Mediums Are Eating Too Good Season 4

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  • Опубліковано 7 жов 2024
  • Oh they eatin' REAL GOOD
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КОМЕНТАРІ • 243

  • @StriderPF
    @StriderPF 7 годин тому +52

    I play world tour and there are an average of 10 mediums out of 12 players in each lobby. I’m one of them though because the revolver with a sight is unbelievably good

  • @DarkNodachi
    @DarkNodachi 7 годин тому +20

    me who mains sword : "yep agreed range got buffed on ALL weapons :("

  • @psilo5623
    @psilo5623 7 годин тому +54

    The only The FInals meta commenter who's opinion I care about. Most of the others really don't play the game at a high level.
    I'd say its frustrating as heavy to have all my defensive options nerfed patch after patch to the point of being unusable (mesh shield), while OP offensive options like charge and slam and to a lesser degree winch are left untouched and now are the most played aspects of the class

    • @autotropicplaybench1819
      @autotropicplaybench1819 6 годин тому +1

      Even as someone that plays all classes (and at a low level admittedly), I share the same sentiment with defensive options seemingly feeling nerfed almost like there's no tomorrow. I haven't found the mesh shield or dome shield to be as impactful back in Season 3 already yet somehow they still get nerfed even further.
      Goo gun is at least untouched for now and is an underrated spec for Heavy that can be situationally very useful, but that is about it.

    • @SoLunxr
      @SoLunxr Годину тому +1

      ​@@autotropicplaybench1819goo feels hardly viable in any mode compared to the other 2

    • @autotropicplaybench1819
      @autotropicplaybench1819 Годину тому

      @@SoLunxr Goo gun can slow down platform for retakes in power shift, block LOS especially for some tryhard CL40 users if you pace shooting it right, offer traversal at locations and create angles that might not be expected, create makeshift barriers (and combine with pyro nade/flamethrower for area of denial).. goo gun is the most creative for defense but I concede that Charge N Slam and Mesh Shield are more straightforward in what they do for the team first.

  • @HYDRARMOR
    @HYDRARMOR 7 годин тому +43

    Pike needs lower rate of fire. It outperforms shotguns and ARs and... everything else....

    • @runnin_myles8098
      @runnin_myles8098 6 годин тому

      Fuck it buff v9s

    • @leoncca
      @leoncca 5 годин тому +6

      Yeah, right now it's overshadowing the revolver. The revolver should be the mid to short range skillcannon, meanwhile the Pike has almost double the damage per mag and range. The TTKs are quite close now, although the revolver still nukes mediums on headshots. Lower RoF would cement it as the longer range choice.

    • @callumterblanche1491
      @callumterblanche1491 4 години тому +2

      The revolver needs a range buff rhats all​@leoncca

    • @leoncca
      @leoncca 4 години тому

      @@callumterblanche1491 I think's fine this way as long as Pike's RoF gets nerfed. The revolver in the hands of someone that aim trains a lot is pretty crazy.

    • @callumterblanche1491
      @callumterblanche1491 4 години тому

      @@leoncca if you change the rate of fire of the pike then the ttk will be too slow

  • @Eminnsener
    @Eminnsener 7 годин тому +135

    No. Light and Heavy needs to be buffed. The easy lazy decision would be to nerf Medium instead of finding a solution to buff the other roles. This game need more variety

    • @Fixer48
      @Fixer48 7 годин тому +19

      Do not buff those 2 and nerf the pike and cl40

    • @FestiveRocket
      @FestiveRocket 7 годин тому +2

      This entire sentences except NOT light

    • @ivanfelipe240
      @ivanfelipe240 7 годин тому +19

      ​@@FestiveRocketLight does need help with some of his weapons

    • @slepey
      @slepey 7 годин тому +5

      you’re not going to find variety as long as the pike stays the way it is

    • @Shadow0464-ey9eh
      @Shadow0464-ey9eh 7 годин тому

      Just get rid of Light class lmao, he's the main reason why this game is so unbalanced and toxic, he doesn't belong in it XD

  • @KianFloppa
    @KianFloppa 7 годин тому +13

    THE FINALS SO UNDERRATED GAME DESERVES WAY MORE PLAYERS ITS NOT ENOUGH

  • @jdez-z1b
    @jdez-z1b 7 годин тому +23

    Dont let reddit see this

  • @D0P3ST
    @D0P3ST 5 годин тому +8

    I really think the only way to fix the role dynamic is remove the Defib, and give it to the Light. Then Light has a reason to the work with the team, and stacking Mediums does not give you more "survivability" then bringing a Heavy. Still leaves Mediums with the Heal Beam and Jump Pad/Zipline, and some of the best weapons in the game. They could even trade something back to the Medium to compensate for this, like the Thermal Bore for some destruction beyond the Explosive Mine or Thermal Vision to counter Cloaked Lights.
    The Heal Beam and Defib combo is just too strong, and was only held off as the biggest issue in the game with Heavies being so busted for 3 seasons.

    • @JigokuSenshi
      @JigokuSenshi 39 хвилин тому

      Not a fan of giving defib to light. I don't think that is a good idea because lights can already get away extremely easily and revive normally with dash and grapple. Make the defib a specialization for medium.

  • @IsmaelDiaz7
    @IsmaelDiaz7 7 годин тому +8

    I primarily play medium, but I play whatever is needed. I’ve always said that the defib is one of those gadgets that’s too powerful. I think changing it to stop the rez by shooting the figure as it’s being rebuilt will help stop the annoying chain rezzing happening a lot this season. This change would at least force teams to actually escape and hide to get it off, allowing everyone to reset for a fight instead of being low on health and dying because they had an extra rez with 50% health. Then the defib will be fine. (Also, the model only needs a wider spread no damage nerf, please! I don’t want another weapon dead like my Fcar)

    • @Swysherr
      @Swysherr 6 годин тому +3

      Or it could be affected by glitch which would make glitch nades a lil more useful

  • @leonzspotg
    @leonzspotg 7 годин тому +24

    Welcome to The Mediums

  • @JigokuSenshi
    @JigokuSenshi 53 хвилини тому +3

    - Make the defib a specialization
    - Increase the spread of the 1887 a bit
    - Make the pike not as useful close range / hipfire
    - On plug, don't reduce the total cashout amount by the amount rewarded. Example: plug the 1st 10k box, get 3k, but cashout should still be 10k.

  • @AlejandroGarcia-rv1jr
    @AlejandroGarcia-rv1jr 7 годин тому +11

    I'm a top 500 light who has been playing m11 cloak for past 4 seasons. It has never been so difficult to fight high elo teams. Previously you could play close range and even in shotgun meta you had a chance if you landed every bullet with your m11, but the pike is legitimately gameruining for light. Giving other classes range fundamentally kills the one strength light had (I dont even know if theres a real reason for light sniper to even exist anymore, given how strong the pike is). My main issues with the pike are the following: absolutely unreal good hipfire ( way better than lh1 for some reason and on par with xp 54, i dont know why this is the case and why the devs ignored it), and way too good of a ttk in close considering how insanely dominant it is at long range. It is also way too easy to use. I hope they do the following : fire rate nerf (the devs seem to push the idea that having close proximity innately should come with more damage, I agree) and a massive hip fire accuracy nerf ( in no world should someone be allowed to hipfire a dmr while strafing and not adsing, this runs completely counter to the only true real strength (and not meme strengths like gateway in comparison to how strong jumppad and zip are ) light has in high elo: speed (for duels and strafing). Thanks for an awesome and accurate video and especially the callout on the delusional power shift only players who think light is strong.

    • @zs9652
      @zs9652 4 години тому

      There are Powershift players who think Light is strong? The only mode Light is better at now is TA. And they are even with Mediums for the same roles most of the time.

  • @jetthardin4927
    @jetthardin4927 4 години тому +4

    Honestly i wish there was a choice light could make to counter explosives, mines grenades Rpgs, nukes when the existed, the cl40, all just melt light at a more aggressive rate than other classes. If there was like a flak jacket piece of kit they could at least counter it to a degree while having to sacrifice some other piece of kit

  • @CarlThePirateYT
    @CarlThePirateYT 5 годин тому +2

    As a casual light main, the CL-40 is the bane of my existence. It feels like all the medium has to do is point towards my continent and I just get deleted

  • @UrBoyToast
    @UrBoyToast 6 годин тому +3

    The addition of the career stats on everyone's player card is arguably my favorite addition this season. Being someone who has been around since the betas and have never dropped the game, I have about 19,000 career kills. It FLOORS ME to see someone with 70,000 career kills already. I know that they basically play all day everyday since launch but WOW is that just eye-opening. Nice to see them finally do something with badges.
    Also yea pretty lame the dev's basically made this game "The Mediums." The deagles are the most fun i've ever had in the game and have single-handily turned me into a heavy main. Sucks that the devs want everyone to just play medium i guess...

  • @tyranus1111
    @tyranus1111 7 годин тому +13

    Unpopular opinion: Mesh Shield is a TEAM utility. Your supposed to be covering teammates so they can chill and aim, not yourself. Because its a TEAM game. Ever mesh shield your sniper on power shift? They love it.
    If this wasnt true then teammates wouldnt be able to shoot through them.

    • @peaceguy420
      @peaceguy420 2 години тому +1

      Thank you, I constantly tell people that run mesh you only get value out of it if your team is behind you lmao

    • @nikol3258
      @nikol3258 Годину тому

      They nerfed it because of mesh spam with sa1. I think a more unique buff needs to be thought up before they revert it.

    • @tyranus1111
      @tyranus1111 Годину тому

      @@nikol3258 weird that theyd nerf that but not the free kill grab claw melee combo.

    • @nikol3258
      @nikol3258 Годину тому

      @@tyranus1111 Yeah I really like the idea of the claw and with everything I think they can innovate on it so it can have its place but the combo stuff is crazy you can also get a free ghost hit when climbing and backing off

    • @catmanmanson799
      @catmanmanson799 43 хвилини тому

      I naturally did this with the shield because of my many hours of playing Reinhardt in OW, it was second nature

  • @p00pie
    @p00pie 7 годин тому +5

    Good video. An FPS could have the most perfectly optimized and balanced weapons/loadouts and people would still have a victim mentality to excuse their poor performance. The only real thing to complain about in this amazing game is the existence of cheaters.

  • @sSteppingStones
    @sSteppingStones 7 годин тому +4

    2:30 YOOOO, respect

  • @The.Afronaut
    @The.Afronaut 2 години тому +1

    you're literally the only content creator worth following.
    you put out consistent video after consistent video.
    thank you for this video; I hope embark listens

  • @christojoby
    @christojoby 3 години тому +1

    The strat of knocking out Purple so that they can compete the inferior team later is just clinical.

    • @Appoh
      @Appoh  3 години тому +1

      thats why we need streamer mode and hiding ranks, people wont do that anymore

  • @nathanwood3814
    @nathanwood3814 5 годин тому +4

    World tour is literally 4 weapons. Model pike deagles and cl40

  • @_.MasonWright
    @_.MasonWright 3 години тому +1

    2:28 Almost made me spit my drink out💀

  • @inflatablefish921
    @inflatablefish921 6 годин тому +2

    in a medium-to-long range meta, sustain is king. as long as there are no competitive short range and disruption options, there's little reason to run anything other than healing beam.

  • @arcanum3882
    @arcanum3882 6 годин тому +15

    Give Light an overheal specialization, buff all heavy gadgets

    • @vins1769
      @vins1769 4 години тому +2

      that as a specialization is really taking away the role of lights I'd say get a gadget that start regen health immediately would be fair and useful

    • @-KIMISAFOX
      @-KIMISAFOX 3 години тому +1

      They already got a health buff that feels like a massive advantage when you're a heavy trying to recharge your health. I've had to do over a thousand damage to kill a light because their health recharges so fast.

    • @M.Gamboa
      @M.Gamboa 54 хвилини тому

      ​@@vins1769some kind of vanish bomb but health bomb would be cool, also revert the xp nerf:(((((((

  • @SanguineNightsTV
    @SanguineNightsTV 3 години тому +3

    Defib needs to be able to be denied, light needs buffs, the pike needs less body shot damage and to reprioritize it into headshot damage instead of bodies where headshots are borderline optional. The 1887 at this point needs a 1 damage per pellet nerf, since embark refuses to rebuff many of the other ranged options despite releasing a weapon like the pike (no seriously, why introduce the pike if there is 0 interest in putting the other ranged options in a better place? Like the LH1 is still worse than s1/s2 and the xp was literally gutted out of existence leaving light with all mid options across the board, the revolver is still mid in most situations because of ADS bloom, various ADS movement inaccuracies, and a newly added buggy red dot).
    All in all, this season while definitely refreshing to see that we are not in HHM meta, is still APPALLING from a balance standpoint. There are 0 data driven and analytical decisions being made in regards to balancing and it shows. For me, I'm just frustrated because while yes, game balancing is hard but it's SOOOOO frustrating to see such blatant issues all around from the balance side of things. It's my biggest qualm with fps. Nobody even attempts to make things balanced anymore imo. Just casual engagement simulator.

  • @trentbrown8904
    @trentbrown8904 7 годин тому +24

    Regardless of anyones opinions on what’s op in this game, nerfs are the last thing this game needs. Nerfs almost killed this game in S3 I think we need a flurry of buffs that round out the options in the game instead of making things weaker/less fun

    • @reverieguy5578
      @reverieguy5578 6 годин тому

      Preach! More buffs, please! I like the quick kills and deaths from season 1-2. Most gun fights nowadays last far too long…but I guess Embark has to increase the retention numbers somehow.

    • @CarlThePirateYT
      @CarlThePirateYT 5 годин тому +4

      ​@@reverieguy5578 One of the Finals' big draws that has differentiated it from other shooters since the beginning is its slow TTK. Whether that's a good thing or not is up to opinion, but it is a core aspect of the game

  • @Killjoy.Z
    @Killjoy.Z 4 години тому +3

    Triple Medium is ruining this game. The only people who disagree are triple medium crutch stacks.

  • @thomvo4763
    @thomvo4763 4 години тому +2

    I feel like if they reverted the mesh Shield back to S3 it would indirectly nerf medium pike, and indirectly help lights be seen more in the meta with glitch nades

  • @KoyYT
    @KoyYT 6 годин тому +1

    Thank you! I was getting so frustrated this season with all these mediums complaining about being so weak, yet me as a light die to a decent medium in 2 seconds now…

  • @nicholaskritz9323
    @nicholaskritz9323 5 годин тому +2

    light definitely needs a buff
    i just hope they find a way to buff light without making them more annoying

  • @shadynas7y
    @shadynas7y 5 годин тому +2

    At this point I think we just have to start accepting that Embark is just flat out incappable of balancing this game in any meaningful way. They've had years of development to figure this out and currently it's probably the worse it's ever been.

  • @figgens123
    @figgens123 2 години тому +3

    I feel like I’m the only insane medium running R.357. I know it’s worse on pretty much every single stat hahah but I’d rather have fun with magnum headshots than using a gun that feels that games are easy mode

  • @thevoidhaven
    @thevoidhaven 7 годин тому +3

    Appoh back at it with another banger

  • @gmoney9332
    @gmoney9332 5 годин тому +2

    I think the pike definitely needs a lower rate of fire. I’d be curious to see how it would be to split the healing beam and defib by giving the defib to light or heavy. Same with the two movement techs, maybe give zip line to heavy.

  • @ThallFather
    @ThallFather 6 годин тому +1

    I'll have to give this build a try again. Pretty much been a Demat main since it came out. The amount of incredible surprise flanks I've gotten is staggering.

  • @jordonwest6892
    @jordonwest6892 2 години тому +1

    I would be stoked if we got a Bow buff. Maybe a 10% ramp up time when it’s close to being fully drawn and then a headshot multiplier buff

  • @crypix
    @crypix Годину тому +2

    Jesus. Those spawns are ridiculous it makes my blood boil by just watching.

    • @Appoh
      @Appoh  Годину тому

      YEAAA i'm usually calm but i did get angry in that footage

  • @CalamityShreds
    @CalamityShreds 7 годин тому +3

    not a very happy medium, now is it? hahahahaha

  • @BrianTruce
    @BrianTruce 3 години тому +1

    So nice hearing stats and thoughts from an ACTUAL top player

  • @HyperboreanPC
    @HyperboreanPC 5 годин тому +5

    Defib invincibility is the main problem and has been since launch. If you revive a teammate in front of me, I should be able to shut it down instead of waiting for the invincibility to wear off

    • @SomniaCE
      @SomniaCE 4 години тому +2

      But in most instances if someone runs in front of you with just a defib out to revive someone you probably have time to beat their ass before the defib finishes and then you have a half hp target of 175 or less to deal with. It is certainly annoying but rambo defibs like that just result in giving you a free $500 just about as often as they result in your untimely demise.

  • @bbdanny
    @bbdanny 2 години тому +1

    idk how anyone can think medium got over nerfed, the ak nerf is negligible, and heal nerf has been unnoticeable (given I've been running demat 9 times of 10, so i haven't really felt the difference too much)

  • @mathemagix_1222
    @mathemagix_1222 Годину тому +1

    After the atrocity that was Emerald last season, I really just want to get my diamond rewards and chill in WT until these balance changes hit

  • @twowieners342
    @twowieners342 7 годин тому +1

    1:37 PREACH

  • @evgenidaraganov8725
    @evgenidaraganov8725 2 години тому +2

    Also don't forget how they gutted the sniper. I was an avid sniper enjoyer and now they gutted the sniper by taking away its hit scan at further ranges. YET DEAGLE AND PIKE DONT HAVE THE FKN PROBLEM. Straight bullshit.

    • @SmokinTonic
      @SmokinTonic 36 хвилин тому

      🎯🎯🎯 dmr needs to be projectile after 20m if they don't revert that garbage sniper nerf

  • @Dustygoodz
    @Dustygoodz 6 годин тому +3

    I must say after all these new weapons theyve added and being a melee main for 3 seasons its now the worst season to run melee. The 2 viable options right now are light sword and med riot shield rn. Dagger and dual blade could use a little love in my opinion

    • @shortRAGE
      @shortRAGE 5 годин тому

      Sledge bro , Sledge 🤝🫡

  • @CILINKY
    @CILINKY 5 годин тому +2

    Adjust Pike a little bit and switch the defib to a specialization instead of a gadget. Having to choose between a healing beam or a defib will balance the medium's util. Could also switch dematerializer to a gadget if need be. Having the best util, some of the best weapons, and insane mobility with jump pad/zip all in one loadout makes zero sense.

  • @vicewaves8899
    @vicewaves8899 3 години тому +1

    DO NOT TOUCH MY MODEL 1887. I BEG YOU.

  • @TheIntelligentVehicle
    @TheIntelligentVehicle 5 годин тому +1

    Big fan of your sharing high-ELO gameplay. Nice vid and thanks. 12:09 Totally agree with the analysis. If I were a highly talented game designer, it seems like one solution would be to add some very high skill floor + high skill ceiling light loadouts if that could be managed. That way, lights wouldn't get more annoying and oppressive in low-ELO, and they might just start to get viable in high-ELO. I'm probably stating something very elementary and obvious to experienced gamers, but I haven't thought much about these things before. Now, I'm going to go waste 15 minutes trying to think up such a thing only to come up empty. (I actually haven't been gaming for that long, so it would be cool if you had some examples of high skill floor + high skill ceiling mechanics that have been notorious in other games, as I would be genuinely curious.)

  • @MrZerocool170
    @MrZerocool170 6 годин тому +2

    What i fundamentally dont understand about the Pike 556 is that it has double the shots of the revolver but kills all classes in a similar amount of shots with wayyyy more range than the revolver... just make it make sense, what do you think?

    • @Appoh
      @Appoh  34 хвилини тому

      yeah pike is better revolver

  • @SomniaCE
    @SomniaCE 4 години тому +1

    I really just feel like the cashout changes need to be re-evaluated and it is a shame we are stuck with this form of cashout for the rest of the season. I like kills being worth more but I think they can reduce individual kill count and instead put some of that money into the team wipe bonus. Maybe back to 250 for kills and then 1k for a teamwipe or something so that wipes that consist of 4 kills end up being worth about the same amount as the current system but the final wipe is what really matters. Also, idk I like the idea of plugs (why don't we call them inserts lol) being worth more so that fights over vaults actually feel important but 30% feels like too much. Maybe the real issue is that teamwipes only make you lose 10% though but either way I'd like either plugs to be worth 15-20% instead of 30% OR for wipes to lose teams 20-25% and then we can assess how things are at that point.
    For weapons/gadgets I'm sort of at a loss. I want the Pike to be adjusted and for maybe CL40 to get toned down a bit but outside of that I'm unsure what could "fix" the game. I genuinely felt like S3's balance was the closest to ideal that we had ever had in terms of class viability and S4 doesn't feel too far off of that. Lights being unable to buff without pissing off casuals really sucks and I really don't know what the class could be given to make them more relevant within their existing toolkit. It is disheartening that the class just kind of has to stay bad forever or be heavily reworked in fundamental ways to avoid endless bitching from people with no aim, game sense or ability to work together as a team.

  • @taru3374
    @taru3374 4 години тому +2

    How to solve the double movement problem. give heavy zip line trust me

  • @JeremyRuiz805
    @JeremyRuiz805 5 годин тому +1

    Embark went in the right direction but over-tuned a lot of the balancing. I'd say to revert the xp nerf and instead reduce it's damage at range, and also reduce he nerf to the LH1. Keep the nerf to heavy mesh, but reduce the cooldown to like 2 or 3 seconds instead of 5.

  • @bartsimpson8002
    @bartsimpson8002 6 годин тому +1

    I’ve been commenting exactly the same thing you just covered from day 1 on Season 4 and everyone says I’m wrong.
    Looks like I’m right now.
    This is the worst Meta. 2 classes have been nerfed hard and Medium has the best gun introduced into the game since FCar prenerf.
    Literally there is no way to combat the Pike. Defib is still super cheap. But hey, nerf mesh shield and RPG’s more. Nerf cloak and needlessy nerf the XP-54 damage (not the range?)
    So stupid.
    Fanboys are screaming how it’s so balanced. Yet it’s just Medium 3 stacks, really good balancing…. At least before it was 2 classes in the Meta, not one.

  • @goofytuna6077
    @goofytuna6077 2 години тому +2

    Make sword instantly teleport you to enemies and one shot them

    • @Appoh
      @Appoh  Годину тому

      man is cooking

  • @AbhijeetSingh-xr2ex
    @AbhijeetSingh-xr2ex 7 годин тому +5

    I think only the pike deserves an emergency nerf, other than that it would be nice to give some buffs to heavy after continuous nerfs and some very thought out buffs to lights so that it's not a repeat of lights pubstomping everywhere except ranked.

  • @centereo1651
    @centereo1651 6 годин тому +2

    I love the Pike! Its the best dmr/sniper/shotgun/rifle in the game!

  • @nickr3526
    @nickr3526 6 годин тому +2

    Defib could use a cool down nerf imo. It's too short. Pike definitely is OP. Heavy is still crucial for actually winning games.

    • @Appoh
      @Appoh  Годину тому

      meh, heavy isnt as crucial anymore

  • @sharp6605
    @sharp6605 5 годин тому +1

    I believe that nerfs fundamentally ruin the games experience. The Ttk for gunfights being longer makes third partying more a viable option for those seeking it. I’m not saying the TTK needs to be like CoD but I do think every aspect of the classes from Light Med and Heavy need some kinda buffs. Overall; I trust the process over at Embark and I do think they know what’s best for their game.

  • @moothu_
    @moothu_ 4 години тому +1

    keep up the good work appoh nobody else makes better videos explaining the competitive/high elo meta

  • @monkey3197
    @monkey3197 6 годин тому +2

    I am a casual light player and come up against teams with 2 or 3 CL40s. If I try to get close to them they can just shoot at the ground and insta kill me, they don't even need to get direct hits at all and I am just dead. It is so annoying to play against and I don't know how to counter it.

    • @kangarumpy
      @kangarumpy 6 годин тому

      I'd suggest trying to approach from above and to keep your movement up - the projectile has a travel time. If you run Dash, you can juke out shots in a 1v1.
      If you're taking on a 1v2, you're kinda screwed no matter what weapon they have.

    • @SmokinTonic
      @SmokinTonic Годину тому

      @@kangarumpy dash doesn't do shit let's be real

  • @FluffleFluffs
    @FluffleFluffs 3 години тому +1

    It seems like the problem people have is that mediums can deal damage and also heal themselves. I think more attention should be given to healing and revival abilities rather than just focusing on the weapons. I personally feel like this is what's causing the big issue. Lights and heavies have some seriously powerful weapons, but they can't revive and heal their teammates like mediums can. With the Pike allowing mediums to attack from long range, they can now cover all fronts. If lights and heavies had their own ways of healing teammates, we would see more diverse team compositions. Mediums were the only ones with that ability, so when they got stronger weapons, it made them feel unstoppable. Can you really blame them though? They can bring their teammates back to fight against a team wipe. This has always been the meta, they just didn't have the firepower to make them feel even more dangerous until now. Ultimately, I'm sure they'll figure something out. Balancing is never easy, and there will always be ups and downs when trying to fix things. We've only had one small patch so far, so it's hard for me to draw any conclusions as the season just started and new weapons are always going to shake things up. I'd rather wait for further patches than make any judgments based on the beginning of a new season, as they're never perfect from the start.

    • @Appoh
      @Appoh  3 години тому

      no then if someone doesnt want to run heal and defib where does the class go?

    • @FluffleFluffs
      @FluffleFluffs 36 хвилин тому

      ​@@Appoh I think Light and Heavy shouldn't have anything too overpowered, but this is just me brainstorming. I think maybe we should limit how the defibrillator is used, or make Light and Heavy stronger so they can compete with those using the CL40 and Pike instead of feeling like one is too powerful. But honestly, I don't think changing the weapons will make much of a difference if we don't handle the healing and defibrillator stuff, especially in tournament matches when facing a full team of mediums.
      Ultimately I would just want the other two classes to be able to bounce off the medium as best as possible that's why I event mentioned the healing or something healing like for those two as I do feel bad for mediums only being the only one to do such type of support. But I'm not sure nor do I think it would work but it's a fun idea. But even fun ideas can be bad ones I suppose lol.

  • @GaaraFPS
    @GaaraFPS 3 години тому +1

    i'm just tired of heavy being nerfed to the ground to the point where people only use the things that are left, I.E. Charge and deagles.
    No mesh, no winch claw, just charge and deagles, even when I see using the m60 I just focus them as the easier targets because the burst damage this season is way too easy.

  • @haykisayan2206
    @haykisayan2206 4 години тому +1

    Constant nerfs have rly broken the balancing of this game. It's far from what it was in the beta, when everything felt appropriately OP. I still enjoy this game, but it feels absolutely castrated compared to what I fell in love with in the beginning

  • @aesync
    @aesync 4 години тому +1

    I’m in gold right now. Double CL-40 + Heavy is pretty strong when my ping doesn’t skyrocket. (I’m in Australia so I have to play on Asia servers)
    I’ve been pretty decent with the Model since S2 so I’ve been trying to learn Pike, but I’m finding it really hard.
    Revolver has been my saving grace on Aisa ping since the AKM is now in the dirt.

  • @Xorzun
    @Xorzun 6 годин тому +1

    Who designed those new spawns ? They must be even more cooked than the balance team

  • @sharpshooter3858
    @sharpshooter3858 Годину тому +1

    As far as the issue with pike I think that people shouldn’t be able to kill a light in three (body)shots I don’t think the pike needs any range nerves considering it’s meant for a ranged play style but I do think that the hip fire needs to be changed or just the gun in general so that players can close the distance and then still have a chance to get the kill i’m not saying this is the perfect way to fix it I am not a developer I just don’t want the bike to be in a similar situation as the Xp54..I would love to hear other peoples opinions bc I would love some (supported) feedback:) also also I think a range nerf similar to what the sniper got would be good

  • @rg3or279
    @rg3or279 5 годин тому +1

    I’m low elo (😢) and cl40 and Deagle really makes light hard to use. It’s really a damage problem. I can do crazy amounts of damage but not quick enough to their output unless they’re truly not paying attention.

  • @drakeday731
    @drakeday731 5 годин тому +1

    I think the pike just needs to 4 shot body lights and also defib needs to reduce/reset the defib cooldown of the person getting revived. this stop chain defib as well as the pike not able to out TTK a light even with body shots

    • @drakeday731
      @drakeday731 5 годин тому +1

      I don’t want the model nerfed but I think the pellet spread changing would be ideal.

  • @ImSoConfucius
    @ImSoConfucius 7 годин тому +1

    Can’t nerf Appohs Grind 🔥

  • @Tkonk
    @Tkonk 6 годин тому +2

    A disclaimer that I'm a middle-elo player, but I think that mostly the game is pretty well balanced currently except for the pike. I also think that the defib should revive with full health BUT you can take damage while in the revive animation thing, and maybe also slow reviving revives with 70-80% health. I believe that these changes will encourage more safe revives instead of rushing out into battle to get a revive with no cover and then dying. My main gripe with reviving is that if you're late to kill the person reviving even by the tiniest millisecond then you have to deal with a whole extra player with either full or half health when you may already be low health from fighting the first player and then you die, even though you won your 1v1.
    The CL-40 is a little annoying that it nearly requires you to kind of change your playstyle and gadgets around them, but I do suppose that is part of the game and you have to remember the teams you fight and who progresses with you.
    I also think that the 30% plug cash should be awarded after a delay (e.g. 30% of cashout awarded after 30% of timer) instead of immediately, discouraging lights from running off with the cashout and abandoning their teams, and also the same problem of being 0.1s late and then losing out on a large amount of money even if you immediately kill the person who plugged it. This would also encourage varied fights instead of just attacking whichever cashout is further ahead and also defending the cashout that you plugged. (note 27:05. even though you were there and ready, and there was only one light with the vault, if he hit that throw into the cashout you guys would have missed out on $7000)
    Also, while being effective in cashout, the healing beam is absolutely destroyed in power shift. I think that it should heal much less hp/s if the player being healed has taken damage within the last second or so, similar to TF2. This would encourage the healing beam to be more about resetting health quickly between engagements instead of just turning a player into more of a tank mid fight. I think healers should be more encouraged to actually fight during fights instead of just healing. This would also encourage multi-medium teams to vary their specs as having multiple healing beams on the same team would not be as effective, but having one on the team would still be very useful.
    Also I have definitely been experiencing the wacky spawns, from both sides of it. Been having spawns on top of teams, right below cashouts, across the map from anything useful, really stupid stuff.

  • @fall5923
    @fall5923 2 години тому +1

    Where's my fellow data reshaper bros?

  • @TheRealPoppaNickles
    @TheRealPoppaNickles 2 години тому +1

    Can you do a video on how the higher MMR players counter things that low MMR players have issues with? Things like defibs are still giving us trouble.

    • @Appoh
      @Appoh  Годину тому

      defibs give everyone troubles lol

  • @TheDangerEnergy
    @TheDangerEnergy 6 годин тому +1

    Medium has best weapons, survivability, movement. Yeah, nerf heavy. There are some options that wasn't nerfed. Charge and slam, pyromines, sledgehammer, googun and akimbos of course
    Mediums are having bot behavior with defibs and heals at this point

  • @CreativeDrone
    @CreativeDrone 5 годин тому +1

    SOON(tm) this wednesday

  • @jcgrabatea
    @jcgrabatea 2 години тому +2

    thoughts on removing defib? or maybe making it a specialization? if its a must take, every time still, wouldn't it be considered unhealthy? it permanently takes up an equipment slot, its just too good.

    • @wsws.00
      @wsws.00 Годину тому

      You just want it removed so you can run around with light class killing everyone with no risk of being killed lmao. The defib is fine as it is ...

    • @Appoh
      @Appoh  Годину тому

      moving to spec sounds intriguing

  • @jerome3941
    @jerome3941 7 годин тому +5

    i can't believe they nerfed medium and heavy and that somehow made light worse lmao

    • @Appoh
      @Appoh  7 годин тому +6

      its because they nerfed light

    • @g_rdon
      @g_rdon 6 годин тому +4

      They nerfed Sniper, LH1, and MP5 whilst also creating an overtuned DMR rifle for the medium. Devs really have bias for Medium and Heavy

    • @jackmusser1943
      @jackmusser1943 5 годин тому

      @@g_rdonstrong light class is not helpful for welcoming new players and I think devs still want to grow player base rn based on the fact they put lots of effort into tutorials and new player experience stuff recently. I agree that light is the weakest class by far rn and only strong against low elo players/teams, just think that this may be a reason why it seems the devs favor M and H

    • @MalenkoDRiker
      @MalenkoDRiker 2 години тому

      ​@@g_rdon
      Not sure how Devs are bias to Heavy since they have been nerfed more than any other class.....

    • @SmokinTonic
      @SmokinTonic Годину тому

      @@MalenkoDRiker 350hp bud

  • @notrreal10926
    @notrreal10926 Годину тому +1

    part if me is just happy that its a different meta from akm double heavy even if its just triple medium which is kinda boring

  • @Swistak65
    @Swistak65 4 години тому +2

    Pike is fine! Let's nerf sniper rifle even more for 15m hitscan range

    • @SmokinTonic
      @SmokinTonic 45 хвилин тому

      embark was drunk when they went w that braindead change

  • @dibby4482
    @dibby4482 3 години тому +2

    Grenade launcher needs nerf

  • @Zalown
    @Zalown 7 годин тому +1

    I dont want nerfs i want buff to bring other weapons and gadgets into the meta the pike is really strong but i really dont want them to nerf it into oblivion

  • @Fixer48
    @Fixer48 6 годин тому +2

    I quit ranked because theres too many pikes and cl40s

  • @medusagaming2191
    @medusagaming2191 7 годин тому +1

    Hi appoh, I just noticed you are using Mad R Major, Can you please please make a review kinda video(ik you are not tech youtuber but still) as there are not many out there and hearing from someone with similar use case feels more relatable. BTW, love your videos ❤

  • @wc7341
    @wc7341 6 годин тому +1

    Plug meta lol was on this in season 3 before anyone else after update. People where still arguing for doubles which seemed so dumb to me since you could qualify 7/10 by just plugging

  • @Sword_of_Saint_14
    @Sword_of_Saint_14 2 години тому +1

    Man on console the scope is really blurry al long range. I play on xbox series s and player models at 50+ meters look like pixels from the scope view. I just use the iron sights instead and play below 30 meters 😢

  • @slepey
    @slepey 7 годин тому +1

    thank you for being correct once again

  • @thedofflin
    @thedofflin 7 годин тому

    I'm honestly kind of glad that OCE servers don't have enough players for ranked, that meta sounds completely unintentional. The devs really don't know how to balance this mode.. Quick cash feels like a far more competitive format than that.

  • @VenomusScorpion
    @VenomusScorpion 7 годин тому

    Only gun I have some success with on light currently is the double barrel. Because if you don't kill the enemy in under a second, your 150 hp is as good as gone vs decent players. From getting 3 shot by pikes, to getting 2 shot by bunny hopping grenade launchers.

  • @sickboycampari
    @sickboycampari 4 години тому +1

    Give light the rpg and the dematerliazer. Remove cooldown on mesh shield. There I fixed the game

  • @zs9652
    @zs9652 4 години тому +1

    Second comment. Spawns being dumb is interesting.
    I wish they would just let the teams vote where to spawn when wiped or coining. Enemies being near the spot being irrelevant.
    Keep the action flowing. Maybe just a rule that you cannot spawn near a cashout your team was trying to steal when you got wiped.

  • @jordonwest6892
    @jordonwest6892 2 години тому +2

    Here’s a crazy hot take. They should have nerfed the stupid shotgun at the end of the last season when it was so boring bc everyone and their dog was using it. It’s a shotgun, not a sniper

  • @undzad
    @undzad 7 годин тому +1

    i really hope they don’t nerf everything they always do that i get pike is busted but why does everyone want weak guns? nerfing everything just makes the game feel boring and watered down

  • @TheEnemy10225
    @TheEnemy10225 6 годин тому +1

    Do you think we could get a guide on how to run HML in current meta?

    • @Appoh
      @Appoh  2 години тому +1

      sure of course

    • @TheEnemy10225
      @TheEnemy10225 2 години тому

      @Appoh Heck yeah, can't wait! Thanks.

  • @delaschado8196
    @delaschado8196 5 годин тому +1

    Make Ranked 1 of each rol, easy solution.

  • @theherlio7095
    @theherlio7095 4 години тому +1

    You just knocked us out second round :(

  • @JesterofKings42
    @JesterofKings42 5 годин тому

    Heavies shouldn't be complaining. Their akimbo is crazy and in the description, it states "sacrifices accuracy for damage," but there is no loss of accuracy, and damage fall off is way too far. Really, the only thing needing buffed is lights, 2 shots from akimbo or Pike or Cl40, and it's over, and people dont seem to miss, ever.... i get hit with Pikes mid dash all day. Take aim assist out, recoil script, its toxic, and PC players can get it with whitelisted programs, which is even more toxic. Lights are virtually unplayable now. They can't even cloak without aim assist, locking on easily pinning out cloaks and invis.

  • @rubbertubtub0131
    @rubbertubtub0131 4 години тому

    If the model 1887 got nerfed it will just die... It's horrendous reload is already eating away at my soul.

  • @Kadeem12
    @Kadeem12 7 годин тому

    @Appoh I would love to share personal notes with notes concerning balancing ideas for the classes

  • @ShenobiTF
    @ShenobiTF 7 годин тому +2

    How do u counter a lobby with lots of CL40s? I don't think APS Turret is enough. (I'm Silver and often play World Tour)
    Great video!

    • @Appoh
      @Appoh  7 годин тому +3

      jump pad and high ground

    • @tyranus1111
      @tyranus1111 7 годин тому

      ​@@Appoh high ground only works when they dont have a jump pad too.

    • @twowieners342
      @twowieners342 7 годин тому

      ​@@tyranus1111if you have high ground, you have the advantage of shooting first. If they're spending time using a jump pad to get to your level, that's time they're spending not shooting you. You use that time to lay bullets into them.
      The scenario is all in a vacuum ofc, but that's pretty much the idea/mentality.

    • @kangarumpy
      @kangarumpy 6 годин тому

      ​@@tyranus1111 You have your own jump pad to gain high ground or otherwise force them to direct hit you mid-air, which is very difficult and requires 3 to kill another Medium.

    • @tyranus1111
      @tyranus1111 6 годин тому

      @@kangarumpy it also assumes your not in building

  • @NolanDonovan-ht7im
    @NolanDonovan-ht7im 7 годин тому

    I am a flex player too (though not nearly as good lmao) but i sometimes struggle with med, I’m so used to heavy’s destruction, and even light now with the thermal bore. How do you get around the lack of destruction with medium, after they made it so that you only get one explosive mine is the only way to have destruction to run demat?

  • @dmytrolytvynenko6537
    @dmytrolytvynenko6537 7 годин тому +1

    is this meta triple medium defib healing is the reason commit hates sword? I see this as the only option to end this endless healing and defibing, how is this not the same low skill ceiling?

    • @Appoh
      @Appoh  7 годин тому +1

      i dont know, prob gotta ask him