ICARUS - Xenoplanet Sci Fi Survival Roguelite RPG
Вставка
- Опубліковано 8 вер 2024
- ICARUS gameplay with Splat! Let's Play ICARUS and check out a game where you'll repeatedly land on a planet with nothing but your wits attempting to complete missions for a corporate overlord.
Download ICARUS (Do your research, rough edges) : store.steampow...
-----------------------------------------------------------------------------------------------------------
Nerd Castle on Twitch: / splattercatgaming
Twitter : / splattrcatgames
Discord : / discord
Support The Nerd Castle on Patreon : www.patreon.com/splattercat
Steam Curator : steamcommunity....
----------------------------------------------------------------------------------------------------------
Honestly seems like a survival hunting game they later added a sci-fi space theme on top of
Pretty much
Doesn't really make sense to have to manage oxygen when the planet is covered in grass and trees and there's straight up wolves and deer
Subnautica, just without the water ;D
@@Galba89 and fun and love
@@singularityraptor4022 exactly. thank you
I'm sorry but going down to a planet in a drop pod with radars but having to use primitive stone axe is dumb as fuck.
I still cant get over spear and bow on space man when you have access to a space station.. No one thought to bring guns or even tools of any kind ? Feels like a half baked idea.
Seems like when you drop to the planet you go back to stone age as well lol
It's obvious they've added the space theme later when they realized that their game is turning out to be (yet another) boring generic survival game. Now it's a boring generic survival game with SPACE in it
Except you can buy stuff you can take with you.
How did someone who lives in space learn all the survival skills of rambo
@@pushbutton8894 Lives in space? And "learning the survival skills of rambo" is the core mechanic behind basically every survival game.
My brain just won't allow me to move past the fact that you are advanced enough for space travel, go and land on another planet, yet you're stuck working with primitive sticks and stones after landing? I know it's a game and all, but I just can't accept that under any pretense.
You are broke and spend all your money on the trip. You get money from mission that allows you to buy other tools that you can use in other missions.
My brain is stuck on that there are trees and animals and other living things and seem to breathe fine. Why are we stuck finding an oxygen resource?
Honestly, I don't think I can get past the fact that you're a spaceman making stone tools. What? Why?
This comment just talked me out of the game. Thank you lol.
Good point lmao
Yeah, that's so weird. You're not crashing on the surface without any supplies, or something. You're basically part of advanced civilization and you're being sent on a mission without any tools. Who does such things?
Yeah should at least give you some Chinisium tools that break after 5min using them until you can buy better one but send you out with out anything is just stupid
That was my first thought as well. We have a spaceship and spacesuit, but apparently have to use stone age tools. Absolutely stupid decision, and that makes me highly suspicious that the devs have no clue what they're doing.
Ah yes lets make a sci fi game! We could literally create a whole new world as original and mindbending as we want! *they proceed to make a stone age hunting game set in north america
"north america" lmao it's literally another planet. way to show you never did basic research on the game you're talking crap about.
It would have made more sense to start with more modern/space age tools that break down or the environment effects their power source. Then you'd have to resort to primitive tech. Also some changes to the plants and wildlife to show they've been modified to live on an alien planet. As is, it kinda looks like they dropped you in Alberta and convinced you it's a hostile alien world.
The main thing that kills this game for me is the fact you lose buildings on mission completion. It makes it so I’m less likely to build a solid house over a small box.
Play in outposts mode. It's a static world
Be cool if your buildings stayed but suffered degradation in between missions, coming back and having to fix a bunch of your base would sell the hostile environment feel.
👌
The basis of the survival crafter are here and solid enough for a good experience it seems. I'm a bit confused by the contrast between space tech gear you land in and have to deploy on one hand, and the classic bottom tier stick and stone tools you have to work with to achieve said objectives. Maybe it's to spare the weight and materials, and your character is supposed to be both a trained astronaut and expert survivalist, which in the context of what's shown, would make sense I guess.
Poor direction
It looks like you don't get the tools for a proper industrial base until much later in. There's a lot of stone-and-sticks grinding.
Yeah throw in hundreds of million on some space pod but spare money for 5$ wallmarkt axe. :DD
I have super enjoyed the game. Sunk almost 50 hours into it, and several missions. I def agree on the difficulty spike though. We joke that the game lies to us when it says the mission is "easy". But, I like the new take on the instanced-based sessions. You're supposed to be going down, throwing up a camp, and completing these missions not setting up a homestead and living there. So it all sorta... suits me just fine. Someone else mentioned this too, but I like that you can take friends into different missions and you're all starting over, everyone is contributing something different... I've been the designated builder and I've set up some 15 different camps so far. It's... fun? For me. Certainly has its own niche, but it is pretty much what I expected and I love it.
Thank you for doing a video on this game, it has let me know I have no desire to play it lol
I would agree, your buildings should persist. Its really not fun starting from square one from the start of each mission. Let me feel like I'm living in this new world.
Plant a beacon for one of the first missions and 2 bears eat you alive and all you have is a sharp stick, quality game.
Just use a bow and stand on one of the nearby rocks lol. They wont touch u if u stealth headshot them. Its not that hard
Yea that got me the 1st time. After that I've learned at least three strategies how to survive that. Though I go with the bow instead of spear. So it's not the games fault if you lack imagination.
Edit. ok one of those three is with a spear melee.
There is no need to fight any of the beasts that come interrupt the scan. Drop and activate scanner. Move well away from scanner and enter stealth. When beasts appear, wait for them to wander off. Sneak back to scanner and reactivate it, wait 30 seconds grab it and go. This works for all of the "scan" missions.
In the lore video, they grey over the lack of tech or tools by saying they had to pay everything just to get to the planet. Gold rush kinda thing. Watching it makes the concept make more sense, but in the end they are still spacemen making stone tools.
Then again the game is built around starting with nothing, mining special material, going back to station, and coming back down with a working pickaxe or gun.
Yeah, the spaceman using stone tools and learning crafting from square one really throws me for the plotline of this game. Its pretty and looks serviceable, but I don't play games to get frustrated by difficulty spikes, random (killer) environmental effects, outdated death penalties, and needlessly padded mechanics like having to harvest oxygen rocks on top of food/water/temperature concerns and a skill tree that requires me to learn what segments of walls and flooring are, for each material available, just to build a basic shelter (especially when you have a perfectly serviceable drop-pod right there).
As it is I feel like this game needs an injection of both "sci-fi" and "weird." Your character should have some basic tech that covers what the basic tools do, except maybe ranged attacks. That tech may drain your resources like increasing hunger, draining stamina, or even using up oxygen, thus making some primitive, but less-costly tools and weapons more desirable. Build your base around your drop-pod and that'll explain why its gone when you leave (the drop-pod destroys it during takeoff), or even better, let it stay like Splatt said. Then, with "weird" change up the color palette of the plants at least, but even better would be to make the animals stranger and more alien. A mention of unknown contaminants warping the environment makes your character unwilling to exit his suit a lot more believable with obvious evidence running around trying to eat their face.
I mean come on it's Dean Hall. When had he ever finished a game?
Sorry I LoL when people who mastered space travel and can accomplish a planetary landing step out of their landing craft and start harvesting leaves by hand.
This game is made by Dean Hall, the man who created DayZ mod and then bailed with money from unfinished Dayz Standalone. This will be probably another unfinished mess
this game feels like it has a identity crisis , and when i play sci fi i want to feel sci fi not feel stone age with a rocket behind me
Yea it honestly feels like they were originally going for a non specific survival crafting game and then halfway through the development process they decided to inject a sci-fi theme in to it.
dont eat a stack. each berry has a buff and timer. Fish and berries, are good start. dont waste points on thatching or grass armor, doesnt take much to get to lvl 5 for wood. You can use your space bar or screen click to get thru the mission video., unless thats for first time users, but i dont have to wait for video. and when you die solo you are sending another teammate down to replace you technically, or perhaps a clone, unless you have a bedroll down.
I think they should have at least made the option for single player construction would persist, but be degraded and so you would need to do repairs. I personally need some degree of believable immersion in general from a "survival" game cuz to me that's alot of what they are, an attempt at real-world survival but the basic of sending astronauts down to a planet who then need to collect stones and branches.... kinda looses me.
This so much.
I really think that this game had a "forced" release. This really isn't the game they planned. For example the maps were meant to be procedurally generated each time, which would link well with any structures you build not being there...it's a new planet each time. Also the creatures were meant to be very alien (see early trailers) but looks like they've had to just make use of UE default assets for both the map & creatures. It's a real shame as I wonder if they just ran out of money ☹️ Release or Go bust and never release anything... just speculation on my part but it seems reasonable.
Completely agree... it feels like they phoned this one in.
There are different "biomes" later, it's not just the same map again and again. Even the forest has at least one alien life form in the caves. The forest biome fits the lore of terraforming that happened earlier. But yea, it feels a bit rough around the edges. I've so far completed 3 prospects and I'm really liking it.
They should have calculated better.
The maps were not meant to be procedurally generated, they have talked about this choice. The early trailers do show some more alien creatures, and you can find those, but yes the early zones are more familiar creatures for the most part. I would say if you really like survival games you know they all have their quirks, Icarus is no different, but you will probably love it anyway. The crafting system and talent trees feel very robust, the survival aspects feel pretty well thought out, the map and creatures still feel a little early access. That being said I've only ever seen maybe 15% of the map through betas and since release so there's a lot of game I haven't seen yet. Also it's $30 which stings a lot less than some games. I would say it's definitely worth it if you like survival games. If you just like roguelites or rpgs I would maybe watch more gameplay to know more of what you're getting into.
@@mistletoemonkey Save it for the Steam reviews. It's hot garbage. I've watched hours of it on Twitch and it is honestly the most uninspired, boring p.o.s. I've seen in a while.
The game makes more sense if you keep in mind that it is specifically designed around short, standalone co-op missions. Having everything reset is supposed to be a feature; if nothing carries over between sessions, it makes it easier to play any random mission with whichever group of friends happens to be on at the time - everyone joining a given mission starts in the same position (with nothing), participates in the entire mission start to finish, and contributes the same number of hours to (that iteration of) the world. So there's no tension over some players progressing faster or having more or less time to dedicate to the game or not being able to participate in every session. The problem is that this mechanic doesn't translate all that well to singleplayer....
Space guy uses stone age tools to conduct radar surveys for landing zones.
waaw that character is strong as all hell, taking out bushes and young trees in one swoop, the muscles on that guy
When I first started out I also thought that the removal of buildings is kind of stupid. But after being more hours and way further in then my dear old Splatty is now, I found that it's rather logical when you see what one proper storm does to your building when you weren't there to repair it. So now I simply assume time passed the storms ripped it apart.
Yes, they can improve a lot but for me with what is there now it will kill a lot of hours in a good way. I'm happy with my purchase.
Yes, most of the streamers I've seen don't actually play the game they just cover it. Get in a severe storm and you'll see why your buildings are GONE lol
Beginning of video: "Today in the world of video games..." so I'm hearing that it's not an indie game
It's so ridiculous how rain is damaging in these games, even as I child I would stay for hours in the rain. Summer rain is very pleasant.
Played the heck out of this in one of the beta weekends. Made a house on an island in a lake. Fought constant bears and wolves. Explored my environment, maintained my house, accomplished my mission. The main challenge was the house and storms, but I really liked it. The things I didn't like were UI issues, skill point issues, and graphical bugs or game crashes. Also, as you mentioned, there are some serious difficulty spikes that are not easy to mitigate.
Still, I dug it. I'll probably end up playing it again.
I love this game so far. Really fun with friends.
I've been loving it so far. I really wish they'd let you markup the map a bit more. It can be very easy to lose cabins. Pro-tip: first tool should always be a knife or spear. Those wolves come out of nowhere sometimes and the XP debt is a pain in the ass. Also seems like the DX 12 engine leaks VRAM bad. Starts to get real chuggy after an hour or two.
I really like your little intro 'what's up guys and gals', because not everyone acknowledges female viewers in gaming. So, thanks for that! And thank you for all those indie games I discovered through you.
GameEdged uses "dudes and dudettes" =) he's really into survival games
@@TheJunnutin Except he seems to have even less common sense than splattercat when starting a new game, lol.
You think you are an astronaut, but in fact you are Bob, the prepper, an expendable human with a taste for adventure that wants to get away from industrial society. So they just grabbed this guy and said to him "Go there champ, it's not like you have a lively social life anyways. Sticks and stones may break your bones, but they also build shelters".
Your post-commentary blurb was VERY helpful. Clear that this is interesting, but not nearly there yet.
What If You Were Hunting But You Also Couldn't Breath: The Game.
That improvised rock whole lol. This part always gets me and i dont know what to do. Thanks for this!
Thanks for playing this! I have been watching this game and appreciate your time!
another fantastic vid splatty
their 7min trailer video explains it all pretty clearly.
I understand why they made multiple building 'skill/techs' but there's absolutely too many, you don't even need windows/corners/roofs (you can use a floor as a roof) so I think it needs to be condensed but not necessarily into 'wood/thatch/better wood' per se. but it can be like floors/walls/extras. I also understand why there isn't a respec (you can just create a new character nbd) but I agree that there should be a super rare way to do so and the devs have said they are looking at something like that based upon feedback. The devs are super quick to fix things and are all over surviveicarus on reddit. I love this game very much but it is flawed and is a jank (though in both a frustrating and endearing way)
Not totally disagreeing on the size of the trees... but IMO it's better to view it as a decent way to game with friends. Split up duties and such.
Also, try building a stone 1x house with a flat roof in the snow and you will realize the games got some deeper mechanics then it initially appears
The illogical choices of this game (no tools, buildings removed between missions, not able to breath the atmosphere) doesn’t make any sense and just add a lot of grinding and repetitive tasks. I will stay clear from this game even that survival games is my favorites.
nooooo dont start the solo tree xD
start in the most left tree on the left branch that lets you get MORE wood//stone per swing. say you only get 1 rock per swing, theres 100 rock in the node, with the uppgrade youll get 200 stone from the same node... this is more important att the start and the first 5 lvls just flies by. but yeah. stamina is important too =P
side note. should mention that the solo tree only works if your playing by your self.
as for the wolfs, ive never had that problem... oh and you dont fall of edges while sneaking =P
as for thatch, its really useful since its camo on the outside. doesnt stand up to anything but its a good emergency get away if you need it. also handy for making small bridges or hunting blinds...
wood makes better hunting blinds tho... just put 3 or 4 ramps with dem log like thingies under, put a wall and a door and a ordinary floor at the top and just sneak and wait for animals to come =P very handy on that scanner mission. [SPOILER!] you get a pack of woolfs attacking (i had 7 i think) 2 bears and lastly 2 or 3 big ass cats...
all NMS players when he digs into a rock to escape a storm, "Noice"
My first impression:
They took "Satisfactory" and "The Long Dark" and forced them to have a child.
When you arrow a deer and don’t kill it you can track it from the blood on the ground.
I would assume the lack of a full beard is due to air apparatuses not being able to seal against your face.
This game looks like modded Skyrim.
splats a professional
I know this isn’t what this game is but the idea of a Hunt: Showdown/ Tarkov gameplay loop that leans into more roguelike rng sounds like sumn that needs to happen
I recently just heard of a game called Star Shift Origins that has some people giving pretty good reviews. I'm not sure if _I'd_ be interested in it myself, but for that reason -or regardless of that- you could maybe consider doing a video covering it? Maybe you have other stuff to cover already, but if not there's that.
Go to the Nerdcastle Discord server (link in the video description above) and post the game's storefront from Steam or wherever in the "Suggestions for Splat" channel, that might get him to take notice of the game. I'm not entirely sure he even reads the comments on UA-cam.
@@DoomedPaladin I believe he has said in one of the last few videos that he outright avoids reading UA-cam comments.
@@TheMunchkin9 generally speaking, for creators on any platform, not reading the comment section is just a good, sanity-saving policy. Good for him, even though I can't remember ever seeing a comment that actually ragged on him any worse than what chat does daily on Twitch.
Great review, the game is appealing, your input for improvement I agree with totally. It has potential....
Anything regarding Hall is a wait until it's released and then wait maybe a year for it to be stabilized.
Art looks awesome.
I'm at the point where if a game doesn't say it's in early access, I assume it is anyways until it's at least a year old. It's even sadder when I have to apply that to non-AAA games.
There are some survival games that, despite the hype that might surround them, I just don't bother watching impressions of until Splat makes a video on them.
I agree with what a bunch of people are saying. For me it looks like a really good core for a survival game but it needs more unique interest. Especially more alien content since the idea is that this is a terraformed planet. They do have some alien looking creatures in the trailers so my hopes are high.
I wouldn't get your hopes up. Dean Hall is behind this game, the guy who made DayZ.
Most people complaining about that seem to only have played for a couple of hours. I've tried to avoid spoilers but I do know there are different enviromnents a bit later. There are acid spitting big worms in the caves even in the forest biome.
@@TheJunnutin That sounds pretty sweet. I think it's one of those "Let's wait and see" games for me. Honestly I'll play any survival game just because it's survival. I'm just concerned about it's attention retainment and people getting bored of it before the devs can implement their ideas.
They made this game out to be a harsh Man vs Nature game with tight timers. Instead, you hunt deer and press interact for countless hours until your number increases, and it lasts 6 days?
Nah dawg, we good.
The 'unskippable video at the start' is a loading scream and you can skip it as soon as the game loads
Regarding the Buildings vanishing, maybe get the Idea from Cryofall, with the Land claming. When your Land claming Item is there Building stays, if the Item decays the Building starts to decay also to the point where everything is gone.
Another game that releases without being finished, surprise surprise. Fuck new games!
It’s on my Wishlist I watched your twitch stream and enjoyed it but I’ll give it a few months to iron out the flaws .Thanks Splatt
Nice, i was wondering about this one!
I think it's more likely survival exploration
Survival roguelike (Muck) 🏃
6:15 yeah but the things you "unlock" and craft at the space station are ALL consumable (except the suits). What I mean is, yeah you can drop with a starting set of hatchet and pickaxe and etc. but only for THAT drop. After that you have to either buy those again at the station or go barehand, and considering the amount of money generated by the mission and the cost, it isn't that interesting (unless the later missions give you way more money, but I never got that far).
Maybe a fixed progession would be a little better, aka you unlock the tool and then you can always take that with you without having to buy it again each time so the starting progression (base, O2, food) in the planet doesn't become a repetitive chore.
Edit: As pointed out on comments below you can actually take the tools back, didn't know bout that.
You can take the workshop items back up with you and use them on other missions (except for the actual consumables, like food), as long as you load them into the drop pod before launching.
No, you are incorrect. There are consumables, yes, but not all of the items are consumable. The early tool purchases allow you to skip working from stone tools and allow for you to scale up operations for a base (if deemed necessary) until you get mined resources to make better tools.
Then you're able to take those items back with you by having them on your hotbar or in the dropship inventory. Hell, one of the earliest purchases of the oxygen tank and cantina are on par with a steel-based equivalent and will last you a whole mission.
There are things to critique about the game, but do try to be accurate, please.
@@Bird.droppings I did not know that because I didn't got to get back with my tools, and the tooltip say you lose ALL your inventory and it doesn't look like there is an obvious way to take the tools back, so it isn't that unresonable to think I would lose them. But it is good to know that at least there's this persistent progression
Even if they had the intelligence to tell you, you got shipwrecked and have to survive, develop skills and tools to repair the space relay on your crashed vessel and hence you use stone and bone while you skill up to higher tech.... it would make sense.
Devs: No.
I was interested in this as a solo player until I found out about the 'wiping' between missions.
The idea of prospecting properly, and building up between missions was neat...
Also, the stone stuff is stupid.. even the Forest gives me the orange airplane axe... this toon is dropping in on a pod from space FFS, should have some metal tools to start... Even an escape pod would have survival equipment in it..
No sound as you descend from space. Then you get sound as you hit the atmosphere.
That all sounds pretty normal
Keep your gear when dying ? Then why worry if you die? Why worry how difficult things get, why play at all ?
Maybe keep your toolbelt items only, definitely drop your backpack items. Or permanently lose some of them if they stay on.
Otherwise where's the challenge, where's the risk, why play.
If there is no penalty or too little penalty for playing poorly and dying, why not watch a movie since the game essentially becomes a story on tracks, you're then more watching than playing. Games are made to solve things and get a reward, the reward doesn't bring the player any satisfaction if it was obtained at no risk or skilled play. So without enough penalty you're taking out the satisfaction from any achievement. That is the basic psycho-emotional reality.
BTW - I really enjoy your game streams/reviews. Keep it up!
I got to the first scan location, placed the scanner and the game just spawned TWO bears out of thin air which then immediately mauled me. Also I find the whole "lvl up to unlock crafting recipes" counter intuitive to the whole survival thing. Refunded and spitted.
It seems like a decent game, but it's not my cup of tea.
An earthlike planet where there are animals like on earth, but you can't breathe? You can kill animals and eat them, but how can you eat/drink in a poisonous environment?
I just can't wrap my head around the inconsistencies and it hurts the immersion imo.
So much this. It began with the idea that a person from a space traveling (and colonizing) civilization gets sent down to do a job on a planet without any modern tools and has to literally rely on stone age tools: This makes no fucking sense. Not from a lore nor from a game design perspective.
Then there's the game's description which reads "Endure a savage alien wilderness"..
You have rain storms and hail for weather storms, several biomes such as a coniferous forest and snowy mountains, wildlife that consists of things like bears, wolves and deer. All of this shit is very common on earth. There's almost nothing alien about this game!
The closest thing to an 'alien environment is not being able to breathe. But you mine oxygen from rock? Also the clearly earth-based animals can breathe just fine? There's no logical consistency here. All of this just leave me wonder: What did the guy smoke, who came up with this shit, and where can I get some?
Yeah, the game isn't good. But your reviews are the best.
It looks almost like a merge of Stars End and Novus Inceptio. I like it. The deleted building thing seems perfectly logical if you take into account the time. If you've got 6 days on this planet, per mission, then you're not really talking about missions. Every mission is its own game, and it's given you enough time to play it out as much as you want.
I love any tool-break mechanic that allows for repair. No problem with that, whatsoever. I don't want to carry 12 pickaxes with me... Better yet, the ability to upgrade it on the fly rather than creating a better tier tool on its own. I'm a big fan of Minecraft mods like Tinkers, or Tetra.
If you like this game, you really need to check out Vintage Story. I'm surprised you haven't already. The wolf situation is actually worse... but it has the most realistic survival mechanics I've ever seen, from knapping stone tool heads to molding clay dishware and rotating your crops with the best soil you can find. The only drawback is people who don't like Minecraft aren't going to like it due to it's look, as it was originally based on the TerraFirma mod. It's grown quite a bit since then, though.
The building deleting might be one of the few things that is logical about this game's concept.. But its just not fun. They have a bunch of pointless building schematic unlocks in the tech tree, there's no incentive to build pretty bases (like so many players of this genre like to do) since after you complete a mission all your hard work is gone.
I love DayZ. Definitely giving this one a go.
I am looking forward to this. I saw some reviews and was super iffy
Yeah people are saying it's bad if you're playing solo rather than co-op, and also that it has a lot of serious bugs.
Supposedly, military aviators are forbidden from having facial hair because it causes leaks when you put on an oxygen mask, though whether that was something going through the developers' heads is an entirely separate matter.
You guys should check the live action videos they have made explaining the lore and the story! They are AMAZING!
Yea I think they are very nicely done =)
Description of capabilities of character face customization is something what people waiting from all games review… u kidding ?
In space, no sound.
I think this games setting are a little bit wierd. Spacemen with bow and arrows
Love your content ❤️
I have to say I have been keeping an eye on this one. I'm not a fan of the whole de-spawning thing either. Its different I guess.
So, this is supposed to be a xenoplanet? There's literal bears and deer, grass, berry bushes, literal coniferous trees, ferns... it's just a carbon copy of earth's temperate north american biosphere. You might as well be roughing it in Colorado. The lack of imagination here is just staggering.
on a different world with alien bears, alien wolves, alien rabbits... what ever happened to the alien fauna they featured in last year's trailer?
you can 1-2 shot wolves with a knife if you can hit their heads, they're like 0 threat.
7d2d but structured like Tarkov and without zombies
The fact I comes from the maker of dayZ makes me want to avoid it like the plague
Anything with Dean Hall's name attached I am not buying day one.
So it's a bog standard survival game where you get to not make progress?
HARD pass.
It isnt "standard". The weather doesnt matter in other titles as much as it does here. I mean your roof breaks down of snow if you dont get rid of it with a shovel. Even food has a special role as such you need the right food at the right time. HP means shit in a snowstorm if you have not enough stam for running to a ice rift an seek shelter till the storm is gone. You will freeze to stand still with your max hp ticking down. Your "progressing" through the starting gear. The more you go down the more you earn to start with better tools, better suits, better weapons. THIS let you jump to the stone/cement tier in minutes if you doing it right. only a wood shag for the first workbench and then you rdy to go stone.
@@Blautann Cope
This game doesn't seem ready for even early access yet.
Does it ever explain why there are deer, bears, & wolves on an alien planet?
Officially it's a failed terraforming attempt, and the animals are genetically modified to survive on Icarus while unmodified Earth creatures like humans can't.
This game is frustrating in the current state if you are a single player.
You die very easily, be it a bear that comes out of no where, or a bear in the spawn zone, or maybe you were just walking, a weather event kicks in, and you get ragdolled into the air, and die.
What's the problem you say? Because dying accrues a HUGE penalty, you basically loose all your level progression, and It is even worse at SP because when you get downed, you can get revived by a teammate and no loss occurs, well, there are no temates on SP so if you get down, better start sucking on that XP drain baby.
I still not sure how I feel about the session based progression though. I know there are outposts but they don't have any threats so it isn't the complete game? Jury still out on that one.
Edit: The game is fun, don't get me wrong. I like the skill tree, building system, combat. THey are all very well done imo, even the way debuffs and healings are implemented (some debuff persist on death, making healing items REALLY useful), but the XP reset and the whole time based mission, I am not sure it does it for me. As a dad with not enough time to play, I sometimes go a couple days without being able to play, so I can only jump into a contract if I know I will finish it or I will have to abandon it because it will run out of time before I can play again. Not a very thought out system imo
You gotta play games like that like a real person then my man.
Real immersively careful, keeping an eye on your surroundings and always thinking of your next move. If you're playing SP, play it like a Sim rather than a game. Until you've got some hours in and get the full hang of it. I had to do the same thing for games like Green Hell
@@alexanderrahl7034 Yeah I confess I wasn't expecting a hardcore survival, and I am still unsure this is meant to be it, but it is a good piece of advise regardless
@@NoOne-fe3gc plus, the harder it is to reach Endgame, the slower we as players, tear thru the content lol
@@NoOne-fe3gc nevermind dude I 10,000% agree with you now.
I just got killed 8 fucking times by the polar bear in the first mission. 100 bone arrows and a bone spear didn't kill it, and when I ran I followed me across the entire map to my home and killed me, then camped my body and killed me again.
Fuck this horseshit
Not only did it killed outside my house, but I got killed because I got stuck on a 1 foot high mound of terrain, and upon my death *all* of my inventory dropped, and fell through the world mesh. Gone forever
@@alexanderrahl7034 I never lost my gear fortunatly , but just finding it in the folliage is a chore and a half.
About what you said about Green Hell (that game is on my wishlist) The problem with a dificult game is not that it is dificult, it is that it is unfair. If I die because I suck, that's fair, git gud scrub, but if I die because the game is bugged or unbalanced, then that's infuriating.
I wonder if dean hall will finish this one, or if he will cash out on the EA and go climb a mountain.
So basically ark without the dinosaurs.
Hole in a rock. Classic lol!
This is how the UI in a sci-fi game should look like :) Pretty stuff.
The idea we couldn't build up a planet and make landfall at our point of control when needed for a mission is what killed this game. Nobody wants to build only to have it destroyed immediately after completing a mission. There is no desire to continue playing.
"Alien" planet. >_>
Looks pretty but I think I will stick with NO Man's sky for now. Maybe after some further development it will be more attractive
I've played since saturday and I'm able to skip the intro after 5-10seconds by hitting esc.
Also, it's not just one map. There are different ones (with different biomes) once you progress a bit.