I didn't create this hack. This was included in the F-Zero Editor fuzee when I downloaded it. It is one of the hardest F-Zero hacks I know. I think it is worth making a video.
I always tend to like the background of Fire Field in this game than it's sequels, because it looks like an ancient civilization once thrived on a volcanically active planet.
The AI has 478 kmh top speed like the Fire Stingray, no matter what car they use. Also they can just warp behind you when the gap gets too big, but I think that wasn't the case there.
OH YEAHHHHHHHH.........!!!!!!!!! That video was so f@cking cool and the clean race sooo satisfying... This game stays one of ultimate favorite games ever, the work on the sound design the rythme the speed the feelings........ what a fucking MASTERPIECE. It was my first and only game when I've got my SNES for Christmas... I can remember EVERY details, feelings, even smells of the packaging....... I dreamed so much on this console before having it.... SO MUCH LOVE Thanks for this video!!!! Big salut from France 🇫🇷 VINZ. 🙋♂️
Whoa! Fire Field gets its own video. You know there's something off about that if the user does that...and I now know why. I thought Mute City III is hard. THIS one is the Champion of them all in this hack. I'm glad you showed you deaths in this video. This lets us know your experience in this to warn us when attempting this track. So much BS can come at you in this track. You came through in your last chance on 1st. You showed how smart you were when you delayed your start and slowed down then boosted on that jump because of the other cars that would've knocked you off course. I applaud you Fen.
I think Port Town II could be harder. The magnets make the track much harder than it looks. If you get used to it Port Town II may be easier than Fire Field. Fire Field is not that hard on its own, especially the AI is weak, but there can happen so much random stuff with stupid brown cars in the wrong moment.
The original Fire Field was already a challenge but after seeing this, I'm glad Nintendo never took ideas for this track layout! Hot damn! (No pun intended...)
this game was the best game in the world it was so ahead of his time some card games today in 2016 are still trying to be like this game it could never happen the engineers put time and dedication into making his game this is my favorite game on the Super Nintendo Entertainment System the graphics the game play it wasn't no lagging it was the best game ever
Caralho!!!! tirou onda,joga demais!!! meus parabens!!!! agora aquele macete ali na largada de deixar os outros carros sairem na frente eu nao conhecia................... esta de parabens mesmo!!!!
Now when i think about it, this game was truly the epitome of what if Fast and Furious was a game? This game set the bar. Do not get me wrong other games before did set a standard, but this one raosed the bar in era it came out. I could be wrong in my assessment
That course is just plain balls to the wall INSANE. That being said, I've always wondered what the following means: 'Safe 15...10...7...5...3...' I've never gotten what that means. All I know is that the number decreases per lap.
I switched from controller to keyboard. This track has annyoing jumps, and jumps are easier using a keyboard, because you can use three seperate fingers for left right and down/up (to fall slower/faster). With a controller you only have a thumb for all of that, it is hard to move left and down at the same time and then switch to right and up for example.
2:48 "Oh so you don't fly over lava? Well fuck you then lol" 7:41 Just hit the sides, 2nd appear on the radar just as you finish the turn "NOPE NOPE NOPE NOPE *hit boost*"
No, the best way to test your track in GP conditions is to change the order of the GPs in globalsettings.txt. Make the track you want to test the first track of a cup. If you haven't seen it, I recommend watching this tutorial ua-cam.com/video/WM7Uwi9IXgs/v-deo.html
Now I want to play this on F Zero 99. Imagine 99 racers on this track... briefly. I wonder if more than one or two racers would survive the race. Getting 7 KOs might be easy.
At the end of the race, player car does the same when going over the GP results. Obviously, at that point the 2D collision objects are defunct. I don't think the yellow AI cars are programmed to be destructible, except when flashing and only then by another, non-yellow AI car. Mode 7 already takes up a SHIT TON of data for programming... Actually, it still does even today.
I'm aware of what timeframe this was posted but this happens to be the master ending, it's hard coded only for the original game that Nintendo released. with tracks made in FUZEE it doesn't register that it's being played on a different track. if it hits a barrier once, the sequence ends, much like how in the title screen it plays a playback of Port Town 2
:46...TURBO BOOST!!!! If this was Knight Rider....that car could have drove THROUGH the lave instead of turbo boost!!! Was this game inspired by knight rider?!
I never found the actual ROM for download, it was included in the editor I downloaded. You can find the editor (Fuzee) here: www.smwcentral.net/?p=viewthread&t=53387 You need a headerless ROM of the original F-Zero (american version I think), put it into the same directory as the editor and call it "fzero.smc". Start the editor, and press F11 (At least I think it was F11) and it will create "output.smc". This is the ROM for those tracks.
I found the ai was cheating on the normal fzero too.. like playing with fire stingray which has max speed of 478 and boost lasts longer than on other cars. But other cars managed to catch up quickly if u made one small mistake
Those tracks were included in the F-Zero Editor fuzee. So you have to google fuzee and download it. Also download a headerless US F-Zero ROM, put it into the fuzee folder and rename it to "fzero.smc". Then start fuzee, press yes after a little window pops up, then you should be in the Editor and can press F11 to create a new ROM. The new ROM will be named output.smc. This will be the ROM containing this track.
The better acceleration and lower turn radius (when not on the accelerator) of Blue Falcon are really useful in such hacks, because the tracks have many sharp turns. While in the original F-Zero you can keep your speed above 450 almost everywhere, that's not possible in this hack and accelerating of Fire Stingray is really weak. Also I wanted to use another ships for every cup, I used Fire Stingray for the first cup which doesn't have that many hard turns.
I don't think you get where i'm going at with this, Where i am going with this is that when you are sliding back and forth to avoid the mines the blue falcon pretty much gets loose off of a back boost of another car, That's why the Fire stingray is the perfect car for me to use.
Of course it would be nice to have the Fire Stingray on some parts of this hack. But on Whiteland II and Mute City III (which are on the same cup as this Fire Field track) there are some very sharp turns, and for those I just like to have a ship with better acceleration. Even on this Fire Field track I am fucked when one of the stupid brown cars blocks me before the jumps. With Blue Falcon I usually can accelerate to high speeds again fast enough, so that I can make the jump. I agree that Fire Stingray still has the best theoretical pace in terms of speed for most tracks, but on Grand Prix conditions - especially with such unpredictable brown cars - I won't be able to avoid some collisions, and such simply hurt Fire Stingray much more than Blue Falcon.
FennorVirastar, That is false because you don't use the boosters that you get so therefore, You don't know how to use nor handle with the Fire Stingray...And by the way, I completed that level with the fire stingray and kept all of my power at max because I know how to use the car...
It is not the game ROM, it is within the Editor itself. You first have to extract the data by going into the Editor and pressing F11. You need to have the original F-Zero ROM in the fuzee folder and rename it to "fzero" first. After pressing F11 in the editor it should create "output.smc", that's what you are searching for
If Fire Field wasn't hard enough...
I always tend to like the background of Fire Field in this game than it's sequels, because it looks like an ancient civilization once thrived on a volcanically active planet.
Personally, I like the background in F-Zero GX’s version of Fire Field more; but I still think this Fire Field looks cool nonetheless.
So, Kaizo F-Zero World then.
0:55 3 words. No fucking lube.
Anal with no lube 😆
What
Extreme difficulty aside this is a superbly designed track.
I lol'd at the tight straight with the mines. What a nightmare in traffic.
TheMetadaemon The AI makes it worse. They intentionally attempt to do a slalom around the mines without stopping.
What asshole puts mines on a racetrack surrounded by volcanic lava!?
a boost should probably be used in that part
The same people who made Kaizo Mario hahahaha
The explosion sound is great.,
8:29 blue falcon land on the lava and is still running lol.
The AI has 478 kmh top speed like the Fire Stingray, no matter what car they use. Also they can just warp behind you when the gap gets too big, but I think that wasn't the case there.
Only the One Who Is behind wrap
Some pretty heavy handed level design there...
That hairpin turn is nuts. You almost have to use a super after slowing down there to maintain any sort of a lead.
0:57 i LOVED seeing you blow up!!
So that's why King's League was missing a course....
OH YEAHHHHHHHH.........!!!!!!!!!
That video was so f@cking cool and the clean race sooo satisfying...
This game stays one of ultimate favorite games ever, the work on the sound design the rythme the speed the feelings........ what a fucking MASTERPIECE.
It was my first and only game when I've got my SNES for Christmas... I can remember EVERY details, feelings, even smells of the packaging....... I dreamed so much on this console before having it.... SO MUCH LOVE
Thanks for this video!!!!
Big salut from France 🇫🇷
VINZ. 🙋♂️
Whoa! Fire Field gets its own video. You know there's something off about that if the user does that...and I now know why.
I thought Mute City III is hard. THIS one is the Champion of them all in this hack.
I'm glad you showed you deaths in this video. This lets us know your experience in this to warn us when attempting this track. So much BS can come at you in this track.
You came through in your last chance on 1st. You showed how smart you were when you delayed your start and slowed down then boosted on that jump because of the other cars that would've knocked you off course. I applaud you Fen.
I think Port Town II could be harder. The magnets make the track much harder than it looks. If you get used to it Port Town II may be easier than Fire Field. Fire Field is not that hard on its own, especially the AI is weak, but there can happen so much random stuff with stupid brown cars in the wrong moment.
I have to take your word for it. I just never saw you die on Port Town II.
Or maybe you had a lot of practice before you recorded the King League.
This is how f zero levels should be
The original Fire Field was already a challenge but after seeing this, I'm glad Nintendo never took ideas for this track layout! Hot damn! (No pun intended...)
Intense soundtrack and intense track.
i like the non-perfect gamplay, it shows the problems happening in the track but god dammit man the editing in this video is all over the place
3:11 -
HaHa!
- It would be an awesome addition to just ram them into the lava
Me: Could Fire Field get any worse?
Video: *Exists*
Me: I'm good with what we got.
3:13 Oh
WOW this is impressive! I wouldn't mind spending money on a repo cart for this and the other hacked F-zero tracks as well!
When I downloaded the F-Zero Editor "fuzee", those tracks have been included.
Has anyone been succussful on making a Super NES cart for it yet?
Charlie Cat
No, sorry. At least not me.
Understood!
this game was the best game in the world it was so ahead of his time some card games today in 2016 are still trying to be like this game it could never happen the engineers put time and dedication into making his game this is my favorite game on the Super Nintendo Entertainment System the graphics the game play it wasn't no lagging it was the best game ever
Caralho!!!! tirou onda,joga demais!!! meus parabens!!!! agora aquele macete ali na largada de deixar os outros carros sairem na frente eu nao conhecia................... esta de parabens mesmo!!!!
Now when i think about it, this game was truly the epitome of what if Fast and Furious was a game? This game set the bar. Do not get me wrong other games before did set a standard, but this one raosed the bar in era it came out. I could be wrong in my assessment
Commentator: THE NEXT RACE IS IN HELL! CAP Falcon: Wha-Wha-WHAT!
7:30 this jump was clean.
This is HILARIOUS I love it so much
Looks very fun to play even if it's difficult
you are the hero !! you are the champion !!
At times like this, you have to wonder if you are playing F-Zero, or Pilotwings...
Because everyone is flying off the track!
Man what a difficult track!! Way 2 go bae bae!!
0:54 French fried when you should have pizza'd.
That course is just plain balls to the wall INSANE.
That being said, I've always wondered what the following means:
'Safe 15...10...7...5...3...'
I've never gotten what that means. All I know is that the number decreases per lap.
You have to end the current lap at this rank or lower, otherwise you will lose.
FennorVirastar So, like Need For Speed, it's a Knockout style race?
I never knew this...O.O
If you place below this number, you get ranked out.. The game then goes "wahh wahh wahhhhhhhhh.... And you go home a sad fellow
lmao damn that track punished you good
Damn that's impressive.
Let's get this Fire Field mod in F-Zero 99!
Goddamn bro.
I didn't know F-Zero had a hell...
0:30 OH!! Wanted to quit at first,huh? Lol. This level was kicking yo ass,though.
I switched from controller to keyboard. This track has annyoing jumps, and jumps are easier using a keyboard, because you can use three seperate fingers for left right and down/up (to fall slower/faster). With a controller you only have a thumb for all of that, it is hard to move left and down at the same time and then switch to right and up for example.
That track was in the fuzee editor when I downloaded it. So maybe you have that track, too.
Dat jump at the start doe..
2:59 who's that pilot? Give him an unique ship :D
You mean airplane, this guy can fly a car, just imagine how good he can fly an actual plane!
The little purple car FTW
3:24 - You could tell he was done fooling around.
2:48 "Oh so you don't fly over lava? Well fuck you then lol"
7:41 Just hit the sides, 2nd appear on the radar just as you finish the turn
"NOPE NOPE NOPE NOPE *hit boost*"
Wish you could play as the orange green and purple cars that look like Samus' spaceship.
Im curious to see how this would look on gx.
This looked relatively tame until that last turn wtf
is Michael Chain in the other racer in the track?
0:54 RIP
this track is nice
自分の腕じゃ絶対にクリアできそうもないけど挑戦してみたい。
1週完走も難しそうですよね、、、
2:48 lol
One quick question about Fuzee. Does it have an option to take your track out for a test run?
No, the best way to test your track in GP conditions is to change the order of the GPs in globalsettings.txt. Make the track you want to test the first track of a cup.
If you haven't seen it, I recommend watching this tutorial ua-cam.com/video/WM7Uwi9IXgs/v-deo.html
FennorVirastar Shoot! And yes, I saw the tutorial.
I'm using my new phone now!
What dreams lools like when playing F-zero.
COOL!!!
Brutal.
Now I want to play this on F Zero 99. Imagine 99 racers on this track... briefly. I wonder if more than one or two racers would survive the race. Getting 7 KOs might be easy.
Sadist field
i laughed so hard when you exploded
At 7:30 computer is clearly cheating - this small car instead of exploding hover over lava, which is deadly to user.
At the end of the race, player car does the same when going over the GP results. Obviously, at that point the 2D collision objects are defunct.
I don't think the yellow AI cars are programmed to be destructible, except when flashing and only then by another, non-yellow AI car.
Mode 7 already takes up a SHIT TON of data for programming...
Actually, it still does even today.
Aight when they adding this to 99
wow if this was the real one ..... the normal fire field is already super hard but this WOW
They might as well call it Fire Field 2 super insane
Whoever designed this track hated life 😂
Fire Field's Title Defense
dude!! where do i get this!!!?
esta genial ese hack de fire field p :D
8:53 what was that
I'm aware of what timeframe this was posted but this happens to be the master ending, it's hard coded only for the original game that Nintendo released.
with tracks made in FUZEE it doesn't register that it's being played on a different track.
if it hits a barrier once, the sequence ends, much like how in the title screen it plays a playback of Port Town 2
(@@RoysGamingGarret) huh, well thanks for giving me a brief explanation
Kaizo F-Zero all up in your Face… Jeeeeeeeez!!!!!!!!!!!!
This could be a fzero x race or gx and work actually
What kind of person would create this circuit?, he's a total kaizo guy
I think those futuristic space multibillionaires from the games instruction manual are definitely getting their moneys worth...
F-Zero GX story mode on very hard.
7:49 - Yeah! Hi 5!
I see we have F1 drivers in the AI cars...
I don't remember this map...
Holy shit
楽しそう
only the strong will survive 8|
:46...TURBO BOOST!!!! If this was Knight Rider....that car could have drove THROUGH the lave instead of turbo boost!!! Was this game inspired by knight rider?!
Where can I download this hack? I mean the .smc file. Thanks in advance!
I never found the actual ROM for download, it was included in the editor I downloaded. You can find the editor (Fuzee) here: www.smwcentral.net/?p=viewthread&t=53387
You need a headerless ROM of the original F-Zero (american version I think), put it into the same directory as the editor and call it "fzero.smc". Start the editor, and press F11 (At least I think it was F11) and it will create "output.smc". This is the ROM for those tracks.
You woulda had a better recording session playin on the course by yourself with no cpus
retro games
Now how the heck did the AI catch up to you at around 0:12? I call cheating AI on that one.
I found the ai was cheating on the normal fzero too.. like playing with fire stingray which has max speed of 478 and boost lasts longer than on other cars. But other cars managed to catch up quickly if u made one small mistake
Jumping on the arrows........!!!
i want to try this level, how do i get it?
Those tracks were included in the F-Zero Editor fuzee.
So you have to google fuzee and download it. Also download a headerless US F-Zero ROM, put it into the fuzee folder and rename it to "fzero.smc". Then start fuzee, press yes after a little window pops up, then you should be in the Editor and can press F11 to create a new ROM. The new ROM will be named output.smc. This will be the ROM containing this track.
Fire Field dificultad Latinoamérica xd
Edge of Tomorrow ? XD
35 ppl kept falling into the lava
Lol
It's the car you're using, Use the Fire stingray since it turns better and has better speed...
The better acceleration and lower turn radius (when not on the accelerator) of Blue Falcon are really useful in such hacks, because the tracks have many sharp turns. While in the original F-Zero you can keep your speed above 450 almost everywhere, that's not possible in this hack and accelerating of Fire Stingray is really weak. Also I wanted to use another ships for every cup, I used Fire Stingray for the first cup which doesn't have that many hard turns.
I don't think you get where i'm going at with this, Where i am going with this is that when you are sliding back and forth to avoid the mines the blue falcon pretty much gets loose off of a back boost of another car, That's why the Fire stingray is the perfect car for me to use.
Of course it would be nice to have the Fire Stingray on some parts of this hack. But on Whiteland II and Mute City III (which are on the same cup as this Fire Field track) there are some very sharp turns, and for those I just like to have a ship with better acceleration.
Even on this Fire Field track I am fucked when one of the stupid brown cars blocks me before the jumps. With Blue Falcon I usually can accelerate to high speeds again fast enough, so that I can make the jump.
I agree that Fire Stingray still has the best theoretical pace in terms of speed for most tracks, but on Grand Prix conditions - especially with such unpredictable brown cars - I won't be able to avoid some collisions, and such simply hurt Fire Stingray much more than Blue Falcon.
FennorVirastar, That is false because you don't use the boosters that you get so therefore, You don't know how to use nor handle with the Fire Stingray...And by the way, I completed that level with the fire stingray and kept all of my power at max because I know how to use the car...
Dark Ryuki, And you're telling me about the grip why?
Best regards from
⚔️-l-KRAUL-l-⚔️
666
🤘⚔️🤘
晃平ちゃん(スーパーワン)
F.ZERO
i downloaded the fuzee editor and the hack wasnt on it
Can you show me the download link please?
I downloaded it on www.smwcentral.net/?p=viewthread&t=53387
FennorVirastar I downloaded it from there. and the rom file wasnt in it
It is not the game ROM, it is within the Editor itself. You first have to extract the data by going into the Editor and pressing F11. You need to have the original F-Zero ROM in the fuzee folder and rename it to "fzero" first. After pressing F11 in the editor it should create "output.smc", that's what you are searching for
ok so i did that now. But now its just a glitched out version of normal f-zero that freezes in game.
Give me your mailadress and I'll send you the ROM
lol wow thats crazy
There is a word for this...
Masochism
Pure, unadulterated, masochism.
よくやるわw
if i could name the race track. I would say "SON OF A BITCH TRACK"
So they mad Mario maker right?
Why the fuck not make f-zero maker
0:54
3:12
WHAT!?
3:21