Leo Leo and Bryan are actually much more similar than I'd initially realised. Keep out, wall carry and walk oppression but Leo is easier with more mix up potential and Bryan has better counter hits and damage Glad it's useful for you:)
Nice job on the work for putting up the vid for Bryan No body really does explain what's safe and not safe with Bryan. Usually just shows off and tries to do the most movement heavy combo which is fine but not everyone is there yet. And this shows it Easily
Kyle Jackson Thanks! I wanted to include as much about his basic tools as I could in a short video. I'll get around to doing a tool kit video like this one for many characters eventually
Ssbm Pleb thanks a lot for that! Yeah it will be much easier when i get my mic and i can some things I just didn't feel like I could include because there would be too many words on the screen Glad you enjoyed it :)
Yeah, ain't no denying he's one of the coolest characters for sure. it's credit to you anyway, you always have to respect people who decide to play hard characters like Bryan and Jin
LipeZig I live in England and play at night so I think that should be like early-mid afternoon for you? If you ever see that I'm playing tekken send me a message :)
I miss low kick to body blow (old d+3,2) from T5. It could float people from the ground and give you a combo from oki. Now it can't do that anymore since the 2nd hit is high. Also b+1, because it used to juggle on normal hit (and it's tag cancellable in tekken tag). I like to do sidestep cancels from b+2,1,2 (hands of doom), or anything that leads to b+2, like 1,4,2,1~u/d...or from snake spin (qcf+4,1,2~u/d) or slither step (b+3~f,4,1,2~u/d). It looks cool, and you can do things like b+2,1,2~u/d, to d/f+4 (mid) or b,d/f+4 (low). B,d/f+4 will give a guaranteed throw attempt if it lands (this is the most damage you can do from b, d/f+4). It gives +14GB on hit, so technically you could do any move or string starting from 1 or 2 as well and it would be guaranteed. However, most strings only hit 2 times before the opponent can begin blocking. Another thing that's good to do: if you can hit with b+4 near the wall, you get guaranteed f+2,1,4 (80 damage and KD. More than you did with jet upper in the video). You could do other things, too (hitting with b+4 puts you at +15 frames but also pushes the opponent away. Hence, why you need to be near the wall), but f+2,1,4 is easier and very reliable. Most of Bryan's moves are pretty safe on guard (almost all his moves are no worse than -13 on guard, and/or have some push back. This excludes lows, which are almost always unsafe on guard for all characters), so the opponent will have to get clever to get through your defenses if you're playing correctly. Vulcan punch (d/f+1,1,1,1) can sort of get you out of pressure. If you do all 4 hits it will cause a bit of push back to the opponent, and at -10 they can't punish you with anything, but make sure you don't get reversaled). Be careful when using Bryan's command grab (ff,1+2), because the opponent will be able to stand again very quickly compared to other throws. You will not be able to hit them on the ground and will probably get CH if you try. Bryan's bb+4 is very good for hitting opponents laying on the ground. These are the combos I do with Bryan in ttt2: From u/uf/ub+4, to d/f+2 (this is Bryan's generic floaty punch), to f+4,1, to d+3,2 or 1+2,2, and if they hit the wall, ff+2 or whatever (ff+3 is also good if ff+2 will not connect). From b+1 CH, to b+2,1,2 From ws+2 (HIT), f+2, to b+2,1,2 From qcb+4, same as orbital heel kick From f,b+2 (lol, I don't use jet upper very much. I should probably work on that), maybe f+1+2, then the same as qcb+4/orbital, or if near the wall I'll float them and then do 3,3,2 into a wall combo. From ws+1, to same thing as jet upper, qcb+4 and orbital There are more possible combos, but these are the ones I can remember that start from a launcher or lead to a full combo from the 1st hit.
great tips bro , but may I add some other useful stuff : 1- SS,1 : this have a good range , safe on block , KND (combo starter ) 2- d+1+2 is a good tool that can be tricky for a back sway cancel = qcb (2 or 3 or 4 ) , or you can use it for a wave dash that can be turned into a launcher (WS 1 ) or you can even mix it with the grab comman ff,1+2 . 3- the f+1+2 is a good pressure/ whiff punish tool (use the qcb+4 on KND ) 4- the db+1+2 is a great whiff punish tool (you can mix it with df+2,1 for a wall combo) 5- the SS cancel after b,2,1 or after qcf,4,1 is a great tool for a mix-up . 6- b3-f , ff+1+2 is a great tool that works most of the times ( since your opponent would be afraid to press any button during your wave motion )
Great video can you do an intermediate combo tutorial as in max damage without rage with bryan and also a taunt jet upper video tutorial with bryan and this is the best guide of bryan that I've seen on UA-cam
I believe you can't get the (b3) if you use ( b,2,1,4) since your opponent gona be far away , hence we use (b,2,4) so you can still dash and do the (b3)
The Gamefather if you end it with 2,1 it connects, that’s my staple combo after WS1, and I can connect all the time online, you just have to run up and do the b3,F and do the 2,1 a little bit later instead of right away
Ryan Limbaga that combo is good and very conssistant but i have a combo with more damage . Try this chf,F+4 ws3+4 micro dash 1 b3f~4,2,1 . It deals 80 damage
Make sure to delay the second hit of the 34 knees on mid wall splats for max damage. Use df21 db1+2 for lower splats or 12 db1+2 for tiny bit less damage but easier. db1+2 is the most reliable punish for deathfist online. If you have trouble punishing rage arts with jet upper use f41, at the wall just use b4 into jet upper. For the fisherman slam ( ws2 ) you don't need to time it just mash b2 after using it. You can also slither step into fisherman slam as a whiff punisher if the opponent is near the wall instead of f41. That way you will carry them to the other wall and won't lose combo damage. The qcb4 launcher into 1+2 db2 1 b24 dash d32 is for endless stages mainly. For wall carry use qcb4 1+2 1 b3~f21 or b3~f412. Also Bryan's Rage Drive is a very damaging combo ender and is most of the time favored over Rage Art. You get a free slither 1+2 if you spike with the rage drive but the timing is strict, you can use snake edge or neutral jump d3 as an alternative. Also works on wallsplats.
Johnny Darko nah 2,3 is a better punisher I just wasn't aware at the time. The only downside is it being unsafe on block so it shouldn't be used in the neutral but as long as you know you're punishing something it's better than 1,4 unless you wanna try and catch someone with the extensions after 1,4
2,3 has a short range compared to 1, 4 and from 1,4 you can start a little mixup for doing either 1,4,3,3 or 1,4,2,1to2or4 or even cancel it with up or down to any of his side step moves there is why 1,4 is better
Trying to decide whether or not to switch to Bryan from Josie. Just feel like he is a better character. Is it worth learning how to kbd with him to switch though? It’s a lot harder with swayback characters
As a Bryan main myself, when I go online somehow all of the Josie's come out of the woodwork. The are the absolute bane of my existence. Today I actually fought four Josie's in a row on ranked.
Hey Scallywag, for some reason I can only do the d/f+1, 2 easily, but when I do d/f+1, 1, 1, 1, 2 ; the 2 at the end doesn't seem to ever come out, and it isn't displayed in the movelist either. I feel like I'm missing something. Please help and thanks. Great video btw very organized and straight to the point.
Scallywag 93 thanks for the response. I'll test it out tomorrow (gotta get some sleep). Super helpful having a content creator actually respond to feedback. :)
Scallywag 93 dude I found the problem. Like Heihachi's multihit hellsweep, you have to hold d/f for the 2 to come out at the end. I wasn't holding the d/f input the whole time. Thanks again for assisting bro. I love your channel
The big error with bryan is that people think jet upper (fb+2) is i14 which is true only from buffering while garding but to do it in the open is i16 just like the mach breacker (ff+2) also a good move: df2,3...
Great guide. Really explains everything very well, even to the point where I, a newcomer understood! Do you think its okay for me to use some of the easier combos or gimmicky moves early on to get the hang of him? Where should i start?
Thanks! I don't even think a single one of the combos i included was optimal so with Bryan in particular you definitely want to start with easier combo's. if you struggle with the dash into b3~f enders of his combos run up and do a d3,2 to start off with and come back to them later. Bryan honestly has very little in gimmicky moves unless you count snake edge. I would reccomend that you player however is the most fun for you but just know that as you improve you'll have to rely on a character's more gimmicky tools less and less. I'd start by practicing some half decent combo's with Bryan your poking game is decent but certainly not elite in the game so a big part of his game plan is playing keep out and trying to get the opponent to run into a CH launcher, a knockdown tool or to make the opponent miss and whiff punish them with one of his longer range launchers like f4,1. so play keep out with the tools i mentioned in the video, chief among them 3+4. when at the right ranges you can perform a b1 to get in with plus frames on block and apply some basic mix ups between low's mids, throws r even just his jab strings, he has a 1,2,3 1,2,4 and 1,2,1 that create a little mix up you can look into. Hope some of this helped for now :)
It definitely did! Thank you for the swift reply! I also became fond of the fish hook as a nasty high punish and combo starter, although I haven't found a suitable starter yet. I spent some time messing around with some different moves so I hope to move onto some of the easier combos and work my way up if I feel comfortable with his easy/mid level combos! Thanks again and happy Tekken :)
Troy Hebert you can follow up fisherman slam with b2,1,4 I think I show that in the video:) Yeah stick at it. Let me know if I can help but a lot of learning when it comes to tekken just takes time
I watched it even though i dont play Bryan,might pick up him later maybe :D Can you do something similar for Leo too maybe? I think she/he is your main right? Well FrameWhisperer and PepperBeef2Spicy has both long guide about her but its always good to have different resources
Deniz Kaymak I'll definitely do one for Leo yes! She'll be easier to do one for as I know pretty much everything without having to check but I would love to do her one once I have a mic. 100% will happen though. And yes she is my main she was made for my play style. Should hopefully upload more gameplay with her soon :)
Deniz Kaymak I'm just making sure to reply to everything before I go to sleep haha. Thanks! I'll be really excited to make it when I get around to it I was proud of this one for my first attempt:)
How do you fight ling as Bryan? she is so annoying. I know you arent suppose to throw high's at her but while her back is turned she crushes everything it seems like. Her back turned shit is what kills me the most, nevermind AOP.
Johnny Darko especially against online xiayu's I would actually recommend putting a little research into how punish a lot of her back turn stuff on block and then rather than trying to catch her just let her hang herself and punish her. Other than that I assume moves like f4, ws4, d3 and maybe df2 will consistently hit her when she's trying to crush stuff, I'm not a Bryan main though so I don't know his match up with ling that well, she's just a character you have to lab a bit. I'll be getting a proper mic soon and so in the new year I'll be making a lot of anti character guides to help with difficult characters like her
i have a good command over all pokes, combos and punishes mentioned in this video but still im a rank "destroyer". Bcz its Pakistan and players here are monsters.
I know enough about Feng that he will definitely be in the first ten characters i do, should be when i have a proper mic and can talk through things a bit more too!
omar baez taunt stuff is hard, optimal combos are very hard, he very often has to hit confirm strings, he can't pressure with a i13 mid like a lot of characters, his only low that gives advantage on hit takes a qcb motion and isn't very fast at all etc. He probably isn't consistently as hard as the mishimas no, but he also doesn't have a free advancing mix up tool with the wavedash, he wants to stick at range and catch you coming in. He's one of the hardest characters on the game at a high level even if he's very easy to pick up at first :)
PaulfraDK so where would I put all the text? There are plenty or resources out there for learning the notations and terms, not including the move inputs in a guide like this where I clearly lay out as much information as I possibly can on screen is hardly uncommon. Sorry if it wasn't for you
PaulfraDK it seems like a lot at first but the notations will be second nature in no time trust me :) if you struggle with any in particular you can always ask me
I'm currently struggling with his Sample Combo 4 in his move list. Spent 30 minutes trying to land the QCB2-4 and it has been killing me. This isn't really something you have to help me with. Just shows how frustrating this is for a fucking noob like me.
PaulfraDK well Bryan is a very high execution character. I'm decent with him and I never use the qcb2,4 I'm combos. There's usually much easier inputs that do very similar damage and carry. It's why I put in simpler combos at the end of this video and even then theirs much easier combos you can do that are fine for beginners. He isn't one of the harder characters to play in tekken for no reason!
Long range tools to "keep the opponent out" or to make your opponent run into. the best ones ares safe and launch on Counter Hit like Bryan's 3+4 and ff4
Leo_Cerberus while standing. Basically right as you rise up from crouching. Some moves will put you in crouching after you do them, such as snake edge/df3.
d,f 111+2 db3 3+4 ff+4 jab(1) d,f,2,1 qcb+3 qcb+4 df,+2,3 these are moves the best poke...even pro like mr.naps and knee used this df+3 is risky, not good idea againts decent player but works on noobs
That's the idea! i want players who are new to either the game or the character to be able to watch this guide and have the basics they need to play the character, i understand that when people want to look into advanced setups or combo's they'll have to end up going elsewhere eventually or wait for me to do a more advanced follow up :)
lmao i was actually practicing with Bryan and when i opened youtube to look for good shit for bryan you uploaded this .....great timing lol
Leo Leo and Bryan are actually much more similar than I'd initially realised. Keep out, wall carry and walk oppression but Leo is easier with more mix up potential and Bryan has better counter hits and damage
Glad it's useful for you:)
Nice job on the work for putting up the vid for Bryan No body really does explain what's safe and not safe with Bryan. Usually just shows off and tries to do the most movement heavy combo which is fine but not everyone is there yet. And this shows it Easily
Kyle Jackson Thanks! I wanted to include as much about his basic tools as I could in a short video. I'll get around to doing a tool kit video like this one for many characters eventually
6:04 ff+4 hits high.
Yeah that's my bad i actually know that's a high just a mistake, i'll put it in the description, thanks!
One of the best tekken tutorials ive seen! All with no words spoken too congrats
Ssbm Pleb thanks a lot for that! Yeah it will be much easier when i get my mic and i can some things I just didn't feel like I could include because there would be too many words on the screen
Glad you enjoyed it :)
4:52 it crushes highs consistently, great video by the way
Just when I was thinking to learn Bryan, you made this video :D
You like your execution heavy characters don't you haha
hope you enjoyed it and it helps!
Scallywag 93 I just pick a character that I like lol
Yeah, ain't no denying he's one of the coolest characters for sure.
it's credit to you anyway, you always have to respect people who decide to play hard characters like Bryan and Jin
Scallywag 93 Thanks a lot. Hey, do you live in the NA or Europe? I myself live in Canada and wanted to know which time I can play you
LipeZig I live in England and play at night so I think that should be like early-mid afternoon for you? If you ever see that I'm playing tekken send me a message :)
Thank you for this quick guide, i self learned to play bryan and didnt know you can stick 2's in middle of juggles or do those b4 wall carries !
great tips took me up from green to yellow ranks
Just when I decided to learn Bryan I found your thread on Tekken Zaibatsu.
Thanks a lot, this will definitely help!
My pleasure! Glad you appreciate it :)
Great content! Very well explained you deserve way more viewers
Peaches N Cream thanks a lot I appreciate that! I only started a month ago i never dreamed I'd be doing this well I'll keep it up!
Video text says ff4 is a mid, but it is registering as a high in the actual video. 6:02
Great information and easy to follow. Good shit.
I miss low kick to body blow (old d+3,2) from T5. It could float people from the ground and give you a combo from oki. Now it can't do that anymore since the 2nd hit is high. Also b+1, because it used to juggle on normal hit (and it's tag cancellable in tekken tag).
I like to do sidestep cancels from b+2,1,2 (hands of doom), or anything that leads to b+2, like 1,4,2,1~u/d...or from snake spin (qcf+4,1,2~u/d) or slither step (b+3~f,4,1,2~u/d). It looks cool, and you can do things like b+2,1,2~u/d, to d/f+4 (mid) or b,d/f+4 (low). B,d/f+4 will give a guaranteed throw attempt if it lands (this is the most damage you can do from b, d/f+4). It gives +14GB on hit, so technically you could do any move or string starting from 1 or 2 as well and it would be guaranteed. However, most strings only hit 2 times before the opponent can begin blocking.
Another thing that's good to do: if you can hit with b+4 near the wall, you get guaranteed f+2,1,4 (80 damage and KD. More than you did with jet upper in the video). You could do other things, too (hitting with b+4 puts you at +15 frames but also pushes the opponent away. Hence, why you need to be near the wall), but f+2,1,4 is easier and very reliable.
Most of Bryan's moves are pretty safe on guard (almost all his moves are no worse than -13 on guard, and/or have some push back. This excludes lows, which are almost always unsafe on guard for all characters), so the opponent will have to get clever to get through your defenses if you're playing correctly.
Vulcan punch (d/f+1,1,1,1) can sort of get you out of pressure. If you do all 4 hits it will cause a bit of push back to the opponent, and at -10 they can't punish you with anything, but make sure you don't get reversaled).
Be careful when using Bryan's command grab (ff,1+2), because the opponent will be able to stand again very quickly compared to other throws. You will not be able to hit them on the ground and will probably get CH if you try.
Bryan's bb+4 is very good for hitting opponents laying on the ground.
These are the combos I do with Bryan in ttt2:
From u/uf/ub+4, to d/f+2 (this is Bryan's generic floaty punch), to f+4,1, to d+3,2 or 1+2,2, and if they hit the wall, ff+2 or whatever (ff+3 is also good if ff+2 will not connect).
From b+1 CH, to b+2,1,2
From ws+2 (HIT), f+2, to b+2,1,2
From qcb+4, same as orbital heel kick
From f,b+2 (lol, I don't use jet upper very much. I should probably work on that), maybe f+1+2, then the same as qcb+4/orbital, or if near the wall I'll float them and then do 3,3,2 into a wall combo.
From ws+1, to same thing as jet upper, qcb+4 and orbital
There are more possible combos, but these are the ones I can remember that start from a launcher or lead to a full combo from the 1st hit.
Great guide! I just started playing Bryan and he's a little overwhelming to just pick up and play. I'm mainly a Paul player so this vid helped a lot.
Thanks very much, glad i could help :)
This is exactly the kind of Tool Kit video I've been looking for since the game came out! Thanks! Any chance for a Nina video in the future?
d45455h0ll3 thanks a lot! Hopefully I'll do all characters eventually though I do know very little about Nina haha
Scallywag 93 lol, fair enough. Thanks again!
d45455h0ll3 my pleasure! Glad you enjoyed it :)
great tips bro , but may I add some other useful stuff :
1- SS,1 : this have a good range , safe on block , KND (combo starter )
2- d+1+2 is a good tool that can be tricky for a back sway cancel = qcb (2 or 3 or 4 ) , or you can use it for a wave dash that can be turned into a launcher (WS 1 ) or you can even mix it with the grab comman ff,1+2 .
3- the f+1+2 is a good pressure/ whiff punish tool (use the qcb+4 on KND )
4- the db+1+2 is a great whiff punish tool (you can mix it with df+2,1 for a wall combo)
5- the SS cancel after b,2,1 or after qcf,4,1 is a great tool for a mix-up .
6- b3-f , ff+1+2 is a great tool that works most of the times ( since your opponent would be afraid to press any button during your wave motion )
Sorry i missed this comment somehow, great info thanks! everyone should read this
Wrong, why would you ff AP grab when you can do Chains of misery out of the crouch dash? And also after F AP you can do db AP
all these options are not very useful above greens
Ok...I Just Punch to Whatever Moves 😂
Great video can you do an intermediate combo tutorial as in max damage without rage with bryan and also a taunt jet upper video tutorial with bryan and this is the best guide of bryan that I've seen on UA-cam
Yeah! this was a basic tool kit video i can absolutely do a more advanced follow up down the line.
Thanks!
Really helpful man, nubs like me appreciate the effort
71 Damage Combo:
ws1 fb2 b214 b3~f421
I believe you can't get the (b3) if you use ( b,2,1,4) since your opponent gona be far away , hence we use (b,2,4) so you can still dash and do the (b3)
The Gamefather if you end it with 2,1 it connects, that’s my staple combo after WS1, and I can connect all the time online, you just have to run up and do the b3,F and do the 2,1 a little bit later instead of right away
Ryan Limbaga that combo is good and very conssistant but i have a combo with more damage . Try this
chf,F+4 ws3+4 micro dash 1 b3f~4,2,1 . It deals 80 damage
It has a medium execution barrier
Make sure to delay the second hit of the 34 knees on mid wall splats for max damage. Use df21 db1+2 for lower splats or 12 db1+2 for tiny bit less damage but easier.
db1+2 is the most reliable punish for deathfist online.
If you have trouble punishing rage arts with jet upper use f41, at the wall just use b4 into jet upper.
For the fisherman slam ( ws2 ) you don't need to time it just mash b2 after using it. You can also slither step into fisherman slam as a whiff punisher if the opponent is near the wall instead of f41. That way you will carry them to the other wall and won't lose combo damage.
The qcb4 launcher into 1+2 db2 1 b24 dash d32 is for endless stages mainly. For wall carry use qcb4 1+2 1 b3~f21 or b3~f412.
Also Bryan's Rage Drive is a very damaging combo ender and is most of the time favored over Rage Art. You get a free slither 1+2 if you spike with the rage drive but the timing is strict, you can use snake edge or neutral jump d3 as an alternative. Also works on wallsplats.
Jester Muffin everhone should read this comment for extra information, great stuff
Jester Muffin I do Neutral jump 3, that does the Most damage, as it’s not scaled as part of the combo, it’s so good
Does that actually do more than SS1+2? that's interesting
How come you use 1,4 over 2,3 for 10 frame punish? 2,3 is 10 frames as well and 24 dmg, is there a downside?
Johnny Darko nah 2,3 is a better punisher I just wasn't aware at the time. The only downside is it being unsafe on block so it shouldn't be used in the neutral but as long as you know you're punishing something it's better than 1,4 unless you wanna try and catch someone with the extensions after 1,4
very cool, thx for response
2,3 has a short range compared to 1, 4 and from 1,4 you can start a little mixup for doing either 1,4,3,3 or 1,4,2,1to2or4 or even cancel it with up or down to any of his side step moves there is why 1,4 is better
Trying to decide whether or not to switch to Bryan from Josie.
Just feel like he is a better character.
Is it worth learning how to kbd with him to switch though? It’s a lot harder with swayback characters
As a Bryan main myself, when I go online somehow all of the Josie's come out of the woodwork. The are the absolute bane of my existence. Today I actually fought four Josie's in a row on ranked.
Hey Scallywag, for some reason I can only do the d/f+1, 2 easily, but when I do d/f+1, 1, 1, 1, 2 ; the 2 at the end doesn't seem to ever come out, and it isn't displayed in the movelist either. I feel like I'm missing something. Please help and thanks. Great video btw very organized and straight to the point.
No matter when you decide to hit the 2 it has to be straight after the previous one, like really really fast after the last 1 is pressed
Scallywag 93 thanks for the response. I'll test it out tomorrow (gotta get some sleep). Super helpful having a content creator actually respond to feedback. :)
DETHFIST no worries man, I'm usually much faster on the reply haha. Hope it helps 😁
Scallywag 93 dude I found the problem. Like Heihachi's multihit hellsweep, you have to hold d/f for the 2 to come out at the end. I wasn't holding the d/f input the whole time. Thanks again for assisting bro. I love your channel
DETHFIST that was something I was also doing wrong for a long time before I figured it out XD
Thanks. This was a big help, bro. 👌
I'm getting confused how to execute fisherman slam,can someone explain it to me with ease?
The big error with bryan is that people think jet upper (fb+2) is i14 which is true only from buffering while garding but to do it in the open is i16 just like the mach breacker (ff+2) also a good move: df2,3...
Great guide. Really explains everything very well, even to the point where I, a newcomer understood! Do you think its okay for me to use some of the easier combos or gimmicky moves early on to get the hang of him? Where should i start?
Thanks!
I don't even think a single one of the combos i included was optimal so with Bryan in particular you definitely want to start with easier combo's. if you struggle with the dash into b3~f enders of his combos run up and do a d3,2 to start off with and come back to them later.
Bryan honestly has very little in gimmicky moves unless you count snake edge. I would reccomend that you player however is the most fun for you but just know that as you improve you'll have to rely on a character's more gimmicky tools less and less.
I'd start by practicing some half decent combo's with Bryan your poking game is decent but certainly not elite in the game so a big part of his game plan is playing keep out and trying to get the opponent to run into a CH launcher, a knockdown tool or to make the opponent miss and whiff punish them with one of his longer range launchers like f4,1.
so play keep out with the tools i mentioned in the video, chief among them 3+4. when at the right ranges you can perform a b1 to get in with plus frames on block and apply some basic mix ups between low's mids, throws r even just his jab strings, he has a 1,2,3 1,2,4 and 1,2,1 that create a little mix up you can look into.
Hope some of this helped for now :)
It definitely did! Thank you for the swift reply! I also became fond of the fish hook as a nasty high punish and combo starter, although I haven't found a suitable starter yet. I spent some time messing around with some different moves so I hope to move onto some of the easier combos and work my way up if I feel comfortable with his easy/mid level combos! Thanks again and happy Tekken :)
Troy Hebert you can follow up fisherman slam with b2,1,4 I think I show that in the video:)
Yeah stick at it. Let me know if I can help but a lot of learning when it comes to tekken just takes time
I definitely will be back for more videos! Would it be okay to PM you for questions? I hate to be a bother but I do love learning! ^.^
Troy Hebert is that a thing on youtube? If it is go for it I'm sure I'll find it :)
Thx for the tutorial I learned so much :)
Good stuff bro. Thanks for making this
glad you liked it!
Hey. We met today online. Nice guide!! I think some of these combos are not optimal but great video non the less 👌👍
Yeah they're not optimal, it's more intended to be a starter kit for Bryan than anything, all the essentials. Thanks!
Scallywag 93 the only thing missing is a low parry combo 👍
I should have stuck one in for sure :(
amazing video, but isn't qcb+3 +4 on hit, instead of +5?
Fabivs Thanks!
I believe it actually varied depending on range maybe? I should have mentioned but it's a lot of text haha
How do you do the spinning staggering low kick move?
I watched it even though i dont play Bryan,might pick up him later maybe :D Can you do something similar for Leo too maybe? I think she/he is your main right? Well FrameWhisperer and PepperBeef2Spicy has both long guide about her but its always good to have different resources
Deniz Kaymak I'll definitely do one for Leo yes! She'll be easier to do one for as I know pretty much everything without having to check but I would love to do her one once I have a mic. 100% will happen though. And yes she is my main she was made for my play style. Should hopefully upload more gameplay with her soon :)
Scallywag 93 That was a fast reply :O Cant wait to see it when its done!
Deniz Kaymak I'm just making sure to reply to everything before I go to sleep haha. Thanks! I'll be really excited to make it when I get around to it I was proud of this one for my first attempt:)
Can you plz do floor break combos
How do you fight ling as Bryan? she is so annoying. I know you arent suppose to throw high's at her but while her back is turned she crushes everything it seems like. Her back turned shit is what kills me the most, nevermind AOP.
Johnny Darko especially against online xiayu's I would actually recommend putting a little research into how punish a lot of her back turn stuff on block and then rather than trying to catch her just let her hang herself and punish her. Other than that I assume moves like f4, ws4, d3 and maybe df2 will consistently hit her when she's trying to crush stuff, I'm not a Bryan main though so I don't know his match up with ling that well, she's just a character you have to lab a bit. I'll be getting a proper mic soon and so in the new year I'll be making a lot of anti character guides to help with difficult characters like her
I managed to find this combo on my own
It's :
4 + 4 + 2 into dash 1 + 2 + 3 into mach breaker
i have a good command over all pokes, combos and punishes mentioned in this video but still im a rank "destroyer". Bcz its Pakistan and players here are monsters.
Does anyone know the best way to punish Hwoarang with Bryan?
9:36 the "bitch" combo, alright xD
Do this for Feng please!
I know enough about Feng that he will definitely be in the first ten characters i do, should be when i have a proper mic and can talk through things a bit more too!
Scallywag 93 sure thing! Thank you and keep up the great work!
Do feng!
Please do this type of video for Paul
that's 100% going to happen :)
whoa.. im late... lol...
btw what is " i " mean?
I might be wrong but I think b+1 is +2 not +4
Johnny Darko the website I like to use has it listed at +3~4 :)
What other move can i do after the balcony break?
Do you mean if you don't have rage?
What’s FCdf?
Russel Capitin ful crouch down forward
Ow. Thank you so much man. Btw, your video really helps a lot.
Russel Capitin good to hear man, glad to help 😁
I don’t recommend to use snake edge at any level to not get used to it.
yeah i would agree with that
One thing you should have done in this video is the taunt jet upper
King Arthur one thing I'd love to do in life is a taunt jet upper 😂😂
its not that easy. difficulty level is way too high. needs months of practice.
What exactly makes Bryan hard again? I'm sure he ain't that hard as the Mishima
omar baez taunt stuff is hard, optimal combos are very hard, he very often has to hit confirm strings, he can't pressure with a i13 mid like a lot of characters, his only low that gives advantage on hit takes a qcb motion and isn't very fast at all etc. He probably isn't consistently as hard as the mishimas no, but he also doesn't have a free advancing mix up tool with the wavedash, he wants to stick at range and catch you coming in. He's one of the hardest characters on the game at a high level even if he's very easy to pick up at first :)
I see ,I have trouble landing his combo when using the movielist 4# after orbital heel
GREAT video! But ff4 is high not mid.
Mohammad Alqahtani thanks! Yeah that was an oversight on my part I've put in the description that it's a high
Couldn't you at least have put on the game inputs? I'm still learning these new words.
PaulfraDK so where would I put all the text? There are plenty or resources out there for learning the notations and terms, not including the move inputs in a guide like this where I clearly lay out as much information as I possibly can on screen is hardly uncommon. Sorry if it wasn't for you
Scallywag 93 No no, it's quite Alright. As I said, I'm new to this fighting game, so I understand that I have to learn it this way.
PaulfraDK it seems like a lot at first but the notations will be second nature in no time trust me :) if you struggle with any in particular you can always ask me
I'm currently struggling with his Sample Combo 4 in his move list. Spent 30 minutes trying to land the QCB2-4 and it has been killing me. This isn't really something you have to help me with. Just shows how frustrating this is for a fucking noob like me.
PaulfraDK well Bryan is a very high execution character. I'm decent with him and I never use the qcb2,4 I'm combos. There's usually much easier inputs that do very similar damage and carry. It's why I put in simpler combos at the end of this video and even then theirs much easier combos you can do that are fine for beginners. He isn't one of the harder characters to play in tekken for no reason!
guys what is keepout mean ?
Long range tools to "keep the opponent out" or to make your opponent run into. the best ones ares safe and launch on Counter Hit like Bryan's 3+4 and ff4
What is ws
Leo_Cerberus while standing. Basically right as you rise up from crouching. Some moves will put you in crouching after you do them, such as snake edge/df3.
That last combo is extremely situational. Being center stage with Rage on is very rare. And the combo is reliant on a balcony break.
انا اريد تعليمات I need x o
d,f 111+2
db3
3+4
ff+4
jab(1)
d,f,2,1
qcb+3
qcb+4
df,+2,3
these are moves the best poke...even pro like mr.naps and knee used this
df+3 is risky, not good idea againts decent player but works on noobs
ff+4 is high not mid bro
Windows Live Movie maker spotted
The Trust UA-cam on a budget 😂
There all easy combos lol
That's the idea! i want players who are new to either the game or the character to be able to watch this guide and have the basics they need to play the character, i understand that when people want to look into advanced setups or combo's they'll have to end up going elsewhere eventually or wait for me to do a more advanced follow up :)
It's a beginner guide.