It would be so nice if the queue times were also displayed in the "Attractions & Shops" park management tab (or maybe in a heatmap). I think managing wait times is one of the (if not the) most important challenges when it comes to theme parks, as this highly influences the guest experience. Thus, it would be soooo helpful to have an overview on all the actual queue times at once (and not having to click on each ride individually).
I really hope they will still update the stations.. The loading/unloading still goes so slow like in pc1.. Hope next deep dive is about that cause im waiting with my pre order for that one
Same. That’s the reason I never got on with other rollercoaster games. I always go back to Planet Coaster again and again instead because of the quality of management play.
You wanna know something super niche I want to see that probably nobody other than me cares about? Portable flat rides. Not in that you can move them as a gameplay mechanic, but the base of the ride is just whatever path/terrain you place it on, the fence looks like a folding/portable fence set up, and the ride itself has wheels and folded-out supports. Basically so we can make like "county fair" type parks that don't look like a permanent amusement park.
I know this studio is almost a legacy studio at this point, but it is so refreshing to see a games company SHOW US what they've done as opposed to giving us a roadmap and then not getting any of them done. Creators are playing the game and getting good performance while recording on not insane rigs. It's very exciting
Indeed! 17:41 Why do they only enter the platform when the roller coaster train arrives, instead of waiting at their assigned positions in the dispatch area? They could wait at the airgates, making the boarding process smoother and faster.
@@TheJoviShowNot only is this not what an alpha build of any game looks like, I assure you, they are not in an alpha state two months from release lol There’s still bugs to work, performance to optimize, and minor tweaks to systems that will be made, mostly fiddling with stats and at most AI behavior. But in terms of features and visuals, this is what the game will be at launch. There’s a reason this is what they choose to show.
those heatmaps are such a great addition it'll be much easier to pinpoint whats going wrong in a career mode, which was one of my biggest annoyances in PC1 (Alongside the notifictaions, the new notifications looks far better than PC1)
Please make it so the loading and unloading is more realistic, where guests don’t just runs to the trains when loading, they walk and sit down and the staff should check the restraints. You should also make it so we can control the weather if we can, maybe enable some sort of setting. Love how the game looks, love the new POV’s, the new system, the switch tracks and other tracks, I hope it turns out really well! - EthanStillCodes
The unloading in PC1 was really frustrating. Guest loading had to wait until all guests walked through the exit gate before they could get onto the ride. Really held up lines bad
Sorry, but it's not acceptable to remove the coffee shop😭. It should be standard, maybe even new with hot chocolate. What other kind of shop is there with hot drinks?? We should start a petition😊
Is it confirmed it's not coming back? It looks to me like they just haven't implemented all the shops yet since right now it seems the only drink shop is Cosmic Cow. Back with PC1 a lot of the shops weren't in the early builds. They didn't show up until full release.
In PC1 you were able to choose the color of the UI, I’m guessing you will be able to do something similar. I agree dark mode is needed. I have an astigmatism
@@olicoastersthere aren’t any really dark options in the original. I had to watch a video on how to like change some of the code to change the ui to black
Thank you so much for the text sizing options - as a vision impaired gamer it is fantastic. Also, as a management player I love all the added elements. So excited for the game.
It’d be cool if weather affected the operations of rides like in real life. Like a thunderstorm comes and all of the outdoor coasters have to shut down, but dark rides can still operate. Sadly doesn’t look like that’s the case :/ Also would be nice to see more interesting variations of ride breakdowns
Please please please get rid of the "return to browser" requirement on PC. I've seen MANY creators mention that they were telling Frontier about this so I really strongly hope those sort of UI adjustments get reverted to PC1 style :-)
There's still some tweaks I'd like to see made with the Ui...There's just too many menus within menus and then sub-menus. Half menus we can't expand if we want to but have to scroll down in tiny boxes. Do I wanna press a button to make a menu bigger or do I wanna scroll and scroll and scroll and try and see what I'm trying to find? It's like when you're painting the terrain, you have a tiny selection of options and have to click through for more...Why? Just display every option on the side of the screen. Also I'd like an option to be added to let *us* decide if we want menus to open on blueprints or the full list of items/rides.
They even introduced different food variations with no gluten or meat for the guests needs. We are talking about Planet Coaster here, this is a new level of detail!🤯🤩
One of my biggest complaints about the first game. I played on console. The guest limit was capped at 4,000. The game is as much a financial management game as it is a theme park builder. Very hard to be successful with limitations like that
The build and guest limit just completely ruined the freedom on console. Take Jurassic World Evolution 2, no limits, just minor lags when building an absolute Megapark. That's the only way to go
Love the addition of the heat maps, however, it would also be nice to have an option to toggle a heat map when placing different rides/shops, so you can quickly see where those rides/shops might already exist in your park (Basically how the heat map works for utilities, but also adding that to rides/shops).
Oh damn, the other staff come in male and female as well now? Nice! Loving all these improvements, especially the guest needs heat maps. ❤ There's some other things I'd love to see though. • Ride photos and a photo vendor that sells them. Perhaps a photo day pass similar to the priority pass. • Staff-only paths would be wonderful for being able to craft your perfect guest experience while letting staff take shortcuts to get where they need to go. • Shuttle mode transport rides, specifically trolleys like in RCT.
Sad no litter heatmap, having just done a complete playthrough of career mode on ps5 was a few times i had a complaint about litter dragging down a park and it was impossible apart from scrolling down every path at zoomed in levels to look for where it was.
I really hope they will make the game currency like the real life currency. Because in PC1 there is like 1930s currency, and it's very hard to figure out how much do you want to charge from a person
Yeah, for real lol... a burger in a real theme park is like $30 and people are somehow willing to pay that, in PC1 you can sell burgers cheaper than McDonalds and guests still think it's pricey
The UI looks wonderful, and so what if they are making it better for consoles? They added it to consoles, the previous games UI didnt transfer well and is honestly just too much unneccesary info
@@ahighdef.experience3394 That's true but most of the features were unfortunately already known and some more new management features related to stations perhaps would be nice to be seen
What's a bit strange is why, as a park operator, you have to produce your own electricity (and water) using generators or solar panels. In real life, most parks get their energy from the grid. 20:59
Hmm, I'm not sure if I like that the UI seems more optimized for console, but the game itself looks really fun. I like the idea of having restrictions in different zones. I can imagine that feature can give you lots of depth. I also like the heat maps! It gave me an idea. In some parks you have kiosks with a prompt in certain areas where they try new things where you can push one of three buttons with a frown, a meh face and a smile. It might be fun in addition to the heat maps to get even more insight by placing these kiosks in your park at strategic locations. I'm thinking these could have pre-made prompts like "how do you like the scenery in this area" or "Is this section exciting enough for you?", stuff like that so you can manually do in-depth 'research' into your park if you want to. Keep up the good work!
I don't understand why they introduced electricity management with underground cables, but the water management is limited to the pools, even though it's also needed for restaurants, restrooms, and other facilities. 8:57
I'm disappointed that yall focused way too much about power/engine and staff zones rather then fixing the stations and make a transfer/maintanace area to load / unload trains when it gets busy.. its way more needed and realistic..
You mean that it would be nice to have people waiting in their assigned positions in the dispatch area rather than only entering the platform when the roller coaster train arrives?
Well, to be fair, they other stuff is important for a management overhaul. But I agree they should have had a similar overhaul to guest behavior, which it doesn't look like they have so far
Yeah anyone who has worked at a park knows those are the least fun part of the park management tbh, and for those who just visit theme parks and get excited by them, the power grid aspect is kinda out of the picture. That’s more of a city builder thing. But everyone wants to get behind the control panel of a rollercoaster. Check restraints. Move the big thing. LOVED using the control panels in NoLimits to open the gates and dispatch the train and all that stuff. I guess that’s why there’s a difference between a simulator and a management game, but I do hope someday we’ll get the best of both worlds
Hey not calling you dumb or anything but it’s a THEME park simulator, not a ROLLERCOASTER simulator. Why would they put all their effort into a single niche part that appeals to a niche playerbase zawg. Its great that they are putting effort into the actual simulation of the game that appeals to the general audience
Seeing the guests get on the ride at 17:41 is a bit strange. Why do they only enter the platform when the roller coaster train arrives, instead of waiting at their assigned positions in the dispatch area? They could wait at the airgates, making the boarding process smoother and faster.
I can't wait for this game, all of you over there at Frontier are doing an amazing job I can't wait to get my hands on it I'm already pre-ordered for the deluxe. I don't do pre-orders but this game I had to, and I'll be streaming it live right when I get my hands on it.
good new information, but you had announced big news about track rides and dark rides. So I'm a bit disappointed and a lot of it was already known. You should show at least one big thing per deep dive to keep the hype up💪
I work in an architects practice and this literally feels like a job haha not in a bad way but this is all very similar to our landscape and architecture design, what I love is that any aspiring architectural designers out there, playing this game is pretty close to early stage concepting and feasibility design within the real world. These tools are very similar to a range of tools we use to provide clients designs and concepts :) personaly I can't wait for this game :)
I just wanna say, I (And most of the comminity) am erally exited for this game! It looks so good, I got the deluxe edition pre-order practically right away
I’d love to see an option for the park to close at night and for the guest/most staff to leave overnight, where maintenance/cleaning could be done. And an option to play slower timescale
Understood! Would be nice to have people waiting in their assigned positions in the dispatch area rather than only entering the platform when the roller coaster train arrives. Waiting at the airgates could make the whole boarding process smoother and quicker. 17:51
Not waiting until departing guests have fully left the platform would do leaps and bounds for coaster throughput. I cant think of any real coaster that operates this way. They'll even dispatch them with guests on the platform so long as they're behind a saftey line.
Frontier, you have finally built in track elements for roller coasters for Planet Coaster 2, and I secretly hope that as many of these elements as possible will be found on as many coasters as possible. Then please build in a kind of station track as one element, where only people can get off, so that the train drives into the station empty and can be loaded straight away. As a realistic example: Taron (LSM Launched Coaster) - Phantasialand in Brühl, Germany.
Thank you so much for this deep dive. I love both the creative and the management aspects of Planet Coaster 2, so being able to customize all the details, incluidng the food, water, electricity, and staff schedules is amazing! 🎉🎉🎉 It's something that I really appreciate. Also, I wear glasses, so I really appreciate the option to enlarge the UI text. 🙏 Can't wait to play Planet Coaster 2.
I'm looking forward to Planet coaster 2, as a pc player I think the Ui looks terrible, it looks like the game was only developed for the console. I hope Frontier is working on a solution
Ah it’s so exciting. The heat maps are super interesting. I’m excited to explore the options and gameplay around dietary requirements, something I’ve rarely thought about before. It really fleshes out the guests a heap more. Great work!
Really amazing valley there in the background, perfect for a beautiful park to be built in... but, for some silly reason, someone thought it better to build a theme park on a tiny mesa instead... not good thinking behind some of these maps/levels by the look, etc. Bring back the realism!
I think they're hiding the coaster station overhaul cause that doesn't even make sense (and the way all the pre-built rollercoasters shown don't have station buildings or scenery, maybe the stations we're seeing now are just placeholders).
Will there be a heat map for shade from the sun/weather conditions? That would really help plan areas that should have shade as well as how well the plants I place provide shade in jungle or other nature themed areas.
It would be really cool and immersive to have an automatic inventory management system for ingredients/souvenirs in the stores, requiring a specific stockist to bring the items from outside the park to the stores. So the more "extra" we put in the food, the longer it takes to replenish stock, as it would take more time to replenish.
Sorting the shops staff and allocating loads and loads of mechanics was a lot of messing about getting set up, but once it was done, it became easier to allocate as you were going along and expanding
The game is looking really nice! Buuutt, will you be improving the LSM and brake sounds? They don't sound correct (brakes repeat per car which is wrong). Otherwise this is looking a great improvement over PC1.
Please add the little version of the grand carousel from Planco1, we need it for the entrance area or smaller spaces. And I miss some classic rides like octopus, condor, break dancer or flying shark. In generell we need more rides for family/children (best as a separate tab in the menu) and of course ASAP a western and pirate theme please please ❤ Fantasy, horror, midway games, hotels and restaurants later🤩😆
I'm really looking forward to this game, but there are a few things that I'm concerned about 1 - The UI looks like it was designed by Fisher Price, lots of empty spaces and blocky text, I guess that because its trying to accommodate consoles, but it looks awful and a real step back instead of moving forward. 2 - The research tree doesn't look very intuitive at all, also, why are we not employing researchers and having a separate building for them to do their research 3 - The scenery heatmap looks like it fluctuates from red to blue, so it doesn't tell me anything, like does this scenery fit the particular area or theme? Is the scenery to dense or sparse? Don't add features that add no weight to the game 4 - I don't want my currency to be $ I want to be able to change it to £ like in RCT1 & 2, I'm British, Frontier are British and yet we always seem to have dollars in every game, give the player a choice. Sorry rant over and I do have high expectations for this game, but some of these things have really frustrated me.
During the deep dive about swimming pools and scenery the thing I noticed that's still happening in PlanCo 2 is the guests still only flock to areas where there are rides or shops... You built a plaza with scenery at the end of a pathway and still quite close to other rides but guests don't venture to these areas, in real life people spread out and wander, especially near scenery, is this something that will be changed?
A long long time ago, in an office far far away, someone mentioned Weather. For a brief moment it sounded like Frontier were going to have "weather" in PC1. Im not sure if that individual was ever allowed on a live stream again after that?. But, the concept of the idea was out there and some of us hoped that it would happen. Now... We have it!? Sure, its hard not to since this is built on the PZ Engine (and that means LOTS of potential !). But still, Weather is a really Exciting addition. May of us got used to the constantly perfect weather of PC1, and build glorious homages to rides and themes, not caring one iota about the weather! Now however, the tables have turned. A dark cloud on the horizon, the risk of rain. Giving the people somewhere to shelter from the elements as Thor shoots bolts of lightening to harass our Power grids! Poseidon, threatening a deluge of water to thwart our outdoor monuments that conquer Gravity, and of course Kevin, the god of slightly cold overcast days that call for a Hot Chocky drink and the shelter of the cheesy ghost train ride!. Bring forth the Weather that we.... as park designers... can conquer that too!. The weather gods will learn to fear our new Pathing tools and construction options!? Mwahahahah!!!!!... . Sorry, got a bit carried away there. Yey! Weather!
I wonder if they added heaters as i see seasons, winter surely people wont go in the pool 😂 also wondering if you can cover pools with buildings, and how easy it is? I do love the new look on managment so much more eye appealing and seems easier to work with 😊
So excited for the game! I wonder though if it would be possible to change the staff zone assignments to a checkbox system so that it would be possible to have a staff service multiple, one, or no zones. This would be useful where you might want a mascot to serve a whole section of a park but ride attendants to only be included in a subsection of that area.
WHEN we customise and create our own design of Stores it would be good if we could alter or create the products they sell, in PC1 that was always an issue
It would be really cool to have an employee mode where you can work as an employee on the attractions. Check the seats etc. and start the roller coaster. Control the attraction (for example Top Spin or Free Fall Tower).
It would be so nice if the queue times were also displayed in the "Attractions & Shops" park management tab (or maybe in a heatmap). I think managing wait times is one of the (if not the) most important challenges when it comes to theme parks, as this highly influences the guest experience. Thus, it would be soooo helpful to have an overview on all the actual queue times at once (and not having to click on each ride individually).
or a wait time board / wait time indicator you can set up outside rides
Yep godly idea!
THIS
I really hope they will still update the stations.. The loading/unloading still goes so slow like in pc1.. Hope next deep dive is about that cause im waiting with my pre order for that one
Im waiting too. This loading/unloading Animation is very old and not looking good. The same for the Stations.
Wdym slow loading?
I think he meant the speed at which guests get on and off.
@@1111dionysus don’t they run onto the train??
@@Cam_0.8.2 it would be better to have an option to allow to loading/unloading simultaneously.
Management is my main reason to play this. Good to see some care has been given to it
Same. That’s the reason I never got on with other rollercoaster games. I always go back to Planet Coaster again and again instead because of the quality of management play.
You wanna know something super niche I want to see that probably nobody other than me cares about? Portable flat rides. Not in that you can move them as a gameplay mechanic, but the base of the ride is just whatever path/terrain you place it on, the fence looks like a folding/portable fence set up, and the ride itself has wheels and folded-out supports. Basically so we can make like "county fair" type parks that don't look like a permanent amusement park.
Oh hell yeah
I know this studio is almost a legacy studio at this point, but it is so refreshing to see a games company SHOW US what they've done as opposed to giving us a roadmap and then not getting any of them done. Creators are playing the game and getting good performance while recording on not insane rigs. It's very exciting
Xander seems so passionate for the game, its amazing to see devs actually caring for their games in these times
100% agree!
Yeah. Totally agree ✌️
Only issue i have is guests still running onto rides. Was hoping we’d had staff checking restraints 🙏
Indeed! 17:41 Why do they only enter the platform when the roller coaster train arrives, instead of waiting at their assigned positions in the dispatch area? They could wait at the airgates, making the boarding process smoother and faster.
@@1111dionysus absolutely agree! It’s a massive disappointment
Dont Forget that this is an alpha version they are showing you and the version you are playing will be different and they have 2 months to fix it
@@TheJoviShowNot only is this not what an alpha build of any game looks like, I assure you, they are not in an alpha state two months from release lol
There’s still bugs to work, performance to optimize, and minor tweaks to systems that will be made, mostly fiddling with stats and at most AI behavior. But in terms of features and visuals, this is what the game will be at launch. There’s a reason this is what they choose to show.
Its annoying but they dont seem as buggy as planet coaster 1 atleast
Still need seperate entry/exit stations - These were in early RCT games - Also, would be cool to have rolling stations too.
That would really be amazing to have it in PC2!
Rolling stations are in the game. The preorder dark ride is listed as having a “continuous loading”
@@ahighdef.experience3394 Okay but coasters?
Launched spinning coasters (mack extreme spinner) need to be in the game. NEED.
theatre style simulators would be amazing!
Well we have Hollywood Drift Style Spinners
They are i think
Can we please get to change the size and design of coaster stations, the air gates and fences especially are wayyy too big and long.
those heatmaps are such a great addition it'll be much easier to pinpoint whats going wrong in a career mode, which was one of my biggest annoyances in PC1 (Alongside the notifictaions, the new notifications looks far better than PC1)
Big agree! Hope there's colour blind filters so those of us with funky eyes can make full use of them too XD
Please make it so the loading and unloading is more realistic, where guests don’t just runs to the trains when loading, they walk and sit down and the staff should check the restraints. You should also make it so we can control the weather if we can, maybe enable some sort of setting. Love how the game looks, love the new POV’s, the new system, the switch tracks and other tracks, I hope it turns out really well!
- EthanStillCodes
The unloading in PC1 was really frustrating. Guest loading had to wait until all guests walked through the exit gate before they could get onto the ride. Really held up lines bad
That would be cool but from what I've heard from coding it would be a nightmare to code in
RIP Foxy from Street Fox. :(
Sorry, but it's not acceptable to remove the coffee shop😭. It should be standard, maybe even new with hot chocolate. What other kind of shop is there with hot drinks?? We should start a petition😊
@@shadowthehero3140furry
stuff that stoopid game
@@shadowthehero3140 furry
Is it confirmed it's not coming back? It looks to me like they just haven't implemented all the shops yet since right now it seems the only drink shop is Cosmic Cow.
Back with PC1 a lot of the shops weren't in the early builds. They didn't show up until full release.
Rip captain lockjaw, he would’ve been perfect for the planco 2 waterparks :(
Please give us dark mode for the UI! It would be nice to look at the UI without my eyes bleeding
In PC1 you were able to choose the color of the UI, I’m guessing you will be able to do something similar. I agree dark mode is needed. I have an astigmatism
This ^
@@olicoastersthere aren’t any really dark options in the original. I had to watch a video on how to like change some of the code to change the ui to black
The monorail doesn’t need to be a full circuit hopefully we get this option on other rides
Thank you so much for the text sizing options - as a vision impaired gamer it is fantastic. Also, as a management player I love all the added elements. So excited for the game.
Gotta love accessabilty
Does Xander come with the Deluxe Edition? 💪🏻
🤣 Someone had to say it. Omg haha
Would be an immediate purchase for me in that case
@@mstrmren Something just point themselves out you know
yes!
It’d be cool if weather affected the operations of rides like in real life. Like a thunderstorm comes and all of the outdoor coasters have to shut down, but dark rides can still operate. Sadly doesn’t look like that’s the case :/ Also would be nice to see more interesting variations of ride breakdowns
I was really hoping that too. Parkitect does it, I think, or it at least makes indoor/covered rides more popular during bad weather.
That would be amazing!
Would be cool in a free update
or maybe all these things can be a mod
@@luigiganggamernumber1tpcWe need more in game things instead of relying on mods.
Please please please get rid of the "return to browser" requirement on PC. I've seen MANY creators mention that they were telling Frontier about this so I really strongly hope those sort of UI adjustments get reverted to PC1 style :-)
There's still some tweaks I'd like to see made with the Ui...There's just too many menus within menus and then sub-menus. Half menus we can't expand if we want to but have to scroll down in tiny boxes.
Do I wanna press a button to make a menu bigger or do I wanna scroll and scroll and scroll and try and see what I'm trying to find?
It's like when you're painting the terrain, you have a tiny selection of options and have to click through for more...Why? Just display every option on the side of the screen.
Also I'd like an option to be added to let *us* decide if we want menus to open on blueprints or the full list of items/rides.
They even introduced different food variations with no gluten or meat for the guests needs. We are talking about Planet Coaster here, this is a new level of detail!🤯🤩
Yeah! 😄 Really interesting to see how this influences the gameplay.
Show us a very big park filled with guests, like around 10.000 guests or even more for the next deep dive, please!
One of my biggest complaints about the first game. I played on console. The guest limit was capped at 4,000. The game is as much a financial management game as it is a theme park builder. Very hard to be successful with limitations like that
They don't do that because of performance issues.
The build and guest limit just completely ruined the freedom on console. Take Jurassic World Evolution 2, no limits, just minor lags when building an absolute Megapark. That's the only way to go
@@pauln7013 haven’t played Jurrasic World, it’s really that good?
The Gamescom demo was running very smooth at 6000 guests. I suspect 10.000 guests won't be an issue
Love the addition of the heat maps, however, it would also be nice to have an option to toggle a heat map when placing different rides/shops, so you can quickly see where those rides/shops might already exist in your park (Basically how the heat map works for utilities, but also adding that to rides/shops).
Oh damn, the other staff come in male and female as well now? Nice! Loving all these improvements, especially the guest needs heat maps. ❤ There's some other things I'd love to see though.
• Ride photos and a photo vendor that sells them. Perhaps a photo day pass similar to the priority pass.
• Staff-only paths would be wonderful for being able to craft your perfect guest experience while letting staff take shortcuts to get where they need to go.
• Shuttle mode transport rides, specifically trolleys like in RCT.
No more Security in Planet Coaster? No guards as people mentioned but also no Security info in the management and heatmap UI
Could be added later on, don’t think it was there at the start in the original either.
Sunburn? Employee breaks? Desperate guests? I cannot WAIT to see this on Let's Game It Out 😂
I really hope they add preshow rooms for coasters, that would make the coaster way more interactive
Sad no litter heatmap, having just done a complete playthrough of career mode on ps5 was a few times i had a complaint about litter dragging down a park and it was impossible apart from scrolling down every path at zoomed in levels to look for where it was.
But kudos for the mood heatmaps
Litter would be really interesting indeed!
I really hope they will make the game currency like the real life currency. Because in PC1 there is like 1930s currency, and it's very hard to figure out how much do you want to charge from a person
Yeah, for real lol... a burger in a real theme park is like $30 and people are somehow willing to pay that, in PC1 you can sell burgers cheaper than McDonalds and guests still think it's pricey
This UI was designed for consoles. I’m worried about this game now. That UI needs a PC overhaul very badly 😢
A UI customizer would be ideal where you can edit the layout
Sorry, i don´t see the issue with the UI. Looks clean and let me see much more of the park. What exactly you didn´t liked?
The UI looks wonderful, and so what if they are making it better for consoles? They added it to consoles, the previous games UI didnt transfer well and is honestly just too much unneccesary info
@@kohlissac1337 I agree with you
@@brunomalta4698I don’t see the issue either😅
Nice shallow deep dive but was hoping to see some more new information
They went very deep into management. Just because it wasn’t what you wanted doesn’t make it “shallow”
@@ahighdef.experience3394 year for sure but most of this was already known
@@ahighdef.experience3394 That's true but most of the features were unfortunately already known and some more new management features related to stations perhaps would be nice to be seen
woowww! the electricity to every coaster is an insane and challenging detail
What's a bit strange is why, as a park operator, you have to produce your own electricity (and water) using generators or solar panels. In real life, most parks get their energy from the grid. 20:59
Heatmaps are going to be GAME changing!
Why is it sunny when it rains? It's disappointing that this game doesn't use the Planet Zoo weather system 😢
This is a pre-build for the game
Hmm, I'm not sure if I like that the UI seems more optimized for console, but the game itself looks really fun. I like the idea of having restrictions in different zones. I can imagine that feature can give you lots of depth. I also like the heat maps! It gave me an idea. In some parks you have kiosks with a prompt in certain areas where they try new things where you can push one of three buttons with a frown, a meh face and a smile. It might be fun in addition to the heat maps to get even more insight by placing these kiosks in your park at strategic locations. I'm thinking these could have pre-made prompts like "how do you like the scenery in this area" or "Is this section exciting enough for you?", stuff like that so you can manually do in-depth 'research' into your park if you want to. Keep up the good work!
Heatmaps! Great feature from Zoo that Coaster really needed.
Only 1Month, 11 Days, 5 Hours and 4 Minutes to go 😊
Pure torture
I don't understand why they introduced electricity management with underground cables, but the water management is limited to the pools, even though it's also needed for restaurants, restrooms, and other facilities. 8:57
I'm disappointed that yall focused way too much about power/engine and staff zones rather then fixing the stations and make a transfer/maintanace area to load / unload trains when it gets busy.. its way more needed and realistic..
You mean that it would be nice to have people waiting in their assigned positions in the dispatch area rather than only entering the platform when the roller coaster train arrives?
@@1111dionysus no google/search maintance area coaster trains /transfer tracks. you see pictures on google images what I mean
Well, to be fair, they other stuff is important for a management overhaul. But I agree they should have had a similar overhaul to guest behavior, which it doesn't look like they have so far
Yeah anyone who has worked at a park knows those are the least fun part of the park management tbh, and for those who just visit theme parks and get excited by them, the power grid aspect is kinda out of the picture. That’s more of a city builder thing. But everyone wants to get behind the control panel of a rollercoaster. Check restraints. Move the big thing. LOVED using the control panels in NoLimits to open the gates and dispatch the train and all that stuff. I guess that’s why there’s a difference between a simulator and a management game, but I do hope someday we’ll get the best of both worlds
Hey not calling you dumb or anything but it’s a THEME park simulator, not a ROLLERCOASTER simulator. Why would they put all their effort into a single niche part that appeals to a niche playerbase zawg. Its great that they are putting effort into the actual simulation of the game that appeals to the general audience
Can't wait for this! I've been playing for eons and I preordered the second it came out, deluxe too!
Wow! This wind could take your socks off!
Seeing the guests get on the ride at 17:41 is a bit strange. Why do they only enter the platform when the roller coaster train arrives, instead of waiting at their assigned positions in the dispatch area? They could wait at the airgates, making the boarding process smoother and faster.
They also completely clip through existing peeps. Something tells me this is a place holder.
They do que up at the airgates at around 17:50 so maybe it was just some specific situation that made them go straight into the cars
I can't wait for this game, all of you over there at Frontier are doing an amazing job I can't wait to get my hands on it I'm already pre-ordered for the deluxe. I don't do pre-orders but this game I had to, and I'll be streaming it live right when I get my hands on it.
good new information, but you had announced big news about track rides and dark rides. So I'm a bit disappointed and a lot of it was already known. You should show at least one big thing per deep dive to keep the hype up💪
As a visually impaired gamer, I love the UI scaling and I really hope it can go up to a good level without messing up the game 👍
I work in an architects practice and this literally feels like a job haha not in a bad way but this is all very similar to our landscape and architecture design, what I love is that any aspiring architectural designers out there, playing this game is pretty close to early stage concepting and feasibility design within the real world. These tools are very similar to a range of tools we use to provide clients designs and concepts :) personaly I can't wait for this game :)
I didn't think I'd be interested in all the new stuff about guests, but adding balk times is HUGE.
I just wanna say, I (And most of the comminity) am erally exited for this game! It looks so good, I got the deluxe edition pre-order practically right away
I cant wait for Planet coaster 2… even if it’s on a weekday 😅
Right....Gotta work bro😢
@@Enthusiastically460 yeah i hate it 😭😭
I got from Wednesday to Tuesday off for this game 👌. Can’t wait!
@@ErwinPPP bruh I need to get on your level
Give us building pieces to build an indoor pool and build something like Tikibad Duinrell Nederland in a future DLC please?!
I’d love to see an option for the park to close at night and for the guest/most staff to leave overnight, where maintenance/cleaning could be done. And an option to play slower timescale
The timescale is slower now and time progresses in hours/minutes and days rather than 1 day = 1 month like before
It's interesting to see the Park Management tab take over the whole screen, looks like it automatically pauses the game.. which is good.
Where are the security guards in Planet Coaster 2?
They didn’t release a short on them so that’s actually a good question
She is there. I think the woman in the blue shirt is the security guard
@@coasterclassifications8844 That's a ride operator staff member
@@coasterclassifications8844 it’s the ride operator. Ride operators are not security guards.
@@coasterclassifications8844 That's the new "ride attendant".
Still not sorted the loading and unloading system I see.
You mean the speed at which guests get on and off?
@@1111dionysus yes the fact they don't load/unload simultaneously
Understood! Would be nice to have people waiting in their assigned positions in the dispatch area rather than only entering the platform when the roller coaster train arrives. Waiting at the airgates could make the whole boarding process smoother and quicker. 17:51
@@1111dionysus also multiple coaster loading/unloading would be nice to see considering stations can be made as long as you require.
Not waiting until departing guests have fully left the platform would do leaps and bounds for coaster throughput. I cant think of any real coaster that operates this way. They'll even dispatch them with guests on the platform so long as they're behind a saftey line.
Frontier, you have finally built in track elements for roller coasters for Planet Coaster 2, and I secretly hope that as many of these elements as possible will be found on as many coasters as possible. Then please build in a kind of station track as one element, where only people can get off, so that the train drives into the station empty and can be loaded straight away. As a realistic example: Taron (LSM Launched Coaster) - Phantasialand in Brühl, Germany.
Cool to see how advanced the management aspect is!
Thank you so much for this deep dive. I love both the creative and the management aspects of Planet Coaster 2, so being able to customize all the details, incluidng the food, water, electricity, and staff schedules is amazing! 🎉🎉🎉 It's something that I really appreciate. Also, I wear glasses, so I really appreciate the option to enlarge the UI text. 🙏 Can't wait to play Planet Coaster 2.
I'm looking forward to Planet coaster 2, as a pc player I think the Ui looks terrible, it looks like the game was only developed for the console. I hope Frontier is working on a solution
I actually agree with this.
Very cool. Wakes from the guests in the pool is a nice detail. Can't wait to try it out 😊
Ah it’s so exciting. The heat maps are super interesting. I’m excited to explore the options and gameplay around dietary requirements, something I’ve rarely thought about before. It really fleshes out the guests a heap more.
Great work!
So happy to hear the OG pc soundtrack. PlanCo and PlanZoo have amazing OSTs!
So cool!
Really amazing valley there in the background, perfect for a beautiful park to be built in... but, for some silly reason, someone thought it better to build a theme park on a tiny mesa instead... not good thinking behind some of these maps/levels by the look, etc. Bring back the realism!
I think the finance tab would look better if it modeled an income statement but I might just be nerding out there...
The management menus need some adjusting. There’s so much empty wasted space.
The heat maps on guests are great.
OMG I LOVE THE HEATMAPS!!!! I got so tired of always trying to look for guest who are having issues lol.
18:09 Very sus how the guests are leaving the station, might not be the final version of them😏
True! Seems a bit off and delayed.
Loool I thought the same! I think they’re working on it. Revamp the stations.
I think they're hiding the coaster station overhaul cause that doesn't even make sense (and the way all the pre-built rollercoasters shown don't have station buildings or scenery, maybe the stations we're seeing now are just placeholders).
Thank you for this deep dive ! It would be amazing if we could create our own scenarios and then sharing them !
i can't wait for this game i'm counting down the days like its christmas
Will there be a heat map for shade from the sun/weather conditions? That would really help plan areas that should have shade as well as how well the plants I place provide shade in jungle or other nature themed areas.
That heat map is a brilliant idea!
It would be really cool and immersive to have an automatic inventory management system for ingredients/souvenirs in the stores, requiring a specific stockist to bring the items from outside the park to the stores. So the more "extra" we put in the food, the longer it takes to replenish stock, as it would take more time to replenish.
Sorting the shops staff and allocating loads and loads of mechanics was a lot of messing about getting set up, but once it was done, it became easier to allocate as you were going along and expanding
Rain ponchos would be great to have alongside the umbrellas, you see them all the time in theme parks and they're good for wet rides too.
i am so f’ing excited for the water slides! you guys did not disappoint!!
There should be staff checking restraints
The game is looking really nice!
Buuutt, will you be improving the LSM and brake sounds?
They don't sound correct (brakes repeat per car which is wrong). Otherwise this is looking a great improvement over PC1.
It will be absolutely crazy to play with your friend on the same session in sand box
Please add the little version of the grand carousel from Planco1, we need it for the entrance area or smaller spaces. And I miss some classic rides like octopus, condor, break dancer or flying shark. In generell we need more rides for family/children (best as a separate tab in the menu) and of course ASAP a western and pirate theme please please ❤ Fantasy, horror, midway games, hotels and restaurants later🤩😆
they don't show every attraction for now be patient😊❤
I'm really looking forward to this game, but there are a few things that I'm concerned about
1 - The UI looks like it was designed by Fisher Price, lots of empty spaces and blocky text, I guess that because its trying to accommodate consoles, but it looks awful and a real step back instead of moving forward.
2 - The research tree doesn't look very intuitive at all, also, why are we not employing researchers and having a separate building for them to do their research
3 - The scenery heatmap looks like it fluctuates from red to blue, so it doesn't tell me anything, like does this scenery fit the particular area or theme? Is the scenery to dense or sparse? Don't add features that add no weight to the game
4 - I don't want my currency to be $ I want to be able to change it to £ like in RCT1 & 2, I'm British, Frontier are British and yet we always seem to have dollars in every game, give the player a choice.
Sorry rant over and I do have high expectations for this game, but some of these things have really frustrated me.
I'm just glad that the levels isn't just open flat areas any more
During the deep dive about swimming pools and scenery the thing I noticed that's still happening in PlanCo 2 is the guests still only flock to areas where there are rides or shops... You built a plaza with scenery at the end of a pathway and still quite close to other rides but guests don't venture to these areas, in real life people spread out and wander, especially near scenery, is this something that will be changed?
Thank you for the deep dive, the heatmaps are great 👍🏼
I sure hope it's not sunny all the time when it rains...
A long long time ago, in an office far far away, someone mentioned Weather. For a brief moment it sounded like Frontier were going to have "weather" in PC1. Im not sure if that individual was ever allowed on a live stream again after that?. But, the concept of the idea was out there and some of us hoped that it would happen.
Now... We have it!?
Sure, its hard not to since this is built on the PZ Engine (and that means LOTS of potential !). But still, Weather is a really Exciting addition.
May of us got used to the constantly perfect weather of PC1, and build glorious homages to rides and themes, not caring one iota about the weather! Now however, the tables have turned. A dark cloud on the horizon, the risk of rain. Giving the people somewhere to shelter from the elements as Thor shoots bolts of lightening to harass our Power grids! Poseidon, threatening a deluge of water to thwart our outdoor monuments that conquer Gravity, and of course Kevin, the god of slightly cold overcast days that call for a Hot Chocky drink and the shelter of the cheesy ghost train ride!.
Bring forth the Weather that we.... as park designers... can conquer that too!.
The weather gods will learn to fear our new Pathing tools and construction options!? Mwahahahah!!!!!...
.
Sorry, got a bit carried away there.
Yey! Weather!
Staff Zones! Finally! I was so much hoping for this. ❤
I wonder if they added heaters as i see seasons, winter surely people wont go in the pool 😂 also wondering if you can cover pools with buildings, and how easy it is? I do love the new look on managment so much more eye appealing and seems easier to work with 😊
staff scheduler is awesome, exactly what I wanted in PC1
can we have the PC version not so indoctrinated by the needs of a console player, please?
So excited for the game! I wonder though if it would be possible to change the staff zone assignments to a checkbox system so that it would be possible to have a staff service multiple, one, or no zones. This would be useful where you might want a mascot to serve a whole section of a park but ride attendants to only be included in a subsection of that area.
I love the look of the new Staff Scheduler! Really hoping this makes it into Planet Zoo 2, as well.
Will we have a way to assigned several staff to a work area at the same time, instead of having to do it singularly for every single one?
you mean like sync all janitors to the same pay ? that would be neat
This game actually looks so good I’m so getting this
WHEN we customise and create our own design of Stores it would be good if we could alter or create the products they sell, in PC1 that was always an issue
Can you please get separate loading and unloading stations? If this is added, this would be a perfect game! I can’t wait for pc2!!!
It would be really cool to have an employee mode where you can work as an employee on the attractions. Check the seats etc. and start the roller coaster. Control the attraction (for example Top Spin or Free Fall Tower).
This looks really promising. I have no complaints so far.