Best CRT Shaders for PS1 - DuckStation Settings

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  • Опубліковано 7 лют 2025

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  • @ggdeku
    @ggdeku  11 місяців тому +42

    UPDATE (8/23/24):
    1. Duckstation's UI has been updated. The "Enhancements" tab in the video is now the "Graphics" tab.
    2. There is another version of the shader that also works but does not need the Preshader to be included in the post-processing menu. You can find it here: CRT-Guest-Reshade github.com/HelelSingh/CRT-Guest-ReShade
    3. Some commentators said it didn't work until the files were put in "Duckstation/resources/shaders". If you are having problems, try putting the files there.
    4. I missed a setting in the video. For the very first shader option "NTSC Custom Artifacting Value," I recommend turning it all the way down.
    5. In Final Fantasy 7 I noticed a strange red line going down the middle of the screen. Increasing the setting "(Transform to) Shadow Mask" to 0.5 fixes the problem.

    • @giovannigiorgio2262
      @giovannigiorgio2262 5 місяців тому

      its not work

    • @isayasbashiri5371
      @isayasbashiri5371 3 місяці тому

      Something has occurred. Your settings no longer work for me even before I updated

    • @ibrasoetandyo728
      @ibrasoetandyo728 2 дні тому

      The github link does not work, there is not file in the releases page

  • @SP-vl1jh
    @SP-vl1jh 11 місяців тому +19

    Oh, god. If it wasn't for this video I'd never know this shader was also made for Duckstation. This shader was the only reason I ever used retroarch for ps1 games. Thank you so much.

    • @rockapartie
      @rockapartie 9 місяців тому +7

      I avoid Retroarch as much as possible - it needs a major UI overhaul before I ever touch it again.

    • @kirbyhater1115
      @kirbyhater1115 Місяць тому

      Kirby? Lmao, grow up.

    • @SP-vl1jh
      @SP-vl1jh Місяць тому +8

      @@kirbyhater1115 *Does the Kirby dance on your hate*

    • @kirbyhater1115
      @kirbyhater1115 Місяць тому

      @SP-vl1jh I hope all your emulation goes terribly wrong.

  • @bacontater1664
    @bacontater1664 7 місяців тому +10

    These settings and a couple more tweaks to reduce the blur gets it looking 95% the way there. Running FF7 next to each other, my 20" crt still looks more crisp and vibrant than the 20" oled space of the monitor. I tried lowering the saturation a bit, but the colors are just a bit off. Duckstation is a little more green in areas like the battle area floor in reactor 1, and the menus aren't the same blue. Anyway. Thanks for this. It helped a lot.

    • @ggdeku
      @ggdeku  7 місяців тому

      @@bacontater1664 I'm curious as to what other tweaks you've done. I'd love to try them too.

    • @bacontater1664
      @bacontater1664 7 місяців тому +3

      @@ggdeku Nothing crazy. Literally just a couple. lol.
      guest-hd
      horizontal blur sigma .025
      vertical blur sigma .025
      guest-ntsc
      FS sharpen Deblur Strength 7
      I changed a few more that deal with color, but I still can't get it right. The colors look most correct with the crt filters off. The crt still has sharper text. Not sure at what points its just never going to be exactly the same. lmao.

    • @NinjaRed5000
      @NinjaRed5000 3 місяці тому

      @@bacontater1664 I just added these settings that you had, with guest-HD over guest-ntsc, and honestly? I like the look of it even if the colors are a bit off and if text is a bit blurry. Tested it out on SotN and Silent Hill.

    • @bacontater1664
      @bacontater1664 3 місяці тому

      @@NinjaRed5000 Since I made that comment, I realized the color issues I was having were due to using any renderer other than software. Software actually makes the games look as close to possible in terms of color. The only extremely minor differences can be due to having an oled monitor vs OG hardware on a crt.
      Still using shaders for CRT effect, but since I care more about playing the games as they originally were, not having PGXP or any advanced features doesn't bother me.

    • @NinjaRed5000
      @NinjaRed5000 3 місяці тому

      @bacontater1664 interesting I'll try that out. Though have you figured out the sharpness?

  • @Jacksaur_
    @Jacksaur_ 8 місяців тому +3

    These look great! Perfect mix of retro style, but without obscuring too much of the graphical improvements from upscaling.

  • @dreamerofapast
    @dreamerofapast 11 місяців тому +6

    I'd like to have some crt filter for some games, and yes - your option is very light, but in the same time so effective, i like it, thanks dude. I wish one day they will make overlay masks for black borders as in retroarch, which i don't want to use either :)

  • @frozencold199
    @frozencold199 11 місяців тому +15

    Thanks a bunch for this, im playing through castlevania for the first time after watching the anime,

    • @ggdeku
      @ggdeku  11 місяців тому +1

      Thanks! I actually just pinned an update comment for another setting change, so check it out if you are interested.

  • @Lex_Hausens
    @Lex_Hausens 8 місяців тому +1

    This is really nice! They've included CRT Royale too, which looks great also.

  • @NicolasSilvaVasault
    @NicolasSilvaVasault 5 місяців тому +10

    crazy to think that duckstation was capable of getting rid of the warping effect in playstation emulation, while others couldn't decades ago

  • @radiantansel202
    @radiantansel202 Місяць тому +1

    >I don't want to use RetroArch
    Exactly the same reason I'm searching for alternatives, thank you so much for this shader! My OLED is on it's way, which a lot of people raves in how much these get better, can't wait to try it out with it!

  • @Huginja
    @Huginja 6 місяців тому

    For 3D games i really like the crisp raw image duckstation provides, but for 2D sprites the crt filter looks really good as well

  • @elbeto57
    @elbeto57 8 днів тому

    Thanks, now RE2 and Vagrant looks great!

  • @iksdistek
    @iksdistek 9 місяців тому +1

    Thanks for the vid bro. Finally gave up on trying to find an easy solution that’s fault-free for all my hardware needs regarding ps1/ps2 games - so I’m defaulting to emulation.

  • @Uhfgood
    @Uhfgood 6 місяців тому +12

    One thing that always gets me about "scanlines" is the fact they never seem to change. The fields are alternating, so I feel that scanlines should as well. But that's probably just me since no one seems to have the scanlines shift/animate.

    • @eyeball226
      @eyeball226 3 місяці тому

      The systems that we associate scanlines with had scanlines because they were outputting 240p. 240p works by not alternating the position of the fields, the dark scanlines are the lines that aren't being used.
      Later consoles like the PS2 and Gamecube used 480i (or 480p if your TV could do it), so they didn't have any unused lines. Hope that makes sense.

    • @Uhfgood
      @Uhfgood 3 місяці тому

      @@eyeball226 - It does make sense. I just never really remember seeing any absolute scanllines, at least on a regular crt tv. Whenever I looked at a screen close I could see the scan lines alternate between fields. Of course this could be JUST on a tv signal, I don't remember. I do have a 13inch crt tv, but I don't have any old game systems so I could observe it, at the moment.

    • @eyeball226
      @eyeball226 3 місяці тому

      @@Uhfgood I suppose you could say that 480i has alternating scanlines, but it's masked by the fact that 60/50 times a second is much too fast to see, and the phosphor carries on glowing for a little while after the electron hits.
      Whatever you saw alternating wasn't a scanline. Not sure what it could have been to be honest - to be slow enough to see maybe it was some kind of interference?

  • @MVP.113
    @MVP.113 4 місяці тому +3

    Thank you for making this video. This CRT stuff is pretty hard to get into with so many different options, and the curveball for how different it looks on every monitor, but you did a great job making this manageable. I had a question and a tip for others:
    Duckstation now has the shader by default in their post processing menu (besides the preshader). It looks like it has all the same settings as you showed in the video and description. Do you know or recommend if there's a difference between the download and the one that's pre-installed?
    And for anyone else, the CRT Mask 6 option looked really bad on my monitor... something wrong with the colors. Looked completely different than what's in this video. If you try out this shader and think it looks off, try messing with the CRT Mask. It's a pretty big difference between the options.

    • @ggdeku
      @ggdeku  4 місяці тому +1

      This video was made before the Duckstation update, but all of the settings should be exactly the same. Thanks for the heads up!

    • @docenji
      @docenji 3 місяці тому

      I was looking for it but sadly the shader (and others) have been removed since the october update (v0.1-7675) for license incompatibility...

    • @MVP.113
      @MVP.113 3 місяці тому

      @docenji you can follow what's in the video, then. No problem

    • @docenji
      @docenji 3 місяці тому

      ​@@MVP.113 Yeah this is what i have done, working great (trying Resident Evil 1 and Parasite Eve 2 right know !). It was just to provide information.

  • @lern2swim
    @lern2swim Місяць тому +1

    You have the top of the window cut off. Is post processing done in the display tab or internal tab? What's the difference?

  • @ivyblue4874
    @ivyblue4874 9 місяців тому +6

    Could you make one but with pcsx2?

  • @Zetchzie
    @Zetchzie 2 місяці тому

    As a Sonic Fan i find it surprising how many youtube vids use Sonic music in the background

  • @M3n747
    @M3n747 19 днів тому

    I tried putting them in ./Duckstation/Shaders, I tried putting them in ./Duckstation/Resources/Shaders, but still nothing - I only see CRT-Guest-HD [Reshade] on the list.

  • @edoteeeensei
    @edoteeeensei 4 місяці тому

    thanks bro i had no ideia how to activate this

  • @93vincentvalentine
    @93vincentvalentine 16 днів тому

    heya, would you be able to help me? I put the shaders in on the post processioning menu but I get an error message telling me that the shaders failed to be compiled whenever I boot up a game.

  • @PonD0809-ug1dg
    @PonD0809-ug1dg 11 місяців тому +1

    Thanks 🎉

  • @BrandydocMeriabuck
    @BrandydocMeriabuck 3 місяці тому +4

    Hey I'm having some issues with this. I just started using duckstation today so I don't really get it either haha. I put the shaders in the resources > shader folder, nothing seems to have changed in game. Now I'm in the duckstation settings in-game, in the post processing tab, when I'm enabling/disabling post processing it's saying "failed to compile post processing shader CRT-guest-preshader". Any ideas what I'm doing wrong?

    • @tomornnuanprasert6680
      @tomornnuanprasert6680 Місяць тому

      Got same issue and then I switched Graphics > Renderer : from Automatic to Vulkan and it works fine. M1 Mac here btw

    • @93vincentvalentine
      @93vincentvalentine 16 днів тому

      @@tomornnuanprasert6680 Hi could I have your settings please? I still get the error of failed to complie shaders for some reason

    • @Phambleton
      @Phambleton 13 годин тому

      @@tomornnuanprasert6680 Tried this but still couldn't get it to work

  • @Pan_Z
    @Pan_Z 5 місяців тому

    Can also use ReShade to inject CRT Royale from Retroarch. It requires a somewhat decent gaming GPU, but it's *very* accurate and customisable.

    • @mlgcactus1035
      @mlgcactus1035 4 місяці тому

      And what settings do you recommend with it?

  • @Paulo.y7
    @Paulo.y7 9 місяців тому +1

    Thank you very much, great help

  • @ibrasoetandyo728
    @ibrasoetandyo728 2 дні тому

    The github link does not work, there is not file in the releases page

  • @arandomkaz
    @arandomkaz Місяць тому

    for me the scanlines are really strong and it's not what i need and i cannot figure out how to lower their intensity... ill try again some other time

  • @caslloveer
    @caslloveer 21 день тому

    do u know a good crt reshade for SNES and GameCube games

  • @DOCTOR_DEWEY_HILL
    @DOCTOR_DEWEY_HILL 9 місяців тому +1

    megaman legend legit almost looks like a 2d anime in crt TV's

  • @coolen
    @coolen 11 місяців тому +3

    I've looked all over and can't find a way to make Duckstation even see the .fx files, all it recognizes is the .glsl ones

    • @ggdeku
      @ggdeku  11 місяців тому +1

      Maybe you are using a slightly older version? Duckstation was recently updated to support .fx files. You should be able to put the files in the folder: Duckstation/shaders/reshade

    • @coolen
      @coolen 11 місяців тому +5

      @@ggdeku that folder didn't work for me, but I put them in resources/shaders instead and then it worked just fine, also had no idea you had to download the textures too, I thought that was something different

    • @WrestlingFace
      @WrestlingFace 11 місяців тому +1

      @@coolenthanks that worked for me too

    • @alexhesder7801
      @alexhesder7801 10 місяців тому

      @@coolen wanted to thank you too, was tearing my hair out trying to figure out what I was doing wrong until I read your comment, a thousand thanks

    • @xianlee
      @xianlee 10 місяців тому

      @@coolen mine doesn't work, it says 'failed to load preprocessed shaders' everything is in the correct folder and I tried different renders like dx11, 12, vulkan etc. same error.. I noticed the download says dx9 in the title, maybe that's why, but no DX9 option exists in duckstation

  • @joelrosario9407
    @joelrosario9407 11 місяців тому +2

    You are a literal life saver. A hero, Question though, I downloaded the CRT guest reshade but I don't see the preshader. Only HD and advanced.

    • @ggdeku
      @ggdeku  11 місяців тому

      Looks like I linked the wrong one! I'll update the description with the right link. Here's the version you should be using: github.com/HelelSingh/CRT-Guest-DX9

    • @joelrosario9407
      @joelrosario9407 11 місяців тому +1

      @@ggdeku thanks a lot! I have it all setup now. Makes these PS1 games look like remasters, I actually played RE2 back in 1999 butnever finished it because I felt the graphics were a little outdated since I first played RE3. But I've always regretted that as I would come to learn of it's legendary status. Finally playing it and ironically, with these settings and filter, I think the graphics are great. I have a bunch of PS1 games including this one, and a PS2to play it on, but I can't stand the way it looks on an LCD. I even bought a 27" TV so that the display would be smaller and it still looks bad. I was heavily considering buying a CRT but don't have the space for it. When I finally decided to give emuation another shot after building a PC, this video was the only place I could find a tutorial on shaders for duckstation. Anyway, it really does mean a lot. Thanks!

  • @striker3727
    @striker3727 10 місяців тому +3

    I'm new to DuckStation and i'm having trouble making it work with the .glsl shaders. I just got the file from the libretro/glsl-shaders and put it in the same folder where the built-in .glsl shaders are, but it shows failed to compile shader. What am i doing wrong? I want to try the crt-aperture shader from the libretro's crt docs.

    • @ggdeku
      @ggdeku  9 місяців тому +1

      I've only looked into adding these .fx shaders to duckstation. I'm not sure about the the glsl files. Sorry!

  • @AF-vd8dd
    @AF-vd8dd 11 місяців тому

    Hey man, great video, unfortunately the CRT Guest its a lot to my machine 😂, do you know if there is a port of the CRT Geom for Duckstation?

    • @ggdeku
      @ggdeku  11 місяців тому

      I'm not sure about Geom. Guest was ported to Reshade, which is why it works here. I'm not sure if Geom has been. I've linked the libretro thread in the description if you want to learn more.

  • @realunderdawg
    @realunderdawg Місяць тому

    i tried downloding both reshaders but its still no reflectng in my duck station

  • @RyonTeachesMugen
    @RyonTeachesMugen 6 місяців тому

    PGXP is by far one of the greatest inventions to PS1 emulation!

  • @evilnightmare1276
    @evilnightmare1276 8 місяців тому

    I have the Duckstation for Xbox series, and when applying any shader, it does not undergo any change, there is no effect.

  • @gamefox1987
    @gamefox1987 11 місяців тому +1

    hey thanks for the tutorial! I am using mac m1 I was able to run CRT-Guest-NTSC but the CRT-Guest Preshader fails to compile. the CRT-Guest-NTSC on its own looks pretty good but my mac was running so slow and the fans are getting loud any idea how to fix it ?

    • @ggdeku
      @ggdeku  11 місяців тому +1

      I don't know, sorry! I've linked the libretro thread in the description if you want to learn more from the creator of the CRT-Guest for reshade port. They may be able to answer your question there.

  • @GhostLinx
    @GhostLinx 6 місяців тому

    I can't wait to put Res scaling 2 on mgs1 with hd textures and widescreen fix in 4k

    • @jameswolf93
      @jameswolf93 5 місяців тому

      i prefer res scaling 1, it look more nostalgic tbh

  • @Combo7-y2h
    @Combo7-y2h 9 місяців тому +1

    Thanks for this. If one were to try this on a 1080p display, would it be necessary to lower the internal resolution scale value to 5x (the value for 1080p)?

    • @Moonwalker86
      @Moonwalker86 7 місяців тому

      How much in numbers that 5× value?

  • @OiseauRavage
    @OiseauRavage 5 місяців тому

    Thanks a lot! I'm using an iGPU and adding this shader makes the game really stutter. Is the shader GPU heavy and it's normal or is there a wrong setting you think?

    • @ggdeku
      @ggdeku  5 місяців тому

      I'm not sure exactly, but I think you've got it right. If it's giving you problems, it must be a bit heavy on the GPU. I'm not sure of any settings in duckstation that could help with that.

    • @worldogameplays
      @worldogameplays 3 місяці тому

      CRT shaders are usually heavy. There are some light ones but they are very simple.

  • @haydenmarte2000
    @haydenmarte2000 10 місяців тому

    Not sure why but whenever I add the "CRT-Guest Preshader" into the post-processing chain in duckstation it seems to cancel out whatever CRT filter i add (NTSC/HD/Advanced). The filters seem to work fine when I don't add the Preshader but stop working as soon as i do. Any reason I can't just have the NTSC reshade filter in the post-processing chain without the Peshader above it?

    • @ggdeku
      @ggdeku  10 місяців тому

      If it works for you it's all good. I have no idea why that would happen, but hey, if it works it works.

  • @Isa-vi5rt
    @Isa-vi5rt 3 місяці тому

    Has anyone managed to get it running on Duckstation Android? I've followed everything on the video and description to a T, but it unfortunately comes off with a terrible lag.

  • @eslammohey2327
    @eslammohey2327 7 місяців тому

    how i add shaders to duckstation? i try drag theme but nothing happend !

  • @eslammohey2327
    @eslammohey2327 6 місяців тому

    can i make post processing for every game separated??

  • @WithoutNumbers
    @WithoutNumbers 6 місяців тому

    Lol why this so heavy? This CRT-Guest effect drop my FPS from 60 to 50 on GTX 950M on Silent Hill Origins PCSX2, but another 10 fx did absolutly nothing, 60 is still 60.

  • @dizh2581
    @dizh2581 7 місяців тому

    Can someone pls explain how to add these shader to duckstaion i aded to duckstation/resourses/shaders but nothing appears

    • @ggdeku
      @ggdeku  7 місяців тому

      Try Duckstation/shaders/reshade. That's where it should work.

  • @triggerpigking3741
    @triggerpigking3741 9 місяців тому +1

    This creates an amazing look but has anyone had luck running it with Xenogears?.
    I'm specifically on steamdeck but the game will run fine for a bit before going into a white screen(Which also oddly tilts the filters menu white in the settings too), i think with specific triggers throughout the game. Seems to happen with default settings on the filters as well.
    Really hoping i can make it work because i've not found a crt filter to look this good before.

    • @ggdeku
      @ggdeku  9 місяців тому +1

      I don't have a Steamdeck, so I'm not sure about this problem, but does it work well for other games on Duckstation? Is it just Xenogears giving you this problem? I'm really curious if it worked well on steamdeck.

    • @triggerpigking3741
      @triggerpigking3741 9 місяців тому +1

      @@ggdeku I don't have any other psx games on the deck rn aside from pandemonium which seemed to run fine with limited testing(only noticed this yesterday). But i'm gonna DL Crash Bandicoot 2 tonight to test a play-through of it, so I'll get back to you after trying that.
      My current theory is that it might be something to do with bright flashing lights on screen, it usually sets it off when a healing spell or item is used or there was one consistent moment were a pendant flashes that seemed to cause it.
      Deleting the filters or turning the game on and off again(not resetting but quitting out), seemed to be the only ways i could find to fix it.
      I've posted in the reshade devs thread bout it too in case they have any answers, also i should note I'm not using the full settings from the vid, i only turned on the hd scanlines and set the res to 2.

    • @triggerpigking3741
      @triggerpigking3741 9 місяців тому

      Ok can confirm it happens with Crash 2, like i didn't even get past the intro cutscene lol, it seems to consistently change white whenever it goes from the transition between cortex saying an enemy and the scene cutting to Crash and coco.
      I'll try it on desktop as well, see if it is a problem with the deck.
      edit: worked fine via desktop so yeah i'm guessing it's a deck problem sadly.

    • @triggerpigking3741
      @triggerpigking3741 9 місяців тому

      last update on this but with help from the shaders creator I managed to fix it via changing Vulkan to OpenGL. Haven't had any issue since.

  • @Exmotable
    @Exmotable 10 місяців тому

    i feel like an idiot and i usually have this issue with github links but, i don't understand how to download the shaders

    • @ggdeku
      @ggdeku  9 місяців тому

      Click the green Code button, then select "Download ZIP"

  • @sengan2475
    @sengan2475 5 місяців тому

    what about CRT guest HD?

  • @isayasbashiri5371
    @isayasbashiri5371 9 місяців тому

    How did you add that to your duckstation?

  • @lostsektor
    @lostsektor 11 місяців тому +31

    About PGXP not being acurate to real psx tbh when i was a kid playing ps1 the wobblying graphics never was a problem or i never cared about , plus playing in low resolution with composite in a crt tv makes this much less noticble vs playing in a LED monitor with internal high resolution. so PGXP just make us see the game how we used to see as a kid.

    • @rockapartie
      @rockapartie 9 місяців тому +2

      Lucky you, I noticed them very much, like the Tomb Raider games flickered and wobbled so much that you had to stand still for a couple seconds and wait for it to stop to actually see where you should go in some levels (the start of Tomb Raider 2 is downright ridiculous when it comes to flicker and wobble). Die Hard Trilogy was absolutely extreme in terms of wobbling and generally, none of the games - bar some 2D ones - were particularly nice to look at.

    • @Swadaable
      @Swadaable 4 місяці тому

      I never knew that it was a thing until I used emulsion on lcd. Maybe different TVs produced different results?

    • @jhna314
      @jhna314 3 місяці тому

      Yeah, it was the same for me. A lot of games handled the wobbling well through software, so it wasn’t really an issue. A bit of flickering was just normal back then - it made everything feel more alive.

  • @Flackon
    @Flackon 8 місяців тому

    Retroarch is great, and duckstation exists as a core in it

  • @Moonwalker86
    @Moonwalker86 8 місяців тому +1

    I'm really struggling to download them from the links, no download option and when I click on the shader it just opens a long text file, any help will be appreciated.

    • @ggdeku
      @ggdeku  8 місяців тому +1

      on the github page, click the green "Code" button and select "Download ZIP"
      Then all you have to do is unzip the files, and put the two folders "Shaders" and "Textures" in your folder path: Duckstation/shaders/reshade. (you can make the folders if they aren't there already.)

    • @Moonwalker86
      @Moonwalker86 8 місяців тому

      @@ggdeku Thank you so much.

    • @ggdeku
      @ggdeku  8 місяців тому +1

      @@Moonwalker86 yeah, no problem! I should have described that more clearly in the video, so I've updated the description with some more detail as well.

  • @DoubleSpy
    @DoubleSpy 11 місяців тому

    Curious why you avoid using Retroarch. I use it myself but have never been as satisfied with it as stand alone emulation programs. Just wondering if there is more to it

    • @ggdeku
      @ggdeku  11 місяців тому +8

      I think it has really bad usability as a front end and overcomplicated the emulation process. I've always had a significanty better experience using the emulators directly. There are also other controversies due to the people behind RA that I find very off-putting.

  • @caslloveer
    @caslloveer 21 день тому

    I dont really wanna use retro arch too
    this video is peak

  • @Yasorry93
    @Yasorry93 5 місяців тому

    where to find enhancement tab?? I don't have it

    • @ggdeku
      @ggdeku  5 місяців тому +1

      Duckstation's UI has been updated. The "Enhancements" tab in the video is now the "Graphics" tab.

    • @Yasorry93
      @Yasorry93 5 місяців тому

      @@ggdeku oh! thanks

  • @nobody-qs1eh
    @nobody-qs1eh 8 місяців тому

    what's the best shader for a low end machine?

    • @KingLich451
      @KingLich451 6 місяців тому

      Try CRT-Guest-HD, it's already in emulator.

  • @bryantmoses3909
    @bryantmoses3909 2 місяці тому

    is it not applicable for android?

    • @eraneranera
      @eraneranera Місяць тому

      if you're still looking for an answer, then it is applicable on android! under the post-processing tab, it'll tell you the directory to put the shader files in and they pop up no problem afterwards. i just did it myself lol!

  • @elia0162
    @elia0162 2 місяці тому

    6:58 game name?

    • @ggdeku
      @ggdeku  2 місяці тому

      @@elia0162 Vagrant Story

    • @dedykurniawan354
      @dedykurniawan354 28 днів тому

      vagrant story

    • @elia0162
      @elia0162 28 днів тому

      @dedykurniawan354 omg thx bro I searched it for days

  • @Paulog2003
    @Paulog2003 3 місяці тому

    I could kiss u ! Looks so good in game

  • @wingedhussar1453
    @wingedhussar1453 6 місяців тому

    res scaling 2 looks like gamecube

  • @frosty_shark7
    @frosty_shark7 2 місяці тому

    FF7 original is best played with mods on PC. Playing the PS1 version is so outdated.