Wind Waker HD any% Spliced Theory TAS in
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- Опубліковано 21 сер 2024
- THIS IS NOT A REAL SPEEDRUN OR A REAL TAS. It is the most realistic interpretation of what the Wind Waker HD any% TAS will look like one day when it is complete. I spliced together clips of real gameplay from Wind Waker HD and TAS gameplay from Wind Waker SD done by myself and TASer TrogWW.
Route: pastebin.com/g...
TrogWW's TWWHD any% Theory TAS: • TWWHD any% theory TAS ...
FAQ:
Why Italian?
Italian has the fastest text for Wind Waker HD
Why do you have some clips from the original Wind Waker?
Currently the TAS tools for the original Wind Waker are far superior to that of Wind Waker HD mainly due to having savestates. Clips used of the original game were for tricks that were too difficult to imitate/replicate without tools.
How do you swim so fast in the water?
In both the original game and in HD, if you turn around in the water you gain 3 units of negative speed, if we chain these together frame perfectly we can gain 90 units of negative speed per second. Around -1400 speed is required to superswim across the ocean in one air gauge.
Why do you go to the submarine before dragon roost?
Instead of obtaining the bottle the normal way, we can simply defeating the enemies in the submarine at bomb island and get it in a chest there. This skips the sequence of talking to Medli and Komali and throwing Medli to obtain the bottle. This is not done RTA because this would add another manual superswim and would end up not saving any time because a human needs to pause buffer turning around in the water.
How do you pull out the grappling hook and then go so fast?
This glitch is known as item sliding and involves going into first person mode with any item you can move around with (grappling hook, boomerang, bow, or hookshot), holding a direction to get link moving, and then quickly switching to ESS in the opposite direction. This will cause link to then build speed exponentially, so much that the game will crash after charging for 8 seconds. A TAS does not need to pause buffer item slides.
How do you teleport across the ocean to a different island?
This is know as island hopping and involves building so much speed with an item slide that once you release all of this speed you can travel the entire distance across the ocean in one frame. All island hops are theoretically possible but are so difficult that instead position restore after charging an item slide for a while was done to as closely as possible simulate what these island hops would look like.
How did you aim so quickly with the grappling hook?
Wind Waker HD has an aiming mechanic known as gyro which uses motion controls based on the direction the wii u gamepad is facing to determine which direction you aim a first person item. Because of this it is theoretically possible to aim at any spot within a large range in a single frame. A human would need to pause, turn the gamepad, and then unpause, however a TAS could do this in one frame.
Why do you always get perfect luck?
RNG, which determines luck based events in the game, is calculated based on all previous in-game inputs. A TAS can always have the exact same inputs every time, therefore it can alter its inputs in a way that it always gets perfect luck.
Why don't you ever get storage?
Dry storage was patched out upon release of Wind Waker HD and remains only possible in the original Wind Waker game.
What were the time-saves over trog's theory TAS?
Faster HD cutscenes, faster movement in dragon roost cavern, stick through the door strategy in dragon roost cavern, gossip stone skip, ff1 spikes raising cutscene skip, ff1 door clip, hero's sword skip, sail skip, bombs skip, leaf skip, and faster damage route on grand staircase. - Ігри
Its hilarious when the graphics change between SD and HD
Still haven’t been able to get the Wii U yet
It confused me so much
@@bigmoma2149 I commented this 2 years ago? Holy
@@nobodybelievesunderscores41223 years ago.
OG looks better IMO
Aryll: Go see grandma.
Link: Can't do, I have to save my sister.
Aryll: What?
Link: *Jumps off the platform and swims far away in intense speed*
Aryll: ..... What?
made my fuckin day
lol
So good
Seing Link go so fast, so perfectly is not only super satisfying but also super funny.
Why does he go backwards
@@_____69420 no cap on how fast he can go backwards and there is when he goes forwards or smth like that
@@nutegunray1618well hello, fancy seeing you here
Thanos: "But what did it skip?"
Everything.
Doesn't feel broken enough. I want to see a seemingly random sequence of events on the starting island that somehow warps you directly to the final fight when you throw a deku net
Same
That sounds like Oot any% World record lmao.
Would be possible if you pause buffer to FF2 and skip the door leading to Helmorac King which leads to hyrule. Gives u master sword automaticity after helmaroc fight
WR RECORD For the GameCube Would be less then this
@@KindlTAS i just relized yes if u go to helmaroc fight your stick there unless your on wind waker hd u can slide through the fight and skip it but if you go to hyrule without the boat the game crashes
Island Hopping, Phantom Ganon Skip, Puppet Ganon Skip with no leaf... insane stuff.
I love the music of the game. the OST sounds directly like freedom and boundlessness. You are directly in the mood to travel the sea.
Those perfect item slides leave you feeling ahead of yourself every time. It's like an extra degree of hustle has to be added on because it's so fast. In real life there would be a few hundredths lost right after because you'd be sitting there for a split second like holy shit how the hell??... haha, hard to keep up with that pace. Zero nerves, just full send.
This game will NEVER get old.
The cell shading IS Amazing for that.
Please Nintendo make The Wind Waker 2 After BOTW2.
They did make phantom hourglass and that's after this one.
The effort put into splicing this is amazing, i see you 14MrAlberto, awesome job.
thanks :)
+ Those editing skills! Love how the transitions between games are so smooth!
Runner: what's the best way to traverse these waters? Hmm, let's turn link into a fried egg 🍳 then hopefully just send it.
to show you the power of item sliding, i teleported to forsaken fortress from windfall island!
FUCK OFF MAN
phantom ganon: your time has come link
link: *grabs grappling hook*
phantom ganon: understandable, have a good day
"What were the time-saves..."
Alot.
Bro went so fast it changed the game's language
9:57 magic moment from Gamecube to 3DS
3DS?? 😂😂😂
@@watchfProbably meant 2DS
@@HappyYummmy beo
Link might as well be uttering the name of a once popular search engine as he prepares his long swims
14:09 imagine watching link pull out a grappling hook, then slide insanely fast and teleport from outset to thorned fairy. I myself would be terrified
"Oh man, I can't wait to see how they deal with Puppet Ganon"
...
"Oh."
14:11 im calling the police right now
This is my new favorite speedrun
Now I'm waiting for an any% Wind Waker TAS within an hour...
Since barrier skip was found from the original WW, this is only a matter of time.
TrogWW will be working on that one. He knows SD much better. I feel comfortable enough helping with the real HD TAS when it comes out because I've spent a LOT of time learning about the any% route. I am very comfortable with TASing item slide movement. TrogWW is much better with basic movement and RNG manipulation.
Xiarno at some point the original will probably be faster since they’re skipping so much stuff. We need new tech lol
It will never happen
9:55 just went from 1999 to 2000
Impressive work
oh damn this is sick
so are all the tricks performed on the GC version the same as the HD version? i know that might be hard to verify since TAS tools aren't available for HD but like... is HD just a port of the GC version with updated graphics and a couple patches, or was it rebuilt?
Yes. This entire thing is theoretically doable on purely HD but we don't have savestates making TASing impossible currently. Yeah HD was a port with some patches and updates
@@14MrAlberto cool!!! thanks for the answer ♡
Thank you.
your welcome
tu es passé de la version gamecube à la version HD
I like how you flip between the GameCube version and the wii u version, this is basically two tas’s together
I guess the text is faster in the HD version along with the ledge clip too
I think
At that point its not even a legit TAS, since these are two different games, each with differences
The super swims weren't done by a human, those were actual TAS 😂
20:41 "wow, his back looks beautiful"
I hope there's Wii U TAS'es someday
14:11 imagine someone accidentally getting this
He item slided into the mountain and then no clipped into the fairy fountain warp area
Wait, why they are different laguages?
I TASed certain sections on SD and I have the JP version of SD because the item sliding cheat requires JP. But the big cutscenes are fastest in Italian on HD
@@14MrAlberto oh i see
@@14MrAlberto and the sporadic Spanish cutscene?
TOTALLY DOABLE XD
I with there was the option to turn bloom lighting off in hd
You have Zelda in your Glitch. 😁
I'm starting to have Portal 1 Any% vibes right here
Link be like: Do the harlem shake
Finally, a Windwakerhd run wich has a manual superswim.
…most top times have it too
@@Komali09 I meant whitout pausing.
The cutscenes are in hd also.
Mario can learn a thing or two about building up speed
Im almost questioning if it is a fake speedrun. It switched from the hd to the gamecube edition.
Read the damn description.
Damn... I thought Item Sliding wasn't even possible on SD but seems like it is TAS only trick...
It isn't possible on SD. A cheat was used. Read the description
@@14MrAlberto Ah explains some things :D
??? The random Spanish at the beginning and the end 😆
lol that is a complete accident!
Amazing TAS ! 😸😸🐙🐙🦑🦑🐋🐋
Thanks! I need to update it with new strats eventually. It can be 31 now.
@@14MrAlberto I know it takes a long time to do a TAS, I hope you have time to do one again with all the new strategies | (On the new TAS a big part of the work is already done in terms of the cutscenes which are already optimized (Unless you do the skip cutscene in this case what I said is not usable). interested in the idea and can't wait to see it! Thanks again for all your research ! 😸🐙🦑🐋
@@Saddler46 Yeah the new thing is cutscene skips. Because of this there is a lot I have to redo!
Can someone explain to me how Link is instantly teleported when using the grappling hook? lol
Idk if you got your answer in all these months, but it's a glitch called Item Sliding, only in the HD remake. It has to do with holding a certain position on the thumbstick after pausing and unpausing and it speeds him up tremendously. He isn't teleporting, just going super fast each frame, often island hopping in one frame.
Link is schmovin'!
Porque sienpre cambia el idioma?
13:15 did anyone else hear that
That was a clip of smokeyruns and he talked during it lol
あまりの速さで言語に影響出てますよ
Imagine your fingers are actually that fast 😏
At 14:00 how does save + quit from Dragon Root Caverns to Outset work?
The default spawn location after savequit or dying is on outset early in the game until certain flags are hit that change this location. Because the TAS has avoided all savewarp flags by sequence breaking going directly to dragon roost, the spawn location is still at outset.
3:34 The language is Spanish lol
At the end as well lol
最後言語変わってるのなんでなんやろ、トリックプレイと洒落込むのとこ
wtf did I just watch
Like
Was there someone saying something really fast at 13:14 or so? It sounds really weird there
Yes I used footage of someone's gameplay
Would pause storage make this sub 30 minutes
Maybe
How much would the routing and final time change now with pause storage?
7 minutes
How would you make a "segmented tas" that legterly makes 0 sense if it's on emulator you can just put the inputs for the fastest segment for each segment... Unless it's not on emulator and its just a modifyed console or smth, that would make alot more sense
You can't TAS on HD. The segments on HD were either done RTA or with cheats (position restore). You can only TAS on the gamecube version. So the hard parts were done on SD.
@@14MrAlberto ahh ok
¿Es legal pasar de italiano a español y a japonés?
4:30 REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
How did you do the Island hops?
The item sliding code I used was old and incorrect. It made it very hard to do. Trial and error. The ones on HD were faked with position restore.
8:38 Why does this look so much like storage ?
yeah I have no idea why that works without storage.... but it works.
@@14MrAlberto That.... weird.
I kinda want to hook up my WIIU just to try. is it that precise or is it easely feasable by an human ?
@@TrueXiarno I'm not sure how precise it is, but it's been done RTA.
@MrAlberto could u do a new one of those?
I plan to eventually. I don't have much time now but I certainly will after I get out of school.
Where can I find the patch to get item sliding in SD?
ua-cam.com/video/AiMy9kRtBHc/v-deo.html in the description of this video. it's a gecko code for JP only
How much faster would it be if you did it now?
7 to 8 minutes. I will be working on another soon
@@14MrAlberto thanks for answering!
you can item slide in the non hd version ??
no you can't. an item slide cheat was used
Did you just changed to
Gcn - wii u
Yes. Read the description
The legend of Zelda - Link is too fast
Not even windwaker hd lmao
Why isn't early bottle used in the current run?
It would only save a few seconds due to an extra buffered superswim which takes a minute longer than TAS. It is currently being considered for RTA due to us having faster swims than previously.
@@14MrAlberto I see. Btw I'm a great fan of your work!
@@eduardolarrymarinsilva76 thanks!
@@14MrAlberto You're welcome! Btw, why isn't it possible for Link to jump into the pool of water while the cutscene of it filling up plays? Does Medli drown when performing early botle?
@@eduardolarrymarinsilva76 You can't make it into the pool in time. The bomb explodes too quickly. Also you can drown medli but she's not there unless you completed the sidequest before getting to the outside room.
Cheating or wii u or game cube 🤨😐
Read the description
:^0 sorry
:^0 sorry
Thanks
Hola soy yo de nuevo
why was hd tricks on sd?
read the description
So did you finish it?
finish what?
@@14MrAlberto The tas
@@Macswaggens we can't make an actual TAS until we have TAS tools for wind waker HD. Until then this is the best we can do. There are, however, a lot of potential optimizations for this that I would want to update, however seeing this video has 17K views it's hard to find motivation to make another video unless it's drastically different. We are currently working on making a better hack for item sliding on SD that would be much closer to the HD item slide glitch.
reeeeeeeeeeeee
That's the only evidence I have tho.
Ignore the “spliced theory TAS” in the title and the entire description YOUR A GENIUS
Bro so fake tho. Like how you gonna switch between HD & GameCube while also stealing others speed runs.
Edit: why do I always look at the description last. Smh
This is the closest to the real thing we can get. A real TAS is literally impossible to make at the moment
@@14MrAlberto why is it impossible to make?
@@SkyBeast55 we can't make savestates in wind waker HD. also we can't manually input buttons or analog stick directions.