It’s super high dmg and dumps paint onto the map like a fire hose. It’s shocking that it wasn’t popular already, but Chara was always good on it so it makes sense.
Hey Chara i was wondering if you and moonlight can do a race win every match using every weapon Time Limit: 10 or 15 mins Where: Anarchy Series or X rank win a match = next weapon lose a match = You go Back to the pervious weapon you played goal = the player with the most amounted weapons completed wins Loser Punishment: The winner can chose what the Loser must post on Twitter or Make them do a Smash or Pass Video all together
love the booyah-ing for a teammates triple in the last game
Bro actually just dragged this weapon into the spotlight singlehandly
So true
It’s super high dmg and dumps paint onto the map like a fire hose. It’s shocking that it wasn’t popular already, but Chara was always good on it so it makes sense.
that counter-slider in game 2 was diabolical lol
looking clean wow :D also the 1v1 at 2:25 is so funny
24 hour nonstop x rank is what separates boys from men
Just wanted to say that your first few vids on dread made me realize i love this weapon and it's really cool seeing you push the wep!
5:37 UNO Reverse
The minute I picked this weapon up Chara makes like 40 videos about it
Wait, it's all Scorch Zones?
Always has been 🔫
Hey Chara i was wondering if you and moonlight can do a race win every match using every weapon
Time Limit: 10 or 15 mins
Where: Anarchy Series or X rank
win a match = next weapon
lose a match = You go Back to the pervious weapon you played
goal = the player with the most amounted weapons completed wins
Loser Punishment: The winner can chose what the Loser must post on Twitter or Make them do a Smash or Pass Video all together
Octoboy video 😭
Do you have any suggestions on how to play dread I am X rank power 2019
compare your own gameplay to charas and try to implement what he does that you dont
Try to improve your fundamentals: aim, movement, decision making.
Dread is also a good support so try to assist your team when possible.