Yo man! Your videos are One of a kind ! 🤝🔥 Thanks for keeping this alive. May I ask you : do you know how to make AI Fire during animations/ cutscenes?
As usual, your tutorials are excellent and easy to understand. Today I joined your Discord server as I would love to ask you a few questions, but haven't a clue how to find you there. Anyway, hopefully we'll be able to connect sometime. Thanks again.
Is there a way to disable and enable the respawn positions at will as its being played. Maybe as zeus/admin on the server? And thanks for the tutorial vids mate, Its all so helpful. I always come back to check them out
If you make an Arma3 units on the official Arma3 page you can add an image of whatever you would like to show up as a shoulder patch. Just be aware that not all uniforms are configured to show shoulder patches. Doing it this way will also show your unit image/logo on some vehicles as well. Hope this helps!
Aside for perhaps forgetting to properly set the functions, is there any real downside to using regular respawn nodes rather than the ones in this video?
Hi, I appreciate your tutorials, thank you for your work 👍❤ I have a question. In my mission, I have a driver AI in a stopped vehicle, engine off. Then, I want the AI to start the vehicle after only 60 seconds to another waypoint. How do I do this? I've tried Hold, a trigger...I've watched your videos : Waypoints - Start - Stop - Start on Triggers... But I don't know how to do it. Thanks for your answer ❤
Hey, I've encountered a problem where I can't set the amount of respawn tickets. The option has just vanished from attributes some time ago and as of now I can't find any solution. Do you know what this may be about? Thanks for the video!
Do you know of any scripts or code lines that could help me with making suicide bombers, so that an AI unit would have a IED on them (which I might already have a script for,) but the activation to detonate is a via the scroll-whell menu. I was hoping to remake the activation to detonate when bluefor is within a certain radius from the AI unit. Also if the AI is killed then it would have a % chance of detonating. Thanks, and I love your channel and videos. I've been playing Arma3 since 2016 and always find a reason to come back to it.
Yo man! Your videos are One of a kind ! 🤝🔥 Thanks for keeping this alive. May I ask you : do you know how to make AI Fire during animations/ cutscenes?
You could try this
ua-cam.com/video/_uXRvT0dHPM/v-deo.html
Very slick!
As usual, your tutorials are excellent and easy to understand. Today I joined your Discord server as I would love to ask you a few questions, but haven't a clue how to find you there. Anyway, hopefully we'll be able to connect sometime. Thanks again.
Not sure what discord server you joined, but it wasn't ours.
Thank you very much!
How can I make it so that when players die they go into a spectate cam until zues runs a respawn wave?
Would you be able to make a tutorial on respawning units after a task is completed?
nice
Thanks
When I die it goes to end of game screen, when I choose play again the respawn works.
How to skip the end of game screen and simply respawn for MP?
In a video you did a while back you said you would make a video on how to make a mobile respawn. Any plans on doing that?
Has he done that? I can give a quick rundown if you want! Just found out how to myself!
Is there a way to disable and enable the respawn positions at will as its being played. Maybe as zeus/admin on the server?
And thanks for the tutorial vids mate, Its all so helpful. I always come back to check them out
As Zeus you can drop a respawn position anytime you like and then remove it if you no longer need it.
Does this stop the issue with spawning into the water ?
Any chance you can make a video on how to put your units patch on the shoulder.. ?
If you make an Arma3 units on the official Arma3 page you can add an image of whatever you would like to show up as a shoulder patch. Just be aware that not all uniforms are configured to show shoulder patches. Doing it this way will also show your unit image/logo on some vehicles as well. Hope this helps!
Sure I can do that.
Aside for perhaps forgetting to properly set the functions, is there any real downside to using regular respawn nodes rather than the ones in this video?
Yes, that was spoken about in the video.
Hi, I appreciate your tutorials, thank you for your work 👍❤
I have a question. In my mission, I have a driver AI in a stopped vehicle, engine off. Then, I want the AI to start the vehicle after only 60 seconds to another waypoint. How do I do this? I've tried Hold, a trigger...I've watched your videos : Waypoints - Start - Stop - Start on Triggers... But I don't know how to do it.
Thanks for your answer ❤
@WedyWed - Here you go. I hope this fixes this for you.
ua-cam.com/video/ZxyIer-bT9U/v-deo.html
@@OnlineCombatBN Thanks 👍
Hey, I've encountered a problem where I can't set the amount of respawn tickets. The option has just vanished from attributes some time ago and as of now I can't find any solution. Do you know what this may be about?
Thanks for the video!
Are you using 3den Enhanced?
Could you potentially sync certain spawn points to certain groups?
Not if you have them named with variable names like I've done here.
Do you know of any scripts or code lines that could help me with making suicide bombers, so that an AI unit would have a IED on them (which I might already have a script for,) but the activation to detonate is a via the scroll-whell menu. I was hoping to remake the activation to detonate when bluefor is within a certain radius from the AI unit. Also if the AI is killed then it would have a % chance of detonating. Thanks, and I love your channel and videos. I've been playing Arma3 since 2016 and always find a reason to come back to it.