I designed a bomber made to kill Cruisers in Space Engineers
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- Опубліковано 18 гру 2024
- The Asterius medium bomber, the only small grid bomber in space engineers designed to kill most Cruiser sized ships or smaller in less than a minute.
Steam workshop: steamcommunity...
Mod IO: mod.io/g/space...
I could imagine having these as automated drones that orbit at a range and would release the bombs at a set range aswell so you could have multiple attack without costing men.
Imagine just sitting 10kms away from a target in a carrier, sending these bombers out, wait 5 minutes, target gets annihilated, bombers return and you jump out with no risk to your carrier 😎
@@TheyCommanderBacara and then get accidentally clapped by your friend who wanted to joyride
Holy crap someone actually tests with enemy turrets on. I'll be downloading this one to take some notes. Well done :)
Appreciated
That bomber could be refitted as a gunship since it can take hits like that.
This has massive potential with a rather large distraction force to keep the cruisers attention
Maybe not large but a diversion nonetheless, if i paint the bomber carbon fiber black it would be very hard to see against the backdrop of space with most sky boxes.
@@TheyCommanderBacara stealth bomber go brrrr
If you have the choice between adding one more cruiser to your fleet or several of these, I’d usually take the bomber.
That, sir, is an arsenal ship designed for saturation attacks. People don't build those very often in SE for some reason.
I think its because most people are stuck fighting in a WWI ship meta.
probably because as fun as they are, theyre not very good for actual fights
I would say because they can be pretty persnickety. Missiles are normally difficult to impossible to use while moving at anything but medium to slow speeds and careful flying. When they work they can work well but if the missiles do get hit before being fired it can cause clang to happen. The systems are high in PCU and resources and once fired it can take a bit to reset and are difficult to build in the first place. It is admittedly easier now with the new blocks but it can still take hours to run down issues when dealing with that many separate missile grids. Making many people just go with standard weapons.
@@josephkasmarcik2895
Klang issues are entirely dependent on your payload attachment method. If you use merge blocks you won't have to worry about it as the missiles will be treated as the same grid until you launch them.
@@TheyCommanderBacara us tanker doctrine,
Avoid detection
If detected avoid being hit
If hit avoid being penetrated
If penetrated avoid being killed
This looks like an eve online stealth bomber straight outa Caldari. I love it
The secret is out! I did have the Mantis in mind while designing the Asterius.
@@TheyCommanderBacara LMAOO. well its cool
If you added maneuvering thrusters to the ends of the 'wings', that might increase turn rate and agility.
Got to love the Megalith theme.
thanks to automatons, making expanse style ships actually makes sense
since they could counter missile bombers with interceptor missiles and PDC guns
:)
I've actually created an interceptor made to destroy these bombers, I'm currently doing the final tweaks on it.
Amazing. I would love to get my hands on those missiles someday.
Great job!
Here's a workshop for the missiles alone steamcommunity.com/sharedfiles/filedetails/?id=3140991753
@@TheyCommanderBacaraoh thank you so much!
Nice! They look really similar to the Splinter Pods a friend of mine makes.
I really want to make a torpedo destroyer - basically a small, large-grid, ship that's just a mobile silo for a cluster missile with a cast-off outer shell studded with decoys, thrusters, and AI to orbit the target while the cluster bombs strike home. Maybe with some vertical-launch missiles for harrying, but its real job is to bring the pain. Probably would be best to have the vertical launch missiles be the decoys while the cluster torpedo spins up.
Nice. I played around with missiles before the ai update. would have a antenna on them and control them from the bomber with the camera. single thruster in the rear and a gyro. Was hard but once you steady the missile then you just had to fly straight. sometimes they would get shot down but when they hit is was cool found out if you strapped a small hydrogen tank to them they made an even bigger boom.
damn thats some diversion
Lets call it Squadron 42. That's is insanely effective 😂
Now let's see it against a target who is actively trying to avoid your fire
I basically stated in the video you want the target you're engaging to either be preoccupied or completely unaware of your presence or intentions since this is a fleet support bomber. Also given the acceleration of the Impaler-1 missiles dodging them is difficult.
Inspirational!
pov you are the guy who manages the ammo and some one brings this
awesome thumbnail btw
you know what you should do: make projector missiles, so fly in to an welder compound and get you rearmed while flying slow speed trough it. maybe need to use some ion thrusters then but should be not an issue in space (of course the cost of some platin but still...)
Cool rig!
Ace combat soundtrack very fitting!
Mobile Megalith
Couldn’t you have a projector under the landing pad of your bomber and align the missiles to the bomber and print them attaching to it? I like the missile pack where there are four attached together, drop and then separate. How is that done?
It's rapid dragon without the pallets or cargo plane.
Yeah thats definitely gram for gram the most dangerous small grid I've ever seen
That's really cool
Imagine this but in planet orbit just breaking them into pieces and watching them crash onto a planet
This looks like an amalgamation between a Thunderhawk and a Hammerhead from Warhammer 40K
extremely cool!
Oh. I designed a heavy fighter built like a box truck. Ignored anything incapable of destroying blocks in a single hit. Put all my weapons on either side of the cockpit, 2 assault cannons 2... I wanna say railguns? I can punch through part of an asteroid and still blow a large ship in half. Ammo to spare as well. Any attackers tend to not be around very long.
Oooh. I think I could set up point defense to shoot down the missiles instead of just trying to evade. The real problem is kinetic energy of any debris will still hurt. So gotta be falling back while engaging them
Heavy breathing
MEDIUM!?!
That is very good damage for small grid warheads! 18 per volley is very effective! If I use a jump drive to dodge the ai, will they self destruct, or wait and loiter as a mine feild? 😬
If no other target is available they'd keep drifting since they have no back thrusters
Most ships have inadequate point defense against small ships and missiles.
So basically it’s a bomber that drops missiles instead of bombs.
question, how did you avoid missiles from running into each other? I got that problem when I have anything more than 4, or 5 missiles
There are 4 missiles on each of the 4 racks, when they drop the thruster on the rack turns on and pushes it away from the bomber and after about 3 seconds the missiles disconnect and push away from the rack for a few seconds before the AI blocks turn on. Always give 2-3 seconds between missile rack drops if you're moving only one direction.
@@TheyCommanderBacara that makes sense, thank you
Although it would be incredibly heavy, it wouldn’t be to hard to stack the missiles below each other for dishing out massive damage with solo attacks
What skybox do you use?
is this fully printable with no subgrids.
It certainly is!
The issue with missile weapons is that they absolutely cannot take down highly mobile cruisers and destroyers, once a ship hits 100 m/s to anywhere between 3 and 9 a clock of the ship, the missiles will stay at a range where they cannot outpace a ship enough to hit it, and stay in optimal firing range of the turrets, any true battle in realistic space engineers is based solely on railguns and hyper mobility
If the pilot is a newbie or brain dead what you say is applicable but if the pilot has practiced and has an iota of common sense then things wont pan out the way you stated. So firstly like i said in the video this is a fleet support bomber, thus it will be fighting alongside large grid allies. These allies will be engaging other large grids on the field grabbing their attention, now the pilot can be patient and gauge the hostiles ships transversal for the perfect missile release.
Also lets be real this bomber wont be on any official keen server due to PCU limits so I made a scripted version for player hosted serves that is several times better than this one in terms of performance, lethality and ease of use. Mind you, most servers have a 100,000pcu cap also scripts and the speed mod. The speed mod makes the Asterius Navy Issues WHAM guided missiles a menace for any ship it targets. Lastly, I'll release the "Navy Issue" variant soon I just have to make a video for my new interceptor first :)
So its a missile that carries other missiles?
You got an automatic rearming system? If so, is it integrated in the bomber or the carrier? Again, if so would you mind making a vid showcase how you do your rearming?
There are no subgrids on the bomber so you can just weld all the missiles back up with a large grid welder in no time. Afterwards you'll have to place the four missile rack launch timers and the two missile launch timers back onto the task bar.
@@TheyCommanderBacara understood, thx for the explanation
Do you have a video on your missile design?
No, I do have them on the workshop though if you want to check them out steamcommunity.com/sharedfiles/filedetails/?id=3140991753
That is NOT a bomber, with such firepower this should be a gunship or even a mini corvette
It's an awesome support bomber, but due to the DLC parts it completely destroys the system unless you have the DLC blocks.
Maybe upgrade the rear thrusters to improve speed
I'm doing that at the moment, speed has been drastically increased with a new internal thruster set! I'm also going to do a few more upgrades before re-release!
how did this game went from dudes goofing around in space to 40k?
I'm still goofing around but with missile swarms now
I feel like point defense systems would invalidate this though don't get me wrong I love the MIRV system you made here but those missiles fly straight at the target so they're gonna get chewed up especially if your staying away from the ship in question. In particular autocannon ball turrets will eat them alive. That's not even counting mods (AWPs 20mm autocannons would eviscerate these like all player made missile systems)
thats a loooott of damage
I just released a new version of the Asterius and it does even more damage with the same payload. steamcommunity.com/sharedfiles/filedetails/?id=3352710833
This is why i have point defense. Try it again on a ship with a minimum amount of gatling and interior turrets to create a 0 blind spot array. Those missiles would be intercepted either by the longer range gatlings or the shorter range but more accurate Interior turrets.
Already have and the Impaler-1 are tough missiles. They can withstand 1-2 assault cannon shots and Gatling turret fire for a decent amount of time because of their design. Also here is a video of me testing them against point defense. www.reddit.com/r/spaceengineers/comments/198e4h8/some_think_my_impaler1_antiship_missiles_can_be/
@@TheyCommanderBacara I stand corrected.
I see where you are coming from though, most workshop missiles I've tested get shot down relatively quickly due to a rather overall bad layout or a intentional glass cannon design.
@@TheyCommanderBacara I've definitely been dealing with less armored custom missiles. I wonder how rocket turrets would fare against them.
@@JayJayFlip Rockets tend to miss a bit because missiles with "Target Prediction" on are slightly unpredictable since they like to change their mind on where exactly they want to impact.
so its not actually a bomber would be a destroyer class with canon and missle
Jump Drive wants to know your location
If I had a small grid jump drive to slap on this bomber it would be a menace!! 😁 But as of now the Asterius needs a carrier of sorts to partake in missions.
There is no "medium" about this bomber
OK but for the record the real fleet killers just use 147 railguns in either a dorito ship or a brick ship
Iv built a small grid missile that takes a bunchbof warheads and acts like a heat shell a d punches a massive hole through things.... able to EASILY dissabke even large ships, but this? Thus scares me...
Tho if i use a mod for changing wepon values, ljnger rabge and damage on all wepons... even thk it uses small warheads, it goes from being a peircing wepon to being an aoe wepkn lf .ass destruction able to OBLITERATE even the most heavily armored of targets, capgial ship? Send it and its gone ... gbese i ckuld see being even scarier using that mod, use it and there is no ship left 😂
bro get a sub
🤘💣🫡
so you made a strike craft withlots of missiles, thats it,
Yes 🗿
@@TheyCommanderBacara don't get me wrong, but one it's kind of not very imaginative, nor seems practical
@@JoaoSoares-rs6ec ok
@@JoaoSoares-rs6ec Why dont you try and build some? 😉
@@MarcABrown-tt1fp I have actually, 7 if them all my personal design.
I built a ship that is heavily influenced by your design but gawd damn do I hate how hard making a good thumbnail is in SE. I can never get it to work
It always helps to change the fov to 40 when doing a photoshoot for a ship, I also keep another ship nearby with spot lights to help with lighting.