What is the difference between GGX and multi scatter GGX? Based on the name shouldnt you always use multi scatter GGX? What reasons would normal GGX be better then multiscatter? I’m talking about the option for the principled bsdf in the shader editor btw
Hi i was wondering is there a way to make your own material with images and make it as good as like does in poly haven. Like if its possible for me to do that with images i have. So it is as good as poly haven. I tryd to finde videos for that but i cant. And i wonder is it possible or not? And if so you know any good videos for that. I truly would love to make my own.
Thank you for this distinguished content and effort, but I have a question: can we use Blender as a Modeling tool and use Unreal Engine as Lighting, shading, and Rendering tool? i mean i will focus my learning path in Blender on modeling and i will learn how to texture and light and render in UE5 .
You CAN, but I would question if you need to? Are you planning on making games? Because otherwise Blender already contains most of those tools and your life might be easier just doing it all in Blender
Hi everyone! Let me know if you have any questions about materials in Blender in the comments below! :)
Blender triggers my Frustration but I always keep coming back for more. You and others are a great help.
Straight to the point. Excellent tutorial. Thanks!
Just getting back into 3d modeling after 10yrs. Thanks for this video, it helps explain thing clearly.
Glad to help!
Thank you! Just what I was looking for
I know materials. I'm just here to leave the comment and thumbs up. Preciatecha!
What's the point of uv u wrapping if I can just assign materials to faces. Couldn't I select faces and assign color or image to It?
Very helpful
Off topic but id love to learn how to make a green/yellow colored specular map.
Thx man
What is the difference between GGX and multi scatter GGX? Based on the name shouldnt you always use multi scatter GGX? What reasons would normal GGX be better then multiscatter? I’m talking about the option for the principled bsdf in the shader editor btw
So if i can assign colors to faces. Whats the point of uv unwrapping?
My selected object does NOT change color :-( ... What am I doing wrong?
yes! yes! yes! thanks :-)
Hi i was wondering is there a way to make your own material with images and make it as good as like does in poly haven. Like if its possible for me to do that with images i have. So it is as good as poly haven. I tryd to finde videos for that but i cant. And i wonder is it possible or not? And if so you know any good videos for that. I truly would love to make my own.
Thank you for this distinguished content and effort, but I have a question: can we use Blender as a Modeling tool and use Unreal Engine as Lighting, shading, and Rendering tool? i mean i will focus my learning path in Blender on modeling and i will learn how to texture and light and render in UE5 .
You CAN, but I would question if you need to? Are you planning on making games? Because otherwise Blender already contains most of those tools and your life might be easier just doing it all in Blender
@@TheCGEssentials The render time in Unrel is incredible compared to Blender