This is a separate thing but there is a pretty good use for infrasonic mines in loud. You place them on both of the fire sprinklers and whenever a guard tries to interact with it to slow your thermite, you just activate it to interrupt them. It'll definitely be situational based on what heist you're doing but they do have a pretty solid use in loud just because they do *something* , while the other two utilities are solely for stealthing purposes
I've been using the cams to check the hallways in diamond store to see if there are special enemies there. I play light and flank focused while my team plays ugga dugga heavy builds. I'm having a blast with a flash bang build right now. It's amazing how easy you can clean out narrow areas with 3 gunners and a guy that always has an extra flash, and I always know when to throw because of the cameras
On the subject of gear and builds, i think payday should take the hitman approach and have gear that would be obvious like rifles snd armor be hidden somewhere in the map so if it goes loud you have to leg it to that hiding spot to gear up for the police attack
Also 21 skill points max, so around level 70-80 you stop getting skill points Edit: Level 100 is the final skill point (soft cap) confirmed in latest Dev diary. The 70-80 rumor was from when they flew creators out to playtest
Or we get offloaded points and we don't by 50 (I know beta test is 1 point ever 3 levels or so) so we can focus on builds rather early. The remaining levels good for unlocking guns and other goodies. I think having access to builds at an earlier level would make it feel a lot better
They should have the gear affect detection rate similar to 2 but let you leave your weapons in the van or at a drop point to lower your detection. What you’re running should affect the guards actions during stealth like if you’re in a suit with high concealment weapons they treat you like in the video but if you’re armed to the teeth they arrest you immediately. That way you aren’t caught off guard if it goes loud but a guard won’t just let you off with a warning if you’re carrying a mini gun and wearing 80 pounds of kevlar
Makes sense. Maybe they should have added a limit as to how many times you could get caught trespassing as well before they start arresting you instead. Cause now there's literally no consequences of being caught trespassing. You get caught, they escort you back, and you go right back in for a second chance with no worries. It would be similarily to how the pagers work. Players would only be escorted out so many times before guards start arresting you instead. Basically "private zones" into "secure zones" after being caught trespassing multiple times. This would really make heists more dynamic.
So the gameplay loop suggested is (from the dev diaries): “you try to go stealth as much as you can until things go south”. Which is my favorite way to play. So, by enabling hybrid approaches, you can try loud but be ready for loud without the need to reload.
Going hybrid is great. Gearing up for loud and attempting to stealth as much as you can is the most fun you can have. You get to skip some tedious *wait for the X* segments which makes loud better (Alesso stage 1 as best example). And you also get to enjoy the randomness of stealth without having to crouch in a corner screaming "Guard, watch it" for half an hour or miss the assault soundtracks. In short, skip the tedium, still get to rave.
3:00 sounds like you may also be able to use a player in Casing to lead a guard causing you issues away from whatever you’re trying to access. One player leads him off, other player slips in after you walk awat
There should be a skill that allows you to press your gun to the guards head and have them answer the page at the possible risk of them blowing your cover
I feel like not too many people would use that because of the RNG aspect. Maybe have it guarantied the first time, then the second time they might blow it, or give you a quick chance to fully eliminate them before they blow it.
I never did like PAYDAY 2's stealth gameplay, from purely random guard pathing, the complete lack of NPC manipulation (distractions, lures, etc.), the constant need for restarts because of the unsustainability of stealth loadouts, and more. From what I've played, PAYDAY 3 seems to be addressing so many of those flaws, as well as expanding with new features like upgraded casing mode and private/secure areas. And I'm actually intrigued again.
it's infrasonic so it doesn't make any noise. It's a device meant to silently stun something. That's why I have such a hard time wrapping my head around it's purpose.
I do enjoy that you can do a bit of stealth build for when your probably going to end up doing loud. If you can skip a segment or two thats a decent amount of time you had to survive loud gone. Effectively killing a lot of guards for basically 0 ammo.
in Payday 2’s Hoxton Revenge mission for stealth you bring the FBI boss to a retinal scan for one of the potential locks on the safe room door. So the hostage utilization isn’t entirely new for Payday 3. It’s just presented in this beta which makes it a lot more noticeable, and probably won’t be a thing in most heists
Imagine GO Bank but it in payday 3 and polished up. It would fix one of the worst heists in payday 2 possibly making it a really decent heist in payday 3
As someone who prefers to go loud in payday. in the little I've experimented with the human shields they seem pretty decent but not super op at the same time. At this point got to wait till I get early access through the gold edition to experiment more. honestly the overall game seems to be an improvement over payday 2 for the most part witch I'm vary happy with. (Edit) Also exited to unbox the collectors edition when it arrives!!!
The ecm slowing down pagers is useful for multitasking, imagine killing 3 guards in different order, but you can only answer one at a time. Introduce ecm:Slowing it down so you can answer 3. In previous Payday 2, ecm kinda of ruined stealth for me as they served a 2minute-4minute gap to ransack the place and get whatever you need to the van zero fucks given.
1st heist is even easier with full mask off, the code on the door has fingerprints on the correct numbers, you have unlimited guesses. So you can easily keep guessing and then walk out with the bags straight past the guards. The guards don't actually react to you carrying loot as long as your mask is off.
i like the idea of a stealth lmg and i've always wanted to do it but keep it 4/3 detection glad i can do it payday 3...if they're not overkill weapons that is
So payday will become more similar to the Roblox game entry point..... you should actually look at that game because the mechanics are really cool like in all difficulties you only have one pager(unless you get a skill for 2) but each teammate only has 1 pager(so 4 max) you can also take disguises to help blend in.... the game was built around stealth rather than loud though.
not gonna lie about the closing doors comment i have legit gone to the bathroom playing solo and just chillin in a closet in the big bank job ive been playing on release and i still dont know what else the optional objectives do except fill out the heist end screen for the leveling
Two questions for you regarding stealth mechanics: 1. Can you carry money bags in casing mode? 2. And if you can, does it make guards or civilians suspicious?
it's a very usable strategy, I used it earlier today you just have one of your teammates stay in casing and they can just walk out the front door and load up the van
I mostly played solo, so I was forced to mask up to get the exec to the vault. From what the other comments to your question are saying, it seems to be a viable strategy for casing mode players to extract bags. VERY exciting!
It can also be achieved in solo if you reset the run after you get the codes from the executive as the 'seed' stays the same. Something to consider trying if a run goes bad. 😉
Absolutely over the moon with this change, the fact you can now have one team member remain in casing mode to do things like remote hacking AND bagging up to secure loot means players have more freedom
They could be good for protecting panic buttons in other heists. I'm sure there are other uses. You can use them to place on a guard that is escorting you out giving you time to stun them in a safe spot, mask up and take them down.
@@lukeguest300 that panic button scenario seems to make sense, but it seems like an incredibly rare and situational use case. Maybe they just need a functional rework or buff on launch.
I actually hold quite a different opinion and I'd love to hear your thoughts on this. While there are a lot of cool changes for stealth that I'm a fan of, in terms of overkill stealth solo I actually think a lot of it is worse compared to some of payday 2's better stealth heists such as yacht or shadow raid. The main thing it comes down to is *waiting* . There is so much waiting in overkill stealth. The existence of the head guard means that there's a guard on the map you can just never kill, forcing you to wait for his rotation every time you want to move a bag if you get a bad loot drop off spawn. Similarly, due to the lack of pagers compared to pd2 you sim want to stay in casing mode for half of the heist if not more, which while cool also means whenever you get caught you have to *wait* doing absolutely nothing for 20-30 seconds as you get escorted out each and every time. Along with this due to how they designed some of these guard placements there are guards you absolutely *need* to kill depending on your build meaning those 2-3 pagers you have functionally get knocked down to 0-1 pagers. (the guard in front of the vault is basically a must kill, and the cams guard is absolutely necessary unless you're running the surveillance hacker skills). With that in mind this bank heist commits the cardinal sin of a bad stealth heist, forcing the player to wait doing absolutely nothing. In payday 2 the best stealth heists were the ones that never forced you to wait. Shadow raid, yacht heist, or even some of the newer heists like black cat nailed this concept, nobody likes waiting around for a guard to rotate so they opened up multiple ways to reach the same objective. Comparatively in this bank heist it was like all those lessons learned went out the window. They traded more pagers on a higher difficulty in exchange for a safer way to progress through the heists, but forcing you to wait in exchange for this. My personal thoughts is that the biggest glaring issue of the heist is the head guard. The concept should either be completely scrapped, or heavily adjusted, my thought would be to make it so as long as you answer his pagers it doesn't reduce your pager count, as currently if you ever get caught by/kill the head guard it's just an instant restart, but along with this I feel as though they need to do something about the constant waiting. Maybe it's something as simple as boosting the movement speed of guard escorts, but for me personally I hate just how much time I had to spend waiting around for the head guard to rotate, or for a guard to slowly escort me out of the building.
So I used the Sonic tool in loud a couple of times and whilst its not too powerful it can be useful to stun like a group of cops at certain points like the stair well and probably is the only loud viable tool so far
2 tips 1 Rng shouldn’t reset when you restart so if you fail after opening the vault if you remember the code you can skip escorting the manager so you can stay without mask the hole heist 2 guards don’t care about you carrying a bag
It sounds like a lot of things need tweaks. Too many things sound really strong to the point where there's no way that could be right. The jammers being completely useless now makes me scratch my head as well as how strong Hacker is. I do like the fact that we have infinite zip ties now and can carry a weapon as big as we want without it getting us caught faster. Does the game have the armor suit case at launch so we can still go in and when shit hits the fan we can put our heavy duty set on? EDIT: I read a comment that said armor isn't visible anymore in PD3? Please tell me that isn't true.
I hope payday 3 doesnt have problems on console just like payday 2. It resetted my datas cuz it got corrupted 2 times lost all masks weapons etc which killed the vibe of the grind. I hope this time they can do it and with this graphic i also expect it😂😂😂
Payday 2 was on the massively outdated diesel engine which is basically dead Payday 3 is on UE 4 and IIRC is being moved to UE 5 down the line post launch, however because ALL platforms are being kept on the same UE upgrade both at and after launch it means all platforms will be updated with DLC at the same time, because the content doesn't have to be rebuilt separately for console which was the case for PD2
I'm playing on a 1660 TI with a i5 9400F, I average 60 FPS on medium settings. Not sure if that helps at all, but it looks like you can get away with some older parts.
im a little bit sad about pd3, it feels way too different, no detection risk/weapon and armor concealment, no visible armours on characters and now we have these gadget animations like, placing animations, it feels more slow or so... i don't like the slide, i don't like that there's a scripted animations like jump through the window, i prefer the old one, when you jump on the things without scripted animations. Perks too, it was fun to making different builds, now i don't think in pd3 will be the same amount of different builds like in pd2, but i think we just have to accept it idk about y'all but i wanted to see pd3 like... a big ass update of payday 2, not a really different game
@@Kranee yeah, but i mean, im not complaining about bugs or something that are related to beta build, just saying that gameplay feels way too different than pd2, it feels like a different game, i don't think pd3 will feel like previous games at the release day 🙃
Given the improvement to stealth and skills it's entirely possible to complete things like the first bank heist without killing people Given the change to casing mode there's no reason why you can't use clever methods to distract guards instead of murdering half a map like in PD2 The removal of detection risk also means more freedom and ability to perform stealth
I don't know if they will have skills like in PD2, for example the 6th Sense Skill, which marks any guards in a radius after sitting still for >= 3.5 seconds. The micro-cams would be somewhat of a justification for removing such an OP skill. But still, I also feel, they are too powerful. Especially since they do not get detected and removed themselves if too obvious. So you basically do not have to think about where to place them strategically.
The spy cams usefulness will vary on different heists. They may not actually be too powerful. Time will tell
Was just thinking the same thing. On some of the later, longer heists, I bet we'll be wishing we had more than two lol
Overkill difficulty has one uber guard who roams around the entire map.
Spycam is essential for overkill difficulty stealth for this reason.
If the Dev doesn't fix it. You can place the spy cams on the police.
The microcams help you see where cameras are and where civs and guards are.
@@4ek_1fix it ?? Why should they remove this Feature makws no sense
This is a separate thing but there is a pretty good use for infrasonic mines in loud. You place them on both of the fire sprinklers and whenever a guard tries to interact with it to slow your thermite, you just activate it to interrupt them. It'll definitely be situational based on what heist you're doing but they do have a pretty solid use in loud just because they do *something* , while the other two utilities are solely for stealthing purposes
In that case it could keep them out of a certain area too blocka doorway ect
I've been using the cams to check the hallways in diamond store to see if there are special enemies there. I play light and flank focused while my team plays ugga dugga heavy builds. I'm having a blast with a flash bang build right now. It's amazing how easy you can clean out narrow areas with 3 gunners and a guy that always has an extra flash, and I always know when to throw because of the cameras
You can also place them onto Shields and stun them. Not super useful but it works in a pinch.
On the subject of gear and builds, i think payday should take the hitman approach and have gear that would be obvious like rifles snd armor be hidden somewhere in the map so if it goes loud you have to leg it to that hiding spot to gear up for the police attack
Played a roblox heist game called entry point that had this. Actually, it was a lot of fun, and def added to the challenge of last-minute louds.
Also 21 skill points max, so around level 70-80 you stop getting skill points
Edit: Level 100 is the final skill point (soft cap) confirmed in latest Dev diary. The 70-80 rumor was from when they flew creators out to playtest
Or we get offloaded points and we don't by 50 (I know beta test is 1 point ever 3 levels or so) so we can focus on builds rather early. The remaining levels good for unlocking guns and other goodies.
I think having access to builds at an earlier level would make it feel a lot better
Incorrect, the 21st and final skill point unlocks at infamy 100 and then from 100 to 150 it's hardcore dedication
yup they confirmed in latest dev diary@@vallarfaxgaming
They should have the gear affect detection rate similar to 2 but let you leave your weapons in the van or at a drop point to lower your detection. What you’re running should affect the guards actions during stealth like if you’re in a suit with high concealment weapons they treat you like in the video but if you’re armed to the teeth they arrest you immediately.
That way you aren’t caught off guard if it goes loud but a guard won’t just let you off with a warning if you’re carrying a mini gun and wearing 80 pounds of kevlar
Makes sense. Maybe they should have added a limit as to how many times you could get caught trespassing as well before they start arresting you instead.
Cause now there's literally no consequences of being caught trespassing. You get caught, they escort you back, and you go right back in for a second chance with no worries.
It would be similarily to how the pagers work. Players would only be escorted out so many times before guards start arresting you instead.
Basically "private zones" into "secure zones" after being caught trespassing multiple times.
This would really make heists more dynamic.
So the gameplay loop suggested is (from the dev diaries): “you try to go stealth as much as you can until things go south”. Which is my favorite way to play.
So, by enabling hybrid approaches, you can try loud but be ready for loud without the need to reload.
Going hybrid is great. Gearing up for loud and attempting to stealth as much as you can is the most fun you can have. You get to skip some tedious *wait for the X* segments which makes loud better (Alesso stage 1 as best example). And you also get to enjoy the randomness of stealth without having to crouch in a corner screaming "Guard, watch it" for half an hour or miss the assault soundtracks.
In short, skip the tedium, still get to rave.
you don't even need too many stealth focused skills, just a suppressor, and you are forced to have a pistol so it's not that hard to do
@@alt1763yes now you don’t need a sacred loadout to stealth 1 heist
3:00 sounds like you may also be able to use a player in Casing to lead a guard causing you issues away from whatever you’re trying to access. One player leads him off, other player slips in after you walk awat
Best payday 3 vid ive seen yet tbh, you should keep it going when the full game releases!
There should be a skill that allows you to press your gun to the guards head and have them answer the page at the possible risk of them blowing your cover
that’s a actually a good idea
I feel like not too many people would use that because of the RNG aspect. Maybe have it guarantied the first time, then the second time they might blow it, or give you a quick chance to fully eliminate them before they blow it.
It's funny that it's possible to beat this heist without masking up just by constantly guessing the code
I never did like PAYDAY 2's stealth gameplay, from purely random guard pathing, the complete lack of NPC manipulation (distractions, lures, etc.), the constant need for restarts because of the unsustainability of stealth loadouts, and more. From what I've played, PAYDAY 3 seems to be addressing so many of those flaws, as well as expanding with new features like upgraded casing mode and private/secure areas. And I'm actually intrigued again.
The only thing I can think for the bomb is to use it for a lure place it somewhere and set it off so a guard would search over there
it's infrasonic so it doesn't make any noise. It's a device meant to silently stun something. That's why I have such a hard time wrapping my head around it's purpose.
@@haderaxe welp then I have zero clue then except for very situational situations
@@haderaxeI have gotten a lot of use out of the mine in loud though I agree it's not useful for stealth
It's very usefull for sropping the sabatoge squad from pulling the alarm
Imma miss concealment, ngl. It was satisfying to modify powerful weapons to be extremely compact and therefore usable in loud and quiet.
I do enjoy that you can do a bit of stealth build for when your probably going to end up doing loud. If you can skip a segment or two thats a decent amount of time you had to survive loud gone. Effectively killing a lot of guards for basically 0 ammo.
in Payday 2’s Hoxton Revenge mission for stealth you bring the FBI boss to a retinal scan for one of the potential locks on the safe room door. So the hostage utilization isn’t entirely new for Payday 3. It’s just presented in this beta which makes it a lot more noticeable, and probably won’t be a thing in most heists
Imagine GO Bank but it in payday 3 and polished up. It would fix one of the worst heists in payday 2 possibly making it a really decent heist in payday 3
Well the server stress test aged badly.
As someone who prefers to go loud in payday. in the little I've experimented with the human shields they seem pretty decent but not super op at the same time. At this point got to wait till I get early access through the gold edition to experiment more. honestly the overall game seems to be an improvement over payday 2 for the most part witch I'm vary happy with.
(Edit) Also exited to unbox the collectors edition when it arrives!!!
I’m so glad they decided to make casing mode better it used to be so insignificant
Getting the hostage to 'follow' is a lot quicker than carrying them from point A to B.
Is their ai good?
Yeah they pretty much sprint after you. A Lot better than the civs in payday 2!
The ecm slowing down pagers is useful for multitasking, imagine killing 3 guards in different order, but you can only answer one at a time.
Introduce ecm:Slowing it down so you can answer 3.
In previous Payday 2, ecm kinda of ruined stealth for me as they served a 2minute-4minute gap to ransack the place and get whatever you need to the van zero fucks given.
Your argument works both ways lol
Thanks for the info! Enjoying the payday content!
It's cool that you can lock picked doors
Awesome video man! Really helpful for someone curious about pd3 but unable to play beta myself
If you begin answering a radio but stop before it’s finished, it will use up 2 pager uses instead of 1
someone did a casing only speedrun
AFAIC it's not a valid run because once you have the code you can just reset and it'll be the same code
1st heist is even easier with full mask off, the code on the door has fingerprints on the correct numbers, you have unlimited guesses. So you can easily keep guessing and then walk out with the bags straight past the guards.
The guards don't actually react to you carrying loot as long as your mask is off.
Also if you wanted to you could just stay in casing mode and guess the vault door code based on the UV fingerprints
“Stress test for servers”😂😂😂😂 took me 45 min to get into a solo game. Love the vid tho
i like the idea of a stealth lmg and i've always wanted to do it but keep it 4/3 detection glad i can do it payday 3...if they're not overkill weapons that is
most likely gonna be overkill weapons
they were either too weak or made assault rifles pointless in 2
So payday will become more similar to the Roblox game entry point..... you should actually look at that game because the mechanics are really cool like in all difficulties you only have one pager(unless you get a skill for 2) but each teammate only has 1 pager(so 4 max) you can also take disguises to help blend in.... the game was built around stealth rather than loud though.
not gonna lie about the closing doors comment i have legit gone to the bathroom playing solo and just chillin in a closet in the big bank job ive been playing on release and i still dont know what else the optional objectives do except fill out the heist end screen for the leveling
Two questions for you regarding stealth mechanics:
1. Can you carry money bags in casing mode?
2. And if you can, does it make guards or civilians suspicious?
1 yes
2 no
it's a very usable strategy, I used it earlier today you just have one of your teammates stay in casing and they can just walk out the front door and load up the van
I mostly played solo, so I was forced to mask up to get the exec to the vault. From what the other comments to your question are saying, it seems to be a viable strategy for casing mode players to extract bags. VERY exciting!
It can also be achieved in solo if you reset the run after you get the codes from the executive as the 'seed' stays the same. Something to consider trying if a run goes bad. 😉
Absolutely over the moon with this change, the fact you can now have one team member remain in casing mode to do things like remote hacking AND bagging up to secure loot means players have more freedom
Infrasonic mines are used as distraction and are not as much for loud gameplay , but more to try stay in stealth
How can they distract if they are silent?
They could be good for protecting panic buttons in other heists. I'm sure there are other uses.
You can use them to place on a guard that is escorting you out giving you time to stun them in a safe spot, mask up and take them down.
@@lukeguest300 that panic button scenario seems to make sense, but it seems like an incredibly rare and situational use case. Maybe they just need a functional rework or buff on launch.
The loud hostage thing may be useful if you stand in front of your team since they cannot shoot you
If it works that way it may be good against dozers
Infinite Zip ties are so appreciated
I actually hold quite a different opinion and I'd love to hear your thoughts on this. While there are a lot of cool changes for stealth that I'm a fan of, in terms of overkill stealth solo I actually think a lot of it is worse compared to some of payday 2's better stealth heists such as yacht or shadow raid. The main thing it comes down to is *waiting* . There is so much waiting in overkill stealth. The existence of the head guard means that there's a guard on the map you can just never kill, forcing you to wait for his rotation every time you want to move a bag if you get a bad loot drop off spawn. Similarly, due to the lack of pagers compared to pd2 you sim want to stay in casing mode for half of the heist if not more, which while cool also means whenever you get caught you have to *wait* doing absolutely nothing for 20-30 seconds as you get escorted out each and every time. Along with this due to how they designed some of these guard placements there are guards you absolutely *need* to kill depending on your build meaning those 2-3 pagers you have functionally get knocked down to 0-1 pagers. (the guard in front of the vault is basically a must kill, and the cams guard is absolutely necessary unless you're running the surveillance hacker skills). With that in mind this bank heist commits the cardinal sin of a bad stealth heist, forcing the player to wait doing absolutely nothing. In payday 2 the best stealth heists were the ones that never forced you to wait. Shadow raid, yacht heist, or even some of the newer heists like black cat nailed this concept, nobody likes waiting around for a guard to rotate so they opened up multiple ways to reach the same objective. Comparatively in this bank heist it was like all those lessons learned went out the window. They traded more pagers on a higher difficulty in exchange for a safer way to progress through the heists, but forcing you to wait in exchange for this. My personal thoughts is that the biggest glaring issue of the heist is the head guard. The concept should either be completely scrapped, or heavily adjusted, my thought would be to make it so as long as you answer his pagers it doesn't reduce your pager count, as currently if you ever get caught by/kill the head guard it's just an instant restart, but along with this I feel as though they need to do something about the constant waiting. Maybe it's something as simple as boosting the movement speed of guard escorts, but for me personally I hate just how much time I had to spend waiting around for the head guard to rotate, or for a guard to slowly escort me out of the building.
I loved stealth in Payday 2 so I guess I'll only play Stealth in this one lol
I feel like the pagers should have a chance to go off rather than being a for sure thing.
A lot of friends liked stealth but hated the complex levels. So we ended up sticking to the simple levels.
So I used the Sonic tool in loud a couple of times and whilst its not too powerful it can be useful to stun like a group of cops at certain points like the stair well and probably is the only loud viable tool so far
2 tips 1 Rng shouldn’t reset when you restart so if you fail after opening the vault if you remember the code you can skip escorting the manager so you can stay without mask the hole heist 2 guards don’t care about you carrying a bag
It sounds like a lot of things need tweaks. Too many things sound really strong to the point where there's no way that could be right. The jammers being completely useless now makes me scratch my head as well as how strong Hacker is. I do like the fact that we have infinite zip ties now and can carry a weapon as big as we want without it getting us caught faster.
Does the game have the armor suit case at launch so we can still go in and when shit hits the fan we can put our heavy duty set on?
EDIT: I read a comment that said armor isn't visible anymore in PD3? Please tell me that isn't true.
I prefer loud, but enjoy stealth when we can get it done once. If we keep resetting I get pissed. If we fail stealth, loud all day.
Very informative
You can take keycards in casing mode in Payday 2.
A stun knocking someone out for 1 minute is ridiculous
I hope payday 3 doesnt have problems on console just like payday 2. It resetted my datas cuz it got corrupted 2 times lost all masks weapons etc which killed the vibe of the grind. I hope this time they can do it and with this graphic i also expect it😂😂😂
Payday 2 was on the massively outdated diesel engine which is basically dead
Payday 3 is on UE 4 and IIRC is being moved to UE 5 down the line post launch, however because ALL platforms are being kept on the same UE upgrade both at and after launch it means all platforms will be updated with DLC at the same time, because the content doesn't have to be rebuilt separately for console which was the case for PD2
cant wait for pd3 to go live
Excellent analyzation. + 1 sub.
I wish that they had a "Interregotate" or "disguise" function.
Who uses human shields? Lol
I jest. I use it to move people the way i want them to move. Otherwise i just kinda tie them up and leave em
Is the civvie detection still limited around head or does it now apply to entire body?
Has nothing to do with your video but what are your specs? I didnt had the chance yet to try out the beta so I wonder if my pc would handle it well
3090TI
Ryzen 9 7900X3D
32GB RAM
@@haderaxe thank you
I'm playing on a 1660 TI with a i5 9400F, I average 60 FPS on medium settings. Not sure if that helps at all, but it looks like you can get away with some older parts.
@@wishihadcoolname4691 that is indeed helpful since I have an rtx 2070 super and a ryzen 5 3600
@@wishihadcoolname4691 Does it drop too much with bodies and all? I am more of a loud enjoyer so I don't know if mine will handle it.
What fps you playing with?
nice vid man
What happens if you shoot cams in payday 3
I don’t think microcams are OP, you’re a heister, you gotta be safe
How did you play solo?
Was looking forward to this, too bad it sucked.
I hope they add a disguise feature like in hitman
But then Payday 3 would lose its charm
This payday not hit man
Yea this has some of the skills but yes this is a empty version of payday3
Yeah something changed, all right?
dont say too strong for the cams or they will nerf before we can exploit lol
is it just me or are most of these changes pretty much taken or rather "inspired" from the new hitman games?
From what I see they’re mostly “why wasn’t this in pd2” changes
@@nilt_pl6087
Granted, Starbreeze/OVERKILL could hardly go wrong by taking some cues from Hitman's approach to stealth.
im a little bit sad about pd3, it feels way too different, no detection risk/weapon and armor concealment, no visible armours on characters and now we have these gadget animations like, placing animations, it feels more slow or so... i don't like the slide, i don't like that there's a scripted animations like jump through the window, i prefer the old one, when you jump on the things without scripted animations. Perks too, it was fun to making different builds, now i don't think in pd3 will be the same amount of different builds like in pd2, but i think we just have to accept it
idk about y'all but i wanted to see pd3 like... a big ass update of payday 2, not a really different game
to me this game doesn't feel different at all not sure if it's even worth upgrading
Bro its an early build from april
@@Kranee yeah, but i mean, im not complaining about bugs or something that are related to beta build, just saying that gameplay feels way too different than pd2, it feels like a different game, i don't think pd3 will feel like previous games at the release day 🙃
@@Kranee watch it still be the same when it releases
@@phurion. I doubt
For those who dont know, John Wicks universe was based off of PayDay. 😊
Well it can't be all stealth as payday 3 is not metal gear. Inevitably you will have to kill some guards and definitely get into some shootouts.
You can do full stealth
Given the improvement to stealth and skills it's entirely possible to complete things like the first bank heist without killing people
Given the change to casing mode there's no reason why you can't use clever methods to distract guards instead of murdering half a map like in PD2
The removal of detection risk also means more freedom and ability to perform stealth
I don't know if they will have skills like in PD2, for example the 6th Sense Skill, which marks any guards in a radius after sitting still for >= 3.5 seconds. The micro-cams would be somewhat of a justification for removing such an OP skill. But still, I also feel, they are too powerful. Especially since they do not get detected and removed themselves if too obvious. So you basically do not have to think about where to place them strategically.
The mines are good for loud, since it stuns shields and normal cops.
I heard they got rid of their randomization on levels.. is this true?
It looks like they still didn't add tranquilizing the guards? This is really sad, since I always feel bad having no option but to kill guards.
Well if you try hard enough you can skip killing the guards
@@nilt_pl6087 Not true. There are missions, where you need to be killing guards on silent to even have a chance.
Man. This game sucks. Everything is so unnecessarily different. 😂 (I'll get used to it)
It’s Payday 3, not Payday 2.5
Great news! You can still play Payday 2!😮
#KickTheJoy #KickThePearl
Have you tried to place the mines on locked doors yet?