Maybe, if you're going for a system where you shop and make guns on the main menu, you can have a loadout system? Maybe you can have a few different gun setups, maybe like three or four, that you can customize on the main menu and take into battles for quick switching.
@@D0mD6v what if the loadouts costed money Aswell, say you can make a class, but it will cost money to buy in game. like csgo, but you'd be able to create custom guns that cost a certain amount based on parts!
What I got two ideas for equipment that can take advantage of the gun building. First is a sentry gun that copies the weapon you’re holding when you place it down. Second is a gun shield part to protect the user, not sure on the downsides but maybe it prevents aiming down sights or reduces the benefits of aiming.
Some stuff to keep in mind that could be useful when balancing shotguns: 1. Damage falloff. 2. Dispersion. 3. Rate of fire. 4. Ammo capacity. 5. Pellet amount. 6. Damage per pellet. 7. Headshot multiplier.
part ideas: a "sonar" launcher that reveals enemies in it's small explosion radius; a grip that you can deploy as a stationary stand that greatly reduces spread; a small shield attachment that could help protect from getting headshot while ads-ing (though this one might be too unbalanced, too weak to use OR too strong to do without); a rubber duck. (it squeaks when you shoot sometimes, very important)
I think a game like this is much better suited as an arcade / objective shooter, like Loadout, as opposed to an economy shooter like counter strike. Also if the game ever gets finished make sure you have an end of life plan for when the server shuts down.
yes I really would like to have some freedom with the types of gun I want to build and play with. An economy system will just make me want to be less creative and more economical in terms of how much money im spending, thus killing the fun of such a gun-building mechanic
I was thinking that this game could be something of a semi successor to TF2 seeing as they both have similar stylized looks and I feel like objective based gameplay would really work for this game as well
@@D0mD6v yea i was thinking of every time you reload you roll the machine after the reload you roll it which give you 2 random bouse or this could be a funny custom setting for to mass with you friends
this game has a lot of potential, but you really have to lock in the game's niche aspect. right now, it just looks like a cod clone. you build a weapon and then join a server to play with it. this doesn't really shine light on the dynamic gun building. instead, consider going back to the economy-based system with maybe gun part spawns around the map. this also allows for counter swapping.
yeah i really fw the economy-based aspect and was a little sad to see him drop so easily. im not a ranked-lover myself, so i'd really be down for just having multiple gamemodes to choose from
@@semydev the only effect the economy game mode will have on the meta is the price. as long as a game mode will let you choose what parts you want to use, there will always be people trying to use the meta. That said, economy heavily incentivizes using the meta due to it's team based, high-risk scenario, so I understand what you are saying.
If you do the load out idea, I think there should be a “randomize” button that will randomly pick through the parts you’ve unlocked and create that as a loadout.
If you are going for economy shooter, I think it could be cool if you made something a little more unique by making the purchasable parts, random lootbox, instead of buying the exact part you want, it would make replaying the game more fun, and less about finding the best meta build.
Unless you add some "rouge like-ish" elements to it, this will have the same problem as Loadout(game with similar concept) had where everyone just uses the same combo of parts that are objectively the best, making the entire system of building guns pointless. This game should give you random parts to build your guns from or something to that effect. Each player gets random parts at the start of a match and a loser gets more parts to customize their gun is a game mode that can exist. Players could also find parts around the map to customize their gun in between round
interesting points. Never played loadout, but I have a few plans to make gun building more interesting. Definitely don't just want everyone using the same parts
Love the visuals so far. And definitely like the change to a progression system over an economy system. Thats definitely gotten me to wishlist. Also great work so far on the gunplay. It looks rather satisfying
I'd really love to see a overview for your server authorized networking stuff - if you ever make a video on that i'll be there! Nice video as per usual :)
Heyyy I have several cool ideas which you might like 1. Make gun parts have special abilities such as one takes up your health for a more powerful shot or one which spawns clones. 2. Add skins , who doesn't love em. 3. Make it so that if you go on killing streaks your gun parts keep getting upgrades but all degrade after a loss. 4. Make it more strategy based like you can get money from the ground and like you constantly change weapon to better match your situation
IDEA: I think the biggest frustration players would feel is not being able to switch weapons fast enough. What if you let players assign weapon parts to hotkeys so they could easily equip them during gameplay. You could press a number key to select which part to change and then you could press another number key to select a specific part that way you don't have to scroll through menus during intense gun fights. For example, lets say a player has a sniper equipped but want to make a shotgun. First they would press 1 to select the barrel then 3 to equip the shotgun, and then 4 to select the stock and then 1 to remove the it for mobility. I think this could add an extra level of skill to the game where players memorize key combinations to create the perfect weapon for each situation. You could have this along side the UI selection that way players can chose whichever one they prefer. One potential issue is people making macros so maybe the weapon parts could be assigned to number keys based on when they were added going from left to right.
This is very cool! Great job! It's interesting to see the iterations and hear your reasoning for changes, so please do include more nitty gritty details, but overall loving the vids! I assume you're gonna add some kind of support items? Or does everything revolve around the gun? What about getting unique parts from kill streaks, or other map goals, that can't be bought, but lost on death, or maybe dropped on death for pickup by others? Muzzle attachments like dragon breath rounds, homing rounds, minigun barrels, or somesuch? Looking forward to your next devvlog! Godspeed!
loving the series and cant wait to play. for knives/swords you can bring back the black ops Balistic knife! a knife that was able to be shot at range but needed to be pin accurate and had travel time past like 2 meters also would love to see a "gun game mode", where it's chaotic and build your gun on the fly
since we make our own weapons it could have been cool to have the same thing with the melee. Choose the arm and the tip! we could put a sword base but with a chain and a ball full of spikes at the end (I'm not English I don't know how to say it) (edit: Thanks Jad3D3v i want to say flail) thr game look very cool by the way ! can't wait !!
Another great video you should add operators. Each op has a different gun modification ability this could be something like a shotgun that can switch to an ar etc
Looks so good, love the stylized look of it. Best of luck! Just an idea: How about making it loadout based, but each loadout can only be used once per match. So it can be a bit of rock paper scissors type gameplay, depending on who you're against.
If I was balancing and adding weapons, I'd check out that series talking about snipers shotguns and everything in between, I forgot who made it though...
since the games about modular weapons, I think it would be interesting to have a map that's a modular Arena that some type of game show have built, like big metal boxes and ramps that have been used to block out the arena and cover and stuff, also be a good excuse to make a couple of reusable assets hehe but it's hey I'm just throwing out some ideas love seeing the progress by the way and the game do look fun :3
i’m scared for this game because me and many others just want a game other than TF2 where we could just casually have fun and not have to worry about how good we determining how much fun were having, please man bring back the days of casual fun
i honestly cannot wait for this game seems so refreshing. btw you should make a lever action that you flip load like terminator possibly aikimbo no shooter is complete without one imo.
Game looks great and with the demo at the end you can definitely imagine the potential. Only thing I'd suggest is reducing the visual clutter(mainly the smoke that drifts up in front of the gun) when shooting because it seems like it's really hard to see when shooting at longer ranges. Also maybe make the sound when hitting someone more reactive/audible.
I feel like swords are a missed opportunity. I would personally love a sword with a gun strapped on (reverse bayonet) but honestly I think ypur game will be amazing either way.
i think this game wuld be great for local multiplayer. if you added a feature to host you're own servers so you can play with your friends it would remove a lot of the frustrations with empty servers and trolls. Also bayonet
Maybe add a ranked game mode that allows users how want the compilation to play. At the end of each round every user could receive money for how well they placed in the rank system. Essentially use money as the rank because the better the player the higher the money.
you could make it like titanfall or echopoint nova, in those games when you slid and hip fire your gun goes to the left side (kinda hard to describe look up examples) and it looks really cool
I’m a big sniper player and would love to see more stuff added to snipers (and maybe one shot kill to the head) I love keeping my up with your game progress! Can’t wait to see what’s next!
A couple things: - Is it truly jank if it works like 90% of the time? - Sounds need a complete overhaul as they sound incredibly compressed and tinny. Giving everything a fuller sound affect can make it feel more impactful. Since the game has a cartoony artstyle, even if you max out something like big bottom (yes, that's a real effect) then it could be funnier than it is real. Edit: something like P.S. Really looking forward to it! Edit 2: Forgot to mention that if the game hits it big, nothing stopping you from adding the economy based mode back into the game!
I was thinking if the parts had a durability and would eventually break. That way you could balance out some gameplay mechanics. Like having a stupid powerful shotgun part but would only last for a few rounds per game.
What I would do is have the bullets rendered on the client and then have the server check then before having them replicate across all the other clients
You know, i liked the item wheel, but it did have its issues. this design is more compact, allowing for you to see the action more. I am concerned that the new design is less transparent than the previous iteration. Perhaps there should/soon will be a way to configure that menu?
I feel like it could be a bit more movement based! Like the speed in air would not slow down so much from like the rocket jumping you can do ingame. Like titanfall! You could maybe bunny hop too
The b-hopping and rocket jumping air speed in Titanfall are likely directly related to the fact that it was developed in the Source engine - same as the Half-Life series and Portal series
Do take as much inspiration as possible from Marvel rivals Also, please add full auto shotgun like the AA 12 (you can balance it by having a short range a little less damage, but less spread in an insane fire rate with low reload time)
@@Spiker985Studios I was more wondering about the base of the map since he adds little details like raised inclines and insets. That seems like it'd be a pain to add colliders to manually.
This gunplay looks like it belongs to a Quake game. Try to look into Quake map design. This map is way too open and doesn't feel balanced at all. This has a lot of potential
Is there any chance there will be an early beta/alpha build of this coming out and how can I be a part I love the idea of this game and will provide feedback
One word:
Bayonet
One word: Yes
One sentence: Different bayonet options for different melee options.
thats my line!
@@veetijaakkola1200 Axe stock so you can swing your whole gun like an axe for melee
Hunt Showdown has some interesting "guns with melee attributes" floating around
Maybe, if you're going for a system where you shop and make guns on the main menu, you can have a loadout system? Maybe you can have a few different gun setups, maybe like three or four, that you can customize on the main menu and take into battles for quick switching.
oh yes, loadouts would be ideal. I'll add to my list haha
@@D0mD6v what if the loadouts costed money Aswell, say you can make a class, but it will cost money to buy in game. like csgo, but you'd be able to create custom guns that cost a certain amount based on parts!
maybe you have a lodeoout that you spawn in with and them you have to loot from the dead players for extra parts
What I got two ideas for equipment that can take advantage of the gun building. First is a sentry gun that copies the weapon you’re holding when you place it down. Second is a gun shield part to protect the user, not sure on the downsides but maybe it prevents aiming down sights or reduces the benefits of aiming.
Some stuff to keep in mind that could be useful when balancing shotguns:
1. Damage falloff.
2. Dispersion.
3. Rate of fire.
4. Ammo capacity.
5. Pellet amount.
6. Damage per pellet.
7. Headshot multiplier.
part ideas: a "sonar" launcher that reveals enemies in it's small explosion radius; a grip that you can deploy as a stationary stand that greatly reduces spread; a small shield attachment that could help protect from getting headshot while ads-ing (though this one might be too unbalanced, too weak to use OR too strong to do without); a rubber duck. (it squeaks when you shoot sometimes, very important)
Upvoting explicitly because of the last one
I think a game like this is much better suited as an arcade / objective shooter, like Loadout, as opposed to an economy shooter like counter strike. Also if the game ever gets finished make sure you have an end of life plan for when the server shuts down.
yes I really would like to have some freedom with the types of gun I want to build and play with. An economy system will just make me want to be less creative and more economical in terms of how much money im spending, thus killing the fun of such a gun-building mechanic
Glad you agree :) and okay noted haha
I was thinking that this game could be something of a semi successor to TF2 seeing as they both have similar stylized looks and I feel like objective based gameplay would really work for this game as well
add a slot machine part
ooo could be cool haha
@@D0mD6v yea i was thinking of every time you reload you roll the machine after the reload you roll it which give you 2 random bouse or this could be a funny custom setting for to mass with you friends
this game looks so even cooler every time :o
thanks man :))
I'm definitely going to buy this!
Glad to hear haha
this game has a lot of potential, but you really have to lock in the game's niche aspect.
right now, it just looks like a cod clone. you build a weapon and then join a server to play with it. this doesn't really shine light on the dynamic gun building.
instead, consider going back to the economy-based system with maybe gun part spawns around the map. this also allows for counter swapping.
yeah i really fw the economy-based aspect and was a little sad to see him drop so easily. im not a ranked-lover myself, so i'd really be down for just having multiple gamemodes to choose from
@@psigreen3864the problem with economy is that the only used creations will be what’s in the meta which will be dictated by price not fun
@@semydev the only effect the economy game mode will have on the meta is the price. as long as a game mode will let you choose what parts you want to use, there will always be people trying to use the meta. That said, economy heavily incentivizes using the meta due to it's team based, high-risk scenario, so I understand what you are saying.
a good day* when DomDev uploads
haha appreciate it :))
If you do the load out idea, I think there should be a “randomize” button that will randomly pick through the parts you’ve unlocked and create that as a loadout.
If you are going for economy shooter, I think it could be cool if you made something a little more unique by making the purchasable parts, random lootbox, instead of buying the exact part you want, it would make replaying the game more fun, and less about finding the best meta build.
Unless you add some "rouge like-ish" elements to it, this will have the same problem as Loadout(game with similar concept) had where everyone just uses the same combo of parts that are objectively the best, making the entire system of building guns pointless.
This game should give you random parts to build your guns from or something to that effect. Each player gets random parts at the start of a match and a loser gets more parts to customize their gun is a game mode that can exist. Players could also find parts around the map to customize their gun in between round
I like this, but maybe instead of finding parts on the map, you get a randomly equipped part of each enemy you frag. Adds a competitive edge, imo.
interesting points. Never played loadout, but I have a few plans to make gun building more interesting. Definitely don't just want everyone using the same parts
Can't wait till your game comes out, it looks so fun
Love the visuals so far. And definitely like the change to a progression system over an economy system. Thats definitely gotten me to wishlist. Also great work so far on the gunplay. It looks rather satisfying
Thanks! :)
I'd really love to see a overview for your server authorized networking stuff - if you ever make a video on that i'll be there! Nice video as per usual :)
Looking really cool so far! I like the art style!
The launchers are so coooool
Heyyy I have several cool ideas which you might like
1. Make gun parts have special abilities such as one takes up your health for a more powerful shot or one which spawns clones.
2. Add skins , who doesn't love em.
3. Make it so that if you go on killing streaks your gun parts keep getting upgrades but all degrade after a loss.
4. Make it more strategy based like you can get money from the ground and like you constantly change weapon to better match your situation
Yooo this is sick thank you random youtube... subbed
Thanks for the sub
The weapon customisation system looks so much better, great work man!
Thanks!
After the news of XDefiant shutting down, I needed this 😭
Guess anything is better than CoD
IDEA: I think the biggest frustration players would feel is not being able to switch weapons fast enough. What if you let players assign weapon parts to hotkeys so they could easily equip them during gameplay. You could press a number key to select which part to change and then you could press another number key to select a specific part that way you don't have to scroll through menus during intense gun fights. For example, lets say a player has a sniper equipped but want to make a shotgun. First they would press 1 to select the barrel then 3 to equip the shotgun, and then 4 to select the stock and then 1 to remove the it for mobility. I think this could add an extra level of skill to the game where players memorize key combinations to create the perfect weapon for each situation. You could have this along side the UI selection that way players can chose whichever one they prefer. One potential issue is people making macros so maybe the weapon parts could be assigned to number keys based on when they were added going from left to right.
This is literally the type of game I always wanted definitely copping this fr
This is very cool! Great job! It's interesting to see the iterations and hear your reasoning for changes, so please do include more nitty gritty details, but overall loving the vids!
I assume you're gonna add some kind of support items? Or does everything revolve around the gun?
What about getting unique parts from kill streaks, or other map goals, that can't be bought, but lost on death, or maybe dropped on death for pickup by others? Muzzle attachments like dragon breath rounds, homing rounds, minigun barrels, or somesuch?
Looking forward to your next devvlog! Godspeed!
Thanks man. Not sure about support items yet. Also cool gun part ideas!
loving the series and cant wait to play.
for knives/swords you can bring back the black ops Balistic knife! a knife that was able to be shot at range but needed to be pin accurate and had travel time past like 2 meters
also would love to see a "gun game mode", where it's chaotic and build your gun on the fly
that looks dope
Yee happy you still on it
The moment you think this guy has left the project, you see another video hahah, I cant wait
this is awesome! I cant wait for it to release
Can't wait for this game to release ngl, it looks super fun and it's finally something different compared to different shooters
since we make our own weapons it could have been cool to have the same thing with the melee. Choose the arm and the tip! we could put a sword base but with a chain and a ball full of spikes at the end (I'm not English I don't know how to say it) (edit: Thanks Jad3D3v i want to say flail)
thr game look very cool by the way ! can't wait !!
Allow me to help: I think your looking for the word 'flail' in this case. (The ball and chain weapon)
@Jad3D3v yes thank you ! In french it’s fléau d’arme so ... 🥲 than you :)
Amazing work !
Another great video you should add operators. Each op has a different gun modification ability this could be something like a shotgun that can switch to an ar etc
game looks like fun! an underbarrel shotgun might be cool too to add a close range option for long range guns or a third shot for the shotgun core
That's a cool idea for a part ability. Thanks!
Dude this is coming along so well! Maybe you can add somthing adjust the red dot.
Looks so good, love the stylized look of it. Best of luck!
Just an idea:
How about making it loadout based, but each loadout can only be used once per match. So it can be a bit of rock paper scissors type gameplay, depending on who you're against.
Thanks man. ohh that could be a cool game mode
If I was balancing and adding weapons, I'd check out that series talking about snipers shotguns and everything in between, I forgot who made it though...
It was a series by Arch. The shotgun video specifically is titled "SHOTGUNS: The Right Tool for the Wrong Player". good recc
@@psigreen3864 Yeaah! Thanks
since the games about modular weapons, I think it would be interesting to have a map that's a modular Arena that some type of game show have built, like big metal boxes and ramps that have been used to block out the arena and cover and stuff, also be a good excuse to make a couple of reusable assets hehe
but it's hey I'm just throwing out some ideas love seeing the progress by the way and the game do look fun :3
Love this idea
i look forward to the next video the instant i finish one of them
hahahaha
i’m scared for this game because me and many others just want a game other than TF2 where we could just casually have fun and not have to worry about how good we determining how much fun were having, please man bring back the days of casual fun
Game looks amazing
i honestly cannot wait for this game seems so refreshing. btw you should make a lever action that you flip load like terminator possibly aikimbo no shooter is complete without one imo.
(hears no shotguns) (5 seconds later wishlists game) ( relives it was a joke) (puts the game back into wish list)
0:40 The way you made it is more like the one in Battlefield 2042
Finaly
First person loadout 2, nice
NO WAY HE'S BACK HE'S BACKKKK!!!!
My god, imagine the absolute strats in this game when it comes out
haha hopefully
A cod zombies like game mode would be so cool for this game. As you fight more zombies, you buy better parts
Game looks great and with the demo at the end you can definitely imagine the potential. Only thing I'd suggest is reducing the visual clutter(mainly the smoke that drifts up in front of the gun) when shooting because it seems like it's really hard to see when shooting at longer ranges. Also maybe make the sound when hitting someone more reactive/audible.
I did notice this rewatching the gameplay. Thanks!
A bow would be cool especially with it being super customizable
I feel like swords are a missed opportunity.
I would personally love a sword with a gun strapped on (reverse bayonet) but honestly I think ypur game will be amazing either way.
i think this game wuld be great for local multiplayer. if you added a feature to host you're own servers so you can play with your friends it would remove a lot of the frustrations with empty servers and trolls. Also bayonet
This actually looks cool af
Thanks haha
Maybe add a ranked game mode that allows users how want the compilation to play. At the end of each round every user could receive money for how well they placed in the rank system. Essentially use money as the rank because the better the player the higher the money.
Great!
I will have fun making my Crosshair into the symbol for ARTISAN from HOURS.
you could make it like titanfall or echopoint nova, in those games when you slid and hip fire your gun goes to the left side (kinda hard to describe look up examples) and it looks really cool
I’m a big sniper player and would love to see more stuff added to snipers (and maybe one shot kill to the head) I love keeping my up with your game progress! Can’t wait to see what’s next!
More sniper stuff hopefully in next devlog :)
A couple things:
- Is it truly jank if it works like 90% of the time?
- Sounds need a complete overhaul as they sound incredibly compressed and tinny. Giving everything a fuller sound affect can make it feel more impactful. Since the game has a cartoony artstyle, even if you max out something like big bottom (yes, that's a real effect) then it could be funnier than it is real.
Edit: something like
P.S. Really looking forward to it!
Edit 2: Forgot to mention that if the game hits it big, nothing stopping you from adding the economy based mode back into the game!
Good points. I agree, my brother actually said the same exact thing haha. Will look at doing an overhaul on the audio
Idk how you're handling ammo type but you can link it to the receiver you're using that way you can customize even further
for the sword you could make a map like degroot keep in TF2 where you can only use melee and have everyone running with swords and all of that
I was thinking if the parts had a durability and would eventually break. That way you could balance out some gameplay mechanics.
Like having a stupid powerful shotgun part but would only last for a few rounds per game.
please do the cm/360 measurements to have an accurate sensitivity conversion from other games
What I would do is have the bullets rendered on the client and then have the server check then before having them replicate across all the other clients
YAYYY
Probably a bad idea but you could make it class based with different kinds of weapons like a shotgun that moves faster pistol secret agent etc
Maybe a ranked mode in a later update?🤔
the bar on the selection wheel should be longer so you can see more parts
I agree
You know, i liked the item wheel, but it did have its issues.
this design is more compact, allowing for you to see the action more. I am concerned that the new design is less transparent than the previous iteration. Perhaps there should/soon will be a way to configure that menu?
Love the game so far but maybe not make the muzzle flash as big? It's a tad difficult to see your opponent through the scope for follow up shots.
the models are so cool looking. If you really get the polish right this could be an amazing indie game
Thanks man
I feel like it could be a bit more movement based! Like the speed in air would not slow down so much from like the rocket jumping you can do ingame. Like titanfall! You could maybe bunny hop too
The b-hopping and rocket jumping air speed in Titanfall are likely directly related to the fact that it was developed in the Source engine - same as the Half-Life series and Portal series
You should do game dev courses
banger
you still remember me right?
Bro U are the next Dani but who can do art (Keep up the good work)
The underbarrel attachments were my idea… maybe
Hello good videos
So good but could u pls add the Steam texture pack system it would be so cool !
Do take as much inspiration as possible from Marvel rivals
Also, please add full auto shotgun like the AA 12 (you can balance it by having a short range a little less damage, but less spread in an insane fire rate with low reload time)
Maybe the muzzle flash when ADS'ing is too much? 6:26
Yes 100%. Had a few comments say the same. Going to do some polish. Thanks for the feedback
This game is looking so good
Just some work on sound effects a bit..
I love this game
I agree. Also thanks!
i think a railgun would be cool that you have to charge up
Loadout my beloved where have you been
it would be cool if you added cheap parts that had a chance to malfunction in some way
your game seems great how much money will it cost when its launched
battle royale is the most popular for alot of people, you should make that
For the colliders on the map, are you using one big mesh collider or manually placing primitive colliders?
Wouldn't it need to be #2 so he can better control bounds and maybe make different colliders act as triggers for in-game effects
@@Spiker985Studios I was more wondering about the base of the map since he adds little details like raised inclines and insets. That seems like it'd be a pain to add colliders to manually.
Mostly just using mesh colliders at the moment
This gunplay looks like it belongs to a Quake game. Try to look into Quake map design. This map is way too open and doesn't feel balanced at all.
This has a lot of potential
Game isnt avaliable in Germany on Steam. It was a few weeks ago, what happend??
This may be on a list of things, but, presets? or a loadout you can change on death or something? i bet many comments are asking for this
What about molotovs, or...
Grenade-building?😳
Is there any chance there will be an early beta/alpha build of this coming out and how can I be a part I love the idea of this game and will provide feedback
Not sure if I'll be releasing a beta. Feel free to join the discord though
@ definitely will do
What about a custom plasma sword you get from your gun
Add a bow :D
also what platform will it be suitsbale for
Can you use syringes instead of pellets in Healing Pellet Launcher? (Like Crusader's Crossbow from TF2)
Just wanted to ask which multiplayer solution are u using for this game?
Using netcode