Sometimes, there comes a loadout that just acts as the poster child for a particular faction. Today, the NC poster child of a loadout makes an appearance in all of its glory. If you enjoyed the video backhand that like button! Feedback is always appreciated! If you enjoyed the video backhand that like button! Feedback is always appreciated! ►Become a member on the channel today : ua-cam.com/channels/AEmJlcQb3Gq6jMELVksCOg.htmljoin OR ►Support the channel via a one-off pledge via Paypal : paypal.me/CAMIKAZE78 Connect with me! ►Twitter: twitter.com/CAMIKAZE78 ►Discord: discord.gg/3z5uKVp ►Twitch: twitch.tv/camikaze78
@CAMIKAZE78 How's this loadout suggestion... "default heavy assault". Someone who might be a good shot at FPS but doesn't watch these videos and thinks besides what they're given by default, there's nothing else to the game. Suit slots? What's that? And then watch as they try to survive in this harsh cruel world, just stubbornly scratching out an existence. NC if you want but would be interesting to see how much road "default heavy" gets you on TR and VS as well?
I present the Fire Marshall. Faction: any Class: Heavy Primary: Thumper with incendiary Secondary: crossbow with incendiary bolts Knife: NS Flamebug or whatever the flame knife is called Implants: response jacket & survivalist Utility: regen kits Helmet: one of the flaming skulls from the Halloween directives. The rest is up to you. The Fire Marshalls once inspected bases for potential fire hazards, but once the wars started, were taken to a secret facility and injected with pure nanites. Those nanites wired the brain into thinking fire good and were handed a bunch of flammable weapons and sent to the battle field to burn the world. There are few now but they are still a threat on the battlefield.
Two loadout (first here, second in response) : The Heavy Cheeser : Heavy TR Background : A veteran of the TR army decided that he love cheese. He love cheese so much that he would want to transform NC and VS into cheese so he got even heavier to do this, carrying his weight in ammunition. Primary : T-9 CARV S (with extended mag) or Butcher (for extra RPM) Secondary : Minichaingun (extended mag of course) Launcher : striker (extra rounds) Grenade : concussion Suit : ammo pouch Ability : Adrenaline shield Utility : Medkit Melee : Amaterasu (to send some bananas to those slice of cheese) Implant : Ammo printer & Battle hardened (never stop shooting and never flinch while firing)
The idiot spotter: The idiot trying to help his comrades by spotting the enemy in his own way. Infiltrator Primary: not important Secondary : QCX Hunter (with detect bolt and HS/NV scope) Tool : Motion spotter Ability : stalker cloaking Suit : adrenaline pump (to zerg foot even faster) Grenade: decoy grenade (to distract the enemy) Utility : Auxiliary shield (more shield always help) Melee : everything but no active knife nor amaterasu Implant : firestorm & target focus (If he kills someone he might wanna fire again rapidly & he wanna indicate to his friends which enemy are low)
@@Terranos77 Would the Idiot take the ASP for primary sidearms to take double detect bolt? I think he might. Also, instead of Auxiliary, instead it should be the ammo one, so he can shoot as much as he wants. Extra grenades would also work, considering this is the idiot we are talking about.
@@Shadowhawkdark I think extra grenade would be better. He might get too much spotting with all those bolt xD. And yeah he would use the ASP even though he's using the stalker cloak
@@Terranos77 If its stalker, then ammo is probably 'more useful' since they only have the one weapon's ammo supply but if they have double sidearms, then they don't exactly need more ammo, and instead go for the extra grenades....or even better, quadruple down on the ammo for more fast paced detect bolt flying action! Also, SOOOO much reloading.
Let's make a TR equivalent of this... May I present: THE DAKA Primary: T7 Mini Chaingun (with extended Mags); Secondary: T4 Amp(Any Attachments); Launcher: T2 Striker; Ability Slot: Adrenaline/Resist Shield; Suit slot: Nanoweave; Grenade: Concussion; Utility: Resto Kit; (or Med Kit) Melee: Any (NSX Amaterasu for extra DAKA) Implants: Firestorm and either Mobility Mesh, Nanomesh Specialist or Response Jacket (or Ammo Printer, if you actually survive your engagements) Strategy: Pop a Resto Kit, Spool up, engage and keep firing until all threats are dealt with. If successful, reload and prepare for a repeat. If unsuccessful, respawn, repeat.
Imagine being some poor TR conscript stepping off the drop ship for the first time and immediately getting your torso removed by some eight foot tall drugged up freak screaming something about bonus checks.
I have the perk, and I am so annoyed I didn't pick up on the opportunity before I started filming. But hey, lessons learned. Maybe next time we will return with a "Weaponized Freedom MK2" loaodut at some point.
The Stealthy Patriot Stalker Infil Can't use primary Flare Gun - My man is a patriot, after all Motion Spotter AV knife - How else will you kill all that pesky armor? Grenade Bando - More BOOM Flash Grenades - ASP perks are wonderful AI mine, EVEN MORE BOOM Heavyweight - If the screen is shaking, how are you supposed to appreciate the boom? Ocular Shield - Dont get flashed by your own flashes, big brain Cortium Bomb - BIGGEST boom
I can appreciate that. This man wants to bring the joy of his faction to the enemies, so he prepares shows for them. He sneaks up to sundies, laying down a cortium bomb before placing his AI mines, only to begin his celebrating with the flare gun. As the enemies rejoice and fire their own weapons in celebration, the cortium bomb has time to go off, a finale of the BIGGEST boom.
@@CAMIKAZE78 I can only assume that the Jackhammer wasnt in the original because either they didnt want to suggest a loadout that relied on ASP perks, or because the Magscatter's meme potential is equal to the Jackhammer's effectiveness
Loadout: USAIN BOLTER Weapon: SAS-R Suit Slot: Grenade Bandolier Grenade: EMP Grenades Implants: Survivalist and critical chain (catlike 5 works too I guess) Strategy: Usain Bolter is fast. Really fast! The way he secures kills is by throwing an EMP at his feet to trigger survivalist. With this incredible newfound speed, he dashes around corners and bolts multiple targets before they can react. You can change this playstyle up a little with punisher EMP's if you want to use an SMG. If you for some reason enjoy this, ASP'ing EMP's into another class for use with shotguns also works great. Other than the suit slot, grenade, implant choice, and playstyle, it is up to personal preference. Remember, speed is life 😎 Backstory: It's time for the Olympics on Auraxis, and the fastest man alive has decided to join the ranks of the New Conglomerate to fuel their bonus check addiction in the case they didn't get a gold medal.
You`ve asked for it, my guy, so here it comes: The Railjack Quickscoper: Primary : AF-8 Railjack (8x scope for the cool look, silencer,straight pull bolt) Secondary: Hunter QCX (iron sights, laser,standard ammo) Tool: Recon Detection Device Ability: Nano-Armor - Cloaking Suit: Adrenaline Pump Grenade : Decoy Grenade Utility: Auxilary Shield Knife: Mag-Cutter (yup, no fancy knife for you my friend) Implants: Gunslinger, Firestorm Description: You wanted a bad loadout? here you have the absolute WORST, NC Infiltrators have to offer. This guy hails straight out of the Call of Duty Montage realm and now, he tries to imitate his beloved quickscoping cqc playstyle on PS2. The first problem he ran into: Sniper rifles dont 1-hit kill in the upper body. ... well he still went for the hardest hitting sniper rifle, cause maybe he`ll get lucky. Also, of course, he wants to hit that sweed split quad feed with a weapon switch to the Crossbow, so the Hunter QCX is a MUST have. Obviously, if he wants to hit thos clips, he needs some tankyness to stay alive long enough for the 4th kill, so he opts for the nano armor cloak and the Aux shield. Planetsides Maps are quite large, so in order to manouver through them faster, he naturally equips the Adrenaline Pump. In order to distract his targets to get that clean quad feed, he needs to distract his Enemies, hence the decoy nades (duh). With firestorm, he *hopes* for some faster rechamber time, and obviously, he needs gunslinger, if he wants the QCX to reload fast enough for his clips and keep up with the kill feed. Your goal here of course, is to get up- close and personal, quickscoping your enemies and hitting quad feeds. it doesnt matter how ofter you die, trying to hit one. what matters, is that ONE single clip. everything else doesnt land in the montage. (Extra challnge: hit a cqc quad kill with the railjack / Hunter QCX) ... im sorry. have fun.
Loadout: MLG Low Class: Heavy Assault Primary Weapon: Anchor, MSWR, Orion/Betelgeuse Secondary Weapon: Commissioner Launcher: Decimator Ability: Adrenaline Mesh Suit: Nanoweave Grenade: Concussion Utility: Medical Kit Melee: Amaterasu Implant 1: Carapace Implant 2: Bionics All this talk about nanoweave armor got me thinking, maybe we should take a more direct approach to the skill gap, starting with our very own Cami. Enter the "MLG Low" loadout. With the exception of the implants, this is a pretty standard meta build for the game today, but the implants mesh together simply to nerf the operator. Having both carapace and bionics on at the same time leaves the user 600 health and 0 shield. That's right a strait nerf. This challenging build will prove whether Cami is truly elite by giving himself only 60% of the active health of just about everyone he faces.
The summer assult build. Assult class: Dress in hot pink. Use the water thumper as main. Squirt gun as pistol and water baloons as grenades.For suit slots - extra grenades and faster movement. Use the bulkiest armor you have and a "look im here helmet". Jump jet into fights. As for implants use the cat and the motion spotter avoidence. Crappy build enough? Have fun 😎
Something that might be interesting is a Heavy Knifer. The difficulty will be getting into melee but once you do you can expect to knife an entire squad back to back and still get out alive... or not, good luck. *Primary:* Your Choice of either LMG like the Gauss Saw but you wont be using it that much. *Secondary:* You are fairly open here too but I recommend a "Oh shit he isn't dead" Secondary *Ability:* Adrenaline Shield, the difficulty will be having this active at all times and knowing when it breaks. *Suit:* Since we don't have access to adrenaline pump you may use Nanoweave or Grenade Bandolier. *Tool:* I recommend the Decimator or the Faction Specific AA Dumb Fire (Since you will likely be playing on NC that would be the Hawk). *Grenade:* Concussion, since Knifing an Enemy that can't Sprint away from you is much easier. *Utility:* Medkits will do. *Implants:* Mobility Mesh 5 since the idea is to turn on your Shield and Sparta into the enemy. And a Choice between Nightmare (recommended), Failsafe or if you're able to Headshot using a Knife Assimilate. *Knife:* Gee, i wonder what you have to pick for a Knifing Build (Yes it's gonna be the OHKnife, Carver in that case) Is it good? Probably not. Will it be funny to watch? Definitively.
I present: The Mid-Range Sweat Stain VS Heavy Primary: Ursa with grip, 2X reflex or 3.6 scope, flash suppressor Secondary: Blackhand with any scope you like, laser sight Tool: Scorpion Suit: Grenade bandolier Grenade: Concussion Equip: medkits Ability: adren shield Implants: Symbiote and Assimilate Tactical: canopy Utterly crippled at close range, absolutely devastating at mid to long.
Airs "I am a Ninja" LA loadout: Primary: Fortuna (directive NC carbine) Or if you dont have it, gauss compact S with the underbarrel shotty. Secondary (ASP optional) Punisher with custom underbarrel. If not, run the commisioner. Slots: Ability - ambusher jets Suit - grenade bondalier Grenade - Fujin (directive throwing knives for NSX gold.) The utility - coke i mean medkits Knife - amaterasu, because infinite throwing knives is da wae Implants: - Nightmare 5 - Survivalist 5 Tactical (very optional) cordium bomb Hope you like it. It will play like a very mobile ninja loadout with 8 fujin knives and a handfull of options at both cqc and mid range, but will really rely on movement instead of survivability in prolonged engagements. Use the terrain like the true master of the winds.
Shoutout to our beautiful model and out fantastic camera man/editor! You did a wonderful job Cami dressing Niccom up to look super spic and span! Now all it's missing is a vanguard, and a V5 ;)
Hello ! I have two loadout (if ppl wana say wich one they prefer just say "1:" for the first and "2:" for the second) 1: The Heavy grenadier class: heavy assault Primary: The Thumper w/ ligthweigth materials and w/ disruptor ammo Secondary: (for the sake of the fun i recommend the hunter QCX, but to be honest any pistol will do too) Hunter QCX(1x/2x sigth) w/ laser sigth and w/fire bolt(yes) Launcher: the Masamune or Decimator would be recommended but any launcher you prefer could work here.(Masamune is my favorite though) Melee: with the Hunter amaterasu, you will use it as a pistol when necessary(or shoot them with the big nade launcher in ur hands) else any of ur favorite. Ability: Resist Shield, no Adrenoweave weakling can handle the power of the Thumper(no really dont try that) Suit: I think some would have guessed but, the Advanced Shield Capacitor is the go to here. specialy with the Resist Shield. nade: concusion. Utility: Medical Kit(what else?) Implant: Nanomeshe Specialist and Sidewinder (If you want more mobility the Mobility Meshe is more suited than the Nanomeshe Specialist, but mind your resist shield would be active for a shorter period.) 2: Assault engie(NSO) class: Read the title of the build god damn it! >:o (ofc it is engie) Primary: BAR-A75 w/ Sigth 2x w/ Flash supressor and w/ Laser sigth (that is the Assault part, needless to say you're not going to open a room on your own with that weapon stay behind heavys or peel them from afar, the laser sigth would help in closer engagment but in any case burst firing with this weapon is key for sucess) Secondary: Hunter QCX (this time it is highly recommended, the explosive bolt *spoiler* is necessary to deal with the armoured threat without taking the risk of self explosion of the c4) w/Laser sigth and w/Explosive Bolt(surprised yet ? :o) Ability: Hardligth Barrier (AI mana if you prefer, but the Hardligth make both a cover and hinder enemy movement without hindering yours) Melee: Amaterasu( once again as replacement for a pistol) Suit: ASC (yup another Advanced Shield Capacitor) Grenade: Sticky grenade, get those pesky HA and MAX with it...or anything with leg for that matter xD Utility: I personnaly take the Medical Kit here, but mines and C4 are welcome too Implant: Survivalist ofc since you need to get that shield working 24/7 but what could be the next implant? Implanter: SIDEWINDER BABY!!! B) (Yes i love this underrated implant but it would allow u for quick peek in corner and enter room fast while keepin your eyes in the general direction of threat) Now you guys go try those and have fun! :D
"Return of the Shotgun Infiltrator" Secondary: Mag-scatter Ability: Stalker cloak Suit: Grenade Bandolier (Nanoweave if you can use neither one of the implants below) Grenade: EMP Grenade Utility: Restoration Kit Knife: Carver (ACTIVATE FOR EMERGENCIES ONLY!) Implants: Carapace and Symbiote (If you can't use one or both, use what you can.) Once upon a time in Auraxis, shotgun infiltrators were a thing. Massive losses in military strength led to a treaty between the three factions to ban the use of shotguns on infiltrators. However, NC High Command was clever (and high). The treaty called for banning shoulder-fired shotguns but never took into account hand-held weapons. Thus, NC High Command commissioned a Special Forces Division consisting of only the best-of-the-best infiltrators, and armed them with mag-scatters. Some of these soldiers underwent medical procedures to increase their physical durability, and were implanted with living armor. This eliminated the need for shields and wearable armor, increasing stealth and payload capacity. To prevent the discovery of NC's act of treachery, these soldiers live by the the strict code of killing before they are seen. Any unlucky witnesses are immediately disposed of and carved to pieces before information gets out.
A loadout I recommend would be Harbinger Bane for the engineer clad for NC: primary: warden battle rifle with 6x optic, underbarrel grenade launcher, compensater. Secondary: la8 rebel, with 1x optic and laser sight. Medkit utility, grenade bandolier ability, c4, sticky grenades, carver knife, ammo printer 2 implant and ocular shield 2 implant
The Recovering Addict Years of abusing medkits have left only a shaky husk. What little is left of this planetman must be bolstered with tech. faction: any primary: ns-7 PDW with soft point ammo, laser, IR scope. hipfire in every occasion outside of smoke. secondary: pilot with laser sight ability: Resist shield suit slot: advanced shield capacitor utility: c4 or extra shield implants: bionics and mobility mesh (no resto or medkits)
The undying: The enemies are your medic. >Faction agnostic >Heavy assault >Adrenaline Shield >Nanoweave 5 >Vampire 5 >Assimilate 5 >Medsticks or Regen sticks (either works, but who uses regen sticks?) >Commissioner or Underboss (take your pick, whichever you prefer, it's not really important) >SMG main (any works really, you won't be using it much) >One hit kill knife >Concussion grenade Primary tactic: Get into CQC with a group of enemies, activate your HA shield and mow them down with either pistol/quick knife combo, or a one hit kill knife. You'll have a high enough HP (& shield regen if you're hitting headshots) to soak almost any damage they deal. On a headshot kill you should receive: 245 overshield, 325 HP & 200 shield. On a body shot kill you should receive: 325 HP. On an SMG kill (or a kill at more than 5m) you should receive: 245 Overshield & 200 shield. If you run out of ammo with your pistol, either switch to your knife or the SMG to finish off any enemies. You'll still be getting a decent amount of shield/overshield with every kill.
Ngl, the first time I found out the Aurax shotgun of NC is a shotgun under the barrel of another shotgun, I slapped my knee laughing. Some jokes are just better presented without a punchline, like the Brawler.
@@CAMIKAZE78 Cami a #shorts video for that shotgun could potentially go viral and draw attention from new players. I mean the few seconds you explained that weapon in this video is funny through and through. It's enjoyable and understandable by non-players and actually tells an intriguing story of gameplay choices in Planetside 2.
I present the MGS build: Hailstorm (the patriot from mgs3, used as an oh shit gotta get outta dodge) sensor shield, catlike or assimilate, the tx2 emperor with a silencer (your primary weapon) and you can play any non heavy class, but you arent allowed to use the infils cloak or LA's jetpack as they make too much NOISE. you are all about stealth and assassinating, without a cloak.
"That one vanu guy" You know how when tr and nc are in a big farm and there's just that one vanu infiltrator just sniping away. You will become a man of enlightenment preaching the name of papa vanu. Without the need of anyone else. Class:infiltrator hunter cloaking Main gun: any weapon with a heat mechanic Secondary: spiker so you can tell Maxs where to go. Grande slot. Emp Medkits bc of addiction. But proxy mines to play ring around a rock or watch your back can be useful and fun. Choice is yours. Nano weave is always a must Pocket flash to move around quick Implants: health regen to keep yourself topped up, catlike to get into sneaky spots.
Whats mine is mine. |OR| The Trapper. Engineer: Primary: Gauss Compact S with underbarrel GL and suppressor, other options are free to choose. Edit: I think the NS-66 Punisher works better for this after further consideration, with regular explosive grenades-basically, since it is close quarters, NS-66's immediately arming grenade is likely more beneficial. Pistol: Free to choose Ability: Hardlight Barrier Suit: Mine Carrier Grenade: Either Sticky or regular, depending on how you want to use them. Utility: Primarily Personnel mines but you can bring AT mines depending on situation Implants: Minor Cloak, Catlike Tactical: Can bring along either Caltrop or Hardlight Canopy Gameplay style: You are allowed to assault points with normal weapons and do whatever you need to with them except for using the mines. Once you get on point though, your game changes, laying down your mines to trap doors and other points of interest--the Hardlight Barrier is so that you can force people to jump over it in doorways, and they won't notice traps put up behind it or other to slow them down in a choke point. When you run out of mines, run back to spawn or any other resupply point to get more mines unless they are actively attacking as you are placing them. A Trapper must always be prepared, and being prepared means being able to restage your traps once they've sprung. Once you come back to your trapped point, if you don't have to use more mines because some already popped, then you can sit in some devious place using Catlike to get there and using Minor Cloak to wait for your prey to come in. The goal isn't to find the most hotly contested area and fight the biggest fights, the goal is to find a medium or smallish fight, one where a smart man with a plan might make all the difference. And your plans are of the devious variety. Also, the point isn't to throw the mines in someones face and hope they stay put--the point is to have it laid out beforehand. Also, infinite grenade launcher spam means you can hit your enemies from around corners; just watch out you don't splash your traps in doing so. The choice between grenades is about how you want to use them. Sticky grenades helps with manually setting off traps, while regular grenades might help you in hitting targets around corners. The choice between Mines is that you will mostly be using Personnel Mines, but if you want to try for a manual detonation style of trapping, or if you need to trap against "Big Game" (Maxes) then you have that option. The choice between Tacticals is that both of them can be used to obscure line of sight in interesting ways, and might prove useful in forcing enemies into choke points or traps similarly to Hardlight Barrier--or they might just waste the enemies time while you are staging the area with whatever else you are cooking up.
Drifter jump-jets and QC X-BOW, incindiary bolts, smoke grenade C4 emergency flash anti air rocklet ammo shotgun with slugs the implant that cloaks you on a revive and response jacket.
Loadout: Slow N Steady Primary: Darkstar+2x or CME+grip and 4x Secondary: Spiker Ability: Shield regeneration field Suit Slot: Advanced Shield Capacitor Item Slot: Shield Reinforcement Grenade: Frag/Revive Knife of choice (I use Lumine) Implant 1: Symbiote 5 Implant 2: Bionics This is my loadout when I want to hang back to the mid-long ranges and provide support from a entrenched position, you just let Symbiote take your HP away and focus on not accepting gunfights that aren't in your favor, allowing your shield bubble and ASC to keep feeding you HP from your position while poking out of cover to pick off targets. When done right you have a always regenerating 950 HP pool, and if EMP's start flying that typically means you're getting on someone's nerves lol
Ahh so you hate the Magscatter? Alright then. (Noisy Assassin) Class: Stalker 5 Infiltrator Secondary: Mag Scatter Tool Slot: Recon Device Melee: Mag Cutter only to be used when activated (noisy) Implants: Deep Operative and Sweeper HUD. Utility: Bouncing Betty Suit: Adrenaline Rush Cortium Bomb Now this can either be painful for you and fun for us, but this loadout works for me and I fell in love with it.
NC Promise w/ night vision scope and box mag, no secondary swapping, no launcher swapping, ammo gain and health regen implants When I'm bored I find a corridor or choke point and camp scope at the other end and hold the trigger down. Even max suits don't like 150 rounds per mag to the head. Want some fun with it? Add a 2x red dot and do spray and pray sniping. Mindless fun.
"This is how you infil right?" Faction: TR Class: Infiltrator Primary: TRAP-M1 HS/NV scope, Suppressor and flashlight (and you're not allowed to turn it off). Whats not to like? Its a sniper that can shoot 2 and 3 bullets at once!!! I mean, it obviously has to be broken Secondary: T4 AMP 2x scope, suppressor Tool: Motion spotter Ability: Hunter cloak Suit: Ammunition belt. Now, you can snipe your heart out Grenade: Decoy grenade. Utility: Auxiliary shield. More shield = good right? Knife: Ripper
Is it time for another Idiot loadout? The Fourth Idiot of the Apocalypse class: light assault faction: any (giving NC gear) Primary: Gauss Compact S (6x scope, Suppressor, Underbarrel Grenade Launcher, SP ammo) Secondary: NS-44L Backhand (4x scope, Darklight Flashlight) Rocklet: Typhoon Melee: choice of power (not Amaterasu) Ability: Icarus Suit: Grenade Bandolier Grenade: Frag Utility: C4 Tactical: Cortium Bomb implants: Ammo Printer, Avoidance After his journeys to CMDR Cyrious's channel, The Idiot learns of the power of explosives! He assembles a kit, and moves to bring explosive death and destruction upon his enemies!
Loadout: *UNBEATABLE* .....in theory Class: Heavy Assault Primary: Tomoe Secondary: Commissioner Ability: Adrenaline shield Nanoweave, medical sticks, blah blah, normal heavy stuff Implants are your choice, assimilate is recommended though. (If you're deranged, you can use resist shield and restoration kits instead. Pop the sticks and activate the shield before your engagements and it technically kinda increases your survivability even more. I'm not that insane though... Do what you want) A build designed with the sole purpose of maximizing one's 1v1 potential, with blitzing ttk with tomoe headshots and additional health pool with the heavy shield, you are *INVINCIBLE!!!* .....until you remember you've sacrificed almost all your crowd control potential, leaving you scrambling whilst reloading when facing multiple opponents. And also the fact that the tomoe is completely unfprgiving to begin with... But hey! In a perfect world where you never screw anything up which you are clearly not in, you are a *deity* on the battlefield, just ignore the obvious impracticalities and enjoy!
So here is the TR equivalent: Primary: Mini chaingun (laser sight for "long range") Secondary: Mini chaingun (faster spin up, its a "sidearm" after all), or when no ASP is available the TS2 Inquisitor for maximum boolets Launcher: Striker Grenade: Concussion grenade Suit: Nanoweave armor Ability: Adrenaline shield Utility: Medkit Implant: Catlike and Firestorm/Athlete/Sidewinder
Infiltrator: nano-armour cloak, cqc basr with suppressor, 1x, flare fun, Amaterasu, catlike and secondary implant of choice. Had a few funny moments and killstreaks but mostly headaches when auraxing my VS patriot flare gun. Using this loadout, drop in random fights, fire a bolt to the body and finish off with the flare gun. Knifing twice with the Amaterasu and then finishing with the flaregun also works. You will need to surprise your opponents and make great use of movement to survive long enough to get the kill. Getting flare gun kills is the primary goal, aurax the flare gun as a bonus if you’re a mega chad. Good luck getting killstreaks and keeping your sanity with this. Oh and don’t bother aiming for the head you’ll see the hitreg on shotguns kinda sucks. Took me 19h 25minutes can you beat me?
As a new player of PlanetSide 2, I have opted for the NC faction due to its amusing nature. It appears that even after five days of play, I never grow tired of playing with them. Quite amusing bunch of players. In NC, taking down an enemy sniper with a missile guided launcher is just another typical day.
Oh boi you should see some of my standard loadouts. Pretty much a sticks and rocks loadout Infiltrator. Stalker cloak. Primary: Who cares it's locked anyway Secondary: Hunter CQX w/ explosive rounds Knife: Armor knife of choice (Nightshade, APB, Kukri) This is your ACTUAL primary weapon. Suit slot: Grenade Bando. This is where it gets fun. Grenade: Fujin. You get *EIGHT* of them. Raijin are acceptable if you're lucky enough to have them. Implants: Catlike and Safe Fall (Safe Fall can be replaced with your choice but with *my* style it's important or I'll die a lot) Utility: Medkits. Mines can be used if you're fond. I usually put Cortium Bombs on this, but a pocket Flash can be used if you're trying to harass vehicles like I do I also tend to use vertical space a lot. Hiding Dildars on walls or in trees is great fun. Also hiding halfway up a scalable wall is incredibly useful since Planetmans don't look up. Keep in mind this is one of my *standard* loadouts. I've killed everything with it from Vanguards to Pal3Tigerrr to Bastion hardpoints. It's an absolute menace.
Also try asking tanks for ammo. Fujin them if they get out and try dropping ammo. Proceed to pop their tank. It works way more often than it should and makes for great video content.
Main: AMR-66 (2x reflex sight, Compensator, Forward Grip, High Velocity Ammo) Secondary: NS-44 Commisioner Ability: Spitfire Auto Turret Utility: Reserve Hardlight Barrier Suit: Nanoweave Armor Grenade: Sticky Grenade Implant 1: Robotics Technician 5 Implant 2: Electrotech 5 Knife: Ripper or AE edition First non vehicular weapon I auaraxed despite being an TR main, so this kit holds a special place in my heart :P
Build Name: Shine Job Faction: Any Class: Light Assault Primary: TR (TRAC-5 S), NC (Gauss Compact S), VS (Solstice SF) - Under-barrel Smoke Launcher Secondary: Hunter QCX Knife: NSX Amaterasu Impant: Infra-vision, Nightmare Utility: Preference: Grenades: Smoke Grenade Camikaze...let's play your favorite game..... This is a Riddick build. Due to Infra-vision you have a limited range in which you can see, BUT you can see everything highlighted. ......And the best place Riddick fights, is in the dark. So bring the darkness too all!! The under-barrel smoke launcher along side your own smokes will cause confusion in large groups while you can use any optic you wish. The Secondary Crossbow is because Riddick will use low tech and silence to kill. The Nightmare, is because that is what you will become should you do everything right. With Nightmare 5, any close weapon kill will make you invisible for 2 seconds. Any knife kill will too! Which brings us to the final hilarity! Because of course Riddick can throw knives to kill people! With the Amaterasu, any kills make you invisible at any range. PLEASE try this one. Even if you fail I am sure people will get a kick out of watching it! ^,^
"Identity Crisis" TR heavy that's deluded into thinking he's a light assault. PDW-16 Hailstorm w/ adv laser and soft point T4 AMP w/ laser T2 Striker (he thinks it's rocklets) Adrenaline shield Safe Fall (death from above!) Mobility mesh (gotta go fast) C4 Grenade slot users choice Suit slot users choice Leaps onto armor from on high with bricks of c4 at the ready! Master of quick engage and disengage! Highly aggressive play, hates standing still any longer than necessary that to capture a point.
You want an evil loadout? ok xD Name: Angry Dilophosaurus Background: Minutes before the meteorite hit the earth at the end of the Cretacious period, the God of Dinos used his immense powers to teleport away from earth. He landed on a distant planet (Auraxis) and got trapped in the ice on Esamir. After being frozen in the ice for millions of years he got free, thanks to a giant storm raging on Esamir. Although he survived, he lost most oft his powers in the process. As he saw mammals being the dominant life form on this planet, he couldn't believe his eyes. He knew mammals as being small creatures that are nothing compared to Dinosaurs. During battle, he learned that the acid from his Dilophosaurus-Form was highly effective against his heavily armored opponents. He swore to rearrange the food chain and resurrect his species on this planet. Faction: any Class: Heavy Assault Primary: T9A Butcher (TR), NC6 Gauss Saw (NC), Betelgeuse 54-A (VS) Secondary: Hunter QCX (with explosive darts) Launcher: NSR3 Swarm Grenade: Anti-Vehicle Grenade Suit: Munitions Pouch Ability: Adrenaline Shield Utility: C-4 Melee: NSX Amaterasu Implants: Ammo Printer & Fortify
Late to the party! Class: Infiltrator Primary: NSX Daimyo with default optics because your broke after buying it Secondary NS44L Showdown Ability: Hunter Cloak as it's the first thing they maxed out Suit Slot: Nanoweave armor, the second and just about only thing they maxed out before quitting Utility: Advanced shield capacitor Grenade: Good old frag or EMP Melee: Default Implants: Target focus and your choice of sweeper hud or battle hardened. Your someone who picked up the game a year or two ago, didn't play long and came back to the game but didn't hear about the recent round of nerfs to everyone's favorite semi auto one shot headshot sniper just before buying it and can't quite let go of that shiny western revolver they saved up all that A7 for before it became so bloody hard to come by. Your not the noobiest of newbies but your a little rusty and your knowlage of the game is a little outdated. You have some ok gear for someone starting out and a rough idea of what your supposed to be doing with it but your far from the biggest kid on the playground. Try playing with a mixture of CQB sniping and mid range camping with occasional relocating with a hint of pushing with your buddies with that pistol of yours to either try and flank around another entry or sneak in amongst the crowd and hope to not get shot.
Vanu LA. Horizon, drifter jets, ameterasu, and Ariel combatant. Background, a vanu la who's jetpack malfunctioned not allowing him to turn it off and will never set foot again.
Loadout: That Was Quick Primary: NSX Tomoe Class: Engineer Secondary: Under boss Faction: Any Utility: Medkits Grenades: Stickies Suit: Flak armor Implants: Catlike, Headhunter.
This loadout is designed to really test your resolve in the face of aversity. It is the antithisis of fun, and a task only the truly sweaty can overcome. I present to you: **Hard Mode** Faction: NC Class: Heavy Primary: God Saw - Vehicle Damage Mode ONLY Secondary: Flare Gun Grenade: NSX Raijin (If Unlocked, else Fujin) Knife: Mag Cutter Shield: Resist Shield Rocket Launcher: Scorpion Utility Slot: Aux Shield Suit Slot: Advanced Shield Capacitor Implant Slot 1: Bionics Implant Slot 2: Carapace This loadout is designed to clutter your availible slots with as much "useless" equipment as possible. With only 500hp to your name, and no way of regenerating any of it, will you be able to gun down anybody using the hard-recoiling 125 damage nerf-gun that is the God Saw? If you can get a K/D of over 2.0 with this kit, I'll be very impressed!
artillery, Engineer gauss compact with under barrel grenade launcher that's about it, you're not allowed to shoot the gauss normally, just place an ammo pack and bombard maybe get a hardlight for some cover
I really like some of the comments in the video and will be applying these. I was having a conversation about something like this last night, but it was a slug bruiser for sniping and the scorpion for Orbital Shotgun. I'll be trying out your implant combo tonight!
The Aggressive TR Heavy that thinks they are NC: TR Heavy Assault TAS-16 Blackjack (Extended Mags) Primary Underboss/Commissioner (Laser sight) secondary Decimator RL Frag/Concussion Grenades Nanomesh Gen Overshields Nanoweave Armor Medkits Nanomesh Specialist and Mobility Mesh implants Strat: Get Aggressive and OHKO enemies at Close/Point Blank range with the Blackjack, retreat and recover, then start the process all over again. Long range stuff is dealt with by the secondary, and MAXes are handled by the Deci. (Note: I actually use this loadout.)
you made me lough too many times :D so well written... :D made my day :D I personally use this shotgun on LA with similar setup. People hate me.. I just flank from behind and take down as many as I can :D +4 grenades..
Alright this loadout is the "upside down lag wizard." Why? Cause of the "input lag" for this loadout which is apptly named because I know Cami cannot stand this >:) Heavy Assault NS15 OR Punisher-chan either w/ preferred attachments Thumper secondary if ASP (OR commi w/ preferred attachments) Deci launcher Amaterasu knife Adrenaline Shield Nanoweave Conc nades Med Kits IMPLANTS: Catlike and Sidewinder Utility pocket flash Enjoy your "input lag"! V5 buddy. V5 >:)
08:40 What do you mean by misunderstanding? Sending people back to their nanite reconstruction capsules with a quick way is a form of social distancing...
The Witcher Faction: NSO would fit the most because mercenary but they are robots so :D play the faction you want i like VS :D Class: Heavy Assault Primary: NS-7 PDW with 2x Reflex, Flash Suppressor, Advanced Laser Sight and Soft Point Ammunition (for killing the little minions around the big monsters :D) Secondayr: Hunter QCX with 2x Reflex, Laser Sight and Explosive Bolts (obvious :D) Launchers: LAV-LA (NSO) or Nemesis VSH9 (VS) or ASP-30 Grounder (TR) or Hawk GD-68 (NC) Knife: the normal Knife Suit: Advanced Shield Capacitor Ability: Resist Shield Utility: C4 Grenade: Anti-Vehicle Grenade Implant: Catlike (a Witcher needs to be agile all the time) and Infravision (we can make a deal we can say at day you use Battle Hardened and at night infravision because of your better eyes as Witcher ;) ) Backstory: You are Geralt of Rivia and you got on this planet through a failed portal experiment by Triss (Geralt hates portals for a good reason :D) and now you are stuck here because no one uses magic to send you back to your home but you are Geraltand you do not let yourself be grieved by something like that to earn money you decide to do what you can best huntig monsters (tanks, max and aircraft) and her little minions (infantry) you saw this new big metal monsters on the battlefied and knew exactly you are the only one who can stop these monsters thats why you decided to swap your old swords and armor for weapons, armor and abilitys from the new world it was not easy to learn all the new things but like i said you are Geralt of Rivia and no challenge is too difficult for you special challenge for you cami: always play with face cam, white hair (a wig is enough of course :D) and always look angry just like Gerlat :D
The Revenant Infil Nano cloaking Sticky grenades Grenade Bandolier Duel pistols of your choice Recommend Blackhand and Underboss or Commissioner Gunslinger implant and the other is optional.
The Overkill Loadout Light Assault Class Primary: Bruiser (whatever attachments you want) Secondary: Blitz (or Emissary) with whatever attachments Rocket Rifle Ability Slot: Ambusher Jump Jets Suit Slot: Grenade Bandolier Grenade: Smoke Grenade Utility: Restoration Kits Knife: Carver Implants: Carapace and Infravision The point of this Loadout is to be the effective portal to the afterlife. Barge into a choke point or contested room and kill all there is. Give yourself a restoration kit and throw in a smoke grenade and jump in quickly with the ambusher jets and fire off the shotgun for some cheeky kills or use your high capacity SMG or Emissary to rack up a lot of kills before anyone can really react to the absolute chaos you unfold. The Carver is there for the juicy one shot knife kills. This is an expensive loadout but it is well worth it. Keep it spicy!!
Ok I have two both are tr Heavy assault-Name BRRRRRRRRE Primary: T7 Mini-Chaingun(I use rapid refire but that’s your choice) Secondary:T4 AMP Launcher: NS Decimator Ability: nanite mesh generator Grenade: frag grenade Utility: medical kits Shield: Nanoweave Armor Implants catlike and survivalist This is actually what I use and not a Cheese one the next one is all cheese TR Engineer name I don’t like tanks or max units Primary: NS-AM7 Archer Secondary: TX2 Emperor Repair tool Infantry Abilities: Mana Anti vehicle turret Grenade: Sticky Grenades Utility: Tank mines Shield: Grenade bandolier Implants survivalist and catlike
This but I have a Jackhammer instead of the Auraxium Shotgun but I think I will have to get the Auraxium shotgun now. But the Jackhammer will not go away. I will have to get the heavy secondary and put it there instead.
I m VS and run around with a shotgun. No matter how close I need to come to get a oneshot I ll get it. I run a shotgun build on every class that can equip one. Gruss Kendoka2
Catlike FTW - I have it on all my loadouts, except light assault; but if i had three slots, I even would give it to this class, too. It makes the gameplay more enjoyable, since the map won't punish you so much with it's old and meh terrain design
Sometimes, there comes a loadout that just acts as the poster child for a particular faction. Today, the NC poster child of a loadout makes an appearance in all of its glory. If you enjoyed the video backhand that like button! Feedback is always appreciated! If you enjoyed the video backhand that like button! Feedback is always appreciated!
►Become a member on the channel today : ua-cam.com/channels/AEmJlcQb3Gq6jMELVksCOg.htmljoin
OR
►Support the channel via a one-off pledge via Paypal : paypal.me/CAMIKAZE78
Connect with me!
►Twitter: twitter.com/CAMIKAZE78
►Discord: discord.gg/3z5uKVp
►Twitch: twitch.tv/camikaze78
where do we post those build sir? :3
i have two or three to post =w=
(theory building is way of life >:3)
You should definitely add the jackhammer to your real build!
@@puerhsheng and the Underboss as pistol ;)
i need that shotgun. NOW.
NO I DON'T GIVE A FUCK IM A TR! I SAID NOW!!!
@CAMIKAZE78 How's this loadout suggestion... "default heavy assault". Someone who might be a good shot at FPS but doesn't watch these videos and thinks besides what they're given by default, there's nothing else to the game. Suit slots? What's that? And then watch as they try to survive in this harsh cruel world, just stubbornly scratching out an existence. NC if you want but would be interesting to see how much road "default heavy" gets you on TR and VS as well?
I present the Fire Marshall.
Faction: any
Class: Heavy
Primary: Thumper with incendiary
Secondary: crossbow with incendiary bolts
Knife: NS Flamebug or whatever the flame knife is called
Implants: response jacket & survivalist
Utility: regen kits
Helmet: one of the flaming skulls from the Halloween directives.
The rest is up to you.
The Fire Marshalls once inspected bases for potential fire hazards, but once the wars started, were taken to a secret facility and injected with pure nanites. Those nanites wired the brain into thinking fire good and were handed a bunch of flammable weapons and sent to the battle field to burn the world. There are few now but they are still a threat on the battlefield.
Playing TR with the flash flamethrower should also be the only way to go from base to base
Swap survivalist with catlike for cursed heavy pyro rabbit
Two loadout (first here, second in response) :
The Heavy Cheeser : Heavy TR
Background : A veteran of the TR army decided that he love cheese. He love cheese so much that he would want to transform NC and VS into cheese so he got even heavier to do this, carrying his weight in ammunition.
Primary : T-9 CARV S (with extended mag) or Butcher (for extra RPM)
Secondary : Minichaingun (extended mag of course)
Launcher : striker (extra rounds)
Grenade : concussion
Suit : ammo pouch
Ability : Adrenaline shield
Utility : Medkit
Melee : Amaterasu (to send some bananas to those slice of cheese)
Implant : Ammo printer & Battle hardened (never stop shooting and never flinch while firing)
The idiot spotter:
The idiot trying to help his comrades by spotting the enemy in his own way.
Infiltrator
Primary: not important
Secondary : QCX Hunter (with detect bolt and HS/NV scope)
Tool : Motion spotter
Ability : stalker cloaking
Suit : adrenaline pump (to zerg foot even faster)
Grenade: decoy grenade (to distract the enemy)
Utility : Auxiliary shield (more shield always help)
Melee : everything but no active knife nor amaterasu
Implant : firestorm & target focus (If he kills someone he might wanna fire again rapidly & he wanna indicate to his friends which enemy are low)
@@Terranos77 Would the Idiot take the ASP for primary sidearms to take double detect bolt? I think he might. Also, instead of Auxiliary, instead it should be the ammo one, so he can shoot as much as he wants. Extra grenades would also work, considering this is the idiot we are talking about.
@@Shadowhawkdark I think extra grenade would be better. He might get too much spotting with all those bolt xD. And yeah he would use the ASP even though he's using the stalker cloak
@@Terranos77 If its stalker, then ammo is probably 'more useful' since they only have the one weapon's ammo supply but if they have double sidearms, then they don't exactly need more ammo, and instead go for the extra grenades....or even better, quadruple down on the ammo for more fast paced detect bolt flying action! Also, SOOOO much reloading.
Let's make a TR equivalent of this...
May I present:
THE DAKA
Primary: T7 Mini Chaingun (with extended Mags);
Secondary: T4 Amp(Any Attachments);
Launcher: T2 Striker;
Ability Slot: Adrenaline/Resist Shield;
Suit slot: Nanoweave;
Grenade: Concussion;
Utility: Resto Kit; (or Med Kit)
Melee: Any (NSX Amaterasu for extra DAKA)
Implants: Firestorm and either Mobility Mesh, Nanomesh Specialist or Response Jacket (or Ammo Printer, if you actually survive your engagements)
Strategy:
Pop a Resto Kit, Spool up, engage and keep firing until all threats are dealt with.
If successful, reload and prepare for a repeat.
If unsuccessful, respawn, repeat.
Imagine being some poor TR conscript stepping off the drop ship for the first time and immediately getting your torso removed by some eight foot tall drugged up freak screaming something about bonus checks.
_insert a tr br1 screaming here_
This comment made me almost spill my drink in my car
With ASP you could have the Jackhammer as a secondary. That’s a shotgun attached to a shotgun backed up by a super shotgun.
I have the perk, and I am so annoyed I didn't pick up on the opportunity before I started filming. But hey, lessons learned. Maybe next time we will return with a "Weaponized Freedom MK2" loaodut at some point.
@@CAMIKAZE78 Do it. It will only be the most overpowered shotgun loadout in the history of first person shooters.
The Stealthy Patriot
Stalker Infil
Can't use primary
Flare Gun - My man is a patriot, after all
Motion Spotter
AV knife - How else will you kill all that pesky armor?
Grenade Bando - More BOOM
Flash Grenades - ASP perks are wonderful
AI mine, EVEN MORE BOOM
Heavyweight - If the screen is shaking, how are you supposed to appreciate the boom?
Ocular Shield - Dont get flashed by your own flashes, big brain
Cortium Bomb - BIGGEST boom
I can appreciate that.
This man wants to bring the joy of his faction to the enemies, so he prepares shows for them.
He sneaks up to sundies, laying down a cortium bomb before placing his AI mines, only to begin his celebrating with the flare gun. As the enemies rejoice and fire their own weapons in celebration, the cortium bomb has time to go off, a finale of the BIGGEST boom.
If there was a tertiary weapon slot, the Jackhammer would fit that in this loadout.
ASP heavy weapon secondary
Honestly, shoulda just put the jackhammer in place of the mag scatter.
I am legimitately so pissed off that I didn't recognize the opportunity to put the Jackhammer in the secondary slot with my ASP perk.
@@CAMIKAZE78
I can only assume that the Jackhammer wasnt in the original because either they didnt want to suggest a loadout that relied on ASP perks, or because the Magscatter's meme potential is equal to the Jackhammer's effectiveness
@@CAMIKAZE78 shame, shame, and you call yourself NC? Death by friendly fire squad, and void bonus check for you!
Loadout: USAIN BOLTER
Weapon: SAS-R
Suit Slot: Grenade Bandolier
Grenade: EMP Grenades
Implants: Survivalist and critical chain (catlike 5 works too I guess)
Strategy:
Usain Bolter is fast. Really fast! The way he secures kills is by throwing an EMP at his feet to trigger survivalist. With this incredible newfound speed, he dashes around corners and bolts multiple targets before they can react.
You can change this playstyle up a little with punisher EMP's if you want to use an SMG. If you for some reason enjoy this, ASP'ing EMP's into another class for use with shotguns also works great. Other than the suit slot, grenade, implant choice, and playstyle, it is up to personal preference. Remember, speed is life 😎
Backstory: It's time for the Olympics on Auraxis, and the fastest man alive has decided to join the ranks of the New Conglomerate to fuel their bonus check addiction in the case they didn't get a gold medal.
Now that's the most creative use of EMP I've ever seen
@@SebiStr99 I'd call it creative misuse
My only issue is that his name has BOLTER in it, so why isn't he focusing on speed to get in close and CQC snipe?
@@Direblade11 Well the weapon of choice listed is a bolt. Just saying they don't have to be restricted to bolting.
don't forget the adrenaline pump then. A good runner is a drugged one X)
You`ve asked for it, my guy, so here it comes:
The Railjack Quickscoper:
Primary : AF-8 Railjack (8x scope for the cool look, silencer,straight pull bolt)
Secondary: Hunter QCX (iron sights, laser,standard ammo)
Tool: Recon Detection Device
Ability: Nano-Armor - Cloaking
Suit: Adrenaline Pump
Grenade : Decoy Grenade
Utility: Auxilary Shield
Knife: Mag-Cutter (yup, no fancy knife for you my friend)
Implants: Gunslinger, Firestorm
Description:
You wanted a bad loadout? here you have the absolute WORST, NC Infiltrators have to offer.
This guy hails straight out of the Call of Duty Montage realm and now, he tries to imitate his beloved quickscoping cqc playstyle on PS2. The first problem he ran into: Sniper rifles dont 1-hit kill in the upper body. ... well he still went for the hardest hitting sniper rifle, cause maybe he`ll get lucky. Also, of course, he wants to hit that sweed split quad feed with a weapon switch to the Crossbow, so the Hunter QCX is a MUST have. Obviously, if he wants to hit thos clips, he needs some tankyness to stay alive long enough for the 4th kill, so he opts for the nano armor cloak and the Aux shield. Planetsides Maps are quite large, so in order to manouver through them faster, he naturally equips the Adrenaline Pump. In order to distract his targets to get that clean quad feed, he needs to distract his Enemies, hence the decoy nades (duh). With firestorm, he *hopes* for some faster rechamber time, and obviously, he needs gunslinger, if he wants the QCX to reload fast enough for his clips and keep up with the kill feed.
Your goal here of course, is to get up- close and personal, quickscoping your enemies and hitting quad feeds. it doesnt matter how ofter you die, trying to hit one. what matters, is that ONE single clip. everything else doesnt land in the montage. (Extra challnge: hit a cqc quad kill with the railjack / Hunter QCX)
... im sorry. have fun.
Loadout: MLG Low
Class: Heavy Assault
Primary Weapon: Anchor, MSWR, Orion/Betelgeuse
Secondary Weapon: Commissioner
Launcher: Decimator
Ability: Adrenaline Mesh
Suit: Nanoweave
Grenade: Concussion
Utility: Medical Kit
Melee: Amaterasu
Implant 1: Carapace
Implant 2: Bionics
All this talk about nanoweave armor got me thinking, maybe we should take a more direct approach to the skill gap, starting with our very own Cami. Enter the "MLG Low" loadout. With the exception of the implants, this is a pretty standard meta build for the game today, but the implants mesh together simply to nerf the operator. Having both carapace and bionics on at the same time leaves the user 600 health and 0 shield. That's right a strait nerf. This challenging build will prove whether Cami is truly elite by giving himself only 60% of the active health of just about everyone he faces.
The summer assult build. Assult class: Dress in hot pink. Use the water thumper as main. Squirt gun as pistol and water baloons as grenades.For suit slots - extra grenades and faster movement. Use the bulkiest armor you have and a "look im here helmet". Jump jet into fights. As for implants use the cat and the motion spotter avoidence. Crappy build enough? Have fun 😎
Something that might be interesting is a Heavy Knifer. The difficulty will be getting into melee but once you do you can expect to knife an entire squad back to back and still get out alive... or not, good luck.
*Primary:*
Your Choice of either LMG like the Gauss Saw but you wont be using it that much.
*Secondary:*
You are fairly open here too but I recommend a "Oh shit he isn't dead" Secondary
*Ability:*
Adrenaline Shield, the difficulty will be having this active at all times and knowing when it breaks.
*Suit:*
Since we don't have access to adrenaline pump you may use Nanoweave or Grenade Bandolier.
*Tool:*
I recommend the Decimator or the Faction Specific AA Dumb Fire (Since you will likely be playing on NC that would be the Hawk).
*Grenade:*
Concussion, since Knifing an Enemy that can't Sprint away from you is much easier.
*Utility:*
Medkits will do.
*Implants:*
Mobility Mesh 5 since the idea is to turn on your Shield and Sparta into the enemy.
And a Choice between Nightmare (recommended), Failsafe or if you're able to Headshot using a Knife Assimilate.
*Knife:*
Gee, i wonder what you have to pick for a Knifing Build (Yes it's gonna be the OHKnife, Carver in that case)
Is it good? Probably not. Will it be funny to watch? Definitively.
"...while educating them how it feels when a ballerina wields a shotgun...."
I'd be a much bigger fan of ballet if it involved shotguns.
Now I'm not saying it's a bad idea... in fact that doesn't sound like a bad idea at all.
"yeeting his way towards you like an oversized rabbit in heat".
i had a lol and a half with that one. 👍
Glad you enjoyed it mate!
I present: The Mid-Range Sweat Stain
VS Heavy
Primary: Ursa with grip, 2X reflex or 3.6 scope, flash suppressor
Secondary: Blackhand with any scope you like, laser sight
Tool: Scorpion
Suit: Grenade bandolier
Grenade: Concussion
Equip: medkits
Ability: adren shield
Implants: Symbiote and Assimilate
Tactical: canopy
Utterly crippled at close range, absolutely devastating at mid to long.
Airs "I am a Ninja" LA loadout:
Primary:
Fortuna (directive NC carbine) Or if you dont have it, gauss compact S with the underbarrel shotty.
Secondary (ASP optional)
Punisher with custom underbarrel.
If not, run the commisioner.
Slots:
Ability - ambusher jets
Suit - grenade bondalier
Grenade - Fujin (directive throwing knives for NSX gold.)
The utility - coke i mean medkits
Knife - amaterasu, because infinite throwing knives is da wae
Implants:
- Nightmare 5
- Survivalist 5
Tactical (very optional) cordium bomb
Hope you like it. It will play like a very mobile ninja loadout with 8 fujin knives and a handfull of options at both cqc and mid range, but will really rely on movement instead of survivability in prolonged engagements. Use the terrain like the true master of the winds.
Shoutout to our beautiful model and out fantastic camera man/editor! You did a wonderful job Cami dressing Niccom up to look super spic and span! Now all it's missing is a vanguard, and a V5 ;)
I had the misfortune of running into you while you were filming this in a CQB engagement. Didn't go well for me lol. Great video!
I'd say I am sorry, but I am not. Cheers mate, appreciate it!
Hello ! I have two loadout (if ppl wana say wich one they prefer just say "1:" for the first and "2:" for the second)
1: The Heavy grenadier
class: heavy assault
Primary:
The Thumper
w/ ligthweigth materials
and w/ disruptor ammo
Secondary: (for the sake of the fun i recommend the hunter QCX, but to be honest any pistol will do too)
Hunter QCX(1x/2x sigth)
w/ laser sigth
and w/fire bolt(yes)
Launcher:
the Masamune or Decimator would be recommended but any launcher you prefer could work here.(Masamune is my favorite though)
Melee: with the Hunter amaterasu, you will use it as a pistol when necessary(or shoot them with the big nade launcher in ur hands)
else any of ur favorite.
Ability: Resist Shield, no Adrenoweave weakling can handle the power of the Thumper(no really dont try that)
Suit: I think some would have guessed but, the Advanced Shield Capacitor is the go to here. specialy with the Resist Shield.
nade: concusion.
Utility: Medical Kit(what else?)
Implant: Nanomeshe Specialist and Sidewinder (If you want more mobility the Mobility Meshe is more suited than the Nanomeshe Specialist, but mind your resist shield would be active for a shorter period.)
2: Assault engie(NSO)
class: Read the title of the build god damn it! >:o (ofc it is engie)
Primary:
BAR-A75
w/ Sigth 2x
w/ Flash supressor
and w/ Laser sigth
(that is the Assault part, needless to say you're not going to open a room on your own with that weapon stay behind heavys or peel them from afar, the laser sigth would help in closer engagment but in any case burst firing with this weapon is key for sucess)
Secondary:
Hunter QCX (this time it is highly recommended, the explosive bolt *spoiler* is necessary to deal with the armoured threat without taking the risk of self explosion of the c4)
w/Laser sigth
and w/Explosive Bolt(surprised yet ? :o)
Ability:
Hardligth Barrier (AI mana if you prefer, but the Hardligth make both a cover and hinder enemy movement without hindering yours)
Melee: Amaterasu( once again as replacement for a pistol)
Suit: ASC (yup another Advanced Shield Capacitor)
Grenade: Sticky grenade, get those pesky HA and MAX with it...or anything with leg for that matter xD
Utility: I personnaly take the Medical Kit here, but mines and C4 are welcome too
Implant: Survivalist ofc since you need to get that shield working 24/7 but what could be the next implant?
Implanter: SIDEWINDER BABY!!! B)
(Yes i love this underrated implant but it would allow u for quick peek in corner and enter room fast while keepin your eyes in the general direction of threat)
Now you guys go try those and have fun! :D
"Return of the Shotgun Infiltrator"
Secondary: Mag-scatter
Ability: Stalker cloak
Suit: Grenade Bandolier (Nanoweave if you can use neither one of the implants below)
Grenade: EMP Grenade
Utility: Restoration Kit
Knife: Carver (ACTIVATE FOR EMERGENCIES ONLY!)
Implants: Carapace and Symbiote (If you can't use one or both, use what you can.)
Once upon a time in Auraxis, shotgun infiltrators were a thing. Massive losses in military strength led to a treaty between the three factions to ban the use of shotguns on infiltrators. However, NC High Command was clever (and high). The treaty called for banning shoulder-fired shotguns but never took into account hand-held weapons. Thus, NC High Command commissioned a Special Forces Division consisting of only the best-of-the-best infiltrators, and armed them with mag-scatters. Some of these soldiers underwent medical procedures to increase their physical durability, and were implanted with living armor. This eliminated the need for shields and wearable armor, increasing stealth and payload capacity. To prevent the discovery of NC's act of treachery, these soldiers live by the the strict code of killing before they are seen. Any unlucky witnesses are immediately disposed of and carved to pieces before information gets out.
1800s Line Reenactment.
Primary: Archer
Secondary: explosive crossbow
Regular grenades, hardlight barrier for utility, no tank mines.
A loadout I recommend would be Harbinger Bane for the engineer clad for NC: primary: warden battle rifle with 6x optic, underbarrel grenade launcher, compensater. Secondary: la8 rebel, with 1x optic and laser sight. Medkit utility, grenade bandolier ability, c4, sticky grenades, carver knife, ammo printer 2 implant and ocular shield 2 implant
It's actually interesting, I've NEVER run into Cami in-game before. I've managed to blow up Cyrious once though.
The Recovering Addict
Years of abusing medkits have left only a shaky husk. What little is left of this planetman must be bolstered with tech.
faction: any
primary: ns-7 PDW with soft point ammo, laser, IR scope. hipfire in every occasion outside of smoke.
secondary: pilot with laser sight
ability: Resist shield
suit slot: advanced shield capacitor
utility: c4 or extra shield
implants: bionics and mobility mesh (no resto or medkits)
The undying: The enemies are your medic.
>Faction agnostic
>Heavy assault
>Adrenaline Shield
>Nanoweave 5
>Vampire 5
>Assimilate 5
>Medsticks or Regen sticks (either works, but who uses regen sticks?)
>Commissioner or Underboss (take your pick, whichever you prefer, it's not really important)
>SMG main (any works really, you won't be using it much)
>One hit kill knife
>Concussion grenade
Primary tactic: Get into CQC with a group of enemies, activate your HA shield and mow them down with either pistol/quick knife combo, or a one hit kill knife. You'll have a high enough HP (& shield regen if you're hitting headshots) to soak almost any damage they deal.
On a headshot kill you should receive: 245 overshield, 325 HP & 200 shield.
On a body shot kill you should receive: 325 HP.
On an SMG kill (or a kill at more than 5m) you should receive: 245 Overshield & 200 shield.
If you run out of ammo with your pistol, either switch to your knife or the SMG to finish off any enemies. You'll still be getting a decent amount of shield/overshield with every kill.
Ngl, the first time I found out the Aurax shotgun of NC is a shotgun under the barrel of another shotgun, I slapped my knee laughing. Some jokes are just better presented without a punchline, like the Brawler.
Yeah I remember when they first launched it, and my only thought was "you crazy sods, you did it". Appreciate the comment mate!
@@CAMIKAZE78 Cami a #shorts video for that shotgun could potentially go viral and draw attention from new players. I mean the few seconds you explained that weapon in this video is funny through and through. It's enjoyable and understandable by non-players and actually tells an intriguing story of gameplay choices in Planetside 2.
I present the MGS build: Hailstorm (the patriot from mgs3, used as an oh shit gotta get outta dodge) sensor shield, catlike or assimilate, the tx2 emperor with a silencer (your primary weapon) and you can play any non heavy class, but you arent allowed to use the infils cloak or LA's jetpack as they make too much NOISE. you are all about stealth and assassinating, without a cloak.
"That one vanu guy"
You know how when tr and nc are in a big farm and there's just that one vanu infiltrator just sniping away.
You will become a man of enlightenment preaching the name of papa vanu. Without the need of anyone else.
Class:infiltrator hunter cloaking
Main gun: any weapon with a heat mechanic
Secondary: spiker so you can tell Maxs where to go.
Grande slot. Emp
Medkits bc of addiction.
But proxy mines to play ring around a rock or watch your back can be useful and fun. Choice is yours.
Nano weave is always a must
Pocket flash to move around quick
Implants: health regen to keep yourself topped up, catlike to get into sneaky spots.
Whats mine is mine. |OR| The Trapper.
Engineer:
Primary: Gauss Compact S with underbarrel GL and suppressor, other options are free to choose. Edit: I think the NS-66 Punisher works better for this after further consideration, with regular explosive grenades-basically, since it is close quarters, NS-66's immediately arming grenade is likely more beneficial.
Pistol: Free to choose
Ability: Hardlight Barrier
Suit: Mine Carrier
Grenade: Either Sticky or regular, depending on how you want to use them.
Utility: Primarily Personnel mines but you can bring AT mines depending on situation
Implants: Minor Cloak, Catlike
Tactical: Can bring along either Caltrop or Hardlight Canopy
Gameplay style: You are allowed to assault points with normal weapons and do whatever you need to with them except for using the mines. Once you get on point though, your game changes, laying down your mines to trap doors and other points of interest--the Hardlight Barrier is so that you can force people to jump over it in doorways, and they won't notice traps put up behind it or other to slow them down in a choke point. When you run out of mines, run back to spawn or any other resupply point to get more mines unless they are actively attacking as you are placing them. A Trapper must always be prepared, and being prepared means being able to restage your traps once they've sprung. Once you come back to your trapped point, if you don't have to use more mines because some already popped, then you can sit in some devious place using Catlike to get there and using Minor Cloak to wait for your prey to come in.
The goal isn't to find the most hotly contested area and fight the biggest fights, the goal is to find a medium or smallish fight, one where a smart man with a plan might make all the difference. And your plans are of the devious variety. Also, the point isn't to throw the mines in someones face and hope they stay put--the point is to have it laid out beforehand. Also, infinite grenade launcher spam means you can hit your enemies from around corners; just watch out you don't splash your traps in doing so.
The choice between grenades is about how you want to use them. Sticky grenades helps with manually setting off traps, while regular grenades might help you in hitting targets around corners. The choice between Mines is that you will mostly be using Personnel Mines, but if you want to try for a manual detonation style of trapping, or if you need to trap against "Big Game" (Maxes) then you have that option. The choice between Tacticals is that both of them can be used to obscure line of sight in interesting ways, and might prove useful in forcing enemies into choke points or traps similarly to Hardlight Barrier--or they might just waste the enemies time while you are staging the area with whatever else you are cooking up.
Drifter jump-jets and QC X-BOW, incindiary bolts, smoke grenade C4 emergency flash anti air rocklet ammo shotgun with slugs the implant that cloaks you on a revive and response jacket.
Loadout: Slow N Steady
Primary: Darkstar+2x or CME+grip and 4x
Secondary: Spiker
Ability: Shield regeneration field
Suit Slot: Advanced Shield Capacitor
Item Slot: Shield Reinforcement
Grenade: Frag/Revive
Knife of choice (I use Lumine)
Implant 1: Symbiote 5
Implant 2: Bionics
This is my loadout when I want to hang back to the mid-long ranges and provide support from a entrenched position, you just let Symbiote take your HP away and focus on not accepting gunfights that aren't in your favor, allowing your shield bubble and ASC to keep feeding you HP from your position while poking out of cover to pick off targets.
When done right you have a always regenerating 950 HP pool, and if EMP's start flying that typically means you're getting on someone's nerves lol
Ahh so you hate the Magscatter? Alright then.
(Noisy Assassin)
Class: Stalker 5 Infiltrator
Secondary: Mag Scatter
Tool Slot: Recon Device
Melee: Mag Cutter only to be used when activated (noisy)
Implants: Deep Operative and Sweeper HUD.
Utility: Bouncing Betty
Suit: Adrenaline Rush
Cortium Bomb
Now this can either be painful for you and fun for us, but this loadout works for me and I fell in love with it.
NC
Promise w/ night vision scope and box mag, no secondary swapping, no launcher swapping, ammo gain and health regen implants
When I'm bored I find a corridor or choke point and camp scope at the other end and hold the trigger down. Even max suits don't like 150 rounds per mag to the head.
Want some fun with it? Add a 2x red dot and do spray and pray sniping.
Mindless fun.
"This is how you infil right?"
Faction: TR
Class: Infiltrator
Primary: TRAP-M1 HS/NV scope, Suppressor and flashlight (and you're not allowed to turn it off). Whats not to like? Its a sniper that can shoot 2 and 3 bullets at once!!! I mean, it obviously has to be broken
Secondary: T4 AMP 2x scope, suppressor
Tool: Motion spotter
Ability: Hunter cloak
Suit: Ammunition belt. Now, you can snipe your heart out
Grenade: Decoy grenade.
Utility: Auxiliary shield. More shield = good right?
Knife: Ripper
As the third highest player in terms of brawler kills, I approve.
Thank you for your service to the NC my friend, a true effort towards the way of bonus cheques.
Is it time for another Idiot loadout?
The Fourth Idiot of the Apocalypse
class: light assault
faction: any (giving NC gear)
Primary: Gauss Compact S (6x scope, Suppressor, Underbarrel Grenade Launcher, SP ammo)
Secondary: NS-44L Backhand (4x scope, Darklight Flashlight)
Rocklet: Typhoon
Melee: choice of power (not Amaterasu)
Ability: Icarus
Suit: Grenade Bandolier
Grenade: Frag
Utility: C4
Tactical: Cortium Bomb
implants: Ammo Printer, Avoidance
After his journeys to CMDR Cyrious's channel, The Idiot learns of the power of explosives! He assembles a kit, and moves to bring explosive death and destruction upon his enemies!
Loadout: *UNBEATABLE* .....in theory
Class: Heavy Assault
Primary: Tomoe
Secondary: Commissioner
Ability: Adrenaline shield
Nanoweave, medical sticks, blah blah, normal heavy stuff
Implants are your choice, assimilate is recommended though.
(If you're deranged, you can use resist shield and restoration kits instead. Pop the sticks and activate the shield before your engagements and it technically kinda increases your survivability even more. I'm not that insane though... Do what you want)
A build designed with the sole purpose of maximizing one's 1v1 potential, with blitzing ttk with tomoe headshots and additional health pool with the heavy shield, you are *INVINCIBLE!!!*
.....until you remember you've sacrificed almost all your crowd control potential, leaving you scrambling whilst reloading when facing multiple opponents.
And also the fact that the tomoe is completely unfprgiving to begin with...
But hey! In a perfect world where you never screw anything up which you are clearly not in, you are a *deity* on the battlefield, just ignore the obvious impracticalities and enjoy!
So here is the TR equivalent:
Primary: Mini chaingun (laser sight for "long range")
Secondary: Mini chaingun (faster spin up, its a "sidearm" after all), or when no ASP is available the TS2 Inquisitor for maximum boolets
Launcher: Striker
Grenade: Concussion grenade
Suit: Nanoweave armor
Ability: Adrenaline shield
Utility: Medkit
Implant: Catlike and Firestorm/Athlete/Sidewinder
Infiltrator: nano-armour cloak, cqc basr with suppressor, 1x, flare fun, Amaterasu, catlike and secondary implant of choice. Had a few funny moments and killstreaks but mostly headaches when auraxing my VS patriot flare gun. Using this loadout, drop in random fights, fire a bolt to the body and finish off with the flare gun. Knifing twice with the Amaterasu and then finishing with the flaregun also works. You will need to surprise your opponents and make great use of movement to survive long enough to get the kill. Getting flare gun kills is the primary goal, aurax the flare gun as a bonus if you’re a mega chad. Good luck getting killstreaks and keeping your sanity with this. Oh and don’t bother aiming for the head you’ll see the hitreg on shotguns kinda sucks. Took me 19h 25minutes can you beat me?
if you switched the pistol for the ns-357ia, it would make it pretty viable. Whilst also staying within the theme
Or jackhammer secondary w ASP
@@fuzzythoughts8020 Very true
As a new player of PlanetSide 2, I have opted for the NC faction due to its amusing nature. It appears that even after five days of play, I never grow tired of playing with them. Quite amusing bunch of players. In NC, taking down an enemy sniper with a missile guided launcher is just another typical day.
Oh boi you should see some of my standard loadouts.
Pretty much a sticks and rocks loadout
Infiltrator. Stalker cloak.
Primary: Who cares it's locked anyway
Secondary: Hunter CQX w/ explosive rounds
Knife: Armor knife of choice (Nightshade, APB, Kukri) This is your ACTUAL primary weapon.
Suit slot: Grenade Bando. This is where it gets fun.
Grenade: Fujin. You get *EIGHT* of them. Raijin are acceptable if you're lucky enough to have them.
Implants: Catlike and Safe Fall (Safe Fall can be replaced with your choice but with *my* style it's important or I'll die a lot)
Utility: Medkits. Mines can be used if you're fond.
I usually put Cortium Bombs on this, but a pocket Flash can be used if you're trying to harass vehicles like I do
I also tend to use vertical space a lot. Hiding Dildars on walls or in trees is great fun. Also hiding halfway up a scalable wall is incredibly useful since Planetmans don't look up.
Keep in mind this is one of my *standard* loadouts. I've killed everything with it from Vanguards to Pal3Tigerrr to Bastion hardpoints. It's an absolute menace.
Also try asking tanks for ammo. Fujin them if they get out and try dropping ammo. Proceed to pop their tank. It works way more often than it should and makes for great video content.
Main: AMR-66 (2x reflex sight, Compensator, Forward Grip, High Velocity Ammo)
Secondary: NS-44 Commisioner
Ability: Spitfire Auto Turret
Utility: Reserve Hardlight Barrier
Suit: Nanoweave Armor
Grenade: Sticky Grenade
Implant 1: Robotics Technician 5
Implant 2: Electrotech 5
Knife: Ripper or AE edition
First non vehicular weapon I auaraxed despite being an TR main, so this kit holds a special place in my heart :P
Build Name: Shine Job
Faction: Any
Class: Light Assault
Primary: TR (TRAC-5 S), NC (Gauss Compact S), VS (Solstice SF) - Under-barrel Smoke Launcher
Secondary: Hunter QCX
Knife: NSX Amaterasu
Impant: Infra-vision, Nightmare
Utility: Preference:
Grenades: Smoke Grenade
Camikaze...let's play your favorite game.....
This is a Riddick build. Due to Infra-vision you have a limited range in which you can see, BUT you can see everything highlighted.
......And the best place Riddick fights, is in the dark. So bring the darkness too all!!
The under-barrel smoke launcher along side your own smokes will cause confusion in large groups while you can use any optic you wish.
The Secondary Crossbow is because Riddick will use low tech and silence to kill.
The Nightmare, is because that is what you will become should you do everything right. With Nightmare 5, any close weapon kill will make you invisible for 2 seconds. Any knife kill will too!
Which brings us to the final hilarity! Because of course Riddick can throw knives to kill people! With the Amaterasu, any kills make you invisible at any range.
PLEASE try this one. Even if you fail I am sure people will get a kick out of watching it! ^,^
"Identity Crisis"
TR heavy that's deluded into thinking he's a light assault.
PDW-16 Hailstorm w/ adv laser and soft point
T4 AMP w/ laser
T2 Striker (he thinks it's rocklets)
Adrenaline shield
Safe Fall (death from above!)
Mobility mesh (gotta go fast)
C4
Grenade slot users choice
Suit slot users choice
Leaps onto armor from on high with bricks of c4 at the ready!
Master of quick engage and disengage!
Highly aggressive play, hates standing still any longer than necessary that to capture a point.
I read the video title and thought "It's going to be a Brawler and Jackhammer with the ASP perk, isn't it?"
So close my friend!
You want an evil loadout? ok xD
Name: Angry Dilophosaurus
Background: Minutes before the meteorite hit the earth at the end of the Cretacious period, the God of Dinos used his immense powers to teleport away from earth. He landed on a distant planet (Auraxis) and got trapped in the ice on Esamir. After being frozen in the ice for millions of years he got free, thanks to a giant storm raging on Esamir. Although he survived, he lost most oft his powers in the process. As he saw mammals being the dominant life form on this planet, he couldn't believe his eyes. He knew mammals as being small creatures that are nothing compared to Dinosaurs. During battle, he learned that the acid from his Dilophosaurus-Form was highly effective against his heavily armored opponents. He swore to rearrange the food chain and resurrect his species on this planet.
Faction: any
Class: Heavy Assault
Primary: T9A Butcher (TR), NC6 Gauss Saw (NC), Betelgeuse 54-A (VS)
Secondary: Hunter QCX (with explosive darts)
Launcher: NSR3 Swarm
Grenade: Anti-Vehicle Grenade
Suit: Munitions Pouch
Ability: Adrenaline Shield
Utility: C-4
Melee: NSX Amaterasu
Implants: Ammo Printer & Fortify
Late to the party!
Class: Infiltrator
Primary: NSX Daimyo with default optics because your broke after buying it
Secondary NS44L Showdown
Ability: Hunter Cloak as it's the first thing they maxed out
Suit Slot: Nanoweave armor, the second and just about only thing they maxed out before quitting
Utility: Advanced shield capacitor
Grenade: Good old frag or EMP
Melee: Default
Implants: Target focus and your choice of sweeper hud or battle hardened.
Your someone who picked up the game a year or two ago, didn't play long and came back to the game but didn't hear about the recent round of nerfs to everyone's favorite semi auto one shot headshot sniper just before buying it and can't quite let go of that shiny western revolver they saved up all that A7 for before it became so bloody hard to come by. Your not the noobiest of newbies but your a little rusty and your knowlage of the game is a little outdated. You have some ok gear for someone starting out and a rough idea of what your supposed to be doing with it but your far from the biggest kid on the playground. Try playing with a mixture of CQB sniping and mid range camping with occasional relocating with a hint of pushing with your buddies with that pistol of yours to either try and flank around another entry or sneak in amongst the crowd and hope to not get shot.
Vanu LA. Horizon, drifter jets, ameterasu, and Ariel combatant. Background, a vanu la who's jetpack malfunctioned not allowing him to turn it off and will never set foot again.
Special note, A.S.P allows a heavy assault to replace the Magscatter for a burst firing Jackhammer shotgun for Ascended Weaponized Freedom.
Loadout: That Was Quick
Primary: NSX Tomoe
Class: Engineer
Secondary: Under boss
Faction: Any
Utility: Medkits
Grenades: Stickies
Suit: Flak armor
Implants: Catlike, Headhunter.
This loadout is designed to really test your resolve in the face of aversity. It is the antithisis of fun, and a task only the truly sweaty can overcome. I present to you:
**Hard Mode**
Faction: NC
Class: Heavy
Primary: God Saw - Vehicle Damage Mode ONLY
Secondary: Flare Gun
Grenade: NSX Raijin (If Unlocked, else Fujin)
Knife: Mag Cutter
Shield: Resist Shield
Rocket Launcher: Scorpion
Utility Slot: Aux Shield
Suit Slot: Advanced Shield Capacitor
Implant Slot 1: Bionics
Implant Slot 2: Carapace
This loadout is designed to clutter your availible slots with as much "useless" equipment as possible. With only 500hp to your name, and no way of regenerating any of it, will you be able to gun down anybody using the hard-recoiling 125 damage nerf-gun that is the God Saw? If you can get a K/D of over 2.0 with this kit, I'll be very impressed!
Pic NC performance is not killing your teammates every 2 seconds.
Nice vid btw lol.
artillery,
Engineer
gauss compact with under barrel grenade launcher
that's about it, you're not allowed to shoot the gauss normally, just place an ammo pack and bombard
maybe get a hardlight for some cover
I loved how the NC player says unbusbbed after getting team killed by camikaze
"How many shotguns do you want?"
NC: "Yes."
1:57 Not gonna lie, I know a friend who'd love to have a weapon like that. XD (he's a fan of Shotguns... and Revolver Magnums)
Everytime Cami says "shotgun" you have to take a shot... (no gun just drinks).
Or perhaps i should say a "big sip" for all the twitch friends :)
Ah, a fellow man of culture in the comments I see ;)
Light assault with ambusher jump jets, nightmare 5, a shotgun and the implant that recharges your jump jets on kill.
fucking dammit, there i am XD 6:55
GGs my friend ;)
I really like some of the comments in the video and will be applying these. I was having a conversation about something like this last night, but it was a slug bruiser for sniping and the scorpion for Orbital Shotgun. I'll be trying out your implant combo tonight!
The Aggressive TR Heavy that thinks they are NC:
TR Heavy Assault
TAS-16 Blackjack (Extended Mags) Primary
Underboss/Commissioner (Laser sight) secondary
Decimator RL
Frag/Concussion Grenades
Nanomesh Gen Overshields
Nanoweave Armor
Medkits
Nanomesh Specialist and Mobility Mesh implants
Strat: Get Aggressive and OHKO enemies at Close/Point Blank range with the Blackjack, retreat and recover, then start the process all over again. Long range stuff is dealt with by the secondary, and MAXes are handled by the Deci.
(Note: I actually use this loadout.)
Slowest shotguns are my fav way to get random whispers.
This is when Doom Guy enters the Planetside 2 Verse
you made me lough too many times :D so well written... :D made my day :D I personally use this shotgun on LA with similar setup. People hate me.. I just flank from behind and take down as many as I can :D +4 grenades..
Glad you liked the video mate, really appreciate the kind words!
Alright this loadout is the "upside down lag wizard." Why? Cause of the "input lag" for this loadout which is apptly named because I know Cami cannot stand this >:)
Heavy Assault
NS15 OR Punisher-chan either w/ preferred attachments
Thumper secondary if ASP (OR commi w/ preferred attachments)
Deci launcher
Amaterasu knife
Adrenaline Shield
Nanoweave
Conc nades
Med Kits
IMPLANTS:
Catlike and Sidewinder
Utility pocket flash
Enjoy your "input lag"!
V5 buddy. V5 >:)
Ah yes, 6:20
Nothing like good ol' NC teamkill
6:20 Nice timing there Cami :p
Mildly disappointed you didnt use the jackhammer as a secondary XD
It's been made clear that I should have, and I couldn't agree more.
@@CAMIKAZE78 :D
Ah finaly my brawler is coming to use , all those hours of grinding is paying of .
Need asap to work but here it goes.
Primary: Commissioner
Secondary: Underboss or 2nd Commissioner
Implant: Gunslinger
08:40 What do you mean by misunderstanding? Sending people back to their nanite reconstruction capsules with a quick way is a form of social distancing...
You see, we attached the underbarrel shotgun to kill more friendlies while using less primary ammo
The Witcher
Faction: NSO would fit the most because mercenary but they are robots so :D
play the faction you want i like VS :D
Class: Heavy Assault
Primary: NS-7 PDW with 2x Reflex, Flash Suppressor, Advanced Laser Sight and Soft Point Ammunition
(for killing the little minions around the big monsters :D)
Secondayr: Hunter QCX with 2x Reflex, Laser Sight and Explosive Bolts
(obvious :D)
Launchers: LAV-LA (NSO) or Nemesis VSH9 (VS) or ASP-30 Grounder (TR) or Hawk GD-68 (NC)
Knife: the normal Knife
Suit: Advanced Shield Capacitor
Ability: Resist Shield
Utility: C4
Grenade: Anti-Vehicle Grenade
Implant: Catlike (a Witcher needs to be agile all the time) and Infravision
(we can make a deal we can say at day you use Battle Hardened and at night infravision because of your better eyes as Witcher ;) )
Backstory:
You are Geralt of Rivia and you got on this planet through a failed portal experiment
by Triss (Geralt hates portals for a good reason :D) and now you are stuck here because
no one uses magic to send you back to your home
but you are Geraltand you do not let yourself be grieved by something like that
to earn money you decide to do what you can best huntig monsters (tanks, max and aircraft)
and her little minions (infantry) you saw this new big metal monsters on the battlefied and
knew exactly you are the only one who can stop these monsters
thats why you decided to swap your old swords and armor for weapons, armor and abilitys
from the new world
it was not easy to learn all the new things but like i said you are Geralt of Rivia and
no challenge is too difficult for you
special challenge for you cami:
always play with face cam, white hair (a wig is enough of course :D) and always look angry
just like Gerlat :D
The Revenant
Infil
Nano cloaking
Sticky grenades
Grenade Bandolier
Duel pistols of your choice
Recommend Blackhand and Underboss or Commissioner
Gunslinger implant and the other is optional.
Engineer with Archer+Shortbow, for destroying vehicles and MAXes from any range.
Yeehaw.
During a FEFA op, you tked one of us.
I apologize, but at least it was on theme ;)
@@CAMIKAZE78 no need to apologize, we were laughing
The Overkill Loadout
Light Assault Class
Primary: Bruiser (whatever attachments you want)
Secondary: Blitz (or Emissary) with whatever attachments
Rocket Rifle
Ability Slot: Ambusher Jump Jets
Suit Slot: Grenade Bandolier
Grenade: Smoke Grenade
Utility: Restoration Kits
Knife: Carver
Implants: Carapace and Infravision
The point of this Loadout is to be the effective portal to the afterlife. Barge into a choke point or contested room and kill all there is. Give yourself a restoration kit and throw in a smoke grenade and jump in quickly with the ambusher jets and fire off the shotgun for some cheeky kills or use your high capacity SMG or Emissary to rack up a lot of kills before anyone can really react to the absolute chaos you unfold. The Carver is there for the juicy one shot knife kills. This is an expensive loadout but it is well worth it.
Keep it spicy!!
If only planetside shotguns were at least half-decent past 2m range
If you find a driver you can have them use a renegade flash for AN ADDITONAL SHOTGUN
I would call this loadout "The Four Cheeses" or alike because it literally have four shotguns.
Stalker cloak + patriot flare gun lol
I hate shotguns but it looks so clean to use one, still, no go for me.
PS: nice vid!
First time ive seen another NC using the magscatter
I notice you never ADS even at medium range. Isnt that where the smart choke is being useful?
also mag-scatter with smart choke can actually have some range
LET'S GOOO
Ok I have two both are tr
Heavy assault-Name BRRRRRRRRE
Primary: T7 Mini-Chaingun(I use rapid refire but that’s your choice)
Secondary:T4 AMP
Launcher: NS Decimator
Ability: nanite mesh generator
Grenade: frag grenade
Utility: medical kits
Shield: Nanoweave Armor
Implants catlike and survivalist
This is actually what I use and not a Cheese one the next one is all cheese
TR Engineer name I don’t like tanks or max units
Primary: NS-AM7 Archer
Secondary: TX2 Emperor
Repair tool
Infantry Abilities: Mana Anti vehicle turret
Grenade: Sticky Grenades
Utility: Tank mines
Shield: Grenade bandolier
Implants survivalist and catlike
Feels alot like Unreal Tournement withe the Flakgun
Im searching for the brawler shotgun in ps4 version of ps2 and its not there ??? Anyone know whats going on and how to get that shotgun ??
GREAT IDEA ! this is how i will aurax my shotguns now MUHAHAHAHA
It's only a little dirty running this build in combat... just a little. Enjoy yourself mate!
This but I have a Jackhammer instead of the Auraxium Shotgun but I think I will have to get the Auraxium shotgun now. But the Jackhammer will not go away. I will have to get the heavy secondary and put it there instead.
I m VS and run around with a shotgun. No matter how close I need to come to get a oneshot I ll get it. I run a shotgun build on every class that can equip one.
Gruss Kendoka2
I present, the heavy nerf patch.
Resist shield, Bionics+carapace, aux shield, high mag smg built for ads, default pistol.
I was calling this video FAKE cuz you didn't any tk for over 4min of gameplay, but you fix it in 04:37 now i know this video is full of FREEDOMMM!!!
Catlike FTW - I have it on all my loadouts, except light assault; but if i had three slots, I even would give it to this class, too.
It makes the gameplay more enjoyable, since the map won't punish you so much with it's old and meh terrain design
I would have called this shotgun mania
A shotgun on a shotgun is overpowered XD
The rockets need shotguns on them.
I want the spitfire to have faction specific attachments.