Wizards level 20: i can wipe whole armies by casting Wish correctly or casting Meteor Shower Wizards level 1: please don't hit me, i only have 8 HP........
@@selwrynn6702 Yup. One of like 3 forbidden OP multiclass options: just giving the wiz armor and a shield. Up there with the likes of the paladin multiclass options, barbarian/druid, etc
I was until recently in your place. Most people seem to want to give it to go. Since I said I would DM and bought the starter kit to help me out I have already got a party of 6 and I have at least 8 or 9 more who want to play. Jump into it!
prismatic wall is my absolute favorite spell. you can use it to create a puzzle environment, by dissecting(?) the spell and using it's core mechanics like using a red key to open a red door you can use single layers to wall areas off and guide them to locations they have the means to break in, growing more complex the further your party goes. it's fun for people who like Metroidvania style games or dungeon crawls in general.
It really is kind of sad that a party will pretty much outgrow "fair" challenges by level 15 or so, so 7th-level+ spells almost always go unused except by the DM to show how powerful a threat is.
That's why it can be fun to give out high level scrolls. Still is hard for your players to cast since they need a 17 with only like a +3 or +4 modifier, but if they have some inspiration or the lucky feat it's something they might try out when placed in a dire circumstance.
That's the thing. The definition of "fair" changes as they get more powerful. If your players aren't being challenged enough to actually use their stronger spells. HIT THEM HARDER.
@@haku8135 I mean, I certainly try. Just that when they use their strongest stuff on the kobolds outside, and then complain when the dragon knocked 1/4 party members unconscious and did no actual damage to the polymorphed cleric, it gets tiresome. "You really need to consider what it means to put these challenges against a party of our level." It is encounter 3 of the entire day, encounter 1 was a giant crocodile, you had a 9am short rest, encounter 2 was *mud mephits*. It's not my fault if the party decides to go nova on trash mobs when they are specifically here to fight a dragon that they know is here because they followed it.
@@BeaglzRok1 You're not responsible for your party of dumbasses. If they want to cast a 7th level fireball on some fucking kobolds when they know about the ancient black dragon around the corner, that's their decision. If they want to complain to you about it, tell them it's their decision what spells they want to cast and if they choose to use their best spells right away they won't have them later. If they're gonna bitch like children, treat them like children.
@@BeaglzRok1 keep in mind damage is what PCs laugh at. Look for condition abilities to use and when in doubt there is always that Illithid emissary that travels with his pack of brain dogs that is negotiating with the dragon for safe passage through his den.
the best one imo is true polymorph, jus turn yourself into an hydra and chop your heads off to be able to have 500 heads and therefore deal 500d10+1000 of damage every turn.
There’s a combo I want to try but haven’t had the chance. Since true polymorph doesn’t have a gold cost a spell focus is all you need. During down time once or twice a day turn a Boulder or other singular large heavy object into a mouse. Get a largish cage but one you can carry & be a mouse keeper until you have some kind of outside encounter. Cast fly go above the enemy’s drop the cage & hit it with any aoe. Hopefully you have at least 20-50 1,000+ lb Boulder mice. Or lol pet ants.
True polymorph is pretty OP on downtime. You can literally create an entire army to work for you. You can create life and transform an ant into a companion. It’s way too good and I bet DMs might ban it or limit it.
True polymorph makes liches obsolete. Why do I care about dying of old age as a wizard? Just true polymorph into a gold dragon. Then turn into a human form and resume my magical studies. Even if I "lose all my wizard abilities". I have 100 years to catch right back up. And then thousands of more years to live after that. No being rotting undead for me!
I'd love to see a video about 4th level spells. A lot of them may seem underwhelming at first glance, since it may seem like it's supposed to be a level that's just more powerful spells than Fireball but that spell still outclasses every 4th level AOE spell in damage, but there's a lot of interesting ones there like Death Ward.
That's a hard limit at my table. Whatever you conjure isn't really what you conjured. Its spiritual/arcane/fey energy in the shape of what you summon. Basically, they're bargain bin eidolans. If you don't have a familiar, one will act as such for you. They do NOT have any special magical traits except for movement.
I feel like mass polymorph’s mechanic of temp hp can also be a detriment if there is an enemy that has a one shot move. Since you get knocked out by the move with mass polymorph but not polymorph.
Never used it but I love the Wildemount spell Ravenous Void, it sucks you in and crushes you into annihilation. Another good use of wish is Heroes Feast. An unused 9th lvl wish at the end of the day buffs your party for the whole next day.
At 7:02 it actually shows the wrong 'crown' spell, crown of stars is a 7th lvl 1A spell (1h duration) that will surround yourself with 7 starlike motes of light, each dealing 4d12 rad damage on a successful spell attack in a range of 120 ft (sending them to attack is 1BA) +some additional lighting shenanigans based on how many are left
I mean, if your DM allows stuff from EGW, you can use the wizard subclasses graviturgy and chronurgy to cast ravenous void and time ravage respectively, which I think are some pretty powerful 9th level spells
Ravenous void is an acceptable control spell against low strength targets in a wide area that unfortunately has to compete with the likes of force cage, time stop, prismatic wall, and others that don't care what your target is. Time ravage is a 5000gp 9th level equivalent to the likes of blindness. Disadvantage on all d20 rolls is powerful, but anything worth hitting with this has legendary saves. It's not going to go off. It's contending with, again, spells that offer no save or force multiple, like force cage and prismatic wall. It's the wizard spell list. If it doesn't meet the gold standard for the spell level in question, it probably shouldn't be of that level.
Welp. I just got an idea of a character. To put it simple, an Adult Chromatic Dragon (because they have Shapechange) with amnesia who gets changed into a *insert humanoid race here* , pretty much his/her/they’re humanoid form, and slowly you are trying to slowly break the effects of True Polymoph (because Rule of Cool), gaining some effects of the Chromatic Dragon of choice at the DMs discretion, and you figure out who did it. This requires a DM who is all for rule of cool or RP heavy but this sounds really fun.
[ funny inception style idea ] - it could be that you realize you were a wizard who polimorfed himself into dragon, realised his existence was on some level more misserable with so much power and changed himself into human and deleted his memories...
@@TheOneWhoReportsForDuty i was just sharing my idea build upon yours - you can play and imagine things as you wish - mabe i worded it wrong ill correct it :/
If you use wish to create a simulacrum of yourself, the simulacrum does not have your 9th level spell slot because you had to expend that spell slot to cast it in the first place, thus making it a simulacrum of yourself just after casting your one 9th level spell slot. This will work however if you have Simulacrum *and* Wish, because you can go through the simulacrum spell the usual way and cast it at 7th level, then your simulacrum will still have the wish spell with a 9th level spell slot to use. You have to long rest first, and then have your simulacrum use Wish to create a simulacrum of yourself. Your simulacrum’s simulacrum will then be a version of yourself that has all of its spellslots, and this can be repeated infinitely.
Well it says that specifically about using the abstract effects. Basically anything that triggers the clause that has a 1/3 to make your character lose the ability to cast Wish altogether. There’s nothing in the rules of the spell that allow the DM to outright stop you duplicating a spell with Wish. Of course, the DM can do whatever the hell they want, but in this instance, it’d be wrong of them since it goes against RAW.
I think the more interesting list would be "10 Best 8th Lv spells" because 8th Lv spells are (rightly so) kind of dismissed because they pale in comparison to the 9th Lv spells, but the weaker still 6th and 7th Lv spells get more of a pass by comparison because they come online earlier and will therefore be used more frequently. That said, there are some great 8th Lv spells, Like Feeblemind and Maze (INT saving throw proficiencies are rare, and these spells can outright end an encounter), Glibness (In the hands of a Bard with Counterspell, they can't roll lower than a 15 on the Charisma check on their Counterspell, plus you just talked your way out of any situation before then), Holy Aura (Advantage on saving throws and enemies have disadvantage to hit for you and your allies within 30 Ft of you), Animal Shapes (for when you convince otherwise weak and pathetic townsfolk to fight beside you, fill a 30 ft area around you with them and turn them into CR4 beasts) and Mind Blank (to make your Bear Totem Barbarian immune to Psychic Damage), and that doesn't even include the accompanying books, including my personal favorite 8th Lv spell: Illusory Dragon (because Shadow Dragon: f**k yeah).
Great video! I referenced this when someone tried to kill Vecna 5e with a ranger/meteor swarm spam. They were ignoring the " A creature in the area of more than one fiery blast is affected only once" and arguing with an entire chatroom online about it as well. smh
I would never want Wish as a player because I've never had a DM that wouldn't Monkey's Paw it to death - in some cases literal death. On the other hand, can do a ton of cool shit with True Polymorph and Prismatic Wall.
@NullLex00 This is kind of why I as a DM (with level 4 players) showed them my edits to the spell to create gradual upgrades in what the spell can do based on the lore, where as you go further in the upgrade list, the penalties become greater (in the form of absolute things like increasing exhaustion and cooldown time between casts of Wish and reductions in strength) and probability of losing wish becomes higher (with the most powerful uses of Wish (like going back in time one minute or granting a creature a character level (where gaining additional levels from that level ignores the amount of XP you have had to that point)) resulting in guaranteed loss of the ability to cast Wish and losing 2 levels).
That's just having shitty DMs, assuming your wishes aren't "I wanna break the entire game and ruin it for everyone". Something like "I wish I knew how to get into this fortress" or "I wish I knew the command word for this artifact" shouldn't really be tampered with. Though it depends where you get the wish from. If your wish comes from a Devil you should have to be very careful with your wording always, that's kinda their thing. I take a completely different view with 9th level spells as a whole, cause they're REALLY powerful and just having ONE can make you insane. They're so powerful I think they should be EARNED by more than just reaching level 17. The way I see them you need to acquire them specifically. So a wizard for example has been working to learn stronger spells and upon reaching level 17 they'll unlock ONE 9th level spell that is most relevant to their character or field of study, for example if they really like evocation they'll learn meteor swarm. If they like abjuration maybe prismatic wall. Then they cannot learn other 9th level spells by any means other than accomplishing tasks that causes the DM to give them to you, even if you level up you can't take your 2 free spells for your book at 9th level.
The Planeteer is especially great to turn into if you have a full party of 5 characters that know Shapechange, and then you can just summon Captain Planet, do mind that he has pretty bad vulnerabilities to Poison and Necrotic damage though
Yes... but the Planet-tar on the other hand..... I've noticed this guy cannot conceptualize simple linguistics in simple words. Public schools are failing on every level of education I guess.
@astuteanansi4935 - That could be. I have nothing against him. But it is obvious, just by doing simple shopping, this new generation cannot do basic math, form a coherent sentence (forget put together a paragraph), comprehend the need for punctuation, undertand simple words and their pronunciation, etc. We're screwed.
I think an interesting thing to note about shapechange over other polymorph spells is you retain your class features when you shapechange which, yes, includes spellcasting as that is technically a class feature, so you can fireball down your enemies while tanking damage as a flying gold dragon or whatever broken combo of spellcasting and forms you want
For wish, here's how I see it working: It depends on what the wish is casting the wish. If the wish isn't being cast by anything, so it's somehow a wish given to you by the universe, then the wish has no guiding intellect behind it and as such when the wish is made it will take what you wish for literally and will grant it in the way that uses the least amount of power to do. As an example, if you wish to be the greatest at something the wish has two options, it can eliminate everything better then you, or it can buff you to be the greatest at that thing, and of those two, buffing you is the option requiring the least amount of power to do. If cast by a wizard or something else, then the wish has the guiding intellect of the caster and should fulfill the wish as the caster desires it to be fulfilled unless the caster is asking for something that would require to much power to do, such as doing the equivalent of a 10th level spell.
The main caveat about Polymorph over the likes of True Polymorph is that the Poly and Mass Poly can ONLY turn you into beasts. You can't turn them into humanoids or constructs, etc. The highest level beast available outside of homebrew is a T-Rex at CR 8... so Poly/Mass Poly on one or more Lv20 players would in theory allow up to CR10-20 creatures, but since they can only be beasts, it's CR8 or lower only. True Polymorph is the ONLY spell of the three that can allow players to become CR9 or higher creatures. As for using it to become an Adult Gold/Ancient Brass Dragon to use the Shapechange ability, said ability ONLY allows for humanoids or beasts, so no Planetars or the like, as they're Celestials. Meteor Swarm CAN have player protected added to it if you're playing an Evocation Wizard, and their Sculpt Spells feature, allowing them to designate X amount of targets to be unaffected by Evocation AoE spells (that require a saving throw), equal to 1 + the spell's level... so up to 10 targets can be safe from the explosions of a Meteor Swarm. Alternately, just gather the party together under a Wall of Force shaped like a dome, and then just carpet bomb the rest of the battlefield.
My favourite combo with Time Stop requires two things: A Bag of Holding or a Portable Hole, and 1-4 kegs of gunpowder (depending on how well you rolled when Time Stop is cast). You can see where I'm going with this already but just to be clear; You cast Time Stop, walk up to the enemy, and on each of your turns you take out a keg and place it near them, then on your last turn you walk + Misty Step a safe distance away and then cast Fire Bolt on the nearest keg... BOOM! Each keg deals 7d6 fire damage, which is just 1d6 short of a Fireball, so depending on how many kegs you were able to place, that can mean anywhere up to 7d6 to 28d6 fire damage, granted they get to make a DC 12 Dex save for each keg, but chances are high they'll faill at least 1, and unless they are immune or resistant to fire damage, that's still a fuck ton of damage they're taking! It's even better when you're up against a lot of weak enemies + the boss, since you can instantly wipe out the minions and soften up the boss at the same time.
Here’s a fun thing to do with Wish: If you’re playing Sorcerer you can Twincast Simulacrum and make two copies of yourself. Since the Wish spell becomes the new spell, and Simulacrum is a touch, the only restriction is your DM.
18:00 The special abilities and the sheer breadth of spellcasting, especially innate spellcasting that an Adult Gold Dragon or Ancient Brass Dragon can get access to are nothing to sneeze at, though. Even without the Dragons as Spellcasters rule in play. Simulacrum + True Polymorph and you have something more than capable of defending itself AND that can go around setting up a teleportation circle network for you, for instance.
@TheLovelyVocal Funny you should say that. A hypothetical way of dealing with him I thought of would be to confuse each of him by proposing that if he's a Clone, then a man of his talents is being used as a sacrificial lamb to someone who isn't even his better. But if he's the real one, what makes him unique from his clones? And anyway, only one can sit on the Council of Waterdeep.
People always oversell the main part of Wish (the DM dependent part). It doesn't allow you to just do anything you want. As it depends on a DM ruling, it is up to the DM exactly how powerful it ends up being.
EVERYTHING requires DM rulings. If my players tried the simulacrum bullshit, i'd shut it down immediately. I'm pretty sure the Gods, when they were limiting Magic to ninth level in the first place, realized the loophole you could do with the two spells and just make it to where clones or other copies of a caster can not cast wish. That's how I'd rule it anyway.@@gmradio2436
@@gmradio2436 half half true, using it for resistances or 25KG can’t be interrupted by a DM, same with wishing for invulnerability to a certain spell for a time, along with healing, and reversing time for 6 seconds, those just make you suffer the Anti-Wish side effects. Anything further requires DM input.
Fun idea with the true polymorph: A dragons age is a part of it's statistics, so to make ones form a dragon indefinitely would also prevent aging into an other CR. That's one of the types of immortality for the recipient. Of course this interpretation is alowed at the discretion of the DM, but if they allow it be warned you may have inspired them.
Wish ---> Simulacrum The Simulacrum casts Wish ---> Simulacrum Repeat Long Rest Final Boss insta defeated by several hundreds of 17+ level spellcasters. Profit
Insane spells like this are why I test boss fights with stat sheet clones of my party’s characters so boss fights will actually be challenging while not impossible.
Well when it comes to invulnerability being concentration. Just because you can't be damaged doesnt mean you can't loose concentration. Tasha's hideous laughter, or hypnotic pattern that incapacitates you will drop your concentration.
As for Prismatic Wall; if you set it up so that your Party Members run back through it and the enemies see no one was hurt, they may decide to chase. Last decision they ever get to make. p.s. I don't think all DMs will allow you to turn into a "named" existing character with True Polymorph. I know one game I was in the DM said "only generic, no existing Named characters". Still puts a LOT of fair game on the table though. :)
I love how, if someone wanted a list of the top 10 9th level spells to give to enemies for a tough encounter, they could just flip this entire list from the end to the beginning and it would mostly hold up lol
I was thinking of using a prismatic wall style Dome around a city and it would be used to block the BBEG's main base I still can't decide when breaking the wall if it's only going to create small holes or if it should deactivate the entire layer of the Dome. also for more information I am running a low Magic campaign. my players can play as primary spell casters however it is very rare for them to have access to resources (there are no focuses outside of "legendary" stabs and wands) especially if they are an arcane caster.
I'm surprised you didn't mention Blade of Disaster. You create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose object, or structure within 5 feet of the blade. On a hit, the target takes 4d12 force damage. This attack scores a critical hit if the number on the d20 is 18 or higher. On a critical hit, the blade deals an extra 8d12 force damage (for a total of 12d12 force damage). As a bonus action on your turn, you can move the blade up to 30 feet to an unoccupied space you can see and then make up to two melee spell attacks with it again. The blade can harmlessly pass through any barrier, including a Wall of Force. It does sooo much damage.
I'm quite sure the wish spell doesn't allow upcasting a spell, it simply allow you to cast a spell from any spell list up to lvl 8 spells but at base level. But agreed it's a great spell, might be getting it soon for my character since I'm closing in on lvl 17. But I mostly intend to use it fluff-wise rather than trying to cream it out till it breaks. Going up against Tiamat soon-ish, so my thought is to use it during the battle to wish to exchange 100 years of his life span to resurrect and restore his allies and give them a chance to defeat Tiamat. My character is a half-elf, so 100 years is basically half his life expectancy. Gonna suggest to DM that what he's asking for is basically fully healed and alive allies with some temporary hit points and perhaps some resistance to dmg as long as those temporary hit points last. Having sneak peeked at Tiamats rule I feel like my sorcerer isn't really gonna be able to do much since he will have three spell slots to use that will actually be able to affect Tiamat since she's immune to lvl 6 spells and below. Might use some buff on allies, but aside from that he'll be pretty useless honestly =/
For mass polymorph instead of using it on the party itself you should just get 10 level 1 hirelings so you still get your complete level 17 party at full strength WITH an extra 10 strong T-Rex army!
I was this years of age when I found out that RAW meant "Rules As Written"... I thought RAW was just some basic ruleset without any extras, or some such.
Wish is so broken it even breaks the idea of being broken. For instance, if you use the spell to cast disintegrate on a creature, since wish doesn’t need to meet any of the spell’s requirements, it has infinite range. So an evil wizard can just chill in their tower after getting robbed by a rogue, cast wish, and the rogue just turns to dust with no sound or warning. Believe me, the only true limits of this spell, even for simple spell replications, are only limited by your imagination.
As far i know, the Simulacrum would not have the 9th level spell slot as its an exact copy at time of casting, aka, once youve expended your 9th level spell slot to cast it already.
As I understand it, you can’t wish for 25k gold pieces. You can only wish for an object worth that amount. A small distinction but it does require finding a buyer who can pay that much for a single gem, etc.
Well you COULD turn them into something that can't move on land, but once you drop the creature's health to zero it'll turn back into the original creature. So if you turn it into a mouse and then fireball the mouse, you kill the mouse and now have a pissed off creature remaining after it turns back to normal. The damage carries over, but it needs to burn through the new creature's hp first.
22:10 couldnt you just create a simulacrum chain where every simulacrum casts wish to create another simulacrum? Then you have unlimited spellcasters. Although they dont have spellcasting focus so they need to find one or use material components but you can still do some nice damage with it or just spam polymorph on enemy.
If u turned the Paladin's greater steed into a rock and then later on into a dragon, would it retain the proprieties of the greater steed? Like loyalty to its owner, being affected by self spells, being summonable everywhere?
@@astuteanansi4935 Because u're limited to the CR of the original creature while if u transform an object into a creature, that creature can have up to CR 9
@@tiagorafael2542 I don't know what happens RAW but I feel like it's definitely against the spirit of the spell to do it this way. If you were supposed to turn CR 1/4 creatures into CR9 creatures, the spell would just say so. I would probably rule that a creature polymorphed into an object can only be polymorphed into a creature as if that object was still the creature in question, instead of following the normal rules for Object Into Creature. After all, if you Dispel Magic on the object if reverts into the creature, so its essence remains in the object in some way. Then again, Wish at the same level just makes an infinite chain of wizards, so what do I know about spells that break the game.
I wish I could be an immortal without any drawback related to that immortality. I suppose the DM would kick my ass into the next campaign but it's a valid wish, is it not?
I'm sure someone has already mentioned this, since this video is a year old at this point, but true polymorphing into a dragon then using their shape change won't grab you the abilities of a planetar. They can only transform into humanoids and planetars are not humanoids, they're celestials.
True Polymorph after using Glyph of Warding with Clone loaded. Become an Adult Gold Dragon. Ignore Dispell Magic, and if your DM is cool, retain your spells
Metor swarm
Or as it’s better known
Fighter: You see that army
Wizard: yes
Fighter: I don’t want to
Spell
Me: So anyway I casted blindness on the Fighter.
@@y2kafka472😂
Wizards level 20: i can wipe whole armies by casting Wish correctly or casting Meteor Shower
Wizards level 1: please don't hit me, i only have 8 HP........
thats why you grab a level of cleric for heavy armor
Wizards at level 1: "I'm too weak..."
Wizards at level 20: "UNLIMITED POWEEEEER!!!"
@@solbradguy7628 from low level youngling to Sith Lord in 20 steps
@@selwrynn6702 Yup. One of like 3 forbidden OP multiclass options: just giving the wiz armor and a shield. Up there with the likes of the paladin multiclass options, barbarian/druid, etc
@@Casino220 or draconic bloodline that somehow beats dragonborn that were made by dragons, they need to buff them and leonings toar ability
Anyone else that never played DnD but has watched hundreds of hours of DnD UA-cam videos?
I know all the lore, and have hundreds of campaign ideas, but have never even rolled a single d20 lol
I was until recently in your place. Most people seem to want to give it to go.
Since I said I would DM and bought the starter kit to help me out I have already got a party of 6 and I have at least 8 or 9 more who want to play.
Jump into it!
I’m still in that boat.
Seriously, jump in. You won't regret it. Probably. You could always end up with a problem player, but they're rare overall.
I finally played for the first time last year after being in the same position, it was very fun. 🎉
Great video! There’s not many 9th level spells that are considered “bad” so it’d be interesting to see a ‘Top 10 Worst 9th Level Spells’ list
Same. It might be a nice challenge (like the worst feats video).
Weird has entered the chat
@@katyprarie It's so baaad 🤣😭
Power Word Kill
Top 10 worst would be: 1 to 8 Astral Projection, with 9 being True Resurrection and 10 being Storm of Vengeance
Two words for Time Stop: Time Bomb
Cast Time Stop, then as your first action, cast Delayed Blast Fireball
No tech like old tech.
prismatic wall is my absolute favorite spell. you can use it to create a puzzle environment, by dissecting(?) the spell and using it's core mechanics like using a red key to open a red door you can use single layers to wall areas off and guide them to locations they have the means to break in, growing more complex the further your party goes.
it's fun for people who like Metroidvania style games or dungeon crawls in general.
Or you use Prismatic Wall + Gravity, which will force whatever goes through the wall to take up to 200d6 damage.
"Turning into a Planetar is excellent for social situations"
*Sweating civilian being stared at by 15 foot tall giant angel man*
Yeaaaaaaah. Useful.
Hey thats basically free stun effect on commoners xD
It really is kind of sad that a party will pretty much outgrow "fair" challenges by level 15 or so, so 7th-level+ spells almost always go unused except by the DM to show how powerful a threat is.
That's why it can be fun to give out high level scrolls. Still is hard for your players to cast since they need a 17 with only like a +3 or +4 modifier, but if they have some inspiration or the lucky feat it's something they might try out when placed in a dire circumstance.
That's the thing.
The definition of "fair" changes as they get more powerful.
If your players aren't being challenged enough to actually use their stronger spells.
HIT THEM HARDER.
@@haku8135 I mean, I certainly try. Just that when they use their strongest stuff on the kobolds outside, and then complain when the dragon knocked 1/4 party members unconscious and did no actual damage to the polymorphed cleric, it gets tiresome.
"You really need to consider what it means to put these challenges against a party of our level." It is encounter 3 of the entire day, encounter 1 was a giant crocodile, you had a 9am short rest, encounter 2 was *mud mephits*. It's not my fault if the party decides to go nova on trash mobs when they are specifically here to fight a dragon that they know is here because they followed it.
@@BeaglzRok1 You're not responsible for your party of dumbasses.
If they want to cast a 7th level fireball on some fucking kobolds when they know about the ancient black dragon around the corner, that's their decision. If they want to complain to you about it, tell them it's their decision what spells they want to cast and if they choose to use their best spells right away they won't have them later.
If they're gonna bitch like children, treat them like children.
@@BeaglzRok1 keep in mind damage is what PCs laugh at. Look for condition abilities to use and when in doubt there is always that Illithid emissary that travels with his pack of brain dogs that is negotiating with the dragon for safe passage through his den.
the best one imo is true polymorph, jus turn yourself into an hydra and chop your heads off to be able to have 500 heads and therefore deal 500d10+1000 of damage every turn.
Then again, hydras are non-sentient.
@@unknowndragon3736 Have a party member cast awaken on you lol
grey slaad oh yea, that spell exists.
@@unknowndragon3736 Except it's a monstrosity, not a beast or plant.
There’s a combo I want to try but haven’t had the chance. Since true polymorph doesn’t have a gold cost a spell focus is all you need.
During down time once or twice a day turn a Boulder or other singular large heavy object into a mouse. Get a largish cage but one you can carry & be a mouse keeper until you have some kind of outside encounter.
Cast fly go above the enemy’s drop the cage & hit it with any aoe. Hopefully you have at least 20-50 1,000+ lb Boulder mice.
Or lol pet ants.
True polymorph is pretty OP on downtime. You can literally create an entire army to work for you. You can create life and transform an ant into a companion. It’s way too good and I bet DMs might ban it or limit it.
The CR\Level limit throws a wrench in so many plans.
@@gmradio2436 man, action economy is the way
@@stefanomorales2228 An army of Fighter under Haste. Max Actions?
True polymorph makes liches obsolete. Why do I care about dying of old age as a wizard? Just true polymorph into a gold dragon. Then turn into a human form and resume my magical studies. Even if I "lose all my wizard abilities". I have 100 years to catch right back up. And then thousands of more years to live after that. No being rotting undead for me!
I'd love to see a video about 4th level spells. A lot of them may seem underwhelming at first glance, since it may seem like it's supposed to be a level that's just more powerful spells than Fireball but that spell still outclasses every 4th level AOE spell in damage, but there's a lot of interesting ones there like Death Ward.
Conjure Woodland Beings would be up there. Conjuring 8 pixies and ordering half to cast Polymorph and the other half to cast fly. Four Flying T-Rexes
That's a hard limit at my table. Whatever you conjure isn't really what you conjured. Its spiritual/arcane/fey energy in the shape of what you summon. Basically, they're bargain bin eidolans.
If you don't have a familiar, one will act as such for you. They do NOT have any special magical traits except for movement.
I feel like mass polymorph’s mechanic of temp hp can also be a detriment if there is an enemy that has a one shot move. Since you get knocked out by the move with mass polymorph but not polymorph.
Never used it but I love the Wildemount spell Ravenous Void, it sucks you in and crushes you into annihilation.
Another good use of wish is Heroes Feast. An unused 9th lvl wish at the end of the day buffs your party for the whole next day.
At 7:02 it actually shows the wrong 'crown' spell, crown of stars is a 7th lvl 1A spell (1h duration) that will surround yourself with 7 starlike motes of light, each dealing 4d12 rad damage on a successful spell attack in a range of 120 ft (sending them to attack is 1BA) +some additional lighting shenanigans based on how many are left
Pretty strong spell when you consider the fact that it’s a bonus action every round after and doesn’t take concentration. Free damage.
I mean, if your DM allows stuff from EGW, you can use the wizard subclasses graviturgy and chronurgy to cast ravenous void and time ravage respectively, which I think are some pretty powerful 9th level spells
Ravenous void is an acceptable control spell against low strength targets in a wide area that unfortunately has to compete with the likes of force cage, time stop, prismatic wall, and others that don't care what your target is.
Time ravage is a 5000gp 9th level equivalent to the likes of blindness. Disadvantage on all d20 rolls is powerful, but anything worth hitting with this has legendary saves. It's not going to go off. It's contending with, again, spells that offer no save or force multiple, like force cage and prismatic wall.
It's the wizard spell list. If it doesn't meet the gold standard for the spell level in question, it probably shouldn't be of that level.
Welp. I just got an idea of a character. To put it simple, an Adult Chromatic Dragon (because they have Shapechange) with amnesia who gets changed into a *insert humanoid race here* , pretty much his/her/they’re humanoid form, and slowly you are trying to slowly break the effects of True Polymoph (because Rule of Cool), gaining some effects of the Chromatic Dragon of choice at the DMs discretion, and you figure out who did it.
This requires a DM who is all for rule of cool or RP heavy but this sounds really fun.
[ funny inception style idea ]
- it could be that you realize you were a wizard who polimorfed himself into dragon, realised his existence was on some level more misserable with so much power and changed himself into human and deleted his memories...
@@piotrlatuszek171 How about no.
@@TheOneWhoReportsForDuty i was just sharing my idea build upon yours - you can play and imagine things as you wish - mabe i worded it wrong ill correct it :/
Imagine hiding a prismatic wall behind an illusion.
Noted.
put a prismatic wall in an illusion of a prismatic wall, behind an illusion of a wall.
If you use wish to create a simulacrum of yourself, the simulacrum does not have your 9th level spell slot because you had to expend that spell slot to cast it in the first place, thus making it a simulacrum of yourself just after casting your one 9th level spell slot. This will work however if you have Simulacrum *and* Wish, because you can go through the simulacrum spell the usual way and cast it at 7th level, then your simulacrum will still have the wish spell with a 9th level spell slot to use. You have to long rest first, and then have your simulacrum use Wish to create a simulacrum of yourself. Your simulacrum’s simulacrum will then be a version of yourself that has all of its spellslots, and this can be repeated infinitely.
Well it says that specifically about using the abstract effects. Basically anything that triggers the clause that has a 1/3 to make your character lose the ability to cast Wish altogether. There’s nothing in the rules of the spell that allow the DM to outright stop you duplicating a spell with Wish. Of course, the DM can do whatever the hell they want, but in this instance, it’d be wrong of them since it goes against RAW.
Hearing you say "Planeteer" instead of Planetar just makes me want a Captain Planet campaign xD
I think the more interesting list would be "10 Best 8th Lv spells" because 8th Lv spells are (rightly so) kind of dismissed because they pale in comparison to the 9th Lv spells, but the weaker still 6th and 7th Lv spells get more of a pass by comparison because they come online earlier and will therefore be used more frequently. That said, there are some great 8th Lv spells, Like Feeblemind and Maze (INT saving throw proficiencies are rare, and these spells can outright end an encounter), Glibness (In the hands of a Bard with Counterspell, they can't roll lower than a 15 on the Charisma check on their Counterspell, plus you just talked your way out of any situation before then), Holy Aura (Advantage on saving throws and enemies have disadvantage to hit for you and your allies within 30 Ft of you), Animal Shapes (for when you convince otherwise weak and pathetic townsfolk to fight beside you, fill a 30 ft area around you with them and turn them into CR4 beasts) and Mind Blank (to make your Bear Totem Barbarian immune to Psychic Damage), and that doesn't even include the accompanying books, including my personal favorite 8th Lv spell: Illusory Dragon (because Shadow Dragon: f**k yeah).
Great video! I referenced this when someone tried to kill Vecna 5e with a ranger/meteor swarm spam. They were ignoring the " A creature in the area of more than one fiery blast is affected only once" and arguing with an entire chatroom online about it as well. smh
I would never want Wish as a player because I've never had a DM that wouldn't Monkey's Paw it to death - in some cases literal death. On the other hand, can do a ton of cool shit with True Polymorph and Prismatic Wall.
@NullLex00 This is kind of why I as a DM (with level 4 players) showed them my edits to the spell to create gradual upgrades in what the spell can do based on the lore, where as you go further in the upgrade list, the penalties become greater (in the form of absolute things like increasing exhaustion and cooldown time between casts of Wish and reductions in strength) and probability of losing wish becomes higher (with the most powerful uses of Wish (like going back in time one minute or granting a creature a character level (where gaining additional levels from that level ignores the amount of XP you have had to that point)) resulting in guaranteed loss of the ability to cast Wish and losing 2 levels).
That's just having shitty DMs, assuming your wishes aren't "I wanna break the entire game and ruin it for everyone". Something like "I wish I knew how to get into this fortress" or "I wish I knew the command word for this artifact" shouldn't really be tampered with. Though it depends where you get the wish from. If your wish comes from a Devil you should have to be very careful with your wording always, that's kinda their thing.
I take a completely different view with 9th level spells as a whole, cause they're REALLY powerful and just having ONE can make you insane. They're so powerful I think they should be EARNED by more than just reaching level 17. The way I see them you need to acquire them specifically. So a wizard for example has been working to learn stronger spells and upon reaching level 17 they'll unlock ONE 9th level spell that is most relevant to their character or field of study, for example if they really like evocation they'll learn meteor swarm. If they like abjuration maybe prismatic wall.
Then they cannot learn other 9th level spells by any means other than accomplishing tasks that causes the DM to give them to you, even if you level up you can't take your 2 free spells for your book at 9th level.
I mostly use Wish for the first part. The Spell replication.
having access to all the spells from 8th level and lower is already extremely powerful
@@Mendoza-yi6qk Why do people not pay attention to that feature?
Every time I think I've found all of Hiru's channels, another one pops up in my algorithm.
The Planeteer is especially great to turn into if you have a full party of 5 characters that know Shapechange, and then you can just summon Captain Planet, do mind that he has pretty bad vulnerabilities to Poison and Necrotic damage though
Yes... but the Planet-tar on the other hand.....
I've noticed this guy cannot conceptualize simple linguistics in simple words.
Public schools are failing on every level of education I guess.
@@redfaux74 I had always assumed he just wasn't a native English speaker, personally.
@astuteanansi4935 - That could be. I have nothing against him. But it is obvious, just by doing simple shopping, this new generation cannot do basic math, form a coherent sentence (forget put together a paragraph), comprehend the need for punctuation, undertand simple words and their pronunciation, etc. We're screwed.
Can you do a top 10 Illusion spell list?
They aren't about damage for the most part so the idea of applications is important
WOW this creative use of Wish blew my mind, good stuff
I would love a video going in depth about shapechange and what forms may be really awesome
magnificent video TheD&DLogs. I broke that thumbs up on your video. Keep up the great work.
I think an interesting thing to note about shapechange over other polymorph spells is you retain your class features when you shapechange which, yes, includes spellcasting as that is technically a class feature, so you can fireball down your enemies while tanking damage as a flying gold dragon or whatever broken combo of spellcasting and forms you want
For wish, here's how I see it working:
It depends on what the wish is casting the wish.
If the wish isn't being cast by anything, so it's somehow a wish given to you by the universe, then the wish has no guiding intellect behind it and as such when the wish is made it will take what you wish for literally and will grant it in the way that uses the least amount of power to do. As an example, if you wish to be the greatest at something the wish has two options, it can eliminate everything better then you, or it can buff you to be the greatest at that thing, and of those two, buffing you is the option requiring the least amount of power to do.
If cast by a wizard or something else, then the wish has the guiding intellect of the caster and should fulfill the wish as the caster desires it to be fulfilled unless the caster is asking for something that would require to much power to do, such as doing the equivalent of a 10th level spell.
The main caveat about Polymorph over the likes of True Polymorph is that the Poly and Mass Poly can ONLY turn you into beasts. You can't turn them into humanoids or constructs, etc.
The highest level beast available outside of homebrew is a T-Rex at CR 8... so Poly/Mass Poly on one or more Lv20 players would in theory allow up to CR10-20 creatures, but since they can only be beasts, it's CR8 or lower only.
True Polymorph is the ONLY spell of the three that can allow players to become CR9 or higher creatures. As for using it to become an Adult Gold/Ancient Brass Dragon to use the Shapechange ability, said ability ONLY allows for humanoids or beasts, so no Planetars or the like, as they're Celestials.
Meteor Swarm CAN have player protected added to it if you're playing an Evocation Wizard, and their Sculpt Spells feature, allowing them to designate X amount of targets to be unaffected by Evocation AoE spells (that require a saving throw), equal to 1 + the spell's level... so up to 10 targets can be safe from the explosions of a Meteor Swarm.
Alternately, just gather the party together under a Wall of Force shaped like a dome, and then just carpet bomb the rest of the battlefield.
Love that little flavor for Meteor Swarm
"For the that yoo hoo Big Summer Blowout!"
Your voice is so smooth i am slipping out of my chair
Top 10 best subclasses in the PHB please
My favourite combo with Time Stop requires two things: A Bag of Holding or a Portable Hole, and 1-4 kegs of gunpowder (depending on how well you rolled when Time Stop is cast). You can see where I'm going with this already but just to be clear; You cast Time Stop, walk up to the enemy, and on each of your turns you take out a keg and place it near them, then on your last turn you walk + Misty Step a safe distance away and then cast Fire Bolt on the nearest keg... BOOM!
Each keg deals 7d6 fire damage, which is just 1d6 short of a Fireball, so depending on how many kegs you were able to place, that can mean anywhere up to 7d6 to 28d6 fire damage, granted they get to make a DC 12 Dex save for each keg, but chances are high they'll faill at least 1, and unless they are immune or resistant to fire damage, that's still a fuck ton of damage they're taking!
It's even better when you're up against a lot of weak enemies + the boss, since you can instantly wipe out the minions and soften up the boss at the same time.
God how i love your videos. And those fitting animations
Great Video Mr. Logs.
Here’s a fun thing to do with Wish: If you’re playing Sorcerer you can Twincast Simulacrum and make two copies of yourself. Since the Wish spell becomes the new spell, and Simulacrum is a touch, the only restriction is your DM.
18:00 The special abilities and the sheer breadth of spellcasting, especially innate spellcasting that an Adult Gold Dragon or Ancient Brass Dragon can get access to are nothing to sneeze at, though. Even without the Dragons as Spellcasters rule in play. Simulacrum + True Polymorph and you have something more than capable of defending itself AND that can go around setting up a teleportation circle network for you, for instance.
When the full name of the most powerfull spell is 'lesser wish'
Sage's Advice Compendium mentioned about simulacrum and wish... if they fail the 33% chance, you can't cast wish too
Besides that, great video!
The immortality cheese- Just cast Clone using Wish every day. And hide all the clones in different corners of the world.
Mashoon. You mean a Mashoon.
@@georgethefriend29 in that case it's best to get in the mindset of cooperation with oneself to prevent fighting over who's "real"
@TheLovelyVocal Funny you should say that. A hypothetical way of dealing with him I thought of would be to confuse each of him by proposing that if he's a Clone, then a man of his talents is being used as a sacrificial lamb to someone who isn't even his better.
But if he's the real one, what makes him unique from his clones?
And anyway, only one can sit on the Council of Waterdeep.
People always oversell the main part of Wish (the DM dependent part). It doesn't allow you to just do anything you want. As it depends on a DM ruling, it is up to the DM exactly how powerful it ends up being.
Half true. Only using it outside of spell replication requires GM rulings.
EVERYTHING requires DM rulings. If my players tried the simulacrum bullshit, i'd shut it down immediately. I'm pretty sure the Gods, when they were limiting Magic to ninth level in the first place, realized the loophole you could do with the two spells and just make it to where clones or other copies of a caster can not cast wish. That's how I'd rule it anyway.@@gmradio2436
@@gmradio2436 half half true, using it for resistances or 25KG can’t be interrupted by a DM, same with wishing for invulnerability to a certain spell for a time, along with healing, and reversing time for 6 seconds, those just make you suffer the Anti-Wish side effects. Anything further requires DM input.
@@mrepicdood9953 point.
Haven't seen it yet but gonna bet, Wish is Top 1.
Note, a lot of CR 20+ creatures do have resistance/immunity to fire dammage. This means metteor swarm and prismatic wall will be dampened somewhat.
I really feel like psychic scream couldve been an 8th lv spell
Fun idea with the true polymorph: A dragons age is a part of it's statistics, so to make ones form a dragon indefinitely would also prevent aging into an other CR. That's one of the types of immortality for the recipient. Of course this interpretation is alowed at the discretion of the DM, but if they allow it be warned you may have inspired them.
Wish ---> Simulacrum
The Simulacrum casts Wish ---> Simulacrum
Repeat
Long Rest
Final Boss insta defeated by several hundreds of 17+ level spellcasters.
Profit
Insane spells like this are why I test boss fights with stat sheet clones of my party’s characters so boss fights will actually be challenging while not impossible.
My favorite dnd channel my man
Great video, although dragons can shapechange only to beasts or humanoids, so no planetar or other magical creatures.
Okay, that True Polymorph bit where you turn an enemy into a diamond so you can cast Revivify on a party member is fucking genius.
Well when it comes to invulnerability being concentration. Just because you can't be damaged doesnt mean you can't loose concentration. Tasha's hideous laughter, or hypnotic pattern that incapacitates you will drop your concentration.
Evocation wizard I can sculpt metor swarm around my allies it spell level +1 under the evocation school. Good ability. Beat the finale boss with it
As for Prismatic Wall; if you set it up so that your Party Members run back through it and the enemies see no one was hurt, they may decide to chase. Last decision they ever get to make.
p.s. I don't think all DMs will allow you to turn into a "named" existing character with True Polymorph. I know one game I was in the DM said "only generic, no existing Named characters". Still puts a LOT of fair game on the table though. :)
I’m honestly not surprised that Wish was at the top.
I love how, if someone wanted a list of the top 10 9th level spells to give to enemies for a tough encounter, they could just flip this entire list from the end to the beginning and it would mostly hold up lol
Saw this old video while scrolling and thought "wait, are there even ten 9th level spells!?"
There is nothing better than hearing that the enemy failed their dev save against meteor swarm
Counterspell at 9th
"I wish I you to end!"
Counterspell - "I wish you didn't"
I was thinking of using a prismatic wall style Dome around a city and it would be used to block the BBEG's main base I still can't decide when breaking the wall if it's only going to create small holes or if it should deactivate the entire layer of the Dome. also for more information I am running a low Magic campaign. my players can play as primary spell casters however it is very rare for them to have access to resources (there are no focuses outside of "legendary" stabs and wands) especially if they are an arcane caster.
I'm surprised you didn't mention Blade of Disaster.
You create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose object, or structure within 5 feet of the blade. On a hit, the target takes 4d12 force damage. This attack scores a critical hit if the number on the d20 is 18 or higher. On a critical hit, the blade deals an extra 8d12 force damage (for a total of 12d12 force damage).
As a bonus action on your turn, you can move the blade up to 30 feet to an unoccupied space you can see and then make up to two melee spell attacks with it again.
The blade can harmlessly pass through any barrier, including a Wall of Force.
It does sooo much damage.
Argh!
“A portal to the blender dimension? That’s the oldest trick in the book!”
Wizards: I'll take all of them
Hearing the pronunciation of "Planetar", it's clear someone grew up with Captain Planet
I didn't think of true polymorphing enemies into spell components to consume
I'm quite sure the wish spell doesn't allow upcasting a spell, it simply allow you to cast a spell from any spell list up to lvl 8 spells but at base level.
But agreed it's a great spell, might be getting it soon for my character since I'm closing in on lvl 17. But I mostly intend to use it fluff-wise rather than trying to cream it out till it breaks. Going up against Tiamat soon-ish, so my thought is to use it during the battle to wish to exchange 100 years of his life span to resurrect and restore his allies and give them a chance to defeat Tiamat. My character is a half-elf, so 100 years is basically half his life expectancy. Gonna suggest to DM that what he's asking for is basically fully healed and alive allies with some temporary hit points and perhaps some resistance to dmg as long as those temporary hit points last.
Having sneak peeked at Tiamats rule I feel like my sorcerer isn't really gonna be able to do much since he will have three spell slots to use that will actually be able to affect Tiamat since she's immune to lvl 6 spells and below. Might use some buff on allies, but aside from that he'll be pretty useless honestly =/
20:09 wait, the term "thunder of Dragons" is a thing outside the Eragon universe?
For mass polymorph instead of using it on the party itself you should just get 10 level 1 hirelings so you still get your complete level 17 party at full strength WITH an extra 10 strong T-Rex army!
I was this years of age when I found out that RAW meant "Rules As Written"... I thought RAW was just some basic ruleset without any extras, or some such.
Wish is so broken it even breaks the idea of being broken.
For instance, if you use the spell to cast disintegrate on a creature, since wish doesn’t need to meet any of the spell’s requirements, it has infinite range.
So an evil wizard can just chill in their tower after getting robbed by a rogue, cast wish, and the rogue just turns to dust with no sound or warning.
Believe me, the only true limits of this spell, even for simple spell replications, are only limited by your imagination.
Stop time and then for every turn cast delayed fireball next to your enemies all ready to go off as soon as time starts again
Damn! I was hoping to use True Polymorph to turn my familiar into a Dragon.
How about you make "The Top Ten Creatures You Can Shapechange Into"?
As far i know, the Simulacrum would not have the 9th level spell slot as its an exact copy at time of casting, aka, once youve expended your 9th level spell slot to cast it already.
Gotta say. Being a fan of Yugioh logs. Hearing your voice watching these videos took me for a loop. Great content and digestible videos!
As I understand it, you can’t wish for 25k gold pieces. You can only wish for an object worth that amount. A small distinction but it does require finding a buyer who can pay that much for a single gem, etc.
I wouldnt suggest turning something into Titivilus as he is an arch-devil and lord of Hell.
Hiru! You do dnd stuff?!
Evocation wizards can make meteor swam not hit your allies
6:53 Why did you show Crown of Madness?
Timestop delayed fireball delayed fireball delayed fireball, take cover, end spell
what do I learn from this video: that my friend the barbarian is as smart as a giant ape XD
If you use prismatic wall to create a dome around a creature that can go bellow the floor, this creature can pass bellow the spell?
"Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range."
Not dome.
@@Casino220 but I mean, if the creature is on the floor, will the spell go under the earth? It seens a litle weird.
Forcecage with bars cast over ten enemies. Cast mass polymorph, turning them all into killer whales. Chunky Whale Salsa
I didn't even know about half of these spells.
Can't you mass polymorph the enemy into a large sea creature that cant move on land? Then you can slowly pick them off 1 by 1?
Well you COULD turn them into something that can't move on land, but once you drop the creature's health to zero it'll turn back into the original creature. So if you turn it into a mouse and then fireball the mouse, you kill the mouse and now have a pissed off creature remaining after it turns back to normal. The damage carries over, but it needs to burn through the new creature's hp first.
You can just have simulacrums create simulacrums and have a new lvl 17 wizard every freaking turn or use infinite clones or anything like that
lvl 9 spells. either "this does something really cool and powerful" or "if you are creative enough there''s basically nothing you can't do"
22:10 couldnt you just create a simulacrum chain where every simulacrum casts wish to create another simulacrum? Then you have unlimited spellcasters. Although they dont have spellcasting focus so they need to find one or use material components but you can still do some nice damage with it or just spam polymorph on enemy.
yes.
wish is literally the most broken thing in the game. infinite wizard army is just 1 thing you can do with enough time.
If u turned the Paladin's greater steed into a rock and then later on into a dragon, would it retain the proprieties of the greater steed? Like loyalty to its owner, being affected by self spells, being summonable everywhere?
Why wouldn't you just turn it into a dragon directly with the Creature Into Creature feature?
@@astuteanansi4935 Because u're limited to the CR of the original creature while if u transform an object into a creature, that creature can have up to CR 9
@@tiagorafael2542 I don't know what happens RAW but I feel like it's definitely against the spirit of the spell to do it this way. If you were supposed to turn CR 1/4 creatures into CR9 creatures, the spell would just say so.
I would probably rule that a creature polymorphed into an object can only be polymorphed into a creature as if that object was still the creature in question, instead of following the normal rules for Object Into Creature. After all, if you Dispel Magic on the object if reverts into the creature, so its essence remains in the object in some way.
Then again, Wish at the same level just makes an infinite chain of wizards, so what do I know about spells that break the game.
Foresight has made my hexblade warlock almost unbeatable
Foresight on an Elf Bladesinger is so absurdly good.
I wish I could be an immortal without any drawback related to that immortality.
I suppose the DM would kick my ass into the next campaign but it's a valid wish, is it not?
Could you turn a rangers Drakewarden summon into an actual adult dragon??
Foresight for the win.
Wish is broken enough as it is. I never allow Simulacrum, which is also extremely powerful, to mess with Wish rules.
Hmm did you overlook Gate or actually think its not a top spell?
I'm sure someone has already mentioned this, since this video is a year old at this point, but true polymorphing into a dragon then using their shape change won't grab you the abilities of a planetar. They can only transform into humanoids and planetars are not humanoids, they're celestials.
True Polymorph after using Glyph of Warding with Clone loaded. Become an Adult Gold Dragon. Ignore Dispell Magic, and if your DM is cool, retain your spells
get a pet Trassque.
If memory serves, you need
Find Familiar
Simulacrum
Soul Jar
Grease
True Polymorph
Clone
Hot take: considering Weird was so weak it couldn’t even make it on the list, it should be an 8th or even 7th level spell.
What about 8th level spells?