Absolutely excellent Mura. I’m praying that you make an in depth guide like you did with Bison for SFV. JP is a love hate relationship because of movement speed trying to stay out of the corner. Need some in depth pressure and corner insight on JP!
For the combo at 3:30 the ender where u de qcf+lp into 2xqcf kicks u can actually simplify it by doing qcf+lp into qcf kicks and the CA will still come out cuz it memorizes the inputs from the prev special
JP is legitimately fun as hell. I didn’t expect him to be the char I feel the most comfortable with atm. Definitely the most interesting play style they’ve introduced so far. Update: I despise this character. Still cool though.
Funny.. I weirdly can’t hate the guy (maybe because I plan to main him). This may be the only time where I don’t despise a zoner, since everything about JP reeks of badassery.
Combos List:
cr.LP (3 times) xx QCF + LP
cr.LK , cr.LP , st.LP xx QCF+ LP
B.MP, st.LK xx QCF + LP
B.MP> st.MP xx QCF + MP
B.MP> st.MP xx D,D + LP
B.MP> st.MP xx QCF+ LK
B.MP> st.MP xx QCB+ LK (Reset to cmd grab)
st.MK > QCF + MP
cr.MP > cr.LP xx QCF + LP
B.MP> st.MP xx QCF+ PP , D,D + HP
st.HP xx D,D + LP
st.HP xx QCF+ MP
st.HK > st.HP xx QCF + MP
st.HK > st.HP xx D,D + LP
st.HK, cr.MP xx QCF+ MP
cr.HP xx QCF + MP
(Anti air) cr.HP xx QCB + HP
F.HK xx QCF + MP
cr.LP (3 times) xx dash , cr.LP , B.MP > MP xx QCF + MP
B.MP > MP xx dash , cr.HP xx QCF + HP , QCF + MK , D,D + HP
J.HK , st.HK , cr.MP xx dash , cr.HP xx QCF + HP , lvl 1 super (2 QCF +P)
J.HK , st.HK , cr.MP xx dash , cr.HP xx QCF + HP, QCF + KK , lvl 1 super
J.HK , st.HK , cr.MP xx dash , cr.HP xx QCF + HP, QCF + MK , D,D+HP xx (2 QCF +K)
QCB + MP > Fwd Throw , st.HP xx D,D [MP + HP} , D,D + HP
QCB + MP > Fwd Throw , st.HP xx QCF KK , D,D + HP
(corner) QCB + MP+HP > Fwd Throw , st.HP xx D,D [MP + HP} , D,D + HP
J.HP , st.HK>st.HP xx 2 QCB + MP , st.MK xx QCB + MP , J.HK, J.HK , st.HP xx QCF + MP
J.HP , st.HK>st.HP xx 2 QCB + MP , MK , B.MP , st.HP , Parry Drive rush , cr.HP xx QCF + HP , QCF+ MK, D,D + HP
Drive Impact (Punish counter ) , J.HK , Drive rush , F.HK xx QCF + HP, QCF+ MK, D,D + HP
st.HP (Punish counter) xx QCB (LP + HP), st.MK xx QCF + MP , J.MK , st.HP xx QCF + KK , D,D+HP
st.HP (Punish counter) xx QCB (LP + HP), st.MK xx QCF + MP , J.MK , st.HP xx QCF + KK , D,D+ MP+HP , D,D+ HP xx 2 QCF + K
Drive rush ,st.HP (Punish counter)xx QCB (LP + HP), cr.HP xx QCF + MP , J.MK , st.HP xx QCF + KK, D,D+P , QCF + MP xx 2 QCF +K
Absolutely excellent Mura. I’m praying that you make an in depth guide like you did with Bison for SFV. JP is a love hate relationship because of movement speed trying to stay out of the corner. Need some in depth pressure and corner insight on JP!
He’s an interesting character. I love the zoning but feel like I’m playing a different game sometimes with his style.
He's crazy like a MK character. Very oppressive specials.
It feels like playing an Arc System Works character.
For the combo at 3:30 the ender where u de qcf+lp into 2xqcf kicks u can actually simplify it by doing qcf+lp into qcf kicks and the CA will still come out cuz it memorizes the inputs from the prev special
I was just in the training mode with him , that video came in time , thanks man
He looks so cool I’m trying my best to learn him too lol
Perfect, all necessary information quick and clear.
JP is legitimately fun as hell. I didn’t expect him to be the char I feel the most comfortable with atm. Definitely the most interesting play style they’ve introduced so far.
Update: I despise this character. Still cool though.
Funny.. I weirdly can’t hate the guy (maybe because I plan to main him). This may be the only time where I don’t despise a zoner, since everything about JP reeks of badassery.
Mura coming through with the tech as usual. Thank you for all the hard work! Gonna hit the lab and get good!
2:01 Discount Power Geyser. I wish your avatar could do that without a stick but instead he uses his fists to spawn purple rocks out of the ground.
Dang that critical art is sick too
Great video, thanks
not sure if it's been said but OD QCF p can go into lvl 1 lol
That last combo is nuts
Eagerly waiting for Ken's moves.
Good shit
He is fun as hell to play but a nightmare for opponents. I can't wait until Bison debuts I wonder what his kit will be.
that last combo does more damage if you dont drive rush at the start, so punishing DP's is gonna huuuurt
btw this is a reset and not a true combo, so only use it if you think your opponent is a brainlet
Impossible to QCF + MK from a wall bounce. Am I missing something ?
feels like its only reliable off the c.hp -> h spin move after a dash cancel. else its very hard
@cyrusmir1 What are the five best characters in the game for you?
Everyone’s target combo can be special cancel in this game…. Except my boy ryu😢 the struggle lol
Uncle jp top tier character
3:30
Thats the most damage ive seen with JP.
…..Let’s talk about Manon’s damage 😮
*Nah*
Number Pad Notion
0:55