
I'm genuinely surprised you didn't mention the roll mechanic. That was one of the most jarring things to me in this game and one of final things that painted this a purely action shooter game. Yes, for me, a roll mechanic did that. Just didnt belong in Dead Space.
I first played the game two years ago, and I completely forgot about that mechanic for most of the game. What's it even for? To dodge gun fire that barely hurts you? To dodge necromorphs?
I would compare this to re6, but re6 was actually fun and didn't punish you for playing solo, and that game didn't even try to take itself seriously
nah DS3 is fun you m0ron
Re6 is decent. Not great but still fun to play
@@SamsarasArtyeah. Re6 was at least fun. Dead Space 3 couldn't even do that
Isn't this that fine chap that made the video about iron lung?.. love your style of content Mister powerpack you have a very informative well-spoken manner about your videos that are unlike a lot of other reviews on UA-cam appreciate the videos pal look forward to the future... still haven't played Dead Space yet one of these decades
Decided to try Dead Space 3 solo to test if its scarier. It's a SLOG! Singleplayer was clearly an afterthought, some sections are brutal and you really feel how they made enemies crazily aggressive to balance the co-op. TK is nerfed too, I swear it clips through enemies sometimes.
Unskippable cutscenes, ladders, lengthy lift and elevator rides, backtracking, save-inventory not progress system... the padding in DS3 can protect you from an ICBM.
It feels like the DLC was the studio writing a story where the Brethren Moons where EA.
That’d be pretty funny if that was the case.
48:20 hot take here or something. But EA isn’t all that responsible for dead space 3’s condition. Visceral games did kind of ruin their own plot with the terrible love triangle and such. The Micro-transactions really don’t effect that game at all. Also Issacs face in the remake is based on gunner wrights face, it’s not that bad looking. Sorry for the rant here. I do understand why this game is hated
Dead Space 3 was a polarizing installment in the franchise, with many fans and critics having mixed feelings about its changes to the formula and its overall quality. The love triangle and micro-transactions were definitely factors that contributed to the criticism the game received, but as you pointed out, there were also creative decisions made by Visceral Games that received criticism. Ultimately, it's up to each individual player to decide for themselves if they enjoyed the game or not, and it's okay for people to have differing opinions.
@@WilliamEllison i know, i'm just saying. i'm not saying you should like it.
@@WilliamEllisonwhy do you sound like ChatGPT
"Turn it off" was actually a secret message from the developers to the players, trying to turn them away from the trash fire they had gotten themselves into
Another nearly hour long video about Dead Space 3, a game I've already seen countless videos about? I'm outraged.
I had a bunch of other videos to watch but now I have to watch this!
you know what a dead space game needs
a shitty love triangle 😵💫
DS3 Awakened does set up a pretty cool concept for DS4, at least based on what the Visceral Developers had in mind. It involved you playing as Ellie in a purely space setting, likely on whatever ships were away from Earth when the moons attacked.
P.S I think it would've been cooler for the base game to set this up if they did a "recall" of the first game's ending, but with the roles reversed. Have screamer Isaac attacking Ellie, showing that even after the death of the moon, the Markers were still active- and Ellie was the next target.
Ahhh February of 2013! I pre ordered two games that came out that month and I was so excited for them both. After beating DS3 I was so sad that one of my fav franchises was fucked so bad. About one or two weeks later the second game I bought had arrived... Aliens Colonial Marines.
EA ruined another good female character? Must be a Tuesday.
The only thing i remember about DS3 is disappointment i felt from the last 1-2 hours of the game 😄
You are spot-on about the game's padding and length. I, too, was like "This game needs to END already"
I honestly liked Dead space 3, not as much as 1-2 but 3 had some of the coolest suits in the franchise
I low key like it a lot , more than 2 in fact. The story was awesome to me.
@@samueldavis5895 i really don't get why people shit on dead space 3 so much, its a solid game, not so much horror as the first two but its a really nice game and yes like you said the story was awesome
@@notevenclown9304 The Horror was there, People Just got used to it. The Atmosphere in The Shipwrecks in Orbit etc was Just amazing
@@bobafett844I think it was because of the repetitiveness during the later half of the game, also it was way more actiony, giving you tons of ammo and health and eventually it's like you're unstoppable, along with the gun craft system. Everytime I've played I usually find myself using the same two guns halfway thru because they kill almost everything. I do love the environmental story telling, as well as the QuickTime events like flying in your suit super fast. Those were great for me.
Let's see: bad level design, terrible characters, zero consistent tone, inconsistent atmosphere, inconsistent focus, zero subtlety, zero restraint, zero discipline. The co-op was always a terrible idea. A story that tries too hard to explain something that never needed to be explained and that most players never cared about in the first place. Antagonist from a saturday morning cartoon. Sexist undertones. Take your pick.
Great video. Hope you're healthy now and stay that way!
Thanks for sharing! (The video)
As much as this game has it's problems. Playing in coop with my best friend not having any previous knowledge of the franchise, we loved it. One experience I'll never forget is having different hallucinations from one another in coop. One player sees things and says it to your friend and they're like "what are you talking about, I don't see that" then they'll start shooting at little demons crawling on the floor and walls and you're like "what are you shooting at, there's nothing there"
I vaguely remember Lost Planet from watching my brother play it when I was younger... at least I think that was the game
13:03 Dead Space 3 is giving us relationship advice. Now that's an underrated aspect. Thanks EA.
Thank you for pointing out Vermintide 2 and not putting Darktide.
"Turn it off" referred to the game itself.
Only EA would put the ending behind a DLC and still try to turn it into some sort of cliffhanger.
Also, a franchise being forced into an action shooter genre definitely reminds me of publishers making every game nowadays a multiplayer live service even if it doesn't fit the franchise whatsoever.
It's strange because I Enjoyed Dead Space 3 the most. Tbh I don't think the game was at all bad aside from a few key points.
The Co-Op wasn't necessarily bad, the issue is that there are so many other issues that it becomes a problem. Here's a few to list.
1. Rappel and Flying sections. Yeah I don't think I need to explain, this is the worst.
2. No save stations. Being able to auto save lowers the amount of stress in the game.
3. There should have been a different ammo system. Revert the ammo system back to how it used to be and make it scarce enough to where you can make gunplay much more impactful.
4. Lower the damage of weapons as a whole/spread out the power budget of Weaponry. This would allow for much better choices in weapons. For instance you could have the Javelins be intense punch through damage while a line gun or force gun actually staggers enemies. (One of the main issues with the game was how easily necromorphs are dispatched and how they do not actually react to damage, they just explode after one shotgun round to the chest)
5. Lower the spread damage of concussive and medium weapons (Force Gun/Javelin/Shotgun) as it was very bad that you could take off two legs and a arm with one shot.
6. Make it so that the necromorphs actually do not care about body shots... at all... unless you are using VERY heavy weapons(IE: Contact beam). You should have to gib everything aside from maybe ONE limb.
7. Lower the tone and saturation of the game itself, the environments were very bright and in some cases unnaturally lit for what should be extremely dark. Some areas should have been horrific with how hard it would be to notice necromorphs sneaking up on you.
8. Remove necromorphs screaming at EVERY 5 SECONDS. In Dead space 1 and 2 they would actively be quiet to get the drop on you. Every second of your time in this game the necromorphs would scream or give some sort of indicator that they were there, that shouldn't have been the case. There can be sound queues such as rattling or cracking snow but not all out screaming.
9. Stop playing music on EVERY encounter, it ruins the ambience.
10. Tone down the overall aggression of necromorphs and have them be able to fake out the player. One good area where this was implemented rather well (albeit a bit too obviously) was when there was a fodder cutting up a body in the ice only for it to signal an ambush in one of the ice Caves.
11. Instead of having us run around facilities that were rehashed for optional quests, use the actual terrain of the planet. Going through very dark and deep Caves with alien necromorphs would have Ben a very horrific and chilling experience of where every sound could be a necro far away or right next to you.
That's all I got. Tbh I think the hate for the game is overrated and co-op isn't even bad, just everything else in the game and the lack of stress led to it being regarded as bad. The only obvious issue people could point to was the NEW co-op. Personally I'm sad that me and my buddy cannot go through DS1 with him playing as stross or perhaps even Kendra to add a twist ending.
Edit: the armor changes and microtransactions were lame too. Ration seals were fine so long as it was a game implement and not a cheat to get past microtransactions that they ACTUALLY REMOVED ENTIRELY AS OF THIS YEAR.
Edit on top of the Edit: The actual modular weapon system is fine. The ammo just needed to be fixated and the damage of the weapons fixated a bit more
The main... Villain is one of the dumbest villains in all the videogame history in this game.
This is written to well and humorous than this game deserves xD But then again... You had to have some fun with it SOMEHOW.
I'm noticing a lot of the positive comments on the game here are from people who were either a kid when they played the game, or still under 18 now.
Lol, I used to annoy a (former) friend by always referring to Dead Space 3 as Lost Planet 3.
I wonder why he's a former friend...
At least dead space 3 is memorable. I completely forgot about lost planet 3
Puting pathologic ost at 28:05 and make the shot drag for an eternity is art
The devs poured all the horror they had left over into that damned percentage.
More like EA wanted them to.
So the Brethren Moons thing was definitely planned from at least the writing of Dead Space 2 (I believe they thought of the final stage of the necromorph evolution shortly after finishing Dead Space 1) but I’ll definitely say it wasn’t really explained all that well in this game.
Why does this one moon control every single marker single that we know? Is every moon one entity and, because the most recent one was frozen mid formation, none of them are active?
It doesn’t make too much sense, but I can see what they were going for. It would have made a lot more sense if they had planned it from the beginning completely, but I don’t think they did unfortunately.
They could have explained it by just NOT having the plot point of every signal coming from this one world.
The Markers we encounter were replicas of a very specific Black Marker that we know IS created for the purpose of making a new moon, so why are our Markers being hijacked by THIS moon instead?
Can every Marker copy make a moon? That would be kind of weird.
It would have probably made more sense if humans had never found the original Black Marker and, instead, they found a red marker made by one of the alien species from this planet. Maybe they jettisoned a few into space, and this happens to be the only one that hit another life-faring planet.
So then they’d be making copies of a copy, which would explain why every marker humanity made was leading them back to this alien world.
The goal of the red ones would be to create enough biomass to become space-faring so they could reunite on Tau Volantis and shut the machine off or something.
I’m sure they had a better plan in mind for these moons before EA made them shit out this version of the game.
Hopefully if the first remake is successful they'll end remaking 2 and 3
the thing i dont get is that if EA wanted thier own star wars franchise, they already had Mass Effect. mass effect was designed to be a big franchise like star wars from the beginning, so why didnt EA just use ME as thier big action space opera, instead of thier best sci-fi horror series that wasnt made for the big action shooter genre
28:16
That is the TRUE horror experience in this game. You can hear the raw desperation in his voice and it's actually heart-wrenching
I've never played a dead space game but I love these videos so time to strap in
God why do I always feel like I'm the only guy that really enjoyed dead space 3.
you’re not. the hate train is absolutely insane. it’s basically dead space 2 part 2 and i found it really enjoyable and well done, people just follow the herd
I appreciate you sliding in the System Shock 2 music during transitions. Made me think about one of my all time favorite games again.
This video is so good. All of them are so good, why is nobody watching them?
Once upon a time, there was a content creator named Power Pak who loved making videos and sharing them online. He poured his heart and soul into each and every one, putting in countless hours to perfect them. However, despite his hard work and dedication, his videos struggled to find an audience.
Power Pak was heartbroken. He had always dreamed of sharing his passion with the world, but it seemed like nobody was interested in what he had to offer. Day after day, he would check his views and engagement, but the numbers remained disappointingly low.
Feeling discouraged and defeated, Power Pak started to question himself. Was his content not good enough? Was he not putting in enough effort? He started to lose confidence in his abilities, and soon he found himself struggling to even make videos.
The more he struggled, the more she felt like giving up. He wondered if it was even worth continuing, when it seemed like nobody was watching his videos or caring about her work. He felt like he was shouting into the void, and nobody was listening.
In the end, despite his best efforts, Power Pak had to face the fact that his channel was never going to take off the way he had hoped. He put down her camera, feeling sad and defeated, and the world was left without the videos he had worked so hard to create.
@@WilliamEllison Stanley Parable wtf??
UA-cam randomly recomended this video, and my God, your music choices are so fucking good. From System Shock to Half-Life and even Danganronpa, this is such a treat
Dead Space remake ended up being great! Dare I say an improvement on the original even
I thought that the crafting was annoying. But i was gonna deal with it to simply enjoy the Story....... But that stupid relationship drama totaly ruined it for me.
I will say that Dead Space Three is the first game to encourage gaslighting your co-op partner. Can't think of any others!
Dead Space 1 Remake, DS2 maybe got an remake, but DS3 need a Reboot, Rebuild, Re-imagination Rewind
10:20
Showing RE5 as a co-op "horror" game that lands tone? _NO WAY_ 🤣
"CHRIS!CHRIS!CHRIS!"
"OKAY. OKAY. ROGER."
"COME ON!"
"YOU CAHNT HIDE FOREVAH!
YOU'RE JUST DELAYING THE INEVITABLE."
"Just... Hold on, Sheva!"
*[FURIOUSLY PUNCHES BOULDER]*
Ain't no co-op buddies played that hame straight faced lol
YOU WILL GIVE ME AN EGG!
Compared to the previous RE games which were more survival horror, RE5 took a much more action oriented approach and it did have that kind of tone. I don't see how the tone was a problem in it. It did a have a couple of ridiculous moments however like Chris punching the boulder, which only made the game more iconic lol.
@@romansionis2470Considering it was right behind RE4, it’s not that big of a stretch. You’ve got Leon to blame for this.
Dead Space 3 is a fucking mess.
All they needed to do was keep to the serious storyline, use the Dead space 2 mechanics and keep the separate Dead space 2 style Multiplayer.
One thing they could have done that _might_ have made the story a little more interesting would be to have it turn out that all of the unnatural tension in the group was just the markers f***ing with you.
The real scary thing is EA put out a survey recently asking if fans would be interested in a remake of dead space 2 and 3. DS2 remake is welcome but leave 3 alone. Don't remake that garbage game
Criminally underrated
Very good content
I am sorry that you had to experience the disappointment that is dead space 3
Dead Space 3 wouldn't have been as bad, if it wasn't called Dead Space.
15:49 "Did I just watch Issac get NTR'd?" I'll admit I was choking on my quesadilla when I heard that. That bastard.
29:53 Frostpunk OST, eh? Nice.
34:53 Never fails to be the best reactions.
34:53 was some of the funniest shit I saw when I gave this game my most recent playthrough on PC. XD XD XD I laughed like mad, just like you guys did.
On the bright side, the fact we got a remake of 1 could lead to a remake of 3 later down the line that could atleast fix this whole thing.
I absolutely love the idea of finding the remnants of a civilization that's been dead for 200 years because of Markers, and the act where Issac has to travel between the derelict ships and deal with different Necromorphs and mysteries was fantastic.
Everything before and after that act just completely negated the space act. And the love triangle story was the most annoying thing I've dealt with in a game since escorting the Alchemist in Fracture Hills (IYKYK).
Engagement comment
Racial and political comment.
Outraged response comment
27:30 when the pathologic soundtrack kicks in
neco arCCCCCCCCCCCCC YEAH BABY LETS GOOOOOO
i liked the brethren moons and the twist about the aliens being victims of the markers too, but pretty much everything else was a trainwreck lol
I honestly really love Dead Space 3, the coop and the weapon crafting is really fun to play around with. Some of the suits look really good. The main story is pretty okay but absolutely sucks as a Dead Space story, aside from the brethren moon reveal. I really wish they could’ve expanded on the sovereign colonies and the aliens. One text log that really drew me into the lore was Dr. Serrano explaining how the planet was originally water and the aliens used sound frequencies underwater to communicate, much like whales on earth. I also like the detail of the screeching/whistling from the alien necros due to them not being underwater. Finding SCAF audio logs, text logs, artifacts and reading into them REALLY drew me in and I really wish we could’ve seen more of these ideas incorporated into the game itself with some kick-ass writing. I play this game just thinking about the possibilities that could’ve been explored from Visceral if it wasn’t for EA’s meddling.
Why didn't they make player 2 play as Ellie? Wouldn't it make more sense than introducing some random bland soldier who has to get back story through side-missions? Feels like thats a no-brainer
Yeah, since Carver must have been a deserter for him and Norton to survive the Unitologists' supposed "attack" that somehow crippled EarthGov in one day at best?
I had loads of fun playing DS3 with my girlfriend, but I have to agree that I thought the Brethren Moon twist was goofy and actually really funny as opposed to scary.