I wonder what would happen if I started swimming back and forth in the water while continuously pausing. Maybe it will let me go at the speed of sound through the ocean.
@Fear DesertFox You may have seen something similar in the original Wind Waker, the difference being the use of a camera lock from the beginning rather than pausing first. Both work off of the same fundamental observation: turning around gives link approximately -3 units of speed. I'm not personally aware of how this was discovered (these days many WWHD runners have access to data viewers that display things like Link's speed, making this type of thing easy to spot, but superswimming has been known about for longer than WWHD has even been out), though really it in and of itself isn't a major revelation and may have just been noticed as part of normal gameplay by some people messing with the game. The idea of building up large amounts of negative speed is not new to these games. A classic example is the Backward Long Jumps of Mario 64. Both this and the superswims work because the developers, as a means of setting a maximum speed for swimming, running, etc., only set an upper limit on the character's speed values, meaning the negative values can continue to grow without bound (because they're technically going down rather than up). Again, it's been known for a while that turning around over and over will generate lots of speed, though without any way to lock the camera like in the original Wind Waker, it remained a TAS-only trick in WWHD. The transition from TAS-only to RTA viable came in two steps. The first was the idea of buffering the inputs with pauses to consistently get only the turnarounds (it's worth noting at this point that only the first frame of turning around will give you negative speed, and continuing to hold that new direction will make Link start to move forward, thus cancelling out that negative speed). This, again, is not exclusive to Wind Waker - pause buffering is a classic technique in speedrunning for improving the consistency of frame perfect inputs - however even knowing this, the trick was not implemented because of how long it would take to get enough speed to make it to Dragon Roost using just pause buffering. This is where the second step comes in: the discovery that, at around a third of the speed needed to make it to the island, Link is moving fast enough that the camera can't keep up with him, thus creating a sort of psuedo-camera-lock that achieves the same thing. These things combined made the Manual Super Swim a time-saving technique that was also possible for humans to do, and so it was implemented and optimized with faster pausing methods to minimize the amount of time spent sitting and pressing the same button over and over (I can say from experience that the trick's difficulty does not come from its physical execution but from the muscle memory and mental focus necessary to maintain the near frame-perfect pace, so lowering the amount of time doing that directly lowers the difficulty of success). TLDR: It was not discovered on a whim. A basic observation of the game's swimming mechanics combined with pause buffering for frame perfect inputs and an exploitation of a common fault in games' methods of restricting speed, as well as some more recent discoveries to improve its efficiency, all culminated to create a trick once thought to be TAS-only that humans are capable of executing. It's a common misconception that tricks/glitches can only be "thought up" or somehow miraculously stumbled upon, and while that is true in some cases, it's more common that they are constructed from various bits of knowledge about the game collected over time that have been pieced together through theory crafting and eventually executed in the game. Hope this helped clarify a bit and didn't just sound like a history lesson on MSS lol. Let me know if there are any lingering questions.
It’s 3:20AM come on Gymnast. Well done with the sub 1 hour btw, very impressive, let’s get that WR, only 2 minutes away! Super Swim ends at 3:56 as well.
😂😂😂 I got the Zelda legendary disc for gamecube that had every Zelda up to Ocarina of Time and Majoras Mask and it came with a 45 minute trial. All those years ago, I thought "this is pointless" but now, I would love to see someone actually do a speedrun on the trial disc. I wonder if the whole game would render or if the game engine would just collapse.
I love taking speedruns like this and thinking of them in fiction like. Aryll was both never kidnapped, and only kidnapped at most like 20 minutes before Link showed up to save her
It's more of collective discoveries made by many players through the years. Before this kind of speedruns where born, it took 9 hours to beat this game.
Also the luck part in zombie hover before Ganon was negated when it was found out you can use a trick to leafblow a morth to the ledge and still give a heart.
I think linkus posted a video the other week about saving time at the auction with a new infinite rupee glitch that was found, mainly a lot of little optimizations has gone into TWWHD. And competition
Seriously has me wondering who first found these exploits. Like, who thought, “Let me pause rapidly whilst swimming back and forth and see what happens!” or, “Lets grapple while zooming in and pause to just see if it’ll do something!” Like, hah?
I still have no idea why this game is ran in italian, surely that has to be one of the slowest languages because every word is like 20 letters long minimum. I know that japanese and chinese are slower bc the draw rate is half of what it is with latin characters, but is italian really the next best option?
The speedrunner seemed a bit down and disapointed like with the Ganondorf fight: "Yay, i beated the first phase of Ganondorf, i'm so good at this game T-T" That's the only bad thing with the speedrun, the speedrunners attitude
You can still WR with morths. It just means theres more optimization pressure throughout the run to save time as opposed to leaving a large portion of the time save in the final parts. The WR is far from perfect. Theoretically fairy strat is better but less rng = more runs = better practice on the rest of the run = better overall splits.
-Get caught in a submarine.
-Gets thrown into a dungeon thousands of miles away the next second.
Seems legit.
They just did the rope glitch too.
Huh. ScottFalco was right, that's about how it happens. Interesting to see these speedrun strats in practice.
That video popped up in my suggestions and that's what brought me here
Oh cool, I wasn't the only one then, lol
Me too
Same, i really wanted to see why the grappling hook is so important
Lol me too
Scottfalco says "Hi".
Well he actually doesn't... but I'm here because of his video.
Valtremors you’re not alone
Me too.
me too
AYYYY
Bermuda, Jamaica, ooh I wanna take ya
I wonder what would happen if I started swimming back and forth in the water while continuously pausing. Maybe it will let me go at the speed of sound through the ocean.
Do like Pannenkoek and go so fast you clip into a parallel universe in 0.5 A presses
@Fear DesertFox id be happy to explain if you actually want to know, but i know these types of questions are often rhetorical
@Fear DesertFox You may have seen something similar in the original Wind Waker, the difference being the use of a camera lock from the beginning rather than pausing first. Both work off of the same fundamental observation: turning around gives link approximately -3 units of speed. I'm not personally aware of how this was discovered (these days many WWHD runners have access to data viewers that display things like Link's speed, making this type of thing easy to spot, but superswimming has been known about for longer than WWHD has even been out), though really it in and of itself isn't a major revelation and may have just been noticed as part of normal gameplay by some people messing with the game.
The idea of building up large amounts of negative speed is not new to these games.
A classic example is the Backward Long Jumps of Mario 64. Both this and the superswims work because the developers, as a means of setting a maximum speed for swimming, running, etc., only set an upper limit on the character's speed values, meaning the negative values can continue to grow without bound (because they're technically going down rather than up). Again, it's been known for a while that turning around over and over will generate lots of speed, though without any way to lock the camera like in the original Wind Waker, it remained a TAS-only trick in WWHD.
The transition from TAS-only to RTA viable came in two steps. The first was the idea of buffering the inputs with pauses to consistently get only the turnarounds (it's worth noting at this point that only the first frame of turning around will give you negative speed, and continuing to hold that new direction will make Link start to move forward, thus cancelling out that negative speed). This, again, is not exclusive to Wind Waker - pause buffering is a classic technique in speedrunning for improving the consistency of frame perfect inputs - however even knowing this, the trick was not implemented because of how long it would take to get enough speed to make it to Dragon Roost using just pause buffering. This is where the second step comes in: the discovery that, at around a third of the speed needed to make it to the island, Link is moving fast enough that the camera can't keep up with him, thus creating a sort of psuedo-camera-lock that achieves the same thing.
These things combined made the Manual Super Swim a time-saving technique that was also possible for humans to do, and so it was implemented and optimized with faster pausing methods to minimize the amount of time spent sitting and pressing the same button over and over (I can say from experience that the trick's difficulty does not come from its physical execution but from the muscle memory and mental focus necessary to maintain the near frame-perfect pace, so lowering the amount of time doing that directly lowers the difficulty of success).
TLDR: It was not discovered on a whim. A basic observation of the game's swimming mechanics combined with pause buffering for frame perfect inputs and an exploitation of a common fault in games' methods of restricting speed, as well as some more recent discoveries to improve its efficiency, all culminated to create a trick once thought to be TAS-only that humans are capable of executing.
It's a common misconception that tricks/glitches can only be "thought up" or somehow miraculously stumbled upon, and while that is true in some cases, it's more common that they are constructed from various bits of knowledge about the game collected over time that have been pieced together through theory crafting and eventually executed in the game.
Hope this helped clarify a bit and didn't just sound like a history lesson on MSS lol. Let me know if there are any lingering questions.
When typing in the Word "Wind" in youtubes serch bar "Wind waker speedrun" is the First result
Thanks falco
All I typed in was ''W"
"I yearn for true gender equality"
Edit: I never has so many likes before. Thank you all.
I have no patience for women who talk about female privilege, yet complain about someone "not being a man" when it suits them.
Is that the actual translation?
@@daviboitellem It's a reference to an animated version of this speedrun which is refering to Kazuma from Konsuba
gotta love our boy scott
Came straight here after watching the animated version
Your barrier skip execution in this run was amazing.
8:45 "There's a math homework assignment due tomorrow that I haven't started yet"
He's very dedicated to the speedrun.
Ah yes, physical therapy
*Super swim Intensifies*
It’s 3:20AM come on Gymnast.
Well done with the sub 1 hour btw, very impressive, let’s get that WR, only 2 minutes away!
Super Swim ends at 3:56 as well.
That deadpan "nice" every time he messes up is just so funny to me, idk why.
i love how linkus was "we did it omg" and gym "yeeah hyyyype..." xD
"cool"
Yea lol
it's just so funny tho xD
Well, were all here from Scottfalco. Great run tho!
I just watched that video and came here to understand the context.
@@Austin-vp6qq same
Seth Yoder it’s actually accurate
Damn I'm out of the loop, I've never seen his wind waker video
Wait a minute you’re not supposed to be here! IM not supposed to be here! *matrix glitches out*
Congratulations, Gymnast! Finally sub 1 hour. This game really has come a long way.
When you have only 1 hour trial.
😂😂😂 I got the Zelda legendary disc for gamecube that had every Zelda up to Ocarina of Time and Majoras Mask and it came with a 45 minute trial. All those years ago, I thought "this is pointless" but now, I would love to see someone actually do a speedrun on the trial disc. I wonder if the whole game would render or if the game engine would just collapse.
Underated comment
Right then let’s defeat that coffee throwing dude
Ah, so scott's video was accurate
Sub 1 hour Any% HD!!
The legend is real.
Comments:
90%: ScottFalco
10%: saying how good the speedrun was
I like how at the beginning Link just jets across the ocean at lighting speeds
Legend of Zelda: Link misses his Physical Therapy Treatment.
I like how those birds go "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
I never thought a speed run of this game would get under an hour, nice job!
Huge congrats dude I'm sorry I had to leave halfway through. It's so true that you really can get any speed goal if you really put your mind to it
The entire final act is "Ganondorf Bitchslaps a Twelve-Year-Old Simulator"
I came here because of ScottFalco's animation
Who didnt?
I did
Same
Gymnast is back in full force in WWHD. Congratulations on the PB.
I'm gonna die if I hear that pause menu sound one more time
Lol love the ScottFalco comments
"I yearn for true gender equality"
@@Satheo05 yas kween
@@Satheo05 Konosuba is great
Link: *jumps into the water and superswims, disappearing into the horizon*
Aryll:
Aryll: "aò ma che cazz-"
21:28 Bird Up!
I love taking speedruns like this and thinking of them in fiction like. Aryll was both never kidnapped, and only kidnapped at most like 20 minutes before Link showed up to save her
Impressive. But the hell... Who sits down and takes the time of figuring out a glitch like that??
It's more of collective discoveries made by many players through the years. Before this kind of speedruns where born, it took 9 hours to beat this game.
Got em
God why won’t this masterpiece just get ported to the switch already 😩
28:31
This particular comment didn’t age very well, gymnast the mad man has like a 2:17 rn
When you have a math assignment due tomorrow that you haven't started; but really want to play Wind Waker
5:22 Yeah, seeing a young boy yeet himself across the ocean faster than a gunshot in his pajamas, that seems to be the appropriate reaction.
You've heard of speed of Kirb but now get ready for speed of lin
Finally a sub 1h time!!! Congrats dude!! WR is in touch! Keep it going! :)
What the hell this catagory used to be 1:43 with barrier skip what happened
Firstly the manual super swim at the start shaved off quite a bit of time, as you don't have to go to Forsaken Fortress and Windfall right away
Also the luck part in zombie hover before Ganon was negated when it was found out you can use a trick to leafblow a morth to the ledge and still give a heart.
Those 1:43 times were not very optimized anyway, I think there were still like 20+ minutes to shave off if I'm not mistaken even with that route
i was just as confused. you should check out linkus's recent world record progression video
I think linkus posted a video the other week about saving time at the auction with a new infinite rupee glitch that was found, mainly a lot of little optimizations has gone into TWWHD. And competition
Valoo is so cute with his tiny wings OMG
Keep going gym you will get that record back!
In ScotfFalco's video, when Link and Tetra are on the boat and music starts playing, what music is that?
Uh...Strange to ask that on this video, but it's Kokomo by The Beach Boys
@@jackcrowe9041 thanks
You know it's good when all the other streams are 6 times the time of this
21:30 BIRD UP
It's so weird to see the game ran in Italian, brings so many memories back lol
Congratulations gymnast for completing WW under 1 hr!
59:02 Zelda: REEEEEEEEEEEEEEEEEEEE
Gym : get his sub 1
Also Gym : Cool
Yo he sounds like the Happy Salesman in the Bazaar at night
Holy crap a whole minute off of a pb!
Dang dude, I'm looking forward to watching this when I get home :)
I yearn for true gender equality
I'm only liking this because of the pictures you've chosen
Hell yeah, gymnast. WR is almost yours, my dude!
Favorite part of most speed runs is that walls are more a suggestion
WOAH! nice, let's get that wr back!
58:38
Motivation 100
Math homework: 1:00:37 - 1:34 = 59:03. Congrats on being the fourth person to sub 1 hour!
Wow! congrats on the sub 1h man. Well done.
Yay! Keep it up.
Nice you didnt give up after this one ganon fight...
Congrats to the sub 1!
I was there PogChamp
Alright sub 59 my dude let's goooooo
that is a fast speedrun, wow.
Holy crap the bird said REEEEEEE
gym is a fucking god at this game
I DONE WITH THIS MAIL
I HATE ALL MAIL
I HATE MAIL MAIL MAIL MAIL
5 DOLLARS FOR ME
Unfortunately i failed my "counting with gym" course so i'm gonna need to retake that :(
Who else yearns for true gender equality
yeah my buddy Kazuma
21:38 *BIRD UP* (Scott's speedrun)
Hang on I thought the ship only appeared after you save tetra and stuff which only happens after the telescope and stuff so what triggered the ship?
oh shit i thought that catapulting yourself across the ocean thing was a joke
Counting with Gym! 😁
Nice Run.
“Snaps magic stick”
go jim, go.
Who needs to do math HW when you can get a world record
also Linear Algebra is awful
Hard agree, linear algebra is way more complex and annoying than the name makes it out to be
I really loved linear algebra, even tho it was insanely hard and i didnt understand a single word for weeks
Medli is a level 5 biological hazard
16:04 well, he called it
Two other runners kept on getting mentioned, Linkus and somebody else? I couldn't quite hear.
Haha funny speedrun animation brought me here *laugh*
Summary of the first 3 Minutes...
Pausa , Pausa, Pausa , Pausa, Pausa , Pausa, Pausa , Pausa, Pausa , Pausa, Pausa , Pausa, Pausa , Pausa, Pausa , Pausa, Pausa , Pausa, Pausa , Pausa, Pausa , Pausa, Pausa , Pausa, Pausa , Pausa.
1:49 Didn't know Link could Side-Roll. Is that new for the Wii-U version?
59:45 "Reeeeeee"!
Aruba, Jamaica, ooh I wanna take ya
Seriously has me wondering who first found these exploits. Like, who thought, “Let me pause rapidly whilst swimming back and forth and see what happens!” or, “Lets grapple while zooming in and pause to just see if it’ll do something!” Like, hah?
Does playing in Italian effect the speed run time too ?
Makes it spicier
nilleftw yes
I still have no idea why this game is ran in italian, surely that has to be one of the slowest languages because every word is like 20 letters long minimum. I know that japanese and chinese are slower bc the draw rate is half of what it is with latin characters, but is italian really the next best option?
3:51 This is a yeet
Vado a fare una pausa
Incredible
I still hear the pause and unpaused sound
This kinda reminds me of Scott falcos speed run vid
The speedrunner seemed a bit down and disapointed like with the Ganondorf fight:
"Yay, i beated the first phase of Ganondorf, i'm so good at this game T-T"
That's the only bad thing with the speedrun, the speedrunners attitude
He's just focused and not very worried about being enthusiastic.
Finally sub 1 GZ!
Here because of scottfalco
BIRD UP!!!
Isn't it worth to go for fairy skip when you wont get WR from Morth's?
You can still WR with morths. It just means theres more optimization pressure throughout the run to save time as opposed to leaving a large portion of the time save in the final parts. The WR is far from perfect. Theoretically fairy strat is better but less rng = more runs = better practice on the rest of the run = better overall splits.
dont go back to 3d before you get wr *angery face*