Fallout 76: Tesla Cannon Full Guide & Secrets. Best Mods and Legendary.
Вставка
- Опубліковано 5 лют 2025
- 🟢 Twitch: / realangryturtle
🟢 Second YT Channel (Angry Turtle Gaming): / @angryturtlegaming
🟢 Turtle Merch: angry-turtle-s...
🟢 Lazy Fit Gamer: / @lazyfitgamer
🟢 Join this channel to get access to perks:
/ @angryturtle
🟢 Toss a bottle cap to your Turtle: / angryturtle
🟢 Follow: / angryturtle20
🟢 Discord: / discord
😡🐢 Subscribe! 😡🐢
Above Everything, Thank You for Watching :)
If you feel like watching even more I got you covered ;)
🟢 Here you will find all my videos sorted in to categories:
/ angryturtle
Angry Turtle: "You are a human" Me: "You are a turtle"
Facts
I truly appreciate that The Turtle tests the mods and does not just take the words on the mods.
The Direct Current Muzzle also lowers *your* damage resistance when you're in range of the explosion, which is pretty much all the time with max grenadier. Combined with the fact that it does nothing to improve the tesla damage, the stock muzzle is a better choice for general use-case.
Yes it's a shame the AC muzzle doesn't work with explosive, would be cool to see chain explosions or at least keep the chain function and still get the damage buff from explosive.
Seems really useful for the third stage of the raid to get rid of the repair bots easily
I use an instigating Nuka zapper with quantum ammo it drops all of them asap
Enclave crit flamer is a bit better
I've already had my Tesla Cannon maxed, with Bloodied/Explosive, and it can one shot most of the bots, as well as taking out the generators in 2 or 3 shots. It's easily the best weapon for taking them out.
Just have two folks on A and B destroying the generator. C doesn’t repair itself for now it’s bugged but have two on those generators two with auto axe build fighting sigma squad and you’ll get it done in 3 mins
@@deltongoi7484 no, only 2 generators repair themselves for every fight, could be any of them
Regarding 4 star mods, what I gathered so far for damage mods:
Pin-pointer works on limbs and the head (despite description suggesting it only works on arms/legs) - It gives you 50% damage modifer for your overall damage, so it's kinda the best one for all enemies excluding a few where torso - is a weak spot (Deathclaws for example) .
Pyro/Viper mod works as intended also giving you 50% more damage and I think it also works as a modifier
Polished - Give you 60% of additive damage and doesn't work on weapons with 200% durability (thanks for clearing this out turtle, I was confused why it did nothing while testing it).
Bully's is a wierd one - first of all, if your weapon have explosive effect it's straight up doesn't work, maybe you'll get a proc on bigger enemies once every 4 shot or so. For non explosive weapons it does work, but it applies a 50% damage for the shot after you shoot a weak point. So if for example, you shoot enemy head then torso, you gonna get 50% damage to the torso, and if you shoot torso then head, you won't get any damage multiplication. Also I think it dose work in VATS despite stating otherwise.
Using Pounder's on my AA Auto-Axe gave Earl something to think about!
@@MyklCarlton Yeah, pounder is busted. I use it on my auto-axe to kill Epsilon squad, usually takes 40 sec or so.
The description says example but I can understand if you think it’s only legs and arms
@@WinterdeathDak It dose states appendages, not limbs. Thats why I think it only should work on legs and arms, beside working this way, it just makes bullys pointless (even if it was working as intended). Why would you use 50%+ damage only to the weak spot without Vats, when you can use 50% just more damage to everything except torso? Dealing increased damage while targeting arms and legs is still really useful, you basically can shoot anywhere (except torso) and get similar damage as a headshot.
@ pin pointers also works on the snakes eyes im doing 600 and 1.5k to the eyes and when i put the pin pointers on i did 900 and 2k dmg to the eyes
The third Tesla cannon I built was Aristocrats Explosive Durability so I’m ecstatic. Just need to get the mods now.
Where do you get the mods?
@ season rewards just like the cannon itself
Great Video! Always enjoy looking at your guides, they've helped me a lot within fallout 76!
Glad you like them!
Mine is AA/E/25/Encircler’s. Really powerful on events and fun to shoot in vats. Just make sure you’re not shooting it point blank. Dur+polished is an interesting choice, but bloodied will only work if you avoid vats completely.
When paired with nuka grenades, it'll improve the speed of doing West Tek runs.
nuka nades dont go through walls anymore
They do though, ive been using them
I tested it last night with the Defeault config. You WILL burn through ammo fast if you go for FFR OR spam fire.
Sniper/Longshot Tesla in essence.
Genuinely curious why AA for the Tesla version and not also bloody? And would 2shot not also be a good choice since both Tesla shots could ricochet onto the same target this essentials doubling damage?
The damage goes down each time it arcs to another target, and two shot cuts the damage of each projectile roughly in half so it doesn't seem like it would be good. I was hoping the two shot explosive trick that doubles damage with explosive launchers would work with the DC or stock muzzle but that doesn't seem to work either.
looks like a medics explosive would be pretty handy for events like Rad Rumble and test your metal,
it should tag everything and with no effort passively heal the NPC'S.
thoughts?
Mmm, Medic needs lots of hits. In RR it will be a pain with the explosions and you might die often as it's a quite small area. imo
The only reason ill even use this is for radiation rumble bloodied holy fire with pyromaniac's and gatling plasma with new mods is all im really needing atm
I am surprised more people aren't using the Tesla Cannon. When I show up with my build(character just now hit level 300) I sometimes one shot enemies with my "full health" build. I remember getting the Tesla Cannon in Fallout's unofficial "grandpa" the EA games 1988 Wasteland...and it was a beast cannon back then.
Turtle, I noticed with my 3-star Anti-Armor Prime Enclave Plasma Flamer with durability as 3rd star that after the GD update that my weapon durability has gone through the roof. I suspect that some bug or other was intoduced with the update, although I do not know for sure. Cheers!
They changed durability. It now adds 50 durability
They changed a lot of stuff, and I also think that they are making changes to the production servers on the fly things that can happen in the background without a patch as a for instance, for like at least weeks that were not happening then all of a sudden a couple days ago that started happening again I’ve been messing with poison dots fire. Dot dot none of them were happening all of a sudden if I go and I use a bleed fire chainsaw in my strangler heart armor. I get three dots on a scavenger that just destroy it. I mean the life is just draining away. They’re not all the same way summer three second summer five seconds so you can see you know when one stops and it slows down and when the last time you know what I mean, but for at least a few weeks, there were no dabs happening That came in without attached to my knowledge. There was no change for the client so the service side thing I kind of wonder if it doesn’t relate to some kind of act like that was happening with the same chainsaw set up I’m talking about. I watched a video of a guy running around again. Radiation rumble Just didn’t discriminate killing everybody with a long gold bar chain chainsaw with the flame mod on it he won power armor, though he just was running around killing everybody. I have a feeling the bleed was somehow getting through flat damage. Remember, we used to be able to do some funky shit with weed while it was back up on people when they weren’t addressed towards you and then they would attack you and instantly take a check of 250 weed in any case I saw that video and then shortly after I realized my poison dots weren’t happening from Sprangler heart so I started testing and nothing was working not a framer chainsaw not a framer auto wax Waldorf cocktails weren’t doing it nothing I couldn’t get that on anything and I’ll from working fine to see a little triangle for each diet. That’s on the critter and with my auto wax I mean with my chain so I put three dots at the shortest being the bleed for like Three seconds I think and then the other drawer like five seconds each and you can definitely see the life just reaching away. Also, my grenade launcher from my strangler. I can shoot into multiple critter even just target the ground granite spread the explosion and the poison goes with it, and they did that all without any announcement of my knowledge, and now the shredder is not being bothered by spring doesn’t matter what your strength is you do the same damage from one strength to third strength you can take all the ball you want it doesn’t change shit however to the accelerator barrel will gain you maximum amount of strength for me. It was like 12.0 Frank I mean 12 points of damage run the other barrel change shit and the weapon seems to have the same time to kill it had when I was doing you know 140 150 damage for attack so it’s like they ramped up the attack rate remove strength maybe they removed whatever was making strength for work so the only thing right this minute are twisted muscle, the basher guard and bashing on the weapon. None of the other barrel do anything special just the accelerated barrel which doesn’t make sense you think if it’s turning faster, it would do less damage the ones that turn slower should do more damage you know for balance so you don’t end up with one that is the only mod to get you, but I think they’re fiddling with it in the background without saying anything and I think they do that with a lot of stuff that’s new development company that’s handling this game. I think they fiddle around with stuff and that’s it right on the live server.
And also hint something I haven’t thought of. I wasn’t playing for a while so I don’t know if they fix self damage issues with the cremator but personally, I think the cremator is probably a better more efficient weapon than this, but I’m wondering now that the dots are fixed freely when I’m using a cremator and power right at myself on fire all the time because I don’t I fire willy-nilly at whatever the target is so close they are at the ground wherever just to set stuff on fire, but I used to have to jump out of my power armor with the chest piece on my regular armor to keep from killing myself with the burn out from the cremator I’m wondering now that dots are fixed. If I can even use the cremator in my power armor again without you know, put it on sizzling style, which I’m not gonna do because I like special for cards so I can have more regular cards on my bill so this may in fact become my main heavy weapon for just every day use at least for vent padding instead of the cremator cause there it goes I mean, I don’t really worry too much about event tagging because I’m in strangler heart I tag everything in a Like a 50 foot diameter around me. I get to load every body in there as long as I’m in the center of the room, I’m pretty much tag and everything that died, but if I shoot a cremator in each direction ever so often that’s also tagging in any case I usually run or Trying to rank up the event, but I really do like this gun the fact that you don’t have to be pinpoint accurate when you aim the fact that you’ve been just prior to ceiling and walls like a Tesla the fact that when you do use that and it does massive damage, I mean without have gone per cards I was seeing numbers in the eight 900 range I mean, obviously I also had adrenaline Frank up probably at that point, but I only have well yeah I have like three points in adrenaline because I didn’t have anything else to put in agility so I just popped off adrenaline as high as it would go so it was probably a 48% damaging increase from adrenaline but still it was one shotting anything with a credit and sometimes one chatting without it a good weapon that is a main juice like a rifle like a rifleman gun only I have a gun. It’s a good gun. They did something right and it’ll get a nerve in about two months
I didn t understood one thing, do heavy gunner card work with all of those variants or just with the "tesla" one?
It’s the Tesla Enemy Radar Cannon, send out a blast and see where they are hiding.
Gimble mod on PA arms made slow burn cremator explosion too small. This seems like a good replacement alternative.
2 shot widens the spread if you run full health. Mine has crazy aoe
The explosive visually has been reduced on purpose by Bethesda with this patch
@@jvazacasThis is late. Is it just visual change and functionally still the same area and effect?
@luckyarmstrong6940 yes...only visual change. The range and effects have not changed
@@jvazacas Thanks much.
Good work on this vid, I just unlocked the cannon and this is very useful
Turtle as a guy who mainly plays a bill with a bunch of explosives and I can tell you if you run three points of fireproof and assassins armor your immune to self damage from explosives. I never hurt myself. I can pop off my 4 mm grenade at the ground right in front of me to kill a mob. I can just hold the trigger down and I will not register damage. I mean I won’t be able to tell there might be a little tiny bit on there, but I won’t be able to tell all you gotta do is run assassins, armor, and fireproof if you want to play with explosives but likewise nothing else hurts me either. No other explosions in the game hurt me except for the nuke
Potions are calculated off of your base damage. It doesn’t matter whether you’re low health or high health explosion is calculated off the base weapon of damage I mean, maybe what you mean to say is that you’re not doing enough damage with explosions so use it as a full house, but then you’re also not doing enough damage off of to use it as a full houseweapons to do. A lot of base damage will do well as explosive weapons. Weapons don’t do a lot of damage are not suited to explosion.
Hey Turtle i noticed it has the same bug as the cremator regarding the shooting: you can shoot again just by aiming. Lets say it helps killing mutants at Westek a lot 😂
I'm loving the tesla cannon in game, great to know the explosion version can kill you from that far with a crit. I think I will stick to my chain lightning version. Great coverage of the new weapon man.
Seems like a fun weapon on general.. I am excited to get the rest of the mods off the board
What is a kind of a secret do you think that putting the three star durability on will just give you a bigger durability bar but that’s not all it does. I’ve got it on several weapons now it literally increases or decreases the loss of their ability the first thing I put it on was my shredder and shredders already had pretty decent lifespan, but of course putting their building on increase the durability bar but what it also did is it made it so that that bar doesn’t watch. I can use that thing now for used to be. I used it for days maybe a week or so before repairing it now I use it days maybe a week or so before I can even notice any change so putting durability on a weapon and doesn’t just increase the length of the bar it does something to make the weapon lose durability slower? I’m trying it on a chainsaw or I mean a autoracks now and you know how auto waxes are I mean they lose their belt really fast so I’m hoping that it will livefix that problem
Thanks for this, will wait till I get all the mods then start playing with it!
does it work with electric absorption, does it charge your fusion core if you hit your self ?
Was just going to ask that. I hope it does
Test it out
You cant hit yourself with it.
No I tried to do that a couple days ago.
Can't hit yourself with it. Confirmed.
Fallout 3 was my first introduction to Bethesda games so I was hyped when they announced the Tesla Cannon coming soon to 76.
You didn't mention it (or I didn't notice) but I'm guessing that you can't use the tesla arcing with explosive legendary? I assume the explosive effect overrides the tesla arcing?
Oh very cool. Picked this gun up yesterday. I was super curious about it. I'm all about the energy weapons. Thanks! 🐢
One thing I found is that I think this update in general bugged the 3rd star +50 Durability, installed it on both my holy fire and Gatling Plasma, and after using both for literally 60 hours since the update dropped not one of them lowered a single percentage, they are still capped out at the 200% durability from both bars being full.
Turtle I just got this yesterday and I immediately of course went to the bench and made one and put the Tesla model on and I was not expected for heavy guns. I was in power armor and I did have stabilizer because I was using launcher weapons, but I was getting Upwards of 250 to 500 damage which by the way something I noticed is that you get more damage if you directly aim at target and use it like a sniper rifle, but I was able to get up to around 800 damage with Chris when using it in bats And I had no heavy gum for card time. The weapon does fine and I won hundred percent guarantee that if you have an armor on the weapon and an armor with stabilize, you are in reducing all damage resistances DRERRR cry, fire and poison. They’re all being reduced by 75% if you have an anti-arm weapon and you’re using stabilized which means you will in fact get more damage with armor than you would without no anti-arms never been and it still isn’t a damage boost it’s not it’s a deep off on the target so your mileage will vary depending on what kind of target you’re shooting if the target has little to no resist or gaining very little that’s the way it’s been since the dawn of time is a target doesn’t have much in the way of the resist that you are attacking if your weapon is all ballistic for instant well in this case, I believe it’s all energy if your weapon is all energy and the target has very little energy resist then you aren’t getting shit out of it but when you go to a target that does have energy resist you’re going to get much more mileage out of armor so it works that way for every weapon by the way, if your weapon is all ballistic, then an armor is obviously gonna be more readily useful because things are more likely to have damage resist than anything else, but bigger critters, like the scorch beast and the super mutants in the center and the Myler Queens all of them are going to have resist. I haven’t look lately to see what they look like because I know they’ve been settling with stuff in the background and not telling us I mean that’s were turned off for like three weeks and now they works perfect I mean they’re working amazingly nice strangler heart armor with a grenade launcher again is able to drop a grenade into a crowd in the ones that don’t die poison and they end up dying from the poison dot the way it should be the explosion spreads the poison to all of them and they’ll just die, but they weren’t working for like three weeks and none of you mentioned it but it’s true they were not anti-armor is always good because while you can’t mean you can’t cover every angle you just can’t there’s no weapons in the game that let you cover every angle unless you want to be switching weapons based on you know into the knowledge of what the resistor of your target do you just want to pick a weapon and use it you can’t go wrong ever with that armor because to be fair on the target, so don’t have armor it doesn’t really matter what your legendary effect is on your first start and for the target that do have armor they almost certainly are gonna have a good collection of DRER and then one or more of the elemental damages and usually those targets are very high radiation resist or immuneso 100% anti-armor is a good choice always and by the way explosion is too
Seems like a good substitute for Plas Cas now come with chaining hits from nearby enemies variants, could be amazing for repair bots and daily use. Just not sure how it would feel to make a B/FFR/25lvc with highest fire rate possible tho, since this weapon take like 1/3 of the screen
Nuka grenade has thru-wall explosion effects. Is this the same as wall piercing effect from tesla cannon?
Yes it does go threw walls as well.
Have you figured out the best 4 stars for gatling plasma ?
Stabilized, is my opinion. Pin pointer if you use vats, but stabilized makes it silk smooth while shooting
Another thing you said all of the four stars are powerful. They’re all situational but they’re all powerful pretty much. I mean there’s only a couple that seem to not have much of a juice cake, but they’re all almost all powerful in their own right for instance, put it on an auto wax that has poison, poison, and electricity have the same well they all have the same ballistic damage whether you modeled them or not, but the poison damage and the electric damage are identical unless you put the science cards on then the electric damage gets better but the poison gets a gigantic poison that I mean I’ve had it up to 620 something 626 or something and put Viper on auto if it can be done. I mean I’ll have the viper mod so I can’t test it but if you could put viper on an auto wax with poison or put it on an auto ax with electricity in strangler heart, you will always be doing that extra 50% damage always and Unless there’s a cool down that they haven’t mentioned same thing goes with the other one pyromaniac with the one that affects fire almost every mod is situationally very very good on something and the first pinpoint goes on a weapon that creates an electric discharge that just randomly hits parts of anything close to it obviouslyI mean that’s an OB brain
Your a Legend. I've been making my bloodied tesla. Now it seems I want to make 2 hahaha. Thank you. I've been waiting for this video... amazing work..
Great guide I love the tesla cannon, having fun with it so far. I have a unrelated question turtle, for the cremator does pyromaniac even do anything? I know you are still testing but wondering if pin-pointers might be better. Not even sure the dot is affected by pryomaniac.
9:20 durability and polished explaination
Can you specify which legendary mod you want now or is it still random?
For the damage of the Cannon. Isn't there a perk that dampens it ? Or absorb some of it and charge your power core? 🤔
not for self inflicted dmg
Which version is better for the event tagging?
I use a two shot, with the alternating current muzzle, and it tags everything!
I was wondering about the explosive effect, but this video tells me, YES!
I'm also going to use electric absorption, with my assassin's PA, to see if that keeps me alive, LOL!
Does Four-Left Clover work with the alternate muzzle when you're hitting floor?
Any videos on the most efficient/effective way to unlock mods? Any tips other than scrapper and boosting luck?
great vid, made me redesign my tesla, also great tip about polished. Thankfully i picked up 3 pinpointers so far. How is yoru dmg so high on them though, i have an AA chain tesla with pinpoints, exactly the same as you, but it only shows 224 dmg, where as yorus shows 932...
That’s why I like the gun, but I still other than using it for the Walter piercing explosion. I still kind of think there are better guns for that but cremator as I have a configured on heavy gun belt with two points in each heavy gun card and demo expert in grenadier. I’m doing well what if I didn’t have grounded? I’d be doing about 450 damage on just a straight hit and then bought another 500 die damage and if adrenaline pump it up, you know obviously even higher, and I still think you know if you change to the high damage that weapon still going to be better for tagging and mob, you know, elimination, even respect for heavy gun. It’s still going to do better unless unless you’re using it for the explosive factor wall, but that everybody’s got an explosive mod box flying around and most people haven’t gotten past the alternating current mod in all they just got the weapon so either way they’re both considered. Don’t ask me why the cremator is 100% of fire weapon, but it’s affected by grounded it seriously affect that because I mean the amount of single target damage is fairly high on that weapon at base so grounded 13% you know take more. Both weapons are affected by grounded so if you have grounded on either one is going to suffer, ironically the pepper shaker, which does with the plasma cartridge does plasma energy damage am ballistic damage is not affected by grounded When you when you examine a weapon down at the bottom, I think those are the keywords that you’re gonna find if you date mine a weapon and the temper shake or even though it has an energy mark on the tool dip with plasma, it doesn’t have the word energy in those keywords Not entirely sure, but I think that that is a solid indicator of whether or not grounded is or is not affecting your weapon. I haven’t checked a lot of weapons but pepper shakers is not affected by grounded even with plasma cartridge or you know if you mind it for one of the two energy cartridges. It’s still not effective with plasma. I didn’t check it with the Cell. It’s possible it is affected with cell. I don’t know and it’s a good thing. It’s not effective because grounded is still bugged and it’s not just taking 13% of the energy damage it’s taking if you have shared energy on ballistic it’s taking 13 of both. The Gattlin plasma is losing 26% Electric auto wax is losing 26% electric if you have grounded run poison or fire either of those take a penalty although I’d run fire is the flame is fucked right now. The damage is so much lower on the flight on the chainsaw and the auto X I don’t understand, but has the same that. But much less damage and muscle much less immediate flame damage.
3:03. Nuka nades pierce walls too. They are considered as weapons too.
I think those got nerfed so they no longer can go through walls so this might be the new strat for Westtek
@@bcav712 They do go through walls but their damage is nerfed. You now need two nades per room in Westtek to get the same result as earlier.
Nuka grenades don't penetrate walls. That's just the rad damage, which while decent isn't the explosion damage.
@@PlebNC Whatever the damage type, it has still been quite efficient by killing Super mutants in Westtek runs. Now you need to throw two per room instead of one.
I like using dc muzzle version in vats, ac, manual aiming. Full health, I've found two shot does more damage than aa for both versions. Using aim damage for ac muzzle since explosive won't work and faster fire rate barely adds anything to it. ac muzzle could definitely be good in vats too, i just prefer to not use vats if i don't have to. But i find dc a bit hard to hit accurately with manual aiming for some reason. Maybe because of the sights.
How is it with Vampires? Or on the Raid?
Brother, you broke that thing 🤣🤣🤣 you got blasted through the wall dang I need to try this with rapid.
Great work is it really a good idea for full health solo build to move it to tesla, I mean I do not want explosive. Or keep just std and get more DMG? Thanks
Daily reminder that your voice is is like smooth sweet butter idk why I love your accent. Thank you always for your generous time play testing these weapons for us casuals who don’t have time to farm for each mod / rolls let alone figure out which is the best :)
Does the science perk card work on the Tesla cannon?
no
I literally was like, "Give me one bloodied explosive and one antiarmor explosive then we'll talk..." and here you are with both. 😂😂😂😂
Pinpointers, head included?? And does the effect “+25% damage while aiming “ work with alternate?
head included yes
@ thank you professor. And the last question is it a good idea to set a “25% damage while aiming “ in case i am using alternate?
@ yes but you will need to hold aim button for about a second for effect to kick in
@@AngryTurtle Thanks!
@@AngryTurtle not sure if this works with keyboard, but on controller,, fire the weapon and then immediately press the aim trigger to fire a 2nd shot.
this works on multiple weapons, and will also give a free shot after the last shot from a mag. IE: cold shoulder 7th shot
you can alternate the aim button and the fire button to 2x to 3x your fire rate.
ua-cam.com/video/yRlrFjuIdYk/v-deo.html
Got 3 conductors and reflective mods for 5k caps each. Sometimes i wonder at vendors, 480 modules for 20"k caps
will the wall explosion work on open world? for tagging on Eviction Notice maybe?
yes
is the tse version more powerful?
Does using two of them and swapping weps between shots "cure" the rubber banding?
😡🐢yay thank you ... I was waiting on this video ...I had unlocked a last week but never crafted it yet... I will now 🤗
have you tested the new raid flamer? i feel like its broken, my holy fire seems to work way better with half the listed damage.
How did you get above 1k Damage in the statcard? the Max I can get is around 800 damage with polished and all
Thanks for the video as always. Might be a good tagging weapon for sure :)
Quick question: Does the Demolitionist perk ONLY provide extra damage if the shockwave barrel is attached, or does it also apply to the chain lightning barrel? My friend runs a heavy gunner/demo build so we'd like to know which one would be best for him.
Yes. My damage numbers go up on my V/E tesla with standard barrel when I equip Demolition expert. They do NOT change for my AA/FF tesla with Alternate Current ("lightning") barrel, so Demo Expert does nothing for Alt Current weapons. You want Grenadier for both though.
I should add, Demolition Expert also helps my Instigating/AIM tesla with standard barrel, so it doesn't have to be explosive second star for demo expert to work.
How does it perform with a full Health Build?
If you were using Electric Absorption legendary perk, would the explosion have a chance to heal you and charge your armor?
4:05 What about weapon speed legendary ? I was going to make that mod to add to it instead of explosive for crowd control like the cremator.
We can't wait to see the best legendary effects tiers!
Do you rhink the dr drop stacks with endangerol syringer, like can i have both on my commando
Is this issue with polished relevant to all weapons? My epf is at 200% but numbers in pipboy do show a damage increase. Is this incorrect?
Notice I didn’t think to check this in my Spangler heart is the Tesla electricity spreading the poison to the target to change too. I mean it’s not a lot of damage but I just wonder is it spreading dots
Man that Bloodied godroll is nice
I'm just wondering what will happen if you turn ghoul. Would you not be able to use assassin's and switch to ghoul armor
I've been away from 76 for about six months. I was coaxed into playing again but am a little disappointed that the game still caters to the bloodied build. Always appreciate Angry Turtle's efforts regarding the actual truth about the game...good or bad.
very interested as to why you lead with bloody as required then your tesla config is AA. Is there something I am missing? Is that just in case you dont want to be low hp?
i have two tesla bloodied for explosives and aa for chain effect
Is two shot explosive better then aristocrats explosive? Im kinda scared to do it and neuter my cannon
Im tryna figure this out too, lmk if you find out
Doesn't look like the TSE bug that doubles damage on other launchers works on this one, so aristo is going to be better.
Can you use +50% crit damage instead of faster fire rate? And is it worth it? 🙂
I know everyone likes polished but don't overlook pin pointers it's really good😅😅
Honestly, I choose pin pointers over polished in most cases. If you're not on a raid team, polished needs to be monitored for max damaged. Pin pointers its the same damage every time.
Would explosion resistance increases help with the splash damage to the player?
Can you break a weapon by bashing with it repeatedly instead of firing to lower the condition?
What about Instigating Explosive for full health builds?
Instigating explosive has a major downsize though, that it's basically a party starter and then every target in the area that it didn't kill it likely damaged so all subsequent shots won't have any instigating buff at all on those enemies.
It’s sooooo fun to use with the explosive shot 😁
Does the explosive mod work with most weapons. I remember 🐢 saying he was making a video, did I miss it?
Turtle 50% is 50% whether it’s additively or multiplicatively applied. It’s still 50%. It’s just 50% of a different sum and to be fair in the case of a weapon like this, it matters very little because you have very little to buffet damage
I currently run it bloodied, 50% crit and 25 vats cost since I use it in VATS mainly. Would it be better to run explosive and pin-pointers instead of crit and polished?
So Is None explosive version the one that doesn’t cause damage to yourself?
I still wonder which 4star is the best. the durability polished combo seems really nice but if they patch it, i need something else. I don‘t want to keep repairing it at workbenches.
i have it on 2 shot, is it any good or it would be buged out?
Is there other 4 stars effects with multiplicative damage like pin-pointer?
Anyone else noticed, that the minigun shredder is no longer affected by strenght?
Oh, and turtle that whole rubberbanding elf bar thing isn’t about the weapon it’s about explosion. I’m seeing the same problem with my pepper shaker sometimes I’ll go to a target and it’s help. I will do a rubber band by stop firing for a second and then just die to the poison. I think about the explosion by now being able to be on all these weapons. It wasn’t on before we’re going to have you know some issues that they’re going to have to work out personally think it was stupid to let us put explosion on anything.
Five and six chance are heading away with 10 pointers when you’re just bouncing off of wall or primary target you have a five and six chance I’m hitting a whale only a one and six chance of getting that torso so definitely feel like that pointers would be the way to go. They would set up for chain lighting
So if the "Polished" 4* effect also applies to Grenades, wouldn't that mean it could be used on an Instigating Elder's Mark with the Armor Piercing mod? Wouod that allow Nuka Grenades to once again 1 shot Lvl 100 Super Mutants in West Tek?
Turtle, does Anti-armor not work properly on explosive weapons? Not referring to things with an explosive prefix, such as an explosive combat rifle.
Specifically, does AA not work on this weapon, Hellstorm ML, or even the Thirst-Zapper?
Also, have the Two Shot nerfs to launchers been reverted or changed yet?
I will likely pick Two Shot, Juggernaut's, Executioner's, or Instigating for this weapon if Anti-armor does not work.
I can't make good use of Junkie's or Aristocrat's lol
It was a bug, not a nerf, to 2 shot launchers, and that bug has been fixed.
@@X20Adam things have changed again, it's back to the way it used to be
@@nielseliot7444 As in Two Shot adding 25% then doubling projectiles without reducing damage, or it splitting the damage the bad way?
Launcher 2x damage, other +25%
@@nielseliot7444 What?
I appreciate the build guide. Unfortunately, once again, Bethesda continues to force high damage builds into a single meta (bloodied). And they wonder why their games don't have staying power.
I have the AA version but not the receiver mods and my damage isn’t as high. Does the receiver mod affect that much.Love this weapon and explosive is fun.
just got the receiver mods, and can say that it does increase your damage, but only by about 100. I have no idea how he's getting his damage output so high, as the science perks (regular, expert, and master) don't seem to increase its damage, and nerd rage (which he likely has on because he's a low health bloodied build) only increases your damage by 20%, and with the exact configuration he has in terms of mods, his still does a little over 2x the damage mine does
Which is better, AA25% or BExplosive Tesla cannon?
The "better" depends on your build, if you're bloodied then you'd get more damage from the bloodied, if not, go for anti armor and ffr.
Yes, if you mod it at 200% with more durability, it will give you infinite durability. I've done 12 vault raids with the same gatplas with no repairs
Would the electric absorption legendary perk work with mitigating the damage to yourself ?
no