Yeah its come to the point where if you have played warzone for such a long time and theres an obvious problem when your playing, your brain already knows the problem but there's nothing you can do about it and you just have to deal with it and you end up naturally forgetting about it. The gameplay becomes more of a "i have wait until they fix it" type of shit or "oh its that glitch they will never fix" its mad annoying
Still don`t understand why a video about "the most OP gun yay !" have 1.5 mill views, and this has less then 4K... Great job, and really-really thanks for your energy and time ! Stay safe !
After playing Warzone Pacific early, it seemed the gas mask animation was pretty much fixed. Only puts it on and takes it off when you're doing absolutely nothing. Picking classes was changed to make it faster while on controller. If you don't choose it in the pre-game, that's usually the culprit. Supposedly, the ghost red-dots are nailguns.
If you use kbm, you can flip thru tabs with q and e, but when I get a loadout, something about it glitches and it goes to the default tab on the loadout and I get the wrong loadout by accident
Literally never played Warzone, but played cod alot before. Absolutely I just sat here and watched the full hour of both videos. Had me hooked the whole way through and this was just your first and second video. Definitely subbed
You sir, are incredible. Almost every issue we have with the game in one place. Make sure this gets viral too so that Activision may take us gamers seriously. Incredible watch man, good for u mate :)
it makes sense, you're still using it, and it still exist in your field upgrade slot, maybe a 'Hold Keybind' to get rid of the effects and duration of Dead Silence can work.
or why we have to wait to pick up another field upgrade if dead silence is activated like why wouldn't it just allow you to pick it up and then end the dead silence
Once the dead silence is activated, it should be considered a consumed item. It lasts for it's duration and the field upgrade slot should be empty and available during this duration. No reason why it shouldn't be, and no you shouldn't have to cancel Dead Silence's duration to pick up another field upgrade even if that was an option. It's not like you have to wait for your munitions or armor box to disappear before you can pick up another one. No reason why that shouldn't apply to dead silence either.
Just watched iceman’s reviews of this video and I want to thank you for taking the time to execute such an amazingly edited video. You are incredibly talented and I will continue to follow and subscribe to try to support your success. God bless brother
If you are making a 3rd video consider this: Why is the color of the team members are always random on your hub? If you are at least in the same party with the same people playing consecutive games, would be a good helping for pings and comms if everyone stick to the same color in that session. If you want to go to the next level, everyone should chose their favorite name/ping color. That color would be atributed if it is available among the team. Therefore, when i'm playing with my friend 1 i already know that he is gonna be the orange guy, when i'm playing with friend 2 i dont have to look to know that he is gonna be green, cause my chosen color was blue for example.
Congrats bro, your voice has been heard by the devs I hope they give you some kind of prize or something, encouraging the better ideas to improve the experience of Warzone!
These videos are very well made, keep up the good work. Every time they update Warzone it seems like they take one step forward and two steps back. This game has so much potential but I don't think any of the seasonal updates really capitalized on what this game could accomplish. So many small changes to the user interface or mechanics could greatly improve the overall quality. I hope the new map addresses some of them. We're all on the same page. Good luck everyone.
Love this series dude!! I've got another annoying behaviour that I think needs highlighting in your next video. We have the ability to deploy and cut our shutes as often as we like. However, when we get close to the ground there seems to be some kind of block/deadzone where you can no longer pull or cut the shute.... I run into this most often when I'm racing for a chopper (but does happen in other occasions aswell). It goes something like this: 1. Jump out of plane and head for a chopper 2. deploy shute for a millisecond (so I can propel a little further) 3. cut shute and dive 4. (Depending on where the chopper is this may be done a few times) 5. When near to ground pull shute again Resulting in someone else winning the chopper race... The alternative to the above is going through the pull/cut/pull/cut method mentioned above when in this (deadzone) near the ground not having the ability to Pull the shute again and splitting into the ground... Anyone else run into this? Super super frustrating.....
@@BurterSpeed i meeean, i appreciate the ability to take such a precise thought and critic, and somehow forge that into a well crafted video. I mean you even ANIMATE certain little things. Who does that?? 😂 Ahem, NO ONE. That takes time, passion and dedication. I Appreciate thee hail out of that. It’s addicting to watch, it’s satisfying and almost hypnotic. I think we’ve all gotten so used to this (Watch a youtuber give his thoughts while watching 8 minutes of background gameplay) And there’s nothing wrong with that. It’s simply unheard of to see the style of videos you produced. But hey don’t let me or anyone define what you do. You can do anything, anything you want. It’s your channel and never feel pressured to make “The Next Big Thing” that changes the fun part of it, to the forced part of it. Anywhoo, i tweeted you a concept of the your pfp if you’d like to check it out. In DM’s
I could listen to you all day, the sad truth is, that a day long video on so many different problems in this game, is possible. I love how you make these videos, they're super interesting and keep me interested throughout the whole video. Keep it up, hope the devs will notice and listen. Which there is a very high chance some of the changes will transform from this video, and I'm very very thankful you took your time to note all the things down, and write a wonderfully glued together script and read it to us with this professionally edited footage in the background. I absolutely love your work, keep it up. Its absolutely amazing.
This is professional. this is perfect.. part 1 and part 2 are just the BEST feedback for this. if Activision/Raven does not pay attention to this, then they surely don't care what the community wants... thank you for putting this together
I can't believe it!! Anothe video! I loved the last one, the sound, the quality, the ambientation, your voice and the script, gosh! I just loved it! Really great work man!
If you can read this! I’m glad to come back and tell you: thank you. I don’t know what others will say but I must say you deserve some credits after seeing the season 3 update to COD.. weldone bruv!😎
One final thought: one idea I’ve had since the first year this game was out is in regards to being revived. I thought that a way to level the playing field for everyone, in a way that both positively and negatively effects all teams, is to adjust this feature slightly. What triggered this thought was having the pointless, endless sniping fights across two buildings in downtown. My thought is that every time you get downed, the amount of time allotted to be revived is cut by half. That puts more pressure on the aggressor not to go down again even while next to teammates; by the third or fourth knock your teammate would have only a second to react, and if you’re knocked five times in a row by a sniper, let’s be honest that sniper deserves that kill. I’m not sure how this would work with self revive, though. Any input would be appreciated.
@@cameronjoiner7345 The more I think about it, it would kind of work out to force the player to use their self revive at a certain point. Every time you let go of the self-revive button, your health goes down a bit. But if your health is so low at a certain point with my idea, your partner wouldn’t even have the time to “tap” you before you bleed out, so it would be “use your SR or die” which would put an end to abusing the teammate tap
@@BurterSpeed I appreciate that. Like you, I love the game but hate that devs don’t use the full potential of what the warzone experience could be. I tried to be as clear as I could for the explanation of this feature, and I’m sure you’ve experienced similar gunfights where after a while you or your teammates deem the fight “pointless” because the only outcome is going to be you and the enemies out of plates with no deaths. This would also change the game entirely, but feel free to explore this concept on your own. Thanks for listening to all of your fans ideas; I’ll be sure to post again on your next video if I think of anything else.
It's amazing how we can play a game like this, know that someone is wrong or silly, and not think of solutions to it. Kudos to people like you two 🍻. it has a simple solution that someone articulates so well and everyone goes 'ohhhh yeahhhh niiiice'.
Can’t imagine how much prep for these videos. Thanks for not splitting this into 20 parts as well. Fairly long videos but, completely engaging the whole time
I'm sorry but you have just hit the absolute nail on the head with that Buy Station hot keys idea - bloody genius. All your ideas and demonstrations of your ideas are perfect, I wish you was the UI/UX developer for them, I really do.
oh man, I need to just wait until I have finished the video before commenting, I can't help it. Your Satchel idea with the whole dropping the shields thing is so genius I had to actually pause the video and write this so I can take in this insanely clever simple idea. Your ideas are not revolutionary, game changing, unbalanced, they just make sense. I hope this video blows up like the last one.
what about randomly going for an execute while you are trying to melee a downed enemy and not being able to stop it while you are being lasered in the head by their teammate?
8:10. Thank you, THANK YOU for covering this issue when exiting the vehicle. Next step you can turn "The Little Things" into a standup comedy routine for a very select audience... *Sienfeld:* "wHat's the DeAL with Gas Mask Animation?!"
22:36 I know that it's a breath sound, but this isn't your character breathing...it's the sound effect that tells you your health's back up. Pretty useful imo
true. I hate it when players yell though. It is sometimes useful because when I fight a player and the character yells something and since I have played this game a lot I am able to give call out along with the character's name saying they are weak but sometimes when I try to throw a frag or something my character will yell making the other team to push and since I already pulled the pin the grenade will explode on me anyway.
Hey mate you single handedly changed warzone. In the latest update theyve implemented a lot of the things you suggested regarding the HUD. You deserve royalties.
Great video, I don't play warzone as much as I once did but if they implement even half of the things you've mentioned i can probably get hooked back into it
Just watched both of your videos back to back and I just want to say that you did an amazing job production wise. Of course the content is very interesting and relevant but your pacing, editing and all of this video crafting part is on point. congrats and lots of love!!
After seeing the part 1 and now this, where you go into great details about this gamemode, its pros/cons and how to actually improve the game, instead of just complaining about it This shows you're really capable and deserve much more subs for your hard work Keep this up, and you might actually grow really big, cheers ✌️
Another amazing job! Looking forward to seeing your next video on this latest horror show update. Another point to mention is the writing across the screen for incoming airstrikes/clusters.
this dude should be a decision maker for the game updates ! I think people who make decisions for this game don't even play the game !! great video my man
This video comes from a place of love, it really shows how passionate you are about this game and you want it to be better! hats off to you sir! I do hope the devs see this video! Cheers!
This is content of the highest quality. Quality of life content. Your eye for detail is insane. Keep up the good work. Caldera should give you plenty of material.
Burts! Completely missed this 2nd part! Also totally forgot to DM some thoughts on Twitter but you've covered pretty much all bases with this and the first vid anyway but with the integration of Vanguard and the new map, I'm sure there'll be plenty of material for more videos!
Loved this second part of your videos. These vids have incredible points that could really help improve Warzone. Appreciate the shoutout. Also ever since you mentioned the speed of the zipline animation, it’s literally all I think about while using one. If the exit animation were the same as the zipline while playing outbreak, it would take zipline plays to the next level
In case of loadouts I would make the icon more transparent. It's very rare but sometimes enemy is right behind loadout icon and I can't see him. Again, very rare, but also easy to fix
Great video brother. This game simultaneously gets the most and least attention of any game ever created. Cant fix bugs but they can add microtransactions.
One that frustrates me. Quads, one team mate is dead, you go to buy station to buy as quickly as possible, but top of the list is your alive tm, so you have to quickly figure out which slot he is, down, down, select. In the heat of battle. Dead teammate should always buy top of buy station menus
Hey brother! Thank you for referencing me in the video, I do really appreciate it! You’re genius and it was honor that you found my idea worthy to put there! I do agree that 4 people exit animation would discourage vehicle play, but again, vehicles should be for transportation imo, not to park 5 meters in front of your enemy and hop out to kill. People would still push others with vehicles, but they would keep the animation in their minds so they would probably park somewhere safe, next to a wall or something. Also they could add another feature for AMPED to make the animation faster maybe 50% and it would add another layer of strategy. Maybe TAC Rover, bike animations would be fastest, almost nonexistent. SUV animation could be medium fast, and Bertha is already no problem as there is no passenger seats. However Vanguard one do have I guess? So that would be slowest. There should be some downsides of driving a tank around the map… 🙃
To begin with Thank you and Respect.. this was excellent. Great clips, great editing, great narration and absolutely perfect listing... if the COD guys don't hire you after this they are just plain dumb. The best summary of issues I've seen to-date and I'm sure you are working on part 3 and if you add in Caldera you'll have so much more to talk about. The whole freezing at the loadout and at buy stations still happen over a year later. It's just plain shocking that a game studio that makes 4 billion a quarter is ruining this game. Love the HUD recommendations.
One thing I noticed is that sometimes the fill option when loading into a game just doesn't work. A couple days ago I played 9 games back to back with fill on, and got not even one fill player on my team
Dude, so well done. Kudos and thanks for taking the time to put these together. I hope you get big enough that Raven/Activision take notice. Would be amazing to see even a fraction of this implemented.
Great videos, thoroughly addressed all problems from minor to most annoying ones. If content creator is the career you aim at, you are on the right path.
I'm a long time fan of CoD. Not a mega-fan, but I'll usually shell out 60 bucks a year for it. Warzone is something I really like on paper, and if I didn't suck so bad or I had friends to play with, I'd definitely spend more time playing it. I personally don't really relate to a lot of these issues. But I can relate to the frustration that they exist. I watched your first video like a week ago, and then you upload this one. Long story short, I like your style, and I like your two videos' content. I'm in full support of any future stuff you make.
Hey I got a thing that really annoys me about the audio, when ever I go into a gun fight or a loud killstreak, my audio just fades into silence for seconds then the audio fades in again, this really annoys me, I couldn't hear other enemy footsteps during gunfights.
Imagine how good it would be if you could buy a loadout from a terminal inside a building, rather than have to buy one from a buy station in the middle of nowhere. The terminal could be easier and more secure to take rather than pulling up on a loady and getting shredded by a team camping it in bushes. And would make for some more interesting fights in buildings to secure the location first. Maybe once it's used it despawns to prevent camping.
As much as I hate buy station campers, I don't agree with a lot of suggested changes, including this one. I take buy stations as a risk, it's a part of the game to choose the least challenged one, clear surroundings, position yourself so that you don't get sniped, quickly purchase what you want and get away. Why is this supposed to be risk-free or safe? At the end of the day, this is a Warzone, not a tickling competition. If you want your loadout, you need to take the risk.
@@hovnocuc4551 Appreciate the reponse! Healthy for sure to have different opinions. And I completely agree with you that you do need to take risks to get your loadout. I just feel that the current method of getting a loadout that lands at the mercy of RNG (unless called in with a marker) leads people to being able to easily camp it. It's the same with buy stations as well. Nothing worse than doing a sweep and thinking you've got a green light to use the station (if it doesn't freeze on you if you are lucky!). Only to be gunned down by a ghosted rodent. I think there's definitely better options to loadouts and buy stations that could be explored!
The video was amazing as always, but do you think you will make another one of these videos for caldera? As it’s inevitable that there’s going to be problems with caldera aswell
The current loadout change is rough , no loadout for 10min , then the removal of the free 2nd loady for circle 5 has made late game comebacks nearly impossible.
Regains are almost impossible. Used to play extremely aggressively in verdansk and there have had multiple instances in which my squad won because of getting redeployed late from the gulag, grabbing the second loadout and winning the game. This feels impossible in caldera.
@@legacy_the_archer agreed. Also, this brackets each game into two buckets - you either have a good game or a bad game. No crazy games in which you pulled off an insane come back. Every win feels like a dominant win.
Make this guy like the ceo of Activision I promise you the game will be fine 100% better in let’s say about 2 months 😂 no but for real this guy need to be there
Dude, amazing. I have thought out most your points, but its good to see someone making a vide about these things. So many small things, that could vastly improve the game. One thing is surroundsound, why does thing not work, and especially in the up&down scene. Its really good you called that one out, have been fucking with me since day 1.
My first thought was, ‘Oh, he has some really good ideas! COD should hire this guy!’ But then I realised that these aren’t good ideas, they’re basic things the developers need to change and implement into the game. The fact that the community literally has to spell it out for them is disgusting.
BROOOO, "Just imagine how good warzone would be, if they just were to look at the little things." MIC DROP Bro I have to give you credit, nd will be blasting your videos to everyone i run into. I am thoughrly impressed on your game knowledge, AND your editing skills. I know each and every one of these problems, and as alot of content on warone is alot of repeats with a new gun etc... This is just plain and simply put, very well thought out, and planned, true to the name content, content Thank-you so much for your time, i look forward to your next video, hoping this becomes a series that is just so well made that it doesn't need excessive copies :) -Pera
another thing that should be fixed is picking your loadout in PC, whenever you pick your loadout on pc, the pointer is in nowhere so you actually take a little while longer than controller players, i think that could be fixed if you pick your loadout in the lobby, and when you buy a loadout in the actual game, the pointer is set in your pre-selected loadout so you will not have that little disadvantage against controller players..
I remember being in a plunder game a couple times where the gas Circle would spawn outside of the map with a tiny bit of space so you had an entire match worth of people crammed into 10 meters
Icemanisaac covered your first video and sent me this way. Bro I agree with him and you need a job providing input and quality of life for warzone. Well done mate!
Finally someone mentions the armor reloading. I dont want to use the only armor plate I find to replace the one that has 10% damage done to it when there are two open spaces 😵
Just pretend this was uploaded a few months ago and not 1 day before the new map.
I will bro
Me too
lol
😂😂👍
Gotcha lol
Really glad to see you didn't stop at one video! You've really got a talent for this.
PLEASE MAKE MORE! Hopefully they'll listen!
So many of these little issues I'd forgotten about because they're just 'natural' to me now, incredible stuff for you to articulate them this way
Yeah its come to the point where if you have played warzone for such a long time and theres an obvious problem when your playing, your brain already knows the problem but there's nothing you can do about it and you just have to deal with it and you end up naturally forgetting about it. The gameplay becomes more of a "i have wait until they fix it" type of shit or "oh its that glitch they will never fix" its mad annoying
Still don`t understand why a video about "the most OP gun yay !" have 1.5 mill views, and this has less then 4K... Great job, and really-really thanks for your energy and time ! Stay safe !
Because people are shit at the game and need metas
What??
After playing Warzone Pacific early, it seemed the gas mask animation was pretty much fixed. Only puts it on and takes it off when you're doing absolutely nothing.
Picking classes was changed to make it faster while on controller. If you don't choose it in the pre-game, that's usually the culprit.
Supposedly, the ghost red-dots are nailguns.
If you use kbm, you can flip thru tabs with q and e, but when I get a loadout, something about it glitches and it goes to the default tab on the loadout and I get the wrong loadout by accident
I'm pretty sure the phantom dots are combat bows
How do u know? I mean, that the ghost red dots are nailguns
The gas mask animation is still a thing. I died so many times because if it.
Looking forward to your reaction video to this
Literally never played Warzone, but played cod alot before. Absolutely I just sat here and watched the full hour of both videos. Had me hooked the whole way through and this was just your first and second video. Definitely subbed
You sir, are incredible. Almost every issue we have with the game in one place. Make sure this gets viral too so that Activision may take us gamers seriously. Incredible watch man, good for u mate :)
Lots of people complain about Warzones issues but this dude actually has solutions to those issues. Keep at it man! Maybe they’ll take your advice yet
Honestly, i think most if not all of these points are valid imo. Pretty much all of the points in the video were really fair and makes a lot of sense
And people even rn are defending the game
I don't think the auto gun pickup after gulag should be implemented though
Just thought of another minor annoying thing - Why can't we buy a loadout from the shop when dead silence is activated!!?
it makes sense, you're still using it, and it still exist in your field upgrade slot, maybe a 'Hold Keybind' to get rid of the effects and duration of Dead Silence can work.
or why we have to wait to pick up another field upgrade if dead silence is activated like why wouldn't it just allow you to pick it up and then end the dead silence
Hey Dave 👋
Once the dead silence is activated, it should be considered a consumed item. It lasts for it's duration and the field upgrade slot should be empty and available during this duration. No reason why it shouldn't be, and no you shouldn't have to cancel Dead Silence's duration to pick up another field upgrade even if that was an option. It's not like you have to wait for your munitions or armor box to disappear before you can pick up another one. No reason why that shouldn't apply to dead silence either.
Why does the loadout drop have to be on the bottom too, it takes long enough to stand still on a store
And let’s get a caldera one going so the community can address more of these issues. Thanks man!!!
Just watched iceman’s reviews of this video and I want to thank you for taking the time to execute such an amazingly edited video. You are incredibly talented and I will continue to follow and subscribe to try to support your success. God bless brother
If you are making a 3rd video consider this:
Why is the color of the team members are always random on your hub? If you are at least in the same party with the same people playing consecutive games, would be a good helping for pings and comms if everyone stick to the same color in that session.
If you want to go to the next level, everyone should chose their favorite name/ping color. That color would be atributed if it is available among the team. Therefore, when i'm playing with my friend 1 i already know that he is gonna be the orange guy, when i'm playing with friend 2 i dont have to look to know that he is gonna be green, cause my chosen color was blue for example.
I don't even care about the content anymore, your editing skills and the way you present your footage is just amazing, holy smokes.
Congrats dude. Most of your suggestions got applied today in this mid season update. Good job 👏👏👏
My man dropped the best warzone analysis videos and then just left. What a legend
The amount of effort and time put in this is phenomenal. In depth analysis on certain aspects would be brilliant in my opinion.
As a beginner User Experience designer, this is truly inspirational! Keep up the great content, you're onto something here.
Congrats bro, your voice has been heard by the devs
I hope they give you some kind of prize or something, encouraging the better ideas to improve the experience of Warzone!
The analysis, production value, and overall quality of our videos are just *chef's kiss*. Fantastic job man!
These videos are very well made, keep up the good work. Every time they update Warzone it seems like they take one step forward and two steps back. This game has so much potential but I don't think any of the seasonal updates really capitalized on what this game could accomplish. So many small changes to the user interface or mechanics could greatly improve the overall quality. I hope the new map addresses some of them. We're all on the same page. Good luck everyone.
Love this series dude!!
I've got another annoying behaviour that I think needs highlighting in your next video.
We have the ability to deploy and cut our shutes as often as we like. However, when we get close to the ground there seems to be some kind of block/deadzone where you can no longer pull or cut the shute.... I run into this most often when I'm racing for a chopper (but does happen in other occasions aswell). It goes something like this:
1. Jump out of plane and head for a chopper
2. deploy shute for a millisecond (so I can propel a little further)
3. cut shute and dive
4. (Depending on where the chopper is this may be done a few times)
5. When near to ground pull shute again
Resulting in someone else winning the chopper race...
The alternative to the above is going through the pull/cut/pull/cut method mentioned above when in this (deadzone) near the ground not having the ability to Pull the shute again and splitting into the ground...
Anyone else run into this? Super super frustrating.....
I’m binge watching the first three videos, just eating my snack and enjoying
I think you like my videos more than anyone else :)
@@BurterSpeed i meeean, i appreciate the ability to take such a precise thought and critic, and somehow forge that into a well crafted video.
I mean you even ANIMATE certain little things.
Who does that?? 😂
Ahem, NO ONE. That takes time, passion and dedication.
I Appreciate thee hail out of that. It’s addicting to watch, it’s satisfying and almost hypnotic.
I think we’ve all gotten so used to this
(Watch a youtuber give his thoughts while watching 8 minutes of background gameplay) And there’s nothing wrong with that.
It’s simply unheard of to see the style of videos you produced.
But hey don’t let me or anyone define what you do.
You can do anything, anything you want. It’s your channel and never feel pressured to make “The Next Big Thing” that changes the fun part of it, to the forced part of it.
Anywhoo, i tweeted you a concept of the your pfp if you’d like to check it out. In DM’s
I could listen to you all day, the sad truth is, that a day long video on so many different problems in this game, is possible. I love how you make these videos, they're super interesting and keep me interested throughout the whole video. Keep it up, hope the devs will notice and listen. Which there is a very high chance some of the changes will transform from this video, and I'm very very thankful you took your time to note all the things down, and write a wonderfully glued together script and read it to us with this professionally edited footage in the background. I absolutely love your work, keep it up. Its absolutely amazing.
This is professional. this is perfect.. part 1 and part 2 are just the BEST feedback for this. if Activision/Raven does not pay attention to this, then they surely don't care what the community wants... thank you for putting this together
What Warzone needs: a Fix
What we need: More Videos
What COD Devs need: A guy like you
I can't believe it!! Anothe video! I loved the last one, the sound, the quality, the ambientation, your voice and the script, gosh! I just loved it! Really great work man!
If you can read this! I’m glad to come back and tell you: thank you. I don’t know what others will say but I must say you deserve some credits after seeing the season 3 update to COD.. weldone bruv!😎
One final thought: one idea I’ve had since the first year this game was out is in regards to being revived. I thought that a way to level the playing field for everyone, in a way that both positively and negatively effects all teams, is to adjust this feature slightly. What triggered this thought was having the pointless, endless sniping fights across two buildings in downtown. My thought is that every time you get downed, the amount of time allotted to be revived is cut by half. That puts more pressure on the aggressor not to go down again even while next to teammates; by the third or fourth knock your teammate would have only a second to react, and if you’re knocked five times in a row by a sniper, let’s be honest that sniper deserves that kill. I’m not sure how this would work with self revive, though. Any input would be appreciated.
Well with a self revive you can only revive yourself once anyway right? This actually sounds like a great idea
@@cameronjoiner7345 The more I think about it, it would kind of work out to force the player to use their self revive at a certain point. Every time you let go of the self-revive button, your health goes down a bit. But if your health is so low at a certain point with my idea, your partner wouldn’t even have the time to “tap” you before you bleed out, so it would be “use your SR or die” which would put an end to abusing the teammate tap
You’ve got another great idea here. I’m definitely including it in a future video!
@@BurterSpeed I appreciate that. Like you, I love the game but hate that devs don’t use the full potential of what the warzone experience could be. I tried to be as clear as I could for the explanation of this feature, and I’m sure you’ve experienced similar gunfights where after a while you or your teammates deem the fight “pointless” because the only outcome is going to be you and the enemies out of plates with no deaths. This would also change the game entirely, but feel free to explore this concept on your own. Thanks for listening to all of your fans ideas; I’ll be sure to post again on your next video if I think of anything else.
It's amazing how we can play a game like this, know that someone is wrong or silly, and not think of solutions to it. Kudos to people like you two 🍻. it has a simple solution that someone articulates so well and everyone goes 'ohhhh yeahhhh niiiice'.
Can’t imagine how much prep for these videos. Thanks for not splitting this into 20 parts as well. Fairly long videos but, completely engaging the whole time
You have such a talent for making high quality longer but yet enticing videos. Well done man
Top class videos my man. Very well done and very professional! Please keep producing these. You're similar to JGod. COD needs someone like you!
Back at it again with clean editing and entertaining content. You're going to blow up soon ma dude.
I'm sorry but you have just hit the absolute nail on the head with that Buy Station hot keys idea - bloody genius.
All your ideas and demonstrations of your ideas are perfect, I wish you was the UI/UX developer for them, I really do.
oh there you go, another great idea.
Airspace too crowded within teams, your idea again is perfect & balanced. IT JUST MAKES SENSE.
oh man, I need to just wait until I have finished the video before commenting, I can't help it.
Your Satchel idea with the whole dropping the shields thing is so genius I had to actually pause the video and write this so I can take in this insanely clever simple idea.
Your ideas are not revolutionary, game changing, unbalanced, they just make sense.
I hope this video blows up like the last one.
what about randomly going for an execute while you are trying to melee a downed enemy and not being able to stop it while you are being lasered in the head by their teammate?
happened to me once and i got obliterated by a swiss
that's just ur fault lmao. never had that happened to me.
@@saimonasG u are clueless bro, u don't get what I am talking about
@@georgi1559 I do? there isn't any fancy words used there
@@saimonasG what he means is when you go for melee from the back sometimes it registers as a execution, putting you as an easy prey
8:10. Thank you, THANK YOU for covering this issue when exiting the vehicle. Next step you can turn "The Little Things" into a standup comedy routine for a very select audience...
*Sienfeld:* "wHat's the DeAL with Gas Mask Animation?!"
Amazing the part 2 as well. I believe a Caldera version will be highly appreciated too.
These videos are just insanely great... just how warzone could be. Thanks for the time and effort, looking forward to more of this.
22:36 I know that it's a breath sound, but this isn't your character breathing...it's the sound effect that tells you your health's back up. Pretty useful imo
true. I hate it when players yell though. It is sometimes useful because when I fight a player and the character yells something and since I have played this game a lot I am able to give call out along with the character's name saying they are weak but sometimes when I try to throw a frag or something my character will yell making the other team to push and since I already pulled the pin the grenade will explode on me anyway.
bro!!! warzone did the exact things that you told in your videos... finally.. thanks to you
Dude it’s awesome the way you break things down keep it up very useful information hopefully devs hear you out!
Hey mate you single handedly changed warzone. In the latest update theyve implemented a lot of the things you suggested regarding the HUD. You deserve royalties.
Raven, hire this man.
I dropped a fat sub on the sheer quality of the two vids you uploaded
this is a *Certified Hood Classic*
Another great video mate! Excellent points again! You clearly have put in a lot of time and effort in these videos. Keep up the great work!
Thank you for taking that time and effort to produce such an amazing, detailed, well thought video! A Great future awaits you!
Great video, I don't play warzone as much as I once did but if they implement even half of the things you've mentioned i can probably get hooked back into it
Just watched both of your videos back to back and I just want to say that you did an amazing job production wise. Of course the content is very interesting and relevant but your pacing, editing and all of this video crafting part is on point. congrats and lots of love!!
After seeing the part 1 and now this, where you go into great details about this gamemode, its pros/cons and how to actually improve the game, instead of just complaining about it
This shows you're really capable and deserve much more subs for your hard work
Keep this up, and you might actually grow really big, cheers ✌️
Another amazing job! Looking forward to seeing your next video on this latest horror show update. Another point to mention is the writing across the screen for incoming airstrikes/clusters.
dude u have a serious skill to keep us entertained
this dude should be a decision maker for the game updates !
I think people who make decisions for this game don't even play the game !!
great video my man
This video is just straight up facts. Agree with practically everything you've said. I hope Raven see this and consider a few of these QoL changes
This is such a good video and warzone devs should absolutely look at this series and most of these issues are so easily fixable
Back with another banger my guy. I hope developers take some notes.
This video comes from a place of love, it really shows how passionate you are about this game and you want it to be better! hats off to you sir!
I do hope the devs see this video!
Cheers!
If you set your controller to contextual tap, you have to double tap to throw your lethals and tacticals. Really helps when hopping out of cars.
This is content of the highest quality. Quality of life content. Your eye for detail is insane. Keep up the good work. Caldera should give you plenty of material.
Burts! Completely missed this 2nd part! Also totally forgot to DM some thoughts on Twitter but you've covered pretty much all bases with this and the first vid anyway but with the integration of Vanguard and the new map, I'm sure there'll be plenty of material for more videos!
Loved this second part of your videos. These vids have incredible points that could really help improve Warzone. Appreciate the shoutout. Also ever since you mentioned the speed of the zipline animation, it’s literally all I think about while using one. If the exit animation were the same as the zipline while playing outbreak, it would take zipline plays to the next level
In case of loadouts I would make the icon more transparent. It's very rare but sometimes enemy is right behind loadout icon and I can't see him. Again, very rare, but also easy to fix
Great video brother. This game simultaneously gets the most and least attention of any game ever created. Cant fix bugs but they can add microtransactions.
Stuff from mw 19 should not still cost the same price either, they should all be discounted permanently as too cold war now since they're in the past.
One that frustrates me. Quads, one team mate is dead, you go to buy station to buy as quickly as possible, but top of the list is your alive tm, so you have to quickly figure out which slot he is, down, down, select. In the heat of battle. Dead teammate should always buy top of buy station menus
Hey brother! Thank you for referencing me in the video, I do really appreciate it! You’re genius and it was honor that you found my idea worthy to put there!
I do agree that 4 people exit animation would discourage vehicle play, but again, vehicles should be for transportation imo, not to park 5 meters in front of your enemy and hop out to kill. People would still push others with vehicles, but they would keep the animation in their minds so they would probably park somewhere safe, next to a wall or something.
Also they could add another feature for AMPED to make the animation faster maybe 50% and it would add another layer of strategy.
Maybe TAC Rover, bike animations would be fastest, almost nonexistent.
SUV animation could be medium fast, and Bertha is already no problem as there is no passenger seats. However Vanguard one do have I guess? So that would be slowest.
There should be some downsides of driving a tank around the map… 🙃
Please make more content like this! it is absolutely quality stuff and you will blow up someday
This was amazingly well put together, the devs could actually learn a thing or two from these (issue-wise)
I find it funny how cod mobile has a reconnect feature in BR that works really well
To begin with Thank you and Respect.. this was excellent. Great clips, great editing, great narration and absolutely perfect listing... if the COD guys don't hire you after this they are just plain dumb. The best summary of issues I've seen to-date and I'm sure you are working on part 3 and if you add in Caldera you'll have so much more to talk about. The whole freezing at the loadout and at buy stations still happen over a year later. It's just plain shocking that a game studio that makes 4 billion a quarter is ruining this game. Love the HUD recommendations.
One thing I noticed is that sometimes the fill option when loading into a game just doesn't work. A couple days ago I played 9 games back to back with fill on, and got not even one fill player on my team
Best thing about this is the solutions offered, instead of just whinging you make really smart ideas to fix the problems, nice
Can’t wait for the caldera video you’re probably already making
Dude, so well done. Kudos and thanks for taking the time to put these together. I hope you get big enough that Raven/Activision take notice. Would be amazing to see even a fraction of this implemented.
I've never heard of that tactical glitch. try holding L1 when getting out then do the weapon swap to get out of it
Great videos, thoroughly addressed all problems from minor to most annoying ones. If content creator is the career you aim at, you are on the right path.
*ACTIVISION IS IMPLEMENTING SOME OF THE THINGS YOU SAID YOU WANTED FOR WARZONE!!!*
I'm a long time fan of CoD. Not a mega-fan, but I'll usually shell out 60 bucks a year for it. Warzone is something I really like on paper, and if I didn't suck so bad or I had friends to play with, I'd definitely spend more time playing it. I personally don't really relate to a lot of these issues. But I can relate to the frustration that they exist.
I watched your first video like a week ago, and then you upload this one. Long story short, I like your style, and I like your two videos' content. I'm in full support of any future stuff you make.
Hey I got a thing that really annoys me about the audio, when ever I go into a gun fight or a loud killstreak, my audio just fades into silence for seconds then the audio fades in again, this really annoys me, I couldn't hear other enemy footsteps during gunfights.
Your point about driving while on controller has driven me crazy for ages, the fact this still hasn’t been fixed is ridiculous
Imagine how good it would be if you could buy a loadout from a terminal inside a building, rather than have to buy one from a buy station in the middle of nowhere. The terminal could be easier and more secure to take rather than pulling up on a loady and getting shredded by a team camping it in bushes. And would make for some more interesting fights in buildings to secure the location first. Maybe once it's used it despawns to prevent camping.
As much as I hate buy station campers, I don't agree with a lot of suggested changes, including this one. I take buy stations as a risk, it's a part of the game to choose the least challenged one, clear surroundings, position yourself so that you don't get sniped, quickly purchase what you want and get away. Why is this supposed to be risk-free or safe? At the end of the day, this is a Warzone, not a tickling competition. If you want your loadout, you need to take the risk.
@@hovnocuc4551 Appreciate the reponse! Healthy for sure to have different opinions. And I completely agree with you that you do need to take risks to get your loadout. I just feel that the current method of getting a loadout that lands at the mercy of RNG (unless called in with a marker) leads people to being able to easily camp it. It's the same with buy stations as well. Nothing worse than doing a sweep and thinking you've got a green light to use the station (if it doesn't freeze on you if you are lucky!). Only to be gunned down by a ghosted rodent.
I think there's definitely better options to loadouts and buy stations that could be explored!
Ay yo 2 videos uploaded and this the quality we get?! Damn yo keep killing it!
The video was amazing as always, but do you think you will make another one of these videos for caldera? As it’s inevitable that there’s going to be problems with caldera aswell
Enjoyed this. Reminded me of the podcast “Swindled” with your style of delivery. Well done!!
The current loadout change is rough , no loadout for 10min , then the removal of the free 2nd loady for circle 5 has made late game comebacks nearly impossible.
Regains are almost impossible. Used to play extremely aggressively in verdansk and there have had multiple instances in which my squad won because of getting redeployed late from the gulag, grabbing the second loadout and winning the game. This feels impossible in caldera.
@@fangdog29 exactly it kills the will to try and make a comeback late
@@legacy_the_archer agreed. Also, this brackets each game into two buckets - you either have a good game or a bad game. No crazy games in which you pulled off an insane come back. Every win feels like a dominant win.
This is so well put together and true. I hope some of the bigger gaming people promote this video.
Make this guy like the ceo of Activision
I promise you the game will be fine 100% better in let’s say about 2 months 😂 no but for real this guy need to be there
keep up the great videos dude, all your suggestions are great and 99% of the player base completely understands.
Please make one for Warzone “2.0” , it needs one asap bro !
Dude, amazing. I have thought out most your points, but its good to see someone making a vide about these things. So many small things, that could vastly improve the game. One thing is surroundsound, why does thing not work, and especially in the up&down scene. Its really good you called that one out, have been fucking with me since day 1.
My first thought was,
‘Oh, he has some really good ideas! COD should hire this guy!’
But then I realised that these aren’t good ideas, they’re basic things the developers need to change and implement into the game. The fact that the community literally has to spell it out for them is disgusting.
BROOOO,
"Just imagine how good warzone would be, if they just were to look at the little things." MIC DROP
Bro I have to give you credit, nd will be blasting your videos to everyone i run into. I am thoughrly impressed on your game knowledge, AND your editing skills. I know each and every one of these problems, and as alot of content on warone is alot of repeats with a new gun etc... This is just plain and simply put, very well thought out, and planned, true to the name content, content
Thank-you so much for your time, i look forward to your next video, hoping this becomes a series that is just so well made that it doesn't need excessive copies :)
-Pera
bro what video editing software you use this is sick
It’s all done in Premiere Pro
Keep up with the uplaods, you’re gonna be great! Both these videos are amazing and straight to the point
another thing that should be fixed is picking your loadout in PC, whenever you pick your loadout on pc, the pointer is in nowhere so you actually take a little while longer than controller players, i think that could be fixed if you pick your loadout in the lobby, and when you buy a loadout in the actual game, the pointer is set in your pre-selected loadout so you will not have that little disadvantage against controller players..
I remember being in a plunder game a couple times where the gas Circle would spawn outside of the map with a tiny bit of space so you had an entire match worth of people crammed into 10 meters
If you were a dev Warzone would be incredible
This video needs to be a chartbuster
As It fully covers all the problems in warzone
This games a fucking joke, they had 2 years to fix this basic shit, its blatant the devs don't play their own game.
Thanks for covering some of the other things I said in the previous video!
Icemanisaac covered your first video and sent me this way. Bro I agree with him and you need a job providing input and quality of life for warzone. Well done mate!
Finally someone mentions the armor reloading. I dont want to use the only armor plate I find to replace the one that has 10% damage done to it when there are two open spaces 😵