Thank you Sidequest for supporting my content and for giving away a Quest 3! You can find the details here: sidequestvr.com/app/10831/banter-public-beta? Let me know what you love and hate about modern VR UI/UX! I am working on a deep dive of the *VR UX* and your input would be omega valuable! Much love.
We need to get to websites, faster, easier, clicking the bookmarks button feels so cave man. Not being able to change the homepage in a browser yikes 😬. Being able to resize the window in a "close" universal menu would be cool. The uni-menu's "pinned" apps is a joke, force pinning adware called "horizon feed" and "people" taking 2 out of only 5 pins 🤢 I want to be able to launch sideloaded apks without having to hit a dropdown and feeling like a criminal, just add all apps to an app drawer like experience with internet shortcuts would be ideal for me. Probably not within the scope of your project but I still haven't found a working remote desktop Built for the universal menu the built in "remote display" only shows your computer, useless. I half thought someone would have made a ROM for this android device by now, given all these UI issues, but there really is no modding community for the quest
One thing I'm not a huge fan of is how two-dimensional it is. I get that it's largely because most apps are designed for desktop use, but it would be cool to see VR-specific apps have more actual depth to their menus and effects. It's not a huge sucker that it's all in 2D, and I guess it does preserve battery life, but it feels like a missed opportunity. Even something as mundane as tapping on an icon and seeing it bounce around in 3D a little would be nice.
Here's my wishlist Santa ❤ An app drawer that has sideloaded apks so I'm not feeling like a criminal as well as browser shortcuts Customizable browser homepage unpin "horizon feed" and "people" (people could have its own button elsewhere) #notanapp Resizable windows in "close" universal menu Make the window frame "grabbable" area bigger I miss the first time, Everytime. A working remote desktop in uni-menu
FR!! I'm so excited for this controller + hand tracking combo. I wonder what it means for quest vrchat users. Hand tracking is janky in vrchat bc of arm movement just randomly making you go 🧍♂but with controllers strapped on maybe your hands just straight up not tracking won't be an issue nearly as much. If the headset has something more to go off of than your fingers that can actually be seen at all angles it may make hand tracking fully usable in games!!
I haven’t been into the news for a long time so I totally took the Valve Prism bait ☹️ damn. I remember thinking when index came out that “oh I’ll just wait till the next one”. 5 years later.. lmaoo
@mqb3gofjzkko7nzx38 Assuming there would be a price drop I'd agree, but without a price drop might aswwll go for it I'd say. Either way, I'm just blabbing about nothin lol
Quest UX: Often buttons / objects require extreme steadiness to differentiate a "click" from a short "drag". I've seen this in many apps, but even basic virtual keyboard use. For any object that cannot be dragged using the trigger alone, a "click" should always register unless one pulls far away from the initial point vector.
Regarding Quest UX, it can remember multiple boundaries, so it should be able to remember past window layouts and automatically open them. There’s also no reason it shouldn’t be able to remember how if passthrough was on or off, or how loud the volume was. This is the virtual equivalent of tab groups
It's an accessory that should have been accessible for a long time. If their taking this long to make controller holsters you have to start questioning how fucking stupid these companies are.
@@hexshadow6647Well, usually the CEO (in this case Mark Zuckerberg) is smart but he can only do so much and come up with so many different ideas. I honestly have a lot of respect for Meta specifically in the VR category. They are the only company that is making standalone VR widely accessible and it's been getting better and better while other companies don't even have a standalone VR headset. I do think Mark Zuckerberg is smart.
Valve Prism website is a prank... OR IS IT, THRILL?!?!?! I am huffing 3 tanks of Copium while thinking that Volvo had their hands in that prank website, as a prank within a prank Because the Prism is actually real and it'll definitely come to us with all those specs.... ...right?
I can proudly say that I watched every single video in your Channel, starting last spring. I started as a curious viewer, then Quest 2 adopter, and now I have a monster PC and graphics card to get ready for something better than Quest 3 (maybe valve's new headset?). Thank you for all the effort you take making your channel.
In terms of looks, I really like Apple's approach with the opaque glass backgrounds for 2D apps, but I'd also like to somehow see skeuomorphism implemented within 2D apps. I just hope the Quest 3 can process the blur effect in real-time, because if Meta adds it - it would look so much better and would also feel more in the space. Also, they really should bring back the virtual keyboard from the Oculus home/Oculus link. To this day, it's the greatest virtual keybooard I've used.
Multimodal mode could work really well with Shiftall's Flip VR controllers, those that have a hinge to flip up to free up your fingers. It would allow for easy switching between controller tracking and hand tracking, without having to deal with holsters.
I hope you are doing well. If so, do you or anyone have a clue what causes the "sudden/random tracking lost" issues on the quest 3. mine seems broken, and while reseach for fixes this seems a quite common problem.
For the UI, I hope they improve the apps library. Let us delete apps from the library and also let us arrange them in the order we want rather than just alphabetically or most recent.
Honestly I started falling for your Valve Prism bit because I bit the bullet and got tired of waiting for a new Valve headset this year and ordered a BSB. It would totally fit for Valve to finally announce this the moment I bought a new headset.
@@Tre1inI would say the opposite, a bot would say something annoyingly generic, like "First" or "Love ur content". It's refreshing to see a first comment that actually tries to be a comment.
6:20 :oo this is so cool! imagine a game where you walk around and interact with stuff with your hands, but pull out a controller or while shooting 🤔 wouldn't be that doable right now, of course, but if something like a controller holster gets popularized / comes with a headset / get sold as an official accessory, we might see stuff like this in the future. can't wait!
I would love to be able to have an actual VR room that can be walked around (unlike the Quest's room) where you can set screens for things like your remote desktop and video screens. It would be awesome if it had an immediate tech demo like ping pong and if you could invite friends into your space.
Two thoughts on VR UX/UI 1. Speak with Inga Petryaevskaya, founder and CEO of Shapes XR, she's building the Figma for VR so she knows this space ✌🏼 2. As a long term VR user and developer, changing the OS UX/UI very often is not great for user adoption and has been a constant issue with non-frequent user retention! If you're in VR every day for hours that's fine. If you need to plug in the device before using it and then spend another half hour to install firmware and software updates only to see that things have been moved around...yeah ...your guests you wanted to impress with your VR are gone and you put the headset down further back 😒
One annoyance I have with the quest interface is that I can only have one window/application open at a time. I should be able to watch family guy clips, car obsticle course clips, Thrillseeker videos, redit stories, slime videos, sigma edits, and mobile game adds all playing at the same time to soothe my little gen z brain and further deplete my attention span.
If PSVR2 requires a PS5 then I will not buy it. But if I can plug it in directly to pc via an adapter or no adapter then I will buy it. Really up to Sony at this point and I hope they make the right decision.
What i hate about VR UI ? that's the thing, i have no idea what i dont like about it, and would just want it to be better - it's kinda like with phones interface where they all look very simillar, yet switching phone brands can make you feel uncomfortable and you dont really know why. It's a very part of VR to make such UI fit with full comfort to everyone when we just dont know what would be the more comfortable solution to us
Correction! Huawei was first to register the name 'vision' so Nope they didn’t ripoff apple it’s the opposite. This is the main single reason why Vision Pro isn’t sold in China.
Genuinely my favourite vr news channel. There's just something unique about the intro music, getting some coffee made and hearing the words "it's *insert day here* Newsdayyyyy"
Never have I been so excited for the future of VR as I am today, the Control Labs bracelet especially. Though I just know that I’ll have to take out a mortgage to get one.
@ThrillSeekerVR This might be a bit too much work, but he should do a shorts series for Tuesday Newsday where he explains the most important parts of it in the 60 seconds he has. For the people who don’t have time to watch the full 20 minute videos.
Yeah, the elephant in the room here is that just about every big company that gets into BCI stuff first is practically guaranteed to be the kind of company with people like Zuckerberg or Musk at the helm. BCIs have so, *so* much potential to be an incredible development for both VR as an entertainment medium and at large, especially for, say, prosthetics and stuff. I just don't think anyone will use them if there's not proper guardrails in place to make sure the data doesn't wind up in the wrong hands. And as far as I'm concerned, Facebook is part of that group. I can play games and watch shit in VR with my Quest 3 just fine without letting the thing track my neurons' firing patterns or whatever, and I think that's going to be a hard sell for a lot of other people, too. You can say stuff like "they already sell your browsing data, so what does it matter?", but we're talking about actual electrical impulses from your brain and nervous system here. If they could get away with selling that sh*t off to marketing firms, they absolutely would in a heartbeat.
UI for quest (and some other stuff): - let me organize the apps the way I want and hide the rest (also, folders). And fix the apps I want to the task bar - it's hard to Pick up a window with your hand but if I rest my hand on my lap it will surely understand that I'm trying to grab a window and move it around erratically - allow us to force update to the last version if we manually search for an update. - stop asking to setup a guardian fence. It's useless. - it keeps asking for confirmation for the same things over and over. - if I map a couch in my room, it should have a digital counterpart in the same place in my virtual environment. Not a blue box. - I want to grab the UI with both hands and place it or resize it as I please. (The direct touch version) - I want to be able to use gaze on the quest pro - allow me to turn off the blur at the borders of spatial videos. And also resize it. And skip forward or backwards with the stick. - improve the UI of the app as well. It's kind of a mess. Also it always defaults to my quest 1 instead of my newer quests. - it switches to hand tracking even when I'm actively using the controllers. Hopefully multimodal fixes this. - the virtual hands overlaying mine are always smaller than the real thing making it harder to type or swype. - horizon workrooms shouldn't require a computer to setup a meeting and share it. - keep integrating whatsapp to the UI. Take advantage of the ecosystem. - thanks and you rock!
PCVR to PSVR2 is huge!!! Hopefully the opposite is true and we get the PSVR2 titles to PC too. That furry convention valve headset meme pissed me off lol I was really hype
my bigest problem with quest ui is you cant hide or remove games from acount I have old uninstalled applab games cluttering my app draw and they need to be in there own section that I dont open into by default and I need to have a remove from acount button like in steam
about quest UI: It drives me crazy that i don´t have an individualized apps collection. I got all this "from the start" programs that I can not uninstall. Though I will never gonna use them those icons occupy and pollute my UI every time I look at it.
If PSVR2 actually comes to Steam I'm for sure getting in on that. There just aren't many good PCVR headset options that are affordable here in the states.
I dont like how the quest menu loads up when I am lying down in bed. Usually this is somewhere way too low. So then I need to hold down the menu button again to bring the menu up to a higher position (positioned to where my eyes are looking). Then i reposition it manually to the my perfect height/depth. But it wont learn to stay on that position. It repositions itself to such a bad position that I can hardly see the menu again. It would be nice to just press the menu button and find the menu appear right in front of my eyes at the perfect height/depth. There should be a whole settings page dedicated to this, where each person can select how this will best work for them.
Huawei own the name vision and vision pro as they trademarked the name back in 2018 as their TV have the same name did you know that bro look I to it apple stole the name vision
As a VR dev it's a bit frustrating how poor hand tracking is at the moment, especially on the Apple Vision Pro. I mean, if you are not gonna have controllers, I would expect the hand tracking to be more reliable. They can fix some of it with software updates I'm sure. But it might take a few hardware generations for hand tracking to really become a thing.
I hate that your unable to choose what app goes to the menu bar, its always the most recent. - You can pin ONLY meta apps I also dislike that to go to the main settings you have to click through 3 menus to get there.
The htc vive xr elite has a multimodal mode, for example with Maestro, a controller is used for the wand and the hand tracking is used for pointing at the musicians.
For me the parts of the UI I love the most are seamless compatibility across tops to run concurrently especially music I love jumping in the VR putting on my favorite playlist jumping into my favorite game and rocking out
Concurrent multimodal tracking opens up tracking from 3 point to 5 point tracking! This is huge! 5 point tracking for FBT or peripherals all on a headset with two controllers. Like you said, if we get some good straps, the official possibilities just open up big time! However, would the tracking of the controllers if strapped to the legs be more limited still since they normally require inside out tracking with the cameras? Or would they be able to function more like IMUs or just gyroscopes below the waist?
Hey thrillseeker, honestly, the only gripe I have with the oculus ui is the lack of convenient multi display setups. Like, I can have multiple windows open, but it’s kinda useless when one of those windows can’t be my pc. I want built in virtual desktops with separate desktops in my space, and it would be great if I could arrange the windows more freely in my space, have more freedom with the distance and sizing of the windows, and have my desktop(s) open alongside whatever else.
I just want to add, that till this day after years of watch your channel.... I love your intro! The intro sound and coffee clip. Thanks for keeping it . Brings that branding fun to the videos.
I spent at least 30 seconds lamenting the poor Quest UI just yesterday, before I remembered what I put the headset on for and jumped into AW2. It's hard to specify the problem with it though. I want a UI/UX that is tailored to a VR environment and at the moment it's just a standard Android UI, or something really very close to it. I think that a 3D space can be utilised more effectively and the difference between a 'Home Screen' and a 'Home Space' should be more obvious. Like, I have a music app on my phone, moved to the home screen it appears as a small square clickable image. Well, in a 3D 'home space' that could instead be a a 3D model of a stereo that I can place anywhere. Some apps already have that functionality, like the first steps (or whatever the Q3 one is called) app and the mirror being a clickable entity, but it should be the default way that we interact with our apps.
I hope button inputs can be reliably emulated with the wrist band. I had this idea ever since CTRLabs showcased it, that you could scan any object like a 3d printed sword, import the model into VR, track it via optical, and use the wrist band to detect finger taps on it as virtual button inputs, and thumb movement as a virtual joystick
The most frustrating thing about VR UI for me is the pinch to select. I like using hand tracking when not playing games. It's easier and quicker to just use my hands. However as the quest uses the whole hand to aim the pointer and I have to pinch my index finger and thumb to active a click, it always slightly changes my target point. On "VR menus" they are normally forgiving enough, but on websites it's a 50/50 coin flip if I hit the right thing. I'd love the option to aim with one hand and select with the other (using a pinch or similar). I'd have definitely paid the extra for eye tracking on my quest 3, but we are where we are 🤷♂️
But I have two little circle corsors which are linked two each hand. So if I aim with the right and pinch the left, the left corsor will select as far as I know. If there is an option somewhere, then you've just blown my tiny little mind 😁
Yeah I just got to test it and it doesn't work 😢 at least not on the home screen UI. (Maybe what I heard was referring to some specific app). Sorry for the false hopes
I was really hoping the Valve Prism was really because it looked like something Valve would make, and when the Deckard Finally Comes out, I'm going to pick it up, even if it is $1500 A standalone almost PC Great headset would be amazing.
I feel like I might've skyrocketed the Valve Prism thing. I took one of the MFF sticker-pics that went viral and got word it was japes in December cause of all the talk it got ;v; (I was still hoping tho) Zex you're a frivolous one, Godspeed.
Given that the best PC VR headset I currently own is a Quest 1 (which I bought on the cheap pretty recently _specifically because_ it's basically the last affordable headset with OLED), I took a gamble and bought an open-box PSVR2 from Amazon the other day. I haven't gotten it yet, but I only gave around $400 for it... quite a deal! Hopefully my gamble pays off and Sony's PC connection solution is something worth using. While I can totally see a streaming solution being the approach they take, I sincerely hope it isn't. And I do have some reason to believe that they're putting more work into it than that. If they wanted to do streaming, I feel like they could have already released it, but until we get some driver updates from Nvidia, it won't be even remotely possible to drive the PSVR2 directly from a Windows PC with anything but a high-end AMD card. Given that, it could be that they're waiting on outside parties (Nvidia) before they can finish the job! Let's hope. In the meantime, I'll find some PS5 VR games to play.
The OG Oculus UI was great. The Quest UI feels like a mobile reimagining of that. It’s flat with no 3D. You can’t drag and pin windows. Meta pinned their own 4 apps, leaving only one pin-slot. The library mixes PC and Quest apps with no way to split them.
I wish the PC UI would. be more constructive as the. quests UI. the PC. link cable feels really bland Doesn't feel much customization doesn't remember where your windows are.
So, one thing I don't get is why all these VR UI's insist on having fix placed menus and options. What better way to have a heads up interface that's virtual and graphical than to make it totally user customizable? Give us a box of components and let us virtually construct our own interface like we used to do with legos. We could build something to suit our needs and doesn't obstruct or interfere with other things we might be doing when we need to access it, or even access just small portions of it quickly while multitasking with something else. Sure, you can have a default for anyone who doesn't care, but then compartmentalize and componetize (NEW WORD! YAY) things so you can be as creative or utilitarian as your heart desires.
Huawei secured the trademark for the name "Vision Pro" first, back in 2019. So ig if Apple wants to sell their vision pro in China, they have to change the name of the device? I'm not sure.
Honestly, IMO PSVR2 PC support is too little too late. If it had shipped with it from the start it would have been a smash for PS. Now there are just better options and the only reason to even consider PSVR2 is if you may already have a playstation.. MAYBE.
PSVR2 getting official PC support is Sony officially throwing in the towel on that platform. They were selling the hardware at cost. They intended to make money on the games as is normal for gaming hardware, meaning opening it up to PCVR is them officially giving up on this idea. Aka, their first party support for PSVR2 is officially done. This is a consolation prize by Sony to those who have already bought into a platform they didn't even support for a full year after release. 🤷
Thank you Sidequest for supporting my content and for giving away a Quest 3! You can find the details here:
sidequestvr.com/app/10831/banter-public-beta?
Let me know what you love and hate about modern VR UI/UX! I am working on a deep dive of the *VR UX* and your input would be omega valuable! Much love.
*2 quest 3's now, in celebration of this video there doing another one
We need to get to websites, faster, easier, clicking the bookmarks button feels so cave man. Not being able to change the homepage in a browser yikes 😬.
Being able to resize the window in a "close" universal menu would be cool.
The uni-menu's "pinned" apps is a joke, force pinning adware called "horizon feed" and "people" taking 2 out of only 5 pins 🤢
I want to be able to launch sideloaded apks without having to hit a dropdown and feeling like a criminal, just add all apps to an app drawer like experience with internet shortcuts would be ideal for me.
Probably not within the scope of your project but I still haven't found a working remote desktop Built for the universal menu the built in "remote display" only shows your computer, useless.
I half thought someone would have made a ROM for this android device by now, given all these UI issues, but there really is no modding community for the quest
One thing I'm not a huge fan of is how two-dimensional it is. I get that it's largely because most apps are designed for desktop use, but it would be cool to see VR-specific apps have more actual depth to their menus and effects. It's not a huge sucker that it's all in 2D, and I guess it does preserve battery life, but it feels like a missed opportunity. Even something as mundane as tapping on an icon and seeing it bounce around in 3D a little would be nice.
I still can't get used to your hair. 😂
Here's my wishlist Santa ❤
An app drawer that has sideloaded apks so I'm not feeling like a criminal as well as browser shortcuts
Customizable browser homepage
unpin "horizon feed" and "people" (people could have its own button elsewhere) #notanapp
Resizable windows in "close" universal menu
Make the window frame "grabbable" area bigger I miss the first time, Everytime.
A working remote desktop in uni-menu
Doesn't matter if it's not actually weekly, this is the only VR news roundup that I actually care about watching.
@@ThrillSeekerVRjust don’t push yourself too hard man, burnout is real
Same dude 😂🎉
i want it to be weekly 😢
But VR news is periodical not all the time
that valve announcement was absolutely criminal😭
I was genuinlley listening to all the specs wanting the headset only to hear it was a meme break 😭
What if it's a fakeout to create hype and gauge interest and then in December Prism will drop unannounced.
stealth meme break was the best :D
@@johnsmyth8673it is a fake
@johnsmyth8673 as much as i wish to agree with you, i really dont think the prism is ever coming out. its gonna be something else
If Tuesday Newsday is posted on a Saturday you KNOW it's gonna be a good one. ;P
no way good to see u here !!
Tuesday newsday just sounds good
FR!! I'm so excited for this controller + hand tracking combo. I wonder what it means for quest vrchat users. Hand tracking is janky in vrchat bc of arm movement just randomly making you go 🧍♂but with controllers strapped on maybe your hands just straight up not tracking won't be an issue nearly as much. If the headset has something more to go off of than your fingers that can actually be seen at all angles it may make hand tracking fully usable in games!!
@TheVirtualReality I heard ChilloutVR is coming out on the Quest platform. Do you plan on trying it out?
I haven’t been into the news for a long time so I totally took the Valve Prism bait ☹️ damn.
I remember thinking when index came out that “oh I’ll just wait till the next one”.
5 years later.. lmaoo
Then there’s those of us who bought one, love it, and can’t seem to find replacement parts for a well worn friend. 🤦🏼♂️
But then when the new one comes out you should wait a year for the hardware defects to be resolved.
@@mqb3gofjzkko7nzx38 Which is about how long it takes for all the preorders to shake out.
@mqb3gofjzkko7nzx38 Assuming there would be a price drop I'd agree, but without a price drop might aswwll go for it I'd say. Either way, I'm just blabbing about nothin lol
Yeah, I felt that too. Index is so outdated now, but I don't want to get anything from Meta. So waiting is the only option for now
New Zealand timezone = Sunday Newsday. We got keep up.
xD
You should probably be asleep now
Same
@@hyperhypa its 10:28 am
Cozy rainy day
Lets go competition. Making VR better for its users
Quest UX: Often buttons / objects require extreme steadiness to differentiate a "click" from a short "drag". I've seen this in many apps, but even basic virtual keyboard use. For any object that cannot be dragged using the trigger alone, a "click" should always register unless one pulls far away from the initial point vector.
Regarding Quest UX, it can remember multiple boundaries, so it should be able to remember past window layouts and automatically open them. There’s also no reason it shouldn’t be able to remember how if passthrough was on or off, or how loud the volume was. This is the virtual equivalent of tab groups
Six’s headset being called Vi is kinda funny cause that’s the Roman numeral for six
Where are you man?
You mentioned "controller holsters" as soon as my mind came to that same realization. It's definitely an accessory for the near future.
I'd pick up a pair of controllsters for sure
It's an accessory that should have been accessible for a long time. If their taking this long to make controller holsters you have to start questioning how fucking stupid these companies are.
@@hexshadow6647Well, usually the CEO (in this case Mark Zuckerberg) is smart but he can only do so much and come up with so many different ideas. I honestly have a lot of respect for Meta specifically in the VR category. They are the only company that is making standalone VR widely accessible and it's been getting better and better while other companies don't even have a standalone VR headset. I do think Mark Zuckerberg is smart.
Thrill seeker where is new video :-( I miss you
that meme break broke my heart lol i pause and call my friend exited before i saw the meme break lol
Crushed my heart with the valve prism. I was hopping with excitement thinking it's exactly what I've been waiting for...
Valve Prism website is a prank...
OR IS IT, THRILL?!?!?!
I am huffing 3 tanks of Copium while thinking that Volvo had their hands in that prank website, as a prank within a prank
Because the Prism is actually real and it'll definitely come to us with all those specs....
...right?
I can proudly say that I watched every single video in your Channel, starting last spring. I started as a curious viewer, then Quest 2 adopter, and now I have a monster PC and graphics card to get ready for something better than Quest 3 (maybe valve's new headset?). Thank you for all the effort you take making your channel.
In terms of looks, I really like Apple's approach with the opaque glass backgrounds for 2D apps, but I'd also like to somehow see skeuomorphism implemented within 2D apps.
I just hope the Quest 3 can process the blur effect in real-time, because if Meta adds it - it would look so much better and would also feel more in the space.
Also, they really should bring back the virtual keyboard from the Oculus home/Oculus link. To this day, it's the greatest virtual keybooard I've used.
Yeah apple copied windows Vista and 7 long time ago.
@@LG141602 ok but what does that have to do with anything?
Multimodal mode could work really well with Shiftall's Flip VR controllers, those that have a hinge to flip up to free up your fingers.
It would allow for easy switching between controller tracking and hand tracking, without having to deal with holsters.
I hope you are doing well.
If so, do you or anyone have a clue what causes the "sudden/random tracking lost" issues on the quest 3. mine seems broken, and while reseach for fixes this seems a quite common problem.
For the UI, I hope they improve the apps library. Let us delete apps from the library and also let us arrange them in the order we want rather than just alphabetically or most recent.
This. Folders would be nice too.
And also the ability to unzip files from the internet. Oh and also adjusting the mic gain would be nice too, Meta!!
Honestly I started falling for your Valve Prism bit because I bit the bullet and got tired of waiting for a new Valve headset this year and ordered a BSB. It would totally fit for Valve to finally announce this the moment I bought a new headset.
Hahaha, perfect use for Memebreak! Thanks Thrill!
What game was the game he was playing that looked like portal?
hand tracking on quest has been lacking for a while now. thank the lord there’s finally an update
congrats! you're the first comment!
@@stuffidowhenimbored2219 the only bad thing is that i sounded like a robot 💀
@@Tre1in fairs
@@Tre1inI would say the opposite, a bot would say something annoyingly generic, like "First" or "Love ur content".
It's refreshing to see a first comment that actually tries to be a comment.
@@stuffidowhenimbored2219for me he’s no way near the first comment
you know it's a good day when thrill uploads a new video
I don't even use vr but I miss the quality of the newsday videos
6:20 :oo
this is so cool!
imagine a game where you walk around and interact with stuff with your hands, but pull out a controller or while shooting 🤔
wouldn't be that doable right now, of course, but if something like a controller holster gets popularized / comes with a headset / get sold as an official accessory, we might see stuff like this in the future. can't wait!
That’s a cool idea
I got so sad when I saw that the valve prism was fake
2:39 if meta wants to do a "controllerless" headset this would be perfect combine it with hand tracking and haptics and it would be amazing
The wait for your content quality is always worth it not gonna lie. Thrill and Cass & Chary are my favorites since VR pushed off more
I would love to be able to have an actual VR room that can be walked around (unlike the Quest's room) where you can set screens for things like your remote desktop and video screens. It would be awesome if it had an immediate tech demo like ping pong and if you could invite friends into your space.
That Valve joke nearly broke my heart, lmao ! And I don't even own any PC VR headset. Was straight happy for PC crowd...and then sad for y'all
Valve prism would have been awesome tho
Two thoughts on VR UX/UI
1. Speak with Inga Petryaevskaya, founder and CEO of Shapes XR, she's building the Figma for VR so she knows this space ✌🏼
2. As a long term VR user and developer, changing the OS UX/UI very often is not great for user adoption and has been a constant issue with non-frequent user retention! If you're in VR every day for hours that's fine. If you need to plug in the device before using it and then spend another half hour to install firmware and software updates only to see that things have been moved around...yeah ...your guests you wanted to impress with your VR are gone and you put the headset down further back 😒
One annoyance I have with the quest interface is that I can only have one window/application open at a time. I should be able to watch family guy clips, car obsticle course clips, Thrillseeker videos, redit stories, slime videos, sigma edits, and mobile game adds all playing at the same time to soothe my little gen z brain and further deplete my attention span.
If PSVR2 requires a PS5 then I will not buy it. But if I can plug it in directly to pc via an adapter or no adapter then I will buy it.
Really up to Sony at this point and I hope they make the right decision.
What i hate about VR UI ? that's the thing, i have no idea what i dont like about it, and would just want it to be better - it's kinda like with phones interface where they all look very simillar, yet switching phone brands can make you feel uncomfortable and you dont really know why. It's a very part of VR to make such UI fit with full comfort to everyone when we just dont know what would be the more comfortable solution to us
Correction! Huawei was first to register the name 'vision' so Nope they didn’t ripoff apple it’s the opposite. This is the main single reason why Vision Pro isn’t sold in China.
Saturday newsday, wow
Was wondering if the Sony psvr announcement has to also deal with the recent Sony vr modeling announcement.
Genuinely my favourite vr news channel. There's just something unique about the intro music, getting some coffee made and hearing the words "it's *insert day here* Newsdayyyyy"
Never have I been so excited for the future of VR as I am today, the Control Labs bracelet especially. Though I just know that I’ll have to take out a mortgage to get one.
@ThrillSeekerVR This might be a bit too much work, but he should do a shorts series for Tuesday Newsday where he explains the most important parts of it in the 60 seconds he has. For the people who don’t have time to watch the full 20 minute videos.
Yeah, the elephant in the room here is that just about every big company that gets into BCI stuff first is practically guaranteed to be the kind of company with people like Zuckerberg or Musk at the helm. BCIs have so, *so* much potential to be an incredible development for both VR as an entertainment medium and at large, especially for, say, prosthetics and stuff. I just don't think anyone will use them if there's not proper guardrails in place to make sure the data doesn't wind up in the wrong hands. And as far as I'm concerned, Facebook is part of that group.
I can play games and watch shit in VR with my Quest 3 just fine without letting the thing track my neurons' firing patterns or whatever, and I think that's going to be a hard sell for a lot of other people, too. You can say stuff like "they already sell your browsing data, so what does it matter?", but we're talking about actual electrical impulses from your brain and nervous system here. If they could get away with selling that sh*t off to marketing firms, they absolutely would in a heartbeat.
UI for quest (and some other stuff):
- let me organize the apps the way I want and hide the rest (also, folders). And fix the apps I want to the task bar
- it's hard to Pick up a window with your hand but if I rest my hand on my lap it will surely understand that I'm trying to grab a window and move it around erratically
- allow us to force update to the last version if we manually search for an update.
- stop asking to setup a guardian fence. It's useless.
- it keeps asking for confirmation for the same things over and over.
- if I map a couch in my room, it should have a digital counterpart in the same place in my virtual environment. Not a blue box.
- I want to grab the UI with both hands and place it or resize it as I please. (The direct touch version)
- I want to be able to use gaze on the quest pro
- allow me to turn off the blur at the borders of spatial videos. And also resize it. And skip forward or backwards with the stick.
- improve the UI of the app as well. It's kind of a mess. Also it always defaults to my quest 1 instead of my newer quests.
- it switches to hand tracking even when I'm actively using the controllers. Hopefully multimodal fixes this.
- the virtual hands overlaying mine are always smaller than the real thing making it harder to type or swype.
- horizon workrooms shouldn't require a computer to setup a meeting and share it.
- keep integrating whatsapp to the UI. Take advantage of the ecosystem.
- thanks and you rock!
PCVR to PSVR2 is huge!!! Hopefully the opposite is true and we get the PSVR2 titles to PC too.
That furry convention valve headset meme pissed me off lol I was really hype
Hope you’re doing good Thrill
We need hand tracking in the oculus pc vr app! Can't believe this has not been added yet.
my bigest problem with quest ui is you cant hide or remove games from acount I have old uninstalled applab games cluttering my app draw and they need to be in there own section that I dont open into by default and I need to have a remove from acount button like in steam
about quest UI: It drives me crazy that i don´t have an individualized apps collection. I got all this "from the start" programs that I can not uninstall. Though I will never gonna use them those icons occupy and pollute my UI every time I look at it.
Honestly, Valve should make that headset
If PSVR2 actually comes to Steam I'm for sure getting in on that. There just aren't many good PCVR headset options that are affordable here in the states.
I can't stress enough just how much your channel boosts my hope for the future. Your channel is basically the definition of HopeCore
Thrill where art thou 😔?
Weird that HDR looks so grey on my samsung s23.
I dont like how the quest menu loads up when I am lying down in bed. Usually this is somewhere way too low. So then I need to hold down the menu button again to bring the menu up to a higher position (positioned to where my eyes are looking). Then i reposition it manually to the my perfect height/depth. But it wont learn to stay on that position. It repositions itself to such a bad position that I can hardly see the menu again. It would be nice to just press the menu button and find the menu appear right in front of my eyes at the perfect height/depth. There should be a whole settings page dedicated to this, where each person can select how this will best work for them.
Not sure if you mentioned this somewhere already but what's the background game footage? Look quite fun!
Ouch! That meme break got me, I’ve been out of the vr news sphere for a little.
Huawei own the name vision and vision pro as they trademarked the name back in 2018 as their TV have the same name did you know that bro look I to it apple stole the name vision
I wish they'd bring back lie-down mode.. I want to watch movies in bed on a huge virtual screen
Can someone say me where I can buy the west / hoodi form 11:39 ? looking cool
As a VR dev it's a bit frustrating how poor hand tracking is at the moment, especially on the Apple Vision Pro. I mean, if you are not gonna have controllers, I would expect the hand tracking to be more reliable. They can fix some of it with software updates I'm sure. But it might take a few hardware generations for hand tracking to really become a thing.
i love all your vids and you got me to buy a quest 2 in 2020.i now have a quest 3 and its been cool.Thank you for doing what you do
I hate that your unable to choose what app goes to the menu bar, its always the most recent.
- You can pin ONLY meta apps
I also dislike that to go to the main settings you have to click through 3 menus to get there.
Anyone else notice the Huwaii ad at 10:45 ish, the guy laughing and pointing at the VR video isn't wearing the glasses? What is he even seeing?
The htc vive xr elite has a multimodal mode, for example with Maestro, a controller is used for the wand and the hand tracking is used for pointing at the musicians.
For me the parts of the UI I love the most are seamless compatibility across tops to run concurrently especially music I love jumping in the VR putting on my favorite playlist jumping into my favorite game and rocking out
4:32 "The headset knows where your hands are because it knows where they aren't."
You didnt talk about the disney vr walkpad😢
Seeing how much stuff is being integrated into vr and how they could work if combined in the future is the coolest thing.
Concurrent multimodal tracking opens up tracking from 3 point to 5 point tracking! This is huge! 5 point tracking for FBT or peripherals all on a headset with two controllers. Like you said, if we get some good straps, the official possibilities just open up big time! However, would the tracking of the controllers if strapped to the legs be more limited still since they normally require inside out tracking with the cameras? Or would they be able to function more like IMUs or just gyroscopes below the waist?
I was wondering the exact same thing. Would be neat but I feel like there would be issues with regular controllers to track legs.
Hey thrillseeker, honestly, the only gripe I have with the oculus ui is the lack of convenient multi display setups. Like, I can have multiple windows open, but it’s kinda useless when one of those windows can’t be my pc. I want built in virtual desktops with separate desktops in my space, and it would be great if I could arrange the windows more freely in my space, have more freedom with the distance and sizing of the windows, and have my desktop(s) open alongside whatever else.
We need our weekly videos back
What's the game with those grabber things?
That's what I was about to ask
It never saves the location of where I put my menu!
why is the video brightness so dark? is it just me?
honestly "prism" is such a fire name for a vr headset, extra sad it's not real
I just want to add, that till this day after years of watch your channel.... I love your intro! The intro sound and coffee clip. Thanks for keeping it . Brings that branding fun to the videos.
What happend to this channel?
What are you talking about just wondering
@@jequantavious2822 he disappeared for a long while that's all
That Meeeeeeeme Breeeak hit me right in the feels 😭
thrill officially died, everyone pack up and go home
He not dead?
Wild to me that one month is all it takes for this shit. When Bill Wurtz leaves for a year no one even questions it.
W
I spent at least 30 seconds lamenting the poor Quest UI just yesterday, before I remembered what I put the headset on for and jumped into AW2.
It's hard to specify the problem with it though. I want a UI/UX that is tailored to a VR environment and at the moment it's just a standard Android UI, or something really very close to it. I think that a 3D space can be utilised more effectively and the difference between a 'Home Screen' and a 'Home Space' should be more obvious.
Like, I have a music app on my phone, moved to the home screen it appears as a small square clickable image. Well, in a 3D 'home space' that could instead be a a 3D model of a stereo that I can place anywhere. Some apps already have that functionality, like the first steps (or whatever the Q3 one is called) app and the mirror being a clickable entity, but it should be the default way that we interact with our apps.
I hope button inputs can be reliably emulated with the wrist band. I had this idea ever since CTRLabs showcased it, that you could scan any object like a 3d printed sword, import the model into VR, track it via optical, and use the wrist band to detect finger taps on it as virtual button inputs, and thumb movement as a virtual joystick
Why are you always wearing a mask? Is there some story behind that?
I was wondering the same thing
The most frustrating thing about VR UI for me is the pinch to select. I like using hand tracking when not playing games. It's easier and quicker to just use my hands. However as the quest uses the whole hand to aim the pointer and I have to pinch my index finger and thumb to active a click, it always slightly changes my target point. On "VR menus" they are normally forgiving enough, but on websites it's a 50/50 coin flip if I hit the right thing. I'd love the option to aim with one hand and select with the other (using a pinch or similar).
I'd have definitely paid the extra for eye tracking on my quest 3, but we are where we are 🤷♂️
I've heard you can pinch with the hand that doesn't aim? (I haven't had the chance to test it yet)
But I have two little circle corsors which are linked two each hand. So if I aim with the right and pinch the left, the left corsor will select as far as I know.
If there is an option somewhere, then you've just blown my tiny little mind 😁
Yeah I just got to test it and it doesn't work 😢 at least not on the home screen UI. (Maybe what I heard was referring to some specific app). Sorry for the false hopes
Can someone tell me the game at 5:33?
I was really hoping the Valve Prism was really because it looked like something Valve would make, and when the Deckard Finally Comes out, I'm going to pick it up, even if it is $1500 A standalone almost PC Great headset would be amazing.
first impression of the valve prism
i was like EWWWWWWWWWW
"NOT DECKARD?" how dare them! (yet was still 100% hyped)
Hmm… PSteam VR
I feel like I might've skyrocketed the Valve Prism thing. I took one of the MFF sticker-pics that went viral and got word it was japes in December cause of all the talk it got ;v; (I was still hoping tho)
Zex you're a frivolous one, Godspeed.
Given that the best PC VR headset I currently own is a Quest 1 (which I bought on the cheap pretty recently _specifically because_ it's basically the last affordable headset with OLED), I took a gamble and bought an open-box PSVR2 from Amazon the other day. I haven't gotten it yet, but I only gave around $400 for it... quite a deal! Hopefully my gamble pays off and Sony's PC connection solution is something worth using.
While I can totally see a streaming solution being the approach they take, I sincerely hope it isn't. And I do have some reason to believe that they're putting more work into it than that. If they wanted to do streaming, I feel like they could have already released it, but until we get some driver updates from Nvidia, it won't be even remotely possible to drive the PSVR2 directly from a Windows PC with anything but a high-end AMD card. Given that, it could be that they're waiting on outside parties (Nvidia) before they can finish the job! Let's hope. In the meantime, I'll find some PS5 VR games to play.
The OG Oculus UI was great.
The Quest UI feels like a mobile reimagining of that.
It’s flat with no 3D.
You can’t drag and pin windows.
Meta pinned their own 4 apps, leaving only one pin-slot.
The library mixes PC and Quest apps with no way to split them.
I wish the PC UI would. be more constructive as the. quests UI. the PC. link cable feels really bland Doesn't feel much customization doesn't remember where your windows are.
Sony are desperate. Plus, they also thought Madame Web was a great Idea 😅😅😅
So, one thing I don't get is why all these VR UI's insist on having fix placed menus and options. What better way to have a heads up interface that's virtual and graphical than to make it totally user customizable? Give us a box of components and let us virtually construct our own interface like we used to do with legos. We could build something to suit our needs and doesn't obstruct or interfere with other things we might be doing when we need to access it, or even access just small portions of it quickly while multitasking with something else. Sure, you can have a default for anyone who doesn't care, but then compartmentalize and componetize (NEW WORD! YAY) things so you can be as creative or utilitarian as your heart desires.
Huawei secured the trademark for the name "Vision Pro" first, back in 2019. So ig if Apple wants to sell their vision pro in China, they have to change the name of the device? I'm not sure.
Honestly, IMO PSVR2 PC support is too little too late. If it had shipped with it from the start it would have been a smash for PS. Now there are just better options and the only reason to even consider PSVR2 is if you may already have a playstation.. MAYBE.
PSVR2 getting official PC support is Sony officially throwing in the towel on that platform. They were selling the hardware at cost. They intended to make money on the games as is normal for gaming hardware, meaning opening it up to PCVR is them officially giving up on this idea.
Aka, their first party support for PSVR2 is officially done. This is a consolation prize by Sony to those who have already bought into a platform they didn't even support for a full year after release. 🤷