Hey Stin, just want to notice that you are one of the best if not the best builder in satisfactory, your futuristic alien style realy feet the game, at the end of the video your speaking about valheim, I look a bit more about your videos on this game and I realy hope you will put some interest in the valheim building scene
Stunning and beautiful, as allways, yes, yes! That munitions top building looks better than original imo, you have done a great job again inside. I am buffled how you found inspiration to rebuild all that in such a short time on experimental.
I did everything, including the train track across the canyon in around 4-5 hours. Been building in Satisfactory a long time now heh Thanks man, much appreciated 👍
@@StinArchi Bloody hell. But I guess with such mad building skills and inspiration, this is really a small meal for you to make it that fast :D You are doing great.
Just was wandering around the Eden save and I gotta say man - absolutely stunning! Love how you mix the landscape with the factory, and each room has so much detail, emerg exits, stairs, all factory components are extremely compact and well planned. Just amazing aesthetics all over w the lighting / reflection in area 51 specifically, but the themes and feel of all the interior spaces are incredible. Certainly expanded horizons on what is possible with this game, I'll have to try some of the techniques. Love these fallen obelisks too, some fallen former civilization? Hope to see more! Thanks
Hi Archi, A nice wander through your builds and some update 6 changes. I may have to do something similar to your simple straight rail design running through the Great Canyon, very nice. I looked at the update, but decided to wait for it to move out of experimental to really explore and hunt critters with all the new toys. I tried Valheim and thought it was interesting, but I couldn't hunt dear with a bow for the life of me. Cheers
Yes it is probably a wise idea to wait til its out of experimental, although, they did mention update 6 will be in experimental quite a bit longer than the previous updates, so possibly 2+ months. Who knows. But yea, I actually had same problem when I started Valheim heh. Thanks as always David 👍
@@StinArchi Ha! Any tips? Not the venue I know. I also found the build system finicky. I suppose I were suitably motivated I’d search up a Vanaheim tutorial or two.
@@Cerebus805 To be honest not really heh. I think it gets alot easier once you upgrade your bow. Plus I think they've also made deer run away less quickly now...I think.
Very impressive! I just discovered your channel after someone mentioned you over in r/SatisfactoryGame. Love what you're doing with signs and angled pieces. Everything in your Satisfactory builds has an effortlessly realistic yet futuristic vibe.
More fantastic work. Thanks for sharing :). You really got lucky with the update. I'm glad it didn't eat any of your builds. Are you planning on sharing the save file again at some point by any chance? Would love to have another closer look at your newest additions 🙂
Thanks pp, appreciate it mate. My save is available on the last video, just before this, which includes pretty much everything, except this munitions build...but its for Update 5 of course, a few small things don't work/look right in U6. Or did you mean a save including this munitions build? If so, i'll probably do a bit more and upload again soon. So I can fix some more of the clipping issues around also. Cheers mate
Do mods work in update 6? If buildings are made with mods (or parts) they are gone in 6, didn't they? Also ... my prepared ammo is gone when loading a savefile to experimental. :(
Currently, a few mods work in Update 6 experimental. But many don't. If you're talking about mods that introduce non-vanilla, custom machines/parts etc - then yes, they will be gone in U6, until the mod creators fix them for the new update - which is usually once the update leaves experimental, and goes into early access. But each mod/update may work differently. Best to check each mod individually. That's why I don't use those kind of mods. Mods I use are generally quality of life mods, like Pak Utility, Permaday, Area Actions, Micromanage, FicsitCam - even if all those mods stopped working today - my saves would still work just fine in any future update or experimental builds. Sorry mate, I am not sure about your ammo. Was it a modded ammo?
@@StinArchi Ich nutze nur wenige Mods. Area Actions, Pak utility, Smart, and Structural Solutions. Because they have many parts the normal game doesn't. My ammo is the normal gun ammo, but the receipe changes. Some of it left, but 90% disapeared, strange.
@@StinArchi Just figured out what the ammo was all about. It's the stack size. From 100 to 500. The ammo has not disappeared, but the stacks have increased. So it looks like the ammo is gone
I think I know what you mean. There is a sort of gloss or sheen that doesn't quite match what the game looks like to me. This is probably part him playing in 4k with a super rig, and part youtube video processing.
Heh, I wouldn't think so. I doubt I even register on their radar to bother with messing with me...but hey, if they did, i'd actually be flattered, I think :)
Hey Stin, just want to notice that you are one of the best if not the best builder in satisfactory, your futuristic alien style realy feet the game, at the end of the video your speaking about valheim, I look a bit more about your videos on this game and I realy hope you will put some interest in the valheim building scene
Yes I may get back into Valheim again, possibly on the Mistlands update. Thanks man, much appreciated 👍
Stunning and beautiful, as allways, yes, yes!
That munitions top building looks better than original imo, you have done a great job again inside. I am buffled how you found inspiration to rebuild all that in such a short time on experimental.
I did everything, including the train track across the canyon in around 4-5 hours. Been building in Satisfactory a long time now heh
Thanks man, much appreciated 👍
@@StinArchi Bloody hell.
But I guess with such mad building skills and inspiration, this is really a small meal for you to make it that fast :D
You are doing great.
Just was wandering around the Eden save and I gotta say man - absolutely stunning! Love how you mix the landscape with the factory, and each room has so much detail, emerg exits, stairs, all factory components are extremely compact and well planned. Just amazing aesthetics all over w the lighting / reflection in area 51 specifically, but the themes and feel of all the interior spaces are incredible. Certainly expanded horizons on what is possible with this game, I'll have to try some of the techniques. Love these fallen obelisks too, some fallen former civilization? Hope to see more! Thanks
Thanks Ubiqtus, that is much appreciated mate 👍
Hi Archi,
A nice wander through your builds and some update 6 changes. I may have to do something similar to your simple straight rail design running through the Great Canyon, very nice. I looked at the update, but decided to wait for it to move out of experimental to really explore and hunt critters with all the new toys.
I tried Valheim and thought it was interesting, but I couldn't hunt dear with a bow for the life of me.
Cheers
Yes it is probably a wise idea to wait til its out of experimental, although, they did mention update 6 will be in experimental quite a bit longer than the previous updates, so possibly 2+ months. Who knows. But yea, I actually had same problem when I started Valheim heh.
Thanks as always David 👍
@@StinArchi Ha! Any tips? Not the venue I know. I also found the build system finicky. I suppose I were suitably motivated I’d search up a Vanaheim tutorial or two.
@@Cerebus805 To be honest not really heh. I think it gets alot easier once you upgrade your bow. Plus I think they've also made deer run away less quickly now...I think.
Very impressive! I just discovered your channel after someone mentioned you over in r/SatisfactoryGame. Love what you're doing with signs and angled pieces. Everything in your Satisfactory builds has an effortlessly realistic yet futuristic vibe.
Cheers Max, appreciate it 👍
I don't know how you mange to work in tiny tiny spaces but you are killing it man.
Thanks my man, appreciate it as always
it's insane the luck you had with the swap rework. Everything actually turned out better than before with that atmosphere!
Cheers man 👍
Your buildings look amazing!
Cheers man 👍
hey man, glad to see that not to much was effected with update 6, keep up the good work! Yes,Yes!
Thanks my man 👍
I saw ur build on TotalXclipses channel had to come check you out!
subbed btw!! 😎
Cheers Pots, appreciate it 👍
"Hold the mouse button down on raise terrain".....cities skylines by any chance ?
Haven't tried that...looks alright
More fantastic work. Thanks for sharing :). You really got lucky with the update. I'm glad it didn't eat any of your builds. Are you planning on sharing the save file again at some point by any chance? Would love to have another closer look at your newest additions 🙂
Thanks pp, appreciate it mate.
My save is available on the last video, just before this, which includes pretty much everything, except this munitions build...but its for Update 5 of course, a few small things don't work/look right in U6.
Or did you mean a save including this munitions build? If so, i'll probably do a bit more and upload again soon. So I can fix some more of the clipping issues around also.
Cheers mate
TotalXclipse Collab ??
👍
Do mods work in update 6? If buildings are made with mods (or parts) they are gone in 6, didn't they?
Also ... my prepared ammo is gone when loading a savefile to experimental. :(
Currently, a few mods work in Update 6 experimental. But many don't.
If you're talking about mods that introduce non-vanilla, custom machines/parts etc - then yes, they will be gone in U6, until the mod creators fix them for the new update - which is usually once the update leaves experimental, and goes into early access. But each mod/update may work differently. Best to check each mod individually.
That's why I don't use those kind of mods. Mods I use are generally quality of life mods, like Pak Utility, Permaday, Area Actions, Micromanage, FicsitCam - even if all those mods stopped working today - my saves would still work just fine in any future update or experimental builds.
Sorry mate, I am not sure about your ammo. Was it a modded ammo?
@@StinArchi Ich nutze nur wenige Mods. Area Actions, Pak utility, Smart, and Structural Solutions. Because they have many parts the normal game doesn't. My ammo is the normal gun ammo, but the receipe changes. Some of it left, but 90% disapeared, strange.
Btw, I like your videos very much! Thank you!
@@StinArchi Just figured out what the ammo was all about. It's the stack size. From 100 to 500. The ammo has not disappeared, but the stacks have increased. So it looks like the ammo is gone
Yes of course, the stack size :) Nice one
Thanks Albert, appreciate it man 👍
The look of your video just seems a bit off from the game, like you have a filter or a shader or something. Looks nice, or am I imagining it?
Hmm, I haven't changed any graphics settings from Update 5....I'm not sure tbh
I think I know what you mean. There is a sort of gloss or sheen that doesn't quite match what the game looks like to me.
This is probably part him playing in 4k with a super rig, and part youtube video processing.
you sure they have not looked at your save and put all the changes to fuck with you ?? :D
Heh, I wouldn't think so. I doubt I even register on their radar to bother with messing with me...but hey, if they did, i'd actually be flattered, I think :)
my pc crashes whenever I attempt to load up your save
Yea a few people had same issue. It's a big save doesn't seem to load for everyone.
the brightness change is irritating
Its not just me then that noticed things looked different...was thinking it was just me
@@StinArchi no and it also kills the rich colors which is a shame
I’ve just been looking through your save file. Unbelievable how you come up with the things you do. Awesome work.
Thanks Chris, appreciate it man👍